Badges (バッジ) are passive items that unlock a character's true potential and to open up new branches within the skill tree.
Players can craft them at the Badge Market using whatever materials they have at their disposal. Although the entire roster has access to most of the badges, the material requirements for each one vary between characters.
![](//cdn.wikimg.net/en/ktwiki/images/thumb/6/69/Kokiri_Sword_Badge_%28HW%29.png/60px-Kokiri_Sword_Badge_%28HW%29.png) |
Kokiri Sword
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Level I Requirements
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- Rupees: 100
- Effects: Adds a new combo attack for the character's first weapon. Varies depending on the character.
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Level II Requirements
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- Rupees: 500
- Effects: Adds a second new combo attack.
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Level III Requirements
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- Rupees: 1,000
- Effects: Adds a third new combo attack.
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Level IV Requirements
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- Rupees: 3,000
- Effects: Adds a fourth new combo attack.
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![](//cdn.wikimg.net/en/ktwiki/images/thumb/5/50/Wooden_Sword_Badge_%28HW%29.png/60px-Wooden_Sword_Badge_%28HW%29.png) |
Wooden Sword
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Level I Requirements
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- Rupees: 100
- Effects: Adds a new combo attack for the character's second weapon. Varies depending on the character.
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Level II Requirements
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- Rupees: 500
- Effects: Adds a second new combo attack.
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Level III Requirements
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- Rupees: 1,000
- Effects: Adds a third new combo attack.
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Level IV Requirements
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- Rupees: 3,000
- Effects: Adds a fourth new combo attack.
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![](//cdn.wikimg.net/en/ktwiki/images/thumb/6/64/Great_Fairy%27s_Sword_Badge_%28HW%29.png/60px-Great_Fairy%27s_Sword_Badge_%28HW%29.png) |
Great Fairy's Sword
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Level I Requirements
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- Rupees: 100
- Effects: Adds a new combo attack for the character's third weapon. Varies depending on the character.
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Level II Requirements
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- Rupees: 500
- Effects: Adds a second new combo attack.
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Level III Requirements
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- Rupees: 1,000
- Effects: Adds a third new combo attack.
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Level IV Requirements
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- Rupees: 3,000
- Effects: Adds a fourth new combo attack.
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![](//cdn.wikimg.net/en/ktwiki/images/thumb/7/7c/Giant%27s_Knife_Badge_%28HW%29.png/60px-Giant%27s_Knife_Badge_%28HW%29.png) |
Giant's Knife
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Level I Requirements
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- Rupees: 100
- Effects: Adds a new combo attack for the character's fourth weapon. Varies depending on the character.
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Level II Requirements
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- Rupees: 500
- Effects: Adds a second new combo attack.
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Level III Requirements
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- Rupees: 1,000
- Effects: Adds a third new combo attack.
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Level IV Requirements
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- Rupees: 3,000
- Effects: Adds a fourth new combo attack.
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![](//cdn.wikimg.net/en/ktwiki/images/thumb/9/9d/Razor_Sword_Badge_%28HW%29.png/60px-Razor_Sword_Badge_%28HW%29.png) |
Razor Sword
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Level I Requirements
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- Rupees: 100
- Effects: Adds a new combo attack for the character's fifth weapon. Varies depending on the character.
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Level II Requirements
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- Rupees: 500
- Effects: Adds a second new combo attack.
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Level III Requirements
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- Rupees: 1,000
- Effects: Adds a third new combo attack.
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Level IV Requirements
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- Rupees: 3,000
- Effects: Adds a fourth new combo attack.
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![](//cdn.wikimg.net/en/ktwiki/images/thumb/0/0b/Gilded_Sword_Badge_%28HW%29.png/60px-Gilded_Sword_Badge_%28HW%29.png) |
Gilded Sword
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Level I Requirements
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- Rupees: 100
- Effects: Adds a new combo attack for the character's sixth weapon. Varies depending on the character.
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Level II Requirements
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- Rupees: 500
- Effects: Adds a second new combo attack.
