Dynasty Warriors: Strikeforce/Weapon Movesets

In Dynasty Warriors: Strikeforce, movesets are no longer restricted by character like in the previous titles. Instead, each one is affiliated with a particular type of weaponry. The game's weapon switch function enables characters to use any available moveset by means of a sub-weapon other than their own. Although the player can only equip two at a time, they can hold a large amount of various armaments in their inventory which can also be shared by any character in the roster. Note that switching weapons from the inventory is only possible before battle. Therefore, assessing the situation and difficulty of any upcoming mission is essential.

Despite the amount of freedom provided by the new switching system, not every character can use the same weapon moveset efficiently due to the differences in preference and proficiency for each one. A character using a weapon outside their field of expertise may not be able to fight well compared to one wielding a weapon of their preferred type. Nonetheless, this may be ignored if the strongest opponent they face is weak against a particular kind of weapon. The second game further divides certain weapons into different sub-types based on their innate movesets.

The sequences of each moveset from Dynasty Warriors 6 have been revamped to accommodate the quick-paced combat feature implemented in Strikeforce. Deadlock moves and grapples are removed entirely in favor of including air attacks and dash charges. Also added are attacks that increase in strength by charging up the power attack button momentarily. Undergoing fury form may enable players to harness a weapon's full moveset regardless of their character's overall proficiency. It also adds special effects such as additional shockwaves, extra range, etc. Unlike in previous titles, every single attack of each moveset (including the regular attack string) is influenced by the element of the user's weapon. Thus, players are capable of not only mixing up weapon combinations but also elemental properties.

Weapons are normally purchased in town by gathering the required materials from battles and handing them over to the local blacksmith. Any kind of weaponry can be bought by the player so long as the character who mainly uses it has already been unlocked in the roster. They can also be enhanced with different bonuses and attributes (via orbs in Strikeforce or attachments in Multi Raid 2).

Weapons

 * See also: Dynasty Warriors: Strikeforce Weapons


 * Sword - Cao Cao*, Lu Xun*, Sun Quan, Yuan Shao
 * Twin Swords - Liu Bei
 * Long Sword - Cao Pi
 * Great Sword - Ma Chao
 * Dao - Sun Jian, Zhou Tai*
 * Twin Daggers - Gan Ning
 * Claws - Zhang He
 * Spear - Zhao Yun*, Zhang Fei*, Sun Ce
 * Polearm - Guan Yu, Guan Ping, Xu Huang, Cao Ren, Lu Meng
 * Twin Pikes - Zhang Liao
 * Cross Halberd - Lu Bu
 * Cudgel - Wei Yan, Xiahou Dun*, Xu Zhu, Huang Gai, Dong Zhuo
 * Staff - Zhou Yu
 * Morning Star - Dian Wei
 * Whip - Zhen Ji, Diao Chan
 * Twin Rods - Taishi Ci
 * Sanjiegun - Ling Tong
 * Bow - Huang Zhong, Xiahou Yuan, Sun Shang Xiang
 * Blade Bow - Yue Ying
 * Feather Fan - Zhuge Liang
 * Gauntlet - Sima Yi
 * Cane - Pang Tong, Zhang Jiao
 * Fans - Xiao Qiao
 * Pillar - Meng Huo


 * * refers to unique movesets based on a particular character's shared weapon type.

Movesets

 * String: A string of six hits that may vary slightly.
 * undefined String: A string of three strong hits that tend to vary greatly.
 * R + undefined: Performs a strong frontal assault.
 * Holding undefined: Initiates a literal charge attack that increases in power per each second.
 * Dashing undefined: Rams forwards while air dashing.
 * Overdrive Attack: Only in Shin Sangoku Musou Multi Raid 2. A special attack that varies between different movesets, it is only available during Weapon Overdrive. The move is activated by moving back and forward while pressing undefined afterwards.
 * Down + undefined: Performs a downward attack while in mid-air.
 * Musou: Triggered by tapping undefined and at the same time while in fury form. May change depending on the user's current latitude.

