Weapon Movesets (Dynasty Warriors)

Weapons in Dynasty Warriors 7 and 8 behave in a different manner than previous iterations of the series. Like the Strikeforce titles, characters can simultaneously equip two weapons at once and can switch between them at will. Players can store weapons in their inventory and (in 7) switch the weapons they're using to change to another in reserve mid-battle.

A quick switch between the two weapons triggers a "Switch Attack". Depending on the weapon, the motions for the attack will vary. Switch Attacks are unblockable and provide invincibility frames when executed, but cannot be used to reverse out of hitstun unlike with Musou Attacks.

An "EX Attack" becomes available when a character is equipped with their personal weapon of choice (colloquially known as an "EX Weapon"). The method for inputting these attacks are shown to the player through the weapon's action listing in the game's pause menu. A simple way of spotting the EX Attack or a character's weapon of choice is by noting the letters "EX" with the weapon icon. When it's selected, the golden letters will notify the player. There is one "EX Attack" available per character (2 in Dynasty Warriors 8: Xtreme Legends). EX Attacks however, are some of the few non-Musou-based Attacks that cannot be cancelled into Switch Attacks, and will reset the charging stage of any chargeable Switch Attacks upon their execution. In the said eighth installment, both EX Attacks and Switch Attacks are the only non-Musou Attacks to bypass affinities and will cause any units hit by them to flinch.

Even if characters have a preferred weapon of choice, however, the producer stresses that any weapon can be freely equipped for any character. A character's preferred weapon may not always be the best one for each character since it may not cover all of the character's weakspots. For an example, he compared Guan Yu and his trademark Green Dragon Crescent Blade. The weapon may cover a wide range but it's also slow and leaves Guan Yu open to attacks. To counter this, the producer suggested equipping Guan Yu with a speedier weapon type to make him more flexible. The weapon system strives to grant players the freedom to counteract these type of imbalanced traits at their own will and preferences.

Since the movesets themselves are ingrained with the weapon and not the character, all of the characters in this title will have similar movesets. This means anyone using a set of gauntlets, for example, will act in the same manner as Ding Feng or Meng Huo, the EX users of the weapon type. The known traits to separate EX users from the rest of the cast are their EX Attacks and specialized Musou attacks. Musou attack animations for all of the characters will display their EX weapon, regardless of whatever weapon they are currently using. The producer remarked that players can make any type of joke they want about how this is even possible. In the seventh title, gender plays a part with Greatswords and Chain Whips in deciding which characters can use them.

Unique weapon designs also exist in the seventh game. For instance, both Zhuge Liang and Sima Yi have feather fans as their weapon of choice, but their appearances in cutscenes differ from one another, whilst either fan is able to equipped when acquired. Wang Yuanji's throwing daggers for her downloadable costume will change their look but act the same. These "unique" effects are purely cosmetic.

Weapons can be earned by defeating enemy generals in battle or by purchasing them at a weapons store. Defeating playable officers may drop their weapon of choice. Some weapons may be exclusive for the player in one mode.

Weapons

 * See also Dynasty Warriors 7/Weapons, Dynasty Warriors 8/Weapons

Movesets
{{#tag:tabber|Dynasty Warriors 7 = Default=

Ground Moveset

 * undefined: Bashes forward with the sword pommel in tandem with an elbow bash to break through the foe's guard.
 * , undefined: Slashes the enemy into the air, jumps up, and strikes them back down.
 * ,, undefined: Slashes horizontally a few times, stunning the opponent.
 * ,, , undefined: Sends forth a horizontal air wave.
 * ,, , , undefined: Stabs into the ground and sends the nearest foes flying.
 * ,, , , , undefined: Spins around clockwise while performing a half-circular swing to the front, creating a shockwave to knock down opponents.
 * ,, , , , : Does two overhead swipes before turning around, followed by two more swings that set into the front arc, a frontal stab, and a wider swipe.


 * Dashing : Jumps forward while slashing the opponent.
 * , : A downward swipe.
 * Dash: Rolls forward in the air once.


 * Switch Attack: Sends forth a diagonal air wave. Can be used to cancel attacks in Next.

Horse Moveset

 * undefined: An anticipated swing to the right side, then another to the left.
 * ,, , , , : Six swings to the right side.

Changes

 * Dynasty Warriors 8
 * , undefined: Flips around in mid-air before diving down and stabbing the earth to produce fissures.


 * Storm Rush: Inflicts multiple swipes in front of the enemy, ending the assault with a spinning slash.
 * Switch Counter: Dodges incoming assault and retaliates with a two-hit spin attack.


 * Shin Sangoku Musou Blast
 * Normal Attack: Swings sword in a broad angle three times, with each swipe releasing an energy wave traveling forward.
 * Charge Attack 1: Inflicts two wide slashes while rotating diagonally. The Blast version adds an extra slash while slightly increasing attack coverage.
 * Charge Attack 2: Triggers a minuscule explosion by stabbing the ground. The Blast version causes a pillar of flame to rise up from the impact of the attack.

Fighting Style
The sword moveset is considered to be the jack-of-all-trades of this game since almost every character has this weapon at their disposal with either a two-star or three-star skill level. It has moderate range, relatively good attack speed, and is extremely user-friendly. C3 is the most recommended for one-on-one duels and combo-making, while C4 and C6 are quick, albeit small, crowd-clearers. C5 is useful for some last-resort surprise attacks (as well as combo building, like C3), and C2 makes it easy to link with some characters' aerial Musou attacks.

Ground Moveset

 * undefined: Grabs the enemy and pushes them forward. Does very little damage, but is useful in breaking the enemy's guard.
 * , undefined: A quick lunge followed by an upward slash.
 * ,, undefined: A very quick series of diagonal slashes. Enemies attacked by the first will be unable to escape the full combo.
 * ,, , undefined: A horizontal slash which sends opponents flying.
 * ,, , , undefined: Does three quick lunges forward.
 * ,, , , , undefined: Sends an energy wave forward. This attack can break the enemy's guard.
 * ,, , , , : A quick combo made up of thrusts and slashes.


 * Dashing : Hits foe while dashing forward.
 * , : Does a quick lunge in mid-air.
 * Dash: Rolls forward while in the air.


 * Switch Attack: Sends forward countless energy lunges. Can cancel strong attacks in Next.

Horse Moveset

 * undefined: Does one lunge to the left.
 * ,, , , , : Does five jabs to the left and ends with three more stabs, only more powerful than the previous ones.

Changes

 * Dynasty Warriors 8
 * , undefined: Lunges downward multiple times and produces a small tremor upon landing.


 * Storm Rush: Does multiple jabs followed by a twirling slice that unleashes several slash marks upon the target.
 * Switch Counter: Backs down before unleashing a quick short thrust forward.

Fighting Style
A fighting style comprised mostly of lunges, the rapier is one of the least accurate movesets in the game. It is useful in crowd fights because the player does not have to focus on precision, but is very ineffective against officers due to its weak attacks. However, its speed is useful when cornered as it covers all areas around the player.

Ground Moveset

 * undefined: Flings out a wind blast forward that turns into a stationary tornado when it impacts a surface.
 * , undefined: Flings out a fiery explosion on the ground.
 * ,, undefined: Summons lightning bolts within a small area.
 * ,, , undefined: Sends forth a thin beam of energy.
 * ,, , , undefined: Sends out a ball of wind forward that launches enemies up into the air.
 * ,, , , , undefined: Sends forth three large energy beams.
 * ,, , , , : Sends out six wind blasts via continuous fan swipes in a row, while stepping forward for each one.


 * Dashing : Swings fan in a leaping inward turn for a wind blast that knocks down.
 * , : Shoots three lasers on the ground, causing fissures to erupt. Each shot can be aimed at different directions.
 * Dash: Flips forward in mid-air.


 * Switch Attack: Sends out a stationary tornado to attack nearby foes. The tornado effect is omitted in Next, though it can be used to cancel attacks despite its very short range.

Horse Moveset

 * undefined: Summons a tornado.
 * ,, , , , : Leans to the left, and sends six whirlwinds down.

Changes

 * Dynasty Warriors 8
 * Note: All motions are now done with the fan in the user's right hand instead of their left hand.
 * , : Waves fan and creates a short gust of wind damaging enemies below.
 * , undefined: Previous air attack from seventh game.


 * Storm Rush: Waves fan continuously, enveloping the user within a violent gust of wind.
 * Switch Counter: Unleashes a powerful twister to repel opponents.


 * Shin Sangoku Musou Blast
 * Normal Attack: Unleashes three chains of wind at the opponent.
 * Charge Attack 1: Generates a tornado that remains stationary for a brief moment of time. The Blast version enlarges the tornado and causes it to move at a slow pace.
 * Charge Attack 2: Summons two small lightning bolts. The Blast version causes three pillars of lightning to rain down four times on a designated position.

Fighting Style
The war fan Moveset is heavily influenced by Zhuge Liang's movesets in all prior installments. It consists of medium-close ranged attacks consisting of air gusts (each with a small knockback effect) and thunder-based magic strikes which generally serve as crowd-clearers. Its main weakness is the relatively obvious openings between attacks despite its medium speed. A secondary weapon which strikes fast and leaves few openings is recommended.

Ground Moveset

 * undefined: Slashes downwards with both swords. Stuns the enemy.
 * , undefined: Jumps while alternately slashing with both swords. Launches the enemy as well as the user.
 * ,, undefined: Twirls both swords in front, then stabs with both of them simultaneously. Dizzies the enemy.
 * ,, , undefined: A double spinning slash.
 * ,, , , undefined: Stabs both swords into the ground, sending an air wave forward that launches enemies upward.
 * ,, , , , undefined: A turning horizontal slice. If it connects, the user stabs the enemy before finishing up with a slash to the legs. It cannot be blocked.
 * ,, , , , : Six alternating slashes with both swords.


 * Dashing : Jumps forward while rapidly spinning with both swords.
 * , : Launches several jabs diagonally downward before releasing a cross-shaped energy wave.
 * Dash: Rolls forward in the air while holding swords on both sides.


 * Switch Attack: Emits a shockwave to knock away nearby opponents. In Next, the attack is an angular spinning slash used for canceling attacks and building combos.

Horse Moveset

 * undefined: Swings swords simultaneously on both sides.
 * ,, , , , : Sends out six small air waves to the left side.

Changes

 * Dynasty Warriors 8
 * , : Swipes both swords in a cutting motion.
 * , undefined: Previous air attack from seventh game.


 * Storm Rush: Slashes repeatedly back and forth before thrusting both swords forward.
 * Switch Counter: Steps back and does an outward cross slash.


 * Shin Sangoku Musou Blast
 * Normal Attack: Unleashes three consecutive energy waves towards foes.
 * Charge Attack 1: Performs multiple alternating swings accompanied by a powerful thrust. The Blast version inflicts more damage while including additional swings.
 * Charge Attack 2: Leaps up and stabs the ground to cause a minor tremor. The Blast version causes bolts of lightning to spread out in a fan formation once the user lands.

Fighting Style
The moves of this weapon are taken directly from Liu Bei's Dynasty Warriors 6 moveset, with the attacks mixed together to match the charge attack system. Compared to other weapons, the twin swords' attack power is relatively weak, but makes up for it by having nearly every attack hit twice. Overall, it is an excellent weapon for clearing crowds thanks to its extremely powerful C4 and dashing attack. It loses much of its usefulness against officers, as it is very difficult to juggle with this weapon, but it is nonetheless still powerful.

Ground Moveset

 * undefined: Spins spear around within a full radius while finishing up with a pose on the left knee, breaking the opponent's guard. Can be held down to deal more damage and cannot be phased by attacks (with the exception of Musou attacks). Deals little damage.
 * , undefined: Strikes upward with blunt end of spear. If it connects, the user will continue to spin around the opponent, strike their legs, and send them flying to the air. The user then smashes the opponent down on the ground.
 * ,, undefined, (undefined): Stabs quickly three times before doing a dashing strike to the right. Pressing undefined again will cause the user to add more stabs to the attack.
 * ,, , undefined: Pulls back and shoots a narrow energy wave across the ground. If undefined is held down, the user will send a wider arced energy wave instead.
 * ,, , , undefined: Will swiftly charge spear up and down, emitting a large ground explosion and send opponents airborne.
 * ,, , , , undefined: Executes a half-circular strike from right to left while also emitting a radial shockwave around the user. If undefined is held down, the user will swing to the right instead. This version is more powerful and generates a much larger shockwave.
 * ,, , , , : Strikes to the left while simultaneously crossing the right foot between the left. The user crosses their legs back to normal while striking to the right, then swings directly from left to right before launching a frontal hit.


 * Dashing : Dashes forward and strikes to the right.
 * , : Jumps and sweeps from right to left in the air.


 * Switch Attack: Plants spear into the ground and swings forward, causing a supposed dropkick into scissoring the opponent's neck with feet used as an anchor. From here, the user extends their spear at full length and spins around counter-clockwise within a wide radius before slamming the victim into the ground with a headscissors takedown by doing a somersault. It resembles Zhao Yun's deadlock attack from Dynasty Warriors 6. The move loses its grappling quality in Next, though it can be used to cancel strong attacks.

Horse Moveset

 * undefined: An anticipated swing to the left, then right.
 * ,, , , , : Six swings to the right.

Changes

 * Dynasty Warriors 8
 * Holding undefined: User performs a stronger spin attack imbued with the cyclone element.
 * ,, , Holding undefined: User performs a sweeping spin motion that shoots out a blade of energy.
 * ,, , , , Holding undefined: User performs a charge thrust followed by a circular slash.


 * , undefined: Strikes the ground upon landing.


 * Storm Rush: Stabs forward repeatedly, ending the attack with a final thrust.
 * Switch Counter: Dodges incoming attack in time for a quick strike forward.


 * Shin Sangoku Musou Blast
 * Normal Attack: Swings spear three times in a row.
 * Charge Attack 1: Twirls spear upward, generating a protective tornado; once the twirling ends, the wielder follows it up with a leaping overhead swing. The Blast version produces a more violent tornado and increases swing's hit range.
 * Charge Attack 2: Dives forward at high speed. The Blast version has the wielder deliver repeated thrusts and a diagonal swipe right before the dive attack.

Fighting Style
This moveset is a slightly modified version of Zhao Yun's moveset from Dynasty Warriors 6 and shares many of the same strengths and weaknesses. A good overall style for beginning players to use, it is highly mobile with good crowd clearing attacks, decent speed, and range.

Ground Moveset

 * undefined: Sends forth an air wave along the ground, breaking the enemy's guard.
 * , undefined: Hits the nearest enemy with rear end of weapon. It if connects, the victim will be struck by the blade end before being tossed into the air. Cannot be blocked.
 * ,, undefined, (undefined): Two leaping spin slashes followed by a horizontal slash, stunning the enemy. Can be done twice in a row.
 * ,, , undefined: A mighty left-to-right slash forward.
 * ,, , , undefined: A small hop followed by a downward chop.
 * ,, , , , undefined: Twirls weapon overhead, then a diagonal slash upward.
 * ,, , , , : Does six alternating swipes from left to right.


 * Dashing : A dashing swing attack.
 * , : Does a half-circular slash.


 * Switch Attack: Slams the ground with rear end of pike, brings down the nearest enemy, then violently lifts weapon upward to throw the downed victim into the air. Can be canceled with another hit string in Next.

Horse Moveset

 * undefined: Swings vertically to the right and left.
 * ,, , , , : Launches several vertical slices six consecutive times.

Changes

 * Dynasty Warriors 8
 * , undefined: Spins around in the air before slamming the ground with enough might to produce fissures.


 * Storm Rush: Swings weapon diagonally back and forth, unleashing a piercing strike at the end of the attack.
 * Switch Counter: Dodges attack before countering with two or more twirling slashes and a wide frontal swing.


 * Shin Sangoku Musou Blast
 * Normal Attack: Slices the opponent three times.
 * Charge Attack 1: Launches a shockwave traveling on the ground. The Blast version sacrifices the shockwave's speed in exchange for more power.
 * Charge Attack 1 (Zhu Huan): Does a round swing to the left. The Blast version has a wider swing and release two fireballs; one of the fireballs moves away in one direction while the other follows the wielder.
 * Charge Attack 2: Performs a spinning slash followed by a wide frontal swipe. The Blast version adds a second spin while slightly increasing the range of each slash mark.
 * Charge Attack 2 (Zhu Huan): Spins around and releases an energy wave. The Blast version creates a stronger energy wave that quickly travels at a farther distance.

Fighting Style
The pike is a modified version of the polearm moveset in Dynasty Warriors 6, though it also carries similarities to the spear moveset. It now boasts a stronger square chain and like the spear moveset is relatively user-friendly and has good range. However, it suffers from a somewhat slow attacking speed and has few knockbacks.

Ground Moveset

 * undefined: Pounds the ground in front with one end of the weapon, breaking the guard of nearby foes.
 * , undefined: An uppercut with the left-hand blade.
 * ,, undefined: A series of zig-zagging slashes done while moving forward. Ends with a stab with the right-hand side of blade.
 * ,, , undefined: A semi-circular heavy slash into the front arc with the right-hand blade.
 * ,, , , undefined: Spins weapon violently like a propeller to the front.
 * ,, , , , undefined: Twirls weapon overhead, ends with a fierce right-to-left slash forward.
 * ,, , , , : Three alternating slashes from both blades, ending with a spinning slash.


 * Dashing : Runs for a distance while performing a weaker version of C5.
 * , : A downward swipe.


 * Switch Attack: A half-circular right-to-left slash. Can be used to cancel attacks in Next.
 * Switch Effect: User's attack range temporarily increases when switched to this weapon.

Horse Moveset

 * undefined: Slashes diagonally to the right and left.
 * ,, , , , : Twirls voulge diagonally from left to right repeatedly.

Changes

 * Dynasty Warriors 8
 * , undefined: Stabs one end of weapon unto the earth.


 * Storm Rush: Unleashes multiple cuts by twirling weapon continuously. The user then proceeds to roll in the air and pound the ground.
 * Switch Counter: Jumps back and repels opponent by stabbing the ground.

Fighting Style
The double voulge moveset is heavily influenced by Wei Yan's movesets prior to Dynasty Warriors 6. It consists of mediocre crowd clearing abilities with its C1 to C4 moves, while the C5 is an excellent one-on-one officer killer (since every one of its spins is elemental). Its C6 is good for crowd control, allowing the user to break out of massive flocks of enemies.

Ground Moveset

 * undefined: Swings sword aside to break guard. Hold undefined to perform an overhead smash.
 * , undefined: Raises weapon upward before pausing.
 * ,, undefined: Slams sword's front edge towards opponent.
 * ,, , undefined: Sends forth a mighty air wave.
 * ,, , , undefined: Slams the ground with enough force to lift up enemies.
 * ,, , , , undefined: Raises sword to perform a shockwave, followed by a powerful wave of air.
 * ,, , , , : Unleashes three revolving slashes, a ground slam, and two powerful swipes.


 * Dashing : Does a diagonal slash.
 * , : Launches a circular swing going to the left.


 * Switch Attack: Does an overhead chop. Can be charged for greater damage. The attack loses its charge feature in Next, though it can be used to cancel attacks instead.
 * Special Effect: After performing any strong attack, holding down undefined will activate either C4 or C5.

Horse Moveset

 * undefined: Slashes right and left while on horseback.
 * ,, , , , : Does six rotating slices.

Changes

 * Dynasty Warriors 8
 * , undefined: Flips in the air and slams weapon unto the ground.


 * Storm Rush: Spins around with enough force to produce a whirlwind. The attack ends with the user chopping the ground.
 * Switch Counter: Steps back and launches an upward arcing slash.


 * Special Effect: When performing any strong attack holding undefined, then releasing when sword is behind the user will cause them to slash horizontally and release a wave of energy. Continuing to hold undefined past the mid mark will end the attack with an overhead smash instead.

Ground Moveset

 * undefined: Smashes the ground to trigger a weak explosion.
 * , undefined: Kicks the opponent into the air.
 * ,, undefined: Throws three fans of paralyzing knives into opponents.
 * ,, , undefined: Kicks the enemy away.
 * ,, , , undefined: Smashes the ground to send enemies flying upward.
 * ,, , , , undefined: Fiercely throws two fans of daggers onto the opponent.
 * ,, , , , : Pelts enemies with five knives in a row several times.


 * Dashing : Throws knives in the air, kicks them when falling down onto the opponent.
 * , : Throws two fans of knives down to the opponent.
 * Dash: Rolls forward while in mid-air.


 * Switch Attack: Sends a fan of daggers that daze any nearby enemies. In Next, the attack staggers foes instead and can also be used to cancel strong attacks.

Horse Moveset

 * undefined: Hurls an array of knives from both sides.
 * ,, , , , : Throws daggers down at opponents from the left side.

Changes

 * Dynasty Warriors 8
 * , undefined: Sends enemies airborne by hurling knives in a downward angle.


 * Storm Rush: Rapidly chucks a shower of knives towards nearby opponents, finishing the barrage by tossing more knives within the user's front view.
 * Switch Counter: Tumbles back before throwing multiple knives in a fan formation.


 * Shin Sangoku Musou Blast
 * Normal Attack: Hurls three knives in a row thrice.
 * Charge Attack 1: Throws an array of five knives twice in succession. The Blast version releases red-colored knives that do more damage.
 * Charge Attack 2: Slams the ground hard. The Blast version causes the wielder to toss a knife that generates a wide gravity field to knock surrounding foes away.

Fighting Style
The throwing knives moveset is quick and strong at mid-range and short-range combat. Not only does it offer excellent combo capabilities, its attacks can easily fill up the Musou gauge. Unfortunately, the throwing knives are not good to use if the player is surrounded at all sides as it lacks strong knockback attacks and generally only hits enemies in the front. This leaves users of this moveset highly vulnerable to attacks from behind. It also has a hard time breaking blocks and guards but can easily juggle opponents if they are already airborne.

Ground Moveset

 * undefined: Rolls forward and makes an anticipated throw to the front. If it hits an enemy, the user will slash at their ankle.
 * , undefined: Flails sickle upward.
 * ,, undefined: Rams shoulder forward.
 * ,, , undefined: Does four wide criss-cross slashes to the front, ending the attack with a stronger slash forward.
 * ,, , , undefined: Wraps chain around a small group of enemies, violently yanks them upwards, then creates a small explosion that sends them all flying.
 * ,, , , , undefined: Launches sickle diagonally to attack foe.
 * ,, , , , : Lands two frontal slashes against the enemy before hurling sickle in varying directions.


 * Dashing : Throws the sickle out to the front, causing a small spinning slash.
 * , : A downward swipe while leaping in the air.
 * Dash: Rolls forward in the air.


 * Switch Attack: Leaps into the air and comes back down, sending forth an air wave which stuns all enemies caught in its path. Can be used while being attacked by enemies. Next changes the move into a crouching overhead swing capable of canceling strong attacks.

Horse Moveset

 * undefined: An anticipated swing to the right side, then to the left.
 * ,, , , , : Six rotating swings to the right side.

