Image
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Description
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Usage
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Richard's Press Pass
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A press pass owned by Richard. Use on air vent in Atlantis to verify identification.
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Location: Default
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Bottle of Rum
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Given by the editor at London. Use on Judith after giving Crab to her.
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Location: Default
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Professor's Notes
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Notes full of archaeological research on ancient tombs. Unlocks additional conversation with sailor.
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Location: Caribbean Island
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Pot Full of Dirty Water
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Given by Judith. Use on window at museum to distract curator. Needs to be cleaned at the fountain.
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Location: Caribbean Island
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Ancient Letter
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Letter regarding the pirate chief Mancussin. Unlocks additional conversation with sailor.
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Location: Caribbean Island
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Mug
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Dirty mug found in the professor's bungalow. Use on stabbed gum tree to obtain resin.
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Location: Caribbean Island
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Mexican Coin
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Mexican coin found in the professor's bungalow. Use on fountain tap to fix it.
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Location: Caribbean Island
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Empty Pot
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Stained pot emptied near fountain. Required for carrying clean water.
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Location: Caribbean Island
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Pot Full of Clean Water
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Stained pot filled with clean water. Use on Judith to receive her help.
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Location: Caribbean Island
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Magnet
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Given by sailor after conversation. Use on compass in museum lobby after the curator is distracted.
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Location: Caribbean Island
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Piece of Cloth
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A piece of jacket fabric found in the museum. Combine with Mug Full of Gum Resin to make Sticky Cloth.
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Location: Caribbean Island
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Ancient Dagger
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Old dagger found in the museum's secret room. Use on gum tree to release resin.
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Location: Caribbean Island
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Columbus's Manuscripts
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Ancient documents found in the museum's secret room. Use on sailor to help find a crab.
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Location: Caribbean Island
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Parchment 1
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Parchment with Mancussin's signature. Use on Tobias, then on Judith to obtain Fake Treasure Map.
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Location: Caribbean Island
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Crab Bait
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Crustacean bait. Combine with Mug Full of Gum Resin on flat rock to catch crab.
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Location: Caribbean Island
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Mug Full of Gum Resin
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Mug filled with gum tree resin. Combine with Crab Bait on flat rock to catch crab.
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Location: Caribbean Island
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Crab
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A live normal crab. Use on Judith in exchange for a White Crab.
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Location: Caribbean Island
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White Crab
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A crab painted in white. Used for convincing the sailor to dive underwater.
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Location: Caribbean Island
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Empty Bottle of Rum
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An empty rum bottle. Obtained after using Bottle of Rum on Judith.
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Location: Caribbean Island
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Black Box
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Found underwater on the wrecked submarine. Use on the editor at London to unlock Church on the map.
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Location: Caribbean Island
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Broken Mug
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Broken mug shards with traces of resin. Obtained after creating Sticky Cloth.
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Location: Caribbean Island
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Bucket with a Hole
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Has a leak on the bottom. Combine with Sticky Cloth to make Bucket.
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Location: Church
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Sticky Cloth
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Cloth dipped in gum tree resin. Used for covering Bucket with a Hole.
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Location: Church
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Bucket
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Bucket with covered hole. Use on cow to obtain milk.
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Location: Church
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Bucket Full of Milk
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Bucket filled with cow's milk. Use on cat to pick it up.
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Location: Church
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Cat
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A cat named Attila. Use on broken window to have Polly Jane put ladder in front of it.
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Location: Church
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Urn
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Urn filled with ashes. Use on hieroglyphics to create rubbing for inscriptions.
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Location: Church
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Large Door Bolt
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Bolt used for keeping church door shut. Use on the confessional booth.
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Location: Church
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Copied Inscriptions
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Tuareg inscriptions rubbed with ashes. Use on holy man to have them translated.
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Location: Church
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Medallion 1
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Atlantean relic. Use on mechanism in hidden cave room to hear recorded transmission.
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Location: Church
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Strange Object
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Identified as a "Levitium Locator". Reacts to Levitium. Can later be charged at Stonehenge.
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Location: Church
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Ring
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Amir's engagement ring. Use on Lallah to gain entrance to her tent.
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Location: Desert Fort
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Bread
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Freshly baked bread made by Lallah. Use on Amir to obtain Lock Pick.
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Location: Desert Fort
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Lock Pick
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Given by Amir. Use on hut door to enter worker's residence at Stonehenge.
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Location: Desert Fort
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Rat Croquettes
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Croquettes cooked with rat meat. Combine with Jar to make Jar with Croquettes.
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Location: Desert Mountain
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Shell Necklace
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Necklace made of shells. Combine with Rubber Tube and Plumb Line to make Fake Snake.
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Location: Easter Island
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Empty Jar
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An empty jar. Used for containing other items for various purposes.
