Romance of the Three Kingdoms: The Legend of Cao Cao/Tactics

From Koei Tecmo Wiki

Tactics in Romance of the Three Kingdoms: The Legend of Cao Cao are spells that provide a plethora of effects to hamper foes or benefit allies. Units that make use of tactics typically consume MP which recovers from items, certain tactics, or bagua stones found on the battlefield. It is also possible for non-casters to use tactics by consuming tactical scrolls obtained from quests or the item shop.

The caster's wisdom determines how effective their tactical damage and resistance are; the higher it is, the better those two traits are. Like physical attacks, a damaging tactic may be cast twice depending on the user's morale and skill set. The Four Gods tactics are a special case in that they can only be cast by equipping artifacts associated with them or wielding the skill effect Summon the Four Gods.

Note that some gameplay modes restrict the usage of certain tactics for balancing purposes.

Tactics List

Tactics that primarily damage enemies using the environment against them. Due to restrictions in terrain and weather conditions, players must always consider where and when to position their casters in order to efficiently use offensive tactics. Elemental affinity is also a factor as some artifacts or skills can enhance or blunt their effects.

  • Fire Tactics - Generates fire to burn enemies. Has no effect on units standing on deserts, mountains, or watery terrain. Although fire tactics cannot be used during rainstorms or blizzards, they become more potent when cast in sunny weather conditions. As long as there is no rain, fire is an excellent choice for attacking enemy structures or eliminating particularly strong commanders.
  • Water Tactics - Manipulates water to drown targets. Can only be used on units standing on sources of water like swamps, rivers, or even snow. Not only do water tactics serve as a substitute for fire tactics in rainy weather, they also do more harm on the target. One of the best methods of dealing with enemy crowds in naval battles.
  • Earth Tactics - Controls earth to crush opponents. Only affects units standing on mountains, wastelands, or rocky ground. Becomes more powerful when the skies are cloudy. While earth tactics are less accurate and more limited in terms of usage, they are extremely effective in encounters against mountain bandits or animals.
  • Wind Tactics - Harnesses wind to throttle foes. Has no effect on units staying in forests or buildings. Wind tactics inflict more damage during bad weather conditions and benefit the most from additional coverage. While not as potent as the other three tactics, wind works best in weakening enemy crowds before they can reach the player's forces.
Tactic Attributes
Ember MP Cost Tactic Type
9 Attack (Fire)
Description Cast Range Effect Range
Attack an enemy unit with fire.
Unit Classes: Tactician (Lv. 1), Marine (Lv. 6), Sage (Lv. 9), Warlord (Lv. 11)
Blaze MP Cost Tactic Type
15 Attack (Fire)
Description Cast Range Effect Range
Attack an enemy unit with raging fire.
Unit Classes: Marine (Lv. 36), Demon (Lv. 40), Sage (Lv. 45), Tactician (Lv. 45)
Inferno MP Cost Tactic Type
18 Attack (Fire)
Description Cast Range Effect Range
Attack multiple enemy units with fire.
Unit Classes: Marine (Lv. 21), Sage (Lv. 25), Tactician (Lv. 25), Demon (Lv. 28), Warlord (Lv. 41)
Fire Dragon MP Cost Tactic Type
30 Attack (Fire)
Description Cast Range Effect Range
Attack multiple enemy units with raging fire.
Unit Classes: Marine (Lv. 56), Tactician (Lv. 60), Sage (Lv. 61)
Hell Fire MP Cost Tactic Type
36 Attack (Fire)
Description Cast Range Effect Range
Attack multiple units in a line with fire. Does massive damage but has a lower hit rate.
Unit Classes: Demon (Lv. 61), Tactician (Lv. 75)
Crimson Lotus Shot MP Cost Tactic Type
36 Attack
Description Cast Range Effect Range
Attacks an enemy unit with a powerful explosion, inflicting the burn status. Ignores innate defense and can be used in any terrain.
Unit Classes: Tactician (Lv. 93)
Vermilion Bird MP Cost Tactic Type
80 The Four Gods
Description Cast Range Effect Range
Summons the Vermilion Bird to engulf the battlefield in flames. Can only be used during a clear day.
Unit Classes: Demon (Lv. 81), Tactician (Lv. 81)
Mist MP Cost Tactic Type
9 Attack (Water)
Description Cast Range Effect Range
