Warriors Orochi 2: Difference between revisions

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*Each character has also received a particular [[Strategies (Warriors Orochi)|strategy]] which is activated after meeting a certain objective.
*Each character has also received a particular [[Strategies (Warriors Orochi)|strategy]] which is activated after meeting a certain objective.


*Team members can support one another when the character in the field is in trouble. When the player is hit, tap '''L1''' with {{S}} or {{T}}. {{S}} will bring out the character left of the player's character icon and {{T}} will call out the one on the right. This command uses half of the summoned character's musou so it can't be used as often as '''R1''' counters from the Technique class.
*Team members can support one another when the character in the field is in trouble. When the player is hit, tap '''L1''' with {{S}} or {{T}}. {{S}} will bring out the character left of the player's character icon and {{T}} will call out the one on the right. This command uses half of the summoned character's musou so it can't be used as often as '''R1''' counters from the Technique class, as well as involving allies appearing in a certain spot in front of the leading character being controlled.


*Characters can perform a desperation attack called [[Team Combinations|Triple Attack]]. It can be activated by simultaneously pressing '''L2''' and '''R2''' when the character being controlled has their life in the red and a full musou bar. What follows is a special attack sequence where all three characters will come out and attack the enemy. Certain team combinations have unique versions of this move, each team having some special significance, from certain titles, relationships, similar stereotypes, or similar weapons.
*Characters can perform a desperation attack called [[Team Combinations|Triple Attack]]. It can be activated by simultaneously pressing '''L2''' and '''R2''' when the character being controlled has their life in the red and a full musou bar. What follows is a special attack sequence where all three characters will come out and attack the enemy. Certain team combinations have unique versions of this move, each team having some special significance, from certain titles, relationships, similar stereotypes, or similar weapons.
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*The [[Personal Items|unique items]] do not return but are instead replaced by [[Treasure Guide|Treasures]]. They can be collected by completing certain missions in select Story stages. Together with attributes from spare weapons, they can make unique upgrades for characters' weapons, the most well known upgrades being the ''Almighty'' and ''Highflier'' enhancements.
*The [[Personal Items|unique items]] do not return but are instead replaced by [[Treasure Guide|Treasures]]. They can be collected by completing certain missions in select Story stages. Together with attributes from spare weapons, they can make unique upgrades for characters' weapons, the most well known upgrades being the ''Almighty'' and ''Highflier'' enhancements.


*Horse jumping is now an ability limited to ''Samurai Warriors'' type characters. The only way a character with the ''Dynasty Warriors'' archetype can perform this technique is through a game glitch, which is achieved through turning the analog stick diagonal-upper-left to diagonal-upper- right rapidly; while also jamming the {{T}} button.
*Horse jumping is now an ability limited to ''Samurai Warriors'' type characters. The only way a character with the ''Dynasty Warriors'' archetype can perform this technique is through a game glitch, which is achieved through turning the analog stick diagonal-upper-left to diagonal-upper-right rapidly; while also jamming the {{T}} button.


*Difficulty has also been adjusted to accommodate casual players, most notably on Chaos difficulty. In addition to characters taking much less damage than before, most of the enemy officers' life bars are slightly shorter (though they mostly remain the same for opposing playable officers and the enemy commander). Defense mostly remains the same.
*Difficulty has also been adjusted to accommodate casual players, most notably on Chaos difficulty. In addition to characters taking much less damage than before, most of the enemy officers' life bars are slightly shorter (though they mostly remain the same for opposing playable officers and the enemy commander). Defense mostly remains the same.
*Several character types have been reworked and rebalanced somewhat. An example is that with Speed types, they can no longer cancel both of their '''R1''' specials into each other. Other than that, characters' classes from the previous game have not been changed. Also, most C1 attacks no longer apply elements as well as in the previous game.
*The '''R1''' special attack graphics have been changed up, with Power types and Technique types no longer producing a red-aura afterimage effect when activating said specials (as well as for Enhanced Strikes in the case of Technique types) and now coating them in a white afterimage aura instead, which tends to be more brief in terms of occurrence.


==Characters==
==Characters==

Revision as of 09:30, 11 April 2015

Template:Game info Warriors Orochi 2 (無双OROCHI 魔王再臨, Musou OROCHI Maō Sairin, Unmatched Orochi: Rebirth of the Demon Lord) is the sequel to Warriors Orochi. This game features thirteen new characters and eight completely new stages. It also includes several stages from the Xtreme Legends expansion of Dynasty Warriors 5 and Samurai Warriors 2.

Gameplay

  • In the original game, there was a nine-leveled Proficiency attribute that upgrades characters' special attacks to make them more powerful. It could be leveled by a certain number of combos on a character. Proficiency in Warriors Orochi 2 makes characters more resilient to attacks. Defeating five hundred enemies or five generals increases the character's profiency level, to a maximum of 50. Reaching 10 proficiency unlocks the characters' third costume, and in the PSP port reaching 20 proficiency unlocks the fourth costume. Reaching 30, 40, and 50 profiency unlocks more wallpapers of the character in the gallery section.
  • It is much easier to switch between characters than before. Characters can be switched whilst mounted and during combos.
  • Each character has also received a particular strategy which is activated after meeting a certain objective.
  • Team members can support one another when the character in the field is in trouble. When the player is hit, tap L1 with Square or Triangle. Square will bring out the character left of the player's character icon and Triangle will call out the one on the right. This command uses half of the summoned character's musou so it can't be used as often as R1 counters from the Technique class, as well as involving allies appearing in a certain spot in front of the leading character being controlled.
  • Characters can perform a desperation attack called Triple Attack. It can be activated by simultaneously pressing L2 and R2 when the character being controlled has their life in the red and a full musou bar. What follows is a special attack sequence where all three characters will come out and attack the enemy. Certain team combinations have unique versions of this move, each team having some special significance, from certain titles, relationships, similar stereotypes, or similar weapons.
  • The unique items do not return but are instead replaced by Treasures. They can be collected by completing certain missions in select Story stages. Together with attributes from spare weapons, they can make unique upgrades for characters' weapons, the most well known upgrades being the Almighty and Highflier enhancements.
  • Horse jumping is now an ability limited to Samurai Warriors type characters. The only way a character with the Dynasty Warriors archetype can perform this technique is through a game glitch, which is achieved through turning the analog stick diagonal-upper-left to diagonal-upper-right rapidly; while also jamming the Triangle button.
  • Difficulty has also been adjusted to accommodate casual players, most notably on Chaos difficulty. In addition to characters taking much less damage than before, most of the enemy officers' life bars are slightly shorter (though they mostly remain the same for opposing playable officers and the enemy commander). Defense mostly remains the same.
  • Several character types have been reworked and rebalanced somewhat. An example is that with Speed types, they can no longer cancel both of their R1 specials into each other. Other than that, characters' classes from the previous game have not been changed. Also, most C1 attacks no longer apply elements as well as in the previous game.
  • The R1 special attack graphics have been changed up, with Power types and Technique types no longer producing a red-aura afterimage effect when activating said specials (as well as for Enhanced Strikes in the case of Technique types) and now coating them in a white afterimage aura instead, which tends to be more brief in terms of occurrence.

Characters

All characters from the previous title return for the sequel. A total of fifteen new characters have been added into the game. Eight completely new officers are introduced. Two characters return from Dynasty Warriors 3 and the five officers in Samurai Warriors 2: Xtreme Legends also make their appearance.

From Previous Games

Newcomers

Modes

Story Mode

The Story Mode is expanded to include a story dedicated to Orochi, which starts before the events of the first title. Stories no longer contain side stages and only consist of eight stages.

Shu

Liu Bei, recognizing the threat that Da Ji still poses, leads his men on a hunt for her. He is joined by Ieyasu Tokugawa's and Yoshimoto Imagawa's forces, the two lords having gained great respect for Liu Bei and his noble heart. During the hunt for Da Ji, he receives aid from the mystic Zuo Ci and the mysterious Taigong Wang, who has a connection to Da Ji, and ulterior motives for giving Shu aid...

Wei

The ambitious Cao Cao is raising an army of his own, wanting to assert his power in this new land. He is aided by the mysterious Nu Wa, who gives him aid but is concerned that Cao Cao might be as much of a threat as Orochi himself was... Meanwhile, a mysterious monkey-like warrior is aiding the remnants of Orochi's army...

Wu

Longing for peace for his people, Sun Jian adopts a stance of total defense, not wanting war to shatter the delicate peace Wu has obtained in the wake of Orochi's destruction. He will aid those in need, but will not raise arms to attack. When Ranmaru Mori rescues the powerful warrior Yoshitsune Minamoto, his resolve to stay out of the growing war will be tested, especially when Lu Bu and the mysterious Kiyomori Taira raise arms against Wu...

