User talk:Ixbran

DW7E CAW Options Wishlist Talk Page

Welcome
Hi, welcome to Dynasty Warriors Wiki! Thanks for your edit to the Takamaru page. If you'd like to help out more here's a few things you can do:


 * Help complete the goals set out in the wiki's To Do List.


 * Expand articles that are marked as stubs.


 * Nominate and vote for a featured article of the month here.


 * Follow the tips listed in our style guide to improve the look and consistency of our articles!

Please note that this is an automated message. Still feel free to leave a message on my talk page if I can help with anything! -- Kyosei (Talk) 04:28, December 27, 2009

Re:hihi
Sake neko is already taking the initiative to help out with the articles. By the way, and please do not take this as a personal insult, but do you think you could try using a spell checker and proof read your writing a little before making a new page? It is also "Role" not "Roll" in games. If English is not your first language I understand as that is the case with a few users here but at least try to put a little more effort into polishing an article before publishing it. Kyosei 08:34, December 27, 2009 (UTC)

I understand. i apalogise for misspelling the word Role. when it comes to sertan words, i dont know how to spell them. if its not a word i use in every day life, then its hard for me to spell it correctly when i must spell it out. ill try to do my best from now on. and thank you for trying to help. Ixbran 08:41, December 27, 2009 (UTC)
 * Er you've gotten the Akasame and Ryokusame lords mixed up. The red castle lord is Akasame (the "Aka" in Japanese means red). It's one thing to make pages for characters but please don't make them for the sake of "getting credit" for making them first with mistakes. If you don't know anything about a subject then it's best you not write about something you don't understand or know. Once again taking your time and checking your information first before making a page helps. Kyosei 09:54, December 27, 2009 (UTC)

im sorry. i was just trying to help "Doing something to get credet for it" wasnt really what i had in mind. i just wanted to get them done, insted of leaving them blank. thank you for telling me. ill go and fix my mistakes. Ixbran 10:00, December 27, 2009 (UTC)

Scratch that, Sake neko already has. im very gratefull for him too, its like ... 3:08 AM and i wasnt looking forwerd to correcting them. i is tiredz.Well anyway, good night to ya'll. till we meet again *stumbles off to Slumber Land* Ixbran 10:09, December 27, 2009 (UTC)

Image uploading policy
Please do not see this as me personally picking on you this is just mostly me being tired of having to categorize every single image everyone uploads. As part of our uploading policy here left from the original founders, please take the time to categorize the images you upload. Adding a category to an image can be done before it is uploaded by typing in wikicode in the Summary text box. "__" is for the name of the series or particular image category you are uploading. For example if you were uploading a Samurai Warriors 2 render, you would categorize it as and so on. The category can be added after it is uploaded by editing the image file itself. Click the Edit this page button near the top left hand corner of the image page. While editing it, simply use the Add category button you see near the bottom left hand corner of the editing space to add the category.

In the future if you fail do to this, I will simply delete all the images you upload for not following the uploading rules. Kyosei 00:04, November 20, 2010 (UTC)

Sorry, i guess i was just in a hurry. though i have a quiestion, dont know if you can anwser but still. its SW3 related, i was wondering ; how many Tanuki do you have to collect in order to unlock the 4 Lords designs for edit mode?