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Location: Easter Island
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Picture of the Island
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A picture of Easter Island given by Tobias. Use on Judith to obtain Fake Treasure Map.
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Location: Easter Island
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Rubber Tube
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A rubber tube found near hut. Combine with Plumb Line and Shell Necklace to make Fake Snake.
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Location: Easter Island
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Jar with Croquettes
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Contains rat croquettes. Use on termite hill to obtain Jar of Termites.
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Location: Easter Island
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Jar of Termites
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Contains carnivorous termites. Use on dromedary meat at butcher shop to distract owner.
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Location: Easter Island
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File
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A metal file found in worker's hut. Use on strange door inside cave to obtain Levitium Filings.
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Location: Stonehenge
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Plumb Line
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Cord with weight attached to it. Combine with Rubber Tube and Shell Necklace to make Fake Snake.
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Location: Stonehenge
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Rubber Tube and Plumb Line
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Combine with Shell Necklace to make Fake Snake.
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Location: Easter Island
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Fake Snake
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Item made to resemble a rattlesnake. Use on dromedary at Desert Fort to scare it away.
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Location: Easter Island
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Little Dish with Food
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Taken from one of the open cells. Combine with Narcotic Powder to make Little Dish of Drugged Food.
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Location: Desert Fort
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Levitium Filings
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Filings taken from strange door in cave. Use on Mother of Pearl Snuff-Box to win mini-game.
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Location: Desert Mountain
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Rat Bait
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A piece of cheese laced with narcotics. Use on rat at Church to capture it.
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Location: Desert Mountain
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Narcotic Powder
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Good for tranquilizing animals. Use on Little Dish with Food to drug guard dog.
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Location: Desert Mountain
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Little Dish
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An empty platter. Obtained after feeding Little Dish with Food to guard dog.
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Location: Desert Fort
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Little Dish of Drugged Food
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Food drugged with narcotics. Use on guard dog to keep it from barring the path.
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Location: Desert Fort
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Silencer
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One of several pieces of evidence. Use on Narraboth to convince him of Amir's innocence.
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Location: Desert Fort
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Cartridge Case
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Found in turret. Combine with Thin Bronze Tube to make Makeshift Blowpipe.
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Location: Desert Fort
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Telescope Lens
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Found in turret. Use on rusty hole in jeep to distract crook momentarily.
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Location: Desert Fort
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Shoe
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One of Hakki's own shoes. Use on footprint at turret to obtain evidence.
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Location: Desert Fort
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Small Safe
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A portable safe taken from the merchant's shop. Use on Tobias to obtain Duplicate Key.
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Location: Desert Fort
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Sleeping Rat
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Sleeping Rat fed with narcotics. Use on snake to sedate it.
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Location: Church
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Duplicate Key
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Use on merchant's jeep near the bazaar to obtain Rifle, Drive Belt, and Flares.
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Location: Easter Island
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Rifle
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One of several pieces of evidence. Use on Narraboth to convince him of Amir's innocence.
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Location: Desert Fort
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Drive Belt
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Found in the merchant's jeep. Use on worker to activate tractor.
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Location: Desert Fort
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Flares
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Found in the merchant's jeep. Use on lamp holder to activate lighthouse in Easter Island.
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Location: Desert Fort
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Contract
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One of several pieces of evidence. Use on Narraboth to convince him of Amir's innocence.
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Location: Desert Fort
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Cracked Crystal Cube
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A broken crystal cube originally used for recharging the Levitium Finder.
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Location: Stonehenge
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Magnetum
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Use on hole in mechanism found within the hidden room of the cave.
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Location: Stonehenge
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Thin Bronze Tube
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A thin tube made of bronze. Combine with Cartridge Case to make Makeshift Blowpipe.
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Location: Stonehenge
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Makeshift Blowpipe
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A quickly-made blowpipe. Use on nest at Yucatan to obtain Egg.
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Location: Stonehenge
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Fake Treasure Map
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Map painted by Judith. Use on Tobias to gain access to his hut.
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Location: Caribbean Island
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Car Jack
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Found in Tobias's hut. Use on tombstone in Easter Island to obtain Medallion 2.
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Location: Easter Island
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Chrome Sprayer
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Found in Tobias's hut. Combine with Broken Glass to make Mirror.
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Location: Easter Island
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Broken Glass
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Found in Tobias's hut. Combine with Chrome Sprayer to make Mirror.
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Location: Easter Island
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Parchment 2
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Read it after watching Medallion 2's transmission to unlock Yucatan on the map.
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Location: Easter Island
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Medallion 2
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Atlantean relic. Use on mechanism in hidden cave room to hear recorded transmission.
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Location: Easter Island
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Mother of Pearl Snuff-Box
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Taken from dirty cup. Combine with Levitium Filings to make Snuff-Box with Filings.
