Mayuko Omori: Difference between revisions

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'''Mayuko Omori''' (大森 まゆこ, ''Ōmori Mayuko'') is a Japanese illustrator and 2D artist. She is currently the senior leader of Koei's CG division and was hired by the company in 1996. Her responsibilities include cleaning up an artist's rough artwork whilst determining the colors, highlights, and other effects for them within a game. Character stills and portraits seen in ''[[Neoromance]]'' titles make up the bulk of her work experience.
'''Mayuko Omori''' (大森 まゆこ, ''Ōmori Mayuko'') is a Japanese illustrator and 2D artist. She is currently the senior leader of Koei's CG division and was hired by the company in 1996. Her responsibilities include cleaning up an artist's rough artwork whilst determining the colors, highlights, and other effects for them within a game. Character stills and portraits seen in ''[[Neoromance]]'' titles make up the bulk of her work experience.


==Works with Koei==
==Works==
Omori has been credited within the following projects (listed chronologically by game's first release date).
Omori has been credited within the following projects (listed chronologically by game's first release date).


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==External Links==
==External Links==
*[http://game.watch.impress.co.jp/docs/news/20100902_391084.html CESA Developers Conference 2010 Report]
*[http://game.watch.impress.co.jp/docs/news/20100902_391084.html CESA Developers Conference 2010 Report]
{{Featured}}
[[Category:Illustrators]]
[[Category:Illustrators]]
[[Category:Graphics Division]]
[[Category:Graphics Division]]

Latest revision as of 00:59, 16 September 2023

Mayuko Omori (大森 まゆこ, Ōmori Mayuko) is a Japanese illustrator and 2D artist. She is currently the senior leader of Koei's CG division and was hired by the company in 1996. Her responsibilities include cleaning up an artist's rough artwork whilst determining the colors, highlights, and other effects for them within a game. Character stills and portraits seen in Neoromance titles make up the bulk of her work experience.

Works

Omori has been credited within the following projects (listed chronologically by game's first release date).

External Links