Ranmaru Mori

Ranmaru Mori (森 蘭丸, Mori Ranmaru) is one of the romanticized names for Naritoshi. He is Yoshinari Mori's third son and is Nobunaga's famous page. He is best known for dying at a young age alongside his master at Honnōji, allegedly fighting until his last in various tales.

His age in Samurai Warriors is 19. His height for the series is 178 cm (5'10"). Gamecity's Sengoku Musou 3: Empires character popularity poll has him twenty-seventh place out of forty characters.

In Geten no Hana, his character is 18 years old and his height is 185 cm (approximately 6'1"). His persona for this title also has an image song called Towa ni Chikau.

Role in Games
"Even in such grave situations, I can rely on you."
 * ―Zhou Yu; Warriors Orochi 2

Samurai Warriors
Ranmaru is a young man who believes in his lord. He is Mitsuhide's pupil and they both begin their services in the Saitō clan. Losing faith in their leader, however, both men decide to prove their worth against the Oda at Inabayama Castle. Their capable defense drives the Oda back momentarily and impress Nobunaga. Therefore, they have their wish granted and soon cause the end of the Saitō family. Following his mentor to Ise-Nagashima, Ranmaru partakes in the massacre of the peasant army. Sympathizing with his mentor's retreat from the field, he stands against Mitsuhide's betrayal undaunted at Honnōji. Ranmaru bravely defends the southern gate of the temple to defend Nobunaga's escape with Noh and Oichi. Although Noh defects and dies, both Nobunaga and Oichi escape safely due to Ranmaru drawing the entire Akechi army to his position. Mitsuhide flees from his defeat and allies with Ieyasu at Anegawa. Additionally, Masamune, Magoichi and Keiji utilize the chaos around them to strike against Nobunaga. Strengthening his resolve to defend his lord, Ranmaru simultaneously struggles to consider his mentor as his enemy and wonders if he should kill him.

If Ranmaru chooses to slay his mentor, Mitsuhide reveals that he betrayed Nobunaga due to him being envious of Nobunaga's power. Entrusting his pupil to continue believing in their lord in his place, Mitsuhide dies in Ranmaru's arms. Though in anguish for losing his mentor and hating the ugliness of war, Ranmaru continues to fight to honor Mitsuhide's wishes. When assassins threaten Nobunaga's rise to power, he hunts them down in Azuchi Castle and slays them. Reaching the top floor, Ranmaru draws his blade against Nobunaga and questions if his lord will bear the burden of the souls he had killed for him. Nobunaga promises he will only if Ranmaru continues to be by his side.

Sparing Mitsuhide at Anegawa will instead have his mentor retreat to Gifu Castle. Ranmaru, wanting to hear his mentor's reasons for betrayal before Nobunaga unites the land, infiltrates the castle by himself to meet Mitsuhide. Slaying Magoichi and Hanzō, he also routs Kunoichi and Keiji while on his way towards his mentor. Mitsuhide explains that the land is better without Nobunaga and asks his pupil to join him. Ranmaru stays true to his belief for Nobunaga and strikes Mitsuhide down. Before his mentor dies, Ranmaru tries to explain that he still likes and admires his mentor. Mitsuhide passes away while uttering his wish to someday meet his pupil again, which Ranmaru tearfully swears to fulfill.

Ranmaru is a hidden character for Samurai Warriors 2 that can be unlocked by doing the first two "Ranmaru's Request" and "Mitsuhide's Request" jobs in Survival Mode. Like Okuni, he doesn't have a personal Story Mode, and his past history with Mitsuhide is abandoned. However, in Survival Mode, he stars in a special request scenario. He asks the player to help him investigate the nature of Nobunaga's assassin. He wonders if Mitsuhide truly killed their lord. If the player continues to follow these chain of stories, Mitsuhide is falsely accused of the crime due to a look alike set up by Ieyasu. The real Nobunaga is also unharmed since the assailants only killed his body double. Ranmaru and Keiji punish Ieyasu together.

