Garakutale

Garakutale (ガラクテイル) is an adventure game that aims to be played entirely through the Nintendo DS's touch screen. Its narrative and style of presentation are mainly directed towards the younger audience; the majority of the script is written in katakana or hiragana and the visuals are bright and colorful. Largely staying true to the adventure RPG genre, Garakutale offers a battle system that shares similarities with the Pokemon series. Like the latter franchise, the game encourages the player to collect various allies to help them in their journey.

The game's title is a portmanteau of the words "garakuta" and "tale". Garakuta is a Japanese word for any object that fails to perform its intended function or is damaged to the point where it's incapable of being resold. These objects are sometimes too big to be conveniently tossed with Japan's garbage sorting system, so garakuta may be seen laying along the sidewalk next to waste disposal units. Garakuta may be salvageable and efforts to reuse these objects as tools have been made by collectors or environmentalist groups. It often serves as an alternative translation of the word "junk" in English, but "junk" in Japanese may be used for discarded items that have actually reached disposal centers.

Plot
On his tenth birthday, Rocco and his father board a boat to journey to their new home. Promising his son a birthday party with his mother at their destination, Rocco's father gives his son a present in advance. It looks to be a black-cased fountain pen with gold lining. Before his father can explain what it is, the boat is heavily rocked by a giant squid and Rocco is thrown overboard. Rocco washes up alone on a deserted island with his father's present in his hand.

As he wonders if he has met his end, an alarm clock with two legs runs past him. Rocco is desperate to find some answers on his surroundings so he chases the strange mechanism. Falling down a pit and landing in a place called Garakutaran, the boy begins his adventure in the magical, new world. Within this kingdom of fairy tales, Rocco helps the local beings called Garakuta all the while hoping to reunite with his family.

Gameplay
The game is split into three basic stages: story cutscenes, exploration, and battles. Due to their capricious nature, battles may overlap into the exploration or story sections of the game.

Story
Special cutscenes are acted out like digital comic books. Dialogue, sound effects, and music accompanies each panel in the dual screen and the graphics may feature limited animation. Sequences proceed as though they are pages of a book and the length of each cutscene is determined by the number of "pages" that is listed at the bottom of the touch screen. The player can proceed through each frame by tapping the highlighted comic book icon in the middle of the touch screen. If the player has missed a line of dialogue or animation, they can always perform a backwards (right arrow icon) or forwards (left arrow icon) page skip.

The comics follow the Japanese reading format so the comic pages read from right to left, a contrast to the left and right reading of the game's dialogue. Text speed is fixed throughout the entire game and the text boxes require the player's touch to move forward. There is no automated method for proceeding through text.

Exploration
During this mode, the dual screen serves as the player's world map. The touch screen depicts the location highlighted on the map through a first person perspective. After a certain part of the story, the player can tap the map icon on the touch screen to bring the world map to their attention. If they so desire, they can instantly hop between any location by tapping a highlighted dot on the map. Significant chapter conclusions, however, will prevent this option from being available.

To investigate an area, simply touch the bottom screen on whatever captures the player's interest. Within the upper right hand corner of the screen, there is a counter for Rocco's Garakuta Points (GP). GP is needed for observations and an allotted amount is sometimes needed to proceed with the story; if Rocco ever runs out of points, a game over sequence will occur. An important note to keep in mind is most Garakuta used for battles will also need GP to function. Fortunately, there are plenty of options available to replenish GP at the player's convenience.

Here is a short list of notes the player might want to keep in check whilst exploring.