Changes

 * Dynasty Warriors 8
 * , undefined: Causes fissures to rise up by thrusting sickle into the earth.


 * Storm Rush: Flails weapon back and forth several times, sending it out at the end of the attack.
 * Switch Counter: Flips back into the air before sending out energy waves upon landing.

Fighting Style
While the chain and sickle has great range, its large sweeping swings can leave gaps in the user's attack through which an enemy can take advantage of at higher levels. It also does not provide full coverage. Thus, it works best when equipped together with a fast-striking or wide-ranged secondary weapon.

Ground Moveset

 * undefined: An anticipated throw into the front arc. Breaks the enemy's guard.
 * , undefined: Turns once and hits an enemy upwards.
 * ,, undefined: Does two anticipated diagonal swings.
 * ,, , undefined: A small hop followed by a ground smash.
 * ,, , , undefined: Grabs the nearest foe, twirls them around, and slams the ground with enough force to send the victim airborne.
 * ,, , , , undefined: Hooks up enemies in the front. If a single enemy is caught, the user swings weapon in an overhead fashion and slams them to the ground. If more than one foe is hooked up, they will be swung overhead and tossed away instead.
 * ,, , , , : Spins flail back and forth, twirls it around further, slams the ground, and thrusts it forward.


 * Dashing : Twirls flail around.
 * , : A small downward swing done in mid-air.


 * Switch Attack: Sends forth an air wave along the ground. Can cancel strong attacks in Next.

Horse Moveset

 * undefined: Swings weapon from left to right.
 * ,, , , , : Six spinning swings to the right side.

Changes

 * Dynasty Warriors 7 Empires
 * ,, undefined: Swings flail upwards, then slams it down on the ground at full force.
 * ,, , undefined: Turns body in the air at an angle and then spins around, slamming the flail head into the ground and repeating the process with each consecutive jump. undefined can be mashed to extend the attack to 5 slams total.
 * ,, , , , undefined: Flail grapples onto enemies and spins around multiple times. user then jumps up into the air as they fling the grappled enemies into the air.


 * Dashing : Twirls flail around users body while still running a short distance. can be mashed to extend the run and add additional swings.
 * Shadow Sprint: Performs a short flying kick.


 * Dynasty Warriors 8
 * , undefined: Slams the ground upon landing.


 * Storm Rush: Spins weapon around several times, slamming it unto the earth at the end of the assault.
 * Switch Counter: Evades attack before swinging weapon towards the enemy.


 * Shin Sangoku Musou Blast
 * Normal Attack: Strikes at the enemy back and forth before launching a gyrating blow.
 * Charge Attack 1: Spins forward twice, striking the ground during the first turn and swinging diagonally at the end of the move. The Blast version adds more ground strikes, causing the user to travel further than usual.
 * Charge Attack 2: Swings flail in a circular motion, then slams it unto the earth. The Blast version adds fire to the attack and causes fissures to erupt during the final hit.

Fighting Style
In Dynasty Warriors 7: Empires, the flail gains a change in attacks to match the fighting style of its new EX owner Gan Ning.

Ground Moveset

 * undefined: Rolls forward knocking any foes in the way.
 * , undefined: Flings the nearest opponent into the air.
 * ,, undefined: A double spinning swing done counterclockwise followed by a clockwise swing.
 * ,, , undefined: Sends enemies flying with a strong swing.
 * ,, , , undefined: Grabs the nearest enemy and throws them up in the air, swinging them away upon their descent.
 * ,, , , , undefined: Does a mighty overhead smash on the ground.
 * ,, , , , : Slams weapon on the ground, thrusts three times, launches a swing, and does another slam.


 * Dashing : Swings to the right while dashing forward.
 * , : Slams club on the ground.


 * Switch Attack: Swings at full strength, sending an air wave traveling along the ground. Can be used in the middle of performing other attacks in Next.

Horse Moveset

 * undefined: Swings club from left to right.
 * ,, , , , : Does several diagonal swipes.

Changes

 * Dynasty Warriors 8
 * ,, , , , undefined: Bounces around while slamming weapon a few times.


 * , undefined: Stomps the ground to produce cracks rising from below.


 * Storm Rush: Pounds the earth multiple times.
 * Switch Counter: Rolls backwards before hopping forward and launching a quick overhead swing.

Fighting Style
The club moveset is a modified version of the mace moveset found in Dynasty Warriors 6. It has moderate range, but its moves are slow and unwieldy even with characters who have maximum proficiency ratings for the weapon. C3 is the most commonly recommended move as it can quickly build up combo hits. Its strong attacks have a chance of sending an enemy flying away, though this may be a disadvantageous for those who wish to build up decent combo chains.

Ground Moveset

 * undefined: Two bashes and a punch. Has guard-breaking properties.
 * , undefined: An uppercut swing, sending the nearest enemy upwards.
 * ,, undefined: Launches rapid kicks down to up and accompanies it with a rising uppercut.
 * ,, , undefined: Performs a roundhouse kick, then an anticipated swing to the front.
 * ,, , , undefined: A few heavy swings into the front arc, then jumps and performs a roundhouse kick.
 * ,, , , , undefined: Does a spinning bash forward, then leaps up time to perform a frontal swipe.
 * ,, , , , : Executes multiple swipes in varying angles.


 * Dashing : Releases a cutting wave to the front with a turning smack, then sends out another.
 * , : Sends a cutting wave downwards with an outward swat. Halts aerial momentum unlike other normal midair attacks.
 * Dash: Rolls forward while leaping in mid-air.


 * Switch Attack: Sends forth two diagonal air waves. Can be used to follow-up strong attacks in Next.
 * Switch Effect: User's attack speed temporarily increases when switched to this weapon.

Horse Moveset

 * undefined: Flails weapon to the front rapidly.
 * ,, , , , : Swings multiple times to the right.

Changes

 * Dynasty Warriors 8
 * , undefined: Tosses weapon downward like a boomerang.


 * Storm Rush: Flails weapon around several times, repelling affected enemies by the end of the assault.
 * Switch Counter: Somersaults back before unleashing two hits and a single kick.

Ground Moveset

 * undefined: Does a quick forward spin kick.
 * , undefined: Lifts one end of the staff upwards, knocking enemies into the air.
 * ,, undefined, (undefined): Runs forward while twirling the staff to both sides twice before finishing with a stunning spin kick. Activates elements on the final blow.
 * ,, , undefined: Turns around, then quickly strikes twice horizontally. Activates elements.
 * ,, , , undefined: Spins and jumps upward while striking horizontally with the staff, launching both foe and user into the air. Activates elements.
 * ,, , , , undefined: Leaps in a spin to sweep-swing a large cutting wave forward. Activates elements.
 * ,, , , , : A series of spinning and twirling strikes. The final blow activates elements.


 * Dashing : Does a quick low horizontal swing.
 * , : By pressing twice, the user strikes diagonally upward four times in a row, then nosedives into the ground to trigger a small tremor.
 * Dash: Spins around once while in the air.


 * Switch Attack: A quick sweep-strike to the left aimed diagonally downwards. Can also be performed while in the air where the user will instantly land on the ground. In Next, the attack has attack-canceling qualities though it cannot be used in mid-air combat anymore.

Horse Moveset

 * undefined: A twirling left-to-right attack.
 * ,, , , , : Swings to the right continuously.

Changes

 * Dynasty Warriors 8
 * , undefined: Hits the ground with enough force to launch enemies upward.


 * Storm Rush: Swings staff in front of the enemy repeatedly before leaping up in time to strike at them.
 * Switch Counter: Turns around backwards and attacks opponent with a few horizontal twirls.

Fighting Style
The staff is based on Zhou Yu's moveset from Dynasty Warriors 6. It both covers a large area and is relatively fast, making it a good choice for clearing crowds. The staff also has surprisingly high attack power and is quite powerful against officers. The only disadvantages lie in the quirky hitboxes some attacks seem to have, particularly the fourth and fifth part of the attack string. It is not rare to miss enemies with these attacks because of the high position of the hitbox. It is therefore advised to fight enemies either on level or from lower ground.

Ground Moveset

 * undefined: Clangs both fists together to produce a small shockwave, breaking the enemy's guard.
 * , undefined: Grabs the nearest foe and tosses them into the air.
 * ,, undefined: Grabs the nearest enemy, swings them around, then tosses them away.
 * ,, , undefined: Holds onto the nearest enemy by the ankles, spins twice on the spot, then tosses them away.
 * ,, , , undefined: Jumps onto the nearest enemy, and slams them to the ground with the help of the character's legs.
 * ,, , , , undefined: Grabs the nearest foe, pounds them twice (once to the front and once to the back) on the ground (with each pound generating a shockwave), then tosses them out.
 * ,, , , , : Does four alternative hook punches, one minor ground smash, and a straight punch.


 * Dashing : Grabs the nearest enemy by the shoulders, vaults over them, and slams the victim to the ground.
 * , : Reaches down to grab a foe, somersaults in mid-air, and hurls them away.


 * Switch Attack: Punches forward with both fists, sending forth an air wave. Can also be performed while airborne. Although the attack loses its aerial function in Next, it can be used to cancel non-grappling attacks.

Horse Moveset

 * undefined: Swings left glove forward.
 * ,, , , , : Punches forward from left to right multiple times.

Changes

 * Dynasty Warriors 8
 * , undefined: Crushes the ground to produce a tremor in front of the user.


 * Storm Rush: Punches surrounding enemies repeatedly, ending the combo by thrusting both fists forward simultaneously.
 * Switch Counter: Dodges attack before countering by forcefully pushing the enemy back.


 * Shin Sangoku Musou Blast
 * Normal Attack: Punches at the opponent three times.
 * Charge Attack 1: Dashes forward like an animal and claws at approaching enemies before landing violently on the ground. The Blast version prolongs the dashing part of the move.
 * Charge Attack 2: Shakes fist momentarily before striking the earth with enough force to cause a tremor. The Blast version causes the cracks of the impact to produce smaller fissures for more coverage.

Fighting Style
The glove moveset has short range, but it boasts the most numerous grapple attacks among all weapons from C2 all the way to C6. Every one of these grapple attacks are, as with all grapples within this series, unblockable by any opponent. Therefore it is regarded as a very effective close-range weapon with moderate attack speed.

Ground Moveset

 * undefined: A swift leaping inward roundhouse kick with the right leg that pierces through the enemy's defense with slowed hitstun.
 * , undefined: Fires an arrow on the ground in a one-legged stance which emits a launching quake.
 * ,, undefined: Fires a directed stunning arrow at an enemy in a low posture shot, akin to Huang Zhong's old C3 from the fourth and fifth installments.
 * ,, , undefined: Fires a barrage of arrows in a row from left to right. Inflicts crashing knockback.
 * ,, , , undefined: Jumps up with a backflip and fires an arrow to the ground that causes a launching-away quake.
 * ,, , , , undefined, (undefined): Shoots a volley of arrows that rain down above the closest enemy targets, while the second input fires an extra rain of arrows surrounding the player.
 * ,, , , , : Fires three arrows in a fanning arrow per shot for each input, with the last input being a delayed shot that knocks down. Warriors Orochi 3 converts the finishing shots into being blue aura homing arrows instead that split in accordance to the amount of targets in range.


 * Dashing : Leaps forward with a diving-jump-in kick with the left leg.
 * , : Fires an arrow to the ground diagonally.
 * Dash: Backflips forward while jumping.


 * Switch Attack: Backflips in midair and shoots in down in front for an arrow to the ground. Attack is always ice elemental regardless of the original weapon, though Next omits it in favor of canceling strong attacks at will. Changed back to the original version in the eighth installment.

Horse Moveset

 * undefined: Shoots an arrow upward, and it comes down as a fiery rain of arrows around the player.
 * ,, , , , : Fires exploding arrows from the left side of the horse.

Changes

 * Dynasty Warriors 8
 * Note: Every grounded arrow attack that is fired forward is now fired in accordance to the user's elevation level.
 * ,, undefined: Same as before, only a volley of multiple arrows are fired at once which gives it more overall area-of-effect.
 * ,, , , , undefined: Same as before, though only the initial input may have a chance to not fire any arrows should it be conflicted via target priority.
 * ,, , , , : Same as before, only the arrow on the final input only appear when there are enemy targets within a specific range of the user; otherwise, the hitbox is nonexistent. Now only fires a single piercing white aura shot on the final input.
 * , undefined: Flips in midair and fires two shots of arrows diagonally down to the ground. Unlike its Warriors Orochi 3 version, it now fires 5 arrows per shot in a fanning pattern, while also carrying much more aerial momentum compared to other jumping charge attacks.


 * Storm Rush: Fires a volley of arrows continuously before releasing a more powerful shot towards the opponent.
 * Switch Counter: Hops back and shoots at the enemy while sliding down on the floor.

Fighting Style
The bow moveset incorporates many attacks from its previous incarnation and has a good range and moderate knockbacks. However, it renders the user immobile and most of its charge attacks are only moderately powerful. C6 is the most commonly suggested move for area clearing, thoug smart usage of its dashing function can allow for deft players to easily re-position themselves with ease, as it excels in full-frontal combat.

Ground Moveset

 * undefined: Sends forth a beam of light across the ground, breaking the guard of any foe caught in it.
 * , undefined: Slams the ground once to create a small fiery shockwave.
 * ,, undefined, (undefined): Strikes the ground twice to create two fiery explosions. The first explosion stuns enemies, and the second one sends them flying.
 * ,, , undefined: Sends forth several targeting projectiles that explode on contact.
 * ,, , , undefined: Sends forth a short but wide beam of light.
 * ,, , , , undefined: Raises weapon overhead and releases a semi-circular shockwave to the front, sending nearby opponents flying. Has fire elemental properties.
 * ,, , , , : Does a quick jab, four quick strikes, then raises rod to conjure a bolt of lightning.


 * Dashing : Performs a forward flip while slamming rod against the ground, knocking nearby enemies into the air.
 * , : A downward swipe done while leaping in the air.
 * Dash: Rolls forward while leaping in the air.


 * Switch Attack: Slams rod on the ground to produce a dozen orbs of light following the user and exploding shortly. In Next, the impact of the rod causes it to trigger a small explosion instead, causing fire damage and canceling attacks instantaneously.

Horse Moveset

 * undefined: Raises weapon overhead and sends a shockwave to each side.
 * ,, , , , : Swings to the left side six consecutive times.

Changes

 * Dynasty Warriors 8
 * , undefined: Shoots a fireball below the ground.


 * Storm Rush: Produces multiple geysers rising in different spots before sending out more to repel enemies away from the area.
 * Switch Counter: Steps back and retaliates by conjuring an explosion in front of the user.

Ground Moveset

 * undefined: Conjures a quick unblockable whirlwind, leaving the enemy stunned for several seconds.
 * , undefined: Thrust fan upward, swinging the target upward along with it.
 * ,, undefined: Throws fan outwards and low to the ground, stunning the target. Afterwards, the fan returns after spinning around the player, hitting more surrounding enemies.
 * ,, , undefined: Causes the fan to travel around the user, knocking away nearby opponents.
 * ,, , , undefined: Conjures a massive whirlwind, sending enemies as well as the player into the air.
 * ,, , , , undefined: Stuns and grabs a foe with an unblockable attack while spinning around while showered in flower petals, then knocks them in the back of the head.
 * ,, , , , : Repeatedly swipes with the edge of fan in a dancing motion until the sixth hit knocks the target down.


 * Dashing : Throws fan a short distance ahead of the user, knocking any enemy out of the way.
 * , : A short swift attack aimed at an enemy on the ground.
 * Dash: Turns around once while jumping.


 * Switch Attack: Throws the fan a short distance away; it will spin in place to create a temporary whirlwind which will then juggle any opponent caught within it. Can be used in conjunction with the harp's attack string to produce traveling sound waves. In Next, a short-ranged air wave is hurled instead, though it can be used to cancel attacks.

Horse Moveset

 * undefined: Tosses fan downward to the right, where it spins on the ground from right to left before returning to the user.
 * ,, , , , : Does multiple quick swings to the right.

Changes

 * Dynasty Warriors 8
 * ,, , , , undefined: User jumps up and throws fan down towards grounded foes at an angle. Taken from Xiaoqiao's moveset in Warriors Orochi 3.


 * , undefined: Sends out a tornado while spinning in mid-air.


 * Storm Rush: Flings weapon back and forth. At the end of the assault, the user jumps forward and does a round slash against the victim.
 * Switch Counter: Flips back and performs an aerial somersault attack.


 * Shin Sangoku Musou Blast
 * Normal Attack: Smacks the opponent with round swipes.
 * Charge Attack 1: Throws fan in a circular motion; travels counter-clockwise while lifting foes caught in its path. The Blast version adds more speed and coverage.
 * Charge Attack 2: Spins into the air at a slanted angle to juggle enemies. The Blast version traps the victim within a petal whirlwind that remains in place for several seconds before disappearing.

Fighting Style
The iron fan moveset is one of the weaker movesets in the game, primarily due to the lack of range in its normal attack string and low weapon attack power. Charge attacks are mediocre at best. Nonetheless, it is an overall balanced moveset with one-on-one attacks (normal attacks, C2, and C6) as well as crowd clearing moves (C3, C4, and C5). Its most useful move is C5, which serves as both an area attack and an escape maneuver. Its C4 is also an excellent officer-killing attack when coupled with the lightning element and several offensive seals.

In Dynasty Warriors 8, the iron fan has been decreased in size while gaining a greater increase in attack speed. It now generates small blades of air around the fan when striking to increase weapon range.

Ground Moveset

 * undefined: Rams enemy with shield.
 * , undefined: An uppercut attack using the shield.
 * ,, undefined: Does four overhead slashes that end with a shield ram.
 * ,, , undefined: A shield uppercut followed by a diagonal sword slash.
 * ,, , , undefined: Shield guards user's front as they propel themselves skywards.
 * ,, , , , undefined: Throws shield into the air and does a strong horizontal slash with sword.
 * ,, , , , : Does two overhead slashes, a shield ram, and a diagonal slash followed by a rising shield bash. The final hit is a frontal stab that ejects a wave of energy forward.


 * Dashing : Boomerangs the shield into the front arc.
 * , : Dives from a considerable height and smashes shield unto the ground, colliding against nearby foes below.
 * Dash: Flips around in mid-air while jumping.


 * Switch Attack: If the user is switching to this weapon, the character will raise their shield. Using this weapon to switch causes the character to instead perform a quick shield bash forward. Next turns the move into an air wave attack traveling at close-range, also giving it the ability to cancel strong attacks (except for C5) at will.
 * Switch Effect: Switching to and from this weapon temporarily increases the user's defense.

Horse Moveset

 * undefined: Throws shield to have it boomerang around horse.
 * ,, , , , : Inflicts a series of sword slashes to the right.

Changes

 * Dynasty Warriors 8
 * , : Slashes downward with sword.
 * , undefined: Previous air attack from seventh game.


 * Storm Rush: Inflicts numerous slashes back and forth before ramming target with shield.
 * Switch Counter: Stands back momentarily before lunging forward.


 * Shin Sangoku Musou Blast
 * Normal Attack: Swipes sword twice before hitting target with shield.
 * Charge Attack 1: Does an ascending swing at the enemy using both shield and sword while turning around. The Blast version generates a slow-moving shockwave capable of inflicting heavy damage against nearby enemies.
 * Charge Attack 2: Performs several slashes followed by a sudden shield ram. The Blast version raises the attack's overall potency, knocking more foes than ever.

Ground Moveset

 * undefined: A quick forward slash using all swords.
 * , undefined: An uppercut which sends the enemies flying.
 * ,, undefined: Tries to stab an enemy with one sword. If the attack succeeds, the other swords immediately follow suit, resulting in major damage.
 * ,, , undefined: Does a sideward slash from both left and right, using two swords for each side.
 * ,, , , undefined: Jumps forward surrounded by all swords.
 * ,, , , , undefined: Causes swords to charge forward, then while returning to the user, also hit any foe from the rear.
 * ,, , , , : A quick combo that ends with five lunges at the same time.


 * Dashing : A quick diagonal slash.
 * , : Nosedives on the ground with all swords surrounding the user.
 * Dash: Spins in the air once.


 * Switch Attack: Swords rotate while flying forward, slashing those nearby. In Next, the attack causes a large energy sword to rise from the ground, knocking foes off balance.

Horse Moveset

 * undefined: The swords rotate around the horse.
 * ,, , , , : A quick succession of diagonal slashes.

Changes

 * Dynasty Warriors 8
 * , : Causes swords to swing to the right while leaping.
 * , undefined: Previous air attack from seventh game.


 * Storm Rush: Coordinates the swords to move in a slicing motion repeatedly before unleashing them forward.
 * Switch Counter: Evades incoming attack by leaping back and aiming swords at the assailant.


 * Shin Sangoku Musou Blast
 * Normal Attack: Uses all five swords to perform three round slashes.
 * Charge Attack 1: Pokes an enemy using all five swords. The Blast version extends the attack by revolving the swords around the wielder to juggle nearby enemies.
 * Charge Attack 2: Performs a horizontal corkscrew spin, then leaps into the air with all swords pointed upward. The Blast version adds more speed and power.

Ground Moveset

 * undefined: Raises weapon upward with both arms to release a small whirlwind effect that breaks through guards. A variation of Lu Bu's original C1 from the third installment.
 * , undefined: Performs a scooping slash to the right with both arms. Based on his original →, → + /Release ↓ +, from the first installment or his second installment C2. Can activate elements.
 * ,, undefined, (undefined), (undefined): A series of right-handed flailing slashes to the right per step forward, before a final two-handed swing to the right that stuns and can activate elements. An inverted-motion version of Lu Bu's C3 from the fourth and fifth installments.
 * ,, , undefined: An upward diagonal slash to the right that sends enemies flying with crashing knocbkack. Activates elements.
 * ,, , , undefined: Stabs the nearest enemy and rapidly twirls spear at them via a criss-crossing pattern. The user impales them again to hook them onto the spear before slamming the victim to the floor, which causes a launching tremor. The first part counts as a grab only at close range, but far range will cause knocback to occur while guard-breaking instead. Activates elements on both the stab and the quake.
 * ,, , , , undefined: Does an upward diagonal slash to the right akin to C2, followed by two pairs of criss-cross slashes to the front, and follows it up with a large radial shockwave from a battle roar that guard breaks and activates elements. A variation of Lu Bu's original C6.
 * ,, , , , : An outward flailing strike, inward crossing swing, downward chop, another outward swing, inward crossing swing, before a final strike akin to C4 that activates elements. All motions are done single-handed with the user's right hand.


 * Dashing : Swings weapon from right to left via an overhead flailing motion. Can be used to gain a small bit of height upon being executed.
 * , : Slashes outward while in mid-air vertically downward.