Ground Moveset

 * String: Slashes enemies several times with weapon. Releases energy waves when in fury form.
 * undefined String: Sends out a moving shockwave towards the target. The user then slashes twice before releasing a small wave of energy.
 * R + undefined: Shoots a wave of energy on the ground before flipping back.
 * Holding undefined: Does a quick slash before producing a radial shockwave. The first hit also becomes a shockwave while in fury form.
 * Dashing undefined: Performs a broad swing while dashing forward.
 * Overdrive Attack (Blade Spark): Leaps up in the air and creates a massive explosion, damaging enemies within range.
 * Musou: Strikes with energy waves twice before causing a massive shockwave to erupt from the user.

Air Moveset

 * String: Swipes diagonally in the air. Also releases waves of energy when in fury form.
 * undefined String: Swings weapon at different angles.
 * Down + undefined: Stabs the ground to produce a traveling shockwave.
 * Musou: Strikes enemies with two energy waves before causing a massive shockwave to erupt.

Ground Moveset

 * String: Swiftly slashes enemies at close range. Also releases energy waves when in fury form.
 * undefined String: Swings weapon at varying angles.
 * R + undefined: Sends down several lightning bolts from above to travel forward.
 * Holding undefined: Shoots a blast of energy in front of the user. Increase in charge time results in more simultaneous energy blasts.
 * Dashing undefined: Does a spinning slash while running.
 * Overdrive Attack (Emperor Slash): Sends out three waves of energy forward.
 * Musou: Launches a series of energy waves before sending out a radial shockwave.

Air Moveset

 * String: Slashes multiple times in the air. Also releases energy waves during fury form.
 * undefined String: Performs thin slices elevating the user's position with each hit.
 * Down + undefined: Sends out a shockwave downward followed by another wave traveling forward after landing. The second wave travels further when used in fury form.
 * Musou: Shoots out several energy waves, ending the barrage with a large blast rushing forward.

Ground Moveset

 * String: Swipes weapon at different angles before ending the attack with a diagonal spinning slash.
 * undefined String: Jumps in mid-air to send out three energy waves.
 * R + undefined: Dives into the floor to produce a small traveling shockwave.
 * Holding undefined: Inflicts a full-circle slash before sending out a mobile shockwave via kick. While in fury form, the first hit also produces a radial shockwave.
 * Dashing undefined: Damages foes with a shockwave-producing thrust.
 * Overdrive Attack (Swallow Snap): Causes a pillar of light to appear by firing energy on the ground.
 * Musou: Produces a number of radial shockwaves before repelling foes with a sudden burst.

Air Moveset

 * String: Swiftly swings weapon diagonally back and forth.
 * undefined String: Launches an energy wave forward followed by two more sent downward.
 * Down + undefined: Hurls a shockwave forward by stabbing the ground with pure energy.
 * Musou: Creates multiple small shockwaves with each swing before releasing a larger one in the air.

Ground Moveset

 * String: Quickly strike at varying angles with both weapons. Releases energy waves while in fury form.
 * undefined String: Swings weapon upward, leaping in the air to perform a rising combo attack followed by multiple horizontal thrusts.
 * R + undefined: Performs a low-air circular slash before striking the floor to produce a shockwave.
 * Holding undefined: Initiates a spinning slash attack.
 * Dashing undefined: Lightly cuts enemies while dashing forward.
 * Overdrive Attack (Dragon Fang): Thrusts at nearby foes before launching them up in the air for a multi-hitting slash attack.
 * Musou: Damages foes with multiple slashes while remaining stationary. At the end of the attack, a multi-hitting radial shockwave is released.

Air Moveset

 * String: Slashes horizontally while in mid-air. Releases energy waves when in fury form.
 * undefined String: Does an angular spinning slash before somersaulting upward with both weapons swung in front at the end of the combo.
 * Down + undefined: Stabs the ground to produce a large shockwave.
 * Musou: Performs a series of blunt angular slashes in the air before sending out a two-ringed shockwave.

