Toukiden: The Age of Demons/Weapon Movesets

Toukiden's weapons changes the protagonist's fighting style. Each weapon is assigned one of the following attack properties:
 * Slash - Standard balanced type for hacking through demon's defenses. Easy to use and versatile.
 * Crush - Power-based strikes. Tends to have shorter range than other types.
 * Pierce - Technical type for striking specific points.

The demons have designated weaknesses and tolerances against these attack properties. If the player is using a weapon they are weak against, they have a higher chance of dealing critical hits. Demons who are strong against a particular attack type are harder to dismantle than normal.

Each weapon type is additionally equipped with a special attack/ability unique to its moveset. Players can activate this ability by pressing.

Weapons

 * See also: Toukiden/Weapons


 * Long Sword - Slash
 * Gauntlet - Crush
 * Bow and Arrows - Pierce
 * Kusarigama and Flail - Slash and Crush
 * Twin Blades - Slash and Pierce
 * Spear - Pierce and Crush

Long Sword

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 * Endows the blade with a mystical energy. If the player hits a specific body part with this state enabled, it adds a special mark to their body (katanakizu). Damage increases dramatically based on the number of marks present on the target's body part.
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Gauntlet

 * String: Lands quick punches up to 4 times. The user has a higher chance of inflicting critical hits with this attack when running.
 * undefined: Launches a smashing uppercut. Can be charged up for further damage. Charge effect is also applicable to other strong attacks as well.
 * , undefined: Does a downward dash.
 * ,, undefined: Lands a straight punch.
 * ,, , undefined: Performs a spinning hook punch.


 * + : Guards against attacks. Can be held for a while before the user's stamina empties completely.


 * Unleashes rolling punches, does several smashes back and forth that increase in speed when tapping . Though the user remains stationary while performing this attack, they can slightly alter their positioning for better coverage.
 * undefined + : Does a powerful slam on the ground.

Fighting Style
A weapon used for close-quarters combat, its strong attacks can be charged for further damage.

Bow & Arrows

 * Fires a single arrow forward. Hold the button to release a charged shot. Has three charge levels.
 * undefined: Shoots an arrow within an arc, causing the ground to erupt upon landing.




 * Hold down the button to target multiple enemies on the screen simultaneously. The player can increase the attack's damage by increasing their character's sealing power.
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Kusarigama & Flail

 * String: Swings part of the chain around to inflict blunt-type damage. Has good speed and range. Can be done up to 5 times (6 if under the effects of aggressive mode).
 * Hold : Throws chain forward. If it hits a target, the user will be pulled towards them. During this time, tap undefined thrice to launch an air combo against the opponent. Can be charged for 3 levels to increase damage output. Users can move around while charging or aim by using the directional pad.
 * undefined: Use kusarigama to slice up enemies, dealing slash-type damage. Can be done thrice. The first part of the attack changes when used while running or chaining it from a regular attack string.


 * + : Does a back hop while throwing flail diagonally downward. Depletes a portion of the user's stamina.


 * Activates aggressive mode, which allows the user to perform additional moves with and undefined attacks while gradually consuming stamina. Pressing  again turns it off.
 * undefined + : Has the user throw the kusarigama towards the opponent. After aiming it with the directional pad, press undefined or to launch it forward. Will be auto-launched if the user does not do anything for a set amount of time.

Fighting Style
A set of weapons with range-attack capabilities. It enables players to extend their strong attacks or chain them from regular hits by pressing to trigger aggressive mode.

Twin Blades

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 * Spins and bounces around like a top to hit anything within range with both blades. Lasts until the stamina gauge runs out.
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Spear

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 * Hops high into the air before plummeting spear back to the earth. User is impervious to injury during its execution.
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