Channels a current of water to attack an enemy unit.
Unit Classes: Marine (Lv. 1), Navy (Lv. 1), Tactician (Lv. 6), Sage (Lv. 17), Warlord (Lv. 21)
Torrent MP Cost Tactic Type
15 Attack (Water)
Description Cast Range Effect Range
Channels a rapid current of water to attack an enemy unit.
Unit Classes: Navy (Lv. 11), Marine (Lv. 31), Demon (Lv. 43), Sage (Lv. 53), Tactician (Lv. 55)
Geyser MP Cost Tactic Type
18 Attack (Water)
Description Cast Range Effect Range
Channels a current of water to attack multiple enemy units.
Unit Classes: Marine (Lv. 16), Navy (Lv. 16), Tactician (Lv. 30), Demon (Lv. 31), Sage (Lv. 33), Warlord (Lv. 51)
Water Dragon MP Cost Tactic Type
30 Attack (Water)
Description Cast Range Effect Range
Shapes a current of water into a dragon to attack multiple enemy units.
Unit Classes: Navy (Lv. 21), Marine (Lv. 46), Sage (Lv. 65), Tactician (Lv. 70)
Deluge MP Cost Tactic Type
36 Attack (Water)
Description Cast Range Effect Range
Manipulates the flow of water to attack multiple enemy units in a line. Does massive damage but has a lower hit rate.
Unit Classes: Marine (Lv. 99)
Tsunami MP Cost Tactic Type
30 Attack (Water)
Description Cast Range Effect Range
Instantly defeats the target by swallowing them up with a fierce wave. Has a low hit rate and does not work against enemy leaders.
Unit Classes: Navy (Lv. 26), Marine (Lv. 61), Demon (Lv. 69)
Boulder MP Cost Tactic Type
9 Attack (Earth)
Description Cast Range Effect Range
Attacks an enemy unit by dropping rocks.
Unit Classes: Outlaw (Lv. 1), Tactician (Lv. 10), Sage (Lv. 13), Warlord (Lv. 16)
Rockslide 1 MP Cost Tactic Type
15 Attack (Earth)
Description Cast Range Effect Range
Attacks an enemy unit by dropping large rocks.
Unit Classes: Outlaw (Lv. 21), Demon (Lv. 46), Sage (Lv. 49), Tactician (Lv. 50)
Earthquake MP Cost Tactic Type
18 Attack (Earth)
Description Cast Range Effect Range
Attacks multiple enemy units by dropping rocks.
Unit Classes: Sage (Lv. 29), Demon (Lv. 34), Tactician (Lv. 35), Warlord (Lv. 46)
Earth Dragon MP Cost Tactic Type
30 Attack (Earth)
Description Cast Range Effect Range
Triggers a landslide to attack multiple enemy units.
Unit Classes: Tactician (Lv. 65), Sage (Lv. 69)
Rockslide 2 MP Cost Tactic Type
36 Attack (Earth)
Description Cast Range Effect Range
Crushes multiple enemy units in an avalanche of rocks.
Unit Classes: Outlaw (Lv. 51)
Tectonic MP Cost Tactic Type
27 Attack (Earth)
Description Cast Range Effect Range
Attacks an enemy unit by dropping a giant rock. Inflicts massive damage despite its mediocre accuracy.
Unit Classes: Outlaw (Lv. 41), Demon (Lv. 77), Sage (Lv. 77), Tactician (Lv. 80)
Gust MP Cost Tactic Type
9 Attack (Wind)
Description Cast Range Effect Range
Conjures a tornado to attack an enemy unit.
Unit Classes: Sage (Lv. 1), Warlord (Lv. 6), Emperor (Lv. 9)
Whirlwind MP Cost Tactic Type
15 Attack (Wind)
Description Cast Range Effect Range
Conjures a powerful tornado to attack an enemy unit.
Unit Classes: Emperor (Lv. 29), Sage (Lv. 41), Demon (Lv. 49)
Tornado MP Cost Tactic Type
18 Attack (Wind)
Description Cast Range Effect Range
Conjures a tornado to attack multiple enemy units.
Unit Classes: Emperor (Lv. 17), Sage (Lv. 21), Warlord (Lv. 36), Demon (Lv. 37)
Wind Dragon MP Cost Tactic Type
30 Attack (Wind)
Description Cast Range Effect Range
Conjures a whirlwind to attack multiple enemy units.
Unit Classes: Emperor (Lv. 41), Sage (Lv. 57)
Typhoon MP Cost Tactic Type
60 Attack (Wind)
Description Cast Range Effect Range
Conjures a raging typhoon that damages all enemies outside of buildings or forests. Inflicts miniscule damage, but useful for weakening enemy lines.
Unit Classes: Sage (Lv. 73), Demon (Lv. 85)
Hurricane MP Cost Tactic Type
36 Attack (Wind)
Description Cast Range Effect Range
Thrashes multiple enemy units in a line with a raging storm, damaging and temporarily blinding them.
Unit Classes: Demon (Lv. 99)
Thunderstorm MP Cost Tactic Type
36 Attack
Description Cast Range Effect Range
Summons a thunderstorm to hover over enemy units, dealing damage up to 2 of them in reach. Also reduces their resistance against tactics by 30%.
Unit Classes: Sage (Lv. 80)
Azure Dragon MP Cost Tactic Type
80 The Four Gods
Description Cast Range Effect Range
Summon the Azure Dragon to strike the enemy repeatedly with lightning. Normally works during rainstorms.
Unit Classes: Demon (Lv. 81), Sage (Lv. 81)

