Dynasty Warriors 9/Weapon Movesets

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Weapons

Weapon Users Notes
Rapier Liu Shan,
Yuan Shu
Shares the same moveset.
Lightning Sword Sima Shi
Extension Blade Yuan Shao
Splay-blade Cao Xiu,
Zhong Hui,
Guan Xing
Mandarin Duck Hooks Lianshi,
Bao Sanniang
Sword Sima Zhao Shares the same moveset.
Curved Sword Zhou Tai
General's Sword Cao Cao,
Xu Shu
Shares the same moveset.
Flame Blade Sun Quan
Podao Xiahou Dun,
Huang Zhong
Shares the same moveset.
Nine Rings Blade Sun Jian
Twin Swords Liu Bei Shares the same moveset.
Dual Blade Cao Pi
Swallow Swords Lu Xun
Chain & Sickle Jia Xu,
Gan Ning,
Chen Gong
Sword & Shield Xingcai,
Lu Lingqi,
Xiahouji
Steel Whip-sword Xun You,
Zhang Chunhua,
Fa Zheng
Axe Dian Wei Shares the same moveset.
Short Pike Han Dang
Boomerang Zhurong
Twin Axes Zhang Liao,
Ma Dai
Great Sword Guan Ping,
Xiahou Ba
Ballistic Spear Man Chong,
Guo Huai,
Jia Chong
Spear Zhang Fei,
Ma Chao
Shares the same moveset.
Dragon Spear Zhao Yun
Staff Zhou Yu,
Zhu Ran,
Guo Jia
Great Sickle Zhou Cang,
Sun Ce,
Wen Yang
Pike Lu Meng,
Yueying
Crescent Blade Guan Yu,
Li Dian
Shares the same moveset.
War Trident Yu Jin
Double Pike Cheng Pu Shares the same moveset.
Double Voulge Wei Yan
Double-edge Trident Jiang Wei
Broad Axe Xin Xianying Shares the same moveset.
Great Axe Xu Huang,
Deng Ai
Halberd Lu Bu
War Fan Zhuge Liang,
Zhuge Dan,
Sima Yi
Paired Fans Xiaoqiao,
Daqiao
Chain Whip Diaochan,
Zhenji,
Cai Wenji
Nunchaku Ling Tong,
Guan Suo
Shaman Rod Zhang Jiao,
Zuo Ci
Shares the same moveset.
Shadow Fan Pang Tong
Flail Dong Zhuo,
Cao Ren,
Dong Bai
Double Star Xu Sheng,
Zhang Bao
Club Xu Zhu,
Huang Gai,
Hua Xiong
Mace Pang De,
Guan Yinping
Shares the same moveset.
Rake Lu Su
Twin Rods Taishi Ci,
Xiahou Yuan,
Yue Jin
Gloves Meng Huo,
Ding Feng
Throwing Knives Wang Yuanji,
Xun Yu,
Zhang He
Wheels Sun Shangxiang,
Wang Yi
Sword & Hook Xu Shu
Emei Piercers Wang Yi
Claws Zhang He
Inferno Voulge Sun Jian
Serpent Blade Zhang Fei
Curved Sword 2 Zhou Tai
Crescent Edge Li Dian
Lightning Sword 2 Sima Shi
Dual Hookblades Yue Jin
Tripartite Nunchucks Zhu Ran
Tooth & Nail Huang Zhong
Crossed Pike Lu Lingqi
Iron Flute Zhenji
Tempest Mace Guan Yinping
Bow & Rod Xiahou Yuan


In addition, many of the NPCs in the game use a modified variant of the movesets of some of the weapons from the previous two games. These are:

  • Sword
  • Spear
  • Great Sword
  • Throwing Knives
  • Club
  • Shaman Rod
  • Iron Fan
  • Axe
  • Great Axe

In Dynasty Warriors 9: Empires, many of the named NPCs were made playable and thus were given the movesets of other playable characters. This means that they share the same weapon and unique attacks as those characters. In general the change goes like this:

  • Sword users were given Cao Cao's moveset.
  • Spear users were given Ma Chao's moveset.
  • Great Sword users were given Guan Ping's moveset.
  • Throwing Knives users were given Zhuge Dan's moveset.
  • Club users were given Xu Zhu's moveset.
  • Axe users were given Dian Wei's moveset.
  • Great Axe users were given Xu Huang's moveset.

