Weapons
Weapon | Users | Notes |
---|---|---|
Rapier | Liu Shan, Yuan Shu |
Shares the same moveset. |
Lightning Sword | Sima Shi | |
Extension Blade | Yuan Shao | |
Splay-blade | Cao Xiu, Zhong Hui, Guan Xing |
|
Mandarin Duck Hooks | Lianshi, Bao Sanniang |
|
Sword | Sima Zhao | Shares the same moveset. |
Curved Sword | Zhou Tai | |
General's Sword | Cao Cao, Xu Shu |
Shares the same moveset. |
Flame Blade | Sun Quan | |
Podao | Xiahou Dun, Huang Zhong |
Shares the same moveset. |
Nine Rings Blade | Sun Jian | |
Twin Swords | Liu Bei | Shares the same moveset. |
Dual Blade | Cao Pi | |
Swallow Swords | Lu Xun | |
Chain & Sickle | Jia Xu, Gan Ning, Chen Gong |
|
Sword & Shield | Xingcai, Lu Lingqi, Xiahouji |
|
Steel Whip-sword | Xun You, Zhang Chunhua, Fa Zheng |
|
Axe | Dian Wei | Shares the same moveset. |
Short Pike | Han Dang | |
Boomerang | Zhurong | |
Twin Axes | Zhang Liao, Ma Dai |
|
Great Sword | Guan Ping, Xiahou Ba |
|
Ballistic Spear | Man Chong, Guo Huai, Jia Chong |
|
Spear | Zhang Fei, Ma Chao |
Shares the same moveset. |
Dragon Spear | Zhao Yun | |
Staff | Zhou Yu, Zhu Ran, Guo Jia |
|
Great Sickle | Zhou Cang, Sun Ce, Wen Yang |
|
Pike | Lu Meng, Yueying |
|
Crescent Blade | Guan Yu, Li Dian |
Shares the same moveset. |
War Trident | Yu Jin | |
Double Pike | Cheng Pu | Shares the same moveset. |
Double Voulge | Wei Yan | |
Double-edge Trident | Jiang Wei | |
Broad Axe | Xin Xianying | Shares the same moveset. |
Great Axe | Xu Huang, Deng Ai | |
Halberd | Lu Bu | |
War Fan | Zhuge Liang, Zhuge Dan, Sima Yi |
|
Paired Fans | Xiaoqiao, Daqiao |
|
Chain Whip | Diaochan, Zhenji, Cai Wenji |
|
Nunchaku | Ling Tong, Guan Suo |
|
Shaman Rod | Zhang Jiao, Zuo Ci |
Shares the same moveset. |
Shadow Fan | Pang Tong | |
Flail | Dong Zhuo, Cao Ren, Dong Bai |
|
Double Star | Xu Sheng, Zhang Bao |
|
Club | Xu Zhu, Huang Gai, Hua Xiong |
|
Mace | Pang De, Guan Yinping |
Shares the same moveset. |
Rake | Lu Su | |
Twin Rods | Taishi Ci, Xiahou Yuan, Yue Jin |
|
Gloves | Meng Huo, Ding Feng |
|
Throwing Knives | Wang Yuanji, Xun Yu, Zhang He |
|
Wheels | Sun Shangxiang, Wang Yi |
|
Sword & Hook | Xu Shu | |
Emei Piercers | Wang Yi | |
Claws | Zhang He | |
Inferno Voulge | Sun Jian | |
Serpent Blade | Zhang Fei | |
Curved Sword 2 | Zhou Tai | |
Crescent Edge | Li Dian | |
Lightning Sword 2 | Sima Shi | |
Dual Hookblades | Yue Jin | |
Tripartite Nunchucks | Zhu Ran | |
Tooth & Nail | Huang Zhong | |
Crossed Pike | Lu Lingqi | |
Iron Flute | Zhenji | |
Tempest Mace | Guan Yinping | |
Bow & Rod | Xiahou Yuan |
In addition, many of the NPCs in the game use a modified variant of the movesets of some of the weapons from the previous two games. These are:
- Sword
- Spear
- Great Sword
- Throwing Knives
- Club
- Shaman Rod
- Iron Fan
- Axe
- Great Axe
In Dynasty Warriors 9: Empires, many of the named NPCs were made playable and thus were given the movesets of other playable characters. This means that they share the same weapon and unique attacks as those characters. In general the change goes like this:
- Sword users were given Cao Cao's moveset.