Tactics that heal or buff ally units. They are indispensable to any formation and serve as a more economical alternative to item usage. Like offensive tactics, positioning the caster and targets appropriately is vital to make the best use of their effects.

Tactic Attributes
Resupply MP Cost Tactic Type
9 HP Recovery
Description Cast Range Effect Range
Restores a little HP of an ally unit.
Unit Classes: Convoy (Lv. 1), Emperor (Lv. 1), Geomancer (Lv. 1), Warlord (Lv. 1), Dancer (Lv. 6), Marine (Lv. 11), Tactician (Lv. 15), Musician (Lv. 17)
Greater Resupply MP Cost Tactic Type
15 HP Recovery
Description Cast Range Effect Range
Restores HP of an ally unit.
Unit Classes: Convoy (Lv. 9), Geomancer (Lv. 25), Dancer (Lv. 61), Tactician (Lv. 87)
Aid MP Cost Tactic Type
27 HP Recovery
Description Cast Range Effect Range
Restores HP of an ally unit from any distance. Heals the same amount as Greater Resupply, so only use this tactic if the target is out of reach.
Unit Classes: Convoy (Lv. 34), Geomancer (Lv. 61)
Reinforcements MP Cost Tactic Type
18 HP Recovery
Description Cast Range Effect Range
Restores a little HP of multiple ally units.
Unit Classes: Convoy (Lv. 17), Geomancer (Lv. 21), Musician (Lv. 41), Warlord (Lv. 56)
Greater Reinforcements MP Cost Tactic Type
30 HP Recovery
Description Cast Range Effect Range
Restores HP of multiple ally units.
Unit Classes: Convoy (Lv. 26), Geomancer (Lv. 73)
Meditate HP Cost Tactic Type
25 MP Recovery
Description Cast Range Effect Range
Consumes HP to restore a small portion of MP. Avoid using this tactic if the caster's HP is dangerously low.
Unit Classes: Sage (Lv. 37), Tactician (Lv. 40), Geomancer (Lv. 41), Demon (Lv. 55)
Advise MP Cost Tactic Type
36 MP Recovery
Description Cast Range Effect Range
Slightly restores MP of an ally unit.
Unit Classes: Warlord (Lv. 26), Geomancer (Lv. 33)
Counsel MP Cost Tactic Type
72 MP Recovery
Description Cast Range Effect Range
Restores MP of an ally unit.
Unit Classes: Geomancer (Lv. 65)
Mass Counsel MP Cost Tactic Type
90 MP Recovery
Description Cast Range Effect Range
Restores MP for multiple ally units.
Unit Classes: Geomancer (Lv. 77)
Awaken MP Cost Tactic Type
12 Recover Status
Description Cast Range Effect Range
Cures an ally unit of negative status effects including stat reduction debuffs.
Unit Classes: Dancer (Lv. 1), Musician (Lv. 21), Geomancer (Lv. 29)
Greater Awaken MP Cost Tactic Type
27 Recover Status
Description Cast Range Effect Range
Cures multiple ally units of negative status effects including stat reduction debuffs.
Unit Classes: Musician (Lv. 81)
Yuanhao MP Cost Tactic Type
64 HP Recovery
Description Cast Range Effect Range
Slightly restores HP and removes negative status effects of multiple ally units from any distance.
Unit Classes: Musician (Lv. 93)
White Tiger MP Cost Tactic Type
80 The Four Gods
Description Cast Range Effect Range
Summons the White Tiger to fully restore HP and clear status ailments of all ally units present.
Unit Classes: Demon (Lv. 81), Geomancer (Lv. 81)
Concentrate MP Cost Tactic Type
5 Improve Combat
Description Cast Range Effect Range
Temporarily increases own attack (for physical fighters) or wisdom (for tacticians). Balanced units have both attack and wisdom increased.
Unit Classes: Soldier (Lv. 1), Yellow Turban Warrior (Lv. 1), Demon (Lv. 4), Sage (Lv. 5), Outlaw (Lv. 11), Tactician (Lv. 20), Chariot (Lv. 21), Crossbow Chariot (Lv. 21)
Provoke MP Cost Tactic Type
9 Improve Combat
Description Cast Range Effect Range
Fortifies an ally unit to temporarily increase their attack and/or wisdom.
Unit Classes: Musician (Lv. 13), Geomancer (Lv. 17), Dancer (Lv. 41)
Invigorate MP Cost Tactic Type
24 Improve Combat