 * Each touch costs a mandatory 1 GP. If there is nothing in the area the player has touched, an x shaped icon will mark the spot as an negative icon.
 * Some items can only be found by a technique called "Smoothing". After touching a single spot, touch and hold the icon. It will spin rapidly and, if successful, the game zooms in on a section of the screen. The player can then glide their stylus along the screen to see any possible hidden items. Be aware that this technique drains a lot of GP when used, based on how many times the stylus runs across the screen.
 * A question mark icon indicates that something will happen if the player touches the same spot again. For each time the icon appears, a fixed amount of GP will be needed to see what will happen. If Rocco has enough GP, he may witness the event. These events vary from either replenishing Rocco's lost health points (HP) or GP, a random battle, or a purely aesthetic action with no other purpose. Question marks which glow red before their second tap have a higher chance of initiating a random battle.
 * When the player sees a clock icon on the spot they have touched, a Garakuta is likely at that location. Making friends with Garakuta adds a substantial sum to Rocco's GP limit, restores at least one hundred of Rocco's current GP, and may even boost his maximum HP a few digits. As with question mark objects, they will need more than 1 GP to activate. The clock icon may also be used to trigger story scenes.
 * Other Garakuta may also volunteer to help Rocco during his exploration stages. To have them perform their job, access the upper left menu and tap on the desired Garakuta. Rocco will replace his default, Boushi-chan, with the new Garakuta in use. Tap on whatever calls to their interest to proceed.
 * Sometimes Garakuta initiate a Touch Action mini game when they are used. Mini-games encourage full usage of the touch screen, asking the players to trace, spin, or time their stylus's taps at the game's discretion. A few mini-games are optional, but a majority of them are needed to progress through the story. When a player has successfully completed these events during the story, they can revisit them again in the main menu and challenge their nearby friends to mini-game matches.
 * Footstep icons indicate the path to the next destination. They require no GP but they may be barbed by a random battle sequence. For this reason, it might be a wise choice to have Rocco in high health before proceeding.
 * Blue stars are hidden at each area of the game and can only be found by smoothing areas. When found, they add an extra 70 GP to Rocco's limit.
 * The upper right icon on the touch screen is used to save the player's progress. An option to look through Tick-Tock's Secret Diary may help remind the player of the latest story events.

Battles
Battles are turn based duels between Rocco and one opponent. Each participant has their lifebars indicated at the top of the dual screen with Rocco on the left. Like the majority of RPGS, the game ends if Rocco's health drops to zero and Rocco wins if his opponent concedes defeat at zero health.

Rocco's weapons are the various Garakuta whom have agreed to join him during the story or exploration sequences. Each Garakuta can either deal damage to Rocco's opponent, heal the boy's health, defend, or somehow distract the opponent's movements. A few also carry unique traits that may be discovered by the player. If he has the right ingredients, Rocco can also combine key Battle Garakuta to create an Invention. Inventions use the total sum of GP for the Garakuta involved, but they have the potential to be better than a Garakuta. After an invention is used, Rocco is prohibited from reusing the Garakuta involved in the thingamajig for one turn.

Both parties may stagger after performing too many heavy attacks. Should they stagger too much and get hit by a hard attack, they will fall off balance and will not perform any action until they get back to their feet. If the player isn't careful, Rocco may also become dizzied after too many hits and will be unable to act for two turns. To prevent these setbacks on his end, Rocco should switch between defending and attacking. At times, the enemy will charge up for a massive attack and the boy has the choice to either dodge or use one of his Garakuta friends instead. The player is free to choose whatever they think may be best.

Characters

 * Rocco Lorence - the main character whose adventures the player follows. Rocco has no idea why he is repeatedly thrown into the fantasy land, but he obliges to their odd requests to beat back his home-sickness. Since the residents at Garakutaran are a friendly and happy lot, the boy has no trouble becoming attached to them. Hailed as the human hero of their land, Rocco tries his best to live up to the image of their reputed king.


 * Boushi-chan - Or "Little Hat". Boushi-chan is a red hat atop Rocco's head the instant he drifted to the stranded island. She was made as a present for Garakutaran's king so she is in better shape than other Garakuta. Mysteriously, Boushi-chan is the only Garakuta who can function for extended periods of time outside of Garakutaran. She is the one who helps Rocco identify objects and is set as Rocco's default.


 * Gerald Lorence - Called "Papa" by his son, Gerald is a famous inventor of gadgets and machinery. Midway through the game, Rocco learns his father is on the brink of death and bands together with his Garakuta friends to save him.