- Spear users were given Ma Chao's moveset.
- Great Sword users were given Guan Ping's moveset.
- Throwing Knives users were given Zhuge Dan's moveset.
- Club users were given Xu Zhu's moveset.
- Axe users were given Dian Wei's moveset.
- Great Axe users were given Xu Huang's moveset.
Not every NPC follows this trend, however. For example, Gongsun Zan—who used the throwing knives in Dynasty Warriors 9—uses Ma Chao's moveset in Dynasty Warriors 9: Empires. In addition, a few NPCs were given the movesets of other characters:
- Sima Yi: Ding Yi, He Miao, and Zhang Dang
- Lu Meng: Meng Da, and Zhang Hu
- Yu Jin: Ji Ling
- Yuan Shu: Xiahou En
Moveset
Keys: | Flow Attack • | Reactive Attack • | Musou • | Jump/Mount |
Reactive Attacks
- Separating Attack: This attack occurs when none of the conditions below are met. Creates some distance between the enemy and the player.
- Smash Attack: Occurs when both the player and the enemy are airborne. Smashes the enemy down to the ground.
- Dash Attack: Occurs when the enemy is far away from the player. The player dashes towards the enemy before performing the attack.
- Guard Break: Occurs when the enemy is guarding. As the name suggests, it breaks the enemy's guard.
- Counter Attack: appears over the enemy's head when the enemy does a powerful attack. When pressed, the player interrupts that attack and does one of two different attacks in response.
- Assault Attack: If the enemy has not yet noticed the player, appears over their head. The player will dash over towards them and do an attack that deals massive damage.
- Finishing Attack: will appear over the enemy's head when their health is low, allowing the player to instantly finish them off. Can be done both on the ground and in mid-air.
- Guard Counter Attack: will appear over the player's head for a short time if they've successfully guarded an attack. Stuns the enemy.
Rapier
- Flow Attacks
- Ground Flow Attack: {{{flow1}}}
- Aerial Flow Attack: {{{flow2}}}
- Stun Flow Attack: {{{flow3}}}
- Down Flow Attack: {{{flow4}}}
- Reactive Attacks
- Separating Attack: Spins around and does a horizontal slash.
- Smash Attack: Does two quick lunges at a downwards angle in mid-air. Shares its animation with the rapier's jump attack from Dynasty Warriors 7 and Dynasty Warriors 8.
- Dash Attack: Thrusts the rapier forward. Shares its animation with the last hit of the stun flow attack string.
- Guard Break: Thrusts their rapier forward.
- Counter Attack: For the attack the stuns the enemy, the player thrusts the rapier forward. Shares its animation with the second hit of the rapier's stun trigger attack. For the attack that knocks the enemy into the air, the player does a rising slash. Shares its animation with the second hit of the Launch trigger attack.
- Assault Attack: Does an upwards swing before thrusting their rapier forward. The second part of the attack shares its animation with the last hit of the stun flow attack string.
- Finishing Attack: For the grounded version, the player thrusts the rapier at an upwards angle. Taken from the last hit of the ground flow attack string. The the aerial version, the player thrusts the rapier at a downwards angle. Taken from the last hit of the aerial flow attack string.
- Guard Counter Attack: Turns around and does a crouching slash at the enemy's legs. Shares its animation with the second hit of the Knock-Down trigger attack.
- Trigger Attacks
- Launch Trigger Attack: {{{trigger1}}}
- Stun Trigger Attack: {{{trigger2}}}
- Knock-Down Trigger Attack: {{{trigger3}}}
- Mounted Attacks
- Horse Charge Attack: Slashes on the left side of the horse before slashing to the right. Shares its animation with the rapier's attack while on horseback from the previous two games. Can be performed while in the middle of doing the normal horse attack string.
- Horse Normal Attack: Does three jabs to the right side of the horse before rapidly doing six jabs in quick succession. Similar to the rapier's attack while on horseback from the previous two games.
- Horse Aerial Attack: Rapidly thrusts upwards into the air multiple times.
Splay-blade
- Flow Attacks
- Ground Flow Attack: {{{flow1}}}
- Aerial Flow Attack: {{{flow2}}}
- Stun Flow Attack: {{{flow3}}}
- Down Flow Attack: {{{flow4}}}
- Reactive Attacks
- Separating Attack: Spins around on one leg. Shares its animation with the second attack from the Ground flow attack string.
