Samurai Warriors 4: Empires

Sengoku Musou 4: Empires (戦国無双4 Empires) is the third Samurai Warriors Empires title. Samurai Warriors 4-II serves as the game's base for featured characters, action, and visuals.

Hisashi Koinuma is general producer while Osamu Mieda is producer. The overall concept is to present "the ultimate Warriors conquest simulator". In a response to fan feedback, this game will reuse qualities from the first Empires title. Developers from the Nobunaga's Ambition series have worked on the simulation parts of this game. No new playable characters are appearing, but the number of character events are heightened throughout the game.

A reservation campaign is taking place until August 6. The number of people who reserve determines the specific serial code that they will receive. Known potential bonuses include another residential design, a scenario or a character outfit. The Premium Box edition includes illustration cards of the entire cast. The Gamecity Set adds a lacquer box to store the illustration cards and a book introducing events to the bundle.

Gameplay

 * Simulation aspects have been revamped. Neglecting domestic affairs will make battles harder for the player. The player's headquarters updates based on the national strengths of their forces.
 * Geographical and structure advantages remain for castles. This game expands the concept to grant a specific merit based on the region in Japan a location is built.
 * A new feature is "Residential Administration" which offers a view into the characters' domestic activities. Players can assign up to two characters to be magistrates for a specific trait, such as development or military. Every character has varying compatibility ratings for each aspect that affects their performance.
 * Magistrates may recommend a specific proposal for various benefits. Choosing to accept or ignore may affect their loyalty rating which fluctuates each turn. The main playable cast have unique proposals.
 * Loyalty affects the number of characters that can be sent to battle. Up to eight characters can be dispatched.
 * Personal battle policies and formations for characters returns. Conquered bases affect morale again.
 * In-battle historical events can occur if certain conditions are met prior to the conflict. Special dialogue will play if the related parties clash during the stage.
 * Banners can be earned by defeating specific characters in battle. They decorate a castle residence and grant secondary benefits when used.
 * Over 200 male and female generic officers are included. Male figures highlight famous events, and female figures accommodate domestic affairs. Two known figures are Chacha and Matsu. They will be constructed with edit character parts.
 * Marriage events are present. Character exchanges will vary on whether their partner is historically accurate, fictional, or an edit character.
 * Edit characters receive their own set of conversation events in this title.

Samurai Warriors 4 and Samurai Warriors 4-II save data grants Sanada and Ii banners respectively.

Empire Mode
Main mode. Individual character driven historical scenarios have been dropped. The free-flowing scenario system returns. Join a faction and complete objectives in the following scenarios:


 * 1) Battle of Okehazama
 * 2) Battle of Sekigahara

Before starting a scenario, players can select the general difficulty setting for stages. Edit characters, female characters and character deaths can be switched on or off.

Each force has certain objectives within each scenario. If the player fulfills them and successfully views their faction's ending, additional scenarios will be unlocked.

Creative Mode
Allows player to create their own scenario.

Create a Character
Make or swap edit characters.

Treasure House
Gallery mode. Players can swap their preferred character into an earned event. Includes character biographies and music gallery.

Settings
Adjustments for sound and visuals. Save data management can be done here.

Download
Downloadable content. Known content so far includes costumes.