Not every NPC follows this trend, however. For example, Gongsun Zan—who used the throwing knives in Dynasty Warriors 9—uses Ma Chao's moveset in Dynasty Warriors 9: Empires. In addition, a few NPCs were given the movesets of other characters:

Moveset

Keys: Square Flow Attack • Triangle Reactive Attack • Circle Musou X Jump/Mount

Reactive Attacks

  • Separating Attack: This attack occurs when none of the conditions below are met. Creates some distance between the enemy and the player.
  • Smash Attack: Occurs when both the player and the enemy are airborne. Smashes the enemy down to the ground.
  • Dash Attack: Occurs when the enemy is far away from the player. The player dashes towards the enemy before performing the attack.
  • Guard Break: Occurs when the enemy is guarding. As the name suggests, it breaks the enemy's guard.
  • Counter Attack: Triangle appears over the enemy's head when the enemy does a powerful attack. When pressed, the player interrupts that attack and does one of two different attacks in response.
  • Assault Attack: If the enemy has not yet noticed the player, Triangle appears over their head. The player will dash over towards them and do an attack that deals massive damage.
  • Finishing Attack: Triangle will appear over the enemy's head when their health is low, allowing the player to instantly finish them off. Can be done both on the ground and in mid-air.
  • Guard Counter Attack: Triangle will appear over the player's head for a short time if they've successfully guarded an attack.

Rapier

Flow Attacks
Ground Flow Attack: {{{flow1}}}
Aerial Flow Attack: {{{flow2}}}
Stun Flow Attack: {{{flow3}}}
Down Flow Attack: {{{flow4}}}
Reactive Attacks
Separating Attack: Spins around and does a horizontal slash.
Smash Attack: Does two quick lunges at a downwards angle in mid-air. Shares its animation with the rapier's jump attack from Dynasty Warriors 7 and Dynasty Warriors 8.
Dash Attack: Thrusts the rapier forward. Shares its animation with the last hit of the stun flow attack string.
Guard Break: Thrusts their rapier forward.
Counter Attack: For the attack the stuns the enemy, the player thrusts the rapier forward. Shares its animation with the second hit of the rapier's stun trigger attack. For the attack that knocks the enemy into the air, the player does a rising slash. Shares its animation with the second hit of the Launch trigger attack.
Assault Attack: Does an upwards swing before thrusting their rapier forward. The second part of the attack shares its animation with the last hit of the stun flow attack string.
Finishing Attack: For the grounded version, the player thrusts the rapier at an upwards angle. Taken from the last hit of the ground flow attack string. The the aerial version, the player thrusts the rapier at a downwards angle. Taken from the last hit of the aerial flow attack string.
Guard Counter Attack: Turns around and does a crouching slash at the enemy's legs, stunning them. Shares its animation with the second hit of the Knock-Down trigger attack.
Trigger Attacks
Launch Trigger Attack: {{{trigger1}}}
Stun Trigger Attack: {{{trigger2}}}
Knock-Down Trigger Attack: {{{trigger3}}}
Mounted Attacks
Horse Charge Attack: Slashes on the left side of the horse before slashing to the right. Shares its animation with the rapier's Triangle attack while on horseback from the previous two games. Can be performed while in the middle of doing the normal horse attack string.
Horse Normal Attack: Does three jabs to the right side of the horse before rapidly doing six jabs in quick succession. Similar to the rapier's Square attack while on horseback from the previous two games.
Horse Aerial Attack: Rapidly thrusts upwards into the air multiple times.