- Smash Attack: Does a horizontal slash from right to left.
- Dash Attack:
- Guard Break: Pushes forward with the splay-blade in hand.
- Counter Attack: For the Counter one that knocks the enemy onto the ground, the player jumps up into the air and then slams the splay-blade onto the ground. The the other Counter attack that knocks enemies away, the player does a roundhouse kick with their right leg. Shares its animation with the final hit of the Downed flow attack string.
- Assault Attack: Two hit attack. First hit shares its animation with the Dash attack, and the second hit shares its animation with the Counter attack that knocks the enemy down.
- Finishing Attack: For the grounded finishing attack, the player throws the splay-blade forward on the ground, letting it spin in place for a brief moment for it returns to their hands. Shares its animation with the knock-down trigger attack. For the aerial version, the player takes out all the blades using their left hand and does a horizontal slash downwards towards the enemy. The animation is the same as the last hit from the aerial flow attack except the blades are not thrown.
- Guard Counter Attack: Does a diagonal slash to the right. Shares its animation with the second hit of the Stun trigger attack.
- Trigger Attacks
- Launch Trigger Attack: {{{trigger1}}}
- Stun Trigger Attack: {{{trigger2}}}
- Knock-Down Trigger Attack: {{{trigger3}}}
- Mounted Attacks
- Horse Charge Attack: Throws the splay-blade upwards like a boomerang. Can be performed while in the middle of doing the normal horse attack string.
- Horse Normal Attack: Four swings to the right side before doing a final one to the left.
- Horse Aerial Attack: Slashes upwards seven times.
Mandarin Duck Hooks
Sword
General's Sword
Podao
Twin Swords
Chain & Sickle
Sword & Shield
Steel Whip-sword
Axe
Twin Axes
Great Sword
Ballistic Spear
Dragon Spear
Staff
Great Sickle
Pike
Crescent Blade
Double Pike
Broad Axe
Halberd
War Fan
Paired Fans
Chain Whip
Nunchaku
Shaman Rod
Flail
Double Star
Club
Mace
Twin Rods
Gloves
Throwing Knives
Wheels
Sword & Hook
Emei Piercers
Claws
Inferno Voulge
- Flow Attacks
- Ground Flow Attack: Sends out one ball of dust in front of them at the end.
- Aerial Flow Attack: Sends out two balls of dust at the end before detonating them.
- Stun Flow Attack: Sends out two balls of dust at the end before detonating them.
- Down Flow Attack: The last hit sends out three balls of dust (two on both sides and one behind) before stabbing both swords into the ground, detonating them.
- Reactive Attacks
- Separating Attack: Steps forward and does a cross-slash with both swords. Stuns enemies on hit.
- Smash Attack: Does a cross-slash in mid-air. Sends out a ball of dust.
- Dash Attack: Leans forward and smashes the sword in their right hand onto the ground.
- Guard Break: Scrapes the sword in their right hand against the one in their left, sending out two balls of dust, before quickly doing a horizontal slash to the right with both swords.
- Counter Attack: For the one that launches enemies into the air, the user does an upwards swing with their left sword, sending out one ball of dust in the process. The animation is taken from the second hit of the Launch trigger attack. For the one that knocks enemies onto the ground, the user does a cross-slash with both swords, sending out one ball of dust. The animation is taken from the last hit of the Inferno Voulge's Ground flow attack string.
- Assault Attack: Does an outward slash with both swords, sending out three balls of dust, before stabbing the sword in their right hand into the ground, detonating them.
- Finishing Attack: The grounded version has the user step forward and do a cross-slash. This animation is taken from the Separation attack. The aerial version has the user thrust both swords forward, scraping them together. This animation is taken from the final hit of the Aerial flow attack string. Both attacks ignites all balls of dust.
- Guard Counter Attack: Jumps forward and smashes the sword in their right into onto the ground, stunning the enemy. The animation is taken from the second hit of the Knock-down trigger attack.
- Trigger Attacks
- Launch Trigger Attack: Scatters one ball of dust when fully charged.
- Stun Trigger Attack: Scatters one ball of dust when fully charged.
- Knock-Down Trigger Attack: Scatters one ball of dust when fully charged.
- Mounted Attacks
- Horse Charge Attack: Scrapes the sword in their left hand against the one in their right, sending out one ball of dust. Can be performed while in the middle of doing the normal horse attack string.