o - o Ixbran 00:46, November 20, 2010 (UTC)
 * We don't need three pictures for the same exact outfit though. Plus, she isn't the only one who has this outfit again in DW7. This has already been linked and covered on the actual DW7 page and in the downloads section of the actual official website. The only other outfit she would need to put again in her gallery is her original downloadable outfit, whatever that is going to be. Sake neko 21:35, June 16, 2011 (UTC)
 * Dynasty_Warriors_7 has the links to DLC renders, but the data itself is already on the official Japanese DLC dedicated section. A few of these DLC options are mentioned in the weapons page. If you want to know what they are/what they have planned for the Japanese servers, here's a translation:
 * Unlisted but available for Japan on May 28th -> Fan request BGM set = PARADE OF DEATH, MY BAD FELLOW, ARENA, ENDLESS FIGHT
 * Undecided after PS Network restores - assorted items
 * Original costume set Wei (500 yen) <-this was available around May 25th
 * Original costume set Wu (500 yen)
 * DLC weapon = Great axe (100 yen)
 * DLC weapon = Sai (100 yen)
 * Additional weapon models for existing weapons #1 (100 yen)
 * Additional weapon models for existing weapons #2 (100 yen)
 * Undecided after PS Network restores - two items
 * DLC weapon = Wolf fang pole (100 yen)
 * Hu Lao Gate Scenario (Dynasty Warriors 2 remake) - three different maps (200 yen)
 * April 21st - two items
 * DLC weapon = Short-handled Halberd (100 yen)
 * DW4 outfits for all characters + Warriors Orochi Z outfits for Cao Pi, Xing Cai, Ling Tong, and Guan Ping (Free)
 * April 14th - two items
 * DW4 BGM set = HEAVY GAUGE, STRAIGHT AHEAD, BLOODSHED TO REPEAT, RUNNING FIGHT (Free)
 * DLC original scenario centered on Meng Huo: San Jiang Castle - three different maps (200 yen)
 * April 7th - two items
 * Yellow Turbans Scenario (Dynasty Warriors 2 remake) - three different maps (200 yen)
 * DLC weapon - Bombs (100 yen)
 * March 31st - two items
 * DW5 BGM set = GLOOMY SHADOW, THE KING OF SADNESS, A RISING FEELING, UNUSUAL GRAVITY (Free)
 * DW5 outfits for all characters (Free)
 * March 24th - three items
 * DW6 BGM set 1 = DABES, THE MOST DANGEROUS WAY, BEAT IT, CHAOTIC FIELD (Free)
 * DW6 and DW5 BGM set 2 = ROCK AND ROLL OVER, MAGNIFICENT SHOW, DANCE MACABRE, RUN, RUN, RUN (Free)
 * DLC weapon - Dagger-axe (100 yen)
 * March 10th - DW6 outfits for all characters (Free)


 * I personally find DLC irrelevant and horribly optional for the DW series so I have not gotten around to making one. If you want to make a Downloadable content page, knock yourself out and categorize under Gameplay. Be my guest. Do whatever you want. You can even include the same Diao Chan render in here to prove your point. But please don't upload the same image in Diao Chan's gallery again.


 * You can also include other DW games in here too, like Dynasty Warriors 6: Empires with all of its optional costume sets. Dynasty Warriors: Strikeforce, Hokuto Musou, Gundam Musou 3 are other good candidate with their myriad of optional quests and optional characters. Sake neko 22:33, June 16, 2011 (UTC)
 * When there's a page you think needs making, next time just feel free to make it this time. There's no need to ask permission or to complain about it. It's great you had the initiative to go ahead and do what you thought was right. Keep it up! :) Sake neko 02:03, June 17, 2011 (UTC)
 * I think it would be alright for the past costumes to be up on that page. It's DLC related after all. I'll adjust the gallery sizing for now, because I feel it looks jarring using the default wikia settings. It'd be really great if we could gather other people who are willing to help with the English pricing, but that's their decision. I only really track the Jp ones since sometimes they're exclusive to that country.


 * This can be done at any time really. All I'm doing for now is linking other pages to the general DLC page to show that it exists. If this is too hard for you right now, you can take a break and come back later. Take your time and cheer up. My real life, BTW, is filled with constant sneezing, watery eyes, and !@#$% allergies. Hope you're better off. ^^ Sake neko 02:22, June 17, 2011 (UTC)

Guo Jia image
It's still just a concept art at best which are never final anyways and was something created for a poll. The game still has three months and there's nothing wrong with waiting for something more concrete. Kyosei 02:32, June 29, 2011 (UTC)
 * Please don't try to upload magazine scans. It may take a few days (or maybe only one day), but better renders and images of these characters will be available once the "Famitsu exclusive" day limit wears off. What I mean by that is whenever Famitsu reports on something in their magazine productions, all other news outlets usually have to wait for a day or so (sometimes weeks) to report on it. It's done that way to get people to clamor for their copy of that particular Famitsu issue. This is how it has been for years for several franchises. It's how Famitsu continues to stay on top for the Japanese video game news source for home consoles and crushes many Japanese video game news publications, for better or worse.