Splay-blade

Flow Attacks
Ground Flow Attack: {{{flow1}}}
Aerial Flow Attack: {{{flow2}}}
Stun Flow Attack: {{{flow3}}}
Down Flow Attack: {{{flow4}}}
Reactive Attacks
Separating Attack: Spins around on one leg. Shares its animation with the second attack from the Ground flow attack string.
Smash Attack: Does a horizontal slash from right to left.
Dash Attack:
Guard Break: Pushes forward with the splay-blade in hand.
Counter Attack: For the Counter one that knocks the enemy onto the ground, the player jumps up into the air and then slams the splay-blade onto the ground. The the other Counter attack that knocks enemies away, the player does a roundhouse kick with their right leg. Shares its animation with the final hit of the Downed flow attack string.
Assault Attack: Two hit attack. First hit shares its animation with the Dash attack, and the second hit shares its animation with the Counter attack that knocks the enemy down.
Finishing Attack: For the grounded finishing attack, the player throws the splay-blade forward on the ground, letting it spin in place for a brief moment for it returns to their hands. Shares its animation with the knock-down trigger attack. For the aerial version, the player takes out all the blades using their left hand and does a horizontal slash downwards towards the enemy. The animation is the same as the last hit from the aerial flow attack except the blades are not thrown.
Guard Counter Attack: Does a diagonal slash to the right, stunning enemies on hit. Shares its animation with the second hit of the Stun trigger attack.
Trigger Attacks
Launch Trigger Attack: {{{trigger1}}}
Stun Trigger Attack: {{{trigger2}}}
Knock-Down Trigger Attack: {{{trigger3}}}
Mounted Attacks
Horse Charge Attack: Throws the splay-blade upwards like a boomerang. Can be performed while in the middle of doing the normal horse attack string.
Horse Normal Attack: Four swings to the right side before doing a final one to the left.
Horse Aerial Attack: Slashes upwards seven times.


Mandarin Duck Hooks

Flow Attacks
Ground Flow Attack: {{{flow1}}}
Aerial Flow Attack: {{{flow2}}}
Stun Flow Attack: {{{flow3}}}
Down Flow Attack: {{{flow4}}}
Reactive Attacks
Separating Attack: Leans their upper body back before spinning around and slashing with their hooks. Takes its animation from the Mandarin duck hooks' fourth charge attack from Dynasty Warriors 8: Xtreme Legends.
Smash Attack: Spins around in the air, swinging the duck hook in their left hand.
Dash Attack: Leans back before stepping forward and doing a yama-tsuki-like attack with both duck hooks. Shares its animation with the last hit of the Mandarin duck hooks' Downed flow attack string.
Guard Break: Leaps into the air, followed by a forward punch with the left hand to the enemy's stomach upon landing.
Counter Attack: For the one that knocks enemies down, the user does a diagonal slash with the duck hook in the left hand. Takes its animation from the second half of the duck hooks' Knock-down trigger attack. For the one that launches enemies into the air, the thrusts both duck hooks forwards at an upwards angle, while also doing a high kick with their right leg. Shares its animation with the duck hooks' Launch trigger attack.
Assault Attack: Spins around on one leg, striking the opponent with the duck hook in their left hand, bringing the enemy onto their knees, before punching them up into the air.
Finishing Attack: For the grounded version, the user leaps into the air, followed by a forward punch with the left hand to the enemy's stomach upon landing. Shares its animation with the duck hooks' Guard break attack. For the aerial version, the user does an overhead hammer strike with their right hand. Shares its animation with the last hit of the duck hooks' aerial flow attack.
Guard Counter Attack: Quickly spins around before doing a gut punch with their right duck hook. Takes its animation from the second half of the duck hooks' Stun trigger attack.
Trigger Attacks
Launch Trigger Attack: {{{trigger1}}}
Stun Trigger Attack: {{{trigger2}}}
Knock-Down Trigger Attack: {{{trigger3}}}
Mounted Attacks
Horse Charge Attack: Does an uppercut with their right hand. Can be performed while in the middle of doing the normal horse attack string.
Horse Normal Attack: Does downward swings on each sides of the horse three times, starting on the right side, then onto the left, and then back to the right side, before finishing off by swinging both duck hooks at the same time. Takes its animation from the Mandarin duck hooks' horseback Square and Triangle attacks from Dynasty Warriors 8: Xtreme Legends.
Horse Aerial Attack: Rapidly punches straight up into the air.


