Charge Attacks

Charge attacks or Power Attacks are powerful attacks that can be executed by pressing undefined. They often take time to execute and can be usually interrupted. Combining charge attacks with normal attacks help players break through their opponent's defenses. To abbreviate these combos, sometimes fans refer to charge related combos by stating C and a variable number for the charge attack's sequence in the chain. For instance,, , , undefined would by called C4 since the charge acts as the last attack.

Here's a visual guide line that shows the common abbreviations for charge attacks. Additional attacks attached to a single charge attack is sometimes referred to as C# - # of the follow up (example: ,,undefined,(undefined) would be C3-1). While combo fans may refer to each tap individually, most players include these extra attacks when they refer to that particular charge.

The formula for this combo chain has evolved over the years and each Warriors related series adds a new element to the system.

Dynasty Warriors
Expanding the original game's combos, Dynasty Warriors 2 began the series with a four button combo chain. The following title adds two more charge attacks, C5 and C6. During a C5, the enemy is launched upwards and continually pressing undefined triggers a follow up attack unique to each officer called Charge Drive. C6 is a unique combination of attacks with a follow up attack. Dynasty Warriors 4 adds multiple follow ups to C3, making it the ideal solo officer killer move. Its sequel also requires multiple taps for certain characters' jumping charges.

Dynasty Warriors 6 simplifies the combo system by making the charge attacks their own four-button combo chain.

Samurai Warriors
Samurai Warriors is limited to C4 combos but features longer finishes if the player taps undefined multiple times. The sequel puts its own spin by assigning moveset types for each character. Characters in the Normal category possess the highest number of charge attack combinations, coming in at C8. However, these new charge attacks are limited in their follow ups. Charge types particularly feature follow ups and Special types vary on the character.

Samurai Warriors 2: Xtreme Legends adds a new charge attack (C5 or C9) that often combines elements with the characters' R1 specials.

Dynasty Warriors: Gundam
The first title sticks close to the C4 combo system. Although it may vary with the Mobile Suit (MS), the C1 in this series usually acts as a quick long-ranged attack. The pilot will either shoot from their head turrets or from the rifle that their Suit is holding. They can normally use this attack up to three times in a row. Its sequel adjusts the charge attacks based on a Suit's tier. Level 1 Suits (like Gundams and other MS used by ace pilots) can perform six charge attacks and will likely have additions attached to them. Level 2 Suits (MS that are named after characters or were specially made) retain the four charge attacks from before. Level 3 Suits (mass produced MS) only have one charge and cannot perform any charge related combos. Dynasty Warriors: Gundam 2 also introduced the idea of the Boost Attack. After certain charge attacks, the player may tap (Dash) immediately after their chain has finished. Their MS will perform a damaging thrust forward and may continue their offensive. Players can also use this avoid leaving their backs open.

Unlike the other Warriors titles, the Suit that the pilot is using determines how the player can attack. The pilots themselves give supplementary abilities to their Suit's capabilities with their individual Stats and Skills. This is particularly pressed in the second title. Charge attacks also do not regularly break an enemy's guard, requiring good timing and patience if the player wants to use them during battle.