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{{Game info
{{Game Infobox
|title = Fire Emblem Warriors
|title = Fire Emblem Warriors
|image = FEW US Cover.png
|image = FEW US Cover.png
|developer = [[Omega Force]], [[w:c:deadoralive:Team Ninja|Team Ninja]], [[w:c:fireemblem:Intelligent Systems|Intelligent Systems]]
|developer = Intelligent Systems<br>[[Omega Force]]<br>Team Ninja
|publisher = [[Image:Flag of Japan.svg|20px|Japan]]:[[Koei|Koei Tecmo]]<br />[[Image:Flag of the United States.svg.png|20px|United States]]/[[Image:European flag.png|20px|Europe]]: Nintendo
|publisher = [[Koei|Koei Tecmo]] (JP)<br>Nintendo (US/EU)
|release = [[Image:Flag of Japan.svg|20px|Japan]]: September 28, 2017<br />[[Image:Flag of the United States.svg.png|20px|United States]]: October 20, 2017<br />[[Image:European flag.png|20px|Europe]]: October 20, 2017<br />[[Image:Flag of Australia.png|20px|Australia]]: October 20, 2017
|genre = Hack and Slash
|genre = Hack and slash
|mode = Single Player<br>Local Multiplayer
|modes = Singleplayer<br />Local multiplayer
|platform1 = <font size="3">'''New Nintendo 3DS/2DS'''</font>
|ratings = Cero: [[Image:CERO C Rating.png|20px|B]]<br>PEGI: [[Image:PEGI 12 Rating.gif|15px|12]]<br> ESRB: [[Image:Rating US-Teen.gif|15px|Teen]]
|data1-1 = [[Image:Flag of Japan.png|x25px|Japan|border]]<br>'''Date:''' 09/28/2017
|platforms = Nintendo Switch<br />New Nintendo 3DS/2DS
|data1-2 = [[Image:Flag of the United States.svg.png|x25px|United States|border]] [[Image:European flag.png|x25px|Europe|border]] [[Image:Flag of Australia.png|x25px|Australia|border]]<br>'''Date:''' 10/20/2017
|}}
|platform2 = <font size="3">'''Nintendo Switch'''</font>
'''Fire Emblem Warriors''' (ファイアーエムブレム無双, ''Fire Emblem Musou'') is a [[collaboration]] title between Omega Force's ''Warriors'' IP and Nintendo's ''[[w:c:fireemblem:Fire Emblem wiki|Fire Emblem]]'' series, making it Koei's fourth major collaboration with a Nintendo franchise. It was first revealed during the Nintendo Switch presentation on January 12, 2017.
|data2-1 = [[Image:Flag of Japan.png|x25px|Japan|border]]<br>'''Date:''' 09/28/2017
|data2-2 = [[Image:Flag of the United States.svg.png|x25px|United States|border]] [[Image:European flag.png|x25px|Europe|border]] [[Image:Flag of Australia.png|x25px|Australia|border]]<br>'''Date:''' 10/20/2017
|rating1 = [[Image:CERO B Rating.png|x50px|CERO: B]]
|rating2 = [[Image:Rating US-Teen.gif|x50px|ESRB: Teen]]
|rating3 = [[Image:PEGI 12 Rating.gif|x50px|PEGI: 12]]}}
'''Fire Emblem Warriors''' (ファイアーエムブレム無双, ''Fire Emblem Musou'') is a [[collaboration]] title between Omega Force's ''Warriors'' IP and Nintendo's ''Fire Emblem'' series, making it Koei's fourth major collaboration with a Nintendo franchise. It was first revealed during the Nintendo Switch presentation on January 12, 2017.


Yosuke Hayashi is involved with the game's production while Masahiro Higuchi serves as supervisor on behalf of Intelligent Systems.
[[Yosuke Hayashi]] is the producer, Kouya Usuda is director, and Masahiro Higuchi serves as supervisor on behalf of Intelligent Systems. According to Hayashi, Nintendo executives had approached him to do a ''Fire Emblem Warriors'' collaboration during the early development phases of ''[[Hyrule Warriors Legends]]''. At the time, Hayashi and crew were too engrossed in ''Zelda'' to immediately consider it. Shortly after ''Legends'''s completion, he asked the same team to work on the ''Fire Emblem'' project and selected the ones who are ''Fire Emblem'' fans to join development. Hayashi was pleased by the reactions the project's announcement received from developers in the company and fans around the world. He was personally surprised that this project hadn't happened before ''Zelda''.
 
Unlike ''Zelda'', ''Fire Emblem'''s strategy base was a challenge to adapt for the team. Their goal was to include ''Fire Emblem'' aesthetic and gameplay traits in a way that would satisfy Intelligent System's criticisms while showcasing their appeal to non-strategy fans. Playable characters were selected based on developer and publisher requests, and by overall popularity with series's fans. As a result, the other hurdle became distinguishing the vast number of sword-wielding characters. Key poses for attack animations eventually drew inspiration from promotional artwork and material for a character's respective title. While there were numerous setbacks, Hayashi believes that every party involved in development was just as excited as the fans for this game and hopes everyone enjoys it.


