Attack on Titan

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Revision as of 17:47, 20 August 2015 by Sake neko (talk | contribs) (rewriting to sound less wishy-washy about the information and to be more specific about the subject material)

Template:Game info Attack on Titan (進撃の巨人, Shingeki no Kyojin) is a collaboration title with the titular series made by Hajime Isayama. It is was teased through its website launch and simultaneously revealed online and on stage at Gamescom 2015. The game's concept is "one versus many". Development is currently 50% complete.

Hisashi Koinuma is the producer and Tomoyuki Kitamura is the director. Koinuma said that this title "will not be a Warriors or hunting game". According to Koinuma, he wanted this game to complement the excitement for the Romance of the Three Kingdoms thirtieth anniversary since Kodansha is a partner for its live event. After Kodansha agreed, Isayama requested for the game to be something he would like to play.

The engine and concept underwent many retakes since then, but Kitamura believes they will present something that has easy controls yet appeals to ardent fans and newcomers to Attack on Titan and action games. The developers believe players will need to adopt a tactical approach to succeed.

Gameplay

  • There is a greater freedom of movement compared to Warriors titles to better incorporate the series's Three Dimensional Maneuver Gear. Players can criss-cross across their environment and are advised to keep an eye on the heights found in an environment.
  • Similar to Toukiden, players will need to rely on team co-op to locate a Titan's weak points.
  • Titans have attacks that can destroy the environment, forcing players to change to their attack strategy.
  • Characters who don't appear much in the main story mode (faithful to the original work) will have original scenarios created for them in a separate mode.

Characters

External Links

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