Sazabi

MSN-04 Sazabi (MSN-04 サザビー) is a Newtype mobile suit personally designed for Char. Like its earlier counterpart, Jagd Doga, Sazabi's design is based on Neo Zeon's Geara Doga. Designed with hopes to improve its durability over its counterparts, Sazabi went through a trying trial-and-error process for its engineers. Its original size mirrored the qualifications for a Mobile Armor class, but its height and weight were gradually shrunken down to accommodate Char's taste for combat and an intricate Psycommu system. The shape of Sazabi's framing allows it be aerodynamic while allowing just enough room for the Newtype centric technology. Once it was completed, Char used it to lead his armies as it was the best Mobile Suit for their side. The giant version of Sazabi's older plans were implemented for Alpha Azieru's creation.

The Mobile Suit's spherical cockpit is separate from the suit, letting it serve as an escape pod for emergencies. When Sazabi is dismantled to pieces during its final fight with Nu Gundam, Char ejects the cockpit to free himself from Sazabi's wreckage. Amuro catches his cockpit with Nu Gundam, forcing Char to accompany Amuro's push against the burning fragment of Axis. Like Amuro, however, Char is reported to be missing in action upon the conclusion of his rebellion.

Stationary

 * undefined: Shoots from rifle. Can be normally repeated three times.
 * , undefined: Fires three missiles from shield.
 * ,, undefined: Stabs opponent. If it connects, Sazabi lifts its impaled opponent upward and shoots at them with its funnels
 * ,, , undefined: Spinning slash with tomahawk.
 * ,, , , undefined: Lifting slash. Sazabi hits enemies and becomes airborne.
 * ,, , , , undefined: Launches all funnels to hit in a criss-cross formation in front of Mobile Suit.
 * ,, , , , : Three slashes with tomahawk, two kicks, and ends with a hopping slash with sabers.
 * Held (Smash Attack): Wide swing with sabers.
 * Stands in place and sends funnels attack in a predetermined path forward. Funnels shoot downward.
 * Combination CP: Advances while cutting several times with sabers.

Sazabi's charge attack combinations (C2~C6) and its Smash Attack may be canceled into a Boost Attack.

Dashing/Aerial

 * (Boost Attack): Rushes forward with shield arm in front.
 * ,, , : Left and right slashes with sabers ending with a kick.
 * , undefined: Shoots from beam rifle. Hits enemies within close range.
 * Aerial : Shoots from Sazabi's abdominal particle cannon. Laser beam doesn't last as long as other beam CP attacks.

Skills
Pilots may learn the following skills when using this Mobile Suit in Dynasty Warriors: Gundam 2
 * Parry - Gains ability to block Smash Attacks
 * Sky Eye - Blocks attacks from all directions
 * Heat Up - Damage increases based on number of hits within a combo
 * One Man Army - Pilot attributes increase based on number of enemies shot down

Moveset
Same as previous title but loses Smash Attack. Gains the following addition.


 * , undefined, (undefined): Shoots three missiles from shield. Dashes forward to attack with tomahawk. Breaks through opponent's guard.

Special Equipment
In Dynasty Warriors: Gundam 3, players can unlock a unique ability for Sazabi with the following special requirements.
 * Psycoframe - After shooting down 250 Mobile Suits, damaging attacks will increase the recovery rate for SP gauge.
 * How to obtain: Build up a level 4 relationship rating with Char.

Mission Mode
The following section is for Dynasty Warriors: Gundam 2.

How to obtain License: Become friends with Char. Complete the License Missions for his Zaku, his Gelgoog, and Hyaku Shiki. Clear the two part mission, Red Counterattack.
 * Red Counterattack 1
 * Difficulty: 3/8
 * Location: Axis, Lunar 2
 * Ally/Allies - Char
 * Enemy/Enemies -


 * Red Counterattack 2
 * Difficulty: 4/8
 * Location: Axis, Lunar 2
 * Ally/Allies -
 * Enemy/Enemies - Char

How to unlock permission to obtain Part 4s: Clear Char's second Official Mode. Possess the Sazabi license. Use the Mobile Suit to shoot down at least 3,000 enemies. Then complete the Extra Mission, Giant Red Star.
 * Giant Red Star
 * Difficulty: 7/8 (Hard only)
 * Ally/Allies -
 * Enemy/Enemies -