Players who order the Premium Box edition will receive a visual book, a copy of the game's soundtrack, and postcards featuring the playable cast. The Treasure Box edition includes all the aforementioned items plus a voiced Dragonstone paperweight.
Players who order the Premium Box edition will receive a visual book, a copy of the game's soundtrack, and postcards featuring the playable cast. The Treasure Box edition includes all the aforementioned items plus a voiced Dragonstone paperweight.
A sequel called ''[[Fire Emblem Warriors: Three Hopes]]'' featuring characters from ''[[Fire Emblem: Three Houses|Three Houses]]'' with a June 2022 release was announced on February 9, 2022 during a Nintendo Direct video stream.


==Plot==
==Plot==
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==Gameplay==
==Gameplay==
*Players can deploy four playable characters and switch between them during battles like in the ''[[Samurai Warriors Chronicles]]'' games. The Pair-Up mechanic introduced in ''Awakening'' also returns, as characters can pair up, switch and separate. When fighting in pairs, it is possible to swap while in the middle of a combo. Although players can only control one character at a time, simple commands may be issued to the other party members through the grid-based map screen.
*Players can deploy up to 8 (4 playable, 4 NPC allies) characters for a battle, with some restrictions depending on the battle. The player can freely switch between the playable characters during battles like in the ''[[Samurai Warriors Chronicles]]'' games. Although players can only control one character at a time, simple commands may be issued to the other party members through the grid-based map screen.
*The Pair-Up mechanic introduced in ''Awakening'' also is implemented in this game, as characters can pair up, switch, and separate. When fighting in pairs, the character being controlled by the player is referred to as the "Vanguard" unit, while the character not being controlled is referred to as the "Support" unit. If both the Vanguard and Support unit are playable characters, then the player can freely switch between them when paired up.
**When paired up, the Support unit can be called in for an attack after filling up a meter.
**When paired up, the Support unit can auto-block some attacks for the Vanguard unit.
*It is possible to delegate orders to NPC allies on the menu screen, similar to the ''Dynasty Warriors Empires'' games.
*It is possible to delegate orders to NPC allies on the menu screen, similar to the ''Dynasty Warriors Empires'' games.
*[[Musou|Musou attacks]] are referred to as '''Warrior Specials''' in this entry. Characters may also devastate surrounding enemies with an '''Awakening''' once the rage meter is filled. If players are fighting with paired characters, they can unleash a '''Dual Special''' instead.
*[[Musou|Musou attacks]] are referred to as '''Warrior Specials''' in this entry. Characters may also devastate surrounding enemies with an '''Awakening''' once the rage meter is filled. If players are fighting with paired characters, they can unleash a '''Dual Special''' instead.
**The '''Awakening Special''' can be performed either by performing a Warriors Special during Awakening, or by letting the Awakening gauge naturally deplete.
**The Dual Special can be performed when both the Vanguard and Support unit have a full Musou gauge. The animation for the attack will be different depending on which character is the Vanguard and which is the Support.
*Battle maps contain various bases like in ''[[Hyrule Warriors]]'' and the ''[[One Piece: Pirate Warriors]]'' games, and must be captured to secure spawn points and strongholds.
*Battle maps contain various bases like in ''[[Hyrule Warriors]]'' and the ''[[One Piece: Pirate Warriors]]'' games, and must be captured to secure spawn points and strongholds.
*Useful actions include dodge maneuvers, guarding, and a camera target lock-on function.
*Useful actions include dodge maneuvers, guarding, and a camera target lock-on function.
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*''Fire Emblem'' mechanics like the weapon triangle and unit class system are implemented in the game.
*''Fire Emblem'' mechanics like the weapon triangle and unit class system are implemented in the game.
**Known [[Fire Emblem Warriors/Weapons|weapon]] types include swords, Lances, axes, bows, tomes, and dragonstones. Some come with unique attributes for defeating specific units.
**Known [[Fire Emblem Warriors/Weapons|weapon]] types include swords, Lances, axes, bows, tomes, and dragonstones. Some come with unique attributes for defeating specific units.
**Attacking enemies of disadvantaged weapon types can allow players to deplete an enemy gauge and trigger '''Critical Hits''', which are ''Fire Emblem Warriors'' implementations of the '''Storm Rush''' attack function from ''[[Dynasty Warriors 8]]''. Aside from dealing heavy damage, it also recovers a portion of the rage meter.
**Attacking enemies of disadvantaged weapon types can allow players to deplete an enemy's Stun Gauge and trigger '''Critical Hits''', which are ''Fire Emblem Warriors'' implementations of the '''Storm Rush''' attack function from ''[[Dynasty Warriors 8]]''. Aside from dealing heavy damage, it also recovers a portion of the rage meter.
**Characters that were non-combatant characters in their base classes in the ''Fire Emblem'' games (such as [[Lissa]], [[Elise]] and [[Sakura]]) are be given modified movesets to match up to other classes based on what they promote into.
**Characters that were non-combatant characters in their base classes in the ''Fire Emblem'' games (such as [[Lissa]], [[Elise]] and [[Sakura]]) are given modified movesets to match up to other classes based on what they promote into.
*When units level up, they will receive a random stat increase and possibly change class. Permanent stat boosts are possible through the emblem shop system.
*When units level up, they will receive a random stat increase and possibly change class. Permanent stat boosts are possible through the emblem shop system.
**The ''Fire Emblem'' stat system is retained, but adapted to fit ''Warriors'' gameplay:
**The ''Fire Emblem'' stat system is retained, but adapted to fit ''Warriors'' gameplay:
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***''Resistance –'' Reduces magical damage taken
***''Resistance –'' Reduces magical damage taken
**The amount of points gained in each attribute for a given level is fixed in ''Warriors'', as opposed to most other ''Fire Emblem'' titles.
**The amount of points gained in each attribute for a given level is fixed in ''Warriors'', as opposed to most other ''Fire Emblem'' titles.
*Flying units gain exclusive access to out-of-reach areas but take more damage from archers.