Description Cast Range Effect Range
Fortifies multiple ally units to temporarily increase their attack and/or wisdom.
Unit Classes: Musician (Lv. 37), Geomancer (Lv. 57)
Greater Provoke MP Cost Tactic Type
15 Improve Combat
Description Cast Range Effect Range
Fortifies an ally unit to greatly increase their attack and/or wisdom.
Unit Classes: Musician (Lv. 76), Geomancer (Lv. 93)
Holdfast MP Cost Tactic Type
9 Improve Defense
Description Cast Range Effect Range
Reorganizes an ally formation to increase defense.
Unit Classes: Musician (Lv. 9), Geomancer (Lv. 13), Dancer (Lv. 31)
Bolster MP Cost Tactic Type
24 Improve Defense
Description Cast Range Effect Range
Reorganizes multiple ally formations to increase defense.
Unit Classes: Musician (Lv. 33), Geomancer (Lv. 53)
Greater Holdfast MP Cost Tactic Type
15 Improve Defense
Description Cast Range Effect Range
Reorganizes an ally formation to greatly increase defense.
Unit Classes: Musician (Lv. 71), Geomancer (Lv. 90)
Drill MP Cost Tactic Type
9 Improve Agility
Description Cast Range Effect Range
Rearranges the command structure of allies within range to improve agility.
Unit Classes: Musician (Lv. 5), Geomancer (Lv. 9), Dancer (Lv. 21)
United Front MP Cost Tactic Type
24 Improve Agility
Description Cast Range Effect Range
Rearranges the command structure of allies within a large range to improve agility.
Unit Classes: Musician (Lv. 29), Geomancer (Lv. 49), Marine (Lv. 51)
Greater Drill MP Cost Tactic Type
15 Improve Agility
Description Cast Range Effect Range
Rearranges the command structure of allies within range to greatly improve agility.
Unit Classes: Musician (Lv. 66), Geomancer (Lv. 87)
Enhance MP Cost Tactic Type
9 Improve Morale
Description Cast Range Effect Range
Rally ally units within range to improve morale.
Unit Classes: Musician (Lv. 1), Geomancer (Lv. 5), Dancer (Lv. 16)
Commend MP Cost Tactic Type
24 Improve Morale
Description Cast Range Effect Range
Rally ally units within a large range to improve morale.
Unit Classes: Musician (Lv. 25), Marine (Lv. 41), Geomancer (Lv. 45)
Greater Enhance MP Cost Tactic Type
15 Improve Morale
Description Cast Range Effect Range
Rally ally units within range to greatly improve morale.
Unit Classes: Musician (Lv. 61), Geomancer (Lv. 84)
Inspire MP Cost Tactic Type
12 Improve Combat
Description Cast Range Effect Range
Temporarily increases the caster's attack, wisdom, defense, agility, and morale.
Unit Classes: Emperor (Lv. 50), Warlord (Lv. 61)
Tenacity Song MP Cost Tactic Type
60 Song
Description Cast Range Effect Range
Decreases all incoming physical damage for allies around the caster for 3 turns. It cannot be used with other song tactics.
Unit Classes: Musician (Lv. 51)
Countermeasure Song MP Cost Tactic Type
60 Song
Description Cast Range Effect Range
Decreases all incoming tactical damage for allies around the caster for 3 turns. It cannot be used with other song tactics and does not reduce Four Gods tactical damage.
Unit Classes: Musician (Lv. 57)
Hasten MP Cost Tactic Type
12 Improve Speed
Description Cast Range Effect Range
Increases an ally unit's speed.
Unit Classes: Geomancer (Lv. 37)
Greater Hasten MP Cost Tactic Type
18 Improve Speed
Description Cast Range Effect Range
Greatly increases an ally unit's speed.
Unit Classes: Geomancer (Lv. 96)
Rally MP Cost Tactic Type
36 Double Move
Description Cast Range Effect Range
Allows a unit to move again after ending their turn.
Unit Classes: Geomancer (Lv. 69), Demon (Lv. 93), Musician (Lv. 99)
Mass Rally MP Cost Tactic Type
45 Double Move
Description Cast Range Effect Range
Allows a unit to move again after ending their turn. Offers more range than its previous incarnation.
Unit Classes: Geomancer (Lv. 99)