Sword

Flow Attacks
Ground Flow Attack: {{{flow1}}}
Aerial Flow Attack: {{{flow2}}}
Stun Flow Attack: {{{flow3}}}
Down Flow Attack: {{{flow4}}}
Reactive Attacks
Separating Attack: Spins around before swinging their sword. Greatly resembles the sword's fourth charge attack from Dynasty Warriors 7 and Dynasty Warriors 8
Smash Attack: Does a horizontal slash angled downwards.
Dash Attack: Thrusts their sword forward.
Guard Break: Turns around before doing a wide, horizontal slash.
Counter Attack: For the one that knocks enemies down, the user jumps up into the air before stabbing their sword straight into the ground. Shares its animation with the sword's Knock-down trigger attack. For the one that launches enemies into the air, the user does an upwards swing with the sword. Takes its animation from the second hit of the sword's Launch trigger attack.
Assault Attack: Swings their sword to the left, then leaps high up into the air before stabbing their sword into the ground. The second part shares the same animation as the sword's Knock-down trigger attack.
Finishing Attack: For the grounded version, the user does a small jump and then does a wide slash upon landing. Shares its animation with the last hit of the sword's Stun flow attack. For the aerial version, the user quickly spins around in mid-air before doing a wide horizontal slash angled towards the ground. Shares its animation with the last hit of the sword's Aerial flow attack.
Guard Counter Attack: Does a wide slash before turning back around, stunning any enemies hit. Shares its animation with the sword's Stun trigger attack.
Trigger Attacks
Launch Trigger Attack: Does two upward swings.
Stun Trigger Attack: Does a wide slash before turning back around.
Knock-Down Trigger Attack: Jumps up into the air before stabbing their sword straight into the ground.
Mounted Attacks
Horse Charge Attack: Does two upward swings; first on the right side of the horse and then on the left. Can be performed while in the middle of doing the normal horse attack string.
Horse Normal Attack: Swings the sword three times on the right side of the horse before doing two downward swings; first on the left side of the horse and then back to the right.
Horse Aerial Attack: Slashes up in the air seven times.


General's Sword

Podao

Twin Swords

Chain & Sickle

Sword & Shield

Steel Whip-sword

Axe

Twin Axes

Great Sword

Ballistic Spear

Dragon Spear

Staff

Great Sickle

Pike

Crescent Blade

Double Pike

Broad Axe

Halberd

War Fan

Paired Fans

Chain Whip

Nunchaku

Shaman Rod

Flail

Double Star

Club

Mace

Twin Rods

Gloves

Throwing Knives

Wheels

Sword & Hook

Emei Piercers

Flow Attacks
Ground Flow Attack: {{{flow1}}}
Aerial Flow Attack: {{{flow2}}}
Stun Flow Attack: {{{flow3}}}
Down Flow Attack: {{{flow4}}}
Reactive Attacks
Separating Attack: Does a leg sweep with their left leg before slashing the ground with the piercer in their right hand. Taken from the emei piercer's fourth charge attack from Dynasty Warriors 8.
Smash Attack: Does a cross-slash with both piercers.
Dash Attack: Swings the piercer in her right hand upwards while twirling it around.
Guard Break: Steps forward and stabs with the piercer in their right hand, holding it in reverse-grip.
Counter Attack: For the first attack, the user crouches down on the floor and slashes the piercer in their left hand diagonally. The animation is taken from the second hit of the emei piercers' Knock-down trigger attack. For the other attack, the user does a small hop and does a knee strike with their left leg. This animation is taken from the third hit of the emei piercers' Downed flow attack. Both Counter attacks stuns enemies.
Assault Attack: Twirls the piercer in their left hand out in front of them before jumping high up into the air and then slamming both piercers down into the ground.
Finishing Attack: For the grounded version, the user steps forward and thrusts both piercers out in front of them. For the aerial version, the user does a cross-slash with both piercers. The latter uses the same animation as the emei piercers' Smash attack.
Guard Counter Attack: Does a cross-slash, knocking enemies into the air. Uses the same animation as the emei piercers' Stun Trigger attack.
Trigger Attacks
Launch Trigger Attack: {{{trigger1}}}
Stun Trigger Attack: {{{trigger2}}}
Knock-Down Trigger Attack: {{{trigger3}}}
Mounted Attacks
Horse Charge Attack: Hurls each piercer in both hands out, causing them to travel out before returning back into their hands. Taken from the emei piercer's Triangle attack whilst on horseback from Dynasty Warriors 8. Can be performed while in the middle of doing the normal horse attack string.
Horse Normal Attack: Swings one of the piercers on the right side four times while twirling it. Taken from the emei piercer's Square attack on horseback from Dynasty Warriors 8.
Horse Aerial Attack: Does an upwards swing with the piercer in their right hand, then the one on the left, followed up by swinging both of them up at the same time, before finishing off by doing a cross-slash with both piercers.


