Wonder

Wonder (閃, literally translates to "Flash") is a character type introduced in the Warriors Orochi series, appearing in the newest entry. Characters in this category are represented by the color violet, with R1 Type Actions that focus more on being combined with other attacks in various ways (depending on the character); some of them are notably buff-based Type Actions that the Power-types originally possessed.

Through their tandem-based nature, they also gain the Spirit Charge (影技, lit. "Shadow Art") technique a la Samurai Warriors 3; this is done by pressing during any connecting normal attack, charge attack or R1 Type Action at the cost of some of the character's Musou (which costs less than what their Type Action costs). If any non-Musou Attack is done during a prior attack (such as a Type Action) with a lasting hitbox, then it can be Spirit Cancelled at any point during or before its animation.

Akin to Sengoku Musou 3: Empires, Wonder types can now use the Spirit Charge on any airborne attacks, especially with moves that keep the character in midair. The said Spirit Charge also has more range on its starting hitbox (instead of covering the character themselves upon moving forward), requiring less precision as well as doing multiple hits that stagger on each one; it can even activate certain weapon attributes (especially Echo). However, as a trade-off, the damage done from it is nearly minuscule-to-none without those said attributes attached to it, and there are times when the accuracy of the ending point of the Spirit Charge's animation is quite low.

The Spirit Charge also cannot cancel-loop into and from itself unless if the character is interrupted during it since it now only provides Hyper Armor; in Ultimate, Spirit Charges on certain characters' grounded-to-airborne attacks will still cause them to Spirit Charge along the ground if cancelled like so.

Another one of their traits is the ability to inflict critical hits with charge attacks upon staggering targets, either from a successful Break Guard or a connecting Spirit Charge; the time period of the critical hit's validity lasts even after targets recover from staggering, or from an airborne Spirit Charge hit. In both cases, all other types of attacks connected beforehand will not disrupt the critical modifier if the offense is not dropped. However, the critical modifier can only be properly applied if the Spirit Charge itself hits the target, and not through any outside attributes triggered by it such as Echo.

Said critical hits upon a staggered/Spirit-Charge-connected-target can also be inflicted by any of the character's other incoming attacks as long as a charge attack is inputted, regardless if the charge attack's damaging window comes out or not. The damage modifier also works with Type Actions, but only certain characters' Type Actions are more fit for this type of condition compared to others.

Characters
The characters listed below belong to this type.


 * Guo Jia
 * Liu Bei
 * Liu Shan
 * Zhuge Liang
 * Pang Tong
 * Ma Dai
 * Sun Jian
 * Huang Gai
 * Xiahou Yuan
 * Zhang Jiao
 * Dong Zhuo
 * Zhang He
 * Cai Wenji
 * Zhurong
 * Motonari Mōri
 * Gracia
 * Aya
 * Motochika Chōsokabe
 * Nobunaga Oda
 * Okuni
 * Magoichi Saika
 * Nō
 * Hanbei Takenaka
 * Ranmaru Mori
 * Sakon Shima
 * Kotarō Fūma
 * Taigong Wang
 * Sun Wukong
 * Sanzang
 * Shuten Dōji
 * Seimei Abe
 * Joan of Arc
 * Shennong
 * Tamamo
 * Kyūbi