Upgrade Passive
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Description
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Level 1 Upgrade Passives
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MRL Boost
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Increases MRL based on the artifact's current upgrade level.
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Level 12 Upgrade Passives (For Physical Weapons)
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Fire Weapons %
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Attacks have a 40% chance of summoning a scorching flame to deal 8~26 additional damage.
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Fire Weapons %
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Attacks have a 35% chance of summoning a scorching flame to deal 10~30 additional damage.
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Water Weapons %
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Attacks have a 30% chance of summoning a torrent of water to deal 12~35 additional damage.
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Water Weapons %
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Attacks have a 25% chance of summoning a torrent of water to deal 20~42 additional damage.
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Earth Weapons %
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Attacks have a 15% chance of summoning a barrage of stones to deal 28~72 additional damage.
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Earth Weapons %
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Attacks have a 10% chance of summoning a barrage of stones to deal 36~108 additional damage.
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Wind Weapons %
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Attacks have a 55% chance of summoning a razor wind to deal 5~18 additional damage.
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Wind Weapons %
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Attacks have a 50% chance of summoning a razor wind to deal 4~20 additional damage.
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Explosive Weapons %
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Attacks have a 60% chance of dropping a bomb to deal 45 additional damage.
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Explosive Weapons %
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Attacks have a 75% chance of dropping a bomb to deal 40 additional damage.
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Spectral Weapons %
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Physical attacks have a 30% chance of summoning a bolt of lightning to deal 150 additional damage.
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Poisoning Weapons %
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Attacks have a 20% chance of inflicting poison to deal 18 additional damage.
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Poisoning Weapons %
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Attacks have a 18% chance of inflicting poison to deal 1~15 additional damage.
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Poisoning Weapons %
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Attacks have a 15% chance of inflicting poison to deal 5~25 additional damage.
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Deadly Poison Weapons %
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Attacks have a 8~12% chance of inflicting deadly poison to deal 5~40 additional effects.
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Immobilization Weapons %
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Attacks have a 20% chance of stopping the enemy, inflicting immobilize and dealing 18 additional damage.
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Immobilization Weapons %
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Attacks have a 18% chance of stopping the enemy, inflicting immobilize and dealing 1~15 additional damage.
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Immobilization Weapons %
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Attacks have a 15% chance of stopping the enemy, inflicting immobilize and dealing 5~25 additional damage.
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Blind Weapons %
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Attacks have a 10% chance of destroying the enemy's weapons, inflicting blind and dealing 5~15 additional damage.
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Silence Weapons %
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Attacks have a 10% chance of erasing the enemy's commands, inflicting silence and dealing 5~15 additional damage.
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Confusion Weapons %
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Attacks have a 8% chance of striking especially hard, inflicting confuse and dealing 20~40 additional damage.
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Blinding Weapons %
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Attacks have a 12% chance of creating chaos among the enemy soldiers, inflicting blind and dealing 15 additional damage.
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Blinding Weapons %
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Attacks have a 10% chance of creating chaos among the enemy soldiers, inflicting blind and dealing 10~18 additional damage.
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Blinding Weapons %
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Attacks have a 8% chance of creating chaos among the enemy soldiers, inflicting blind and dealing 15~30 additional damage.
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Burning Weapons %
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Attacks have a 12% chance of causing a powerful explosion to inflict burn and deal 15~25 additional damage.
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Burning Weapons %
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Attacks have a 10% chance of causing a powerful explosion to inflict burn and deal 12~40 additional damage.
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Burning Weapons %
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Attacks have a 8% chance of causing a powerful explosion to inflict burn and deal 5~30 additional damage.
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Absorb Attack %
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Attacks have a 35% chance of dealing 12~32 additional damage and absorbing HP of the same amount.
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Absorb Attack %
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Attacks have a 30% chance of dealing 18~36 additional damage and absorbing HP of the same amount.
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Deadly Strike %
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Attacks have a 15% chance of increasing ATK by 2 and decreasing DEF, WIS, AGI, MRL by 2 and SPD by 1 before landing.
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Deadly Strike %
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Attacks have a 20% chance of increasing ATK by 2 and decreasing DEF, WIS, AGI, MRL by 2 and SPD by 1 before landing.
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Deadly Strike %
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Attacks have a 25% chance of increasing ATK by 2 and decreasing DEF, WIS, AGI, MRL by 2 and SPD by 1 before landing.
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Desperate Movement %
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Attacks have a 15% chance of increasing AGI by 2 and decreasing ATK, DEF, WIS, MRL by 2 and SPD by 1 before landing.