 * Expect to see better images once Japanese online news sites get the chance to report on it, usually when the Japanese official website updates. Sake neko 17:45, July 20, 2011 (UTC)
 * It's fine since you're excited too. I was really excited for Wang Yi... until I read her character description... But I get what you're coming from. :)Sake neko 19:10, July 20, 2011 (UTC)
 * Mind you this is going to sound like a rant since this is only a "first impressions" note about her. Please take a moment and travel back with me in time about two years or so ago. I had just finished playing DW6 and I noticed they still chose to depict Shu in a glaringly positive light (same old, same old). However, DW6Special made me a bit hopeful with Ma Chao's new story, which admittedly a lot of fans hated yet I liked because it helped made me understand the appeal of his DW character. Before I thought he was an Internet meme in the making who is too gratingly loud and boastful in either language to actually be taken seriously. His DW6Special story actually strove to give his character depth beyond just spouting "justice" every three sentences.


 * Sooo, I thought the most obvious thing to do to expand the qualities of this more mature Ma Chao was to give him a rival who matched his new found integrity. Blargh to the novel for that one; it mostly wants to make Shu shine like it's a pristine diamond, even if they are just as bloody underhanded as the other factions they're fighting. Ma Dai -was and still is in my book- is an over-hyped yes-man to his cousin in the novel who was actually more fighting beside his cousin than against him. He didn't really seem to spark that much to me as a possible rival character. Pang De was the other obvious choice based on who they brought into the DW series, but I thought there had to be someone else if he shouldn't return. So I took to the books and historical sites and searched. Not too soon afterwards, like within that same hour, I found and read about Wang Yi. Upon learning about her history -not ROTK which is a shade of her real self- I felt like she would be the most obvious addition for Wei and immediately put her in my (now dated) DW7 wish list.


 * Now Wang Yi is historically depicted as a bold and courageous woman who had the brains to match/surpass the generals who surrounded her. She was devoted to her family yet remained focus on the task at hand rather than wail about how much the world around her sucked. Yes, she did try to kill herself twice, but frankly that's what was sometimes expected for wives who wanted to remain "honorable" to their husband/family. What little is said about her focus on the war is easily more closer to a valiant warrior image than a lovers' spat from Sun Shang Xiang or "my-daughter-might-be-ugly" Yue Ying. In fact, so is Bao Sanniang in her original source material, but I'd be straying away from my point if I elaborated further. The point of the matter is that Wang Yi acted with the composure of a strict general and was someone who I thought was sorely overlooked.


 * I'm not going to beat around the bush when I say that DW7 Ma Chao and Ma Dai didn't really warm up to me at all in the slightest. Ma Chao reverted back to his familiar and tired ROTK self, and Ma Dai barely offered beyond what Yue Ying offered during the fights with later Wei. So the idea of adding a rival to Ma Chao now seems a bit dull.


 * Even then, Wang Yi isn't implied to be anything like her original source, what with the whole vengeance deal going for her. As opposed to looking like a competent and dexterous person, Wang Yi is downgraded to be a revenge driven character. Frankly, that spits in the face of her more awesome historical self -who actually prevailed over Ma Chao- and favors her barely mentioned ROTK counterpart -who gets points for me having to go back and read the novel again just to write her ROTK section. And again, the DW description seems to be another set up for Shu to not look as flawed as it really was. It says "riots in Xiliang" not "because of Ma Chao's blind rage" as it was in the novel (read chapter 64).


 * Please bare in mind that it's not my wish to completely deface Shu's "benevolent" or "righteous" image. It's just that Wang Yi's addition using at least some inspiration from her historical counterpart could have helped give Shu some character depth. Shu's portrayal in this series has been an unfortunate fossil that hasn't eroded much over the years, which is rather tragic given that it's one of main factions the games focus on. Both Wei and Wu have changed gradually over the years, but Shu's still trucking along with the same dress in DW3. It's just depressing to me that we pretty much lost on another chance of adding a character who represented some sort of flaw or hypocritical note about their lineup, since it has been done to the other factions repeatedly already. I suppose that's the ROTK appeal or something, but it's sad to see it not change at all.