Ground Moveset

 * String: Performs a string of quick slashes forward. The fifth hit is a short-ranged thrust attack.
 * undefined String: Prepares a two-hit slash attack followed by a flip kick.
 * R + undefined: Hurls a large wave of energy while flipping sideways.
 * Holding undefined: Generates a radial shockwave surrounding the user. More ripples are unleashed as charge level increases.
 * Dashing undefined: Cuts forward while dashing.
 * Overdrive Attack (Cold Trick): Fires multiple fireballs in a straight line.
 * Musou: Unleashes a volley of energy waves before ending the barrage with a massive radial shockwave.

Air Moveset

 * String: Slashes foes in mid-air combat.
 * undefined String: Strikes weapon upward before initiating an ascending multi-thrust attack followed up with a quick horizontal slash.
 * Down + undefined: Stabs the floor to create a shockwave, instantly damaging nearby foes.
 * Musou: Attacks foes with multiple shockwaves followed with a massive criss-cross one in the end.

Ground Moveset

 * String: Strikes at enemies with multiple hard swings.
 * undefined String: Thrusts forward to produce a strong gust. The last two hit sequences produce whirlwinds via quick slashes.
 * R + undefined: Sends out two slicing waves in front of the user.
 * Holding undefined: Swings sword with enough might to generate a whirlwind.
 * Dashing undefined: Stabs nearby targets while rushing forward.
 * Overdrive Attack (Rumble Swing): Grabs nearby enemy and hits them with weapon's hilt before unleashing a powerful whirlwind attack.
 * Musou: Starts the attack with a sudden whirlwind attack accompanied by multiple strikes at varying angles. The move ends with another whirlwind sent hurling forward.

Air Moveset

 * String: Performs broad slashes while in the air.
 * undefined String: Ascends into the air with a rising swipe followed by a semi-circular slash and a diving shockwave attack.
 * Down + undefined: Slams weapon on the ground, causing a large shockwave to move forward.
 * Musou: Shoots out multiple gusts with each thrust in mid-air before finishing the attack with a larger one.

Ground Moveset

 * String: Slashes weapon several times.
 * undefined String: Unleashes a set of upward swings.
 * R + undefined: Blasts the floor with two energy waves while jumping.
 * Holding undefined: Produces a massive wave of energy forward. Prolonged charge time slightly increases attack's overall speed. Also changes into small multiple waves while used in fury form.
 * Dashing undefined: Slices at foes while running towards them.
 * Overdrive Attack (Ignite Blade): Hits opponents with short-range explosion upon contact with weapon.
 * Musou: Strikes foes with hard-hitting slashes, ending the attack with a sudden explosive force.

Air Moveset

 * String: Slices enemies with weapon while in mid-air.
 * undefined String: Attacks target with horizontal cut, followed by a rising slash and a downward swing.
 * Down + undefined: Slams the ground in a slicing motion to produce both shockwave and energy wave.
 * Musou: Strikes foes with hard-hitting slashes in the air, ending the attack with a sudden explosive burst.

Ground Moveset

 * String: Slices twice before stabbing followed by three more slashes.
 * undefined String: Thrusts weapon forward before sending out small energy waves twice.
 * R + undefined: Shoots out a wave of energy forward while sidestepping on the right followed by a radial shockwave emitted from the user's original position.
 * Holding undefined: Releases a wave of energy forward. Up to three waves can be generated at a time.
 * Dashing undefined: Produces a short-ranged energy slash while dashing.
 * Overdrive Attack (Edge Up): Performs a leaping slash attack, sending out several shockwaves along the way.
 * Musou: Sends out multiple energy waves at different directions before leaping in the air to perform a multi-hitting thrust attack.

Air Moveset

 * String: Slashes back and forth in mid-air.
 * undefined String: Swiftly cuts targets multiple times in the air. The last hit sequence releases two energy waves in a row.
 * Down + undefined: Slams the ground in a slicing motion to produce a shockwave and a moving wave of energy.
 * Musou: Sends out energy waves at different directions before thrusting upward multiple times.

Ground Moveset

 * String: Performs quick short slashes six times total.
 * undefined String: Strikes the ground to produce a shockwave before attacking enemies with a somersault kick followed up with an explosive punt.
 * R + undefined: Hits opponents with a somersault kick before tossing weapons that burst upon impact.
 * Holding undefined: Slashes enemies on both sides.
 * Dashing undefined: Performs a flying kick attack.
 * Overdrive Attack (Twin Wind): Damages nearby foes with an explosive uppercut slash.
 * Musou: Triggers a wide-range explosion around the user.

