Dynasty Warriors: Gundam 3

Dynasty Warriors: Gundam 3 (ガンダム無双3, Gundam Musou 3) is the third title within the Dynasty Warriors: Gundam series. Unlike the first two titles, this game strives for a cel-animation motif and is created to look more like the anime series. Visuals are completely revamped with brighter and flashier effects. The producer remarks these measures were taken due to fan response and to be more like an anime, hoping to create a title appealing to more Gundam fans. They hope they made a game that better captures the tension felt while watching Mobile Suits fight.

Early buyers of the game can earn a download password to make Musha Gundam and Musha Gundam Mk-II playable in the game.

Gameplay

 * Basic controls remain the same as previous titles. Duels -when two mecha simultaneously clash their weapons in a deadlock- are still done like Dynasty Warriors: Gundam 2.
 * Enemy AI for crowds is much more aggressive than before, feeling somewhat similar to Dynasty Warriors 3 as far as difficulty. Even the weakest of Mobile Suits will use Charge attacks against the player. This makes capturing and defending Fields on the map a crucial factor for the player's survival and victory. The mecha have been tweaked and fine-tuned to be practical to the standards set within the anime series.
 * When players fight through enemies, often they will encounter a situation where they either block or get hit by an attack. This title seeks to add diversity by implementing an "Emergency Dash" system. If the player times their dash moments before they are hit, their character will perform a special evasive maneuver to get them out of danger. Emergency dashes drain a portion of a MS's Boost guage, however, so players need to use these escapes with caution.
 * A new attack feature for this title is the "Partner Strike". Like the "Team Assist" from Warriors Orochi 2, players can order a secondary pilot to accompany them into battle. To order a partner to attack, the player needs to sacrifice a portion of the Partner's respective CP gauge. Partners can be chosen by players before they enter the battlefield. The Partner's Gauge can be refilled by destroying other MS or by conquering fields.
 * Although a minor feature, the player can also see their mission navigator before a battle begins. For the demonstrations so far, this position is taken by Haro.
 * When the player finishes off an enemy character with a SP or charge attack, the defeated MS may explode and damage nearby enemy units. The effect can be identified by a unique pink explosion.
 * The forces gauge in the upper right hand corner has the ability to affect the player. Theoretically, as long as it has troops, defeated ace pilots may continue to revive themselves in battle. When the forces gauge drops to zero, the player may experience a sudden change in behavior in battle. Depending on how the player chooses to play the stage, it may make it deliberately harder or change their current mission entirely.
 * This time, when the enemy pilot who is the "final boss" of the stage appears, the action on the map will momentarily pause to emphasize their arrival on the field. If the player doesn't want to keep defeating the same opponents over and over again, it might be in their best interest to take the ace down.
 * Fields have been updated with several new features. These instances are marked with special icons while entering a field.
 * Missile Base - marked by a missile icon. Launches a destructive missile to blow up another field, marked on the game's mini map. If it's an enemy base, conquering the field can disrupt the order.
 * Communications Facility - marked by a speaker. If the building is active, the field will continue to summon reinforcements on the map. When hostile forces conquer it, it's possible to stop the flow of units appearing on the field.
 * Vanguard Base - a stylized "C" icon. If the field is subdued with this active, their Partner Gauge and SP Gauge will gradually increase.
 * Catapult - curvy arrow icon. Any field with a catapult allows the player to instantly travel to another Field on the map.
 * Home Base - emblems for the organizations; a star is for the player's forces while the winged icon represents the station for enemy troops. When the pivotal position is taken down, the morale for the affected side will drop instantly to zero.
 * Unlike previous titles, the player will need money to customize and strengthen their Mobile Suits. Money can be collected in the same manner as parts from previous titles. Astonaige Medoz seems to be the only mechanic returning in this title. Parts are still divided by Ranks, but their levels increase when the player finishes missions throughout the game.
 * Downloadable content is planned and still in the works at this stage.

Story Mode
Like the first title, the characters appearing in this title will participate in one of the three basic arcs on a mysterious world. They are:
 * Amuro Ray, Kou Uraki, Setsuna F. Seiei and others are separated from their comrades. They join forces to find their respective friends. Whilst finding other stranded pilots, they encounter a planetary mystery and work together to solve it.
 * Banagher Links, Char Aznable, Ribbons Almark and others deal with challenging their perceptions of their own abilities. Seeking to test their power against unknown opponents, they encounter several dangers whilst trying to solve their inner dilemmas.
 * Audrey Burne, Haman Karn, Paptimus Scirocco and others has Audrey being saved by Garrod Ran. She soon discovers his comrade in arms is Scirocco, who is well aware of Audrey's real identity. Using her name as a means to perpetuate war, Audrey seeks Haman's help. With pilots choosing to join the princess or the manipulator, the story is a battle between Haman and Scirocco.

The goal for this mode is to go for a huge crossover jam with over 300 various missions to complete. Based on the second promotional video, Musha Gundam and Musha Gundam Mk-II appear to be waging war against one another with their respective armies.

