Speed

Speed (スピード or 速) is a character class introduced in the Warriors Orochi series, being indicated by the color blue. Speed characters are generally thrifty Musou spenders with fast reflexes and weak durability.

The first game gives characters under this category two R1 type actions known as combination arts or simply "arts" (アーツ). They have little-to-no visual cues when executed and may not even consume Musou depending on the character. Those who lean more towards martial arts tend to have abilities that cost nothing while tacticians with magical abilities are likely to have moves that require Musou to activate.

Stationary arts are triggered by tapping R1 alone while dynamic arts can be employed by pressing the aforementioned button while moving. The first game allows players to cancel these moves with one another easily, though Warriors Orochi 2 prevents dynamic arts from being used to combo into stationary arts for balancing purposes.

Speed-type characters also gain the ability to perform an aerial thrust which enables them to move further in the air by tapping twice. Not only does this give players a brief window of invulnerability, it also enables them to jump cancel both regular attacks and type actions. When utilized by a more experienced player, they can either prolong combos or escape danger without too much trouble.

In the first two installments, executing a Musou Chain with two or more speed characters will imbue their attacks with the Agility attribute. If paired with a character who has an exceptionally fast Musou attack, they can swiftly clear the area of weaker foes at a more astounding rate.

Warriors Orochi 3 limits speed-type characters to one type action that will always consume Musou per use, though the amount required is still the lowest among the other categories and tend to focus more on quick execution or additional coverage. Despite retaining their ability to thrust in the air, they can no longer cancel air charge attacks.

In Warriors Orochi 4, they have a special upgrade allowing them to occasionally summon doubles to aid in their attacks, similar to the Multi attribute from previous games. Characters under this type now have the innate ability to lengthen their combos while receiving subsequent damage boosts upon attaining 300 and 1,000 hits.