*Flying units gain exclusive access to out-of-reach areas, but take more damage from archers.
*The support mechanic is included, though they are strictly limited to friendship. These are acquired by raising bond levels – as in ''Fire Emblem'', this can be done while characters fight paired up or when they heal each other, but in ''Warriors'', fulfilling requests can also increase bonds.
*The support mechanic is included, though they are strictly limited to friendship. These are acquired by raising bond levels – as in ''Fire Emblem'', this can be done while characters fight paired up, or when they heal each other, but in ''Warriors'', fulfilling requests can also increase bonds.
**Reaching A+ Support causes a unique support conversation for the pair to play. For the most part, characters' support conversations are with characters that they cannot form supports with, even if they are from the same game (for example, Sakura and Camilla were not able to support in ''Fates'' but can do so in ''Warriors''.
**Support ratings go from C,B, A/A+. Only some pairs will have an A+ rating in place of a regular A rating.
**A and A+ rankings are functionally the same. The difference is that reaching A+ Support triggers a unique support conversation event between the two characters. For the most part, characters' support conversations are with characters that they cannot form supports with, even if they are from the same game (for example, Sakura and Camilla were not able to support in ''Fates'' but can do so in ''Warriors''.
**Reaching A or A+ Support also bestows Essences of the two characters, which can be used for others to learn those characters' unique Crests.
**Reaching A or A+ Support also bestows Essences of the two characters, which can be used for others to learn those characters' unique Crests.
*History Mode re-enacts previous ''Fire Emblem'' battles on a 2D grid map. Each is taken from one of the games represented – for example, the first map, "Invisible Ties", is taken from ''Awakening'', while the second, "The Path is Yours", is taken from ''Fates''.
*History Mode re-enacts previous ''Fire Emblem'' battles on a 2D grid map. Each is taken from one of the games represented – for example, the first map, "Invisible Ties", is taken from ''Awakening'', while the second, "The Path is Yours", is taken from ''Fates''.
*Another ''Fire Emblem'' element that is available is the option of selecting Casual or Classic Mode for their gameplay experience. However, instead of the regular Classic Mode "permadeath" option (In regular ''Fire Emblem'' Classic Mode, allowing a story character to die means they are lost for the rest of the campaign), the ''Warriors'' equivalent excludes wounded characters from participating in battle, though they will still appear in story events.
*Another ''Fire Emblem'' element that is available is the option of selecting Casual or Classic Mode for the player's gameplay experience. However, instead of the regular Classic Mode "permadeath" option (In regular ''Fire Emblem'' Classic Mode, allowing a story character to die means they are lost for the rest of the campaign), the ''Warriors'' equivalent excludes wounded characters from participating in battle, though they will still appear in story events.
*The Camp menu in between battles allows players to improve characters and their equipment in the following ways:
*The Camp menu in between battles allows players to upgrade characters and their equipment in the following ways:
**The Crest Market, which uses [[Fire Emblem Warriors/Materials|materials]] to unlock and upgrade the characters in a similar manner to the Badge system in ''Hyrule Warriors''.
**The Crest Market, which uses [[Fire Emblem Warriors/Materials|materials]] to unlock and upgrade the characters in a similar manner to the Badge system in ''Hyrule Warriors''.
***Included in the Crest Market is class promotion using Master Seals, which unlocks new costumes, heavily upgrades stats and unlocks new Crests.
***Included in the Crest Market is the Surge Crest, which requires using Master Seals. Crafting this Crest will promote that character to their next class, which in turn unlocks new costumes, heavily upgrades stats, and unlocks new Crests to be crafted..
**The Smithy, where weapons can be enhanced by fusion or sold. As in ''Hyrule Warriors'', some abilities are locked and require a given number of KOs to unlock, but can be appraised here for a price.
**The Smithy, where weapons can be enhanced by fusion, appraised, or sold. As in ''Hyrule Warriors'', some abilities are locked and require a given number of KOs to unlock, but can be appraised here for a price.
**The Temple, which is similar to the Apothecary in ''Hyrule Warriors''. Players may also be able to return wounded characters to fighting shape using this option.
**The Temple, which is similar to the Apothecary in ''Hyrule Warriors''. Here players can craft Blessings by using up materials, which provide an enhancement for the next battle. Players may also be able to return wounded characters to fighting shape using this option.
**The Training Ground, which returns from ''Hyrule Warriors'' and allows players to spend Gold to train underleveled characters (a character can only be trained to the level of the highest-level character using this method).
**The Training Ground, which returns from ''Hyrule Warriors.'' This allows players to spend Gold to forcefully level up underleveled characters. A character can only be trained to the level of the highest-leveled character using this method.
*Much like the [[Samurai Warriors (series)|''Samurai Warriors'']] series, players are given objectives to follow via a voiced navigator, informing them of in-game missions, accomplishments, and failures. The default voice belongs to [[Anna]]; however, after beating the games story players can unlock the option to use the voices of the rest of the playable cast.
*Much like the [[Samurai Warriors (series)|''Samurai Warriors'']] series, players are given objectives to follow via a voiced navigator, informing them of in-game missions, accomplishments, and failures. The default voice belongs to [[Anna]]; however, after beating the game's story, players can unlock the option to use the voices of the rest of the playable cast.
*[[Fire Emblem Warriors/DLC|Downloadable content]] includes costumes, characters, and much more.
*[[Fire Emblem Warriors/DLC|Downloadable content]] includes costumes, characters, new weapons, new History Mode maps, new equippable items, and new materials.