 * Switch Attack: A mighty horizontal slash to the front which causes foes to stumble until the crumple to the ground. Can be fully charged to add a cutting wave that can travel along surfaces. The attack loses its charge feature in Next, though it can be used to cancel non-grappling attacks instead. Charging stage will be at stage 1 whenever it is released during an EX Attack.
 * Switch Effect: Switching to this weapon temporarily raises the user's attack speed and movement speed, while also causing afterimages to trail them (indicated by an empowering pose), but will instantly wear off when weapon switching.

Horse Moveset

 * undefined: An anticipated swing to the right, then another one to the left.
 * ,, , , , : Does six strong swings to the right.

Changes

 * Dynasty Warriors 8
 * ,, , , undefined: Same as before, only the final quake slam has less range overall.
 * , : Same as before, only the user now gains a small bit of height upon executing the attack.
 * , undefined: Swings weapon unto the ground for a small quake.


 * Switch Attack: Same as before, and can be charged up once more.
 * Storm Rush: Unleashes several slashes continuously, finishing the attack with a fierce one-handed thrust.
 * Switch Counter: Pauses momentarily before knocking away opponents with a single overhead swing.


 * Shin Sangoku Musou Blast
 * Normal Attack: Strikes the closest enemy three consecutive times.
 * Charge Attack 1: Begins the attack with an ascending swing, followed by several criss-crossing slashes done diagonally and a powerful war cry. The Blast version extends the second phase of the attack while increasing the war cry's range.
 * Charge Attack 2: Repels opponents by performing three circular slashes, with the last one knocking them back. The Blast version includes an additional slash while slightly increasing the attack's overall range and speed.

Fighting Style
The halberd moveset is loosely based on Lu Bu's movesets prior to Dynasty Warriors 6. It grants the user with a great range (since it is, unlike other polearms in the installment, used by only one hand) decent strength, and a combination of both good officer killing and crowd clearing moves. It is noted that when switched to this weapon, the character's strength and speed are temporarily increased to allow maximum proficiency of usage.

Ground Moveset

 * undefined: Raises both axes upward to create a small cyclone.
 * , undefined: Swings axes up in the air.
 * ,, undefined: Stabs a single enemy with right-hand axe. If it connects, the user proceeds to impale the victim with the other axe, leaving them in a stunned state.
 * ,, , undefined: Slashes both axes forward, sending a wave of energy.
 * ,, , , undefined: Jumps in the air and slams the ground to produce a shockwave.
 * ,, , , , undefined: Swings both axes greatly in a clockwise formation before repeating the process counterclockwise.
 * ,, , , , : A string of round frontal swings and spinning swipes.


 * Dashing : Slashes at opponent while dashing forward.
 * , : Swings both axes to the user's sides while in mid-air.


 * Switch Attack: Slashes both axes at once to send out a large shockwave. Despite losing the shockwave effect in Next, it can be used to cancel strong attacks and is also affected by elemental orbs.

Horse Moveset

 * undefined: Swings both axes from behind.
 * ,, , , , : Slashes diagonally to the right continuously.

Changes

 * Dynasty Warriors 8
 * , undefined: Slams both axes into the earth.


 * Storm Rush: Performs alternating swings followed by a spinning slash at the end for good measure.
 * Switch Counter: Dashes back before thrusting both weapons forward.


 * Shin Sangoku Musou Blast
 * Normal Attack: Swings axes one at a time, turning around once while unleashing the last hit.
 * Charge Attack 1: Launches an air wave traveling within a considerable distance. The Blast version increases the attack's width and potency.
 * Charge Attack 2: Hops upward before stabbing both weapons on the ground to cause a minor tremor. The Blast version creates more fissures for further damage.

Ground Moveset

 * undefined: Drills the ground.
 * , undefined: An upward swing.
 * ,, undefined: A polevault kick done clockwise.
 * ,, , undefined: Runs forward with lance held forward, then skids to a stop with another thrust.
 * ,, , , undefined: Holds lance near the ground, then performs a spin attack that knocks enemies high into the air.
 * ,, , , , undefined: Drills upwards, then lightly jumps in time to slam weapon unto the opponent.
 * ,, , , , : Does two spins, a thrust, another full spin, and two drilling stabs.


 * Dashing : Thrusts drilled lance at a considerable distance.
 * , : Stabs the ground with enough impact.


 * Switch Attack: Dashes forward while holding lance in one hand. Can be charged for a lengthier and more powerful effect. The attack loses its charge feature in Next, though it can be used to cancel attacks instead.

Horse Moveset

 * undefined: Drills to the right before swinging to the left.
 * ,, , , , : Swings to the right six times.

Changes

 * Dynasty Warriors 8
 * , undefined: Drills the ground while moving at a short distance.


 * Storm Rush: Lunges upward several times in a row, ending the attack with a round slash that momentarily produces a whirlwind.
 * Switch Counter: Counters enemy attack by stepping back and thrusting lance forward.


 * Shin Sangoku Musou Blast
 * Normal Attack: Does two hefty swings followed by a short thrust.
 * Charge Attack 1: Delivers an ascending slash that sends foes airborne. The Blast version includes a upward drill thrust that severely damages the target.
 * Charge Attack 2: Impales the opponent while charging forward. The Blast version adds an explosive effect at the end of the attack.

Fighting Style
The lance is the only moveset that allows the user to break an opponent's guard with just its square chain. Although slow, its moves can be used to build up decent combos while severely damaging foes in the process.

Ground Moveset

 * undefined: Does a short charge with both rods in front.
 * , undefined: Swings upward.
 * ,, undefined: Does multiple jabs and strikes.
 * ,, , undefined: Stabs both rods forward, launching forth a small whirlwind.
 * ,, , , undefined: Pounds the ground with enough force to send out a mobile shockwave.
 * ,, , , , undefined: Holds the nearest foe between both rods and jumps up while hurling them into the air. The user then pounds them upon landing, causing a shockwave to erupt on the ground.
 * ,, , , , : Six alternative strikes with the rods.


 * Dashing : Does a cross slash with both arms outstretched.
 * , : Slams both rods on the ground.


 * Switch Attack: Slams the ground in front of the user. Can be used for cancelling attacks in Next.

Horse Moveset

 * undefined: Lifts both rods upward.
 * ,, , , , : Swings right rod in a circular motion continuously.

Changes

 * Dynasty Warriors 8
 * , undefined: Beats the ground to produce a tremor in front of the user.


 * Storm Rush: Smacks enemies with a barrage of powerful swings, hurling them away with a multi-hitting thrust.
 * Switch Counter: Hops back and counters with a quick cross swing.


 * Shin Sangoku Musou Blast
 * Normal Attack: Strikes at the opponent three times in succession.
 * Charge Attack 1: Creates a small tremor by slamming the ground. The Blast version causes multiple fissures to travel forward from the attack's point of impact, damaging more enemies along the way.
 * Charge Attack 2: Uses one rod to thrust forward and another to swing downward, with each hit releasing a wave of energy towards the target. The Blast version causes both waves to travel faster and inflict more damage.

Ground Moveset

 * undefined: Does a forward jab to break the opponent's guard.
 * , undefined: Launches enemies upward via uppercut.
 * ,, undefined: A heavy horizontal slash to the front.
 * ,, , undefined: Boomerangs axe forward.
 * ,, , , undefined: Does a double overhead spinning slash into the front arc.
 * ,, , , , undefined: Smashes the ground to produce a small shockwave.
 * ,, , , , : Delivers three diagonal slashes, two circular swipes, and an axe toss forward.


 * Dashing : Slams bluntly while dashing.
 * , : Swings to the left.


 * Switch Attack: Throws axe forward, causing it to swirl a few times around the character. Can be charged for additional swirls. In Next, the move's charge feature is removed in exchange for the ability to cancel attacks instead.
 * Switch Effect: When switched to this weapon, the user will automatically boomerang it with every normal attack for a limited period of time.

Horse Moveset

 * undefined: Swings axe from left to right.
 * ,, , , , : Diagonal slashes to the left.

Changes

 * Dynasty Warriors 8
 * , undefined: Drives weapon unto the ground, causing it to tremble.


 * Storm Rush: Swings fiercely back and forth repeatedly before throwing weapon forward like a boomerang.
 * Switch Counter: Dodges enemy assault and attacks by performing a quick overhead swing.

Ground Moveset

 * undefined: Pulls sword from its sheath, then twirls it while turning around to resheath it, damaging nearby opponents.
 * , undefined: Knocks the target upward with sheath for a launch. Can follow up with a series of extremely quick slices in reverse grip by pressing undefined again.
 * ,, undefined: Turns once, swatting the enemy with sheath, then stabs them with it to stun them momentarily. Knocks back on airborne hit and also has elemental activation.
 * ,, , undefined: Violently unsheathes the sword in a forward left-legged step to inflict crashing knockback. A slight variation of Zhou Tai's original C4 and has elemental activation.
 * ,, , , undefined: Steps forward while turning, and unsheathes sword for a diagonal vertical slash that launches away. Activates elements.
 * ,, , , , undefined: After a delay, rushes forward while drawing out blade once for five hits, then points sword towards the ground, knocking all nearby foes away with crashing knockback. Activates elements on the final hitbox.
 * ,, , , , : A quick-draw slash, inward cutting slash forward, leaping turn-around 180 slash to the right, landing outward slash, inward one-handed reap, finishing with a low-clearing outward slash that knocks back and activates elements.


 * Dashing : Spins once while slashing with sword in a quick re-sheath.
 * , : Dives towards the ground. Upon reaching the ground, the user swiftly delivers two consecutive diagonal slashes; the second slash re-sheathes the blade.
 * Dash: Spins at a diagonal angle once while in the air.


 * Switch Attack: Turns around for a back-handed outward drawing slash that releases multiple slash marks within the vicinity. Can be charged for more damage, where stage 2 unleashes a wide cutting wave that knocks back, while stage 3 unleashes two consecutive cutting waves in a criss-cross fashion that slightly launch. In Next, the attack only produces one slash mark, but it can be utilized as an attack-canceling move. Charging stage will be at stage 1 whenever it is released during an EX Attack.

Horse Moveset

 * undefined: Launches a focused left slash followed by a lighter strike to the right.
 * ,, , , , : Swings back and forth several times.

Changes

 * Dynasty Warriors 8
 * , undefined: Twirls blade while descending and drives it unto the earth to cause a downed-target-hitting tremor. Hits the ground via a launch.


 * Switch Attack: Same as before, and can be charged once more. The final charge level of the move possesses elemental activation on both cutting waves.
 * Storm Rush: Unleashes numerous slashes coming from different directions. The user ends the attack by dashing forward to repel all affected targets.
 * Switch Counter: Backs away before repelling assailant with a sudden flash emitted from the user's weapon.

Fighting Style
The curved sword moveset is based on Zhou Tai's movesets from Dynasty Warriors 4 and 5, only altered in motion and stance. It is extremely fast and comprises of crowd clearing attacks. It also suffers from a lack of pure strength, which is somewhat made up by its fast attack speed.

However, in the eighth installment, its Switch Attack is arguably the easiest-to-use elemental activation attack in the game, since Switch Attacks are unblockable by default which does not require the use of Cyclone to enhance damage.

Ground Moveset

 * undefined: Spins elegantly to prepare a horizontal slash.
 * , undefined: Ducks low for a dual slash before following up with a leaping spin attack.
 * ,, undefined: Delivers four quick scratches to the front before doing dual crouching slashes.
 * ,, , undefined: A lunging dual slash.
 * ,, , , undefined: User hurtles forward and spins their entire body upside down. While airborne, the user spins their body like a top for four circular slashes before landing with a crouching diagonal swipe.
 * ,, , , , undefined: Does two quick crouching slashes followed by a butterfly kick. Lands with a diagonal slash.
 * ,, , , , : Begins the attack with three diagonal cuts using one claw at a time. The second part has the user spin into the air for two individual slashes before slicing horizontally with both claws to the front.


 * Dashing : A quick slash from the left claw.
 * ,, , : Does two downward slashes from both claws followed by a somersault kick.
 * Dash: Rolls forward in mid-air with both arms outstretched.


 * Switch Attack: Lunges forward with both claws, creating a wave of air along the way. Can be used for cancelling attacks in Next.
 * Switch Effect: If the user is switching into this weapon, they will perform the second part of the weapon's C2.

Horse Moveset

 * undefined: Clutches one end of the saddle and spins the user's entire body twice to the left.
 * ,, , , , : A series of alternating slashes done back and forth.

Changes

 * Dynasty Warriors 8
 * , undefined: Dives unto the ground in a drill-like motion.


 * Storm Rush: Claws at the enemy multiple times, leaping up afterwards to unleash an acrobatic strike.
 * Switch Counter: Evades incoming attack via backflip and surprises opponent with a leaping cross hit.


 * Shin Sangoku Musou Blast
 * Normal Attack: Claws at the enemy thrice in a row.
 * Charge Attack 1: Performs a series of spinning slashes during a forward flip, then unleashes a wide swipe upon landing. The Blast version enhances the attack's range and damage output.
 * Charge Attack 2: Attacks nearby foes with a cross swipe followed by a whirlwind-producing uppercut. The Blast version has the user ascend further into the air, allowing them to pin down enemies via drilling motion.

Fighting Style
The claw is essentially a modified version of Zhang He's moveset from Dynasty Warriors 6: Special. It is highly unpredictable and requires time to master. All of its attacks put more strength on the very last blow in the chain, and the highly unpredictables moves makes it very easy to lose a target in unskilled hands. However, its high speed and rate of attack can still be useful for combo building.

Ground Moveset

 * undefined: An uppercut with the right tonfa.
 * , undefined: Flings left tonfa upward, sending the target airborne.
 * ,, undefined: A stronger strait jab with the right tonfa.
 * ,, , undefined: A stronger left hook with one tonfa, then a right hook with the other.
 * ,, , , undefined: Jumps and pounds the floor with both tonfas, causing a shockwave.
 * ,, , , , undefined: Punches the nearest enemy. If it hits, a series of quick jabs with both tonfas is followed, and ends with a roundhouse kick.
 * ,, , , , : Five alternative strikes with both tonfas, ends with jab from the left one.


 * Dashing : Charges with both tonfas, followed by roll forward.
 * , : Sends an air wave downward.


 * Switch Attack: Launches a short multi-hitting jab, a minor ground slam, and a much larger smash. The multi-hitting strike is omitted in Next, though the attack is now capable of canceling attacks.
 * Special Feature(s): All charge attacks and their effects are cancellable by pressing the button.

Horse Moveset

 * undefined: Swings both tonfas upward before raising right fist upward.
 * ,, , , , : Does several strikes to the right.

Changes

 * Dynasty Warriors 8
 * , undefined: Crushes the ground upon landing.


 * Storm Rush: Beats opponents several times with one tonfa before using the other to inflict a multi-piercing thrust attack.
 * Switch Counter: Takes a step back and counters with a short swing against the attacker.


 * Shin Sangoku Musou Blast
 * Normal Attack: Delivers a three-hit combo at the opponent; the attack includes two swings and a roundhouse kick.
 * Charge Attack 1: Performs a flying kick towards the enemy within a considerable distance. The Blast version causes the user to be enshrouded in flames while unleashing the attack.
 * Charge Attack 2: Jumps into the air before slamming the ground, causing tremors to erupt around the impact. The Blast version produces small explosions traveling at a short distance, scattering enemies caught within the blast.

Fighting Style
Based on Sun Ce's Dynasty Warriors 5 moveset, the tonfas feature more variation in range and style of attacks. The weapon comes with a special effect that enables the user to cancel all strong attacks by tapping, making it an ideal tool for racking up combos. It also has fewer clear openings than the earlier tonfa moveset. However, it can be hard to learn to use effectively. Not recommended for beginners.

Ground Moveset

 * undefined: Does a spinning kick.
 * , undefined: Shoots an exploding bolt on the ground.
 * ,, undefined, (undefined): Does a spinning kick that dizzies the opponent. If undefined is pressed twice, the user will shoot bolts to the front afterwards.
 * ,, , undefined: Shoots a directed group of bolts to the front.
 * ,, , , undefined: Shoots four groups of bolts respectively to the left and right side, then to the front and the back.
 * ,, , , , undefined: Shoots an energy wave to the front.
 * ,, , , , : A series of six identical shots consisting of several bolts fired simultaneously.


 * Dashing : Shoots a group of bolts to the front, paralyzing opponents.
 * , : Shoots a small group of bolts to the ground.


 * Switch Attack: Fires shot towards the ground, triggering a minor explosion. Can be used to cancel attacks in Next.

Horse Moveset

 * undefined: Shoots a large bolt to the right, then another one to the left.
 * ,, , , , : Shoots six groups of arrows consecutively to the right side.

Changes

 * Dynasty Warriors 8
 * , undefined: Shoots a volley of bolts below a group of enemies. Will only fire if foes are present.


 * Storm Rush: Fires a hail of bolts in front of the enemy continuously, before reloading weapon for one final shot.
 * Switch Counter: Hops back and fires several bolts within the user's line of vision.


 * Shin Sangoku Musou Blast
 * Normal Attack: Fires a crossbow bolt three times in a row.
 * Charge Attack 1: Shoots three bolts traveling in a fan formation. The Blast version releases larger bolts and enhances the wielder's next shots for a brief period of time.
 * Charge Attack 2: Performs a single shot at four different directions in a particular order: front, right, left, back, and front again. The Blast version unleashes larger bolts and empowers the wielder's next shots for a few seconds.

Fighting Style
The crossbow moveset is highly immobile and vulnerable to crowds and rear attacks as much of the time the player stands in place shooting their weapon. Users of this weapon should avoid crowds whenever possible and utilize the fighting style's long ranged attacks. A secondary weapon with strong knockbacks would be good to use with this moveset to gain a comfortable shooting distance.

Starting in Dynasty Warriors 7: Xtreme Legends, the crossbow is given a considerable upgrade. Strong attacks that require the user cock the crossbow after firing will create doubles of themselves; with these clones, the player will shoot three volleys of arrows with every attack until they dissipate.

Ground Moveset

 * undefined: A simple kick, does very little damage.
 * , undefined: Tosses one wheel upwards to launch the enemy, then throws the other to knock them away.
 * ,, undefined: Throws both wheels out to the back, does a cartwheel while the wheels fly forward, then comes back to hit the opponent from behind.
 * ,, , undefined: Throw both wheels out to rapidly circle self, knocking any foes close by.
 * ,, , , undefined: Similar to the C4, except that the wheels spiral upward, launching enemies into the air.
 * ,, , , , undefined:
 * ,, , , , : Inflicts a series of slashes with the wheels. The sixth hit throws both of them forward.


 * Dashing : Quickly throw both wheels forward.
 * , : Throw both wheels out to rapidly circle self on a diagonal orbit.
 * Dash: Rolls around in the air once.


 * Switch Attack: Throws the wheels a short distance away where they spin in place and slice any enemies nearby. The wheels do not spin as much in Next, though it can be used while performing strong attacks.

Horse Moveset

 * undefined: Causes wheels to circulate from behind the user.
 * ,, , , , : Throws weapons downward back and forth on different sides.

Changes

 * Dynasty Warriors 8
 * ,, undefined: Similar to its previous incarnation, but both wheels no longer loop around the user but travel forward instead.


 * , undefined: Throws both weapons downward before catching them again while in mid-air.


 * Storm Rush: Tosses weapons within a short distance one at a time followed by a dashing slash motion.
 * Switch Counter: Performs a backflip and does an angular spinning slash towards the enemy.


 * Shin Sangoku Musou Blast
 * Normal Attack: Tosses three burning wheels in a row, hitting foes within a short distance before returning to their wielder.
 * Charge Attack 1: Hurls both wheels forward, causing them to spin around parallel to one another. The Blast version causes the wheels to burst into flames while producing small whirlwinds.
 * Charge Attack 2: Orbits both weapons around the user to create a protective tornado. The Blast version increases the tornado's potency and causes it to leave a small wall of fire in its place.

Fighting Style
The wheels are more or less balanced with the first three charge attacks focused on tackling a single opponent while C4 and C5 are good crowd clearers. Its only problem is its mediocre range which confines it to short or mid-ranged combat.

Ground Moveset

 * undefined: Slams whip unto the ground.
 * , undefined: Jumps at a low altitude and swings whip diagonally.
 * ,, undefined: Makes several somersaults while whipping the opponent at an upright angle.
 * ,, , undefined: Knocks opponents away by creating an energy wave on the ground.
 * ,, , , undefined: Slides on the ground forward while swinging whip around oneself.
 * ,, , , , undefined: Does a pirouette while emitting a petal whirlwind around the user, kicking nearby foes away.
 * ,, , , , : Makes two horizontal strikes to the left and right, a few more quick hits, and one sudden frontal strike to the left.


 * Dashing : Does a long horizontal strike to knock enemies away.
 * , : An aerial horizontal attack to the right.
 * Dash: Flips forward while leaping in the air.


 * Switch Attack: Kneels down and thrusts whip towards an opponent. If it connects, the target will be stunned and have their health drained by the user. The attack loses its life-draining function in Next, but it can be used to cancel specific strong attacks.

Horse Moveset

 * undefined: Flails whip from right to left while on horseback.
 * ,, , , , : Slams whip downward towards the right side.

Changes

 * Dynasty Warriors 8
 * , undefined: Twirls around before touching the ground, attacking enemies with a spinning slash upon landing.


 * Storm Rush: Whips foes several times, causing air currents to trail each swing. The user then strikes the ground at the end of the attack.
 * Switch Counter: Spins back once to avoid an attack before spinning again to knock away foes.


 * Shin Sangoku Musou Blast
 * Normal Attack: Lashes at the enemy three times in succession.
 * Charge Attack 1: Launches an upward strike while leaping about. The Blast version causes the user to swing multiple times before releasing a petal whirlwind via slide. The whirlwind remains in place for a few seconds, damaging foes caught within its range.
 * Charge Attack 2: Makes several somersaults while whipping the target repeatedly. The Blast version provides more attack power and range.

Fighting Style
This weapon is a good crowd clearer with its C4 to C6 combos and can easily be used for dueling with the C3 attack alone. However, the moveset largely leaves the player vulnerable to attacks from behind. The whip also sports a life-draining move which can be very useful in difficult battles when used against weaker enemies.

Ground Moveset

 * undefined: Steps forward in time for an uppercut.
 * , undefined: Lowers spinner downwards as it extends wire, cutting foes to the front before returning.
 * ,, undefined: Performs a full circular spin with wire extended. Lets it spin its blades in front before recalling it.
 * ,, , undefined: Leaping cartwheel that ends with horizontal swing.
 * ,, , , undefined: Bashes nearby foes with weapon. Spins and unleash it from its wire for a underhanded swing.
 * ,, , , , undefined: Five diagonal swings with wire extended. Extends spinner to the front for one final blow.
 * ,, , , , : Four horizontal swings with the spinner being recoiled each time. The user rolls forward whilst swinging the spinner around them horizontally. Finishes with a stronger horizontal swing.


 * Dashing : Flails extended spinner to the front.
 * , : Extends spinner downwards, causing the user to momentarily hover in the air.
 * Dash: Rolls around in mid-air once.


