Sheik

Sheik (シーク, Shiiku) is a playable character in Hyrule Warriors. She originated from Ocarina of Time.

Role in Game
After it is presumed Zelda has gone missing, in actuality she has gone into hiding, using her magic to alter her appearance and don a new persona in order to avoid being pursued by Cia's forces. While in disguise she reunites with Link and Impa at the Eldin Caves, introducing her self as Sheik. From that point on Sheik acts as a battle strategist for Impa and Links forces.

After they escape the Eldin Caves Sheik, Link, and Impa come across Lana at the Farron Woods. The Great Deku Tree is under attack by Wizzros forces, and she requests aid from Impa's forces to repel them. After the Great Deku Tree is set on fire, Sheik helps Link locate the Great Fairy fountain in Farron Woods to put out the flames engulfing the forest deity.

Later Sheik and the others make their way to the Valley of Seers to confront Cia. When Sheik and Link make their way to Cia's primary location, alongside Lana and Impa, Cia places a spell on them to make them immobile before her. She then reveals that Link is in the possession of the Triforce of Courage, while Sheik posses the Triforce of Wisdom, which is only ever in possession of the Hyrule Royal Family. Cira rips the Triforce pieces from Link and Sheik respectively, and combines them with her fragment: the Triforce of Power.

Cia uses the power of the completed Triforce to open portals through space and time, bringing fragments of other lands to their Hyrule. The group part ways to each area, in order to seal the magical portals linking them together. Sheik and Impa making their way to Death Mountain.

Impa shows great levels of distrust towards Sheik at this point, having been wary of her since the beginning, to the point of not following Sheiks suggestions and nearly getting hurt in the process. After seeing Sheik in possession of the Triforce of Wisdom, a royal family heirloom that only Zelda had, Impa begins to call her out on the fact she is not a true sheikah. However they are interrupted by a fairy, requesting help, ending Impas rantings. They learn that Darunia, Chief of the Gorons, have imprisoned Princess Ruto at Death Mountain.

They make their way to Death Mountain, taking on a large Goron Army. The Fairy claiming that Darunia had gone mad after coming in contact with Princess Zelda. After his defeat at Impa and Sheik, he comes to his senses and releases Princess Ruto. From there the 4 head to Lake Hylia in order to combat this supposed Zelda and her army.

After defeating Princess Zelda in battle, it is revealed that she was actually Wizzro in disguise. When asked how they were able to see through it Sheik proclaims it was easy, and envelops her self in a glowing light. She then reveals her self to be the true Princess Zelda, much to Impas relief.

From this point on Sheik no longer plays a role in the story, and players are given the option to play as Zelda or Sheik for a Stage. In the event players select Sheik, she will state Zelda's personal lines in various story based conversations. When playing as Zelda or Sheik, her role as commander of the Hyrulean Army is shifted over to Princess Ruto.

Personality
Sheik is calm, aloof, and speaks only when necessary, and even then she will say as little as possible. Her prowess as a Strategist is still very apparent in this form, able to make quick and and insightful suggestions in battle, despite her lower rank when in this form. She comes off as somewhat cold in this guise, but if only to keep people from learning her true identity.

Quotes

 * See also: Sheik/Quotes

Gameplay
Each charge attack finisher of Sheik's moveset uses a different element, causing an elemental note to appear on screen under the Special Bar. Pressing X will change the effect of the charge attack based on the note present. Whichever combo was used most recently is one way to affect which charge attack is performed.


 * X (Standard): Creates a ring of neutral rainbow energy that slightly damages enemies.
 * X (Water): Creates a barrier of water around Sheik that blocks all damage. It does not have a time limit; it can only disappear after absorbing too much damage, thus breaking the shield. It can be refreshed at any time. (Follows Y, X combo)
 * X (Fire): Sets a glowing red magic trap onto the ground. After a couple of seconds, a massive fire pillar shoots up from the ground where the rune used to be, dealing damage to any enemies caught in the blast. (Follows Y, Y, X combo)
 * X (Lightning): Creates a temporary whirlwind around Shiek, damaging enemies if they touch it while she moves. (Follows Y, Y, Y, X combo)
 * X (Darkness): Creates a vortex of darkness on the ground that sucks enemies in and continuously damages then. (Follows Y, Y, Y, Y, X combo)
 * X (Light): Creates a massive glowing platform of energy on the ground that, as long as Sheik is standing in it, her Special bar will continuously fill. Slightly stuns enemies when initially formed. (Follows Y, Y, Y, Y, Y, X combo)


 * Y, X: Creates a water spout that travels along the ground. Juggles enemies in the air while slowly moving forward.
 * Y, Y, X: Summons a huge flaming rock to fall from the sky.
 * Y, Y, Y, X: Creates a massive gust of electrified wind to form directly in front of her
 * Y, Y, Y, Y, X: Teleports out of sight, then appears in the air and performs a spiraling shadow slash to the ground, damaging enemies below her.
 * Y, Y, Y, Y, Y, X: Strikes a pose while forming a ring of holy energy around her body that damages enemies.
 * Y, Y, Y, Y, Y, Y: Performs a series of slashes with her knives, as well as acrobatic kicks, before tossing her knives in front of her, then performing a powerful jumping slash forward to end the combo.


 * A: Levitates in the air slightly and plays her harp. Damages enemies in a wide radius around her.


 * Focus Spirit + A: Plays a series of notes, causing trees to sprout out of the ground to damage enemies in front of her.
 * Focus Spirit Finisher: Tosses her knives into the air, causing them to rain down all around her.


 * Weak Point Smash: Performs a series of quick rapid slashes before playing her harp causing a magical explosion.

Fighting Style
Despite her weapon being labeled as an electric-style weapon, all her attacks outside of charges are neutral elemental. She is capable of using all the game's elements with her charge attacks, making her one of the more useful characters in the game, as she can meet all elemental stage requirements that are listed in the stage select screen. Her water barrier is very effective at blocking attacks from all enemies, including strong enemy units and boss monsters. It is advised that the player always have the shield active when fighting, so that Shiek is able to play her harp in large groups of enemies without worrying about being interrupted from attacks. The water barrier is also very effective against Gibdo and Redead Knight enemies, as it will completely nullify their ability to immobilize her. The attacks that cause the immobilization do not actually deal any damage, either, so the barrier will not weaken to those attacks. Other attacks must still be avoided to maintain the barrier.

The songs played on her harp for her C1 elemental attacks are melodies from Ocarina of Time: Bolero of Fire, Serenade of Water, Nocturne of Shadow, Prelude of Light, and Song of Storms. Her Focus Spirit Cancel Musou attack has her play Saria's Song, which is also a melody from Ocarina of Time.

Sheik's usage of knives and various kicking strikes are references to her "Needle Storm" technique and hand-to-hand combat style in the Super Smash Bros. series.

Badge Materials

 * See also: Hyrule Warriors/Badges

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 * -|Defense Badges=
 * -|Assist Badges=

Heart Locations
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 * -|Heart Containers=

Gallery
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