Claws

Flow Attacks
Ground Flow Attack: {{{flow1}}}
Aerial Flow Attack: {{{flow2}}}
Stun Flow Attack: {{{flow3}}}
Down Flow Attack: {{{flow4}}}
Reactive Attacks
Separating Attack: {{{react1}}}
Smash Attack: Dives towards the ground, spinning around like a drill. Taken from the claws' jump charge attack from Dynasty Warriors 8.
Dash Attack: Does a small jump while spinning around, slashing with their claws. Uses the same animation as the first hit of the claws' Stun flow attack string.
Guard Break: Extends their arms forward and "claps" with their claws.
Counter Attack: For the one that stuns enemies, the user does a small jump while spinning around and slashing with the claw in the right hand. Uses the same animation as the claws' Stun trigger attack. For the one that launches enemies into the air, the user does an upwards slash with both claws. Shares its animation with the claws' Launch trigger attack.
Assault Attack: Does an uppercut with their right claw, before jumping into the air and landing on the ground with a cross-slash.
Finishing Attack: For the grounded version, the user slides to the left as they slash with their claws. Takes its animation from the second half of the claws' Knock-down trigger attack. For the aerial version, the user does a cross-slash with both claws. Takes its animation from the last attack of the claws' Aerial flow attack string.
Guard Counter Attack: Slashes with their claws as they zigzag to the right and then left, knocking enemies down. Shares its animation with the claws' Knock-down trigger attack.
Trigger Attacks
Launch Trigger Attack: {{{trigger1}}}
Stun Trigger Attack: {{{trigger2}}}
Knock-Down Trigger Attack: {{{trigger3}}}
Mounted Attacks
Horse Charge Attack: Does a handstand on the saddle before spinning to the right and left of the horse. Taken from the claws' horseback Triangle attack from Dynasty Warriors 7 and Dynasty Warriors 8. Can be performed while in the middle of doing the normal horse attack string.
Horse Normal Attack: Does a series of four slashes, alternating with each claw. Taken from the claws' horseback Square attack from Dynasty Warriors 7 and Dynasty Warriors 8.
Horse Aerial Attack: Does four upward swings, alternating with each claw.