==Modes==
==Modes==
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The main campaign of the game, which covers twenty-two chapters. Every chapter after the first contains two of Anna's Mementos.
The main campaign of the game, which covers twenty-two chapters. Every chapter after the first contains two of Anna's Mementos.


===History Mode===
===[[History Mode]]===
A game mode which recreates famous chapters from the ''Fire Emblem'' series. In a similar manner to ''[[Adventure Mode (Hyrule Warriors)|Hyrule Warriors' Adventure Mode]]'' these stages have different challenges and restrictions. Each battle is marked by a enemy sprite on the map, with a level number attached, warning how strong the foes will be. Battles in this mode are ranked, with '''S''' being the highest and sometimes granting unique rewards for achieving said rank. Speaking of rewards, these maps contain more of Anna's Mementos, special weapon skills, and a couple of hidden characters. Five maps are included in the vanilla title with more to come in the DLC.
A game mode which recreates famous chapters from the ''Fire Emblem'' series. Each History Mode is a grid-based map with sprites on it that represent battles. Players will need to beat these battles in order to clear the way and open up the path to the rest of the map. In a similar manner to ''[[Adventure Mode (Hyrule Warriors)|Hyrule Warriors' Adventure Mode]],'' these stages have different challenges and restrictions. Each battle has a level number attached, warning how strong the foes will be. Battles in this mode are ranked, with '''S''' being the highest, and sometimes granting unique rewards for achieving said rank. The rewards in questions maps include more of Anna's Mementos, special weapons (and the ability to strengthen characters' unique weapons), special items, hidden characters, and extra costumes.
 
Five maps are included in the vanilla title, and a further ten so far have been released (one free, and then three for each of the three DLC packs that were part of the Season Pass.) All except one are based at least loosely (and unless noted otherwise, directly) on at least one map from a previous ''Fire Emblem'' title, and features both characters who feature regularly in the chapter and characters from other characters deputizing in the other roles. Each of the nine maps that are part of the paid DLC also corresponds to a chapter where a DLC character is either recruitable or first playable in his or her original ''Fire Emblem'' title.
 
*''Invisible Ties'' – ''Awakening'' Chapter 23
*''The Path is Yours'' – ''Fates'' (all versions) Chapter 6
*''The Dark Pontifex'' – ''The Dark Pontifex Lives'' – ''Mystery of the Emblem'' Endgame Part 2 (Original) / Chapter 23 (New Mystery)
*''Noble Lady of Caelin'' – ''The Blazing Blade'' Chapter 15E/16H
*''Together to the End'' – ''Gaiden''/''Shadows of Valentia'' Act 5
*''Hero Challenge'' – Original
*''Grief'' (DLC – [[Azura]]) – ''Mother'' – ''Fates'' (all versions) Chapter 5 / ''Memories'' – ''Fates'' ''(Revelation)'' Chapter 22 / ''Arete Undone'' – ''Fates'' ''(Revelation)'' Chapter 23
*''Land of Gods'' (DLC – [[Oboro]]) – ''Fates'' ''(Birthright)'' Chapter 9
*''Cold Reception'' (DLC – [[Niles]]) – ''Fates'' ''(Conquest)'' Chapter 8
*''A Brush in the Teeth'' (DLC – [[Navarre]]) – ''Shadow Dragon'' Chapter 3
*''Princess Minerva'' (DLC – [[Minerva]]) – ''Shadow Dragon'' Chapter 10
*''Knorda Market'' (DLC – [[Linde]]) – ''Shadow Dragon'' Chapter 11
*''Scion of Legend'' (DLC – [[Owain]]) – ''Awakening'' Paralogue 5
*''Emmeryn'' (DLC – [[Tharja]]) – ''Awakening'' Chapter 9
*''Caravan Dancer'' (DLC – [[Olivia]]) – ''Mad King Gangrel'' – ''Awakening'' Chapter 11


===Convoy===
===Convoy===
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===Camp===
===Camp===
This is where Crests are forged, weapons are strengthened or sold, temporary boosts are purchased from a temple, and bonus xp can be purchased. This mode can only be accessed outside of any individual battle.
This is where [[Fire Emblem Warriors/Crests|Crests]] are forged, weapons are strengthened or sold, temporary boosts are purchased from a temple, and character levels can be purchased. This mode can only be accessed outside of any individual battle.


===Extras===
===Extras===
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*[[Validar]] (UNPC)
*[[Validar]] (UNPC)


===Fire Emblem: Fates===
===Fire Emblem Fates===
*[[Corrin]]
*[[Corrin]]
*[[Ryoma]]
*[[Ryoma]]
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==Stages==
==Stages==
The stages found in this game are new to the series, but draw inspiration from locations in the ''Fire Emblem'' franchise.
The stages found in this game are new to the series, but draw inspiration from locations in ''Fire Emblem: Awakening'' and ''Fire Emblem: Fates.'' ''Fire Emblem: Shadow Dragon'' doesn't get a stage.


