Dynasty Warriors 8/Weapon Movesets


 * This page is for the weapons introduced in Shin Sangoku Musou 7. For weapon movesets introduced in the other games, please see the Movesets category.

Weapons

 * See also: Shin Sangoku Musou 7/Weapons


 * General Sword - Cao Cao's new EX Weapon. Has attacks that temporarily create clones, that continue to attack while the user starts attaking again.
 * Rod and Bow - Xiahou Yuan's new EX Weapon. Dual weapons; a bow, and a rod that changes into a large arrow.
 * Double-Edged Sword - Cao Pi's first weapon of choice in the series. His EX Weapon.
 * Nine-Ringed Blade - Sun Jian's new EX Weapon. The rings attached to the back of the blade emit sound waves that damage enemies.
 * Swallow Swords - Lu Xun's new EX Weapon. Twin swords that create a clone during charge attacks. The clone automatically takes one of the user's swords, resulting in both wielding one sword simultaneously.
 * Sanjiegun - Ling Tong's weapon from Dynasty Warriors 6: Special. His EX Weapon.
 * Double-Edged Trident - Jiang Wei's weapon from Shin Sangoku Musou Multi Raid 2. His EX Weapon. Employs charge attacks that launch the user up in the air to perform aerial combos.
 * Flabellum - Pang Tong's new EX weapon. Generates whirlwinds that respond differently upon being activated by each individual charge attack.
 * Stretch Rapier - Yuan Shao's new EX Weapon. Thrusting attacks cause the blade's length to elongate, further increasing its range of attack.
 * Horsehair Whisk - Sima Yi's new EX Weapon. Uses dark magic to create gravity fields that hold and trap enemies within them.
 * Paper Talismans - Zuo Ci's first weapon of choice in the series. His EX Weapon.
 * Striking Broadsword - Sima Zhao's new EX Weapon. Generates static shockwaves that can be redirected with other attacks.
 * Short Iron Rod - Zhuge Dan's new EX Weapon. Performs parries which connect into grappling and other throwing moves.
 * Rotating Halberd - Li Dian's EX Weapon. Sets up traps while attacking.
 * Twin Hookswords - Yue Jin's EX Weapon. Pulls enemies closer while blowing fallen foes away.
 * Rake - Lu Su's EX Weapon. Utilizes acrobatic grappling attacks to slam enemies unto one another, and uses the rake's teeth to knock up chunks of the surrounding terrain into them for further damage. Attacks change depending on evironment.
 * Wide Snake Sword - Zhang Bao's EX Weapon. A wide arm blade attached to a chain, giving it secondary properties of a flail.
 * Dual Wing Blades - Guan Xing's EX Weapon. Blades that enable the user to twirl around or glide in the air.
 * Double-Ended Mace - Guan Yinping's EX Weapon.
 * Twin Throwing Axes - Jia Chong's EX Weapon.
 * Wired Gauntlets - Sima Yi's weapon from Dynasty Warriors 6. Zhang Chunhua's EX Weapon.
 * Throwing Spear - Wen Yang's EX Weapon. Offers both melee and long-range methods of attack.

Ground Moveset

 * undefined: Generates a minor shockwave.
 * , undefined:
 * ,, undefined: Sends forth a shadow image to attack.
 * ,, , undefined:
 * ,, , , undefined: Launches enemies upward and sends out shadow image to slash them in mid-air.
 * ,, , , , undefined: Drags enemies forward with four round slashes from shadow image.