During other characters' scenarios in the game, he is usually found trying to avenge his father's death while facing the Azai forces or defending Nobunaga in various campaigns. He also humorously appears in the beauty competition for No and Oichi's dream stages where he intends to stop the two girls' fight and to "tell Nobunaga" on both of them.

Again without a personal story in the third title, Ranmaru continues to be seen in Nobunaga's ranks during Odani Castle, Nagashino, and Kizugawaguchi. He expresses his concern with Mitsuhide's friendship for Motochika, not completely trusting the latter. During Honnōji, he tries to keep the Akechi army at bay in the north and pleads his lord to escape through the southern exit. He will also inform the players' original character of the situation during the Historical Mode. If his life depletes during the battle, he will die wishing for his lord's safety.

Described as a youth who served Nobunaga since his early days in Sengoku Musou 3: Moushouden, Ranmaru is instilled with the principle to always exhaust every inch of his strength for his master. Thus, he feels he has no other need or desire but to kill for his master's vision. He performs his duties without question at Anegawa and Nagashino. Charged with additionally protecting Mitsuhide's strategies, Ranmaru meets Gracia during his second battle. She wants to cheer up Ranmaru and calls him her friend. Giving him a hair accessory as a keepsake for his safety, she wants Ranmaru to learn how to treasure himself and his life. In return, she promises to come to his rescue whenever he needs it. Although she forces it on him, Ranmaru accepts and swears to protect Gracia and Mitsuhide.

When he fights through the carnage at Kizugawaguchi, Nobunaga subjects the Saika to merciless brutality. If Ranmaru were to have seen his lord's act before, he would have accepted it naturally. With Gracia's sadden reaction, however, he experiences doubt for the first time. Somehow pushing onwards to slay Motonari, Ranmaru feels he has forgotten his true duty to Nobunaga. To discard what he feels is unnecessary, he returns Gracia's keepsake and resumes his role as an unthinking killer. Accompanying Mitsuhide to Tedorigawa, Ranmaru supports their plan to rescue Katsuie, Toshiie and other Oda vassals from the Uesugi. While Ranmaru rescues their allies, Mitsuhide and Motochika discuss whether he agrees with Nobunaga's methods. Motochika requests for Ranmaru to open an escape path for Mitsuhide, letting him flee from Nobunaga's fire attack.

Ranmaru is confused when Mitsuhide no longer seeks reconciliation but swears to throw away his own life for Nobunaga and Nō's safety at Honnōji. He accuses Motochika of convincing Mitsuhide's defection, even if he himself doesn't completely understand Mitsuhide's change of heart. Gracia, who wants to live up to her promise of protecting her friend, appears during the battle to try to stop Ranmaru from rushing to his death. Cutting her down as well for Nobunaga's escape, he slays Mitsuhide to end the upstart. With Nobunaga safe, the lord grants his page the permission to leave as he sees fit. Ranmaru runs back to the burning temple to fetch Gracia from the flames, expressing his amazement that she came for him. Although she pleads to leave her behind to save himself, he carries them both to safety as his way of staying true to their promise.

Warriors Orochi
During Orochi's scenario he attacks the main camp before the storehouses are opened. His forces become confused due to the sudden arrival of the reptilian generals and are defeated.

In Warriors Orochi, Ranmaru joins Ma Chao to oppose the Orochi forces. The leader of the attack at the time was Sun Ce. Once he is defeated, Ranmaru is captured and ready to accept a bitter fate. Instead, Sun Ce releases him and tells him to do whatever the boy likes. Admiring his kindness, Ranmaru decides to follow Sun Ce. He often has a hard time relating with the Little Conqueror, often questioning his fickle methods.

He continues to loyally serve Wu in Warriors Orochi 2. Ironically in his dream mode, it was stated that Ranmaru still protects Nobunaga despite his new life in Wu.