<div style="-moz-column-count:2; column-count:2; -webkit-column-count:2;">
*[[Aytolis Castle]] - Original Location
*[[Aytolis Castle]]
*[[Aytolis City]] - Original Location
*[[Aytolis City]]
*[[Kingswood]]
*[[Kingswood]]
*[[Dragon Valley]]
*[[Dragon Valley]] - Based on Wyvern Valley. ''(Awakening)''
*[[Desert Arena]]
*[[Desert Arena]] – inspired by Regna Ferox, including Arena Ferox ''(Awakening)''
*[[Desolate Gorge]]
*[[Desolate Gorge]]
*[[Castle Sol]]
*[[Castle Sol]] – inspired by Castle Shirasagi, Hoshido ''(Fates)''
*[[Ebony Volcano]]
*[[Ebony Volcano]]
*[[Dusk Castle]]
*[[Dusk Castle]] – inspired by Castle Krakenburg, Windmire, Nohr ''(Fates)''
*[[Great Plain]]
*[[Great Plain]] - Inspired by the Plains of Hoshido. ''(Fates)''
*[[Fortified Citadel]]
*[[Fortified Citadel]] - Original Location
*[[The World Tree]]
*[[The World Tree]] - Based on Mila Tree. ''(Awakening)''
*[[The Interspace]]
*[[The Interspace]] - Original Location.
</div>


==Badges==
==Badges==
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| '''Twin Heroes''' ||colspan="2"| Finish Story Mode.
| '''Twin Heroes''' ||colspan="2"| Finish Story Mode.
|-
|-
| '''Make the Convoy Cry''' ||colspan="2"| Collect the max of one time of material.
| '''Make the Convoy Cry''' ||colspan="2"| Collect the max of one type of material.
|-
|-
| '''Protector of the Kingdom''' ||colspan="2"| Reach Lv. 99 with both Rowan and Lianna.
| '''Protector of the Kingdom''' ||colspan="2"| Reach Lv. 99 with both Rowan and Lianna.
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''[https://twitter.com/NintendoAmerica/status/819963941422059521 Fire Emblem Direct]'' showcased the game on January 18. Compatible amiibo for this title include Chrom and Tiki.
''[https://twitter.com/NintendoAmerica/status/819963941422059521 Fire Emblem Direct]'' showcased the game on January 18. Compatible amiibo for this title include Chrom and Tiki.


Yuuma and Maaya Uchida hosted a [http://live.nicovideo.jp/gate/lv305542580 livestream] of them playing Nintendo Switch games together; ''Fire Emblem Warriors'' was among the titles included in the video.
[[Yuuma Uchida|Yuuma]] and [[Maaya Uchida]] hosted a [http://live.nicovideo.jp/gate/lv305542580 livestream] of them playing Nintendo Switch games together; ''Fire Emblem Warriors'' was among the titles included in the video.
 
==Trivia==
*This is the first ''Fire Emblem'' game to not have playable Armor Knights and Lance Cavaliers despite an [http://nintendoeverything.com/fire-emblem-warriors-devs-chrom-was-made-first-lissa-lucina-frederick-robin-talk-much-more/2/ early interview] suggesting otherwise.


==Gallery==
==Gallery==
<gallery spacing="small" widths="155" bordersize="none" bordercolor="transparent">
<gallery mode=nolines>
FEW JP Cover.png|Japanese cover
FEW Premium Box Cover.png|Premium Box cover
Famitsu Magazine Cover (FEW).png|October 12, 2017 Weekly Famitsu issue cover
Famitsu Magazine Cover (FEW).png|October 12, 2017 Weekly Famitsu issue cover
Nintendo Dream Magazine Cover (FEW).png|November 2017 Nintendo Dream issue cover
Nintendo Dream Magazine Cover (FEW).png|November 2017 Nintendo Dream issue cover
</gallery>
</gallery>
==Trivia==
*Originally, the developers initially planned to include Azura in the base roster, but [https://serenesforest.net/forums/index.php?/topic/75643-azura-deconfirmed/ she was cut from the roster due to the overabundance of Fates characters] and Azura is planned as one of the DLC characters.
*Warrriors is the first FIre Emblem game in which Armor Knights and Lance Cavaliers are unplayable. Despite this, an [http://nintendoeverything.com/fire-emblem-warriors-devs-chrom-was-made-first-lissa-lucina-frederick-robin-talk-much-more/2/ early interview] on Frederick said the game would have an Armored and non mounted knight with a lance.


==External Links==
==External Links==
*[https://youtu.be/wTl2y4Ow0-Q Official YouTube teaser], [https://www.gamecity.ne.jp/fe/index.html Official Japanese site], [https://twitter.com/FireEmblemMusou Official Twitter]
*[https://www.gamecity.ne.jp/fe/index.html Official Japanese Website (Japanese)]
*[https://fireemblemwarriors.nintendo.com/ Official North American site]
*[https://web.archive.org/web/20170905183337/https://fireemblemwarriors.nintendo.com/ Official North American Website (English)]
*[https://e3.nintendo.com/games/fire-emblem-warriors-switch/ Nintendo E3 2017 site]
*[https://www.gamecity.ne.jp/omega20th/switch/ Omega Switch Website (Japanese)]
*[[w:c:fireemblem:Fire Emblem Warriors|Fire Emblem Wiki page]], [https://fireemblemwiki.org/wiki/Fire_Emblem_Warriors Fire Emblem Wiki page]
*[https://twitter.com/FireEmblemMusou Official X Profile (Japanese)]
[[Category:Games]]
*[https://web.archive.org/web/20170719161432/http://www.nintendo.com/games/detail/fire-emblem-warriors-switch Nintendo E3 2017 Page (English)]
*[https://fireemblemwiki.org/wiki/Fire_Emblem_Warriors Fire Emblem Wiki NIWA Page (English)]
*[[Strategywiki:Fire Emblem Warriors|StrategyWiki Page (English)]]
{{Info Emblem}}
[[Category:Omega Force Games]]