 * Switch Attack: A short-ranged swing which knocks any nearby enemies into the air. In Next, the attack is a tackle that staggers foes and cancels strong attacks.

Horse Moveset

 * undefined: Does an extended swing from left to right.
 * ,, , , , : Swings back and forth while extending spinner.

Changes

 * Dynasty Warriors 8
 * , undefined: Lowers weapon while in the air and rotates it to lift enemies up.


 * Storm Rush: Flails weapon around in front of the opponent and causes it to mow on the earth after leaping once.
 * Switch Counter: Turns away before retaliating by swinging spinner towards the enemy.

Ground Moveset

 * undefined: Fires a single shot upward, capable of breaking the enemy's guard.
 * , undefined: Lifts enemies up by swinging weapon heavily.
 * ,, undefined: Fires a chain of shots to the front.
 * ,, , undefined: Hits the front with an exploding effect.
 * ,, , , undefined: Fires an explosive shot into the floor in front of user.
 * ,, , , , undefined: Fires chained shots to the front, finishing the barrage with a bigger, exploding one.
 * ,, , , , : Does four hits followed by a roundhouse kick.


 * Dashing : Hits the nearest opponent with an exploding shot.
 * , : Swipes to the right.


 * Switch Attack: Launches an explosive projectile forward. Can be charged for a more powerful explosion. This move is given attack-canceling qualities in Next. Charging stage will be at stage 1 whenever it is released during an EX Attack.

Horse Moveset

 * undefined: Swings once while firing to the right.
 * ,, , , , : Does alternating swings to the left.

Changes

 * Dynasty Warriors 8
 * , undefined: Flips around before firing several shells downward.


 * Storm Rush: Strikes at the opponent multiple times before firing a shower of bullets to repel them.
 * Switch Counter: Moves back and spins towards the enemy twice.

Fighting Style
This moveset tends to use short-ranged attacks using the cannon as a blunt weapon with only a few moves utilizing long-ranged shots. It has several knockback attacks for both direct and indirect assaults, but it is slow and leaves the user's back vulnerable. Players should preemptively try to plan their attacks ahead while using this weapon.

Ground Moveset

 * undefined: Scribbles brush to the front before performing a quick high swing. Conjures three whirlpools of ink to levitate forward. Explodes with painted tigers if the user does not ignite them.
 * , undefined: Hops and scribbles with brush downwards, following up with a rising swing. Explodes orbs of ink nearby.
 * ,, undefined: Scribbles brush to the left, right, and front of user before performing a strong horizontal swing. Conjures two whirlpools of ink to levitate forward which eventually explode into painted qilin if the user does not ignite them.
 * ,, , undefined: A downward swipe. Detonates orbs of ink nearby.
 * ,, , , undefined: Smashes brush into ground before scribbling the air to unleash two ink orbs forward. Explodes with painted fenghuang if the user does not ignite them.
 * ,, , , , undefined: The users rotates in a circle and brushes the air, sending four whirlpools of ink forward. Explodes with painted dragons if the user does not ignite them.
 * ,, , , , : Does five diagonal swings to the front. Smears ink in front of user to create a painted dragon.


 * Dashing : Holds brush back as user scribbles lightly, then swings to form a painted tiger.
 * , : Swings weapon downward while in the air.


 * Switch Attack: Brushes weapon to the right before unleashing a whirlpool of ink forward. It later emerges with a damaging dragon doodle. In Next, the attack is simply used to create more ink for the user to ignite and can also be used for cancelling attacks.

Horse Moveset

 * undefined: Two inked slashes to the left and right of saddle.
 * ,, , , , : Unleashes a series of downward swings to the right side.

Changes

 * Dynasty Warriors 8
 * , undefined: Produces two ink balls that erupt into dark pillars decorated with tiger images.


 * Storm Rush: Creates several tiger ink pillars to erupt from the ground continuously. The user completes the attack by shooting three ink balls that burst into qilin images.
 * Switch Counter: Dashes back before attacking the enemy with an ink pillar made in the image of a dragon.


 * Shin Sangoku Musou Blast
 * Normal Attack: Hits the opponent with simple strokes.
 * Charge Attack 1 (Man Chong): Does a broad swing to the right. The Blast version conjures four fiery projectiles that steadily travel at different directions.
 * Charge Attack 2 (Man Chong): Strikes the ground hard to produce a small shockwave. The Blast version creates a larger shockwave and releases three purple electric spheres that move in a fan formation.

Ground Moveset

 * undefined: Creates a sound wave which dazes nearby opponents.
 * , undefined: Kicks opponent up in the air.
 * ,, undefined: Creates a stronger sound wave which stuns nearby enemies.
 * ,, , undefined: Slides forward creating a strong sound wave.
 * ,, , , undefined: Emits a small tornado to launch enemies up into the air.
 * ,, , , , undefined: Creates two sound waves followed by a sound wave-ball launched towards the opponent.
 * ,, , , , : Swats at the enemy twice, hits them with two roundhouse kicks, and releases two sound waves in a row.


 * Dashing : Twirls flute before slowing down.
 * , : Swings weapon while in mid-air.
 * Dash: Rolls forward once while jumping in the air.


 * Switch Attack: Emits a powerful sound wave to stun enemies close by. Afterwards, small orbs will constantly appear around the user and explode. Can be charged up to prolong the appearance of each orb and increase maximum damage. Next turns this attack into a traveling sound ball that staggers foes instead. It is also given attack-canceling qualities to make up for its narrow range. Charging stage will be at stage 1 whenever it is released during an EX Attack.

Horse Moveset

 * undefined: Generates a sound wave while on horseback.
 * ,, , , , : Swings weapon to the right continuously.

Changes

 * Dynasty Warriors 8
 * , undefined: Emits a small sound wave that juggles nearby enemies before ejecting them away via larger one. Also affects fallen foes.


 * Storm Rush: Produces several geysers rising at random spots. The user completes the attack by releasing a large sound wave on the ground.
 * Switch Counter: Counters the enemy by playing a tune that generates sound waves and random geysers.


 * Shin Sangoku Musou Blast
 * Normal Attack: Fires three sound spheres in a row.
 * Charge Attack 1: Emits a radial sound wave while sliding forward. The Blast version releases five sound spheres within a frontal arc, eventually bursting into sound waves after a few seconds.
 * Charge Attack 2: Hurls a torrent of spheres that erupt into sound waves upon landing around the user's vicinity. The Blast version slightly increases the attack's trajectory and enlarges the sound waves created.

Ground Moveset

 * undefined: Flips harp with both hands to produce a sound wave.
 * , undefined: Kicks the opponent into the air.
 * ,, undefined: Conjures several small sound balls in front, followed by a bigger one paralyzing the opponent.
 * ,, , undefined: Creates a sound wave which dashes enemies away.
 * ,, , , undefined: Creates a sound wave to hurl enemies in the air.
 * ,, , , , undefined: Sends forth a massive sound ball to the front.
 * ,, , , , : Shoots a series of six small sound balls that produce sound waves when touched by enemies.


 * Dashing : Slides forward while creating a sound wave.
 * , : Does a front flip before landing roughly on the ground, emitting an explosion of sound around the user.
 * Dash: Turns around once in mid-air.


 * Switch Attack: A powerful sound wave surrounds the player, dazing any opponents hit by it. Can be used for cancelling attacks in Next.

Horse Moveset

 * undefined: Shoots sound balls to the right and left.
 * ,, , , , : Plays harp to produce a damaging sound wave multiple times.

Changes

 * Dynasty Warriors 8
 * , : Strums harp to produce small sound waves traveling to the ground.
 * , undefined: Previous air attack from seventh game.


 * Storm Rush: Conjures multiple energy geysers to sprout within the user's vicinity.
 * Switch Counter: Turns back from an incoming attack and swats opponent away.

Fighting Style
The harp moveset is strong at close range as players can easily juggle opponents. There is some slight lag time between attacks and can leave players vulnerable to back attacks. So long as players are not too heavily surrounded from behind, it is a decent moveset for crowd clearing nearby opponents. The moveset also incorporates some mobility and players can easily keep their distance and hit from afar.
 * -|DLC=

Ground Moveset

 * undefined: Stabs the weapon's head forward while spinning the curved blade attached to it to damage enemies and break their guards.
 * , undefined: Throws the nearest enemy upward.
 * ,, undefined: Spins weapon to the front.
 * ,, , undefined: Hooks up a group of enemies, swings them overhead, and smashes them to the floor. Cannot be blocked.
 * ,, , , undefined: A stab with the butt end of the weapon, then a clockwise swing upward, hooking up and throwing some enemies into the air.
 * ,, , , , undefined: A counterclockwise spinning swing, dragging several enemies in the process, then another clockwise swing to throw them out.
 * ,, , , , : Launches an upper swipe, a round horizontal slash to the left, a light thrust, and three more horizontal swings.


 * Dashing : A full degree spinning swipe forward that ends with an upward slash.
 * , : A downward swipe while in mid-air.


 * Switch Attack: Latches unto the nearest foe and slams them on the ground. The attack is merely an upward swing with the ability to cancel non-grappling moves in Next.

Horse Moveset

 * undefined: Pulls and hold the dagger down to the left, grabs enemies along on contact, then swings them up to the right.
 * ,, , , , : Slashes diagonally on the left multiples times in a row.

Changes

 * Dynasty Warriors 8
 * , undefined: Thrusts the ground to produce a small-size tremor.


 * Storm Rush: Swings heavily back and forth before tossing weapon forward in a boomerang-like fashion.
 * Switch Counter: Takes a step back before countering with a powerful horizontal swing.

Ground Moveset

 * undefined: Smashes the ground and detonates pre-set bombs.
 * , undefined: Throws a bomb upward.
 * ,, undefined: Throws a few bombs into the front, then kicks another into the enemy.
 * ,, , undefined: Throws five bombs in a fan shape formation into the front arc.
 * ,, , , undefined: Hurls a small exploding fire ball to the front, then spins once and sets five bombs around the user.
 * ,, , , , undefined: Plants a bomb on the nearest enemy, pushes them away, then punches the ground to detonate it.
 * ,, , , , : Throws several bombs forward from left to right.


 * Dashing : Lobs a bomb within arcing distance, stunning any foe in its path.
 * , : Throws a pair of bombs downward.


 * Switch Attack: Uses bombs to create an explosion at close-range. In Next, this move can also be used to detonate other planted bombs and cancel other strong attacks in the process.

Horse Moveset

 * undefined: Scatters six bombs on the ground, causing them to explode upon contact.
 * ,, , , , : Tosses several bombs back and forth.

Changes

 * Dynasty Warriors 8
 * , undefined: Tosses two bombs unto the ground, causing them to detonate and launch nearby foes into the air.


 * Storm Rush: Smacks enemies numerous times before kicking a detonating bomb at their direction.
 * Switch Counter: Backs off in time to throw a bomb at the attacker.


 * Shin Sangoku Musou Blast
 * Normal Attack: Throws three bombs in one direction.
 * Charge Attack 1: Plants a bomb into the earth, causing it to immediately explode a few steps away from the user. The Blast version increases the explosion's radius while leaving behind an active bomb in its place. The bomb can only detonate if an enemy steps on it or if the Blast version of this attack is used once more.
 * Charge Attack 2: Sends out a massive fireball traveling at a considerable distance. The Blast version unleashes three fireballs spreading out in a fan formation.

Ground Moveset

 * undefined: Twirls weapon overhead, creating a cyclone around the user.
 * , undefined: Sends forth an air wave along the ground.
 * ,, undefined, (undefined), (undefined): Spins weapon to the front, then stabs once. Two more spins can be done each time the undefined button is pressed.
 * ,, , undefined: Tosses weapon forward, then rams shoulder into opponents to close the gap between them and the grounded weapon.
 * ,, , , undefined: Smashes the ground to produce a shockwave.
 * ,, , , , undefined: Grabs the nearest foes, runs for a short distance holding them, and unleashes an ascending swing.
 * ,, , , , : Swings diagonally from lower right to upper left, then slashes to the right followed by an overhead strike. The second half of the attack sequence consists of an ascending vertical slash, a diagonal spin, and a round swing to the front.


 * Dashing : A full half-circular swing of the weapon performed at full force.
 * , : Slashes beneath opponents.


 * Switch Attack: Charges forth and swings weapon before tossing it upward like a boomerang.

Horse Moveset

 * undefined: Twirls weapon overhead to generate a shockwave.
 * ,, , , , : Six swings to the right side.

Changes

 * Dynasty Warriors 7 Empires
 * EX Attack:, undefined, undefined: Stabs weapon unto the ground to produce a shockwave.
 * Musou - Earthsplitter (白天殺): : Slashes weapon diagonally and leaps up into the air to stab the ground with enough impact to cause tremors.
 * Alternate Musou - White Flash (白閃葬): R1 + : Spins weapon around before releasing a massive ground shockwave.


 * Dynasty Warriors 8
 * undefined: Strikes the ground while vaulting into the air. The charged version has the user grapple the nearest enemy before vaulting in the air at a higher altitude and slamming them unto the floor.
 * , undefined: Launches enemies upward by stabbing the ground. The charged variation of this move has more range and damage output.
 * ,, undefined: Slams weapon unto the earth while raising leg upward, dizzying nearby enemies. The charged form releases a radial shockwave.
 * ,, , undefined: Remains the same like in the previous title. The charged variation of this move has the user produce a tremor from tossing the weapon and producing a dash effect while closing the gap. The user is also surrounded by a repelling force when charging this particular attack.
 * ,, , , undefined: Causes weapon to spin vertically within very short distance, launching enemies high up in the air. During the charged version of this move, the user powerfully slams the ground to send opponent airborne before releasing waves of energy to knock them down.
 * ,, , , , undefined: Identical to its previous form in the previous title, but adds a radial shockwave at the end. The charged version allows the user to dash much longer before emitting a much larger shockwave.


 * , undefined: Slams weapon unto the earth.


 * Storm Rush: Swings multiple times, sending out streams of violent winds forward.
 * Switch Counter: Steps back and repels opponent with a single swipe.

Fighting Style
Due to the lack of having an official user in Dynasty Warriors 7: Empires, the short pike becomes a special weapon for edit characters with EX and Musou attacks included.

In Dynasty Warriors 8, the short pike's moveset has been altered considerably. It now has a new ability which allows the user to perform different and more powerful moves by holding down undefined while using charge attacks on the ground.

Ground Moveset

 * undefined: An overhead smash
 * , undefined: Knocks an enemy upward.
 * ,, undefined, (undefined), (undefined): Stabs forward with the butt end of the weapon, then does a swing from right to left. Two more stabs can be performed each time undefined is pressed.
 * ,, , undefined: A stronger counterclockwise swing.
 * ,, , , undefined: A small hop followed by an overhead smash stronger than C1.
 * ,, , , , undefined: Swings counterclockwise to send forth a vertical whirlwind, then jabs forward to create a horizontal one.
 * ,, , , , : Two counterclockwise swings, followed by a clockwise swing, then repeat.


 * Dashing : A left-to-right swing.
 * , : Swings at a low arc while leaping.


 * Switch Attack: Does a round swing before hopping about and striking the ground. Next removes the first part of the attack, though it can be used to cancel current moves and initiate another hit string.

Horse Moveset

 * undefined: A powerful swing to the right, then to the left.
 * ,, , , , : Six swings to the right side.

Changes

 * Dynasty Warriors 8
 * , undefined: Strikes the earth to create a powerful impact.


 * Storm Rush: Launches a barrage of powerful overhead swings before slamming the floor with enough force to produce a tremor.
 * Switch Counter: Steps back before repelling attacker with a frontal stab.

Ground Moveset

 * undefined: Performs a lunging charge with axe protecting the user's torso.
 * , undefined: Hooks up a few enemies in the front and sends them airborne.
 * ,, undefined: An overhead swing that ends with axe being driven to the ground.
 * ,, , undefined: Does a full spinning slash.
 * ,, , , undefined: Spins like a top twice and lands with a a ground smash.
 * ,, , , , undefined: Does a circular swing before throwing captured opponent upwards.
 * ,, , , , : Executes an overhead swing before user holds axe low and spins twice. The next two hits consist of a diagonal swing and a horizontal swipe. The attack ends with a grounded slash that sends affected enemies flying.


 * Dashing : Delivers an anticipated slash at the enemy's midsection.
 * , : Swings weapon at a low angle while in mid-air.


 * Switch Attack: Swings axe once to build inertia for a heavy diagonal swing. Next omits the move's initial phase, though it can be used to cancel non-grappling attacks.

Horse Moveset

 * undefined: An anticipated swing to the right, then to the left.
 * ,, , , , : Swings six consecutive times at the right side.

Changes

 * Dynasty Warriors 8
 * , undefined: Strikes the ground with enough might to cause a tremor.


 * Storm Rush: Spins around several times while wielding weapon, ending the assault with a sudden slam on the ground.
 * Switch Counter: Backs away before doing an overhead swing on the target.

Ground Moveset

 * undefined: Causes a weak explosion of energy on the ground while jumping backwards in the air.
 * , undefined: Emits a short-ranged wave of energy towards the front.
 * ,, undefined, (undefined): Shoots several small balls of energy to the front, followed by a powerful burst dazing the enemies. Pressing undefined a second time causes the user to jump back during the magical explosion.
 * ,, , undefined: Shoots multiple balls of energy in a semi-circular form in front of the user.
 * ,, , , undefined, (undefined): Spins around creating a whirlwind around the user to suck in enemies. Pressing undefined a second time creates a second whirlwind.
 * ,, , , , undefined: Jumps up into the air and spins, shooting off multiple balls while spinning.
 * ,, , , , : Fires several magical projectiles in front of the user.


 * Dashing : Does a somersault while firing a short-ranged wave of energy to the front.
 * , : Shoots two balls of energy towards the ground while floating in mid-air, dashing on the ground afterwards.
 * Dash: Hovers forward while leaping in the air.


 * Switch Attack: Creates a magical seal which knocks enemies away.

Horse Moveset

 * undefined: Fires two projectiles that land on both sides and burst into small rays of light.
 * ,, , , , : Sends down two projectiles from left to right multiple times.

Changes

 * Dynasty Warriors 8
 * , : swings wands towards the ground, sending out a single blast of energy that explodes when hitting a target or the ground.
 * , undefined: Previous air attack from seventh game.


 * Storm Rush: Twirls around continuously, surrounding the user within a violent tornado. The attack ends with a cross swing knocking affected enemies away.
 * Switch Counter: Hops back and retaliates with three shots sent forward.


 * Shin Sangoku Musou Blast
 * Normal Attack: Fires three projectiles in succession.
 * Charge Attack 1: Launches a series of projectiles from both sides. The Blast version allows the projectiles to travel further and explode into bursts of light, dazing opponents caught in the crossfire.
 * Charge Attack 2: Flips forward while surrounded by a tornado. The Blast version has the wielder entrap the target, hitting them with a barrage of projectiles before doing a fierce dive.

Fighting Style
This moveset is a revamped version of Daqiao's pugil sticks moveset from Shin Sangoku Musou Multi Raid 2. An excellent long-ranged moveset, it is capable of clearing crowds easily with its C5 and C6. However, it is fairly weak for dueling officers and users are recommended to use other secondary weapons to counterbalance this. Most of its charge attacks launch the user into the air, allowing for easy aerial assaults or combo building by tapping.

Ground Moveset

 * undefined: Stabs the ground with weapon, causing a ring of fissures to erupt around the user. Continuously inflicts slowed-down hitstun on every target trapped inside, is unblockable and if any charge attacks are activated wield a field is active, it will erupt and disappear while inflicting knockback on any targets nearby. Lasts for a set amount of time, and more than one field cannot be placed since C1 also can activate the explosion.
 * , undefined: Cao Ren's orginal C2. Un-sheathes blade to uppercut the enemy with a right-handed scoop forward in a step.
 * ,, undefined, (undefined), (undefined): Cao Ren's original C3, where the user shoots several energy saw-blades five times from the shield-blade pointed in front, akin to an arm gun, only the final shot is an invisible projectile that is fired to the ground for a stunning quake that launches away on airborne hit. Fires a total of 3 shots standalone, and two more shots can be added per input. The recoil is not as strong as it was in previous installments.
 * ,, , undefined: Spins around once via a sweeping strike with the shield (creating a stunning circular slash effect) before stomping the ground with the left leg in a sumō style for a quake that knocks back (Cao Ren's original True Musou finisher stomp from the fifth installment).
 * ,, , , undefined: Cao Ren's original C5, where the user turns and punches down on the ground to produce a small quake that launches. Has a weakened launching effect on airborne targets.
 * ,, , , , undefined: Punches the shield-blade into the earth, and then fires air waves unto the earth, causing rocks to erupt within the user's vicinity akin to a jackhammer.
 * ,, , , , : Cao Ren's original normal attack string combo; slashes inward with a punching motion, then an outward slash, hopping shield crush (with buckler in front of the user like a wall, and puts them in an airborne state), outward swat, inward strike, then a rushing bash by one step with a buckler bash.


 * Dashing : Cao Ren's original dash attack animation; Runs/rams forward with the buckler with its blade removed for a while, then does an outward drawing slash with the buckler as they brake from their running. Now carries foes into the final blow with multiple hits, and also has a more solid-stance animation for the final slash which cuts off the inertia from the initial dash.
 * , : Cao Ren's original jumping charge from the fifth installment; performs a flip onto the ground, stabbing his buckler into the ground to create a small quake. Cannot trigger the C1's energy field explosion.


 * Switch Attack: Switches immediately without performing an extra attack.

Horse Moveset

 * undefined: Sends out two invisible air waves in front of nearby enemies. Cannot trigger the C1's energy field explosion.
 * ,, , , , : Does diagonal swings on the left several times in a row.

Changes

 * Dynasty Warriors 8
 * undefined: Creates an energy field of air instead of fissures on the ground.


 * , : Cao Ren's original jumping attack, where the user performs a downward diagonal slash to the right in an inward hooking punch; has an altered animation.
 * , undefined: Original falling quake attack re-allocated to the correct input.


 * Storm Rush: Inflicts multiple slashes that send out several air currents towards the target. The user ends the attack by slamming the ground.
 * Switch Counter: Dodges incoming attack while countering with a frontal stab.


 * Shin Sangoku Musou Blast
 * Normal Attack: Swings at the enemy twice before initiating a leaping strike.
 * Charge Attack 1: Stabs the ground several times, with the final thrust causing an impact strong enough to send nearby opponents into the air. The Blast version adds an explosive effect for each thrust.
 * Charge Attack 2: Does a full spinning slash, then strikes at the earth to create a damaging tremor. The Blast version inflicts more damage than usual.

Fighting Style
As a nod to Cao Ren's original style pre-sixth installment, all of his normal attacks oddly have nearly the exact same animations as before, only all of the charge attacks associated with the weapon save for the C2, C3, C5 and jumping charge are notably altered in animation.