Ranmaru returned to faithfully serve Nobunaga during the original timeline in Warriors Orochi 3. As he defended his lord, he was defeated by the serpent forces and placed under Kiyomori's sorcery. When the coalition beat him back to his senses, a grateful Ranmaru lends his strength to their cause. He later joins the chase for Kiyomori at Anegawa.

In Ultimate, Ranmaru sets out to clear Nobunaga's name when the latter is rumored to have been working with Da Ji. They eventually encounter her at Nanjun where she had been using an impostor of their lord to fool the Wei army into attacking them. Unfortunately, Ranmaru and the others become Mae Tamamo's victims after being transported inside her mirror.

Pokémon Conquest
The protagonist first sees Ranmaru in Pokémon Conquest act as a vigilant bodyguard for Nobunaga at Ryu no Kuni. He at first inquires if Oichi wants to return to her brother's side and appears regretful when she refuses. Enduring the truth for his duty, he accepts her as his enemy and assists both of his lord's battles at the end of the main story.

Ranmaru's episode sets him as a reluctant participant in the "Queen of Ransei" competition. He is Genmu Castle's Bushou Leader for the all-women brawl. He has his qualms and tries to protest about entering, but they ultimately fall on deaf ears due to his beautiful looks. He is the only male character within this scenario.

Kessen
Ranmaru appears as a playable unit in Kessen III. He is much more masculine than his Samurai Warriors counterpart and even sports a topknot hairstyle. As another contrast to his Samurai Warriors persona, he dislikes being in an army formed with Mitsuhide and their attack power will suffer. Ranmaru is first seen tearfully reporting his father's death to Nobunaga. He gladly replaces his father and will have a special quote with his father's killer, Tatsuoki. He inevitably dies while assisting his lord's escape from Honnoji. His older brother replaces him after this incident.

Nobunaga's Ambition
Throughout the series, Ranmaru is usually a short lived warrior who appears late in Nobunaga's career. He has average stats for war and rarely has any noteworthy troop proficiencies aside from rifle arms. Ranmaru better serves players in politics and domestic affairs with an above average intelligence and charisma ratings. His contributions to the series' dramatic events are few, briefly appearing for Honnōji's cinematic in most titles.

Inindo: Way of the Ninja
If Nobunaga returns to the human world as a demon in Inindo: Way of the Ninja, Ranmaru is Nobunaga's support character at Azuchi Castle. He wields a nodachi and can strike nearby allies once with it. Otherwise, Ranmaru casts healing spells on himself or Nobunaga throughout the battle. Defeating him first is probably the easiest strategy for taking Nobunaga down.

Background Story
Geten no Hana establishes Ranmaru as Nobunaga's page who has served his lord since his early childhood. When his father first introduced him to Nobunaga, the young lord immediately shared his dream of unity with the boy. Despite his innate skepticism for the fairytale-like vision, his master's bold rulings and brilliant charisma soon won his heartfelt devotion. He especially idolized Nobunaga's dream to wage war in order to purge it of all strife, illnesses, and suffering, and to bless the land and its people with thriving wealth and prosperity (Tenka Fubu).

Sometime before the main setting, Ranmaru's father perished in battle. Rather than feel despair for his father's demise, Ranmaru was proud of his final act of bravery and loyalty. He believes he should follow his father's example and dreams of someday having the honor of reliving the same duty. The page expressed his wishes to Nobunaga when inquired and is perplexed by his lord's immediate displeasure. Cutting him off with a warning to not be like his father, Nobunaga adamantly refuses to grant Ranmaru the permission to march into battle. Believing that his refusal means he is unworthy, Ranmaru trains his spearmanship and studies rigorously every day without fail. He punctually attends to his page duties –rarely known to err or be distracted in his errands– and quickly won renown as Nobunaga's greatest veteran page. Many onlookers believe him to be the strongest fighter in the Oda.

The news of spies lurking within Azuchi Castle worries Ranmaru. Therefore, whenever he has leisure during the day, the page is frequently seen questioning the guards for news regarding the spies' whereabouts. Much to his ire, he often finds dead leads.