Latest revision as of 01:24, 31 March 2024

Fire Emblem Warriors (ファイアーエムブレム無双, Fire Emblem Musou) is a collaboration title between Omega Force's Warriors IP and Nintendo's Fire Emblem series, making it Koei's fourth major collaboration with a Nintendo franchise. It was first revealed during the Nintendo Switch presentation on January 12, 2017.

Yosuke Hayashi is the producer, Kouya Usuda is director, and Masahiro Higuchi serves as supervisor on behalf of Intelligent Systems. According to Hayashi, Nintendo executives had approached him to do a Fire Emblem Warriors collaboration during the early development phases of Hyrule Warriors Legends. At the time, Hayashi and crew were too engrossed in Zelda to immediately consider it. Shortly after Legends's completion, he asked the same team to work on the Fire Emblem project and selected the ones who are Fire Emblem fans to join development. Hayashi was pleased by the reactions the project's announcement received from developers in the company and fans around the world. He was personally surprised that this project hadn't happened before Zelda.

Unlike Zelda, Fire Emblem's strategy base was a challenge to adapt for the team. Their goal was to include Fire Emblem aesthetic and gameplay traits in a way that would satisfy Intelligent System's criticisms while showcasing their appeal to non-strategy fans. Playable characters were selected based on developer and publisher requests, and by overall popularity with series's fans. As a result, the other hurdle became distinguishing the vast number of sword-wielding characters. Key poses for attack animations eventually drew inspiration from promotional artwork and material for a character's respective title. While there were numerous setbacks, Hayashi believes that every party involved in development was just as excited as the fans for this game and hopes everyone enjoys it.

Players who order the Premium Box edition will receive a visual book, a copy of the game's soundtrack, and postcards featuring the playable cast. The Treasure Box edition includes all the aforementioned items plus a voiced Dragonstone paperweight.

A sequel called Fire Emblem Warriors: Three Hopes featuring characters from Three Houses with a June 2022 release was announced on February 9, 2022 during a Nintendo Direct video stream.

Plot

After the death of their king, the Kingdom of Aytolis was expecting the next heirs, a brother and sister, to take over the throne. However, that all changed when a mysterious portal brought forth monsters within the royal castle. They besieged the kingdom and left it in shambles, forcing the royal family to flee. The two siblings carried with them the Fire Emblem, a relic from their mother Queen Yelena, in hopes of one day eliminating the danger threatening their lands. Along the way, they come across otherworldly heroes who lend their support to restore order.

