Hestu

Hestu is a large Korok who is playable in Hyrule Warriors: Age of Calamity. He lives in the Korok Forest, where the Master Sword resides. He is easily noticed by the two maracas he holds in his hands to use his magic with, and his larger size versus normal Koroks further gives him away.

Role In Game
Hestu is first seen trying to be seen by the party of Link, Princess Zelda, Impa, and the four Champions in Urbosa, Revali, Mipha, and Daruk, along with Terrako, a small Guardian who time-traveled into the past to warn Hyrule of the Great Calamity and Calamity Ganon returning to attack the kingdom. While everyone else in the party either doesn't see him or ignores him, Zelda soon takes notice of him, getting the attention of the rest of the group, before Hestu celebrates that someone saw him and properly introduces himself. When asked if he can help them through the forest to find the Master Sword's grove, Hestu explains he can't as the path home for him is full of Ganon's monsters. Luckily, Zelda offers to have the group help Hestu past the monsters, and in return, he can lead them to the Master Sword. Happy they will help him, Hestu happily leads them towards the Master Sword's grove.

Some time later, after Calamity Ganon awakens and attacks Hyrule, Hestu is among the allied coalition of Hyrule's various races uniting under Zelda to take back Hyrule Castle from Calamity Ganon, shaking his maracas in victory as the troops roar in unison to attack and take back their home from Ganon.

Quotes
"Shaka shaka!"

Gameplay

 * X: Hetu shakes his maracas and creates a pulsing sound waves that remain for awhile. If extra Koroks are summoned, they through junk around for extra damage.
 * Y, X: Hetsu summons Koroks with his maracas, who dash forward, knocking aside enemies. Extra summoned Koroks join into the rush.
 * Y, Y, X: Hetsu summons two flying Koroks, who pick him up and rush him forward.
 * Y, Y, Y, X: Hetsu summons flying Koroks ahead of himself and they begin bombarding the area with rocks. Extra Koroks join in the bombardment, expanding their range of attack.
 * Y, Y, Y, Y, X: Hetsu summons Korok balloons and Koroks with slings, who shoot the balloons, causing an explosion. Extra Koroks add more balloons and explosions.
 * Y, Y, Y, Y, Y, Y, X: Hetsu takes out a Deku leaf and surfs forward, ending his slide with a maracas flourish for extra damage.
 * Y, Y, Y, Y, Y, Y, Y: Hetsu shakes his maracas, casuing small blasts of magic. He ends the dance by raising his instruments and emitting a larger magical blast.


 * A: Hetsu dances around in excitement with his Korok allies. Their party ends with a large explosion of magical power.


 * Weak Point Smash 1: Hetsu dances in front of the enemy and summons Koroks, who all rush the officer.
 * Weak Point Smash 2: Several Koroks appear and lift Hetsu, dropping him down upon upon the stunned foe.


 * ZR: Summons two Koroks at a time, up to six (until upgraded to summoning to ten)