Warriors: Legends of Troy: Difference between revisions

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|genre= Action Adventure, Hack and slash
|genre= Action Adventure, Hack and slash
|modes= Single Player, Multiplayer
|modes= Single Player, Multiplayer
|ratings= ESRB: M<br>PEGI: 18<br>CERO: C
|ratings= CERO: C<br>ESRB: M<br>PEGI: 18
|platforms= PlayStation 3, Xbox 360
|platforms= PlayStation 3, Xbox 360
|}}
|}}

Revision as of 01:58, 7 May 2012

Template:Game info Warriors: Legends of Troy (TROY無双, Troy Musou) is a game announced by Koei at E3 in 2009. It was made to appeal to Western players who don't like the Three Kingdoms setting from Dynasty Warriors. The primarily Canadian team has stated that they wish to create an European game to appeal to Western audiences while invigorating the hack-and-slash system found in previous Warriors games. The game was made using SpeedTree software. Its Japanese counterpart will be completely voiced in Japanese, retaining most of the violence featured in the original release.

Akihiro Suzuki states that he supports their ideas, but he has expressed concerns that the Canadian staff will lose the Warriors image. Regarding the level of violence and realism, he adds that he would like to include an option to turn off the gore -even though the Canadian team took great pains in simulating it. This is likely tied with his plans for the Japanese release, in which he wants to avoid a Cero Z rating (age 18 over only due to explicit content) and aim for a D rating (age 17 over only with mature content). He notes that the supervision of the cutscenes for the game were done by developers of a famous Canadian TV drama, thus assuring the quality and sequencing of the story scenes.

Players can side with heroes from either side of the Ten Year Trojan War as their stories are told through an oral narrative, similar to how it would have been during the game's setting. The developers are using The Iliad as the game's base, but they are also aiming to include mythological information from other sources. For instance, Suzuki has hinted to a "Zombie story" being in the game.

Gameplay

Unlike other Warriors titles, this game is much more grittier and rustic, aiming to create a sense of cruel realism. The sound effects have been improved to emphasize the cutting of flesh and spurts of blood.

The sense of "one versus a thousand" remains, but there is a noticeable difference with Warriors: Legends of Troy. Players can't always run into crowd of villains and expect them to always be taken down by their normal attacks alone. The enemy AI is also aggressive and will attack on impulse. This new system stresses the importance of planning and careful preparation. To remove the redundancy that may come from the older system, players can use various methods and tactics to gain an advantage over their opponents.

Characters are not limited to the weapon they are using and can use their shield, javelin, boulders and other soldiers to thrash their foes. Equipping a different weapon also changes what actions the player can perform. For instance, a character with a shield and sword will act in a different manner than a character who only has a sword. Weapons can be found as the player progresses through a stage and can be used immediately (i.e. if an enemy drops a sword, the player can pick it up and use it by pressing L2). When using an enemy's discarded weapon, players can perform basic combos with Square and can hurl it by tapping Triangle. Each weapon has a limited amount of uses before it shatters or breaks, so players need to plan their strikes carefully.

As players fight through crowds and obstacles, they will be awarded Kleos, or the monetary currency in this game. Bonus Kleos can be earned by performing stylish kills without suffering damage. If the player doesn't attack an enemy for ten seconds or if they are hit once, their bonus Kleos counter will reset. Kleos can be used to purchase rare items for the player's usage. Purchased items can be used to let players learn various skills for their characters or change certain attributes such as the gained Kleos or length of a character's health bar.

