Maz Koshia

Maz Koshia is an unlockable playable character in Hyrule Warriors: Age of Calamity. He is an ancient Sheikah monk that serves as the final challenge to players in the Breath of the Wild Champion's Ballad DLC, and can be unlocked as a playable character in Age of Calamity by completing certain side missions during the course of the game. As a Sheikah monk, his powers are much more powerful compared to Impa's due to his training, discipline, and experience.

Role In Game
Maz Koshia can be unlocked during Chapter 4 of the game's Story Mode after completing the second primary mission to advance the plot. Complete several requests in Gerudo and Faron provinces to unlock the side mission that unlocks Maz Koshia first, then head to the marker that appears. From there, enter the shrine to face the powerful Sheikah monk and defeat him in battle within three minutes to unlock him as a playable character. During the fight, Maz Koshia uses several attacks, mostly with Ancient weapons like those used by Guardian Scouts in Breath of the Wild in the Test of Strength shrines. Once down to under half his health or so, Maz Koshia becomes bigger to strengthen his attacks, but can still be countered with the right Sheikah runes like Magnesis or Stasis.

Character Information
As an ancient Sheikah monk, Maz Koshia has many years of experience, training, and discipline in the Sheikah arts compared to modern Sheikah ninjas like Impa. Unlike many of the other Sheikah monks that guard the Sheikah Shrines around Hyrule until Link completes their trials and receives the Spirit Orbs from them, allowing them to peacefully pass on to the afterlife with their duties completed, Maz Koshia personally tests Link face-to-face to prove his mettle against the ancient monk's Sheikah abilities. Wearing the monks' trademark straw hat and face covering with the Sheikah symbol on them, Maz Koshia is a powerful opponent when facing him in the Breath of the Wild Champion's Ballad DLC. Once unlocked as a playable character, his attacks can cause massive damage to the enemy due to his ability to summon shadow clones of himself to attack, grow to massive size temporarily to attack, and use many of the Sheikah arts to strengthen his moves.

Quotes

 * "Try on this!" - When using his special attack

Gameplay

 * X: Maz Koshia moves forward, spinning in a circle, wielding two ancient blades.
 * Y, X: Maz Koshia summons an electrical power sphere, which when struck unleashes electric damage all around it like when an electric attack is applied to metal or water.
 * Y, Y, X: Maz Koshia summons two giant metal spike balls and launches them forwards with magnesis.
 * Y, Y, Y, X: Maz Koshia spins a giant hammer around himself and then slams it into the ground ahead of himself.
 * Y, Y, Y, Y, X: Maz Koshia pulls out a unlock sphere from the trails of BotW and dunks it into the platform it connects with, causing a wave of damage. Timing an extra X correctly summons a trial entrence as well, extending the damage range.
 * Y, Y, Y, Y, Y, Y, X: Maz Koshia summons a sheikah sphere and launches it with stasis. The sphere careens around for awhile before exploding. Multiple Spheres can be summoned with extra X taps.
 * Y, Y, Y, Y, Y, Y, Y: Maz Koshia begins by striking with ancient blades and follows up with duplicates of himself swinging and striking with ancient spears. He ends with a triple trust into the ground in front of himself, banishing his duplicates as he finishes.


 * A: Maz Koshia grows to giant size and unleashes a laser blast from the Sheikah symbol on his face covering.


 * Weak Point Smash 1: Maz Koshia grows to giant size and delivers a powerful stomp against his target.


 * Weak Point Smash 2: Maz Koshia summons two giant hammers and smashes them down onto his target.


 * ZR: Maz Koshia increases his size dependent on the number of runes he has charged. In his larger form, his damage is higher and his reach further.