Tactics that inflict a myriad of debilitating effects on enemies. While some of these spells cause damage, their main function is to weaken the target in some way. Units with low wisdom are very susceptible to their effects, though certain skills can block them completely.

Tactic Attributes
Poison Gas MP Cost Tactic Type
12 Poison
Description Cast Range Effect Range
Poisons an enemy unit to reduce their HP per turn. May or may not inflict tactical damage.
Unit Classes: Demon (Lv. 1), Taoist (Lv. 1), Soldier (Lv. 21), Yellow Turban Warrior (Lv. 31)
Blood Toxin MP Cost Tactic Type
20 Poison
Description Cast Range Effect Range
Attacks an enemy unit with a powerful poison that decreases HP.
Unit Classes: Taoist (Lv. 34), Demon (Lv. 52)
Poison Cloud MP Cost Tactic Type
24 Poison
Description Cast Range Effect Range
Poisons multiple enemy units to decrease their HP.
Unit Classes: Taoist (Lv. 16), Demon (Lv. 25)
Toxic Cloud MP Cost Tactic Type
40 Poison
Description Cast Range Effect Range
Attacks multiple enemy units with a powerful poison that decreases HP.
Unit Classes: Taoist (Lv. 52)
Toxic Pool MP Cost Tactic Type
60 Poison
Description Cast Range Effect Range
Creates an expanse of virulent toxins to poison multiple enemies, decreasing their HP.
Unit Classes: Taoist (Lv. 72)
Viper Strike MP Cost Tactic Type
36 Poison
Description Cast Range Effect Range
Poisons multiple units in a line. Has a low chance of instantly defeating enemies.
Unit Classes: Demon (Lv. 58), Taoist (Lv. 80)
Entangle MP Cost Tactic Type
12 Immobilize
Description Cast Range Effect Range
Binds an enemy unit to immobilize them. May or may not inflict tactical damage.
Unit Classes: Catapult (Lv. 11), Taoist (Lv. 19)
Mass Entangle MP Cost Tactic Type
27 Immobilize
Description Cast Range Effect Range
Binds multiple enemy units to immobilize them.
Unit Classes: Sage (Lv. 91)
Diversion MP Cost Tactic Type
12 Confuse
Description Cast Range Effect Range
Sends out false information to an enemy unit, confusing them.
Unit Classes: Marine (Lv. 26), Taoist (Lv. 28), Musician (Lv. 86)
Mass Diversion MP Cost Tactic Type
27 Confuse
Description Cast Range Effect Range
Sends out false information to multiple enemy units, confusing them.
Unit Classes: Taoist (Lv. 68)
Blind MP Cost Tactic Type
18 Blind
Description Cast Range Effect Range
Damages an enemy's eyesight to prevent them from attacking.
Unit Classes: Pantheran (Lv. 11), Taoist (Lv. 48)
Seal Tactics MP Cost Tactic Type
12 Silence
Description Cast Range Effect Range
Damages an enemy's throat to prevent them from using tactics.
Unit Classes: Taoist (Lv. 56)
Daze MP Cost Tactic Type
18 Daze
Description Cast Range Effect Range
Damages an enemy's supply line to prevent them from using items.
Unit Classes: Outlaw (Lv. 31), Taoist (Lv. 44)
MP Cost Tactic Type
Description Cast Range Effect Range
Unit Classes:
Eightfold Maze MP Cost Tactic Type
30 Mystery
Description Cast Range Effect Range
Creates a stone formation of eight gates to invoke the following effects: Tectonic, Poison Gas, Entangle, Diversion, Seal Tactics, Suppress, Inspire, Resupply.
Unit Classes: Taoist (Lv. 96)
Intimidate MP Cost Tactic Type
24 Retreat
Description Cast Range Effect Range
Demoralizes an enemy to the point of making them retreat. Has a low hit rate and does not work against enemy leaders.
Unit Classes: Dancer (Lv. 71)
Threaten MP Cost Tactic Type
9 Reduce Combat
Description Cast Range Effect Range
Threatens an enemy unit to decrease their attack and/or wisdom.
Unit Classes: Pantheran (Lv. 21), Ursari (Lv. 21), Taoist (Lv. 22)