Air Moveset

 * String: Slashes several times during mid-air combat.
 * undefined String: Does an aerial spinning kick before releasing three consecutive waves of energy downward.
 * Down + undefined: Stabs weapons on the floor to produce a shockwave.
 * Musou: Punches out a barrage of air gusts before rushing forward in a burst of energy.

Ground Moveset

 * String: Performs several slashes at varying angles.
 * undefined String: Does a circular slash, a short spinning kick, and shockwave-inducing stomp.
 * R + undefined: Dives unto the ground to create a shockwave.
 * Holding undefined: Produces criss-cross shockwaves via rising high kick. Shockwaves become larger as charge time increases.
 * Dashing undefined: Attacks with a piercing drill charge.
 * Overdrive Attack (Assault Claw): Flips around with weapons extended before latching unto a nearby opponent and assaulting them with a two-ringed shockwave in the air.
 * Musou: Inflicts a series of somersault strikes before flying above to release a massive criss-cross shockwave.

Air Moveset

 * String: Slices multiple times in the air.
 * undefined String: Performs a quick somersault kick, leading to a somersault slash and an upside-down spinning cut.
 * Down + undefined: Dives on the floor with weapons pointed downward to produce a lasting shockwave while spin-kicking continuously.
 * Musou: Does a series of somersault strikes before generating a massive criss-cross shockwave.

Ground Moveset

 * String: Attacks with a series of mid-range slashes. The last motion sequence is multi-hitting.
 * undefined String: Generates slicing shockwaves from a diagonal angle.
 * R + undefined: Shoots a forceful blast while backflipping.
 * Holding undefined: Produces two slicing shockwaves in a criss-cross formation. More charge time generates more multi-hitting waves.
 * Dashing undefined: Dashes forward and swipes at foes diagonally.
 * Overdrive Attack (Shell Break): Latches unto an enemy with an upward strike and swings weapon in a spiraling manner multiple times before creating a radial shockwave at the end.
 * Musou: Creates various shockwaves one after another before ending the attack with a surging blast of energy.

Air Moveset

 * String: Strikes enemies with weapon while in mid-air.
 * undefined String: Creates a large shockwave followed up with a double roundhouse slash and a horizontal dashing thrust.
 * Down + undefined: Slams the ground to produce a moving shockwave.
 * Musou: Begins the attack with a slicing shockwave followed by multiple upward thrusts which end with a large radial shockwave.

Ground Moveset

 * String: Begins the attack with several mid-range swipes, ending it with a number of forceful thrusts.
 * undefined String: Swings weapon up and down before unleashing a shockwave on the ground while jumping up.
 * R + undefined: Quickly dives on the floor to generate a shockwave.
 * Holding undefined: Performs a full-circle slash. Higher charge levels include a radial shockwave during the use of this move. Also releases a large wave of energy while under the effects of fury form.
 * Dashing undefined: Thrusts while dashing forward.
 * Overdrive Attack (Rising Dragon): Attacks with an ascending spin followed up with a radial shockwave. More shockwaves are produced with each elevation when utilized in fury form.
 * Musou: Performs a variety of spinning slashes before releasing a powerful force of energy, devastating nearby opponents in the process.

Air Moveset

 * String: Seamlessly slashes foes in the air.
 * undefined String: Performs two upward spins in opposite directions followed by a quick circular slash.
 * Down + undefined: Stomps the ground with weapon at hand to produce a shockwave.
 * Musou: Swings weapon vertically in rapid succession before relasing a powerful burst of energy.

Ground Moveset

 * String: Swings weapon with wide sweeping arcs, ending the attack sequence with a hard slam.
 * undefined String: Causes shockwave by smashing the ground, then follows up with an upward hit and a round slash.
 * R + undefined: Grabs unto enemy and hurls them away.
 * Holding undefined: Does a full-circle swing after charging up. Also generates radial shockwaves when used during fury form.
 * Dashing undefined: Rams forward with elbow in front.
 * Overdrive Attack (Spinning Thrust): Stabs nearby enemies before launching them up in time for an aerial twirling slash.
 * Musou: Spits out several fireballs.