 * Dashing : Swings to the left then twirls and does another swing.
 * , undefined:
 * , undefined:


 * Switch Attack:

Horse Moveset

 * undefined:

Ground Moveset

 * undefined:
 * , undefined: A two-button input attack. Launches target into the air before firing rod with bow.
 * ,, undefined:
 * ,, , undefined:
 * ,, , , undefined: Slams the ground with enough force to launch enemies up high.
 * ,, , , , undefined:


 * Dashing :
 * , undefined:
 * , undefined:


 * Switch Attack:

Horse Moveset

 * undefined:

Ground Moveset

 * undefined:
 * , undefined:
 * ,, undefined:
 * ,, , undefined:
 * ,, , , undefined: Detaches from one sword to twin swords, then stabs both swords to the earth and cracks it on contact.
 * ,, , , , undefined:


 * Dashing :
 * , undefined:
 * , undefined:


 * Switch Attack:

Horse Moveset

 * undefined:

Ground Moveset

 * undefined:
 * , undefined:
 * ,, undefined:
 * ,, , undefined:
 * ,, , , undefined:
 * ,, , , , undefined: Sends forward six orbs of sound in a fan shape into the front arc. They explode upon inpact to form shockwaves.


 * Dashing :
 * , undefined:
 * , undefined:


 * Switch Attack:

Horse Moveset

 * undefined: Clangs the back of the blade with the user's free hand, sending out a 360-degree of shockwave.
 * ,, , , , : Six slashes to the right side.

Ground Moveset

 * undefined:
 * , undefined:
 * ,, undefined:
 * ,, , undefined:
 * ,, , , undefined:
 * ,, , , , undefined:


 * Dashing :
 * , undefined:
 * , undefined:


 * Switch Attack:

Horse Moveset

 * undefined:

Ground Moveset

 * undefined:
 * , undefined:
 * ,, undefined:
 * ,, , undefined:
 * ,, , , undefined:
 * ,, , , , undefined:


 * Dashing :
 * , undefined:
 * , undefined:


 * Switch Attack:

Horse Moveset

 * undefined:

Ground Moveset

 * undefined:
 * , undefined:
 * ,, undefined:
 * ,, , undefined:
 * ,, , , undefined:
 * ,, , , , undefined:


 * Dashing :
 * , undefined:
 * , undefined:


 * Switch Attack:

Horse Moveset

 * undefined:

Ground Moveset

 * undefined:
 * , undefined:
 * ,, undefined:
 * ,, , undefined:
 * ,, , , undefined:
 * ,, , , , undefined:


 * Dashing :
 * , undefined:
 * , undefined:


 * Switch Attack:

Horse Moveset

 * undefined:

Ground Moveset

 * undefined:
 * , undefined:
 * ,, undefined:
 * ,, , undefined:
 * ,, , , undefined:
 * ,, , , , undefined: Stretch the rapier head to the front, pull away all enemies.


 * Dashing :
 * , undefined:
 * , undefined:


 * Switch Attack:

Horse Moveset

 * undefined:

Ground Moveset

 * undefined:
 * , undefined:
 * ,, undefined:
 * ,, , undefined:
 * ,, , , undefined:
 * ,, , , , undefined:


 * Dashing :
 * , undefined:
 * , undefined:


 * Switch Attack:

Horse Moveset

 * undefined:

Ground Moveset

 * undefined:
 * , undefined:
 * ,, undefined:
 * ,, , undefined:
 * ,, , , undefined:
 * ,, , , , undefined:


 * Dashing :
 * , undefined:
 * , undefined:


 * Switch Attack:

Horse Moveset

 * undefined:

Ground Moveset

 * undefined:
 * , undefined:
 * ,, undefined:
 * ,, , undefined:
 * ,, , , undefined:
 * ,, , , , undefined:


 * Dashing :
 * , undefined:
 * , undefined:


 * Switch Attack:

Horse Moveset

 * undefined:

Ground Moveset

 * undefined:
 * , undefined:
 * ,, undefined:
 * ,, , undefined:
 * ,, , , undefined:
 * ,, , , , undefined:


 * Dashing :
 * , undefined:
 * , undefined:


 * Switch Attack:

Horse Moveset

 * undefined:

Ground Moveset

 * undefined:
 * , undefined:
 * ,, undefined:
 * ,, , undefined: A two-button input attack. The first swing throws out one disc while the second hurls away the other.
 * ,, , , undefined:
 * ,, , , , undefined:


 * Dashing :
 * , undefined:
 * , undefined:


 * Switch Attack:

Horse Moveset

 * undefined:

Ground Moveset

 * undefined:The user takes the hookswords to his/her left side and grinds it across the ground for a bit, before doing a diagonal right uppercut with the swords.
 * , undefined:
 * ,, undefined:
 * ,, , undefined:
 * ,, , , undefined:
 * ,, , , , undefined:


 * Dashing :
 * , undefined:
 * , undefined:


 * Switch Attack:
 * Attack Feature(s): Pressing during a charge attack will cause the user to perform a back flip.