 * I should be used to disappointment from the DW team's decisions; the whimsical idea to make Zhang He a flamboyant character and Jiang Wei not using Zhong Hui as a tool are just on the tip of the iceberg. But then again, this is just the initial announcement of her character, and she might actually offer more than what I can predict. I vainly hoped the same from Bao Sanniang; that didn't turn out too well. Sake neko 23:42, July 20, 2011 (UTC)

Sima Yi
Even so, it's the series page. Not the DW7 or possibly DW8 or DW9 page. You can't deny that before the DW Jin existed, he was in Wei for the DW series. As in DW2~DW6, he was in Wei. That's why that portrait is still DW6, the last game he was counted in Wei. To try to erase the past so casually like that whilst claiming it's the series page is befuddling to me. Sake neko 05:09, August 14, 2011 (UTC)
 * I should probably add that the series page should represent an overall history of the series, hence the reason why Zuo Ci, Pang De and other characters that were cut in DW6 weren't erased from the page at any point. Not because of the fierce fan denial of DW6 existing. Sake neko 05:12, August 14, 2011 (UTC)
 * I personally don't see it as being that confusing at all for reasons I have already mentioned. I don't want or like to repeat myself since it's getting this discussion no where. You should probably talk this over with Kyosei though, because I'm not being very convinced by your rebuttals (which is basically saying to me "live in the now and forget the past" for a very fickle series). Admins can be the deal breakers for discussions like this. Sake neko 14:28, August 14, 2011 (UTC)

It's a series page. This means both the past and current realities of its cast of characters is reflected. This is also the case with the Samurai Warriors series page. I don't see why the Dynasty Warriors one should be any different or special in this case. Kyosei 21:52, August 16, 2011 (UTC)

Rumor Stuff
Already updated main page with it and what little else info was stuffed in the two page magazine article. Hearing 120+ characters really made my heart sink though. Guess the only upcoming Musou game I'm looking forward to now is the One Piece one. Your thoughts? Sake neko 05:33, September 28, 2011 (UTC)
 * If you're happy with it, then that's good I suppose. As a Koei fan -more so than a Warriors fan admittedly- I'm frankly aghast with how many Warriors titles this makes now in this year and already for the impending year alone. It's excited fans like you that remind me that it's not a cash-in, that fans actually want this stuff to happen. It helps to see the other side now and then.


 * Sorry, that's not meant to sound aggressive or mean to you; it's just the simple truth for me. I tend to forget about it when I'm not dreaming for another simulation or original IP title from this company. In other words, ROTK 12's reveal made my day more so than learning about another Warriors title they're working on. I'm trying to burst that dreamy bubble of mine and focus on what the company's actually doing in the now. Thank you for being honest with me. Sake neko 05:50, September 28, 2011 (UTC)

Because I'm going to rewrite it with more folklore than what's on Wikipedia. Sake neko 11:34, October 7, 2011 (UTC)
 * No, I should apologize since I didn't say anything and just erased it. Anyways, it's going to take few hours to get a good view of him together, but the results will be worth it. Look forward to it. :) Sake neko 11:56, October 7, 2011 (UTC)
 * Most of it was in moonspeak and no one could agree on who he is actually. So I said to hell with it and wrote a majority of it down; believe it or not, there's still ten or so more stories I could have written for him, but I figured that much was enough to get a good grasp on the commonly known image of him.