Ground Moveset

 * undefined: Launches a powerful thrust.
 * , undefined: Does a frontal stab followed by a turning diagonal-right slash knocking enemies into the air. Activates elements.
 * ,, undefined: Jabs enemies with right elbow which acts as a grab, then stabs enemy three times in a row quickly, followed up by the user jumping and performing a spinning slash upon landing. Activates elements on the stabbing portion.
 * ,, , undefined: Leaps into the air and performs four slashes, each one at a different angle before the final downward slash. Every slash performed propels the user forward while in midair, and each blow activates elements.
 * ,, , , undefined: Performs a diagonal upward slash with two-hands followed by an upward two-handed over-the-back swing that launches. Activates elements, and styled almost akin to Sima Shi's Warriors Orochi 3 C5 in terms of the motion.
 * ,, , , , undefined: Unleashes a powerful circular slash done horizontally and then leaps into the air to sword-plant the blade into the ground to conjure a dome with electrical energy. Enemies caught in it will be launched into the air left dangling momentarily. Those not airborne will stay paralyzed and be unable to move for a short time until they are either attacked or too much time passes. Activates elements.
 * ,, , , , : Inward-turning slash to the left, inward swing to the left, forward-stepping swing to the right in a turn, outward-right slash, forward low-position single thrust that does two-hits, then finishes with a leaping-two-handed swing turn to the right.


 * Dashing : Slides tip of blade along the ground before bringing it up for a vertical slice, knocking opponents into the air. Somewhat akin to the user's C5 attack.
 * , : Swings blade upward from the right for a launching slash.
 * Dash: Flips around in mid-air while holding sword in an upright position.


 * Switch Attack: Performs a full-range spinning slash. Causes foes to stumble around until they crumple to the ground when it connects.

Horse Moveset

 * undefined: Unleashes a small shockwave traveling forward from the right side that launches. Activates elements.
 * ,, , , , : Does narrow swings from right to left repeatedly.

Changes

 * Dynasty Warriors 8
 * ,, , , , undefined: The electrical dome is now a giant yin-yang symbol shockwave instead, akin to Sima Yi's True Musou finisher from the fifth installment.


 * , undefined: Dives into the floor at a diagonal angle to perform a spinning slash behind the user upon landing.


 * Storm Rush: Launches multiple quick stabs followed by a forward strike.
 * Switch Counter: Steps back before launching a powerful thrust, knocking away nearby opponents.


 * Shin Sangoku Musou Blast
 * Normal Attack: Delivers three quick round swings; two to the left and one to the right.
 * Charge Attack 1: Performs a circular slash followed by a leaping slash, then stabs the ground to produce damaging fissures. The Blast version replaces the fissure with a gravity field for more coverage.
 * Charge Attack 2: Unleashes a flurry of slashes done while moving in mid-air. The Blast version causes the wielder to emit a shockwave at the end of the assault.

Ground Moveset

 * undefined: Surfs on the boat for a short period of time. can be pressed at the end of this attack to continue into the dash attack.
 * , undefined: Uses the boat to launch an uppercut.
 * ,, undefined: Surfs on the boat for a longer period of time.
 * ,, , undefined: Surfs on the boat, quickly alternating between swerving left and right.
 * ,, , , undefined: Surfs on a giant tsunami, lifting the user upward.
 * ,, , , , undefined: Same as above but lasts for a longer period of time.
 * ,, , , , : Hits upward, swings to the right twice, rams forward, swings to the left, and hops in time to slam the ground, producing waves to wash away the enemy.


 * Dashing : Grabs boat and spirals forward in mid-air with it.
 * , : Surfs for a short time upon hitting the ground.


 * Switch Attack: Knocks foes back by tossing weapon within a short distance.

Horse Moveset

 * undefined: Bats away enemies by swinging on the right side once.
 * ,, , , , : Swings back and forth while facing on the right.

Changes

 * Dynasty Warriors 8
 * , undefined: Lands in time to surf against a group of enemies below.


 * Storm Rush: Produces a whirlwind by spinning around continuously before hurling weapon high up into the air and surfing on it by the time it comes back on the ground.
 * Switch Counter: Counters back by riding weapon against the enemy at an angle.

Ground Moveset

 * undefined: Unleashes two roundhouse kicks done using both legs, starting with the left and then with the right.
 * , undefined: Tosses boomerang up into the air vertically. Activates weapon elements.
 * ,, undefined, (undefined), (undefined), (undefined), (undefined): Throws boomerang in front of the user before spinning at an arc and returning back. Pressing undefined again can make the user toss it once more. Can be thrown up to five times in a row with the final attack activating elements.
 * ,, , undefined: Hurls boomerang as it fully spins in front of user and slightly behind them. Activates weapon elements.
 * ,, , , undefined: Throws boomerang and causes it to spin around multiple times, eventually traveling upward to launch nearby enemies high up into the air. Activates weapon elements.
 * ,, , , , undefined: Spins in place with boomerang outstretched to damage enemies close by before tossing it forward. Force created from the constant spinning creates a mini tornado that picks up enemies and damages them as it travels along the ground a short distance from the user, and all portions activate weapon elements.
 * ,, , , , : Does a round slash to the right, a strike to the lower left, a roundhouse kick, and three more diagonal slashes alternating between right and left.


 * Charge Attack follow-up, , : Pressing after a strong attack has connected will cause the user to toss the weapon to the side causing slight damage, then perform a flurry of kicks with the left leg followed by a horizontal fire-trailed-chop with their hand that can guard break.


 * When used by Zhurong, she cannot perform this followup from her C5-EX.
 * Dashing : A powerful half-circle slice with weapon swung with enough might.
 * , : Swings at enemies beneath the user.
 * Dash: Spins around counterclockwise while leaping forward.


 * Switch Attack: Throws boomerang forward at full force.

Horse Moveset

 * undefined: Throws boomerang as it performs a full spin around the horse.
 * ,, , , , : Does downward slashes from right to left repeatedly.

Changes

 * Dynasty Warriors 8
 * , undefined: Drops down and strikes the ground to produce a tremor within the user's vicinity.


 * Storm Rush: Produces violent currents by swinging weapon repeatedly. The user finishes the attack by launching a small tornado and a piercing thrust.
 * Switch Counter: Steps away from the attacker before unleashing two strikes that send them airborne.

Fighting Style
This weapon is a modified version of Zhurong's moveset from previous titles. Its gimmick is pulling off quick strikes and canceling strong attacks, making it great for combo purposes, along with a bevy of elemental activation on its C6 as well as a very safe and quick Switch Attack.

Ground Moveset

 * undefined: Holds weapon in front of user, tosses it up, and makes it land on the ground with a powerful thud.
 * undefined, (undefined) : Holds weapon in front of user and begins spinning while surrounded by a deep crimson aura. The user tosses it up as it spins, and it lands on the ground to juggle enemies while locked in place.
 * , undefined: Spins weapon in hands behind user, then swings up under-arm style to knock enemies into the air.
 * , undefined, (undefined) : Similar to the last move but causes weapon to spin away from the user, juggling opponents in the air for a few seconds before returning back.
 * ,, undefined: Holds weapon close to body and does a full spin, ramming the body of the circle blade into the enemy.
 * ,, undefined, (undefined) : Instead of ramming weapon unto the enemy, it spins around the user's arm and juggles foes continuously.
 * ,, , undefined: Swings weapon on arm while pulling it up, knocking enemies into the air. The user falls back slightly after performing this move.
 * ,, , undefined, (undefined) : The user uses spinning weapon to propel forward, mowing down enemies in the process.
 * ,, , , undefined: Swings weapon up into the air, causing it to land on the ground while the user does a pose right in the center of the ring.
 * ,, , , undefined, (undefined) : Performs an uppercut while weapon is spinning rapidly.
 * ,, , , , undefined: Tosses circle blade up into the air, grabs it as it falls, performs a full spin, and violently slams the ground.
 * ,, , , , undefined, (undefined) : As the weapon falls, the user performs a roundhouse kick to catch the weapon. Once caught on the user's foot, the force of the kick propels the weapon to circle around the wielder three times while it spins. It starts out close to the user before traveling further out, decimating all enemies within range.
 * ,, , , , : Slams the ground once, swings weapon to the left, and does several turning slashes to the right before striking from behind.


 * Dashing : Performs a full degree spin while slowing down.
 * , : Holds weapon over head, then slams it unto the ground.


 * Switch Attack: Performs four spinning attacks before throwing circle blade forward.
 * Special Effects: While performing a strong attack, pressing undefined while the weapon briefly flashes red will result in an alternate, more powerful, move. In Dynasty Warriors 8 the red-colored flash is replaced by a more subdued teal.

Horse Moveset

 * undefined: User throws weapon towards the ground. It spins while being thrown, causing it to move alongside the horse as it runs and knock nearby foes away.
 * ,, , , , : Swings weapon from right to left several times.

Changes

 * Dynasty Warriors 8
 * , undefined: Slams weapon's blade unto the earth.


 * Storm Rush: Does wide horizontal and vertical slashes back and forth before juggling enemies by spinning weapon rapidly.
 * Switch Counter: Turns back before unleashing a sweeping smack to repel the attacker.

Fighting Style
Due to the complexity of handling the circle blade, it takes patience and practice to effectively use this peculiar weapon. Players who tend to constantly mash buttons may find it difficult to use the modified moves properly. The flash will only appear around the weapon if the undefined button is pressed only once to initiate the desired charge attack. Pressing it repeatedly will prevent the flash from showing up.

If mastered however, the perfect-executed followups tend to all be rife with elemental activation that can shred even the sturdiest of targets due to constant proc'ing.
 * -|Xtreme Legends=

Ground Moveset

 * undefined: Conjures a single orb which revolves around the user. Up to five orbs may be conjured this way.
 * , undefined: Uppercut swing with stick. Conjures an orb.
 * ,, undefined: Turning outwards swing into a back-turned wand wave with the free hand that produces three orbs. Activates elements on the initial swing.
 * ,, , undefined: Thrusts up front to hit away all previously conjured orbs in a straight line to the front. Orbs activate elements.
 * ,, , , undefined: Thrusts downward in front pool-cue-style and to bounce a single orb forward up and down. Activates elements on each hitbox.

Jabs the nearest enemy for a few times with the tip of the scepter, then releases two orbs and hits them so they travel in
 * ,, , , , undefined: Flings out two orbs that fan out from each other slowly, then if not interrupted swings the scepter to the left, causing the orbs to travel in zig-zagging motions towards the front. Activates elements per hitbox.
 * ,, , , , : Three overhead flailing swings into an outward swing, then pool-cue-thrusts with the scepter three times (on the fifth input) before finishing with a downward swing (that activates elements).


 * Dashing : Sliding brake thrust shot with conjured orb. Shoots any other orbs forward.
 * , : Swings downward while in the air. Fires any conjured orbs down as well.
 * Dash: Propels self further while leaping.


 * Switch Attack: Downwards swing with conjured orb that acts as a grab; once it connects, the victim gets bounced/dribbled a bit before user after a full turn thrusts at them to knock them back a distance. Hits any other orbs surrounding the user. In Next, this move merely produces more orbs and is also capable of canceling other attacks.

Horse Moveset

 * undefined: Swipes once with the scepter to the right, then jabs an orb to the left.
 * ,, , , , : Six alternating right-and-left swipes with scepter.

Changes

 * Dynasty Warriors 8
 * , undefined: Pool-cue-shoots four orbs while hovering in midair that ricochet off the floor and into the air. Carries some aerial momentum and also activates elements per shot.


 * Storm Rush: Pokes enemies repeatedly before thrusting them away.
 * Switch Counter: Counters by lifting attacker up via single poke. Orbs still remain during the weapon switch.


 * Shin Sangoku Musou Blast
 * Normal Attack: Fires a blue-colored projectile towards the enemy three consecutive times.
 * Charge Attack 1: Causes an orb to bounce around the vicinity in a triangular pattern. The Blast version has the orb rebound more frequently while leaving trails of fire in its wake, then it surrounds the user to inflict contact damage against nearby foes. Although temporary, more can be conjured for additional effect.
 * Charge Attack 2: Attacks enemies by launching an orb ricocheting within a zig-zagging motion. The Blast version provides improvements similar to that of the first charge attack.

Ground Moveset

 * undefined: Performs a mid-air backflip, kicking the nearest enemy to the front in an attempt to break their guard.
 * , undefined: Does a horizontal slash with the left-hand trishula, then an uppercut using the right-hand one.
 * ,, undefined: A quick butterfly kick with two slashes upon landing.
 * ,, , undefined: Jumps and stabs the ground heavily with both trishulas.
 * ,, , , undefined: Does a flip kick that emits a miniature tornado.
 * ,, , , , undefined: Boomerangs both trishulas rapidly around the user once.
 * ,, , , , : Unleashes five left and right slashes with individual trishulas before using both for one last strike.


 * Dashing : Slashes once with both trishulas.
 * , : Does a downward swipe with both trishulas.
 * Dash: Rolls forward while jumping in the air.


 * Switch Attack: Performs a low sweeping kick. Next provides the move with an additional short-ranged air wave as well as attack-cancelling properties.

Horse Moveset

 * undefined: A simultaneous rising cut with both trishulas.
 * ,, , , , : Does a series of consecutive slashes with left and right weapons.

Changes

 * Dynasty Warriors 8
 * undefined: Attack is identical to its previous incarnation, but it no longer kicks away juggled enemies.


 * , undefined: Dives on the ground and knocks enemies down with a strong kick.


 * Storm Rush: Performs multiple slashes back and forth followed by a sweeping cross slash.
 * Switch Counter: Steps back and performs a short spinning attack to repel the opponent.


 * Shin Sangoku Musou Blast
 * Normal Attack: Swings at the opponent three times.
 * Charge Attack 1: Performs a half-circular swipe and an ascending strike. The Blast version follows it up with several maneuverable swings and a cross slash.
 * Charge Attack 2: Covers self within a tornado, unbalancing nearby enemies. The Blast version amplifies the attack's damage output.

Fighting Style
A very fast weapon, making it easy to use and great to combo with. Players can block incoming attacks and projectiles while performing the attack string. One downside to this weapon is that it

deals very little damage.

Ground Moveset

 * undefined: Sends one kick forward. Does miniscule damage, but can be used to break the enemy's guard.
 * , undefined: An uppercut which sends a single enemy flying before smashing them down to the ground.
 * ,, undefined: Four right-and-left swings followed by a ground smash.
 * ,, , undefined: Does a strong horizontal slash.
 * ,, , , undefined: Anticipated uppercut slash that launches foes high up in the air.
 * ,, , , , undefined: Leaps up and performs a mighty ground smash, creating a devastating area of effect.
 * ,, , , , : The first four hits consist of diagonal overhead slashes. The fifth strike is an underhanded rising diagonal slash which leads the user to strike downward on the final swing.


 * Dashing : Does a sliding strike using sword's hilt.
 * , : Launches a downward swing.
 * Shadow Sprint: Charges forth while knocking nearby foes down.


 * Switch Attack: Performs a turning slash. Can be used to cancel attacks in Next.
 * Switch Effect: Switching to this weapon provides the user with a temporary speed boost.

Horse Moveset

 * undefined: Inflicts left and right slashes to both sides of saddle.
 * ,, , , , : Does a series of downwards slashes on the right side.

Changes

 * Dynasty Warriors 8
 * , undefined: Strikes the ground with enough strength to cause an impact.


 * Storm Rush: Slashes wildly from left to right continuously before swinging at the upper right.
 * Switch Counter: Dashes back and counters opponent with two swipes.


 * Shin Sangoku Musou Blast
 * Normal Attack: Swings at the enemy three times.
 * Charge Attack 1: Generates a radial shockwave. The Blast version produces a wider one.
 * Charge Attack 2: Does two diagonal swipes followed by a downward strike. The Blast version has the user do four swipes and causes more fissures to erupt from the finishing hit.

Ground Moveset

 * undefined: A sliding charge using the spear.
 * , undefined: Smashes the ground once, knocking several enemies upward.
 * ,, undefined: A few twirling juggles using the spear's tip, followed by a ground smash.
 * ,, , undefined: Performs a radial overhead spinning slash.
 * ,, , , undefined: Knee-slides forward in time to perform a sudden uppercut.
 * ,, , , , undefined: Does two strong jabs forward, then reverts spear before delivering a heavy ground smash using weapon's shaft.
 * ,, , , , : A swing to the right, then another to the left, followed by two overhead swipes, a stab forward, and a heavier swing towards the right.


 * Dashing : A few juggling swings, ends with a stronger left-to-right slash to the front.
 * , : Does rapid juggling hits against airborne enemies. Pressing the button extends the juggle.
 * Dive: Performs a quick back dash to evade the enemy.


 * Switch Attack: Brackets up a small group of enemies using the spear's tip, then send them diagonally upwards. Although the attack can only stagger foes in Next, it is capable of canceling other moves to initiate another hit string.

Horse Moveset

 * undefined: Does a more powerful swing from left to right.
 * ,, , , , : Does six swings to the right side of the horse.

Changes

 * Dynasty Warriors 8
 * , undefined: Slams spear into the ground.


 * Storm Rush: Performs short quick jabs followed by a hopping overhead slash.
 * Switch Counter: Retaliates by taking a step back and smacking assailant with spear.


 * Shin Sangoku Musou Blast
 * Normal Attack: Performs a series of acrobatic strikes.
 * Charge Attack 1: Attacks enemies with a sweeping slide kick. The Blast version raises the slide's attack power and adds an ascending slash for good measure.
 * Charge Attack 2: Uses spear to grapple an enemy, then knocks them on the ground with a downward swing. The Blast version has the user create fissures upon slamming the earth.

Fighting Style
A more flexible version of the spear moveset found in the original game, this moveset is an amalgamation of Zhao Yun's movesets from previous installments. It is fast, user-friendly like the normal spear, and is able to rack up combos very quickly.

Ground Moveset

 * undefined: Smashes the ground with rear end of weapon in front, emitting a very small quake. It also temporarily imbues the user's attacks with the fire element.
 * , undefined: Scoops up the target with the blunt end of the blade via a lifting slash.
 * ,, undefined, (undefined), (undefined), (undefined): Swings the blade left-handed via an oblique-horizontal-windmill swing, then into a final one that stuns or knocks back. Can be inputted for more hits, with the final blow activating elements.
 * ,, , undefined: A strong horizontal slash forward. Inflicts crashing knockback and has elemental activation.
 * ,, , , undefined: A turning motion into a wind-up upward slash that lifts targets up via a launching quake. Somewhat akin to Guan Yu's fifth-installment-C5. Activates elements.
 * ,, , , , undefined: Slashes diagonally with the left-hand on the blade to release a powerful wave of air that inflicts 2 hits or more. Inflicts crashing knockback and guard breaks on any hit, allowing subsequent hits to damage the target. Activates elements.
 * ,, , , , : A swinging strike slightly-upward to the right, a slight-upward shoving swing to the left via criss-crossing the first move, an upward lift to the right, a wide horizontal clearing to the left, with an overhead swing to the left once more, then finishes with a wide one-handed slash to the left that knocks back (that activates elements).


 * Dashing : Does a sliding uppercut slash.
 * , : An aerial two-handed downward scooping swing.
 * Dive: Dashes back from incoming attacks.


 * Switch Attack: A wide-left-handed outward clearing slash. Can be used to cancel strong attacks in Next.

Horse Moveset

 * undefined: Unleashes a powerful swing to the right and to the left.
 * ,, , , , : Six scooping swings to the right.

Changes

 * Dynasty Warriors 8
 * ,, , , , undefined: Same as before, only the energy is invisible.
 * , undefined: Twirls around in mid-air before pounding the ground.


 * Performing a Dive/backdash no longer grants the weapon its C1 Fire-element buff.


 * Storm Rush: Does several quick slashes in a row followed by a diagonal swing at the end.
 * Switch Counter: Counters by launching a wide sweeping slash.


 * Shin Sangoku Musou Blast
 * Normal Attack: Hits the opponent with three heavy swings.
 * Charge Attack 1: Performs a downward crescent slash. The Blast version causes the slash mark to travel into the air like a shockwave.
 * Charge Attack 2: Does two small turning swipes slanted upwards. The Blast version enlarges the two swipes into large crescent slash marks while leaving behind a stationary tornado in its place.

Fighting Style
The Crescent Blade offers strong crowd clearing ability, since the weapon swings in a very wide area. The C1 and C6 attacks are very powerful, especially C6 attack, since they can break through enemy guard and deal above average damage. When Guan Yu equips it, the C1-EX provides him with a fairly strong damage buff in tandem with the C1's fire buff, though the Hyper Armor will prevent Guan Yu from fliching which disables the Dive ability in tight scenarios.

The C6-EX is even more devastating, allows him to quickly finish his enemies from a fairly long range (especially when combined with physical collateral damage attributes for even more damage build-up). However, it is very slow, and thus often leaves user vulnerable during the backswing animation.

Ground Moveset

 * undefined: Sends out a radial shockwave around the user, sending nearby enemies airborne.
 * , undefined: Smashes the nearest enemy down with the right-hand head of weapon, then hits them upward with the left-hand one.
 * ,, undefined: Four overhead swings with one head, and a final heavier slash which stuns enemies.
 * ,, , undefined: Two wide slashes, one to the left and another to the right.
 * ,, , , undefined: A overhead swing which leads to the ground being smashed.
 * ,, , , , undefined: Stabs the nearest enemy, smashes them twice on the ground, and swings the victim out. Each portion activates elements.
 * ,, , , , : Three diagonal cuts. Takes weapon into one hand and swings it upwards. Uses other hand to bring the weapon downwards. Finishes with a horizontal swing.


 * Dashing : Punches forward with user's right hand while skidding to a halt.
 * , : A downward swing using weapon's right side edge.
 * Shadow Sprint: Does a quick sliding shoulder ram forward.


 * Zhang Fei's C1-EX cannot be cancelled into a Shadow Sprint.


 * Switch Attack: Jumps forward and performs a mighty right-to-left slash. Has the ability to cancel attacks in Next.

Horse Moveset

 * undefined: Left and right swings on both sides of saddle.
 * ,, , , , : Six alternating slashes done from left to right.

Changes

 * Dynasty Warriors 8
 * , undefined: Thrusts one end of weapon into the ground.


 * Storm Rush: Does multiple short strikes that leave trails of wide slash marks against the target. Near the end of the attack, the user knocks all affected foes away.
 * Switch Counter: Steps back and counters with an ascending slash.


 * Shin Sangoku Musou Blast
 * Normal Attack: Swings at the enemy thrice in a steady manner.
 * Charge Attack 1: Does an arcing slash strong enough to almost unbalance the wielder. The Blast version includes a stomp that knocks surrounding foes away.
 * Charge Attack 2: Inflicts three twirling swipes while moving forward, with the last hit providing more coverage. The Blast version adds even more range and also includes an extra swing.