Air Moveset

 * String: Swings back and forth in mid-air.
 * undefined String: Swipes upward before stomping on the ground and rising up again with an uppercut strike. Combo can be used indefinitely.
 * Down + undefined: Performs a quick somersault slash before stomping the floor.
 * Musou: Spits out multiple fireballs while floating in the air.

Ground Moveset

 * String: Strikes enemies at varying angles.
 * undefined String: Performs three heavy slashes.
 * R + undefined: Stabs nearby opponents with pure energy before knocking them away with a single hit.
 * Holding undefined: Sends out a wave of energy at the target. Up to three energy waves can be fired for each use. More are generated when in fury form.
 * Dashing undefined: Performs a slashing dash attack.
 * Overdrive Attack (Cyclone Cutter): Attacks foes with a fierce spinning slash while spiraling upward.
 * Musou: Sends multiple energy waves traveling forward before releasing a large surge of energy, damaging nearby enemies.

Air Moveset

 * String: Slashes enemies up in the air.
 * undefined String: Strikes once before shooting two large waves of energy down the ground.
 * Down + undefined: Hurls a large energy wave downward before pummeling the floor with a shockwave attack.
 * Musou: Shoots out multiple energy waves forward before releasing a large surge of energy in the air.

Ground Moveset

 * String: Attacks with a series of wide slashes, each swung at different angles.
 * undefined String: Slashes opponents across the front thrice.
 * R + undefined: Sends out a wide range of energy traveling forward.
 * Holding undefined: Fires a large energy wave by swinging heavily.
 * Dashing undefined: Strikes at foes while running.
 * Overdrive Attack (Crescent Beast): Slings a vertical wave of energy forward at a considerable distance, damaging any foe within its path.
 * Musou: Performs a wide spinning slash, ending the move with a wide explosive burst.

Air Moveset

 * String: Inflicts heavy slashes while in the air.
 * undefined String: Swipes weapon across from different directions before initiating a spinning slash.
 * Down + undefined: Smashes the ground to produce a surrounding shockwave and a slicing wave of energy traveling further.
 * Musou: Twirls weapon to produce whirlwinds before generating a massive explosion near the end of the attack.

Ground Moveset

 * String: Swings each weapon at varying angles, ending it with a short-range slash on both sides.
 * undefined String: Sends out two thrusting gusts before releasing a small wave of energy.
 * R + undefined: Damages foes with multiple energy waves caused by quick somersault slash.
 * Holding undefined: Shoots two sizeable energy waves forward.
 * Dashing undefined: Thrusts weapons twice in a single dash.
 * Overdrive Attack (Double Horn): Locks unto nearby opponent and flings them away, also releasing a slicing wave of energy forward.
 * Musou: Slashes enemies multiple times before generating a radial shockwave and a burst of energy.

Air Moveset

 * String: Swipes at enemies with swift slashes.
 * undefined String: Swings both weapons in one turn, then follows it up with two energy waves shot downward.
 * Down + undefined: Stabs the ground to create a mid-range shockwave traveling forward.
 * Musou: Thrusts weapon multiple times, ending the barrage with a cross slash wave and a burst of energy.

Ground Moveset

 * String: Attacks with spinning slashes at different angles.
 * undefined String: Swings weapon upward before initiating a double cross slash.
 * R + undefined: Slams the floor to produce a shockwave while leaping up with a rising swing.
 * Holding undefined: Hurls weapon from a distance like a returnable shuriken.
 * Dashing undefined: Twirls weapon around while rushing forward.
 * Overdrive Attack (Fatal Blow): Performs a high-propelling spin attack.
 * Musou: Causes weapons to flail around the user before reassembling back for a violent burst attack.

Air Moveset

 * String: Slashes opponents in a crosswise manner while in the air.
 * undefined String: Does a circular swipe before disassembling weapon for a two-hit slash attack. The last hit sequence involves throwing the weapon like a shuriken.
 * Down + undefined: Shoots out a cross-shaped wave of energy downward before stabbing the ground to create a mobile shockwave.
 * Musou: Manipulates weapons into spinning around the user in mid-air before reassembling back for a violent burst attack.