Inferno Voulge

Flow Attacks
Ground Flow Attack: Sends out one ball of dust in front of them at the end.
Aerial Flow Attack: Sends out two balls of dust at the end before detonating them.
Stun Flow Attack: Sends out two balls of dust at the end before detonating them.
Down Flow Attack: The last hit sends out three balls of dust (two on both sides and one behind) before stabbing both swords into the ground, detonating them.
Reactive Attacks
Separating Attack: Steps forward and does a cross-slash with both swords. Stuns enemies on hit.
Smash Attack: Does a cross-slash in mid-air. Sends out a ball of dust.
Dash Attack: Leans forward and smashes the sword in their right hand onto the ground.
Guard Break: Scrapes the sword in their right hand against the one in their left, sending out two balls of dust, before quickly doing a horizontal slash to the right with both swords.
Counter Attack: For the one that launches enemies into the air, the user does an upwards swing with their left sword, sending out one ball of dust in the process. The animation is taken from the second hit of the Launch trigger attack. For the one that knocks enemies onto the ground, the user does a cross-slash with both swords, sending out one ball of dust. The animation is taken from the last hit of the Inferno Voulge's Ground flow attack string.
Assault Attack: Does an outward slash with both swords, sending out three balls of dust, before stabbing the sword in their right hand into the ground, detonating them.
Finishing Attack: The grounded version has the user step forward and do a cross-slash. This animation is taken from the Separation attack. The aerial version has the user thrust both swords forward, scraping them together. This animation is taken from the final hit of the Aerial flow attack string. Both attacks ignites all balls of dust.
Guard Counter Attack: Jumps forward and smashes the sword in their right into onto the ground, stunning the enemy. The animation is taken from the second hit of the Knock-down trigger attack.
Trigger Attacks
Launch Trigger Attack: Scatters one ball of dust when fully charged.
Stun Trigger Attack: Scatters one ball of dust when fully charged.
Knock-Down Trigger Attack: Scatters one ball of dust when fully charged.
Mounted Attacks
Horse Charge Attack: Scrapes the sword in their left hand against the one in their right, sending out one ball of dust. Can be performed while in the middle of doing the normal horse attack string.
Horse Normal Attack: Does three downwards swings on each sides of the horse before finishing with cross-slash. Detonates all balls of dust with the last attack.
Horse Aerial Attack: Does three upwards slashes on each side of the horse before raising both of his swords into the air. Ignites all balls of dust with the last attack.

The inferno voulge has a unique characteristic of launching balls of dust. These balls of dust can be ignited by doing certain attacks.

Serpent Blade

Curved Sword 2

Crescent Edge

Lightning Sword 2

Dual Hookblades

Tripartite Nunchucks

The Tripartite Nunchucks has the unique ability to continue the number of attacks done during the Aerial, Stun, and Flow attack string, but at the cost of consuming stamina. Due to the removal of the stamina bar in Dynasty Warriors 9: Empires, the user can increase the amount of attacks eight extra times as long as they have at least one full musou bar.

Tooth & Nail

Crossed Pike

Iron Flute

Flow Attacks
Ground Flow Attack: Sends out two ultrasonic sound wave balls at the end. Playing the flute activates the ultrasonic sound wave balls out on the field, damaging enemies, but they won't launch, stun or knock them down.
Aerial Flow Attack: Playing the flute activates ultrasonic sound wave balls, knocking enemies down into the air.
Stun Flow Attack: Playing the flute activates ultrasonic sound wave balls, damaging enemies, but they won't launch, stun or knock them down.
Down Flow Attack: Playing the flute activates ultrasonic sound wave balls, knocking enemies down onto the ground.
Reactive Attacks
Separating Attack: {{{react1}}}
Smash Attack: Spins around in the air twice while playing their flute. Activates the ultrasonic sound wave balls out on the field, damaging enemies, but they won't launch, stun or knock them down.
Dash Attack: {{{react3}}}
Guard Break: Spins around once whiling playing their flute before thrusting it forward, sending out one ultrasonic sound wave ball. Activates the ultrasonic sound wave balls out on the field, damaging enemies, but they won't launch, stun or knock them down.
Counter Attack: For the one that launches enemies into the air, the user swings their flute around, swinging the chain. The animation is the same as the first motion of the Knock-Down trigger attack. For the one that knocks enemies down onto the ground, the user swings their flute down, smashing the chain down onto the floor.
Assault Attack: Smashes the flute and chain onto the ground before doing an overhead whack with it. Sends out one ultrasonic sound wave ball forward. The first half come from the Counter reactive attack that knocks down.
Finishing Attack: The grounded version has the user kneel down and play their flute. The animation is the same as the last hit of the knock-down trigger attack. The aerial version has them spin around in the air and play their flute. The animation is the same as the second half of the Smash reactive attack. Both attacks will activate ultrasonic sound wave balls out on the field, damaging enemies, but they won't launch, stun or knock them down.
Guard Counter Attack: Swings the flute in a downwards diagonal direction, stunning enemies on hit and launching two ultrasonic sound wave balls. The animation is taken from the last motion of the Stun trigger attack.
Trigger Attacks
Launch Trigger Attack: {{{trigger1}}}
Stun Trigger Attack: {{{trigger2}}}
Knock-Down Trigger Attack: {{{trigger3}}}
Mounted Attacks
Horse Charge Attack: Plays their flute. Causes any ultrasonic sound wave balls to launch enemies into the air. Can be performed while in the middle of doing the normal horse attack string.
Horse Normal Attack: Swings the chain around on the right side of the horse before finishing by swing it on both sides.
Horse Aerial Attack: Plays the flute before thrusting their flute into the air, launching out two ultrasonic sound wave balls. Activates the ultrasonic sound wave balls out on the field, damaging enemies, but they won't launch, stun or knock them down.