Fighting Style

 * -|Empires=

Ground Moveset

 * undefined: Activates and revs up the weapon engine which unleashes a grinding wind, increasing overall speed while adding an extra move to charge attacks (which will instantly wear off when weapon switching).
 * , undefined: Quickly launches user upward.
 * ,, undefined: Fires an air bullet to the front. The trajectory of the attack is raised upward after using C1.
 * ,, , undefined: Does a full degree swing before inflicting a frontal stab.
 * ,, , , undefined: Jumps forward and stabs weapon to the ground, producing fissures on contact.
 * ,, , , , undefined: Launches the user high into the air while giving the option of where to land before descending down. Upon landing, the user causes a powerful impact that devastates enemies below. The attack ends with an explosion instead after using C1.
 * ,, , , , : Launches a series of heavy swings and spins.


 * Dashing : Performs a simple boost stab. Changes into a launching dash attack after using C1.
 * , : Dives down fiercely to collide with the ground. Adds an explosion effect after using C1.


 * Switch Attack: Plants weapon unto the ground, causing it to launch itself into the air.

Horse Moveset

 * undefined: Lifts up enemies on the right side.
 * ,, , , , : Stabs weapon downward on the right several times.

Changes

 * Dynasty Warriors 8
 * , : Thrusts weapon unto the ground.
 * , undefined: Previous air attack from seventh game.


 * Storm Rush: Spins around diagonally to produce a whirlwind tearing foes apart. The attack ends with the user being slowly propelled into the air while holding weapon.
 * Switch Counter: Stands back in time to launch a quick thrust against the target.


 * Shin Sangoku Musou Blast
 * Normal Attack: Attacks the enemy with steady swings.
 * Charge Attack 1: Propels self into the air and strikes the ground hard. The Blast version triggers a mid-range explosion upon impact.
 * Charge Attack 2: Spins around with enough momentum to unleash a thrust powerful enough to send foes flying. The Blast version has wider swings and a stronger thrust that releases an energy projectile moving at a considerable distance.

Fighting Style
The siege spear features a special booster engine which increases attack speed when charged.

Ground Moveset

 * undefined: Throws the attached hook dagger to the front. If it lands a hit, the user performs a non-damaging dash towards the hook's direction that lowers enemy defense and can be chained with airborne attacks. Can also be held down or combined with a direction which causes the hook to be fling vertically-upward in front instead.


 * Note that whenever a lingering hitbox left behind by the player is activated depending on the attack and character using it, any subsequent grappling-travel attacks will register properly even when they miss, as long as a target is getting hit by a lingering hitbox when the attack is inputted.
 * , undefined: Swings sword upward after a turn. Can input undefined again for a followup hook toss.
 * ,, undefined: Slashes via flicking the sword rapidly in the front in a controlled-frenzy, ending with a backflip kick that stuns and activates elements. Can tap undefined for more hits.
 * ,, , undefined: Fiercely swings sword to the upward-right, inflicting crashing knockback. Can input undefined again for a followup hook toss. Can activate elements on the sword strike.
 * ,, , , undefined: Jumps high into the air, then tosses the hook to the ground to dive back at a high speed which causes a launching quake to occur.
 * ,, , , , undefined: Runs and swings sword around in a controlled-frenzy, then spins to the right to flail hook around in a clearing attack before reattaching it.
 * ,, , , , : An inward diagonal-downward slash (in a full turn if no other inputs are done), a low-postured wushu-styled outward slash in normal grip, turning inward slash to the left, then two interchanging slashes downward in a step (for each input), with the final input being a leaping inward slash downward to the left that activates elements.


 * Dashing : Slashes via a rising uppercut slash, bringing the user up into the air.
 * ,, , : Does two downward slashes in a criss-cross and a forward-somersault kick that spikes.
 * Dash: Turns around clockwise while dashing in the air.


 * Switch Attack: Slams weapon on the ground for a ground-hitting quake and knocks away all nearby enemies. Can be used in the air where it can carry momentum.

Horse Moveset

 * undefined: Spins hook on the right side and flings it upward, launching nearby enemies in the process.
 * ,, , , , : Does twirling slashes on the right several times.

Changes

 * Dynasty Warriors 8
 * , undefined: Sends hook down while leaping in mid-air. If it connects, the user quickly descends upon the target and slashes them with a sliding inward cut upon landing. One of the few jumping charges to activate elements.


 * Storm Rush: Swings hook back and forth multiple times, ending the barrage with a quick scooting reverse-grip slash from right-to-left.
 * Switch Counter: Backs away before countering with a swift dashing slash.

Fighting Style


Dynasty Warriors 8= Default=

Ground Moveset

 * undefined: Generates a minor shockwave.
 * , undefined: Causes shadow to send nearby opponents airborne via rising slash.
 * ,, undefined: Sends forth a shadow image to attack.
 * ,, , undefined: Summons shadow image to slash three times in a zigzag formation.
 * ,, , , undefined: Launches enemies upward and sends out shadow image to slash them in mid-air.
 * ,, , , , undefined: Drags enemies forward with four round slashes inflicted by shadow image.
 * ,, , , , : Performs an attack consisting of a vertical swing, two spinning slashes, a powerful jab, a horizontal swipe, and a frontal slash to the right.


 * Dashing : Swings to the left before twirling in time for another swing.
 * , : Does a round slash downward.
 * , undefined: Performs a spinning slash that knocks nearby foes up into the air.
 * Shadow Sprint: Dashes forward and swings sword horizontally.


 * Switch Attack: Causes shadow image to perform regular attack string. The user drops their sword beside them to the ground while doing so as it sinks in out of sight.
 * Attack Feature(s): Pressing undefined again after generating a clone during a charge attack will cause it to explode, adding more damage.
 * Storm Rush: User's shadow rushes in and does rapid slashes repeatedly.
 * Switch Counter: Quickly steps back before sending shadow to repel assailant.

Horse Moveset

 * undefined: Sends two shadows on both sides to dash forward, knocking away nearby enemies.
 * ,, , , , : Slices back and forth several times.

Changes

 * Shin Sangoku Musou Blast
 * Normal Attack: Releases three short-ranged energy waves towards the enemy.
 * Charge Attack 1: Channels own energy to produce a whirlwind at a considerable distance. The Blast version conjures three whirlwinds instead of one.
 * Charge Attack 2: Surrounds self within a protective whirlwind by stabbing the ground. The Blast version uses a more violent tornado that lasts longer and follows the user's movements.

Ground Moveset

 * undefined: Hops back a bit and fires a large heavy arrow forward with bow low to the ground. Bypasses guarding with slowed hitstun.
 * , undefined, (undefined): Swings rod upward in a flailing outward swing to launch the target(s) (can also guard break), then on the next input fires a heavy arrow via a diagonally-upward shot trailed by wind rings. The wind rings each count as separate projectiles from each other.
 * ,, undefined, (undefined), (undefined), (undefined): Fires multiple heavy arrow-shots in a row, before finishing with a final stunning shot. The final input can be performed without any extra inputs preceding it.
 * ,, , undefined: Shoots heavy arrow with enough force to knock away surrounding enemies with crashing knockback.
 * ,, , , undefined, (undefined): Turns around and slams rod in front on the ground for a launching quake. Next input causes the user to backflip away to launch a heavy arrow-shot that emits a series of growing wind rings.
 * ,, , , , undefined, (undefined): Backflips into the air and launches a piercing heavy arrow-shot that inflicts slowed launching hitstun. The next input has the user stay in the air for an extra bit while loading up a second shot that is trailed by wind rings (just like C2~2). The wind rings each count as separate projectiles from each other. Cannot be aimed-directed, thus the auto-aim function usually takes over this move completely.
 * ,, , , , : Inward rod swing to the left, diagonal-downward swing to the right, inward-crossing leftward rod swing, crossing outward swing to the right, upward scooping swing to the right, then finishes with a leaping-turning rod slam that emits a small quake that knocks back.


 * Dashing : Leaps and pounds weapon into the ground for a quake.
 * , : Strikes at enemies downward while in the air. Shifts aerial momentum downward upon usage.
 * , undefined: Fires a heavy arrow-shot at the opponent below, launching them into the air.


 * Switch Attack: Launches nearby foes into the air by tackling them with a small charge.
 * Storm Rush: Strikes at enemy several times before firing a powerful shot.
 * Switch Counter: Parries attack before unleashing a two-hit strike on the enemy.

Horse Moveset

 * undefined: Swings rod on the right before firing it at enemies on the other side.
 * ,, , , , : Does a series of strikes from left to right multiple times.

Fighting Style
This moveset is known for providing a mixture of close-ranged strikes and far-ranged heavy-hitting finishers, especially with its hard-to-aim C6 having massive elemental activation that has been nerfed in later expansions. Unlike the normal bow moveset however, its ranged-shots are not elevated in accordance to the surface the user is standing on, as well as having more narrow hitboxes in trade for more direct power in single shots as opposed to volleys of normal arrows.

Ground Moveset

 * undefined: Does a short stab after twirling weapon momentarily.
 * , undefined: Lifts enemy upward via rising swing.
 * ,, undefined: Detaches both swords and swings them back and forth multiple times while moving at a quick pace.
 * ,, , undefined: Performs a quick spinning slash.
 * ,, , , undefined: Detaches both swords and stabs them unto the earth, causing cracks to erupt.
 * ,, , , , undefined: Spins around with both swords in each hand, causing a shockwave to erupt around the user. Taken from Cao Pi's moveset in Warriors Orochi 3.
 * ,, , , , : Does a routine of frontal slashes with weapon kept attached.


 * Dashing : Swings horizontally while hopping forward.
 * , : Performs a half-circular slash while in the air.
 * , undefined: Sends down short-length energy waves five times in a row while in mid-air.
 * Dive: Quickly spins back to avoid incoming attack.


 * Switch Attack: Hurls weapon forward like a boomerang.
 * Storm Rush: Strikes at the target several times before separating both swords in time for the finishing blow.
 * Switch Counter: Dodges incoming attack and counters with a leaping slash with both swords unattached.

Horse Moveset

 * undefined: Detaches both swords before swinging them at both sides.
 * ,, , , , : Slashes weapon on the right side multiple times.

Changes

 * Shin Sangoku Musou Blast
 * Normal Attack: Twirls weapon three times, with each swing releasing an energy wave traveling forward.
 * Charge Attack 1: Hits opponents with three frontal slashes while skidding forward, then finishes the attack with a small radial shockwave. The Blast version adds a few more swings and increases the shockwave's length.
 * Charge Attack 2: Causes small fissures to erupt by stabbing both blades on the ground. The Blast version provides more range and causes the user to unleash a powerful shockwave at the end of the move.

Ground Moveset

 * undefined: Releases a sound wave by stabbing the earth. Inflicts slowed-down hitstun while being unblockable.
 * , undefined: Launches enemies up into the air with an upward waving slash before flinging the blade up the from the other direction to create a sound wave. Has elemental activation on both parts.
 * ,, undefined: Latches unto the nearest foe with a forward stab attack, and slashes them multiple times. Afterwards the user emits a sound wave that dizzies all surrounding opponents including the target that activates elements.
 * ,, , undefined: Sun Jian's original C4 attack shared with Dong Zhuo. Knocks opponents away by turning around and thrusting sword from behind, inflicting crashing knockback and activating elements.
 * ,, , , undefined: Stomps the ground for the blade to create a series of sound waves continuously for a brief moment.
 * ,, , , , undefined: Slashes outward, then slashes outward again in a turn at a sweeping angle; the first swing unleashes six orbs that fly out in a fanning pattern while the second one causes them to explode into vertical sound waves (but will not do so if the user is interrupted via getting hit before the second strike). Every part of this attack activates elements.
 * ,, , , , : Inward smack, outward sweep, upward-left launch, forward-stepping-outward swing, inward-rushing sweep, then finishes with stabbing the ground behind to produce a minor tremor that activates elements. The first five hits emit sound waves orbs when used against opponents, providing additional attack range in the process.


 * Dashing : Leaps up in a turn slams the ground for a quake.
 * , : Does a downward circular slash while in midair.
 * , undefined: Stabs weapon unto the ground with enough impact to knock nearby enemies off their feet. Emits a downed-target-hitting quake.
 * Shadow Sprint: Rushes forward and slashes horizontally to the right.


 * Switch Attack: Thrusts sword unto the earth and jumps from it to create a large shockwave. Puts the user airborne for a while.
 * Storm Rush: Does several slow swings that unleash multiple slash waves, ending the attack with a slam on the floor.
 * Switch Counter: Steps back before unleashing a horizontal slash that knocks the attacker away.

Horse Moveset

 * undefined: Clangs the back of the blade with the user's free hand, sending out a radial shockwave.
 * ,, , , , : Does several slashes to the right side.

Fighting Style
This weapon focuses around wide various swings and the usage of the rings on the blade to create sound waves that damage nearby foes, which gives this moveset a lot of unexpected area-of-effect damage. However, the biggest takeaway is the fact the moveset's C6 is arguably the most multi-layered elemental activation attack in the game, possessing over 12 different hitboxes that can do so. Despite this, it requires some aiming in order to make full use of its hitboxe.

Ground Moveset

 * undefined: Crouches down and unleashes a shadow image dashing forward within a considerable distance.
 * , undefined: Sends enemies airborne while shadow leaps up in time to knock them down.
 * ,, undefined: Slashes sideways multiple times before doing a leaping roundhouse kick. Attack is done in tandem with shadow image.
 * ,, , undefined: Slices horizontally while dashing to the right. The user's shadow does the same at the opposite direction.
 * ,, , , undefined: Causes shadow to move forward slashing enemies along the way while the user roll jumps at the same direction to unleash a mobile shockwave.
 * ,, , , , undefined: Launches opponents momentarily via horizontal slash before knocking them away with a leaping angular swipe.
 * ,, , , , : Performs a series of sword swings with the user's shadow mirroring each motion. The attack ends with a low diving strike.


 * Dashing : Does a low horizontal slash while rushing forward.
 * , : Sends down a stream of slash waves that may knock weaker foes away.
 * , undefined: Lands on the ground in time for a spinning attack.
 * Dash: Turns around once with both arms outstretched while in mid-air.


 * Switch Attack: Causes shadow image to run forward and inflict two circular slashes.
 * Storm Rush: Swings both swords gracefully alongside shadow, causing multiple slash marks to appear with each hit. The user finishes the assault with a sudden dash attack.
 * Switch Counter: User evades attack and counters with a repelling slash.

Horse Moveset

 * undefined: Inflicts a powerful slash to the right.
 * ,, , , , : Swings both weapons from left to right several times.

Changes

 * Shin Sangoku Musou Blast
 * Normal Attack: Fires three short-ranged energy waves in a row.
 * Charge Attack 1: Leaps high up into the air to perform a downward slash. The Blast version adds a fissure effect at the end of the assault.
 * Charge Attack 2: Does several twirling slashes in a frontal arc followed by a wide cross swing. The Blast version increases the attack's range and overall damage.

Fighting Style
This moveset creates a clone during charge attacks. The clone automatically takes one of the user's swords, resulting in both wielding one sword simultaneously.

Ground Moveset

 * undefined:The user poses before sending weapon out in a boomerang-like fashion.
 * , undefined: Performs a reverse flip kick followed by an upward hit.
 * ,, undefined, (undefined): Spins weapon in different directions per input, ending with a left swing.
 * ,, , undefined: Does a strike to the left, then spins around while swinging the staff before ending with another left hit. Activates elements.
 * ,, , , undefined: Leaps in a sideways twirl before landing with a pose that ends in the right palm stretched out (which acts as a grab). When in contact with an opponent, the user grabs the target and flings them away (activates elements).
 * ,, , , , undefined: Throws weapon up in the air, grabs it again, and performs a wide swing that repels enemies a few distances away. Activates elements.
 * ,, , , , : Swings to the left and right before followed by a roundhouse kick and several twirls before striking diagonally (which activates elements).


 * Dashing :
 * , : Points weapon downward from a diagonal angle while airborne.
 * , undefined: Rolls down and slams weapon with enough impact to knock nearby enemies away.
 * Dash: Rolls in mid-air once.


 * Switch Attack: Flails weapon sideways before slamming it unto the ground to cause a tremor. Can be charged for more damage, where stage 3 allows it to carry elemental activation. Charging stage will be at stage 1 whenever it is released during an EX Attack.
 * Storm Rush: Sends forth violent air currents by swinging continuously before ending the attack with multiple jabs.
 * Switch Counter: Steps back and kicks attacker away.

Horse Moveset

 * undefined: Strikes at both sides one at a time.
 * ,, , , , : Whips weapon to the right continuously.

Ground Moveset

 * undefined: Thrusts forward a distance with weapon pointed at a slanted angle.
 * , undefined: A two-button input attack. The user launches nearby foes into the air with a rising spiral slash and sends them even higher by striking vertically.
 * ,, undefined: Twirls weapon in front to release a fierce funnel of wind forward that stuns. Activates elements.
 * ,, , undefined: Swings twice while ascending forward into the air, first outward then inward. Activates elements on both strikes.
 * ,, , , undefined: Sends enemies airborne before jumping up to slash at them. Activates elements on both strikes.
 * ,, , , , undefined: Hurls weapon forward like a boomerang. Activates elements.
 * ,, , , , : Performs multiple spins and turns, ending the attack with a horizontal swing that activates elements.


 * Dashing : Slashes at a low angle while slowing down.
 * ,, , : Twirls around in mid-air, throws weapon forward, and slashes at a frontal arc while hovering back.
 * , undefined: Dives unto the ground with weapon to produce a powerful collision.
 * Shadow Sprint: Launches self forward in a cork-screw manner, twirling the weapon as well.


 * Switch Attack: Twirls the weapon, then stabs it forward to send forth a grounded wave traveling at a straight line that launches.
 * Storm Rush: Thrusts trident up and down several times before launching a leaping spin slash.
 * Switch Counter: Hops back and repels attacker with a double slash maneuver.

Horse Moveset

 * undefined: Twirls weapon sideways from right to left.
 * ,, , , , : Swings weapon back and forth.

Changes

 * Shin Sangoku Musou Blast
 * Normal Attack: Attacks the enemy with three rotating swipes.
 * Charge Attack 1: Hurls weapon like a boomerang, hitting foes caught within its path. The Blast version increases offers more coverage and attack power, also knocking nearby enemies away upon catching the thrown weapon.
 * Charge Attack 2: Twirls trident momentarily, then drives it into the earth to send down a bolt of lightning. The Blast version causes more bolts to appear as they travel at a sizable distance.

Fighting Style
The moveset heavily employs charge attacks that launch the user up in the air to perform aerial combos.

Ground Moveset

 * undefined: Sits in mid-air and waves weapon around, attacking nearby foes with unseen winds.
 * , undefined: Sends a gust of wind forward by swinging weapon upward.
 * ,, undefined: Shoots two tornadoes that close in on each other.
 * ,, , undefined: Creates a power funnel of wind on the ground.
 * ,, , , undefined: Attacks enemy with a funnel of wind before striking upward.
 * ,, , , , undefined: Shoots a wind funnel that quickly turns into a whirlwind, then leaps up in time to replace it with another tornado.
 * ,, , , , : Performs several swings that end with the user rotating weapon around while lying down on the floor.


 * Dashing : Swings at nearby opponents, dizzying them momentarily.
 * , : Swings weapon at a counter-clockwise manner.
 * , undefined: Propels self forward in mid-air, hitting enemies in the way.
 * Dash: Rides on weapon for a brief moment while in the air.


 * Switch Attack: Slams weapon in front to unleash an invisible projectile that emits a tornado upon contact.
 * Attack Feature(s): The user automatically conjures a whirlwind via twirling the weapon above their head right after switching into this weapon, which activates the incoming weapon's fused attributes.
 * Storm Rush: Produces a violent whirlwind by swinging weapon repeatedly followed up with a bat to the right.
 * Switch Counter: Steps back and lifting enemy up via invisible wind.

Horse Moveset

 * undefined: Surrounds the user within a tornado.
 * ,, , , , : Waves weapon from one side to the other multiple times.

Fighting Style
The moveset will generate whirlwinds that react differently upon being activated by each individual charge attack.

Ground Moveset

 * undefined: Conjures a gravity field on the ground.
 * , undefined: Sweeps enemies up into the air.
 * ,, undefined: Uses gravity to pull in nearby foes and stun them momentarily.
 * ,, , undefined: Summons a small gravity field that knocks away surrounding enemies.
 * ,, , , undefined: Launches opponents upward via gravity field.
 * ,, , , , undefined: Sends out two gravitational orbs that draw in a large cluster of foes at mid-range before blowing them away.
 * ,, , , , : Swings weapon several times, releasing short slash waves forward.


 * Dashing : Sends a small jet of wind forward.
 * , : Slashes downward on the enemy.
 * , undefined: Shoots down a beam of light that launches enemies up in the air.
 * Dive: Leaps back against an attack.


 * Switch Attack: Conjures a stationary whirlwind that blows away nearby enemies.
 * Storm Rush: Flails weapon around, attacking the target within a violent gale.
 * Switch Counter: Parries an attack before swatting assailant away.
 * Attack Feature(s): Its C4 and C6 have a chance of randomly freezing foes.

Horse Moveset

 * undefined: Unleashes a shockwave on the ground traveling at a considerable distance.
 * ,, , , , : Sends out short-range slash waves on the right.

Changes

 * Shin Sangoku Musou Blast
 * Normal Attack: Attacks the enemy with three mid-range energy waves.
 * Charge Attack 1: Lifts up nearby opponents by conjuring a small gravity field. The Blast version creates a much larger gravity field to entrap surrounding enemies.
 * Charge Attack 2: Produces a ring of wind that extends outward before generating inward. The Blast version sends out a wider ring that continuously closes in on the center before multiple lightning bolts come crashing down on the affected area.

Ground Moveset

 * undefined: Releases a short-ranged cutting wave forward.
 * , undefined: Flings enemies upward by releasing a cutting wave vertically into the air. Activates elements.
 * ,, undefined: Leaps unto a nearby foe. If it connects, the user jumps back leaving the target stunned and turns any remaining slash marks into energy waves. Activates elements.
 * ,, , undefined: Does a small swipe that leaves off a slash trail before causing all remaining marks to fly forward upon thrusting the blade forward. Activates elements on each cutting wave.
 * ,, , , undefined: Swipes weapon multiple times while dashing, leaving several slash trails in the user's wake. The attack ends with the user turning around to perform one final strike, causing all trails/waves to rise upward. Activates elements on each cutting wave.
 * ,, , , , undefined: Slashes from behind before slashing once more forward at the end of the turn, causing all cutting waves to fly forward. Activates elements on each cutting wave.
 * ,, , , , : Performs five different slashes in a criss-cross manner and follows up with swipe to the right. The first five hits produce broad slash marks that last during the attack string and can be converted into flying cutting waves via charge attacks.


 * Dashing : Hops forward and slashes horizontally upon braking.
 * , : Swings weapon in a downward arc.
 * , undefined: Sends enemies airborne by slashing at them twice before kicking them down on the ground.
 * Dive: Backflips to avoid enemy attacks.


 * Switch Attack: Performs a twirling slash while remaining stationary, then finishes with a skyward sword thrust that knocks back enemies.
 * Storm Rush: Unleashes multiple swipes at the enemy, ending the attack with a spinning slash motion.
 * Switch Counter: Evades attack before countering with a swift hit.