Horse Moveset

 * undefined:

Ground Moveset

 * undefined:
 * , undefined: Causes large rock to rise from the ground.
 * ,, undefined: Does a pole vault with weapon before landing on the ground.
 * ,, , undefined: Slams the ground and flings rock forward.
 * ,, , , undefined: Pokes the ground while moving, causing rocks to erupt upwards.
 * ,, , , , undefined:


 * Dashing :
 * , undefined:
 * , undefined:


 * Switch Attack:

Horse Moveset

 * undefined:

Ground Moveset

 * undefined:
 * , undefined:
 * ,, undefined:
 * ,, , undefined:
 * ,, , , undefined:
 * ,, , , , undefined:


 * Dashing :
 * , undefined:
 * , undefined:


 * Switch Attack:

Horse Moveset

 * undefined:

Ground Moveset

 * undefined:
 * , undefined:
 * ,, undefined:
 * ,, , undefined:
 * ,, , , undefined:
 * ,, , , , undefined:


 * Dashing :
 * , undefined:
 * , undefined:


 * Switch Attack:

Horse Moveset

 * undefined:

Ground Moveset

 * undefined:
 * , undefined:
 * ,, undefined:
 * ,, , undefined:
 * ,, , , undefined:
 * ,, , , , undefined:


 * Dashing :
 * , undefined:
 * , undefined:


 * Switch Attack:
 * Attack Feature(s): C3, C5, and C6, all have prolonged animation sequences that function differently from other weapons in past games. Instead of just pressing undefined repeatedly, the player must also rotate the the left analog stick clockwise or counterclockwise to further extend the attack.

Horse Moveset

 * undefined:

Ground Moveset

 * undefined:
 * , undefined:
 * ,, undefined:
 * ,, , undefined:
 * ,, , , undefined:
 * ,, , , , undefined:


 * Dashing :
 * , undefined:
 * , undefined:


 * Switch Attack:

Horse Moveset

 * undefined:

Ground Moveset

 * undefined:
 * , undefined:
 * ,, undefined:
 * ,, , undefined:
 * ,, , , undefined: Raises both arms up over the users head knocking enemies into the air with wires, in the process user performs a somersault back flip kick to the enemies knocked into the air.
 * ,, , , , undefined: Thrusts both arms forward multiple times, alternating between left and right hand, and uses wires to create spider webs in the air and trapping enemies caught in it. User then performs a slashing strike with the claws on the knuckles of the gauntlet. After the slash a wall of wires appear to perform additional damage
 * ,, , , , : User thrusts left arm forward, striking with the wires within the gauntlet, then strikes with the wires within the gauntlet on their right hand, followed by a powerful upwards kick with the right leg, user then performs a full body thrust with the wires in the left gauntlet angled to the right, followed by a second full body thrust with the gauntlet in the right hand towards the left.


 * Dashing :
 * , : User performs a swipe with their right hand using wires to strike enemies below them.
 * , undefined: Slams fist into the ground, then a wall wires appears infront of the user to damage enemies


 * Switch Attack:

Horse Moveset

 * undefined:

Ground Moveset

 * undefined:
 * , undefined:
 * ,, undefined:
 * ,, , undefined:
 * ,, , , undefined:
 * ,, , , , undefined:


 * Dashing :
 * , undefined:
 * , undefined:


 * Switch Attack:

Horse Moveset

 * undefined: