Competitive Modes (Warriors Orochi)

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The purpose of this page is to provide a detailed explanation of the different competitive modes featured in the Warriors Orochi series. Due to the differences between titles, the second game is limited to two players only whereas the third installment and its updated ports offer more multiplayer capabilities as well as various in-game rewards. It should be noted that all of these modes do not carry over character growth, skills, or equipment gained during the main portion of the games. However, every available character can use their full moveset right from the start except in certain modes that don't involve direct combat.

VS Mode

Arena used in Survival and VS Modes.

VS Mode is a new gameplay feature in Warriors Orochi 2 which solely focuses on competition by allowing players to test their skills together through four different mini-games. Each game has its own set of rules and conditions that more or less vary from one another. On another note, any character selected by the second player will automatically appear in their palette-swapped outfit to prevent visual confusion from both sides.

Tag Team & Elimination

Drawing inspiration from the first Dynasty Warriors title, Tag Team and Elimination pit both teams against one another in close combat. While these courses share the same gameplay mechanics, the two of them have slightly different goals and restrictions. The objective of Tag Team is to defeat any of the opposing team's characters by knocking them off the arena or reducing their life gauge completely. Since the fence walls in this mode are easily broken, caution is highly advised when standing near them.

Strafing enables players to move beyond the linear gap between them and their opponent in any direction. Also, characters in use can slowly regain Musou without switching back or equipping certain skills unlike in the main portion of the game. Another version of Tag Team is implemented in Survival Mode, a feature different from that of VS Mode. In the case of Elimination, both players must defeat the opposing team while keeping their own members alive. Note that character switches, support attacks, and even triple attacks have been disabled for this particular mode. Furthermore, the walls in Elimination cannot be knocked down no matter what.

Tower

The goal of Tower is to accumulate a higher score than the opponent by toppling as many enemies off the tower as possible. Unlike the previous Bridge Melee challenges in earlier Dynasty Warriors games, players will automatically warp back to the tower as many times as they fall down. Note that health depletion is not an issue for both sides in this course. More points can be earned by successfully knocking off the opposing player. Each round lasts for about a total of 3 minutes. The first player is assisted by blue-colored guards whereas the second player is given support from red-colored soldiers.

Items

Players can pick up items generated from small platforms and use them to gain the upper hand by tapping L3. The effects of these items range from hindering the opposing player or empowering the user in some way.

Item Name Effects
Useless Blade Prevents the opposing player from attacking or using items for a short amount of time.
Lightning Charm Conjures a bolt of lightning to knock down the target.
Yellow Emperor Armor Surrounds the user in a protective aura that knocks enemies away by contact.
Torn Phoenix Wing Disables the opposing player's ability to jump for a short period of time.
Musou Scale Fully depletes the opposing player's Musou and adds it the user's own.
Soldier Statue Turns ally troops including the user into phantoms, rendering them invulnerable to damage for a short period of time.
Hard Mallet Grants the user's regular attacks with knockdown properties for a short duration.

Obstacles

Tower features a number of different obstacles that serve to hinder both players on each side. While only one type of obstacle is available per round, they are mostly selected at random to provide an element of unpredictability to the course. However, there are rare instances in which obstacles may not appear at all. Some of these can even help knock away minor enemies for more points. Here are the following obstacles used in this mode.

Obstacles Effects
Explosive Jars Large gunpowder-filled jars that momentarily explode upon being hit.
Clay Effigies Huge clay statues manipulated by sorcery. Knocks players away upon contact.
Fire Breathing Statues Golden lion statues that spit out fireballs at different directions.
Volcanic Geysers Fiery geysers situated near item platforms.
Tornadoes Large pillars of wind that constantly move at a steady pace.
Fire Tornadoes Fiery pillars of wind that remain stationary.

Steeple Chase

Steeple Chase is a racing mini-game that involves both players running through the same track on horseback. The winning condition of this course is to reach the finish line first before the opposing team does. Players cannot dismount from their horses nor can they attack each other directly. As horses pick up momentum, their running speed increases rapidly until they run into an obstacle or get hit by item attacks. Obstacles in the track include fences, trees, flaming geysers, and even generic riders. A few of them can easily be avoided by executing high jumps at the right moment.

In this course, the running styles of each fighting type differ greatly in several ways. Power-type characters have the highest overall speed but lack proficiency in accelerating and turning. Speed-type characters accelerate the fastest to compensate for their low maximum speed. Technique-type characters excel at making sharp turns but are mediocre in everything else. Players are recommended to select a particular type that works best for them since all three of their chosen characters are automatically used in each lap.

Items

Like in Tower, players competing in Steeple Chase can pick up different items found on the race track and activate them by tapping L3. The player's current position during the race determines the type of item they can obtain.

Item Name Effects
Arrow Releases a barrage of arrows that stun the opposing player momentarily.
Homing Arrow Shoots a barrage of arrows that automatically seek out the opposing player.
Lightning Charm Stuns target with a bolt of lightning. Only available while in second place.
Yellow Emperor Armor Protects the user from item attacks for a short amount of time.
Ten Thousand Li Hoof Doubles player's speed. Only available while in second place.
Torn Phoenix Wing Prevents the opposing player from jumping for a short duration.
Iron Shackle Temporarily slows down the opposing player. Only available while in second place.
Soldier Statue Renders the user invisible for a short period of time.

Battle Royale Mode

Duel Mode

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Warriors Orochi
Warriors OrochiWarriors Orochi 2Musou OROCHI ZWarriors Orochi 3Musou OROCHI 2 SpecialWarriors Orochi 3 HyperWarriors Orochi 3 Ultimate100man-nin no Musou OROCHIWarriors Orochi 4Warriors Orochi 4 Ultimate
Characters
Warriors Orochi
Da JiOrochi
Warriors Orochi 2
BenkeiDodomekiFu XiGyūkiHimikoKiyomori TairaNuwaOrochi XSanzangSun WukongTaigong WangYoshitsune Minamoto
Warriors Orochi 3
Added Characters
HundunKaguyaKyūbiNezhaSeimei AbeShennongShuten DōjiSusano'oTamamoYinglong
Guest Characters
AchillesAyaneJoan of ArcKasumiMomijiNemeaRachelRyu HayabusaSophitia AlexandraSterkenburg Cranach
Warriors Orochi 4
AthenaAresDiamondbackGaiaHadesLokiOdinPerseusYang JianZeus
Unique NPCs
Heavenly EmperorHydra
Factions
ShuWeiWuSamuraiOrochiMysticsUnaffiliatedCoalition
Series Game Elements
PowerSpeedTechniqueWonderWeapon FusionTeam AbilitiesTeam CombinationsStrategiesPersonal ItemsTreasure GuideMusou BattlefieldsYashio'oriDivine MirrorSacred TreasuresOuroboros Bracelets