Overpower MP Cost Tactic Type
24 Reduce Combat
Description Cast Range Effect Range
Threatens multiple enemy units to decrease their attack and/or wisdom.
Unit Classes: Warlord (Lv. 31), Taoist (Lv. 60)
Greater Threaten MP Cost Tactic Type
15 Reduce Combat
Description Cast Range Effect Range
Threatens an enemy unit to greatly decrease their attack and/or wisdom.
Unit Classes: Taoist (Lv. 90)
Insult MP Cost Tactic Type
9 Reduce Defense
Description Cast Range Effect Range
Enrages an enemy unit to decrease their defense.
Unit Classes: Navy (Lv. 11), Taoist (Lv. 25), Pantheran (Lv. 31), Ursari (Lv. 31)
Taunt MP Cost Tactic Type
24 Reduce Defense
Description Cast Range Effect Range
Enrages multiple enemy units to decrease their defense.
Unit Classes: Taoist (Lv. 64)
Greater Insult MP Cost Tactic Type
15 Reduce Defense
Description Cast Range Effect Range
Enrages an enemy unit to greatly decrease their defense.
Unit Classes: Taoist (Lv. 93)
Hamstring MP Cost Tactic Type
9 Reduce Agility
Description Cast Range Effect Range
Confuse enemy units within range to lower their agility.
Unit Classes: Taoist (Lv. 4), Soldier (Lv. 11), Yellow Turban Warrior (Lv. 21)
Mass Hamstring MP Cost Tactic Type
24 Reduce Agility
Description Cast Range Effect Range
Confuse enemy units within a large range to lower their agility.
Unit Classes: Soldier (Lv. 31), Taoist (Lv. 40), Yellow Turban Warrior (Lv. 41)
Greater Confuse MP Cost Tactic Type
15 Reduce Agility
Description Cast Range Effect Range
Confuse enemy units within range to greatly lower their agility.
Unit Classes: Taoist (Lv. 84)
Demoralize MP Cost Tactic Type
9 Reduce Morale
Description Cast Range Effect Range
Lowers the morale of enemy units within range.
Unit Classes: Taoist (Lv. 7)
Mass Dispirit MP Cost Tactic Type
24 Reduce Morale
Description Cast Range Effect Range
Lowers the morale of enemy units within a large range.
Unit Classes: Taoist (Lv. 37)
Greater Demoralize MP Cost Tactic Type
15 Reduce Morale
Description Cast Range Effect Range
Greatly lowers the morale of enemy units within range.
Unit Classes: Taoist (Lv. 87)
Suppress MP Cost Tactic Type
12 Reduce Combat
Description Cast Range Effect Range
Temporarily decreases an enemy unit's attack, wisdom, defense, agility, and morale simultaneously.
Unit Classes: Soldier (Lv. 41), Yellow Turban Warrior (Lv. 51), Taoist (Lv. 76)
Cripple MP Cost Tactic Type
12 Reduce Speed
Description Cast Range Effect Range
Injures a unit's feet, lowering their speed.
Unit Classes: Ursari (Lv. 11)
Curse MP Cost Tactic Type
14 Curse
Description Cast Range Effect Range
Causes both the caster and the target to switch current HP via curse. Works best when injured and up against healthier opponents.
Unit Classes: Dancer (Lv. 99)
MP Cost Tactic Type
Description Cast Range Effect Range
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Seduce MP Cost Tactic Type
12 Absorb HP
Description Cast Range Effect Range
Drains an enemy unit's HP to restore the caster's own.
Unit Classes: Taoist (Lv. 10), Dancer (Lv. 11), Demon (Lv. 19), Musician (Lv. 45)
Sabotage MP Cost Tactic Type
12 Absorb MP
Description Cast Range Effect Range
Drains an enemy unit's MP to restore the caster's own.
Unit Classes: Demon (Lv. 22), Dancer (Lv. 51), Taoist (Lv. 56)
Black Tortoise MP Cost Tactic Type
80 The Four Gods
Description Cast Range Effect Range
Summons the Black Tortoise to inflict various debuffs (Diversion, Entangle, Blind, Suppress) on foes. Ignores Status Effect Reflection. Works during cloudy weather.
Unit Classes: Demon (Lv. 81), Taoist (Lv. 81)