 * Giant Squid - A science-fiction monstrosity who tussled and destroyed the ship Rocco was sailing on. Since the large monstrosity threatens the life of Rocco's father, the boy and his friends challenge it in the final chapter of the game.

Garakuta
Residents of the magical realm, Garakutaran, the jolly Garakuta are sentient beings that look like worn down objects from our world. Their world exists in a different time than our world and dimension, though their land can be accessed by various portals made by the residents. Only human children can enter Garakutaran since adults are too skeptical to accept Garakuta.

Many years before Rocco's arrival, a human boy wandered into their land and performed many daring feats. Loved by all the Garakuta, the boy was named King of Garakutaran. The boy stayed with them until he neared his adulthood and returned to his own world. Wanting to protect his Garakuta friends, the king used his powers to ensure the safety of Garakutaran. If the residents are stranded too far from the king's protection, they will become non-sentient.

Chapter 1: Rocco and the Mysterious Kingdom
Rocco's first visit to Garakutaran has him investigate the kidnapping at Sumikko Village. The village elder's daughter has been kidnapped by a wild monkey, and Rocco is quickly designated as the hero to rescue her.


 * Tick-toc - a small alarm clock with its hour hand and minute hand bent to form a mustache. He is the one who ran past Rocco in the beginning and caused him to drop into Garakutaran. An elderly and formal Garakuta, Tick-toc is a trusted vassal of the land's king. Seeing promise in the young boy, Tick-toc acts as Rocco's escort throughout Garakutaran. He is long-winded and petty for the boy to handle at times, but the clock's enthusiasm for the boy is unmatched. Tick-toc keeps track of Rocco's adventures in his secret diary, which can be read by the player to remind them of current events.
 * Pico-san - hot-tempered rebel who is always looking for a fight, Pico-san is a squeaky, pink toy hammer who Rocco can use in combat. He is quick to rush into danger without giving a second thought of the consequences. Pico-san has a penchant for the ladies and always pressures Rocco to see them if they're mentioned.
 * Yaburei - though unsure of himself and his strengths, Yaburei is a capable umbrella who has his roots from a respected brand in England. In spite of the holes he has poking through his yellow cover, Rocco can use him to defend against enemy attacks.
 * Yakkan - the reliable big-brother figure, Yakkan is a shiny yet worn clay teapot. He is a calm individual who doesn't like to lose his cool over minor setbacks. Pico-san and Yaburei respect his wisdom and practical authority. He is filled with a replenishing sports drink, which Rocco can use to refill his HP in battle.
 * Bone - a gullible yet trustworthy Garakuta, Bone is a bone. What type of bone Bone is supposed to be is unknown to even himself. He just tries his best to stay in his current shape. Due to his likable and easy-going nature, he is a victim to several pranks.
 * Gragoul - while he is a sturdy and old-fashioned ladder, Gragoul is infamous for his complete silence and mysterious history. No one knows where he was before he reached the magical kingdom or why he wants to help Rocco. Rumors say he was a wooden ladder who was once used while building the Great Pyramids.
 * Casta - this energetic and plastic-looking castanet is a rhythm machine and a lover of music. He claims to have once been used in European orchestras and gained mysterious powers from his experiences. Given his boastful personality, however, his self-proclaimed powers might not be as spectacular as his stories.
 * Tetemaru - a long time supporter of the kingdom, Tetemaru is formed as a pair of mechanical arms that join together to reach high places. He is a veteran of the king's vassals like Tick-toc, but he isn't remembered by the clock at all.
 * Bananan - honest and gentle, Bananan is a banana peel child who has lost his way back home. Wandering into Garakutaran by accident, he can charm any passerby with his song and dance routines. He is so cute to others that he isn't hurt or bullied by the aggressive Garakuta. When used in battle, Rocco can use Bananan as a distraction and escape unharmed.
 * Monkichi - the main villain in Chapter 1, Monkichi is described as a rowdy monkey who causes many burdens for the nearby townsfolk. Kidnapping the daughter and using her as a powerful weapon, he smugly calls himself Son Goku to drive off any rescue efforts. Though he puts up a tough front, he doesn't like to fight and just wants to spend his days with the lovely lady he kidnapped. In reality, the two lovebirds ran away from Sumikko Village to have a romantic getaway.