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Level III Requirements
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- Rupees: 1,000
- Effects: Adds a third new combo attack.
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Level IV Requirements
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- Rupees: 3,000
- Effects: Adds a fourth new combo attack.
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![](//cdn.wikimg.net/en/ktwiki/images/thumb/a/a7/Stamina_Fruit_Badge_%28HW%29.png/60px-Stamina_Fruit_Badge_%28HW%29.png) |
Stamina Fruit
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Level I Requirements
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- Rupees: 500
- Required Badge: Kokiri Sword II
- Effects: Causes the weak point gauge to diminish slightly more.
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Level II Requirements
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- Rupees: 1,000
- Effects: Causes the weak point gauge to diminish moderately more.
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Level III Requirements
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- Rupees: 3,000
- Effects: Causes the weak point gauge to diminish greatly more.
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![](//cdn.wikimg.net/en/ktwiki/images/thumb/3/3f/Digging_Mitts_Badge_%28HW%29.png/60px-Digging_Mitts_Badge_%28HW%29.png) |
Digging Mitts
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Level I Requirements
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- Rupees: 2,000
- Required Badge: Kokiri Sword III
- Effects: Inflicts minor damage on enemies with their guard up. 10% of normal damage is dealt.
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Level II Requirements
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- Rupees: 3,000
- Effects: Inflicts moderate damage on enemies with their guard up. 20% of normal damage is dealt.
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Level III Requirements
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- Rupees: 5,000
- Effects: Inflicts major damage on enemies with their guard up. 30% of normal damage is dealt.
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![](//cdn.wikimg.net/en/ktwiki/images/thumb/0/00/Din%27s_Fire_Badge_%28HW%29.png/60px-Din%27s_Fire_Badge_%28HW%29.png) |
Din's Fire
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Level I Requirements
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- Rupees: 500
- Required Badge: Kokiri Sword I
- Effects: Slightly increases the duration of Focus Spirit.
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Level II Requirements
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- Rupees: 1,000
- Effects: Moderately increases the duration of Focus Spirit.
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Level III Requirements
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- Rupees: 3,000
- Effects: Greatly increases the duration of Focus Spirit.
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![](//cdn.wikimg.net/en/ktwiki/images/thumb/9/9a/Hover_Boots_Badge_%28HW%29.png/60px-Hover_Boots_Badge_%28HW%29.png) |
Hover Boots
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Level I Requirements
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- Rupees: 500
- Required Badge: Din's Fire I
- Effects: Causes the special attack gauge to fill slightly more.
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Level II Requirements
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- Rupees: 1,000
- Effects: Causes the special attack gauge to fill moderately more.
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Level III Requirements
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- Rupees: 3,000
- Effects: Causes the special attack gauge to fill greatly more.
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![](//cdn.wikimg.net/en/ktwiki/images/thumb/b/bd/Fierce_Deity%27s_Mask_Badge_%28HW%29.png/60px-Fierce_Deity%27s_Mask_Badge_%28HW%29.png) |
Fierce Deity's Mask
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Level I Requirements
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- Rupees: 2,000
- Required Badge: Din's Fire II
- Effects: Provides a second special attack gauge.
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Level II Requirements
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- Rupees: 3,000
- Effects: Provides a third special attack gauge.
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Badge Amount
Bronze Badge Amount
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10 |
10% per badge, one weapon
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14 |
7~8% per badge, two weapons
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18 |
5~6% per badge, three weapons
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22 |
4~5% per badge, four weapons
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26 |
3~4% per badge, five weapons
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30 |
3~4% per badge, six weapons
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Silver Badge Amount
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3 |
33% per badge
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Gold Badge Amount
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5 |
20% per badge
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![](//cdn.wikimg.net/en/ktwiki/images/thumb/2/21/Empty_Bottle_Badge_%28HW%29.png/60px-Empty_Bottle_Badge_%28HW%29.png) |
Empty Bottle
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Level I Requirements
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- Rupees: 100
- Effects: Enables potion usage once per battle.
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Level II Requirements
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- Rupees: 1,000
- Effects: Enables potion usage twice per battle.
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Level III Requirements
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- Rupees: 3,000
- Effects: Enables potion usage thrice per battle.
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![](//cdn.wikimg.net/en/ktwiki/images/thumb/0/09/Hornet_Larvae_Badge_%28HW%29.png/60px-Hornet_Larvae_Badge_%28HW%29.png) |
Hornet Larvae
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Level I Requirements
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- Rupees: 500
- Required Badge: Empty Bottle I
- Effects: Slightly increases the amount of health replenished by hearts.
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Level II Requirements
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- Rupees: 1,000
- Effects: Moderately increases the amount of health replenished by hearts.
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Level III Requirements
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- Rupees: 3,000
- Effects: Greatly increases the amount of health replenished by hearts.
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![](//cdn.wikimg.net/en/ktwiki/images/thumb/9/9b/Nayru%27s_Love_Badge_%28HW%29.png/60px-Nayru%27s_Love_Badge_%28HW%29.png) |
Nayru's Love
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Level I Requirements
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- Rupees: 1,000
- Required Badge: Empty Bottle II
- Effects: Prevents knockback on the first hit received from enemies.
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Level II Requirements
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- Rupees: 3,000
- Effects: Prevents knockback on the first two hits received from enemies.
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Level III Requirements
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- Rupees: 5,000
- Effects: Prevents knockback on the first three hits received from enemies.
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![](//cdn.wikimg.net/en/ktwiki/images/thumb/c/c2/Goron_Tunic_Badge_%28HW%29.png/60px-Goron_Tunic_Badge_%28HW%29.png) |
Goron Tunic
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Level I Requirements
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- Rupees: 1,000
- Required Badge: Empty Bottle I
- Effects: Slightly decreases damage taken on stages with fire as the recommended element.
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Level II Requirements
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- Rupees: 3,000
- Effects: Moderately decreases damage taken on stages with fire as the recommended element.
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Level III Requirements
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- Rupees: 5,000
- Effects: Greatly decreases damage taken on stages with fire as the recommended element.
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![](//cdn.wikimg.net/en/ktwiki/images/thumb/d/d3/Zora_Tunic_Badge_%28HW%29.png/60px-Zora_Tunic_Badge_%28HW%29.png) |
Zora Tunic
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Level I Requirements
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- Rupees: 1,000
- Required Badge: Empty Bottle I
- Effects: Slightly decreases damage taken on stages with water as the recommended element.
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Level II Requirements
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- Rupees: 3,000
- Effects: Moderately decreases damage taken on stages with water as the recommended element.
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Level III Requirements
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- Rupees: 5,000
- Effects: Greatly decreases damage taken on stages with water as the recommended element.
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![](//cdn.wikimg.net/en/ktwiki/images/thumb/c/c7/Magic_Armor_Badge_%28HW%29.png/60px-Magic_Armor_Badge_%28HW%29.png) |
Magic Armor
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Level I Requirements
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- Rupees: 1,000
- Required Badge: Empty Bottle I
- Effects: Slightly decreases damage taken on stages with lightning as the recommended element.
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Level II Requirements
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- Rupees: 3,000
- Effects: Moderately decreases damage taken on stages with lightning as the recommended element.
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Level III Requirements
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- Rupees: 5,000
- Effects: Greatly decreases damage taken on stages with lightning as the recommended element.
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![](//cdn.wikimg.net/en/ktwiki/images/thumb/f/fd/Sacred_Shield_Badge_%28HW%29.png/60px-Sacred_Shield_Badge_%28HW%29.png) |
Sacred Shield
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Level I Requirements
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- Rupees: 1,000
- Required Badge: Empty Bottle I
- Effects: Slightly decreases damage taken on stages with light as the recommended element.
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Level II Requirements
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- Rupees: 3,000
- Effects: Moderately decreases damage taken on stages with light as the recommended element.
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Level III Requirements
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- Rupees: 5,000
- Effects: Greatly decreases damage taken on stages with light as the recommended element.