 * It also helps that I kinda grew up learning mythology. That's why I couldn't help myself in writing it all out. Again, sorry for being so abrupt and headstrong about it. It's just one of my passions in this short life. Hope you (and maybe other KW fans?) enjoy the read. Sake neko 19:54, October 7, 2011 (UTC)
 * Oh, okay then. All is well. Glad you liked the info! :) In my opinion, WO Shuten-douji being Orochi and/or(?) Daji's bastard son would be neat, awkward, and a rewarding experience. But kinda boring too, since Koei already did that type of thing with King Shou in Fengshen Yanyi 2. Just saying is all. Sake neko 20:34, October 7, 2011 (UTC)

Nata
He's mythological, not historical. He's ancient though, at least a good five hundred years or so before Sun Wukong even had a name. Sake neko 08:02, October 19, 2011 (UTC)
 * If you say so.


 * I personally think he looks like a travesty, given that Taigong Wang and Da Ji were played straight enough from their source material for their Warriors counterparts. The only part that is like the actual Nezha is him being resurrected again through unnatural means, but I somehow feel offended by the robot junk. What, you can allow time travel but it's taboo to always rely on the occult to bring people back to life? Even Kiyomori's resurrection was more respectful I feel, since his default model has subtle hints to the manner of his death in Heike Monogatari. Anyways, just ranting since I know people won't care much for it anyways. Sake neko 08:45, October 19, 2011 (UTC)
 * They said other Warriors franchises, which in their mind could may as well be an older installment in xx series (like SW2 for Musashi and Kojiro, SW for Goemon, or DWMR2 for those characers). They didn't hint at anything at any other Koei franchises. Crimson Sea is produced by Koinuma, but it is not and never has been officially advertised as a Warriors/Musou title. That's just a comparison players give it since it uses similar a control scheme as Warriors games (same with Kessen III and Mystic Heroes). It doesn't mean they are a part of the same franchise. Sake neko 09:48, October 19, 2011 (UTC)

Collaboration Characters
Mum's the word so far for collaboration characters. I'm just guessing that Tecmo character(s) are the likely scenario due to three big reasons:
 * 1) New DOA and NG games are in the works.
 * 2) MO2's a PS3 and XBOX 360 title matching up with Tecmo's Team Ninja's development methods.
 * 3) It has been done before in the DW series at least.

Whoever the collaboration characters are, they're going to have to get their own article on Koei wiki anyways since they'll play differently in MO2. If it happens to boil down to Tecmo characters, then they'll get a similar treatment as the One Piece, Hokuto or Gundam characters get. Ideally an external link to an appropriately relevant wiki would be preferred, don't you think? This wiki's goal when it comes to another company's IP is to mainly summarize so players have a good grasp of said character. If they want to learn more about the character, they can visit the relevant franchise wiki or play the games/read the comic/watch the anime themselves.

I think I've said this before somewhere else, but changing the entire wiki to try to cover Tecmo things at this point is a premature move. This wiki hasn't scratched too much of Koei's history beyond Warriors games yet. It may be because this used to be called Dynasty Warriors wikia, but it's more because people who are knowledgeable about other Koei products don't really edit here. Also, to change the entire wikia coverage just for one game is silly overkill.

Personally, I'd like an off the wall entry like a mascot character from some Japanese company rather than a Tecmo character though. Sake neko 05:55, October 28, 2011 (UTC)
 * As far as coming from another IP goes, Takamaru's listed on the SW navibox so the same would apply for collaboration characters in the WO template. Sake neko 06:08, October 28, 2011 (UTC)
 * If you have personal problems with that Admin, and he/she isn't going to listen to you, and if it bothers you so much to this day, you should really bring the issue to the Wikia Community or use the Special:Contact feature rather than stifling your complaints about it. The previous admin of that wiki abandoned it last I checked (years ago), so I wouldn't be aware of that particular community's editing standards as of late. The current admin's methods may be harmful and you may not be alone in this concern. I'm not going to take sides in something I'm not familiar with, so please forgive me for not being able to relate too well. I do appreciate your rant though, since it does give your thoughts some context. I'm thankful for that.