Story Events
Hotaru first meets Ranmaru during her first week at Azuchi Castle while in her Shichisuke disguise. They face one another in a martial arts tournament spontaneously called for by Nobunaga. The results of their sparring match ends in her defeat (regardless of the player's efforts), yet observers are impressed to see someone who made Ranmaru struggle. After Hotaru solemnly admits to her loss, Ranmaru hurries to thank her for the tough fight and openly applauds his opponent's strengths. Hoping to catch up with the unknown youth after the tournament, the page asks the young man he sees before him for a name. Hotaru answers him with Shichisuke. Ranmaru bids his new acquaintance well before he is called away for the next match. Her loss against the page is enough to impress her employer.

Her presence as Kikyou barely registers with Ranmaru in the main story events, as he only acknowledges her on Nobunaga's orders or in group gatherings. More often than not, the page is present in scenes to act as Nobunaga's diligent servant. His fate in the default ending is reliant on the player's choices and the number of endings they have completed.

Yumeakari continues from the "Shield of Azuchi" ending with everyone alive and Hotaru's true identity revealed. Ranmaru struggles to cope with his knowledge of Shichisuke's true identity.

Personal Route
While walking through the castle grounds one day under her princess disguise, Hotaru and Nobunaga cross paths. He is amused to see her enjoying his castle and would like to guide her himself if he weren't currently busy with other affairs. Amused by Ranmaru's stunned reaction before the maiden, Nobunaga promptly orders his page to circle the castle grounds as her escort before leaving. Saluting to his assignment, Ranmaru gives her a stoic tour of castle area. Hotaru feels uncomfortable with his passiveness and decides to compliment the main keep when they stand before it. She wonders if the view atop the tallest tower is wonderful, sentiments which Ranmaru broodingly shares. He explains that no one other than Nobunaga can enter his private quarters, as though it were it his pedestal atop heaven.

Once they have completed their circle, Ranmaru brings up his nagging concern he has had since their first meeting. He insists that she stop addressing him with the "Master" (殿, -dono) honorific and to call him by his first name, coldly dismissing her protests. Continuing her desire to bond with the youth, Hotaru asks him for the results of the marital arts tournament. She is unsurprised to hear Ranmaru was the final victor. Her inquiry reminds him of the curiously strong youth he had encountered and lamented not seeing again. Hotaru is pleased to know that he meant Shichisuke but keeps her joy to herself. She lies that she doesn't know the youth in question but warmly encourages Ranmaru to keep his hopes up for reuniting with the young man. He thanks her for her kind words before leaving her at the Akechi manor.

Hotaru happens to see Ranmaru badgering Mitsuhide early the next week. The page wishes to know the night patrol for catching spies, frustrated by the general's rejection. She approaches Ranmaru after Mitsuhide leaves, hoping to cheer up his dampened spirits by asking for the page's honest opinion about her brother. Ranmaru obliges and is somewhat ashamed by his scornful words for Mitsuhide. Her innocent curiosity has him wonder if they are truly siblings, quickly apologizing for burdening her with his faults. Since she had thanked him for his tour, Ranmaru asks permission to guide her through the castle grounds again, this time seeking to do it with genuine earnest. An eavesdropping Hideyoshi barges into their conversation, teasing that he would be a funner guide for the princess than the page. Infuriated by the idea of being inadequate in his duties, Ranmaru leaves them to ponder on how to be an "entertaining guide" for her.

Ranmaru is still stressing over the matter when she finds him the next day. Hotaru decides to end his dilemma for him by requesting to visit his favorite spot. He happily complies by bringing her to the nearby riverbed outside the castle, explaining that it is Nobunaga's favorite route for a morning horse ride. The mere mention of his lord inspires Ranmaru to share his childhood meeting with Nobunaga to Hotaru, both enjoying his words of honest admiration. A wild canine freezes their chat in its tracks. Ranmaru readies his spear to drive it back but is soon convinced that fighting may endanger the princess. He therefore carries Hotaru into his arms and outruns the canine back to the castle; he even forgets he is holding her until she reminds him. Bashfully thanking her for the enjoyable time they had, Ranmaru feels the canine and the brief moment of danger had spoiled it. He swears on his honor to amend it with another outing.