- Horse Normal Attack: Does three downwards swings on each sides of the horse before finishing with cross-slash. Detonates all balls of dust with the last attack.
- Horse Aerial Attack: Does three upwards slashes on each side of the horse before raising both of his swords into the air. Ignites all balls of dust with the last attack.
The inferno voulge has a unique characteristic of launching balls of dust. These balls of dust can be ignited by doing certain attacks.
Serpent Blade
Curved Sword 2
Crescent Edge
Lightning Sword 2
Dual Hookblades
Tripartite Nunchucks
The Tripartite Nunchucks has the unique ability to continue the number of attacks done during the Aerial, Stun, and Flow attack string, but at the cost of consuming stamina. Due to the removal of the stamina bar in Dynasty Warriors 9: Empires, the user can increase the amount of attacks eight extra times as long as they have at least one full musou bar.
Tooth & Nail
Crossed Pike
Iron Flute
- Flow Attacks
- Ground Flow Attack: Sends out two ultrasonic sound wave balls at the end. Playing the flute activates the ultrasonic sound wave balls out on the field, damaging enemies, but they won't launch, stun or knock them down.
- Aerial Flow Attack: Playing the flute activates ultrasonic sound wave balls, knocking enemies down into the air.
- Stun Flow Attack: Playing the flute activates ultrasonic sound wave balls, damaging enemies, but they won't launch, stun or knock them down.
- Down Flow Attack: Playing the flute activates ultrasonic sound wave balls, knocking enemies down onto the ground.
- Reactive Attacks
- Separating Attack: {{{react1}}}
- Smash Attack: Spins around in the air twice while playing their flute. Activates the ultrasonic sound wave balls out on the field, damaging enemies, but they won't launch, stun or knock them down.
- Dash Attack: {{{react3}}}
- Guard Break: Spins around once whiling playing their flute before thrusting it forward, sending out one ultrasonic sound wave ball. Activates the ultrasonic sound wave balls out on the field, damaging enemies, but they won't launch, stun or knock them down.
- Counter Attack: For the one that launches enemies into the air, the user swings their flute around, swinging the chain. The animation is the same as the first motion of the Knock-Down trigger attack. For the one that knocks enemies down onto the ground, the user swings their flute down, smashing the chain down onto the floor.
- Assault Attack: Smashes the flute and chain onto the ground before doing an overhead whack with it. Sends out one ultrasonic sound wave ball forward. The first half come from the Counter reactive attack that knocks down.
- Finishing Attack: The grounded version has the user kneel down and play their flute. The animation is the same as the last hit of the knock-down trigger attack. The aerial version has them spin around in the air and play their flute. The animation is the same as the second half of the Smash reactive attack. Both attacks will activate ultrasonic sound wave balls out on the field, damaging enemies, but they won't launch, stun or knock them down.
- Guard Counter Attack: Swings the flute in a downwards diagonal direction, launching two ultrasonic sound wave balls. The animation is taken from the last motion of the Stun trigger attack.
- Trigger Attacks
- Launch Trigger Attack: {{{trigger1}}}
- Stun Trigger Attack: {{{trigger2}}}
- Knock-Down Trigger Attack: {{{trigger3}}}
- Mounted Attacks
- Horse Charge Attack: Plays their flute. Causes any ultrasonic sound wave balls to launch enemies into the air. Can be performed while in the middle of doing the normal horse attack string.
- Horse Normal Attack: Swings the chain around on the right side of the horse before finishing by swing it on both sides.
- Horse Aerial Attack: Plays the flute before thrusting their flute into the air, launching out two ultrasonic sound wave balls. Activates the ultrasonic sound wave balls out on the field, damaging enemies, but they won't launch, stun or knock them down.
The iron flute has a unique ability where some of its attacks will launch out ultrasonic sound wave balls. They function similarly to Cai Wenji's second EX attack in Dynasty Warriors 8: Xtreme Legends, where they react whenever a trigger attack is used. What the sound wave balls do changes depending on what trigger attack is used: doing a Launch trigger attack will cause them to launch enemies into the air, doing a Stun trigger attack will cause them to stun enemies, doing a Knock-Down trigger attack will make them knock enemies down, and a few attacks simply causes them to deal damage to enemies without putting them in any of the three states.
Tempest Mace
Bow & Rod
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