Samurai

Enjoying a peaceful moment in the wake of Orochi's defeat, Sakon Shima comes across Dong Zhuo attacking a peaceful Yellow Turban village, the bloated warlord believing that Orochi's absence means that he can get away with anything now. Alongside several warriors who were in the area at the time, Sakon frees the village and gains Zhang Jiao's aid. In the midst of the battle, he is aided by a mysterious man named Fu Xi, subsequent battles revealing that Orochi is on the verge of being revived. Sakon must reunite the three legendary generals of Japan yet again, otherwise Orochi will overwhelm everything...

Orochi

Da Ji and Orochi come to the mortal realm to fight legendary warriors. Creating his own inter-dimensional world, the snake demon marches his army to conquer the heroes of China and Japan. It serves as a prequel to the series and answers many questions regarding the Serpent King's rise to power.

Dream Mode

This new mode allows players to go through a set of unique stages independent from Story Mode using preset teams linked to a particular theme.

Survival Mode

This is a Tag-Team mode that is a callback to the original Dynasty Warriors. Players choose three characters from those that have been unlocked, and battle with three randomly generated characters in an arena much like fighting games. Examples of these games include Mortal Kombat, Tekken, or Virtua Fighter. The stage walls can be destroyed and characters thrown out of the ring which results in a loss. If the player wins, three other characters are chosen as opponents and it starts again. A player can win a duel if he or she defeats one member of the opposing team. In this mode, level does not matter, as all characters retain their initial statistics.

VS Mode

Another new mode in Warriors Orochi 2 is the addition of a two-player versus mode. This offers four mini-games that pit the players against each other in a test of skill.

Gallery

In the Gallery mode in the selection menu, Wallpapers, Movies, Weapons and the Treasure Guide can be chosen and viewed. The Wallpaper includes concept art, CG renders and special movie images for a character. These Wallpapers can be used by pressing Square, and viewed by pressing X. The various backgrounds can be unlocked by acquiring all abilities for a character, and maxing out proficiency. A feature called the Wallpaper Edit is unlocked by playing as all characters.

Along with the Wallpaper, the Movies option allows players to watch the various cutscenes placed between battles in Story mode, that have been unlocked. There are twenty eight in all - five from each story, the opening, three fillers, and ending. Players are also able to view game previews, which includes Dynasty Warriors 6 and Samurai Warriors 2: Xtreme Legends. For the PSP it changes to a preview for Dynasty Warriors: Strikeforce. Weapons unlocked can be viewed for each character in the Weapons option, and the Treasure Guide shows where treasures can be unlocked, and the requirements for doing so.

Bugs and Glitches

Other than the horse charge glitch mentioned earlier in the article, here a few other glitches.

Orochi X Glitch: The first one is a minor bug and pretty harmless. Play as Orochi X and defeat Da Ji or Kiyomori. The dialogue will rollback to a previous line rather than play the normal officer defeated line. This seems to happen at Shu's Koshi Castle, Wu's Itsukushima, Samurai's Chang Ban, and Wei's Komaki-Nagakute. There's also the small chance where his C3 will miss one person but completely annihilate two others, regardless of their health or defense. It seems that this bug is more prevalent on the Japanese PSP port than the PlayStation 2 or other ports.

Petrified Nagamasa Bug: During the Battle of Kyushu dream stage, players can experience a rare chance of freezing and bugging when they perform a charge attack while they're standing close to the "petrified" Nagamasa. One of the ladies will have their body stuck halfway through the ground and may not attack, move, or switch. The only way to mend the problem is to soft reset. A variation of the same bug may have the ladies levitate a few feet off the ground with no means to get down.

Shingen Throwing Glitch: When Shingen performs his R1 counter, it's possible for him to accidentally throw his foe into the ground. This occurs when players try to perform his counter and a team assist at the same time. Unfortunately, since the enemy is stuck underneath the ground, it's impossible to damage them in anyway. There is a slight chance that the game might freeze when this occurs and any mid-stage saves will need to be erased.