The following day Hotaru spots him ending a sparring session with other retainers. She asks him permission to watch carry on with his lone training, a request which surprises him. He only proceeds when he is assured she will not be bored by it. Pleased to see his flawless fighting stance, Hotaru voices her admiration for him and her belief that he is a fine warrior. Ranmaru rebuffs her, quietly admitting his inexperience in battle and his father's death to her. Once she hears Nobunaga's words for him, she offers her opinion that it is a request for him to live. Her words are hard for him to swallow as Ranmaru had never considered that possibility. Even if he cannot fully accept them yet, the page promises to take them into consideration. He unwittingly embarrasses both of them when he formally praises the qualities he finds beautiful about her as a sign of gratitude. Ranmaru later daydreams about her, which provokes an amused Nobunaga to tease him.

Oito enters Hotaru's quarters the next day to announce Ranmaru's presence in the Akechi manor. He has finally decided on a spot to take her and asks her to accompany him to the nearby town, happy when accepts the offer. While he plans to give her a formal rundown of the town Nobunaga helped build, Hotaru is distracted by a stall of hairpins on the street. The proprietress cheerfully recommends various hairpins for the maiden when Ranmaru comes over, which causes him to patronize the woman's thoughtlessness with the pin he thinks bests suits Hotaru. He vehemently adds she can additionally use it to defend herself from enemy spies when he isn't around, feeling that it can be the part of him which can still protect her. One look at Hotaru's flushed expression silences his ranting and leads to a bashful purchase of the hairpin. The page is flabbergasted when the proprietress calls them lovers, both of them forgetting their respectful missions in their panicked flight back to the castle.

Cherishing his present in spite of herself, Hotaru secretly returns to the town by herself to purchase a gift for Ranmaru. The proprietress recognizes her and offers her braids that she is selling. Hotaru quickly finds one in a color which suits Ranmaru and buys it. As she turns to leave, Hideyoshi spots her and happily starts a friendly conversation about her purchase back to the castle. Ranmaru happens to find them upon their return and mistakenly believes that Hotaru has been swayed by Hideyoshi's womanizing; the page leaves before they can explain themselves. Hideyoshi has to explain the young man's jealousy to a baffled Hotaru. Although uneasy about her feelings and her devotion to her kunoichi duties, Hotaru steels herself to give her present the next day. A guard leads her to Ranmaru's private quarters where he passively greets her. Hotaru shows him the braid and explains the truth to him, causing Ranmaru's façade to crumble quickly into a humiliated apology. She offers to tie the braid into his hair, a request which he shyly accepts. Moments after she ties it, however, Ranmaru loosens the knot and puts it away so he can always treasure it. His sentiments please her, yet her joy is muted when she realizes he only knows her princess disguise and not the real her.

Development
Ranmaru's appeal in his design is that his sword should look longer and bigger than his body. To make this visual clearer to the audience, they envisioned Ranmaru as having a line drawn across the back of his body. His body shape was slimmed down to make an attractive silhouette for this concept. The result made him look effeminate, younger, and "cuter" than some developers originally planned. His second design kept these concepts and accented his outfit with white to express his inner spirit. His charm point is his clothed leg guards, which were made to look like loose socks.

Personality
Ranmaru is a naturally a naive and selfless person where he only thinks of his Lord's safety and nothing else. His persona is thought to reflect on his incredibly effeminate appearance, as he is usually mistaken for a woman by some characters in the game. Although teased for that, he is nonetheless a passionately loyal retainer to Nobunaga and will ultimately die for him. His talents are highly valued by Nobunaga and the two share a close relationship with Ranmaru standing vigilant at his lord's side. He is often flustered when mistaken for a girl and can be at times entirely oblivious to his own "beauty".