Horse Moveset

 * undefined: Inflicts two powerful slashes left and right.
 * ,, , , , : Slashes back and forth several times in a row.

Changes

 * Shin Sangoku Musou Blast
 * Normal Attack: Sends out three energy waves towards the opponent.
 * Charge Attack 1: Performs a narrow spinning swipe, then unleashes a long energy wave while the user's back is turned. The Blast version replaces the initial slash with a normal energy wave while the second phase is made stronger and faster.
 * Charge Attack 2: Jumps up and swiftly dropkicks the nearest foe. The Blast version extends the move by allowing the user to bounce back into the air to unleash a wave of energy below.

Ground Moveset

 * undefined: Inflicts a powerful elbow slam.
 * , undefined: Launches enemies up in the air momentarily.
 * ,, undefined: Twists target's arm from behind and smacks them in the head.
 * ,, , undefined: Twirls opponent by force and rams them at the abdomen before knocking them away via short-ranged energy wave.
 * ,, , , undefined: Jabs an opponent and lifts them up into the air before causing the ground to crack with ripples of light underneath, damaging other enemies close by.
 * ,, , , , undefined: Smacks opponent high up into the air. The user then grabs the falling victim and slams them unto the ground with enough impact to knock nearby enemies away.
 * ,, , , , : Does a series of powerful strikes followed by a back throw at the end of the combo if an enemy remains nearby. Elements also apply on the additional throw.


 * Dashing : Launches a quick swing forward.
 * , : Smacks weapon at a downward angle while jumping.
 * , undefined: Raises leg upward while in mid-air, stomping on nearby foes twice if it connects. Has a small hitbox range.
 * Shadow Sprint: Rams forward against enemies at close range.


 * Switch Attack: Grabs an opponent at close-range and slams them unto the floor.
 * Storm Rush: Swings weapon several times while being surrounded within a fierce current of air.
 * Switch Counter: Steps back before initiating a strike that sends the assailant flying.

Horse Moveset

 * undefined: Inflicts a damaging swing to the right followed by a quick hit to the left.
 * ,, , , , : Swings weapon on the right several times.

Changes

 * Shin Sangoku Musou Blast
 * Normal Attack: Strikes the opponent three times.
 * Charge Attack 1: Attacks approaching enemies with two lightning bolts. The Blast version creates a longer trail of bolts to come crashing down.
 * Charge Attack 2: Causes a rain of lightning to pour down in front of the wielder. The Blast version causes more lightning bolts to erupt around the vicinity.

Ground Moveset

 * undefined: Stabs foe with an extended rapier before contracting back.
 * , undefined: Crouches down and extends rapier head upward, lifting nearby enemies into the air.
 * ,, undefined: Performs multiple spinning slashes followed by a short thrust in the end.
 * ,, , undefined: Repels surrounding opponents by launching a powerful thrust attack.
 * ,, , , undefined: Jumps up and thrusts downward several times, with the last hit causing the ground to shake.
 * ,, , , , undefined: Stretches rapier head to the front, pulling away all surrounding enemies.
 * ,, , , , : Slashes vertically from left to right and thrusts forward several times.


 * Dashing : Does a circular slash done horizontally.
 * , : Thrusts weapon downward while in mid-air.
 * , undefined: Performs multiple jabs before diving into the ground.
 * Dash: Spins gracefully while leaping.


 * Switch Attack: Shoots a small but powerful gust of wind.
 * Storm Rush: Performs multiple stabs followed by a short thrust while posing.
 * Switch Counter: Dodges attack and counters by extending rapier forward.

Horse Moveset

 * undefined: Slashes to the right side before thrusting to the left.
 * ,, , , , : Jabs weapon on the right repeatedly.

Changes

 * Shin Sangoku Musou Blast
 * Normal Attack: Launches two energy waves before extending blade forward.
 * Charge Attack 1: Attacks foes with a thrust powerful enough to knock away enemy crowds. The Blast version heightens the attack's coverage.
 * Charge Attack 2: Leaps into the air and jabs downward repeatedly, then releases a piercing projectile to pin down the target. The Blast version causes more damage by adding fire to the attack.

Fighting Style
The extension blade is a variant of the rapier. With an emphasis on long-ranged thrusts, this weapon is mostly about frontal attacks. Its attacks are also fairly quick, but the frontal focus lacks flexibility, making it harder to confront enemies that are attacking from behind or the sides.

Ground Moveset

 * undefined: Palms forward with cards in an array, which causes dark-card-copies to spin around in front which conjures a dark swirling whirlwind in front of the user which bypasses guarding with slowed hitstun. Can juggle airborne enemies momentarily, where it will inflict a slow status on targets.
 * , undefined: Zuo Ci's original C2. Lifts enemies up by engulfing them within a pillar of spinning talismans. Inflicts more hits than the original move and inflicts slow status on the final hit.
 * ,, undefined: Sends one talisman flying forward before causing it to emit a bolt of lightning via a gesture, stunning enemies close by. Briefly then causes extra lightning bolts to rain down at once on targets hit by the prior bolt.
 * ,, , undefined: A loose variation on Zuo Ci's original C4, which instead has a different effect. Causes talismans to spin around the user several times, creating a dark vortex to juggle nearby foes and knock them away. Inflicts slow status on the final hit.
 * ,, , , undefined: Sends a ringlet of flying cards forward before gesturing them upward for a launch while they return to the user's hand.
 * ,, , , , undefined, (undefined): Zuo Ci's original C6 attack. Palms forward cards bunched together on the first input, then steps forward with a double palm strike-gesture for the cards to spread out for an explosion on the second input (which also breaks guards). First input no longer has any effects.
 * ,, , , , : Zuo Ci's entire normal attack string in past installments, only with different flight paths for the cards on each input. Swings cards in a stack outward to the right in a curved arc, thrusts cards forward in a row, swings card stack upward-right, card-stack-swing to the downward left, card-stack swing to the right in a full circle, then palms cards forward in a row that knocks back. Zuo Ci takes a step forward per each blow and levitates his cards while doing so.


 * Dashing : Zuo Ci's original dashing attack, only with a different effect. Separates deck while spreading their arms out into a brake, the user conjures a gust of wind while stretching arms out. Has notable range.
 * , : Does a round card-stack slash downward while in midair to the right.
 * , undefined: Zuo Ci's original jumping charge, but now with a different function. Palms with cards in an array downward in-front while airborne, which fires a small energy ball on the ground to launch enemies up into the air. Gains a massive boost of aerial momentum when control stick movement is applied.
 * Dive: Slides back a few distances away while being attacked. Akin to Zuo Ci's backstep animation in Warriors Orochi 3.


 * Switch Attack: Swirls cards around then palms forward for a white laser beam with screen-shaking effects. Activates the incoming weapon's fused attributes on the later hitboxes of the move, and the laser also is elevated in accordance to the surface/slope it is fired from.
 * Storm Rush: Causes several geysers to erupt in random spots.
 * Switch Counter: Dashes back before knocking attacker away.

Horse Moveset

 * undefined: Causes talismans to spin around the user clockwise. Does elemental damage.
 * ,, , , , : Does several angular strikes on the right by manipulating talismans.

Ground Moveset

 * undefined: Hurls a spinning disc that travels at a mid-range before going back to the user.
 * , undefined: Lifts a small group of enemies into the air.
 * ,, undefined: Performs a round slash that causes one disc to spin forth on the ground before going back.
 * ,, , undefined: Throws a disc traveling at a circular formation before returning to the user's position. Can be used together with C1.
 * ,, , , undefined: Sends out both discs forward side by side.
 * ,, , , , undefined: Grinds the ground from behind, sending out both discs traveling at opposite directions before colliding.
 * ,, , , , : Swings weapon twice and stabs forward with attached discs spinning momentarily. The second half of the hit sequence consists of several round strikes.


 * Dashing : Swings weapon at the center from left to right.
 * , : Swats at nearby enemies below while in the air.
 * , undefined: Drops down and stabs the earth.


 * Switch Attack: Stabs weapon's lower shaft unto the ground, causing the area around the user to tremble.
 * Attack Feature(s): If two discs collide with one another, both will burst into countless discs and cover a wide portion of the user's frontal range.
 * Storm Rush: Swings weapon around with enough strength to produce a violent whirlwind surrounding the user.
 * Switch Counter: Backs away before doing an overhead strike.

Horse Moveset

 * undefined: Throws a disc on user's right side.
 * ,, , , , : Swings weapon at the left several times in a row.

Ground Moveset

 * undefined: User drags both hookswords to the left and grinds them across the ground before diagonally swinging them at an upper right angle.
 * , undefined: Grabs the nearest enemy before ramming unto more foes, sending them all airborne via knee kick.
 * ,, undefined: Hooks unto nearby opponents and tosses them aside. By tapping repeatedly, the user zips slashes multiple times while zipping at a zigzag formation. Can bpyass enemy guarding.
 * ,, , undefined: Performs a round slash while skidding downward.
 * ,, , , undefined: Throws enemies high up into the air by dragging both swords unto the ground at high speed.
 * ,, , , , undefined: Flings one hooksword into the air and uses the other to latch onto it, causing the user to do a circular slash that sends enemies flying away.
 * ,, , , , : Swings from left to right before slashing at an overhead arc while hopping down, continuing the assault with an upward strike followed by a strong smack from the hilt and a horizontal swipe.


 * Dashing : Swings weapons forward while skidding.
 * , : Raises swords on both sides while leaping.
 * , undefined: Does a spiraling slash in the air before slamming the ground.
 * Dash: Rolls forward while jumping in the air.


 * Switch Attack: Unleashes a slanted air wave in front before slashing horizontally against remaining enemies for good measure.
 * Attack Feature(s): Pressing during a charge attack will cause the user to perform a back flip. Attacks may also hit fallen enemies.
 * Storm Rush: Swings both weapons together back and forth several times.
 * Switch Counter: Drops unto the ground to unleash a counterattack that blows surrounding enemies back.

Horse Moveset

 * undefined: Swings both weapons from left to right.
 * ,, , , , : Swipes at each side one at a time.

Changes

 * Shin Sangoku Musou Blast
 * Normal Attack: Hits the opponent twice while standing, then strikes them while doing a short leap.
 * Charge Attack 1: Moves and drags both swords on the ground before directing them upward. The Blast version includes a mid-air slash and an energy wave attack done via sweeping slide.
 * Charge Attack 2: Charges forward while holding both swords sideways. The Blast version connects the swords together after the charge to perform a wide-range slash.

Ground Moveset

 * undefined: Stuns enemies by striking the earth.
 * , undefined: Causes a large rock to rise from the ground.
 * ,, undefined: Does a pole vault with weapon before landing on the ground.
 * ,, , undefined: Slams the ground and flings a rock forward.
 * ,, , , undefined: Pokes the ground while moving, causing three rocks to erupt upward one at a time.
 * ,, , , , undefined: Strikes the earth and sends three rocks flying at different directions.
 * ,, , , , : Launch a series of round swings done at various angles.


 * Dashing : Swings weapon diagonally.
 * , : Performs an overhead swing while in mid-air.
 * , undefined: Stomps the ground to send foes flying.


 * Switch Attack: Causes the ground to erupt with a trail of dirt eruptions.
 * Attack Feature(s): The effects of C2, C4, C5, and C6 vary depending on what terrain the user is standing on. On soil and snow, the user will send out clumps of dirt forward. When on roads and other man-made structures, each charge attack will launch rocks thrown in a narrow arc. If on wooden floors and ships, several pieces of lumber will be thrown. There are times when large spiked fragments may be hurled instead, but the chances of this ever happening are rare.
 * Storm Rush: Slams the earth several times, ending the assault by flipping in the air and throwing dirt on the target.
 * Switch Counter: Steps back and plows the ground before pulling it back up.

Horse Moveset

 * undefined: Performs a hefty swing from right to left.
 * ,, , , , : Inflicts circular swings on the right side multiple times.

Ground Moveset

 * undefined: Stuns foe by stabbing forward.
 * , undefined: A two-button input attack. The user does a palm strike on the closest target and launches them into the air via chain before doing an upward thrust.
 * ,, undefined: Flails chain around multiple times and thrusts it unto the earth.
 * ,, , undefined: Does a powerful thrust that knocks opponents away.
 * ,, , , undefined: Entwines target with chain and leaps up to swat them high into the air.
 * ,, , , , undefined: Stomps the ground once, thrusts weapon at various directions, and unleashes a slash from lower left to upper right.
 * ,, , , , : Launches multiple diagonal slashes. Chain extension is activated by alternately using charge attacks.


 * Dashing : Attacks enemy by releasing chain.
 * , : Whips out chain while in mid-air.
 * , undefined: Pounds the ground to produce a minor tremor.
 * Dive: Rolls a few distances back.


 * Switch Attack: Does a hard thrust to repel nearby opponents.
 * Attack Feature(s): Every charge attack (except air charge) used will automatically close the weapon's chain, limiting its attack range unless the user successfully performs C2, C3, and C5.
 * Storm Rush: Whips the target multiple times before stabbing them in the end.
 * Switch Counter: Steps back and slams weapon unto the attacker.

Horse Moveset

 * undefined: Swiftly lashes out chain from left to right.
 * ,, , , , : Flails weapon back and forth on each side.

Changes

 * Shin Sangoku Musou Blast
 * Normal Attack: Flails extended blade three times in different directions.
 * Charge Attack 1: Launches a barrage of looping slashes before releasing a minor energy wave forward. The Blast version inflicts more damage and offers additional range.
 * Charge Attack 2: Jumps into the air to perform a descending horizontal slash. The Blast version covers more range and adds a fissure-erupting effect, making it ideal for interrupting minor assaults.

Ground Moveset

 * undefined: Swings both weapons crosswise to stun enemies.
 * , undefined: Launches foes into the air via somersault.
 * ,, undefined: Waves blade in front several times before doing a short spin slash.
 * ,, , undefined: Darts around in a zigzag formation to clear away enemy crowds.
 * ,, , , undefined: Glides around in a circular motion, catching opponents close by. The user then flies upward and hits airborne targets with a quick spin.
 * ,, , , , undefined: Launches self into flight, traveling forward at a spiral-like formation.
 * ,, , , , : Does two frontal stabs followed by three swipes at different angles and a cross slash.


 * Dashing : Does a diagonal cross slash.
 * , : Performs a quick slicing spin while leaping in the air.
 * , undefined: Flips in the air and strikes the ground.
 * Dash: Does a quick roll in mid-air.


 * Switch Attack: Spins sideways in mid-air to unleash a small traveling shockwave.
 * Storm Rush: Thrusts both weapons one at a time, leading the user to launch a cannonball maneuver and collide with more enemies along the way.
 * Switch Counter: Leaps back before diving unto the attacker with both weapons outstretched.

Horse Moveset

 * undefined: Swings blades downward on both sides.
 * ,, , , , : Swipes from right to left continuously.

Ground Moveset

 * undefined: Strikes weapon on the ground.
 * , undefined: Lifts enemy up into the air.
 * ,, undefined: Twirls weapon in front of the user before striking diagonally. The extended version has the user twirl weapon continuously at a rapid pace.
 * ,, , undefined: Performs a circular swing that knocks surrounding foes away.
 * ,, , , undefined: Twirls weapon upward before sending it airborne, eventually landing with enough force to knock away remaining opponents. The extension of this move causes the user to twirl continuously, causing the swirling current to increase in range.
 * ,, , , , undefined: Does a full radius swing before striking the ground behind at a diagonal angle. The extended version causes the user to spin around like a hurricane.
 * ,, , , , : Performs a series of circular swings, ending the combo with an overhead smash.


 * Dashing : Spins around while dashing.
 * , : Twirls weapon while in mid-air.
 * , undefined: Does an overhead rotating strike.


 * Switch Attack: Does a tumble that causes weapon to collide with the ground, knocking down nearby foes.
 * Attack Feature(s): C3, C5, and C6, all have prolonged animation sequences that function differently from other weapons in past games. Instead of just pressing undefined repeatedly, the player must rotate the left analog stick clockwise or counterclockwise to further extend the attack. The charge extensions can also be done with the directional pad.
 * Storm Rush: Spins several times while flinging weapon at one end.
 * Switch Counter: Tumbles back and flings weapon unto the opponent before catching it back.

Horse Moveset

 * undefined: Slams one end of weapon from left to right.
 * ,, , , , : Spins weapon lopsidedly on the right.

Changes

 * Shin Sangoku Musou Blast
 * Normal Attack: Swings weapon around thrice in a row.
 * Charge Attack 1: Violently slams one end of the user's weapon into the ground, causing cracks to erupt. The Blast version produces a larger fissure for more coverage.
 * Charge Attack 2: Inflicts two circular slashes while spinning around clockwise, then follows it up with an ascending angular strike. The Blast version adds an extra swipe while enhancing the attack's potency.

Ground Moveset

 * undefined: Flings an axe within a straight line before going back to the user.
 * , undefined: Causes both axes to orbit in the air while the user tumbles back and catches them. Also hits enemies from behind.
 * ,, undefined: Tosses one spinning axe three times before hurling both in the same direction together.
 * ,, , undefined: Sends both axes outward, circling in opposite directions from one another before going back to the user.
 * ,, , , undefined: Hurls both axes to drag enemies closer and send them up into the air.
 * ,, , , , undefined: Levitates both axes and sends them out in tandem while releasing two more along the way.
 * ,, , , , : During the first four hit sequences, the user sends out one axe at a time traveling at a short distance before returning back. The last two hits have the user launch both axes forward simultaneously.


 * Dashing : Sends both axes forward spinning in circles.
 * , : Throws a spinning axe downward.
 * , undefined: Hurls both axes at a distance traveling in boomerang fashion.
 * Dash: Rolls forward while leaping in mid-air.


 * Switch Attack: Tosses both axes at the same trajectory, causing them to collide together and lift up enemies at the front.
 * Storm Rush: Slices enemies several times, causing air currents to accompany each swing.
 * Switch Counter: Backs up with both arms outstretched and throws axes in front of the attacker.

Horse Moveset

 * undefined: Hurls both axes at opposite directions before catching them.
 * ,, , , , : Flings axes on the left side continuously.

Changes

 * Shin Sangoku Musou Blast
 * Normal Attack: Throws an axe thrice in succession.
 * Charge Attack 1: Hurls two axes from a considerable distance. As they spin in place, the wielder performs a backflip before retrieving them. The Blast version provides more power and range to this attack.
 * Charge Attack 2: Tosses both axes in one direction, then sends them flying at different angles upon their return. The Blast version includes an additional axe throw done in a circular saw motion, dragging enemies back and forth.

Ground Moveset

 * undefined: Suspends enemy by releasing multiple threads on both sides.
 * , undefined: Launches foes into the air before suspending them with more threads.
 * ,, undefined: Attacks enemies with several threads repeatedly before producing a net of wires forward.
 * ,, , undefined: Sends down five strings to knock away surrounding opponents.
 * ,, , , undefined: Uses threads to send targets airborne while tumbling back.
 * ,, , , , undefined: Releases countless wires four times in a row, ending the barrage by dragging them into different locations.
 * ,, , , , : Sends out multiple threads twice before unleashing a jumping high kick followed by two horizontal slashes and another stream of wires forward.


 * Dashing : Slashes both sides while hopping forward.
 * , : Swats foes away with wire strings while in mid-air.
 * , undefined: Performs a roundhouse kick in in the air before unleashing a wall of wires upon landing.
 * Dash: Rolls in the air once.


 * Switch Attack: Performs a melee combo on nearby opponents before entangling them with several wires.
 * Storm Rush: Claws at the enemy repeatedly, sending out multiple slash waves in the process.
 * Switch Counter: Leaps back and unleashes numerous threads that knock the enemy back.

Horse Moveset

 * undefined: Releases several wires on both sides at the same time.
 * ,, , , , : Whips out wires on the right side.

Ground Moveset

 * undefined: Throws spear straight forward.
 * , undefined: Tosses spear at the opponent's legs, knocking them upwards.
 * ,, undefined: Swings from left to right before hurling weapon forward.
 * ,, , undefined: Hurls spear at a far distance.
 * ,, , , undefined: Performs an upper slicing motion and tosses spear to send opponents airborne.
 * ,, , , , undefined: Leaps into the air and tosses spear downward, causing it to impale the ground with a radial shockwave before picking it up.
 * ,, , , , : Swings at the upper right and down, stabs forward and below, then spins around slashing twice.


 * Dashing : Does a short thrust while slowing down.
 * , : Does a round swing while in the air.
 * , undefined: Dives downward and lifts nearby foes up by stabbing the ground with weapon.
 * Shadow Sprint: Skids forward, piercing through hordes of enemies.


 * Switch Attack: Aims spear before throwing it at a far distance.
 * Storm Rush: Creates several currents of air by swinging back and forth, ending the barrage by tossing spear at a considerable distance.
 * Switch Counter: Steps back and throws spear directly at the opponent.

Horse Moveset

 * undefined: Twirls weapon before stabbing downward from right to left.
 * ,, , , , : Swings at the right side several times in a row.

Changes

 * Shin Sangoku Musou Blast
 * Normal Attack: Launches three normal swipes.
 * Charge Attack 1: Hurls javelin forward at a short distance, causing it to erupt and cause splash damage. The Blast version generates a gravity field caused by the javelin's impact on the ground.
 * Charge Attack 2: Throws javelin at a wider arc. The Blast version sends enemies airborne and further attacks them with a more powerful javelin toss done upward.

Fighting Style

 * -|DLC=

Ground Moveset

 * undefined: Stabs the ground before dragging the blade back to position. Can increase flame level to maximum. Causes small flames to erupt for the first level while the second level widens the attack range.
 * , undefined: Slashes from behind the right to the upper left, lifting the user in the process.
 * ,, undefined: Grabs an enemy and slashes them in a looping pattern before causing them to explode via sliding slash. Is innately fire elemental even without the flame effect on.
 * ,, , undefined: Slides forward while slashing and performs a spinning slash attack right in the middle of a backflip.
 * ,, , , undefined: When used without touching an enemy, the user simply drags sword with enough friction to coat it in flames. Successfully connecting the attack will result in the user striking the target once before leaping upward to slam the ground, sending nearby foes airborne. The full flame version consists of multiple swipes followed by a stab on the ground that produces an explosion. The last part can still be triggered even when the flame-covered sword does not hit anything.
 * ,, , , , undefined: Does a circular slash. The first level version alters the move by having the user knock enemies away with multiple spinning slashes imbued with fire. The second level sucks in more enemies and adds a pose that activates an explosion at the end.
 * ,, , , , : Performs a series of acrobatic slashes.


 * Dashing :
 * , : Swings sword from right to left while in mid-air.
 * , undefined: Slams the ground to launch enemies upward while igniting sword with more flames.
 * Shadow Sprint: Drives sword unto the earth and sends out a kick. The user then drags sword and causes it to ignite.