  • Charges have been adapted for a different combat system with three attack buttons (Square,Triangle,X). These buttons can be used in various attack combinations
Square or Quick Attack allows several damaging attacks for combos.
Triangle is for Focused Attacks to pierce through an enemy's guard. When an enemy is caught off guard or shows an opening, Triangle may appear to perform a Finisher, or a stylized killing blow. Finishers change their animations based on the position of the player's character to their target.
X is a Stun Attack, which has a higher chance of lowering an opponent's guard than Triangle. These attacks deal no damage, but they can provide a momentary opening for players. When the player has purchased the right items for their character, they can learn how to use Quick and Stun Attacks button combinations.
  • Jumps -or at least the act of performing high jumps commonly found in other Warriors titles on command- have been omitted.
  • The trademark musou move found in several Warriors games has been removed and replaced with a different "Fury" gauge (Circle). When it is filled, the character will not be totally invincible but they will instead have a significant power boost until the gauge depletes. Special attacks during this phase have slow motion effects and dramatic cuts not otherwise seen unless Fury is activated.
  • Items can also be unlocked within the game if the player meets certain Battle Objectives during Story Mode. Objectives that must be met within a certain time limit have a on screen timer for the player's convenience. Special items also appear within the game's Challenge Mode.
  • Unlike other Warriors titles, there are no battlefield items to restore a character's lost health or temporarily increase their stats. Characters regain their health by cutting a path through their foes. The more Kleos accumulated from their attacks, the more health is restored. Since a character has a naturally minute health bar, it might be in the player's best interest to avoid blindly rushing into crowds.
  • A lock-on option is also available by pressing L1. Lock-ons can also be used to increase the accuracy of thrown weapons.
  • Rolling or evading from attacks can be done by pressing R2. It can help players dodge certain attacks and is useful for gaining distance between opponents. Rolling doesn't make their characters completely invincible under normal means, meaning that it shouldn't be the be-all-answer for avoiding attacks. The realistic vulnerabilities found in evading is its prime difference between its Samurai Warriors or Dynasty Warriors counterparts.
  • There are two types of guarding in this title: Guarding and Parrying. Guarding can be performed by holding R1 to block incoming enemy attacks. Tapping on R1 for incoming attacks performs a Parry, triggering a quick guard with a chance for an offensive rebound for the player. When a Parry is timed the exact moment an enemy hits the character, it's possible to retaliate with a stronger Perfect Parry. Mastering the art of parrying is a necessity for progressing through the game on harder difficulties or Challenge Mode.
  • One-on-one fights with bosses are implemented in the game. During a duel, it's encouraged to lock onto their lone opponent and gradually chip away their health. Rushing into a fight might turn for the worse for the player. When their foe nears low health, the player can then finish them off with a Fury attack.
  • Special bosses, such as the mystical giants or beasts, will have a weakening sequence for players to input or a special Finisher animation. As their health drains during the fight, key buttons may appear on the center of the screen for the player to rapidly press. Reacting to the button sequence correctly awards bonus Kleos. Depending on the opponent, performing a perfect sequence can change the boss's A.I. entirely. Like Fist of the North Star: Ken's Rage, causing a mistake in the button inputs restores a portion of the boss's health and lowers the player's life as punishment.
  • All events can be manually skipped by the player, including the seamless in-battle events.

Modes

New Story

Players fight through the Trojan War while being introduced to each section through a stylized narrative. Similar to the Story Mode in Dynasty Warriors 7, players cannot freely select their own character within this mode. The narrative is told in a manner that combines the characters' histories into a solid, collective story. Unlike the previously mentioned title, it additionally reenacts events that predate the current conflict, gradually dramatizing the setting and the history of various characters as the player progresses through the game.

Chapter Select

Analogous to Free Mode from other Warriors titles.

Challenge Mode

There are three courses the player can choose to participate in:

  • Arena - players fight through a continuous stream of enemies who gradually become stronger as the player progresses. As they defeat more enemies, players can gain bonus Kleos.
  • Rampage - challenges players to obtain as many Kleos as possible without getting hit by the swarm of enemies surrounding them. Being hit once within this mode means an instant game over.
  • Bloodlust - the player's health gradually drains until it is nothing. In order to restore their health, players have to defeat their foes as quickly as possible.

Participating in these courses may award players large quantities of Kleos. An allotted amount of Kleos is awarded to players based on their overall performance.

Options

Allows players to change controls and difficulty, disable certain ui and blood effects, adjust sound settings and toggle cheats. Cheats the player can activate are:

  • Super Strength - Adds a knock back effect to player's attacks. Unlocked by completing all chapters on easy difficulty.
  • Big Heads - Cosmetically enlarges characters' heads. Unlocked by completing all chapters on normal difficulty.
  • Infinite Ammo - Picked-up weapons may be thrown repeatably. Unlocked by completing all chapters on hard difficulty.
  • Sudden Death - Enemy attacks can kill players in one hit but doubles the Kleos earned. Unlocked by completing all chapters on expert difficulty.

Extras

Allows players to view previously earned movies and achievements and listen to the game's soundtrack. It also features an art gallery containing any concept and promotional art players have unlocked.

Characters

Playable

Greek

Trojan

Present

  • Helen
  • Tyndareos
  • Hippolyte
  • Menelaos
  • Agamemnon
  • Priam
  • Deiphobos
  • Mynes
  • Eetion
  • Kassandra
  • Triolos
  • Theseus