Character Symbolism
He's symbolized by the character "honesty" (誠) and "morality" (義) in the Samurai Warriors series.

Ranmaru's titles in Samurai Warriors 2 are "Squire", "Elegant Page", "Retainer", "Model Samurai", "Guardian", "Wunderkind", and "Young Lion" (in the Xtreme Legends expansion).

The original name for his third weapon -second in the second title- is Fudō Yukimitsu, a short sword crafted by the swordsmith, Tōsaburō Yukimitsu, during the Kamakura Period. The sword is named after Fudō Myōoh, whose image is engraved within the blade itself. Fudō Yukimitsu at one time belonged to Nobunaga. He is fabled to brag about the blade whilst drunk, slapping his knee whist he sang, "Fudō Yukimitsu, Tsukumogami, and Gorōza: all are mine!" Tsukomogami is an alternative name for a famous chaire -instrument used to make thick teas- once owned by the third Ashikaga shogun, Ashikaga Yoshimitsu. According to legend, Nobunaga held a contest with his pages for Fudō Yukimitsu by challenging them to guess the precise number of indentions on the blade's scabbard. Out of all the pages, Naritoshi was the one who guessed correctly based on his sharp observations. Amused, Nobunaga gave his treasured sword to him. Although the wooden sections of the blade were burnt, stories claim that it was recovered after Honnōji and seen floating from house to house during the Edo Period. The Ishii clan in Shizuoka Prefecture allegedly possess the original today.

Ranmaru's fourth weapon -third in the second game and Normal in the third game- is named after a swordsmith within the Bizen region, Tomonari. Supposedly born sometime during the Heian period, he forged various swords that were used in wars and housed as treasures with several families. One of his swords is said to have fallen into Taira no Shigemori's possession. Fascinated with the blade's structure, he kept it as a treasure and asked for his family to use the sword type as their sword of choice. If one is to believe the following tales, Tomonari's blades were used in the Genpei War as arms for the Heike troops. Other blades forged by Tomonari were later given to Motonari and Hideyoshi. Ranmaru's variations of his third weapon continue to be named after swordsmiths from Bizen, Yoshikuni (Power) and Sadatsugu (Speed).

Kamudo no Tsurugi, also known as Ōhakari, is the namesake for Ranmaru's fifth weapon in the first title, fourth in the second game, and Unique in the third. The English name for his fifth sword in the second title strives to be much fancier than its Asian counterpart. Its original name is simply Dhammapala shinai; its appearance is somewhat faithful to its namesake. Dhammapala is somewhat related to the namesake for his sixth weapon, Dharmapala. In this case, the particular dharmapala mentioned in Ranmaru's weapon is known for having a child or infant-like figure in Japan. In spite of its size, it's a demon entity who is fiercely dedicated to protecting Buddha.

His personal item in the Asian ports of Warriors Orochi is Zenrin Kokuhōki, known as the first book of Japan's diplomatic history. Believed to have been authored by a monk of Rinzai teachings, Zuikei Shuhō, the book roughly covers international affairs with China and Korea during the late fourteenth century through fifteenth century. It also includes basic measures for diplomacy during the Muromachi shogunate. For centuries, the text was the source for a negative albeit untrue image for Ashikaga Yoshimitsu's political judgments.

Voice Actors

 * Tony Oliver - Samurai Warriors (English-uncredited)
 * Wendi Jewers - Samurai Warriors 2, Nobunaga's Ambition: Rise to Power (English)
 * Tara Platt - Warriors Orochi series, Samurai Warriors 3 (English-uncredited)
 * Terrence Stone - Kessen III (English-uncredited)
 * Naomi Shindō - Samurai Warriors and Warriors Orochi series (Japanese)
 * Masakazu Morita - Kessen III (Japanese)
 * Kōji Haramaki - Nobunaga no Yabou: Tenka Sōsei
 * Bin Shimada - Nobunaga's Ambition Online (Japanese)
 * Nobunaga Shimazaki - Geten no Hana
 * Kenji Akabane - Sengoku Pachislot Nobunaga no Yabou ~Tenka Sōsei~