 * Alternatively, it probably wouldn't hurt too much to look for another Ninja Gaiden wiki to link to. Or maybe link something else instead. For instance, once the One Piece characters have Kaizoku Musou renders, I fully intend on linking the One Piece Wikii not the one available on Wikia. I respect the users who didn't/don't appreciate the Oasis/Wikia layout. :) Sake neko 06:38, October 28, 2011 (UTC)
 * I've been told that I'm too old fashioned and weird more than anything else, but thanks anyways. You're an interesting person too. Sake neko 16:45, October 28, 2011 (UTC)

Seems very unlikely as Koinuma said himself that those protagonists "are YOU in Sengoku Musou", but if they appear in the game, they'll get their own pages. You could then slap 'em on the SW and WO navi, I suppose. And don't worry. Better to ask than not know. Sake neko 23:53, October 29, 2011 (UTC)
 * Erased the Koei Warriors note because there's nothing more frustrating than ignorance of a source material. Here's a Google image search of Kaguyahime. Musou Orochi 2 is NOT the first interpretation in which you see her face, figure, or whatever. Sake neko 00:30, October 30, 2011 (UTC)

Just as a head's up. I uploaded the original JPG version of the PNG image you uploaded, because the PNG is something that Koei Warriors converted it to. It lost some quality as a result, because trying to convert a JPG to PNG always loses some visual information when you zoom in. Long story short, in case you didn't know, image conversion doesn't work that way. It's going to get replaced with her different MO2 render soon enough though, so please don't get upset about it. I just wanted you to know. Sake neko 05:38, November 3, 2011 (UTC)
 * Hang on a sec. Don't upload images if you're not going to add information for them. Work together with someone who has played the game from Koei Warriors so you guys can actually make articles for them. Otherwise they might get deleted since they won't have relevance. Sake neko 05:44, November 3, 2011 (UTC)
 * Simply put, don't upload images unless there's an article for it. If that were the case, I would've uploaded the images for the entire Haruka 2 cast ages ago. Like I said, work together with someone from Koei Warriors who has played Bladestorm if you want to include these images. Because I'm personally not interested in ever playing this game.


 * Also, do you know if anyone has the Premium Box artbook scanned somewhere? The artwork in that thing looks DW series like and amazing. That'd be the best thing to include if you can find it. Sake neko 06:04, November 3, 2011 (UTC)

Re:Collaboration characters
Mostly predictable choices. Can't really say much more than that. I don't find them particularly interesting. Kyosei 10:14, November 2, 2011 (UTC)
 * I'll just modify the Troy infobox to include Warriors Orochi stuff. I don't know enough about Bladestorm to make an infobox for it, so a Warriors Orochi infobox would be fine. In the end though I'd rather prefer a knowledgeable Bladestorm fan create her page though as opposed to just making it for the sake of Musou Orochi 2 because it's just sad that her page would have nothing talking about the actual game she comes from otherwise. Kyosei 22:15, November 2, 2011 (UTC)

Re:Bladestorm templates
Hmm I don't see the need for the faction icon, first appearance parameter, navi template or separate faction infoboxes. Other than that, I think there might just be enough to make a serviceable infobox. Kyosei 13:46, November 4, 2011 (UTC)
 * The icon looks too big and distracts from the important info but any smaller would lose meaningful details. This is why we only use these sort of icons for game infoboxes only; country flags are simple enough in design to still be recognizable while small.
 * The first appearance section doesn't serve any purpose since the reason why it's there is for characters who make multiple appearances within the same game series. Having it there is making the assumption the game will or has a sequel, which it does not.
 * Generally we only do navi templates for a series of games not for a singular game; it's also particularly redundant as all it does is list the characters which the game page does just fine already.
 * Again with the separate color coded faction infoboxes this is only usually done which a series. I don't really see the need for it for this game.
 * Wow, sure didn't wait for very long. I didn't even get a chance to respond. I guess what I say doesn't matter now. Sake neko 15:55, November 4, 2011 (UTC)

Character Similarities
But none of them are supported by conversations found within the games themselves (or in this case with your examples, Musou Orochi 2) yet. That's the difference. Suzuki and crew make up stuff all the time; why not wait to actually see what they come up with? Sake neko 21:51, November 8, 2011 (UTC)
 * I've already said this before on your talk page, but I think it's worth saying again. "I guess the only Warriors game I'm looking forward to is One Piece Kaizoku Musou". Those words are still ringing true in my mind. Because to me, MO2 isn't really all that new of a game as the "new" features introduced so far is stuff crudely recycled from other Warriors/Suzuki produced games. The idea of Orochi coming back in his true form (ala the game's cover) is already giving off Strikeforce vibes.