Chapter 2: Rocco and the Odd Demon Hunt
Returning again to Garakutaran, Rocco and Boushi-chan arrive to a makeshift Japan whilst stuffed inside a giant peach. After Tick-toc cuts the fruit open, he declares the boy to be their Momotaro and orders for a demon hunt. The clock mentions that a demon can be found at the faraway Onikajima, but Rocco will need many more comrades to complete the "Momotaro experience".


 * Hoi - a wooden wheel with a broken midsection, Hoi was formerly one of two wheel for a nobleman's carriage. The other wheel was his younger twin brother. However, they got into a nasty argument and have separated from one another ever since. Hoping to repair their ties, Hoi returns to Garakutaran searching for his brother.
 * Noborin - outspoken and proud of the slogan written on his body, Noborin is a tall Japanese war banner. At first glance, he looks like the same banner used by Momotaro himself. He is just a copycat of the same one, however, and he can't even hang onto a wooden pole properly. Although he is good for absolutely nothing, Rocco decides to bring him along to at least follow the spirit of his intended purpose.
 * Chazutsu - his exterior looks like a normal tea container, but Chazutsu is filled with a rare and rejuvenating tea unlike any other. While looking for better ingredients for his mixture, he seems to have absorbed himself too much in his thoughts and lost his way back home. He promises to help Rocco properly if he finds his lost brethren.
 * Dango Oba-san - her body is the traditional pink, white, and pink dango (rice dumplings) served to weary travelers. Perhaps due to her chatty nature, she has never been eaten or tested once. Dango Oba-san doesn't mind though; she likes to continue looking pretty while she happily talks the days away.
 * Kizarru - having cut through countless of trees during his time, Kizarru is a veteran handsaw who returned to Garakutaran as a means of retirement. He may look worn down and rusty, but he's still as hard-working as ever and can still cut through trees someone uses him. Obtaining Kizarru and using him properly in the game allows the Touch Action game Kirimakuri Heaven to be unlocked in the game's main menu.
 * Straw - carefree and void of any responsibility, Straw is a wanderer who loves his freedom. By chance, this plastic straw came to Garakutaran. He finds Rocco an interesting fellow and decides to join him for a time.
 * Konbura - deemed unfit for being eaten as konbu (edible kelp), Konbura was thrown away by his creators. Drifting to Garakutaran, he invigorated his desire to return to the sea and soaked himself in the Kouchi shoreline. However, since he was already dried and cut, his efforts have only elongated his body to be flappy and oddly-shaped for the marine life.
 * Kinboh - a hard, branch of once sturdy tree, Kinboh came to Garakutaran to avoid being completely used up. Torn up and a bit broken, Kinboh is now fine with his current state and is restless with boredom. He is eager -maybe too eager- to once again be useful to someone. Rocco may use Kinboh in battle to hit enemies.
 * Daikon - a daikon (East Asian radish) whose skin is as hard as iron and completely inedible, Daikon decided to move his roots to Garakutaran. He is quite the daydreamer and feels as though no one will ever pull him out to see the light of day. Therefore, when Rocco stops to his spot and yanks him out of the ground, Daikon is thankful for the effort and joins the boy out of gratitude. Pulling him out of the ground has the Touch Action game Asu ni Mukattenuke unlocked in the game's main menu.
 * Dekkusho - authoritative and witty with his contents, Dekkusho is a worn handbook of knowledge. He is filled with the cohesive understandings of a small country's language. His sources can only go so far with his tiny page count so he doesn't know as much as he thinks. Rocco can use him to help decipher the strange writings found throughout this section of the land.
 * Himonobicch - a rope with noble origins, Himonobicch is a pompous individual who takes pride in his heritage. His family is highly ranked in the rope world, but his ugly exterior has likely lead to his home in Garakutaran. When used in battle, he can inhibit the enemies' speed for two turns.