Live Action Performer

 * Takumi Naganishi - as Mori Nyanmaru in Butai Nobunyaga no Yabou

Quotes

 * See also: Ranmaru Mori/Quotes


 * "This is one battle where I refuse to admit defeat!"
 * "This body is a sword, and this place a burial ground. Those who wish to die, come forth!"
 * "I am as dangerous as I am manly!"
 * "I'm... not a girl... really..."
 * "I don't want to hurt you. You leave me no choice!"
 * "Stop it! I'm gonna tell Lord Nobunaga on you!"
 * "No! Looking at you helps me understand how Lady Nō feels. You're already too beautiful as it is. You're making us women look bad!"
 * "Hmph. If you refuse to listen to me... Then I will just have to claim the title of the most beautiful woman for myself."
 * Ranmaru and Oichi; Samurai Warriors 2


 * "The side which controls information controls it's enemy. Therefore, I will put on a disguise and slip into enemy territory."
 * "I would advise against it, Ranmaru. You've failed at playing dress-up before, remember, when you once attempted to pass for a monk."
 * "I still don't understand how the enemy spotted me that time... They said something like 'There are no girls in the priesthood.' What could that possibly mean?"
 * Ranmaru and Kanetsugu; Samurai Warriors 2: Empires


 * "Do you like flowers? If you would, would you accept this flower hairpin?"
 * "Uh... Thank you very much."
 * "These wars must be cruel if they force a fair maiden like yourself to wield a sword. I swear on my honor, I will liberate this world of any further grief!"
 * "Um... Not to rain on your parade, but I think you've been mistaken about something..."
 * Nagamasa and Ranmaru; Sengoku Musou 3: Empires


 * "Ranmaru, do you know this Keiji?"
 * "Yes. He is a strange man; wild in battle, yet strangely tender and sensitive elsewhere."
 * "Uhh... Is there something I should know about you two?"
 * Lu Meng and Ranmaru; Warriors Orochi


 * "You're fighting for your lord? Hey, me too!"
 * "Then you must understand my motivations. Please understand why I must defeat you."
 * Xu Zhu and Ranmaru; Warriors Orochi 2


 * "Indeed, your weapon is quite long..."
 * "I appreciate your concern. It is true, a long weapon leaves one vulnerable to counterattacks. But if I am able to fulfill my duty, then I would gladly fall on the field of battle."
 * Zhou Tai and Ranmaru; Warriors Orochi 3

Ground Moveset

 * undefined, (undefined), (undefined), (undefined): Ranmaru crouches and shoots a wave of energy out of his sword. The more the button is pressed, the wider the wave will become
 * , undefined, (undefined), (undefined), (undefined): Ranmaru throws his enemies in the air, then he'll perform two fast attacks dashing forward and back before the enemy lands.
 * ,, undefined, (undefined), (undefined), (undefined): Ranmaru stuns the enemies with a vertical slash, sends them flying with two slashes and runs towards them dragging his sword to the ground and slash them one more time as they meet.
 * ,, , undefined, (undefined), (undefined), (undefined): Ranmaru performs a powerful diagonal slice followed by a rising strike. Then, after a brief pause he turns around and stabs violently, creating a sort of wind blast against his enemies.
 * ,, , , , , , : Ranmaru does several diagonal slashes followed by several horizontal ones.


 * , : A downward strike from the air.
 * , undefined: Ranmaru runs his sword in the ground making a little shockwave.
 * Ranmaru slashes in wide arcs in a small circular area around him.

Mounted Moveset

 * , undefined: A powerful upward slash.
 * ,, undefined: A downward slash that stuns enemies.
 * ,, , undefined: A wide sweep attack.
 * ,, , , , , : Slashes diagonally several times.
 * Does a wide sweep.

Samurai Warriors 2
Loses some of the ending charge finishes of his original moveset, alternating his ground moveset slightly. Mounted moveset remains the same excluding his horse musou, which changes into a powerful stampede like the rest of the cast.

