Attack on Titan: Difference between revisions

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*There is a greater freedom of movement compared to ''Warriors'' titles to better incorporate the series's Three Dimensional Maneuver Gear. Players can criss-cross across the stage and latch onto Titans. They are advised to keep an eye on the heights found in an environment.
*There is a greater freedom of movement compared to ''Warriors'' titles to better incorporate the series's Three Dimensional Maneuver Gear. Players can criss-cross across the stage and latch onto Titans. They are advised to keep an eye on the heights found in an environment.
*There is no mini-map but mission objectives are marked on the map for easy identification.
*There is no mini-map but mission objectives are marked on the map for easy identification.
*Similar to ''[[Toukiden]]'', players will need to rely on team co-op to locate a Titan's weak points. Their greatest weak spot is still their napes but it requires effort to expose it. Players may need a teammate to distract a Titan to lower its guard.
*Similar to ''[[Toukiden]]'', players will need to rely on team co-op to locate a Titan's weak points. Their greatest weak spot is still their napes but it requires chopping off obstructive limbs or parts to expose it. Players can lock on to different points of a Titan before going for their nape.
*Players can lock on to different points of a Titan before going for their nape.  
*Players may need a teammate to distract a Titan to lower its guard.  
*Getting eaten by a Titan is an instant kill. Characters can still fight back if they are caught. Players can save their captured comrades before they are devoured.
*Getting eaten by a Titan is an instant kill. Characters can still fight back if they are caught. Players can save their captured comrades before they are devoured.
*NPCs will attempt to behave like their original counterparts, and Titans have attacks that can destroy the environment. Players will need to repeatedly change their attack strategy accordingly.  
*NPCs will attempt to behave like their original counterparts, and Titans have attacks that can destroy the environment. Players will need to repeatedly change their attack strategy accordingly.  

Revision as of 12:37, 18 September 2015

Template:Game info Attack on Titan (進撃の巨人, Shingeki no Kyojin) is the seventh Omega Force third-party collaboration title based on the titular animated adaptation of the comic made by Hajime Isayama. It was teased through its website launch and simultaneously revealed online and on stage at Gamescom 2015. The game's concepts are "many versus one" and to create global appeal for all Attack on Titan fans. This is the first Omega Force title to use the PS4 version as the main base for other ports.

Hisashi Koinuma is the producer and Tomoyuki Kitamura is the director. Koinuma said that this title "will not be a Warriors or hunting game". According to Koinuma, he wanted this game to complement the excitement for the Romance of the Three Kingdoms thirtieth anniversary since Koei-Tecmo is partnered with Kodansha for its live event. After Kodansha agreed to the license in early 2013, Isayama requested for the game to be something he would like to play: something that is "firm and challenging". Koinuma thinks development was delayed due to his executive promotion, but he is optimistic in the game's completion.

The engine and concept underwent many retakes since then, but Kitamura believes they will present something that has easy controls yet appeals to ardent fans and newcomers to Attack on Titan and action games. Koinuma remarked that the teaser shown at Gamescom is still not up to their standards and is undergoing constant revisions. Developers believe players will need to adopt a tactical approach to succeed.

Gameplay

  • There is a greater freedom of movement compared to Warriors titles to better incorporate the series's Three Dimensional Maneuver Gear. Players can criss-cross across the stage and latch onto Titans. They are advised to keep an eye on the heights found in an environment.
  • There is no mini-map but mission objectives are marked on the map for easy identification.
  • Similar to Toukiden, players will need to rely on team co-op to locate a Titan's weak points. Their greatest weak spot is still their napes but it requires chopping off obstructive limbs or parts to expose it. Players can lock on to different points of a Titan before going for their nape.
  • Players may need a teammate to distract a Titan to lower its guard.
  • Getting eaten by a Titan is an instant kill. Characters can still fight back if they are caught. Players can save their captured comrades before they are devoured.
  • NPCs will attempt to behave like their original counterparts, and Titans have attacks that can destroy the environment. Players will need to repeatedly change their attack strategy accordingly.
  • The main story mode shall replicate the animated TV series. Characters who don't appear much in the main story mode will have original scenarios created for them in a separate mode. Original events will also be included in the game.
  • Models are toon-rendered to mimic the animated visuals. Voice actors from the animated adaptation reprise their roles.

Characters

Playable

NPCs

Titans

Stages

Related Media

This is one of the titles that shall be presented at Koei-Tecmo's booth in Tokyo Game Show 2015. It shall be presented on stage September 18 and September 20 (JST).

External Links

This article is about a game that has not been released yet. Information may change rapidly.

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