Gameplay

  • Players can deploy up to 8 (4 playable, 4 NPC allies) characters for a battle, with some restrictions depending on the battle. The player can freely switch between the playable characters during battles like in the Samurai Warriors Chronicles games. Although players can only control one character at a time, simple commands may be issued to the other party members through the grid-based map screen.
  • The Pair-Up mechanic introduced in Awakening also is implemented in this game, as characters can pair up, switch, and separate. When fighting in pairs, the character being controlled by the player is referred to as the "Vanguard" unit, while the character not being controlled is referred to as the "Support" unit. If both the Vanguard and Support unit are playable characters, then the player can freely switch between them when paired up.
    • When paired up, the Support unit can be called in for an attack after filling up a meter.
    • When paired up, the Support unit can auto-block some attacks for the Vanguard unit.
  • It is possible to delegate orders to NPC allies on the menu screen, similar to the Dynasty Warriors Empires games.
  • Musou attacks are referred to as Warrior Specials in this entry. Characters may also devastate surrounding enemies with an Awakening once the rage meter is filled. If players are fighting with paired characters, they can unleash a Dual Special instead.
    • The Awakening Special can be performed either by performing a Warriors Special during Awakening, or by letting the Awakening gauge naturally deplete.
    • The Dual Special can be performed when both the Vanguard and Support unit have a full Musou gauge. The animation for the attack will be different depending on which character is the Vanguard and which is the Support.
  • Battle maps contain various bases like in Hyrule Warriors and the One Piece: Pirate Warriors games, and must be captured to secure spawn points and strongholds.
  • Useful actions include dodge maneuvers, guarding, and a camera target lock-on function.
  • Outside of mounted units where the character and mount are glued to each other and are treated as a single entity, there are no mounts in the game. To help with map traversal, all characters have a sprinting animation that allow them to run at speeds rivaling that of mounts in traditional Warriors titles.
  • Fire Emblem mechanics like the weapon triangle and unit class system are implemented in the game.
    • Known weapon types include swords, Lances, axes, bows, tomes, and dragonstones. Some come with unique attributes for defeating specific units.
    • Attacking enemies of disadvantaged weapon types can allow players to deplete an enemy's Stun Gauge and trigger Critical Hits, which are Fire Emblem Warriors implementations of the Storm Rush attack function from Dynasty Warriors 8. Aside from dealing heavy damage, it also recovers a portion of the rage meter.
    • Characters that were non-combatant characters in their base classes in the Fire Emblem games (such as Lissa, Elise and Sakura) are given modified movesets to match up to other classes based on what they promote into.
  • When units level up, they will receive a random stat increase and possibly change class. Permanent stat boosts are possible through the emblem shop system.
    • The Fire Emblem stat system is retained, but adapted to fit Warriors gameplay:
      • HP – Maximum HP
      • Strength – Affects damage dealt for those using swords, axes, lances and bows.
      • Magic – Affects damage dealt for those using tomes and dragonstones.
      • Skill – Affects power of Critical Hits and Warrior Specials.
      • Speed – Affects how long the character can stay in Awakening.
      • Luck – Affects the drop rate of recovery items and also the effectiveness of some chance-triggered skills like Sol and Luna.
      • Defense – Reduces physical damage taken
      • Resistance – Reduces magical damage taken
    • The amount of points gained in each attribute for a given level is fixed in Warriors, as opposed to most other Fire Emblem titles.
  • Flying units gain exclusive access to out-of-reach areas, but take more damage from archers.
  • The support mechanic is included, though they are strictly limited to friendship. These are acquired by raising bond levels – as in Fire Emblem, this can be done while characters fight paired up, or when they heal each other, but in Warriors, fulfilling requests can also increase bonds.
    • Support ratings go from C,B, A/A+. Only some pairs will have an A+ rating in place of a regular A rating.
    • A and A+ rankings are functionally the same. The difference is that reaching A+ Support triggers a unique support conversation event between the two characters. For the most part, characters' support conversations are with characters that they cannot form supports with, even if they are from the same game (for example, Sakura and Camilla were not able to support in Fates but can do so in Warriors.
    • Reaching A or A+ Support also bestows Essences of the two characters, which can be used for others to learn those characters' unique Crests.
  • History Mode re-enacts previous Fire Emblem battles on a 2D grid map. Each is taken from one of the games represented – for example, the first map, "Invisible Ties", is taken from Awakening, while the second, "The Path is Yours", is taken from Fates.
  • Another Fire Emblem element that is available is the option of selecting Casual or Classic Mode for the player's gameplay experience. However, instead of the regular Classic Mode "permadeath" option (In regular Fire Emblem Classic Mode, allowing a story character to die means they are lost for the rest of the campaign), the Warriors equivalent excludes wounded characters from participating in battle, though they will still appear in story events.
  • The Camp menu in between battles allows players to upgrade characters and their equipment in the following ways:
    • The Crest Market, which uses materials to unlock and upgrade the characters in a similar manner to the Badge system in Hyrule Warriors.
      • Included in the Crest Market is the Surge Crest, which requires using Master Seals. Crafting this Crest will promote that character to their next class, which in turn unlocks new costumes, heavily upgrades stats, and unlocks new Crests to be crafted..
    • The Smithy, where weapons can be enhanced by fusion, appraised, or sold. As in Hyrule Warriors, some abilities are locked and require a given number of KOs to unlock, but can be appraised here for a price.
    • The Temple, which is similar to the Apothecary in Hyrule Warriors. Here players can craft Blessings by using up materials, which provide an enhancement for the next battle. Players may also be able to return wounded characters to fighting shape using this option.
    • The Training Ground, which returns from Hyrule Warriors. This allows players to spend Gold to forcefully level up underleveled characters. A character can only be trained to the level of the highest-leveled character using this method.
  • Much like the Samurai Warriors series, players are given objectives to follow via a voiced navigator, informing them of in-game missions, accomplishments, and failures. The default voice belongs to Anna; however, after beating the game's story, players can unlock the option to use the voices of the rest of the playable cast.
  • Downloadable content includes costumes, characters, new weapons, new History Mode maps, new equippable items, and new materials.

Modes

Story Mode

The main campaign of the game, which covers twenty-two chapters. Every chapter after the first contains two of Anna's Mementos.

History Mode

A game mode which recreates famous chapters from the Fire Emblem series. Each History Mode is a grid-based map with sprites on it that represent battles. Players will need to beat these battles in order to clear the way and open up the path to the rest of the map. In a similar manner to Hyrule Warriors' Adventure Mode, these stages have different challenges and restrictions. Each battle has a level number attached, warning how strong the foes will be. Battles in this mode are ranked, with S being the highest, and sometimes granting unique rewards for achieving said rank. The rewards in questions maps include more of Anna's Mementos, special weapons (and the ability to strengthen characters' unique weapons), special items, hidden characters, and extra costumes.

Five maps are included in the vanilla title, and a further ten so far have been released (one free, and then three for each of the three DLC packs that were part of the Season Pass.) All except one are based at least loosely (and unless noted otherwise, directly) on at least one map from a previous Fire Emblem title, and features both characters who feature regularly in the chapter and characters from other characters deputizing in the other roles. Each of the nine maps that are part of the paid DLC also corresponds to a chapter where a DLC character is either recruitable or first playable in his or her original Fire Emblem title.

