Fire Emblem Warriors

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Template:Game info Fire Emblem Warriors (ファイアーエムブレム無双, Fire Emblem Musou) is a collaboration title between Omega Force's Warriors IP and Nintendo's Fire Emblem series, making it Koei's fourth major collaboration with a Nintendo franchise. It was first revealed during the Nintendo Switch presentation on January 12, 2017.

Yosuke Hayashi is involved with the game's production while Masahiro Higuchi serves as supervisor on behalf of Intelligent Systems.

Players who order the Premium Box edition will receive a visual book, a copy of the game's soundtrack, and postcards featuring the playable cast. The Treasure Box edition includes all the aforementioned items plus a voiced Dragonstone paperweight.

Plot

After the death of their king, the Kingdom of Aytolis was expecting the next heirs, a brother and sister, to take over the throne. However, that all changed when a mysterious portal brought forth monsters within the royal castle. They besieged the kingdom and left it in shambles, forcing the royal family to flee. The two siblings carried with them the Fire Emblem, a relic from their mother Queen Yelena, in hopes of one day eliminating the danger threatening their lands. Along the way, they come across otherworldly heroes who lend their support to restore order.

Gameplay

  • Players can deploy four playable characters and switch between them during battles like in the Samurai Warriors Chronicles games. The Pair-Up mechanic introduced in Awakening also returns, as characters can pair up, switch and separate. When fighting in pairs, it is possible to swap while in the middle of a combo. Although players can only control one character at a time, simple commands may be issued to the other party members through the grid-based map screen.
  • It is possible to delegate orders to NPC allies on the menu screen, similar to the Dynasty Warriors Empires games.
  • Musou attacks are referred to as Warrior Specials in this entry. Characters may also devastate surrounding enemies with an Awakening once the rage meter is filled. If players are fighting with paired characters, they can unleash a Dual Special instead.
  • Battle maps contain various bases like in Hyrule Warriors and the One Piece: Pirate Warriors games, and must be captured to secure spawn points and strongholds.
  • Useful actions include dodge maneuvers, guarding, and a camera target lock-on function.
  • Outside of mounted units where the character and mount are glued to each other and are treated as a single entity, there are no mounts in the game. To help with map traversal, all characters have a sprinting animation that allow them to run at speeds rivaling that of mounts in traditional Warriors titles.
  • Fire Emblem mechanics like the weapon triangle and unit class system are implemented in the game.
    • Known weapon types include swords, spears, axes, bows, magic, and dragon. Some come with unique attributes for defeating specific units.
    • Attacking enemies of disadvantaged weapon types can allow players to deplete an enemy gauge and trigger Critical Hits, which are Fire Emblem Warriors implementations of the Storm Rush attack function from Dynasty Warriors 8. Aside from dealing heavy damage, it also recovers a portion of the rage meter.
    • Characters that were non-combatant characters in their base classes in the Fire Emblem games (such as Lissa, Elise and Sakura) are be given modified movesets to match up to other classes based on what they promote into.
  • When units level up, they will receive a random stat increase and possibly change class. Permanent stat boosts are possible through the emblem shop system.
    • The Fire Emblem stat system is retained, but adapted to fit Warriors gameplay:
      • HP – Maximum HP
      • Strength – Affects damage dealt for those using swords, axes, lances and bows.
      • Magic – Affects damage dealt for those using tomes and dragonstones.
      • Skill – Affects power of Critical Hits and Warrior Specials.
      • Speed – Affects how long the character can stay in Awakening.
      • Luck – Affects the drop rate of recovery items and also the effectiveness of some chance-triggered skills like Sol and Luna.
      • Defense – Reduces physical damage taken
      • Resistance – Reduces magical damage taken
    • The amount of points gained in each attribute for a given level is fixed in Warriors, as opposed to most other Fire Emblem titles.
  • Flying units gain exclusive access to out-of-reach areas but take more damage from archers.
  • The support mechanic is included, though they are strictly limited to friendship. These are acquired by raising bond levels – as in Fire Emblem, this can be done while characters fight paired up or when they heal each other, but in Warriors, fulfilling requests can also increase bonds.
    • Reaching A+ Support causes a unique support conversation for the pair to play. For the most part, characters' support conversations are with characters that they cannot form supports with, even if they are from the same game (for example, Sakura and Camilla were not able to support in Fates but can do so in Warriors.
    • Reaching A or A+ Support also bestows Essences of the two characters, which can be used for others to learn those characters' unique Crests.
  • History Mode re-enacts previous Fire Emblem battles on a 2D grid map. Each is taken from one of the games represented – for example, the first map, "Invisible Ties", is taken from Awakening, while the second, "The Path is Yours", is taken from Fates.
  • Coliseum Mode, a feature based on the arena function of the Fire Emblem series, is included.
  • Another Fire Emblem element that is available is the option of selecting Casual or Classic Mode for their gameplay experience. However, instead of the regular Classic Mode "permadeath" option (In regular Fire Emblem Classic Mode, allowing a story character to die means they are lost for the rest of the campaign), the Warriors equivalent excludes wounded characters from participating in battle, though they will still appear in story events.
  • The Camp menu in between battles allows players to improve characters and their equipment in the following ways:
    • The Crest Market, which functions similarly to the Badge system in Hyrule Warriors.
      • Included in the Crest Market is class promotion using Master Seals, which unlocks new costumes, heavily upgrades stats and unlocks new Crests.
    • The Smithy, where weapons can be enhanced by fusion or sold. As in Hyrule Warriors, some abilities are locked and require a given number of KOs to unlock, but can be appraised here for a price.
    • The Temple, which is similar to the Apothecary in Hyrule Warriors. Players may also be able to return wounded characters to fighting shape using this option.
    • The Training Ground, which returns from Hyrule Warriors and allows players to spend Gold to train underleveled characters (a character can only be trained to the level of the highest-level character using this method).
  • Much like the Samurai Warriors series, players are given objectives to follow via a voiced navigator, informing them of in-game missions, accomplishments, and failures. The default voice belongs to Anna; however, after beating the games story players can unlock the option to use the voices of the rest of the playable cast.
  • Downloadable content includes costumes, characters, and much more.

Characters

The title mostly features characters from Shadow Dragon, Awakening, and Fates, who are primarily important to the game's main storyline.

See also Class Types (Fire Emblem Warriors)

Fire Emblem: Warriors

Fire Emblem: Shadow Dragon

Fire Emblem: Awakening

Fire Emblem: Fates

Other

  • Lyndis (Fire Emblem: The Blazing Blade)
  • Celica (Fire Emblem Echoes: Shadows of Valentia)

Related Media

Fire Emblem Direct showcased the game on January 18. Compatible amiibo for this title include Chrom and Tiki.

Yuuma and Maaya Uchida hosted a livestream of them playing Nintendo Switch games together; Fire Emblem Warriors was among the titles included in the video.

Gallery

Trivia

External Links

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