 * Cosenni - formerly the wallet for a noble, Cosenni is probably one of the richest discarded wallets known to Garakuta. Cosseni's round body may burst at the seems, but he is stuffed with an amazing amount of money and GP. Rocco may use the stored GP within the wallet if he needs it.
 * Lovely Makigai - a rainbow colored seashell, he needs to be presented to Kaguyahime to gain her trust. Although she described him as a magnificent treasure, he is actually a rude and sarcastic fellow who bluntly points out the lady's faults. Lovely Makigai isn't good for anything other than his beautiful appearance.
 * Kaguyahime - discovered and named by the former king, Kaguyahime is a pink paper fan who is ripped in a few sections of her folds. Rocco needs her assistance to gain permission to pass through Hakone. To recruit her, he must first find the single bamboo tree in Kyoto she is resting in. Once he chops it down, she then demands the boy to prove himself worthy of her trust by giving her Lovely Makigai. After the laborious process, Kaguyahime joins Rocco's party. Though she is selfish and disdainful, she is also a zealous leader who follows her righteous beliefs with gutso. She believes she is the most beautiful being in the land; anyone who discredits her will receive personal beatings from her. She deals a lot of beatings throughout the game. Kaguyahime has the potential to help Rocco in fights, but her vanity refuses to put herself in danger.
 * Boroboroki - a deteriorating golden key with a cheery smile, Boroboroki is one of the keys throughout the land made by the key. An elderly pot kept it hidden away until Rocco visits him to use him. Boroboroki can open nearly any door Rocco encounters.
 * Soro Bamesu - this abacus is stringent about numbers and adheres to staying thrifty at all times. He is so strict that he hardly has any friends; rich and poor alike don't like to be near him. If Rocco has him at Onikajima, Soro Bamesu will significantly cut down on the GP entrance fee with his smooth calculations.
 * Sakazuki Ikka - Sakazuki Ikka are three wine cups whom were formerly served at shrines. Having been chipped and thrown away, the wine cups banded together to form a tightly knit brotherhood. Their leader is the tallest, white wine cup who acts as the "older brother" to the brown and red cups. They can brave the waters of the fiercest waves and have unabashed yakuza (Japanese mafia) pride.
 * Binbin - always ready for a fight, Binbin is a purple glass bottle who has a tendency to be aggressive to everyone he meets. Rocco has to defeat him in battle first before gaining his trust. Although he can be used as a weak weapon in fights, his true potential is the bubbly tonic laying within him. He can use the liquid to become good friends with Chazutsu and Sekken.
 * Pukupukuyama - Sekken is a dirty and frail soap who used her womanly charms to beg for assistance. She wants to be free of the gunk surrounding her by taking a good bath. Once Rocco has Binbin, he can return to Sekken and wash her clean. What lies underneath is the completely different Pukupukuyama. The soap bottle is hyper and tough, making Rocco wonder if Sekken was really a woman at all. Choosing to rescue Sekken unlocks the Touch Action game Washite to Kashite in the game's main menu.
 * Oni - "No demon hunt would be complete without a demon!" At least, that's what Oni says before attacking Rocco at the end of Chapter 2. The child demon is tough and is very malevolent towards the boy.
 * Galles - A mysterious human-like figure who bares a striking resemblance to the king aside from his blue skin and red hair. He introduces himself at the end of the chapter and praises Rocco's strength against Oni. He claims to be the king of Garakutaran and carries a fountain pen just like Rocco's, except it is red. To prove his strength as ruler, Galles electrocutes Rocco's friends. Before he can do the same to Rocco, the boy's time in Garakutaran has expired and he is sent back to the deserted island.

Related Media
A three episode comic adaption was released in the Shōgakkan Sanenensei March and May 2006 issues.