The iron flute has a unique ability where some of its attacks will launch out ultrasonic sound wave balls. They function similarly to Cai Wenji's second EX attack in Dynasty Warriors 8: Xtreme Legends, where they react whenever a trigger attack is used. What the sound wave balls do changes depending on what trigger attack is used: doing a Launch trigger attack will cause them to launch enemies into the air, doing a Stun trigger attack will cause them to stun enemies, doing a Knock-Down trigger attack will make them knock enemies down, and a few other attacks simply causes them to deal damage to enemies without putting them in any of the three states.

Tempest Mace

Bow & Rod

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Dynasty Warriors
Main Titles Dynasty WarriorsDynasty Warriors 2Dynasty Warriors 3Dynasty Warriors 4Dynasty Warriors 5Dynasty Warriors 6Dynasty Warriors 7Dynasty Warriors 8Dynasty Warriors 9
Expansions Empires (4)Empires (5)Empires (6)Empires (7)Empires (8)Empires (9)Special (6)Special (7)Xtreme Legends (3)Xtreme Legends (4)Xtreme Legends (5)Xtreme Legends (7)Xtreme Legends (8)
Spin-Offs 100man-ninAdvanceApuriBlastBlazing BattlesDS: Fighter's BattleGodseekersMahjongNextOnlineOverlordsPSP PortPSP Port Vol. 2SLASHStrikeforceStrikeforce 2UnleashedVersus
Wei Characters
Cai WenjiCao CaoCao PiCao RenCao XiuDian WeiGuo JiaJia XuLi DianMan ChongPang DeWang YiXiahou DunXiahou YuanXu HuangXu ZhuXun YouXun YuYu JinYue JinZhang HeZhang LiaoZhenji
Wu Characters
Cheng PuDaqiaoDing FengGan NingHan DangHuang GaiLianshiLing TongLu MengLu SuLu XunSun CeSun JianSun QuanSun ShangxiangTaishi CiXiaoqiaoXu ShengZhou TaiZhou YuZhu Ran
Shu Characters
Bao SanniangFa ZhengGuan PingGuan SuoGuan XingGuan YinpingGuan YuHuang ZhongJiang WeiLiu BeiLiu ShanMa ChaoMa DaiPang TongWei YanXiahoujiXingcaiXu ShuYueyingZhang BaoZhang FeiZhao YunZhou CangZhuge Liang
Jin Characters
Deng AiGuo HuaiJia ChongSima ShiSima YiSima ZhaoWang YuanjiWen YangXiahou BaXin XianyingZhang ChunhuaZhong HuiZhuge Dan
Other Characters
Chen GongDiaochanDong BaiDong ZhuoHua XiongLu BuLu LingqiMeng HuoYuan ShaoYuan ShuZhang JiaoZhurongZuo Ci
Miscellaneous Characters
NPC Shu NPCsWei NPCsWu NPCsJin NPCsOther NPCsBodyguardsUnit TypesLixia
Playable Edit CharactersPhoenix, Dragon, ChimeraShin Sangoku Musou Blast OfficersBeauty YuFu XiKing MuLei BinNuwaSanzangSun WukongXi WangmuXiang Yu
Various Factions
Allied ForcesDong Zhuo's ForcesFive Bushel SectForces in XiliangGongsun Zan's ForcesHan DynastyHeishan BanditsLiu Biao's ForcesLiu Yao's ForcesLiu Zhang's ForcesLu Bu's ForcesNanmanTen EunuchsWuwanYellow TurbansYuan Shao's ForcesYuan Shu's Forces