 * Switch Attack: Does an uppercut swing with weapon covered in flames.
 * Attack Feature(s): The weapon's flame effect causes all charge attacks to inflict fire damage while altering the properties of certain moves. The increase in power and range is proportional to the current size of the flame which comes in two levels.
 * Storm Rush: Inflicts alternating slashes from left to right.
 * Switch Counter: Dodges attack and follows up with a launching upper slash.

Horse Moveset

 * undefined: Does stronger slashes from one side to the next.
 * ,, , , , : Slashes from right to left several times.

Ground Moveset

 * undefined: Shoots spearheads on the ground, also hitting fallen enemies nearby. Rotating the left analog stick will prolong the weapon's rapid firing until it stops.
 * , undefined: Does an angled swing from right to left that lifts enemies into the air while firing bolts along the way.
 * ,, undefined: Shoots at a target multiple times, stunning them with the last hit. Tapping undefined prolongs the attack. Movement is limited to left and right strafes when performing this move.
 * ,, , undefined: Plants weapon unto the ground and fires projectiles to clear surrounding opponents away.
 * ,, , , undefined: Leaps into the air to perform an angular swipe. Shots are fired on the ground, pushing enemies forward with the last shot sending them airborne.
 * ,, , , , undefined: Mobilizes into the air and fires continuously on the ground like a helicopter. Tapping undefined extends the attack.
 * ,, , , , : Swings weapon at several different angles before stabbing forward.


 * Dashing :
 * , : Does a horizontal slash.
 * , undefined: Fires weapon on the ground rapidly.


 * Switch Attack: Fires weapon from behind, causing the user to propel forward and bash enemies with shoulder.
 * Attack Feature(s): Rotating the left analog stick while performing C1 will cause the user to fire rapidly.
 * Storm Rush: Does multiple horizontal shots, ending with a stab.
 * Switch Counter: Fires a sweeping shot that knocks enemies up into the air.

Horse Moveset

 * undefined: Fires projectiles to the right. Can be extended by tapping undefined.
 * ,, , , , : Swings weapon on the right side several times.

Fighting Style
The revolving crossbow is great for destroying large groups of enemies especially if they are coming towards the player. However, the downside to this weapon is that it can leave the user vulnerable to attacks from behind. Thus, keeping a reasonable distance from the enemy is a must. To exert maximum damage, one must move onto their targets carefully while avoiding massive crowds especially in higher difficulty settings.

Ground Moveset

 * undefined: Does a low sweeping kick that leaves surrounding enemies stunned momentarily.
 * , undefined: Performs a light flying kick to launch foes.
 * ,, undefined: Grabs enemies up-close while leaping up.
 * ,, , undefined: Does a back flip kick.
 * ,, , , undefined: Leaps up in time for a heel drop, sending nearby foes airborne.
 * ,, , , , undefined: Performs a series of spinning kicks in the air followed by a flying knee kick.
 * ,, , , , : Consists of aerial kicks that keep enemies airborne, with the last hit sending them away.


 * Dashing : Performs a quick flying kick forward.
 * , : Launches a single kick that slams enemies unto the ground, knocking them away in the process.
 * , undefined: Does a flying kick while in mid-air.


 * Switch Attack: Launches a single kick forward, hitting the enemy several times when in contact with them. When used during aerial assaults, the attack becomes a downward drill kick knocking enemies unto the ground.
 * Attack Feature(s): Every charge attack launches the user in mid-air. Can be used to perform jump cancels.
 * Storm Rush: Inflicts multiple kicks forward followed by a roundhouse kick at the end.
 * Switch Counter: Avoids incoming attack before countering with a descending kick.

Horse Moveset

 * undefined: Causes the user launch a quick drop kick while riding.
 * ,, , , , : Inflicts sweeping kicks on the left side several times.

Fighting Style
The metal greaves are unique in that one cannot go past the first hit of the attack string without coming in contact with an enemy. While the attacks of this weapon are ideal for aerial juggling, users are often left vulnerable to enemy projectiles that may interfere with combo building. The constant need to seamlessly resume attack strings within opposing crowds makes the whole moveset a nostalgic reference to the Renbu system from Dynasty Warriors 6.

Ground Moveset

 * undefined: Grabs the nearest foe and leaves them in a crumpled state.
 * , undefined: Hits enemies multiple times while launching them up.
 * ,, undefined: Grapples an enemy, spins around while hitting surrounding foes, and leaves intended target stunned.
 * ,, , undefined: Does a quick slash followed by another swipe.
 * ,, , , undefined: Dashes around in circles before sending foes high into the air via upper kick.
 * ,, , , , undefined: Latches unto an opponent and stabs them rapidly before thrusting the ground to release a shockwave.


 * Dashing : Performs a spinning slash while jumping at a low altitude.
 * , : Does a slash while in mid-air.
 * , undefined: Vaults unto the closest target to unleash a minor shockwave, then lands from behind in time to backstab them.


 * Switch Attack: Knocks away nearby opponents by twirling both weapons with arms outstretched.
 * Attack Feature(s): By switching to this weapon, the user will receive a temporary buff that increases mobility and attack speed (which will instantly wear off when weapon switching).
 * Storm Rush: Twirls weapons at high speed, sending out violent slash marks against the opponent. The attack ends with the user doing a wide diagonal slash.
 * Switch Counter:

Horse Moveset

 * undefined: Hurls weapons from both sides, causing them to travel around the user before going back from behind.
 * ,, , , , : Swings weapon on the right side while twirling it about.

Fighting Style
The piercers are best used in one-on-one combat. Not only does it provide the user with a variety of grappling options, it also allows them to isolate their target even in large crowds. The weapon's switch buff serves that purpose well.

Ground Moveset

 * undefined: Does a kick while loading arrows unto weapon for further charge attacks.
 * , undefined: Lifts enemies up by slashing horizontally, then launches a shot towards them. The loaded version causes the projectile to explode, inflicting fire damage on the target and keeping them airborne.
 * ,, undefined: Shoots the ground from left to right. The loaded version causes each shot to emit shockwaves.
 * ,, , undefined: Fires a volley of arrows while crouching. The loaded version makes each arrow travel faster and explode upon contact, further increasing attack coverage and damage output.
 * ,, , , undefined: Leaps up and spins upside-down while firing numerous arrows, resulting in the user firing a single shot on the ground upon landing. The loaded version converts the projectiles into lasers instead.
 * ,, , , , undefined: Grabs the nearest opponent and punches them repeatedly. The loaded version causes the first two punches to produce powerful bursts and the last one to trigger an explosive force that launches the target up into the air.


 * Dashing :
 * , : Swings horizontally while firing three arrows at different directions.
 * , undefined: A powerful shot that sends enemies flying.


 * Switch Attack: Launches enemies into the air by stabbing the ground.
 * Attack Feature(s): By loading the weapon, the user can enhance a charge attack by timing each button input appropriately.
 * Storm Rush: Slashes back and forth before repelling the target with a single shot.
 * Switch Counter: Evades enemy attack before initiating a frontal thrust followed by an explosive shot.

Horse Moveset

 * undefined:

Changes

 * Shin Sangoku Musou Blast
 * Normal Attack: Slashes at the opponent three times.
 * Charge Attack 1: Swings weapon upward before firing an arrow to the sky, sending affected enemies airborne. The Blast version sends targets even further away.
 * Charge Attack 2: Performs a flip kick to unbalance nearby foes, then knocks away more by releasing a downward shot in mid-air. The Blast version provides more range by causing the arrow to explode upon impacting the ground.

Fighting Style
To make use of the weapon's long-range feature, the user must load it via C1. Pressing undefined just as the arrow is released will cause it to inflict more damage.

Ground Moveset

 * undefined: Creates a small whirlwind. Launches juggled foes and hits those on the ground.
 * , undefined: A launching attack that sends the user airborne.
 * ,, undefined, (undefined), (undefined): Performs continuous spinning diagonal slashes followed by a spinning toss that sends both fans flying around them. Pressing undefined multiple times increases the amount of spinning diagonal slashes before throwing the fans.
 * ,, , undefined: Hurls both fans from the front and back.
 * ,, , , undefined: Conjures a whirlwind that launches both the target and the user.
 * ,, , , , undefined: Tosses both fans forward like a boomerang, dragging enemies closer and attacking them with a guard-breaking petal whirlwind.


 * Dashing : Dashes clumsily with both arms outstretched.
 * , : Extends both arms forward, then performs a swimming motion sending them forward through the air slightly.
 * , undefined, undefined: Produces a suction effect that hits airborne foes multiple times. If undefined is pressed again quickly, the user then smacks them down in time for a whirlwind attack.


 * undefined/,, , : When dash canceling in the middle of an attack, tapping again will allow the user to dash cancel a second time towards the ground. If the player presses  upon landing, they will execute the weapon's dash attack. From there, players can resume the standard attack string. This also works for air attacks.


 * Switch Attack: Launches nearby enemies upward. When used in the air, the user fires a projectile that produces a powerful whirlwind to entrap enemies.
 * Attack Feature(s): Can use any combination of three air attacks in a row. Moveset also includes quick gliding capabilities while jumping.
 * Storm Rush: Spins around gracefully several times in a row.
 * Switch Counter: Counters enemy attack with a backflip kick.

Horse Moveset

 * undefined: Hurls fans twice on both sides.
 * ,, , , , : Throws fans at both sides several times.

Changes

 * Shin Sangoku Musou Blast
 * Normal Attack: Swats the enemy with mild swipes.
 * Charge Attack 1: Hops forward and unleashes a whirlwind. The Blast version causes the wielder to jump above the target, damage them with a funnel of wind, and cast the victim down with an air wave that produces a petal whirlwind upon impact. The whirlwind stays in place and entraps any foes caught in its radius.
 * Charge Attack 2: Swiftly throws both fans forward before releasing a twister by turning around. The Blast version provides more power and range.

Fighting Style
The paired fans are great for knocking enemies into the air and juggling opponents at varying altitudes. Dash canceling during hits works the same as other weapons, but the animation differs in that the user lands on the ground instead of leaping forward. One is even capable of dash canceling with its aerial moves. The weapon's follow-up potential makes it a good choice for combo building.
 * -|Xtreme Legends=

Ground Moveset

 * undefined: Stomps the ground with the butt end of the weapon, breaking the guards of the nearest enemies and imbuing the weapon with a randomly determined element: fire, ice, lightning, or slay (see below).
 * , undefined: An upward, right-to-left slash, lifting opponents. Ice elemental.
 * ,, undefined: Two criss-crossing slashes, followed by stabbing the ground causing a shockwave. Lightning elemental.
 * ,, , undefined: A wide left-to-right slash. Fire elemental.
 * ,, , , undefined: Spins around on the ground then swings upward, juggling opponents. Fire elemental.
 * ,, , , , undefined: Spins around like a ballerina with the trident cutting up enemies. Ice elemental.


 * Dashing :
 * , undefined:
 * , undefined:


 * Switch Attack:
 * Attack Feature(s): With each element-inducing C1, the player can obtain a "slay orb" by immediately performing the associated elemental charge attack. After gathering three orbs, the fourth attempt of C1 will always be strong slay-elemental, and will last longer. Note: existing "slay orbs" will disappear either upon initiating the slay-elemental, or when the player performs a Switch Attack.
 * Storm Rush:
 * Switch Counter:

Horse Moveset

 * undefined:

Ground Moveset

 * undefined:
 * , undefined: Shoots an arrow that sends an opponent up into the air.
 * ,, undefined: Fires a stun shot of five arrows.
 * ,, , undefined: The user sets a fire arrow on the bow.
 * ,, , , undefined: The user spin kicks on the ground, launching the enemy, then jumps after and fires some burning arrows.
 * ,, , , , undefined: Shoots a homing arrow.


 * Dashing :
 * , undefined:
 * , undefined:


 * Switch Attack:
 * Attack Feature(s):
 * Storm Rush:
 * Switch Counter:

Horse Moveset

 * undefined:

Changes

 * Shin Sangoku Musou Blast
 * Normal Attack: Shoots three fire arrows in a row.
 * Charge Attack 1: Fires a stream of three arrows while leaping back for safety. The Blast version releases three streaming shots in a fan formation.
 * Charge Attack 2: Performs a reverse spinning kick, then fires an exploding arrow into the ground while in mid-air. Does minor damage on its own. The Blast version greatly enhances the effects of the explosion, rendering it more effective than its original form.

Fighting Style
Compared to other ranged weapons, the flame bow enables characters to perform acrobatic maneuvers and moving shots similar to the revamped bow moveset from Dynasty Warriors: Strikeforce.

Ground Moveset

 * undefined: Sends out a cloth to float in place whilst hurting enemies close to it.
 * undefined (Counter): A hidden counter against any enemy attacks where timed right, the user scoots back a bit (dodging the attack) and while holding out the cloth flings it out as normal, but in unison with a ground-travelling fireball shot forward that carries elemental activation. Power of the counter is dependent on the "fatality" of the incoming enemy attack.
 * , undefined: Whips the cloth up, then lays it down before lashing it up again.
 * ,, undefined: Spins the cloth overhead before sending out. Rapid undefined taps can give more spins.
 * ,, , undefined: Circles the cloth, then whips it rightward. Can activate elements.
 * ,, , , undefined: Drops the cloth to the ground, making a dark field that knocks enemies into the air.
 * ,, , , , undefined: Slings the cloth out. If it hits, the user blindfolds an enemy, kicks him/her back, then lassos him/her around before leaving a cloth in place.


 * Dashing :
 * , undefined:
 * , undefined:


 * Switch Attack: Sends the cloth out. If it hits an enemy, the user pulls target to him/her then kicks the enemy away.
 * Attack Feature(s):
 * Storm Rush:
 * Switch Counter:

Horse Moveset

 * undefined:

Fighting Style
The woven cloth consists of two linked clothes used for different functions: a long narrow cloth for direct attacks and a square-shaped one for flinging enemies away. The juggling effect of the squared shaped one gives opportunities to generate a great deal of Musou, opening it up for devastating Musou attacks but direct damage potential of the weapon is low which requires a bevy of setups to generate damage and control enemy crowds with.

Ground Moveset

 * undefined: Summons archers from both sides of the user to fire at the opponent.
 * , undefined: Sends out a soldier to launch the nearest opponent into the air with a sweeping slash.
 * ,, undefined: Commands several troops to hack at nearby foes in front of the user.
 * ,, , undefined: Causes two spearmen to swing once while covering the user's flank.
 * ,, , , undefined:
 * ,, , , , undefined: Causes shield-bearing troops to rush forward and mow down nearby opponents.


 * Dashing : Lashes scroll forward while slowing down.
 * , undefined:
 * , undefined:


 * Switch Attack: Summons a horse-riding soldier from behind to trample on the enemy while handing over scroll.
 * Attack Feature(s): Strong attacks become more effective when used in the presence of allied soldiers.
 * Storm Rush: Causes all summoned troops to slash back and forth repeatedly. Does massive damage when used with more allied units.
 * Switch Counter: Dashes back before commanding soldiers to launch a spear thrust.

Horse Moveset

 * undefined:

Fighting Style
While the art of war scroll by itself does little damage, its strong attacks can summon new soldiers on the battlefield or coordinate existing ones to fight in tandem.

Ground Moveset

 * undefined: Slings the halberd out then it returns to the user. Can use joystick to alter flight-path.
 * , undefined: Throws the halberd up as it spins before returning to the user. Can use joystick to alter flight-path.
 * ,, undefined, (undefined), (undefined): Splits the blades apart and does diagonal-upward advancing slashes before slinging them as the user reassembles them. Can use joystick to alter flight-path, though flicking the joystick directly towards behind the user causes the halberds to spin in place for a while. The slinging portion can be done alone without any extra undefined inputs before hand.
 * ,, , undefined: The user leaps and makes the halberds roll along the ground before returning. Can use joystick to alter flight-path.
 * ,, , , undefined: Spins the halberds above the user generating a gust of wind that launches.
 * ,, , , , undefined: Spins forward with split-apart halberds then slashes forward a large-cutting wave at a diagonal angle.
 * ,, , , , : Upward swing to the left, leftward swing, rightward swing, splits-blades apart for left-swing, downward cross-swing forward, then ends with a turning right swing that knocks back and activates elements.


 * Dashing : Turns around once into a forward-low sliding slash into a brake.
 * , : An inward swing to the right downward.
 * , undefined: Tosses halberds to the ground before returning.
 * Shadow Sprint: Rushes forward with twirling halberds in front.


 * Switch Attack: Jumps and during mid-flip sends the halberds flying out to enemies.
 * Storm Rush: Twirls weapon overhead while waving body around to switch it behind hands, then finishes with splitting the blade apart for a dual-outward strike.
 * Switch Counter:

Horse Moveset

 * undefined: Splits the halberds and slashes them at the sides.

Changes

 * Shin Sangoku Musou Blast
 * Normal Attack: Swings weapon at the nearest opponent thrice in succession.
 * Charge Attack 1: Twirls weapon in a windmill formation while rushing towards the opponent. The Blast version causes the twirling to generate wind, further increasing its attack range and knocking foes a few distances away.
 * Charge Attack 2: Produces a defensive whirlwind by rotating pike upwards, then rounds it off with a quick semi-circular slash. The Blast version provides more range and temporarily affixes the resulting whirlwind in place, damaging enemies caught in its grasp.

Fighting Style
This weapon can allow for powerful area-of-effect damage and tricky gameplay through the use of controlling the flight-path of the thrown weapon, but it tends to work little in the user's favor if they don't get the desired flight-path.

However, the backwards-flick of the C3 finisher is a solid crowd-controlling move that allows the user to keep their target in place, and when paired with attributes such as Induction and Explosive can easily allow for a lot of damage to rack up on any non-blocking targets.

A strange bug can occur when the user finishes off an enemy commander of a stage with any alterted-flight-path attack, where it causes the user to stay still in their flight-path pose until the victory screen pops up.


 * -|Xtreme Legends DLC=

Ground Moveset

 * undefined: The user throws their stele away and gets a replacement while also damaging enemies.
 * , undefined: The user throws their stele away and gets a giant mushroom taking a bite before spraying poisonous mist to launch enemies.
 * ,, undefined: The user throws their stele away and gets a tree, slamming it forward and scattering fruits to damage enemies.
 * ,, , undefined: The user discards a stele, and uses a replacement to do a hopping slam forward, before doing a spinning swing.
 * ,, , , undefined: The user discards a stele then plucks a giant mushroom out and spins on the ground while spraying poisonous mist.
 * ,, , , , undefined: the user discards their stele for a tree and spins it around scattering fruits like porjectiles at enemies.


 * Dashing :
 * , undefined:
 * , undefined:


 * Switch Attack: The user jumps up throwing their stele to the ground then lands stamping the ground.
 * Attack Feature(s):
 * Storm Rush:
 * Switch Counter:

Horse Moveset

 * undefined:

Ground Moveset

 * undefined: The user turns and does a rising kick before bringing the foot down
 * , undefined: The user circles around and swings their duck hooks upward to knock enemies airborne.
 * ,, undefined: The user pierces one of their hooks then rapidly jabs forard before thrusting again.
 * ,, , undefined: The user twists their body while slashing their hooks around before doing a scissoring slash.
 * ,, , , undefined: The user does an uppercut. If it connects, they swoop behind and counterbalance the affected target before
 * ,, , , , undefined: The user spins cutting with the duck hooks before doing a double upward slash and finishing with a double hook thrust.


 * Dashing : The user hops sideways forward while spinning their duck hooks around.
 * , undefined:
 * , undefined:


 * Switch Attack: The user does an upward kick, then a hook thrust before switching their weapon out.
 * Attack Feature(s):
 * Storm Rush:
 * Switch Counter:

Horse Moveset

 * undefined:

Ground Moveset

 * undefined: The suer sets the column bench to the left before swinging it to the right.
 * , undefined: The user does a jumping uppercut swing with the bench.
 * ,, undefined: The user slams the bench forward before dropping onto it to kick an enemy.
 * ,, , undefined: The user twirls while swinging the bench to the left.
 * ,, , , undefined: The user flips forward using the bench before slamming it to knock enemies into the air.
 * ,, , , , undefined: The user swings their bench to stun an enemy before making him/her sit down on it. This allows the user to slap him/her two times before leaping over to sit back-to-back before kicking the enemy away.


 * Dashing :
 * , undefined:
 * , undefined:


 * Switch Attack: The user throws their bench up before kicking it away at enemies like a projectile.
 * Attack Feature(s):
 * Storm Rush:
 * Switch Counter:

Horse Moveset

 * undefined:

Fighting Style
The Dragon Column is an effective guard/counter move set. Pressing the guard button during attacks will cause players to go into an idle stance giving them the appearance of relaxing on the bench. When attacked characters will perform a counter attack that results in either a wide ranged sweeping attack with the bench, or a grapple counter attack. In order to make the weapon even more effective, players are advised to give it the Awareness weapon attribute to enable wielders the ability to guard and counter enemy attacks even from behind.
 * -|Empires=

Ground Moveset

 * undefined: Causes placed wands to burst into streams of light.
 * , undefined: Launches enemies by throwing wand in an upright position. Places one wand near the user's position.
 * ,, undefined: Twirls wand in a figure eight motion repeatedly, then swings it widely from right to left. Places four wands in front of the user, each one arranged to form a quadrilateral.
 * ,, , undefined: Swings the rod, sending two wands in different directions.
 * ,, , , undefined: Sends two sets of wands zigzagging forward and set up on the ground.
 * ,, , , , undefined: Spins four wands around the user, then they set up in front of the user.


 * Dashing :
 * , undefined:
 * , undefined:


 * Switch Attack:
 * Storm Rush:
 * Switch Counter:

Horse Moveset

 * undefined:

Changes

 * Shin Sangoku Musou Blast
 * Normal Attack: Hurls three short-ranged energy waves in a row.
 * Charge Attack 1: Encases the user within a whirlwind for a brief moment while activating placed traps. The Blast version increases the whirlwind's strength and attaches six wands on the ground that form the shape of three connected squares; triggering the trap will cause lightning to strike the affected area.
 * Charge Attack 2: Hits the opponent with two diagonal slashes while activating traps placed beforehand. The Blast version enhances the attack's overall range and places a single square-shaped trap; activating it will summon a tornado to send nearby foes airborne.

Fighting Style

 * -|Blast=

Arnice's Demon Sword

 * Normal Attack: Inflicts two slashes and an overhead slice.
 * Charge Attack 1: Delivers a revolving slash attack while moving slightly. The Blast version has more range and power.
 * Charge Attack 2: Twirls sword upward before unleashing blur lines brimming with energy. The Blast version releases a projectile alongside the blur lines.

Rorona's Alchemy Rod

 * Normal Attack: Swings staff three times.
 * Charge Attack 1: Launches a small purple bubble forward. The Blast version releases three bubbles in a fan formation.
 * Charge Attack 2: Conjures a minor tornado by throwing an alchemic concoction on the ground. The Blast version causes the tornado to remain in place for a short period of time.

Fighting Style
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