 * Combined with the already tedious sounding friendship system, I'm not looking forward to this game at all. You would think that they would at least do a Gundam thing ("if a character is friends with xx in their canon, it's at max at the start"), but there's nothing that I've seen that actually suggests this is in this game. Even if they should choose to have shared friendship ratings with the 120+ characters (in which you only need one character team to increase friendship ratings), that makes it feel pretty pointless to ever play another character. Kinda like playing another character in DW7 really.


 * Gundam 3 had individual stat ratings, overall talented voice acting, and a relatively varied cast of 60+ characters. It's fine for those characters to share movesets since they're piloting robots. This game has twice the characters, recycled movesets from their already fun to play games, maybe one or two additions to actually differentiate between them, and what looks like six costumes/colors per character. It feels like they're nothing more than a moshpit of tangled Barbie doll and GI Joe figurines. What I'm trying to say is if I wanted to play another Gundam game, I would play a Gundam game. Trying to pull the same type of stunt with a different series makes me cringe at its laziness.


 * With One Piece Kaizoku Musou, you at least have the automatic comfort of knowing that every character will feel different when you control them. Because that's what has already been established in the comics itself. Sure, the actions to perform them might be the same, but their attacks will feel dramatically different. That's the type of experience I always look for in Warriors games that I'd want to play. I'm hoping you can actually play all the Straw Hats in that one. Sorry, this probably isn't what you wanted to hear. But this is my opinion based on information that's been released. Sake neko 00:14, November 9, 2011 (UTC)

Bladestorm images
That's not their actual artwork though, that's their concept art. Which you already have polished renders for. Artwork should be the artwork in the Premium Box book, the ones that look like the DW ones, which you said you didn't have. These images don't serve a purpose. Sake neko 00:29, November 10, 2011 (UTC)
 * But it's not their artwork. It's concept art. Back in the day, I was yelled at by the admins (see top of my talk page) for doing the same thing you're doing now. Consistency is nice. Sake neko 00:38, November 10, 2011 (UTC)
 * For your information, since you didn't even bother to ask, I'm personally not interested in Bladestorm because it looks really boring to play. It looks and plays like a slow Kessen knock off with unneeded DW emphasis. With little to no strategy ever needed for higher levels. At all. It's not because of its subject material. Söldnerschild, a European fantasy game that is fun to play and requires some skill to play, does the same thing Bladestorm strives to do at a quicker pace.


 * You can keep the images on the articles, but don't say it's their artwork. Because it's concept artwork. Sake neko 00:53, November 10, 2011 (UTC)

Well, you certainly offended with your tantrum but it doesn't matter. At least one apology is enough for me.

Also if you're going to put up a render and the concept for a single character, then put the render in the infobox (see Paris or Achilles). If the concept is all you have, then put that image in there. Simple as that. If one image type is all you have for a character, don't feel ashamed about it. It's a one shot game anyways. Any visual for a game like this is good enough. If that Vita plan actually kicks in though, that might change for the better? We'll see. Just put in what you have on a case by case basis. Sake neko 04:53, November 10, 2011 (UTC)
 * Considering that some of the images you previously uploaded had cut off figures for the 3D, I don't think it's that big of an issue to stick with the 3D renders. That's at least finalized. Concepts aren't. Sake neko 05:02, November 10, 2011 (UTC)
 * Take a good look at each concept art. Joan's concept doesn't have the flower in her hair like the final version. Edward's has different a boot design than the final version. Marie's breastplate and eye color are different when it's 3D. More importantly, the concepts all feature different body types than the final renders. Even the DW artwork, as stylized as some of them maybe, at least follow the final 3D designs as seen in a render and not their polished 2D concepts.