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![](//cdn.wikimg.net/en/ktwiki/images/thumb/d/de/Mirror_Shield_Badge_%28HW%29.png/60px-Mirror_Shield_Badge_%28HW%29.png) |
Mirror Shield
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Level I Requirements
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- Rupees: 1,000
- Required Badge: Empty Bottle I
- Effects: Slightly decreases damage taken on stages with darkness as the recommended element.
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Level II Requirements
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- Rupees: 3,000
- Effects: Moderately decreases damage taken on stages with darkness as the recommended element.
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Level III Requirements
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- Rupees: 5,000
- Effects: Greatly decreases damage taken on stages with darkness as the recommended element.
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Badge Amount
Bronze Badge Amount
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9 |
11% per badge
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Silver Badge Amount
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7 |
14~15% per badge
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Gold Badge Amount
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8 |
12~13% per badge
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![](//cdn.wikimg.net/en/ktwiki/images/thumb/f/f5/Farore%27s_Wind_Badge_%28HW%29.png/60px-Farore%27s_Wind_Badge_%28HW%29.png) |
Farore's Wind
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Level I Requirements
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- Rupees: 500
- Effects: Slightly hastens the process of capturing keeps.
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Level II Requirements
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- Rupees: 1,000
- Effects: Moderately hastens the process of capturing keeps.
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Level III Requirements
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- Rupees: 3,000
- Effects: Greatly hastens the process of capturing keeps.
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![](//cdn.wikimg.net/en/ktwiki/images/thumb/f/fd/Goron%27s_Bracelet_Badge_%28HW%29.png/60px-Goron%27s_Bracelet_Badge_%28HW%29.png) |
Goron's Bracelet
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Level I Requirements
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- Rupees: 1,000
- Required Badge: Farore's Wind I
- Effects: Slightly increases the duration of bomb power-ups.
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Level II Requirements
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- Rupees: 2,000
- Effects: Greatly increases the duration of bomb power-ups.
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![](//cdn.wikimg.net/en/ktwiki/images/thumb/7/7e/Hawkeye_Badge_%28HW%29.png/60px-Hawkeye_Badge_%28HW%29.png) |
Hawkeye
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Level I Requirements
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- Rupees: 1,000
- Required Badge: Goron's Bracelet I
- Effects: Slightly increases the duration of bow and arrows power-ups.
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Level II Requirements
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- Rupees: 2,000
- Effects: Greatly increases the duration of bow and arrows power-ups.
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![](//cdn.wikimg.net/en/ktwiki/images/thumb/0/04/Beetle_Badge_%28HW%29.png/60px-Beetle_Badge_%28HW%29.png) |
Beetle
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Level I Requirements
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- Rupees: 1,000
- Required Badge: Hawkeye I
- Effects: Slightly increases the duration of Boomerang power-ups.
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Level II Requirements
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- Rupees: 2,000
- Effects: Greatly increases the duration of Boomerang power-ups.
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![](//cdn.wikimg.net/en/ktwiki/images/thumb/5/5e/Whip_Badge_%28HW%29.png/60px-Whip_Badge_%28HW%29.png) |
Whip
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Level I Requirements
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- Rupees: 1,000
- Required Badge: Beetle I
- Effects: Slightly increases the duration of Hookshot power-ups.
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Level II Requirements
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- Rupees: 2,000
- Effects: Greatly increases the duration of Hookshot power-ups.
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Bug Net
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Level I Requirements
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- Rupees: 1,000
- Required Badge: Whip I
- Effects: Slightly increases the duration of Hammer power-ups.
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Level II Requirements
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- Rupees: 2,000
- Effects: Greatly increases the duration of Hammer power-ups.
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Badge Amount
Bronze Badge Amount
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5 |
20% per badge
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6 |
16~17% per badge (Legends)
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Silver Badge Amount
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1 |
100% per badge
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Gold Badge Amount
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5 |
20% per badge
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6 |
16~17% per badge (Legends)
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