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Desperate Movement %
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Attacks have a 20% chance of increasing AGI by 2 and decreasing ATK, DEF, WIS, MRL by 2 and SPD by 1 before landing.
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Desperate Movement %
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Attacks have a 25% chance of increasing AGI by 2 and decreasing ATK, DEF, WIS, MRL by 2 and SPD by 1 before landing.
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Level 12 Upgrade Passives (For Tactical Weapons)
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ATK+ Tactics %
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Tactics have a 15~40% chance of increasing ATK before casting.
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DEF+ Tactics %
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Tactics have a 15~40% chance of increasing DEF before casting.
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WIS+ Tactics %
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Tactics have a 15~40% chance of increasing WIS before casting.
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AGI+ Tactics %
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Tactics have a 15~40% chance of increasing AGI before casting.
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MRL+ Tactics %
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Tactics have a 15~40% chance of increasing MRL before casting.
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SPD+ Tactics %
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Tactics have a 15~40% chance of increasing SPD before casting.
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All Stats+ Tactics %
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Tactics have a 4~15% chance of increasing all stats before casting.
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Poison Tactics %
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Offensive tactics have a 2~20% chance of inflicting poison on the target. Does not apply to area of effect tactics.
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Deadly Poison Tactics %
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Offensive tactics have a 3~15% chance of inflicting deadly poison on the target. Does not apply to area of effect tactics.
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Silence Tactics %
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Offensive tactics have a 2~20% chance of inflicting silence on the target. Does not apply to area of effect tactics.
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Confusion Tactics %
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Offensive tactics have a 7~15% chance of inflicting confuse on the target. Does not apply to area of effect tactics.
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Immobilization Tactics %
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Offensive tactics have a 2~20% chance of inflicting immobilize on the target. Does not apply to area of effect tactics.
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Blind Tactics %
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Offensive tactics have a 2~20% chance of inflicting blind on the target. Does not apply to area of effect tactics.
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Daze Tactics %
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Offensive tactics have a 2~20% chance of inflicting daze on the target. Does not apply to area of effect tactics.
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Blind Tactics %
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Offensive tactics have a 6~12% chance of inflicting blind on the target. Does not apply to area of effect tactics.
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Burn Tactics %
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Offensive tactics have a 6~12% chance of inflicting burn on the target. Does not apply to area of effect tactics.
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Vampiric Tactics %
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Offensive tactics have a 40% chance of absorbing 13~25% of the damage dealt as HP. Does not apply to area of effect tactics.
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Vampiric Tactics %
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Offensive tactics have a 25% chance of absorbing 24~40% of the damage dealt as HP. Does not apply to area of effect tactics.
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ATK- Tactics %
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Offensive tactics have a 6~25% chance of decreasing the target's ATK. Does not apply to area of effect tactics.
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DEF- Tactics %
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Offensive tactics have a 6~25% chance of decreasing the target's DEF. Does not apply to area of effect tactics.
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WIS- Tactics %
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Offensive tactics have a 6~25% chance of decreasing the target's WIS. Does not apply to area of effect tactics.
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AGI- Tactics %
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Offensive tactics have a 6~25% chance of decreasing the target's AGI. Does not apply to area of effect tactics.
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MRL- Tactics %
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Offensive tactics have a 6~25% chance of decreasing the target's MRL. Does not apply to area of effect tactics.
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SPD- Tactics %
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Offensive tactics have a 6~25% chance of decreasing the target's SPD. Does not apply to area of effect tactics.
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Stat- Tactics %
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Offensive tactics have a 6~15% chance of decreasing all of the target's stats. Does not apply to area of effect tactics.
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Fire Tactics Preparation %
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Fire tactics have a 20~25% chance of being 8~20% more effective.
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Water Tactics Preparation %
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Water tactics have a 20~25% chance of being 8~20% more effective.
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Earth Tactics Preparation %
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Earth tactics have a 20~25% chance of being 8~20% more effective.
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Wind Tactics Preparation %
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Wind tactics have a 20~25% chance of being 8~20% more effective.
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Interrupt Tactics Preparation %
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Interrupt tactics have a 15~20% chance of being 14~30% more effective.
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Supply Tactics Preparation %
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Supply tactics have a 30~35% chance of being 10~35% more effective.
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Elemental Tactics Preparation %
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Elemental tactics have a 20~25% chance of being 18~20% more effective.
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Offensive Tactic Preparation %
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Offensive tactics have a 30% chance of being 20% more effective.
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