Tactics that make use of the caster's martial prowess. Unlike most tactics, their potency is derived from physical strength rather than wisdom. They also consume EP instead of MP. EP remains static even after a character levels up. However, it gradually replenishes itself over time.

Tactic Attributes
Pulverize EP Cost Tactic Type
25 Swordsmanship
Description Cast Range Effect Range
Inflicts an enemy unit with a large wound, causing them to bleed.
Unit Classes: Swordsman (Lv. 15)
Poison Blade EP Cost Tactic Type
35 Swordsmanship
Description Cast Range Effect Range
Attacks an enemy unit with an envenomed blade, inflicting them with deadly poison.
Unit Classes: Swordsman (Lv. 41)
Expose EP Cost Tactic Type
60 Swordsmanship
Description Cast Range Effect Range
Detects an enemy's weakness and use it against them. Deals 20% more damage and ignores Special Attack Immunity if the target has the bleed or deadly poison status.
Unit Classes: Swordsman (Lv. 67)
Patience EP Cost Tactic Type
60 Fortification
Description Cast Range Effect Range
Decreases incoming physical damage by 20% and increases incoming tactical damage by 20% for 3 turns. Does not affect Four Gods tactics nor can it be imitated.
Unit Classes: Swift Cavalry (Lv. 41)
Tranquility EP Cost Tactic Type
60 Fortification
Description Cast Range Effect Range
Decreases incoming physical damage by 20% and increases incoming tactical damage by 20% for 3 turns. Does not affect Four Gods tactics nor can it be imitated.
Unit Classes: Swift Cavalry (Lv. 67)

Tactics that do not fit in any other category.

Tactic Attributes
Clear Sky MP Cost Tactic Type
24 Weather Change
Description Cast Range Effect Range
Uses the Qimen Dunjia technique to clear the skies.
Unit Classes: Sage (Lv. 99), Tactician (Lv. 99)
Downpour MP Cost Tactic Type
24 Weather Change
Description Cast Range Effect Range
Uses the Qimen Dunjia technique to summon rain.
Unit Classes: Sage (Lv. 99)
Overcast MP Cost Tactic Type
15 Weather Change
Description Cast Range Effect Range
Uses the Qimen Dunjia technique to summon clouds.
Unit Classes: Sage (Lv. 99), Taoist (Lv. 99)
Interrupt MP Cost Tactic Type
24 Command
Description Cast Range Effect Range
Disables enemy's Double Tactics Immunity effects. However, it cannot be used together with other command tactics and is not imitable.
Unit Classes: Emperor (Lv. 81)
Wither MP Cost Tactic Type
24 Command
Description Cast Range Effect Range
Disables enemy's Double Attack Immunity effects. However, it cannot be used together with other command tactics and is not imitable.
Unit Classes: Emperor (Lv. 91)
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Determination MP Cost Tactic Type
60 Command
Description Cast Range Effect Range
Increases physical attack of allies around targeted unit for 3 turns. However, it cannot be used together with other command tactics and is not imitable.
Unit Classes: Emperor (Lv. 61)
Precision MP Cost Tactic Type
60 Command
Description Cast Range Effect Range
Decreases damage received by target if surrounded by allies for 3 turns. However, it cannot be used together with other command tactics and is not imitable.
Unit Classes: Emperor (Lv. 71)
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Description Cast Range Effect Range
Unit Classes:

Tactics exclusive to the Four Gods and their minions, they cannot be used with the Imitate Tactics skill. Most of these spells are devastatingly powerful and inflict unique debuffs. However, they usually give off visual cues that provide players a chance to potentially evade them.