Achievements

Name Unlock Method Xbox Points
Available Officers - 50 Save the game with 50 or more officers unlocked. 20
Available Officers - 60 Save the game with 60 or more officers unlocked. 20
Available Officers - 70 Save the game with 70 or more officers unlocked. 20
Available Officers - 80 Save the game with 80 or more officers unlocked. 20
Available Officers - 90 Save the game with 90 or more officers unlocked. 20
All Officers Available Save the game with all officers unlocked. 80
Treasure Acquired - 10 Save the game with at least 10 treasures acquired. 30
Treasure Acquired - 20 Save the game with at least 20 treasures acquired. 30
All Treasure Acquired Save the game with all treasures acquired. 80
Ability Level 30 Save the game with the total level of acquired abilities at 30 or higher. 20
Ability Level 60 Save the game with the total level of acquired abilities at 60 or higher. 20
Ability Level 90 Save the game with the total level of acquired abilities at 90 or higher. 20
Ability Level 120 Save the game with the total level of acquired abilities at 120 or higher. 20
Ability Level 150 Save the game with the total level of acquired abilities at 150 or higher. 20
Level Four Weapon Acquisition Save the game after acquiring a fourth weapon. 40
Clear Shu Storyline Save the game after clearing the Shu storyline. 40
Clear Wei Storyline Save the game after clearing the Wei storyline. 40
Clear Wu Storyline Save the game after clearing the Wu storyline. 40
Clear SW Storyline Save the game after clearing the SW storyline. 40
Clear Orochi Storyline Save the game after clearing the Orochi storyline. 40
Dream Mode - 6 Cleared Save the game after clearing at least 6 Dream Mode scenarios. 30
Dream Mode - 12 Cleared Save the game after clearing at least 12 Dream Mode scenarios. 30
Dream Mode - 18 Cleared Save the game after clearing at least 18 Dream Mode scenarios. 30
Dream Mode - 24 Cleared Save the game after clearing at least 24 Dream Mode scenarios. 30
Dream Mode - All Cleared Save the game after clearing all Dream Mode scenarios. 80
Survival Mode Victory Save the game after recording at least 1 win in Survival Mode. 40
All Difficulties Cleared Save the game after clearing all Story Mode and Dream Mode scenarios at all difficulties. 100

PSP Port

The PlayStation Portable version of the game is identical to the original minus several optional dialogues between characters during battle. The Strikeforce Fury forms for Zhao Yun, Sun Shang Xiang, and Xiahou Dun can also be used in the Japanese version. They become playable after their respective kingdoms' story modes have been completed. If the characters are in a team with these outfits, they will also perform a unique Triple Attack together.

The extra content introduced in Musou OROCHI Z and a voice option were added to this port for North American, Chinese, and European releases.

Related Media

Aside from the guide books and a character illustration book, Koei officially funded the following publications for this game:

  • Comic Musou Orochi Maoh Sairin ~ Another Action - collection of four panel parody comics created and illustrated by fans. ISBN: 978-4-7758-0682-1
  • Comic Musou Orochi Maoh Sairin ~ Super Action - ISBN: 978-4-7758-0683-8
  • Comic Musou Orochi Maoh Sairin ~ Hyper Action - ISBN: 978-4-7758-0684-5

Free samples of all three books -as well as the fan comics for Warriors Orochi- can be seen here.

Image Song

Performed by HIGH and MIGHTY COLOR
*used for commercials

Gallery

External Links

Warriors Orochi
Warriors OrochiWarriors Orochi 2Musou OROCHI ZWarriors Orochi 3Musou OROCHI 2 SpecialWarriors Orochi 3 HyperWarriors Orochi 3 Ultimate100man-nin no Musou OROCHIWarriors Orochi 4Warriors Orochi 4 Ultimate
Characters
Warriors Orochi
Da JiOrochi
Warriors Orochi 2
BenkeiDodomekiFu XiGyūkiHimikoKiyomori TairaNuwaOrochi XSanzangSun WukongTaigong WangYoshitsune Minamoto
Warriors Orochi 3
Added Characters
HundunKaguyaKyūbiNezhaSeimei AbeShennongShuten DōjiSusano'oTamamoYinglong
Guest Characters
AchillesAyaneJoan of ArcKasumiMomijiNemeaRachelRyu HayabusaSophitia AlexandraSterkenburg Cranach
Warriors Orochi 4
AthenaAresDiamondbackGaiaHadesLokiOdinPerseusYang JianZeus
Unique NPCs
Heavenly EmperorHydra
Factions
ShuWeiWuSamuraiOrochiMysticsUnaffiliatedCoalition
Series Game Elements
PowerSpeedTechniqueWonderWeapon FusionTeam AbilitiesTeam CombinationsStrategiesPersonal ItemsTreasure GuideMusou BattlefieldsYashio'oriDivine MirrorSacred TreasuresOuroboros Bracelets