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Location: Desert Mountain
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Snuff-Box with Filings
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Use on dirty cup to win the crook's mini-game and obtain the Sacred Gem.
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Location: Desert Mountain
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Sacred Gem
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A sacred relic. Use on holy man to activate the mechanism within the hidden room of the cave.
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Location: Desert Mountain
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Medallion 3
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Atlantean relic. Use on mechanism in hidden cave room to hear recorded transmission.
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Location: Desert Mountain
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Sleeping Snake
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A drugged snake. One of four key items needed to obtain Pipe.
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Location: Yucatan
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White Flower
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A white-colored flower. Will not be accepted if given to the mystic.
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Location: Yucatan
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Egg
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Egg of an Atnamactaz Bird. One of four key items needed to obtain Pipe.
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Location: Yucatan
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Mirror
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Glass shard sprayed with chrome paint. Use on sun-drenched rock to turn flowers yellow with sunlight.
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Location: Yucatan
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Yellow Flower
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A yellow-colored flower. One of four key items needed to obtain Pipe.
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Location: Yucatan
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Thigh-Bone
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Bone of a dromedary cursed by man. One of four key items needed to obtain Pipe.
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Location: Desert Mountain
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Pipe
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Use on idol marks to learn secret code needed to operate mechanism behind the pyramid.
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Location: Yucatan
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Metal Net
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Taken after convincing sailor to leave pier. Use on crocodile to have mystic find Medallion 4.
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Location: Caribbean Island
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Stone Cube (Right Smile)
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Comes in pairs. Combine with other blocks to solve puzzle inside pyramid.
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Location: Yucatan
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Stone Cube (Left Smile)
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Comes in pairs. Combine with other blocks to solve puzzle inside pyramid.
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Location: Yucatan
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Stone Cube (Right Frown)
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Comes in pairs. Combine with other blocks to solve puzzle inside pyramid.
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Location: Yucatan
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Stone Cube (Left Frown)
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Comes in pairs. Combine with other blocks to solve puzzle inside pyramid.
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Location: Yucatan
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Medallion 4
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Atlantean relic. Use on mechanism in hidden cave room to hear recorded transmission.
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Location: Yucatan
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Crystal Cube
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Use on affixed finder at Stonehenge to obtain Recharged Levitium Finder.
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Location: Yucatan
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Recharged Levitium Finder
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Use on octagon hole inside Yucatan tomb to obtain Metallic Disk.
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Location: Stonehenge
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Metallic Disk
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A disk engraved with the image of a dolphin. Use on portal lock to open gate to Atlantis.
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Location: Yucatan
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Syringe Full of Insulin
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Insulin given by Helen. Use on the professor to receive his help.
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Location: Atlantis
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Empty Syringe
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Obtained after giving insulin to the professor. Use on rubber valve to obtain chlorine.
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Location: Atlantis
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Filing Cabinet Key
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Given by the professor. Use on locked filing cabinet to obtain all four schemes.
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Location: Atlantis
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Scheme 1
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Kept in filing cabinet. Contains instructions on how to operate the colored canisters.
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Location: Atlantis
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Scheme 2
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Kept in filing cabinet. Contains instructions on how to open the red door.
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Location: Atlantis
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Scheme 3
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Kept in filing cabinet. Contains instructions on how to open the green door.
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Location: Atlantis
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Scheme 4
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Kept in filing cabinet. Contains instructions on how to open the blue door.
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Location: Atlantis
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Container Full of Water
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Container full of distilled water. Used for making Jar of Chlorine and Container with Plumb Line.
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Location: Atlantis
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Bottle
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A bottle of alcohol. Combine with Jar of Lime Chloride to make Jar of Chloroform.
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Location: Atlantis
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Little Bottle
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A bottle of white powdered lime. Use on beaker to make Jar of Lime Chloride.
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Location: Atlantis
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Syringe Full of Chlorine
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Contains chlorine taken from rubber valve. Use on beaker to make Jar of Lime Chloride.
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Location: Atlantis
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Jar of Lime Chloride
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Contains lime chloride. Combine with Bottle to make Jar of Chloroform.
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Location: Atlantis
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Jar of Chloroform
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A jar full of chloroform. Use on air vent outside the control room.
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Location: Atlantis
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Handcuffs Key
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Key to handcuffs. Use on professor to free him.
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Location: Atlantis
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Weight from the Gyroscope
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Taken from one of the cabinets in control room. Use on control lever.
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Location: Atlantis
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Handcuffs
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Restraining device. Taken after freeing the professor.
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Location: Atlantis
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Container with Plumb Line
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A plumb line attached to container filled with water. Use on refrigerator in laboratory.
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Location: Atlantis
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Frozen Container with Plumb Line
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Obtained from laboratory fridge after activating airlock door once. Use on control lever.
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Location: Atlantis
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