![](http://cdn.wikimg.net/en/ktwiki/images/thumb/0/01/Ship_%28UW5%29.png/200px-Ship_%28UW5%29.png)
Ship customization in Daikoukai Jidai V is similar to those of previous titles. New models are acquired by collecting blueprints from the ship roulette or story events. Players can visit Leonardo da Vinci in Prague, Florence, or Cologne to fuse different blueprints into superior ones, though the chances of success depend entirely on rank. If the attempt fails, only the base blueprint remains.
Ship's can be built, repaired, and modified at a town's shipyard. The player can repair damaged ships with gold, but they cannot be completely restored without gems. Morale is often affected by a ship's condition, so it's advised to keep the fleet in top shape for sailing.
Attributes for a ship are placed into simplified categories by sailing type, or whether they are best fitted for adventuring, combat, or trade, as well as size. The larger the ship, the more storage and crew it can handle. Draw tickets from the ship roulette to obtain new parts and designs. Ship roulette is nearly the same as scouting except the NP option is removed. Tickets can be earned through giveaways and by completing quests; gems are used for instant results. Each ship can alter a small number of slots; one possible figurehead and two possible protective items/cannons can be equipped. Armaments cost 10 gold each to add or remove per ship.
When the protagonist is level 10 and completes the main story quests for that level, they gain another ship slot. This trend continues at ten level increments until level 60. If the player has befriended another player, they can rent their friend's main ship to assist their own fleet. Rentals can be used once per day, and they cannot be changed until twenty-four hours pass from their last decision.
Ship Abilities
Ships built in certain types of cities come with special properties that occur when manned by navigators with enough adaptability (represented by bells).
Skill | Levels | Bells | Description |
---|---|---|---|
Prevention: Seaweed Avoidance | 1~4 | Lowers the chances of being affected by seaweed. | |
Prevention: Isolation Avoidance | 1~4 | 3~4 | Lowers the chances of being stranded. |
Prevention: Fire Avoidance | 1~4 | 1~6 | Lowers the chances of being affected by fires. |
Prevention: Pest Avoidance | 1~4 | Lowers the chances of rats appearing. | |
Prevention: Overload Avoidance | 1~4 | 2~5 | Lowers the chances of being affected by heavy cargo. |
Prevention: Scurvy Avoidance | 1~4 | 2~3 | Lowers the chances of being affected by scurvy. |
Prevention: Brawl Avoidance | 1~4 | Lowers the chances of brawls occurring. | |
Prevention: Storm Avoidance | 1~3 | Lowers the chances of storms occurring. | |
Prevention: Floe Avoidance | 1~2 | Lowers the chances of being affected by drifting ice. | |
Prevention: Heat Avoidance | 1~2 | 5~7 | Lowers the chances of being affected by heat waves. |
Close-Range Attack Up | 1~4 | 1~7 | Raises damage output of close-range attacks. |
Mid-Range Attack Up | 1~4 | 2~6 | Raises damage output of mid-range attacks. |
Long-Range Attack Up | 1~4 | 1~5 | Raises damage output of long-range attacks. |
Close-Range Defense Up | 1~4 | 2~5 | Raises defense against close-range attacks. |
Mid-Range Defense Up | 1~4 | 1~4 | Raises defense against mid-range attacks. |
Long-Range Defense Up | 1~4 | 1~6 | Raises defense against long-range attacks. |
Close-Range Combat Up | 1~4 | 3~4 | Slightly raises damage of and defense against close-range attacks. |
Mid-Range Combat Up | 1~4 | 1~5 | Slightly raises damage of and defense against mid-range attacks. |
Long-Range Combat Up | 1~4 | 2~4 | Slightly raises damage of and defense against long-range attacks. |
Gun Warfare Up | 1~2 | 1~4 | Raises combat prowess during bombardment phases. |