Ground Moveset

 * String: Wallops enemies with weapon, ramming them twice in the end.
 * undefined String: Pounds the floor to produce two shockwaves and a smashing tremor.
 * R + undefined: Performs a multi-hitting spin attack.
 * Holding undefined: Swings weapon around and stomps on the ground. Tapping twice enables the user to launch up in the air and stomp once more.
 * Dashing undefined: Strikes forward while dashing.
 * Overdrive Attack (Cannon Stomp): Jumps up and stomps the floor to emit a radial shockwave, causing nearby foes to lose their balance.
 * Musou: Performs a somersault attack at full speed before unleashing an explosive swing in the air.

Air Moveset

 * String: Clubs enemies horizontally while in mid-air.
 * undefined String: Slams weapon in the air, then flips downward to create a shockwave followed by a rising somersault attack. Combo can be repeated indefinitely.
 * Down + undefined: Drops full body weight unto the ground, stomping nearby enemies below.
 * Musou: Does an aerial somersault attack at full speed before unleashing an explosive burst near the end.

Ground Moveset

 * String: Swings horizontally several times before slamming the ground.
 * undefined String: Pounds the ground to produce a shockwave, damaging surrounding enemies. The user then strikes upward before crushing the ground once more to create another shockwave.
 * R + undefined: Performs a leaping diagonal slash.
 * Holding undefined: Swings weapon in a circular motion. Upon tapping twice, the user follows up with a heavy slam on the floor. Also sends out waves of energy while in Fury form.
 * Dashing undefined: Rams nearby foes with weapon at hand.
 * Overdrive Attack (Heavy Swing): Grabs nearby targets and violently chucks them away with a swing strong enough to create a massive shockwave.
 * Musou: Hits enemies with razor-sharp whirlwinds.

Air Moveset

 * String: Swings weapon back and forth multiple times.
 * undefined String: Performs an upward strike followed by a horizontal slash and an outward somersault swing.
 * Down + undefined: Produces a shockwave by slamming the ground.
 * Musou: Hits enemies in the air with razor-sharp whirlwinds.

Ground Moveset

 * String: Strikes opponents with a series of twirling hits.
 * undefined String: Swings upward before initiating a forceful kick and a wide-range diagonal strike.
 * R + undefined: Fires a stream of fireballs on the ground while flipping in the air.
 * Holding undefined: Smacks opponents from a low position. Tapping continuously causes user to send out a massive burst of energy forward. Also generates a radial shockwave while in fury form.
 * Dashing undefined: Begins the attack with a short kick followed by a longer one.
 * Overdrive Attack (Burning Wave): Sends out burning discs of energy in front of the user.
 * Musou: Generates pillars of light on the ground with each hit before finishing the attack with a sudden force of explosive energy.

Air Moveset

 * String: Waves weapon in a fluttering manner.
 * undefined String: Spins upward several times before ending the assault with an explosive kick.
 * Down + undefined: Dives unto the ground like a drill to produce a violent whirlwind.
 * Musou: Forcefully thrusts weapon multiple times before unleashing an explosive burst via aerial backflip.

Ground Moveset

 * String: Swings weapon back and forth in varying patterns.
 * undefined String: Charges at opponents with a fierce tackle.
 * R + undefined: Throws a large fireball in an arc.
 * Holding undefined: Spins weapon around several times. Upon tapping twice near the end of the spinning routine, the user then slams the ground to produce a mobile shockwave.
 * Dashing undefined: Does a rising spin while dashing forward.
 * Overdrive Attack (Spine Hammer): Slams enemy and blows them back with a sudden force of energy.
 * Musou: Flails weapon multiple times, generating two massive shockwaves at the end of the attack.

Air Moveset

 * String: Swings back and forth when in the air.
 * undefined String: Flails weapon upward, causing it to spin several times before dropping downward.
 * Down + undefined: Strikes the ground to send out a mobile shockwave.
 * Musou: Swings back and forth at one side before launching a fierce burst of energy while in mid-air.