Bosses

  • Statue of Apollo
  • Griffin
  • Cyclops
  • Lyssa

Trophies

Trophy # Name Unlock Method Trophy Type
1 Legendary Status Obtain all other trophies Platinum
2 Perfect! Perform a 6-hit combo of Perfectly-Timed Quick Attacks on enemies Bronze
3 I Love Items! Buy 10 items Bronze
4 They See Me Rollin', They Hatin' Perform a rolling Quick Attack on an enemy from behind Bronze
5 Denied! Perform a parry on an enemy's parry in a duel Bronze
6 There’s No Escape! Kill a fleeing enemy by throwing a picked-up weapon Bronze
7 I'm Just Getting Started... Kill 1,000 enemies Bronze
8 First Action Hero Defeat an enemy hero Bronze
9 First Blood! Kill a special enemy Bronze
10 'Twentieth' Blood! Kill 20 special enemies Bronze
11 No Mercy! Perform 20 Finishers Bronze
12 I Like Choreography Perform three different Finishers with each playable character Bronze
13 A Lot of Blood Kill 50 enemies with Fury activated Bronze
14 Now That's Just Mean... Kill 10 fleeing enemies by throwing picked-up weapons Bronze
15 Practice Makes Perfect Perform 100 Perfectly-Timed Attacks on enemies Bronze
16 No Vacancy Complete a chapter with enough items equipped to completely fill the largest item grid Bronze
17 By the Gods! Kill 500 Trojans in Plague on Expert difficulty Bronze
18 10-Second Knockout Defeat an enemy hero within ten seconds Bronze
19 Efficient Killer Perform a Finisher on each of the 6 special enemy types Bronze
20 Too Fast to Furious Completely fill the maximum fury meter in under 2 minutes without using items that generate fury Bronze
21 The Underdog Enter a duel with critical health and win it Bronze
22 Time Extension! Maintain your Kleos for 3 minutes during a chapter Bronze
23 Bless You Collect a Blessing Bronze
24 Gordie Howe Hat Trick Complete the Arena, Rampage and Bloodlust challenges Bronze
25 Here Comes A New Challenger Reach Hektor in the Epic Bloodlust challenge within 10 minutes Bronze
26 That Wasn't Too Hard... Complete the game on Hard or Expert difficulty Silver
27 It's over 9000!!! What! 9000 (kills)? There's no way that can be right! Can it? Silver
28 A Perfect Amount of Blood Kill 496 enemies while in Fury Silver
29 Without a Scratch Complete a chapter without being damaged on Hard or Expert difficulty Silver
30 Are You Tough Enough? Complete a chapter without equipping any items on Hard or Expert difficulty Silver
31 Epic Success Complete the Epic Arena, Epic Rampage and Epic Bloodlust challenges Silver
32 Life is a Blessing Collect all Blessings in a chapter Silver
33 A Lot of Time on Your Hands Complete all secondary objectives on any difficulty Silver
34 I'm Really Good at Action Games. Complete the game on Expert difficulty Gold
35 Items Make Games Awesome Buy all of the items Gold

Secret Trophies

Trophy # Name Unlock Method Trophy Type
1 From Paris with Honor Defeat Menelaos in a duel for the hand of Helen Bronze
2 Where Is Your God Now? Topple the statue of Apollo Bronze
3 I'm Too Old for This Shi...p. Escort Agamemnon to the Greek ships Bronze
4 Cry Me a River! Escape Skamandros Bronze
5 Knock, Knock! Open the gates of Troy for the Greeks Bronze
6 Zombie Homicider Perform a Finisher on a enemy zombie Bronze
7 What a Waste... Deliberately miss attacking enemies when in Fury mode Bronze
8 Epic Failanx Break the shields of everyone in a phalanx without killing any of them Bronze
9 Stop with the Sibling Rivalry! Do not attack Hippolyte when she comes to haunt you Bronze
10 Getting Kicked Down There... Get three zombie soldiers kicked by the statue of Apollo Bronze
11 7 of Clubs Get seven enemy soldiers killed by the Cyclops Bronze
12 Hard Target Defeat the Griffin without getting hit by any sand pillar attacks Bronze
13 This Is a Non-Smoking Section Get 3 enemy zombies hit simultaneously by Lyssa's ground smoke attack Bronze
14 Miss Kleos Achieve 350 Kleos with Penthesilea during a chapter Bronze
15 Farewell, Troy... Defeat game on any difficulty Silver
16 Face That Launched 1000 Ships Unlock all of Helen's concept art Silver

Related Media

On May 15, 2011, a miniature blogger event to offer a sneak peak to Japanese consumers was held within Tokyo. It was held at the Greek and Mediterranean dinner and bar, Kaze no Kura. Game designers Mike Bond and Mr. Kuroda and the game's director, Hiroshi Kadowaki, were present to offer their impressions to sixteen attendees. Bond explained the cultural impressions and differences seen for the Warriors series. As opposed to controlling ridiculously speedy, unrealistically energized supermen, the Canadian staff sought to create natural moving powerhouses with more believable movements. Whilst talking about the game's Story Mode, they noted that the idea to have individual stories for each character was a considered design. However, it became much too complicated and detailed with over one hundred characters, so it became its current chapter format. Photos and other details of the report can be seen at 4Gamer.

Like the previous Yoshimoto Musou Project from Dynasty Warriors 7, the Warriors fans in the Yoshimoto Performance Group played Troy Musou to showcase/advertise it to curious buyers. Their gameplay video can be seen on the official Japanese website.

External Links


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