Masako Otsuka: Difference between revisions

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For her work in ''Harukanaru Toki no Naka de 5'', Otsuka wanted to capture the game's setting by making compositions that used the stringed instruments of both cultures. She wanted to make the game's music replicate a dramatic period piece or a movie soundtrack by composing several variants of the same song; by doing so, she believes a song can play in layers and act as a pivotal component for the tempo of a scene. Her hardest compositions to create were the game's love themes since romantic music isn't her forte. The audio construction for this game was the first time she felt the pressures of being a sound director.
For her work in ''Harukanaru Toki no Naka de 5'', Otsuka wanted to capture the game's setting by making compositions that used the stringed instruments of both cultures. She wanted to make the game's music replicate a dramatic period piece or a movie soundtrack by composing several variants of the same song; by doing so, she believes a song can play in layers and act as a pivotal component for the tempo of a scene. Her hardest compositions to create were the game's love themes since romantic music isn't her forte. The audio construction for this game was the first time she felt the pressures of being a sound director.
 
==Works for Koei==
==Works==
Otsuka has been credited for composing or arranging music tracks for the following titles.
Otsuka has been credited for composing or arranging music tracks for the following titles.


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*''[[Harukanaru Toki no Naka de 4]]'', ''[[Harukanaru Toki no Naka de 6]]''  
*''[[Harukanaru Toki no Naka de 4]]'', ''[[Harukanaru Toki no Naka de 6]]''  
*''[[Harukanaru Toki no Naka de Yume no Ukihashi]]'' - sound director, composer
*''[[Harukanaru Toki no Naka de Yume no Ukihashi]]'' - sound director, composer
*''[[Harukanaru Toki no Naka de 5]]'' (''[[Kazahanaki]]'') - main composer, sound director
*''[[Dynasty Warriors: Gundam 2]]''
*''[[Dynasty Warriors: Gundam 2]]''
*''[[Kiniro no Corda 3]]'' (''Full Voice Special'', ''[[Kiniro no Corda 3 AnotherSky|AnotherSky]]'' series), ''[[Kiniro no Corda 4]]''
*''[[Kiniro no Corda 3]]'' (''Full Voice Special'', ''[[Kiniro no Corda 3 AnotherSky|AnotherSky]]'' series), ''[[Kiniro no Corda 4]]''
*''[[Harukanaru Toki no Naka de 5]]'' (''[[Kazahanaki]]'') - main composer, sound director
*''[[Dynasty Warriors 7]]'', ''[[Dynasty Warriors 8]]''
*''[[Dynasty Warriors 7]]'', ''[[Dynasty Warriors 8]]''
*''[[Warriors Orochi 3]]''
*''[[Warriors Orochi 3]]''
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*''[[Geten no Hana]]'' (''[[Yumeakari]]'')
*''[[Geten no Hana]]'' (''[[Yumeakari]]'')
*''[[Nobunaga's Ambition|Nobunaga's Ambition: Sphere of Influence]]''
*''[[Nobunaga's Ambition|Nobunaga's Ambition: Sphere of Influence]]''
*''[[Berserk Musou]]''
*''Nobunaga no Yabou Taishi'' - composer, sound effects
*''[[BERSERK and the Band of the Hawk]]''


{{Featured}}
[[Category:Sound Division]]
[[Category:Sound Division]]

Latest revision as of 00:59, 16 September 2023

Masako Otsuka (大塚 正子, Ōtsuka Masako) is a Japanese music composer and performer. Not much is publicly known about her, but many of her compositions tend to use traditional stringed instruments. She has composed music for Koei since 2007.

For her work in Harukanaru Toki no Naka de 5, Otsuka wanted to capture the game's setting by making compositions that used the stringed instruments of both cultures. She wanted to make the game's music replicate a dramatic period piece or a movie soundtrack by composing several variants of the same song; by doing so, she believes a song can play in layers and act as a pivotal component for the tempo of a scene. Her hardest compositions to create were the game's love themes since romantic music isn't her forte. The audio construction for this game was the first time she felt the pressures of being a sound director.

Works

Otsuka has been credited for composing or arranging music tracks for the following titles.