Online Mode
This mode has four man online co-op for fifteen unique missions. These missions are designed to be impossible to complete alone and encourage teamwork with other players. During this mode, players can take the place of Partner Strikes for one another and initiate them to their desires called Partner Support. There can also be no doubles of the same character within player teams (i.e: there won't be two Hamans on the field at once).

Allegedly, more scenarios are planned for this mode.

Mobile Suit Gundam

 * Amuro Ray
 * From: Mobile Suit Gundam, Mobile Suit Gundam: Char's Counterattack
 * Mobile Suit: RX-78-2 Gundam, RX-93 Nu Gundam


 * Char Aznable (aka. Quattro Bageena)
 * From: Mobile Suit Gundam, Mobile Suit Z Gundam
 * Mobile Suit: MS-06S Zaku II (Char Custom), MSN-100 Hyaku Shiki, MSN-04 Sazabi

Mobile Suit Gundam 0083 STARDUST MEMORY

 * Kou Uraki
 * Mobile Suit: RX-78GP01-Fb Gundam GP01 Full Vernian


 * Anavel Gato
 * Mobile Suit: RX-78GP02A Gundam GP02

Mobile Suit Gundam Z

 * Kamille Bidan
 * Mobile Suit: RX-178 Gundam MK-II, MSZ-006 Z Gundam


 * Paptimus Scirocco
 * Mobile Suit: PMX-003 The O


 * Yazan Gable
 * Mobile Suit: RX-139 Hambrabi


 * Four Murasame
 * Mobile Suit: MRX-009 Psyco Gundam


 * Haman Karn
 * Mobile Suit: AMX-004 Qubeley

Mobile Suit Gundam ZZ

 * Puru Two
 * Mobile Suit: NZ-000 Quin-Mantha

Mobile Suit Gundam: Char's Counterattack
Announced series but characters and MS confirmations still pending

Mobile Suit Gundam Unicorn

 * Banagher Links
 * Mobile Suit: RX-0 Unicorn Gundam - with its Destroy Mode present


 * Full Frontal
 * Mobile Suit: MSN-06S Sinanju


 * Audrey Burne (Mineva Zabi)


 * Marida Cruz (downloadable content only)
 * Mobile Suit: NZ-666 Kshatriya

Mobile Suit Gundam F91

 * Seabook Arno
 * Mobile Suit: F91 Gundam F91

Mobile Suit Victory Gundam

 * Uso Ewin
 * Mobile Suit: LM314V21 V2 Gundam

Super Deformed Gundam

 * Musha Gundam
 * Musha Gundam Mk-II

Mobile Fighter G Gundam

 * Domon Kasshu
 * Mobile Suit: GF13-017NJII Burning Gundam


 * Master Asia
 * Mobile Suit: GF13-001NHII Master Gundam

Mobile Suit Gundam Wing

 * Heero Yuy
 * Mobile Suit: XXXG-00W0 Wing Gundam Zero


 * Duo Maxwell
 * Mobile Suit: XXXG-01D2 Gundam Deathscythe Hell


 * Trowa Barton
 * Mobile Suit: XXXG-01H2 Gundam Heavyarms Kai


 * Milliardo Peacecraft (Zechs Merquise)
 * Mobile Suit: OZ-13MS Gundam Epyon

After War Gundam X

 * Garrod Ran
 * Mobile Suit: GX-9901-DX Gundam DX


 * Tiffa Adill
 * Mobile Suit: GX-9901-DX Gundam DX

Turn A Gundam

 * Loran Cehack
 * Mobile Suit: WD-M01 Turn A Gundam


 * Gym Ghingham
 * Mobile Suit: Concept-X 6-1-2 Turn X


 * Sochie Heim
 * Mobile Suit: AMX-109 Kapool

Mobile Suit Gundam SEED Destiny

 * Shinn Asuka
 * Mobile Suit: ZGMF-X42S Destiny Gundam


 * Kira Yamato
 * Mobile Suit: ZGMF-X20A Strike Freedom Gundam


 * Athrun Zala
 * Mobile Suit: ZGMF-X19A Infinite Justice Gundam

Mobile Suit Gundam 00

 * Setsuna F. Seiei
 * Mobile Suit: GN-0000+GNR-010 00 Raiser


 * Ribbons Almark
 * Mobile Suit: CB-0000G/C Reborns Gundam


 * Mister Bushido (downloadable content only)
 * Mobile Suit: GNX-Y901TW Susanowo

Related Media
Bandai-Namco performed a staged event on 1:30 PM, November 23 (Japan Time), which was broadcast live on their Ustream channel. The producer from the Bandai-Namco side, Yoshitaro Goto, and Hisashi Koinuma took to the stage to reveal more about their upcoming product, including the just finished second promotional trailer for the title. At the time of the stage event, the main game was in its completed stages and development for downloadable content was still underway (Susanowo's model, for instance, wasn't shown since Koinuma said its actions and model weren't complete yet). After explaining the overall game mechanics, Harutoshi Fukui came on stage to comment on Unicorn and his thoughts about various characters and Mobile Suits. Fukui then played as Banagher and was surprised at how tough and exciting his experience was -even if he did lose to the stage's final boss, Scirocco.