Individual Performance Up | 1~2 | 3~5 | Raises combat prowess of ship during battle phases. |
Prediction Accuracy Up | 1~2 | 3~5 | Raises accuracy of attack predictions. |
Critical Attack Up | 1~2 | Raises the chances of inflicting a critical hit. | |
Critical Defense Up | 1~2 | Raises the chances of performing a critical defense. | |
Grain Sale Price Up | 1~4 | 2~7 | Raises the selling price of grain. |
Seafood Sale Price Up | 1~4 | 1~5 | Raises the selling price of seafood. |
Vegetable Sale Price Up | 1~4 | 2~7 | Raises the selling price of vegetables. |
Seasoning Sale Price Up | 1~4 | 3 | Raises the selling price of seasonings. |
Spice Sale Price Up | 1~4 | Raises the selling price of spices. | |
Alcohol Sale Price Up | 1~4 | 1 | Raises the selling price of alcohol. |
Medicinal Herb Sale Price Up | 1~4 | 1~6 | Raises the selling price of medicinal herbs. |
Ore Sale Price Up | 1~4 | 2~6 | Raises the selling price of ores. |
Arms Sale Price Up | 1~4 | 2~5 | Raises the selling price of arms. |
Metal Sale Price Up | 1~4 | 1~5 | Raises the selling price of metals. |
Jewelry Sale Price Up | 1~4 | 3~5 | Raises the selling price of jewelry. |
Artwork Sale Price Up | 1~4 | 1~4 | Raises the selling price of artworks. |
Handicraft Sale Price Up | 1~4 | 4~5 | Raises the selling price of handicrafts. |
Fiber Sale Price Up | 1~4 | 2~6 | Raises the selling price of fiber. |
Dye Sale Price Up | 1~4 | 2~5 | Raises the selling price of dyes. |
Fragrance Sale Price Up | 1~4 | 2~5 | Raises the selling price of fragrances. |
Fabric Sale Price Up | 1~4 | 4 | Raises the selling price of fabrics. |
Miscellaneous Sale Price Up | 1~3 | 3 | Raises the selling price of miscellaneous goods. |
Food Sale Price Up | 1~3 | 1~4 | Raises the selling price of food. |
Luxury Sale Price Up | 1~3 | 2 | Raises the selling price of luxuries. |
Valuable Sale Price Up | 1~3 | 3 | Raises the selling price of valuables. |
Repair Limit Cap Up | 1 | 4~7 | Raises the repair cap for ships to 90%. |
Help Point Up | 1 | Earns more help points when using rentals. | |
Sailing Bonus Up | 1 | 4~5 | Earns more treasures during the sailing minigame. |
Voyage Merit Up | 1 | 2 | Earns more merit for currently-deployed navigators. |
Ship List
Rank Bonus
Rank | Bonus | Cost | Endure | Cruise | Load | Crew | Attack | Defense | Frame |
---|---|---|---|---|---|---|---|---|---|
E | 0 | 100% | 0~0 | 0~0 | 0~0 | 0~0 | 0~0 | 0~0 | 0~0 |
D | 1 | 105% | 0~0 | 0~0 | 0~2 | 0~0 | 0~0 | 0~3 | 0~0 |
C | 2 | 110% | 0~0 | 0~0 | 0~0 | 0~0 | 0~0 | 0~0 | 0~0 |
B | 3 | 115% | 0~24 | 0~0 | 0~1 | 0~0 | 0~0 | 0~2 | 0~0 |
A | 4 | 120% | 0~29 | 0~0 | 0~4 | 0~6 | 0~0 | 0~4 | 0~1 |
S | 5 | 125% | 0~32 | 0~0 | 0~2 | 0~10 | 0~0 | 0~4 | 0~1 |
X | 7 | 130% | 0~29 | 0~0 | 0~8 | 0~16 | 0~0 | 0~0 | 0~2 |
Ship Parts
Sculpted figureheads that provide vessels with beneficial effects. Ships are limited to 1 figurehead each.
Emblem designs used for decorating a vessel's sails and bestowing bonus effects. Ships are limited to 1 symbol each.
Hard plates built to enhance a ship's overall defense.
Various artillery designed for navy battles. Ships are limited to 2 armaments each.
Propelling sails used for bolstering a vessel's defense against certain types of attacks.
Additional rooms constructed for holding more occupants and supplementing durability.
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Color palettes for unique ships
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Uncharted Waters |
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Uncharted Waters • Uncharted Waters: New Horizons • Daikoukai Jidai Gaiden • Daikoukai Jidai III • Daikoukai Jidai IV • Uncharted Waters Online • 100man-nin no Daikoukai Jidai • Daikoukai Jidai V • Daikoukai Jidai VI • Uncharted Waters: Origins |
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