 * If the rectangular shape for the renders is throwing you off that badly, why don't I re-upload them with a crop to kill the negative space around each character? It's not that hard.... Sake neko 05:18, November 10, 2011 (UTC)


 * Did you see the Kessen II images I uploaded not too long ago? Not all the same are they? Same deal you have with the mercenaries. The book I got them from was all mixed on who was 3D renders and who was still concepts. I'm thinking that a similar occurrence happened for whoever uploaded those images for Bladestorm (from whatever site you're getting these images from). Have you ever thought that maybe the mercenaries stayed concepts, because that was all Koei Omega Force was willing to put? That maybe they weren't on the priority for printing/releasing 3D renders?


 * Why not respect what Omega Force wanted to do? That's the way how I look at it. And I'm no expert on OCD, so I can't really comment on it. Sake neko 05:46, November 10, 2011 (UTC)

No, you can change my mind on things. In fact, that's happened more than once already. That's not the issue here though.

You have to realize that every Koei game, especially one shots, is not going to get the Dynasty Warriors treatment with fans/media/whatever is available on the net. Do you understand what I've been trying to say since this section started? I'm saying that you can't count on a non-Warriors game having all the ideal media that you want. Therefore, the pages on this wiki as a whole are going to look skewed no matter what. No one else is trying to contribute full body artwork for Fengshen Yanyi or Saiyuki characters, for instance. That's because they're found in out of print guidebooks which occasionally appear in Japanese online auctions. If someone owns it and they want to scan it for pics, fine. But that's up for them to decide. Sake neko 07:03, November 10, 2011 (UTC)

Think I'll do all of the crops once those pages are done. Since they're pretty short anyways and they're being made at a relatively quick rate. Sake neko 14:12, November 11, 2011 (UTC)

MO2 costumes
Seriously? I thought this is what this post said about that. I could've misread it though, since I saw it in a hurry. Sake neko 15:32, November 15, 2011 (UTC)
 * Like I said, could've misread it because I saw it in a hurry. Frankly speaking, I don't really care about secondary costumes. They all look like anime stereotypes and most of them are looking kinda garish lately anyways. But better to be accurate in the end. Sake neko 05:16, November 19, 2011 (UTC)
 * My opinion is that if the default costume for a character doesn't look good or appealing, then that's a big time failure for the character designer. Trying to compensate with secondary colors for the same outfit seems like a designer who can't/didn't have enough time to make up their mind about it. Mind you, fighting games, sports games, and RTSs need it to establish who is playing who, but I can't see a point for it in any other case. I tend to think the same with alternate outfits.


 * Further enforcing the reason why I tend to not really dwell too much on Warriors games in the end. If more costumes and not ingenuity is what actually adds replay value, there must be something wrong with it. That's why I respected the costume color edit that was featured in SW3. That way fans can edit a character to have whatever colors scheme they want without subjecting them to level grind or what have you.


 * Including a costume from a different franchise (such as the Batman Beyond outfit in Batman Arkham City) is nice, but it really shouldn't matter much in the end. More of a neat easter egg. Yeah, I've never been a fan of alternate colors. Sake neko 05:40, November 19, 2011 (UTC)

Fu Xi or Nu Wa needed a picture upload for their Warriors Orochi counterparts because they were different. Kojiro hasn't been changed like they have though. Joan and company can have the MO2 renders to show that they're guest characters in that particular game -regardless of their costume/weapon not changing- but that's about it. Sake neko 20:54, November 22, 2011 (UTC)

Re:Orochi
This isn't the same situation as it was with Xi Wang Mu. The game considers them separate playable characters and what he does when he's resurrected is different from when he was still alive. Not to mention they also have separate movesets even if they may happen to share the same weapons. I don't see any reason to merge them together. Kyosei 03:59, November 19, 2011 (UTC)
 * I don't see the point of making any sort of speculation until the game is out. In any case, the game is going to be out in Japan in a month. If it happens to be that way we'll just do the same thing we did with the DW7 characters: link Orochi X's moveset on Orochi's page. Kyosei 04:10, November 19, 2011 (UTC)