Tactic Attributes
Azure Dragon Tactics
Dragon Claw MP Cost Tactic Type
0 Swordsmanship
Description Cast Range Effect Range
Calls down a giant bolt of lighting to strike the surrounding area. Often used if only one opponent is nearby.
Dragon Fang MP Cost Tactic Type
0 Swordsmanship
Description Cast Range Effect Range
Calls down a lightning-imbued sword to sunder the surrounding area. Electrocutes affected targets.
Energy Wave (Cross) MP Cost Tactic Type
0 Swordsmanship
Description Cast Range Effect Range
Pushes affected targets 10 tiles back from the attacker. If the target cannot be pushed back, it inflicts damage equal to 10% of their max HP for each tile they didn't move.
Energy Wave (X) MP Cost Tactic Type
0 Swordsmanship
Description Cast Range Effect Range
Pushes affected targets 10 tiles back from the attacker. If the target cannot be pushed back, it inflicts damage equal to 10% of their max HP for each tile they didn't move.
Outrage MP Cost Tactic Type
0 The Four Gods
Description Cast Range Effect Range
Calls down a tremendous arc of lightning that splinters to hit the surrounding area.
Draconic Visage MP Cost Tactic Type
0 Artifact Seal
Description Cast Range Effect Range
Applies artifact seal and electrocute on every opponent, then summons the Azure Dragon Beasts.
MP Cost Tactic Type
Description Cast Range Effect Range
MP Cost Tactic Type
Description Cast Range Effect Range
Vermilion Bird Tactics
Ascend MP Cost Tactic Type
0 Attack
Description Cast Range Effect Range
Ascends into the air to unleash a rain of fire, transforming 33% of the area into fire terrain. If the Red and Blue Flames are present, they can draw more units to the attack's range.
Ascend (Vermilion Bird) MP Cost Tactic Type
0 Attack
Description Cast Range Effect Range
Launches Ascend without the Red and Blue Flames present.
Scorching Lightning (Cross) MP Cost Tactic Type
0 The Four Gods
Description Cast Range Effect Range
Wreaths swords with a blazing aura, damaging enemies with fiery blossoms. Fire erupts around the target, dealing tactical damage to the most distant target.
Scorching Lightning (X) MP Cost Tactic Type
0 The Four Gods
Description Cast Range Effect Range
Wreaths swords with a blazing aura, damaging enemies with fiery blossoms. Fire erupts around the target, dealing tactical damage to the most distant target.
Blink Slash MP Cost Tactic Type
0 The Four Gods
Description Cast Range Effect Range
Performs 9 consecutive slashes in an instant, hitting nearby units at random. Each hit leaves a mark of flame on the target.
Flame Blink MP Cost Tactic Type
0 Swordsmanship
Description Cast Range Effect Range
Teleports to any fire terrain before acting. Only used if an opponent is standing on or within surrounding tiles of fire terrain.
Mortal Blaze MP Cost Tactic Type
0 Swordsmanship
Description Cast Range Effect Range
Unleashes an unblockable attack that penetrates even fire. Used if an opponent has 6 or more stacks of mark of flame which are removed after dealing damage equal to 10% of the target's max HP per stack.
MP Cost Tactic Type
Description Cast Range Effect Range
MP Cost Tactic Type
Description Cast Range Effect Range
MP Cost Tactic Type
Description Cast Range Effect Range
Red Flame Tactics
Spread Fire MP Cost Tactic Type
0
Description Cast Range Effect Range
Spreads flames rapidly, setting the terrain on fire and breaking enemy formations near the Vermilion Bird's vicinity. Can be prevented by breaking the Red Flame's wall of fire and damaging it directly.
Ascend (Red Flame) MP Cost Tactic Type
0 Attack
Description Cast Range Effect Range
Pulls units near the Vermilion Bird towards Ascend's attack range.
Blue Flame Tactics
Fire Claw MP Cost Tactic Type
0
Description Cast Range Effect Range
Causes flames to erupt across the rear lines, breaking distant enemy formations far away from the Vermilion Bird. Can be prevented by breaking the Blue Flame's wall of fire and damaging it directly.
Ascend (Blue Flame) MP Cost Tactic Type
0 Attack
Description Cast Range Effect Range
Pulls units far from the Vermilion Bird towards Ascend's attack range.


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