  • Invisible TiesAwakening Chapter 23
  • The Path is YoursFates (all versions) Chapter 6
  • The Dark PontifexThe Dark Pontifex LivesMystery of the Emblem Endgame Part 2 (Original) / Chapter 23 (New Mystery)
  • Noble Lady of CaelinThe Blazing Blade Chapter 15E/16H
  • Together to the EndGaiden/Shadows of Valentia Act 5
  • Hero Challenge – Original
  • Grief (DLC – Azura) – MotherFates (all versions) Chapter 5 / MemoriesFates (Revelation) Chapter 22 / Arete UndoneFates (Revelation) Chapter 23
  • Land of Gods (DLC – Oboro) – Fates (Birthright) Chapter 9
  • Cold Reception (DLC – Niles) – Fates (Conquest) Chapter 8
  • A Brush in the Teeth (DLC – Navarre) – Shadow Dragon Chapter 3
  • Princess Minerva (DLC – Minerva) – Shadow Dragon Chapter 10
  • Knorda Market (DLC – Linde) – Shadow Dragon Chapter 11
  • Scion of Legend (DLC – Owain) – Awakening Paralogue 5
  • Emmeryn (DLC – Tharja) – Awakening Chapter 9
  • Caravan Dancer (DLC – Olivia) – Mad King GangrelAwakening Chapter 11

Convoy

A menu where players can manage their weapons, items, costumes, and support levels. This screen can be accessed in the battle preparation screen.

Camp

This is where Crests are forged, weapons are strengthened or sold, temporary boosts are purchased from a temple, and character levels can be purchased. This mode can only be accessed outside of any individual battle.

Extras

Badges (replacing the medals achievement system from Hyrule Warriors) can be found here. Unlocked music tracks, audio clips, and illustrations are also found here. Previous Support conversations can be accessed here as well. Amiibos are scanned in this mode for their rewards.

Characters

The title mostly features characters from Shadow Dragon, Awakening, and Fates, who are primarily important to the game's main storyline.

See also Class Types (Fire Emblem Warriors)

Fire Emblem: Warriors

Fire Emblem: Shadow Dragon

Fire Emblem: Awakening

Fire Emblem Fates

Other

  • Lyndis (Fire Emblem: The Blazing Blade)
  • Celica (Fire Emblem Echoes: Shadows of Valentia)

Stages

The stages found in this game are new to the series, but draw inspiration from locations in Fire Emblem: Awakening and Fire Emblem: Fates. Fire Emblem: Shadow Dragon doesn't get a stage.

Badges

Badges are similar to the medals of Hyrule Warriors, serving as internal achievement tracker for the game.

Bronze Medal List
Mighty Warrior Defeat 1,000 enemies in a single battle.
Awoken Power Defeat 500 enemies in a single Awakening Mode activation.
Mega Medic Heal three allies at once.
Critical Mass Perform 500 critical hits or critical rushes.
Air-athon Dash over 6.2 miles (10km) on flying characters.
Fully Awakened Invoke all awakening bonuses.
The Three Pegasus Sisters Perform a triangle attack.
Journeyman Clear one History Mode battle with an S rank.
Collectomania Complete one illustration.
Proof of Bonds Raise the support level of two characters to A/A+.
Silver Medal List
King of Combat Defeat a total of 100,000 enemies.
Armed and Dangerous Collect a total of 1,000 weapons.
Treasure Trove Collect a total of 100 rare materials.
Healing Hands Heal allies 100 times.
Underdog Overload Defeat 10 enemies at a disadvantage.
Marathon Mates Dash over 12.4 miles (20km) while paired up.
Twin Heroes Finish Story Mode.
Make the Convoy Cry Collect the max of one type of material.
Protector of the Kingdom Reach Lv. 99 with both Rowan and Lianna.
Blessed Be Receive all blessings.
A Gift From Anna Collect 100 Amiibo rewards.
Historic Hero Clear all battles in history mode.
Beyond the Trials Finish Story Mode on hard difficulty.
Invisible Ties Clear Invisible Ties in History Mode.
The Path is Yours Clear The Path is Yours in History Mode.
The Dark Pontifex Clear The Dark Pontifex in History Mode.
Noble Lady of Caelin Clear The Noble Lady of Caelin in History Mode.
Together to the End Clear Together to the End in History Mode.
Gold Medal List
Midas Touch Collect a total of 1,000,000 gold.
Legendary Lunatic Finish Story Mode on lunatic mode.
Art Aficionado Complete all illustrations.
The Great Uniter Unlock all characters.
Super Friend Reach support level A with all characters.
Lord of the Chronicles Clear all battles in History Mode with an S rank.
Memories of Crests Make all crests.
Badge Master Earn every badge.

Related Media

Fire Emblem Direct showcased the game on January 18. Compatible amiibo for this title include Chrom and Tiki.

Yuuma and Maaya Uchida hosted a livestream of them playing Nintendo Switch games together; Fire Emblem Warriors was among the titles included in the video.

Trivia

  • This is the first Fire Emblem game to not have playable Armor Knights and Lance Cavaliers despite an early interview suggesting otherwise.

Gallery

External Links

Fire Emblem Games
Fire Emblem WarriorsFire Emblem: Three HousesFire Emblem Warriors: Three Hopes
Characters
Fire Emblem Warriors
Playable Characters AnnaAzuraCaedaCamillaCelicaChromCordeliaCorrinEliseFrederickHinokaLeoLiannaLindeLissaLucinaLyndisMarthMinervaNavarreNilesOboroOliviaOwainRobinRowanRyomaSakuraTakumiTikiTharjaXander
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Fire Emblem: Three Houses
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Fire Emblem Warriors: Three Hopes
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