Ground Moveset

 * undefined, (undefined), (undefined):Ranmaru charges his sword and cut the air in front of him making a wave of energy. The more he charges the bigger the wave, and it will break his opponents guard.
 * , undefined, (undefined):Ranmaru stabs the enemy and tosses them in the air. He then runs past them with his blade striking them back into the air, and runs back before they hit the ground.
 * ,, undefined, (undefined): Ranmaru does a quick down slash. He then does a slash from right to left, and another from left to right knocking them back. He then runs forward with a shockwave trailing from his blade and lets it loose as he meets them.
 * ,, , undefined, (undefined): Ranmaru does a powerful falling diagonal strike, followed by a rising strike to send them flying. He then turn around and makes a huge slash cutting a wave in the air in front of him.
 * ,, , , undefined:(Xtreme Legends only) Single diagonal slash tipped with the Slay element. Creates a temporary mirror image of Ranmaru.


 * Same execution as before. His level 3 musou imbues his attacks with the element on the weapon he has currently equipped.


 * R1 + :Ranmaru does an extremely fast forward strike that leaves a doppelganger behind for a second.
 * R1 + undefined: Ranmaru assumes a stance to up his attack but lowers his defense.
 * Personal Skill : (Facility) Evade while performing a charge attack.

Ranmaru's moveset remains the same except he loses many of his Samurai Warriors 2 additions. He also has a new R1 ability.
 * Warriors Orochi
 * R1: Ranmaru slashes the ground making several shockwaves cleave in front of him.


 * Warriors Orochi 2
 * Triple Attack 1: Performs a heavy slash with enough power to hurl air gusts forward.
 * Triple Attack 2: Sends out a wide stream of wind in front of the user.
 * Triple Attack 3: Slashes forward while crouching, causing air currents to fly at mid-range.

Samurai Warriors 3

 * (Ultimate/Kaiden): Ranmaru raises his sword vertically infront of himself, and slams the end into the ground, sending a shockwave of energy forward.


 * Spirit Cancel:


 * Warriors Orochi 3
 * R1: Strengthens weapon and increases attack speed.


 * Musou Orochi 2 Ultimate
 * , R1: Sends down a wide energy wave on the enemy. Also powers up Ranmaru's weapon momentarily.

Samurai Warriors
Ranmaru's main strength is crowd clearing as his attacks have huge range and area of attack due to his nodachi. Coupled with his prominent attack stat and his projectiles, he can kill crowds with ease. Ranmaru's strength also makes him good against generals, but his lack of guard breaks prevents him from being from being in the top tier. Ranmaru's main two weakness are his speed and defense, leaving Ranmaru an easy target and vulnerable to attacks. Players must be careful and to try to not be in the middle of a crowd when facing a general and stay towards the edges of a crowd.

His C1 can be charged and used if a large group is headed towards Ranmaru to break them up. The C2 will damage a general and weaken the crowds around him. His C3 can help to separate generals from a crowd. His C4 is an all purpose attack that can damage generals greatly and crowds. His Musou absolutely rips up crowds with great power, speed, range and area, and is fairly damaging to generals too. His R1 + is a mainly used against generals as it hits hard and fast. His R1 + undefined is for quickly dealing with a group or general, but should not be used if Ranmaru is overwhelmed as it weakens his defense further.

Weapons

 * See also: Ranmaru Mori/Weapons

Big Star Weapons
Ranmaru uses the following big star weapons in the game.
 * Light Carver
 * Heaven's Destroyer
 * Immortal Blade
 * Guardian's Pride
 * Bishamonten's Blade
 * Blade of Blood
 * Measure of a Man
 * Mystic Energy

Acquiring Mystic Weapon

 * Stage:
 * Requirements:

Trivia

 * In the Sengoku Jidai themed comic, Sengoku Angelique, Arios acts as the Ranmaru of the cast. His full name is "Mori Arios Ranmaru".

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