Ground Moveset

 * String: Whips targets several times with dance-like motions. Also sends out mid-range energy waves while in fury form.
 * undefined String: Sends out a whirlwind followed by small shockwaves with each hit.
 * R + undefined: Leaps in mid-air and shoots two small energy waves forward.
 * Holding undefined: Produces a radial shockwave, damaging nearby opponents. Tapping twice causes the user to emit another shockwave after a short delay.
 * Dashing undefined: Spins forward in a horizontal cork-screw motion.
 * Overdrive Attack (Spiral Dance): Jumps in the air while spinning like a tornado.
 * Musou: Twirls weapon around multiple times before posing to produce a massive radial shockwave.

Air Moveset

 * String: Quickly swings weapon several times. Also sends out mid-range energy waves while the user is in fury form.
 * undefined String: Performs an aerial somersault slash followed up with a spinning attack that leads to the user shooting two energy waves below the ground.
 * Down + undefined: Stomps the ground while spinning to produce a whirlwind covering the user.
 * Musou: Performs a pirouette slash before ending the assaut with an aerial shockwave.

Ground Moveset

 * String: Strikes with both weapons several times.
 * undefined String: Smacks enemies and launches them up before pummeling them in an upright position.
 * R + undefined: Thrusts weapon downward multiple times, causing each hit to burst with energy. Tapping continuously causes the user to pound the ground twice, releasing shockwaves along the way.
 * Holding undefined: Swings horizontally before hitting the ground to create a shockwave.
 * Dashing undefined: Dashes forward with weapons held in front.
 * Overdrive Attack (Hunting Bite): Moves forward and swings both weapons, damaging targets with a radial shockwave before flinging them up in the air.
 * Musou: Clubs weapons numerous times, releasing a massive force of energy at the end of the attack.

Air Moveset

 * String: Hits diagonally back and forth during mid-air assaults.
 * undefined String: Performs a spiral spin followed by multiple hits and a cross slash burst.
 * Down + undefined: Unleashes shockwave by slamming the ground with both weapons.
 * Musou: Clubs weapons multiple times in the air, releasing a massive force of energy at the end of the attack.

Ground Moveset

 * String: Launches a series of swings and kicks.
 * undefined String: Does a backflip kick before striking upward and hitting multiple times while in the air.
 * R + undefined: Produces a shockwave by stomping the ground from an angle.
 * Holding undefined: Performs three full swipes in a row. The last hit emits a radial shockwave for higher charge levels while tapping twice follows this hit sequence with a criss-cross shockwave. When in fury form, all hits cause shockwaves to emanate as well.
 * Dashing undefined: Kicks forward while rushing swiftly.
 * Overdrive Attack (Mighty Snatch): Throws weapon like a boomerang before catching it to release a radial shockwave.
 * Musou: Flails weapon forward several times, creating a large shockwave at the end.

Air Moveset

 * String: Swings weapon while in mid-air.
 * undefined String: Does a diagonal spin followed up with a twirling attack and a single swift strike on one side.
 * Down + undefined: Somersaults down the ground to send out a shockwave traveling forward.
 * Musou: Flails weapon multiple times while in the air before releasing a two-ringed shockwave surrounding the user.

Ground Moveset

 * String: Shoots a steady amount of six arrows in a row. Attacking with feminine bows causes user to remain stationary whereas those with masculine bows move around a bit. While in fury form, the user fires energy blasts instead.
 * undefined String: Fires a powerful shot against a single target followed by two and three arrow attacks.
 * R + undefined: Sends out three explosive arrows on the ground. Those with feminine bows spin around before initiating the move.
 * Holding undefined: Releases a charged arrow. Can also hit multiple targets when using lock-on feature.
 * Dashing undefined: Does a dashing kick forward. Those with feminine bows flip upward after kicking.
 * Overdrive Attack (Tornado Shot): Performs a spinning shot while leaping up, causing each arrow to explode upon contact with anything.
 * Musou: Tumbles around several times while firing arrows in multiple directions, saving a single shot for last at the end of the assault.

Air Moveset

 * String: Shoots several arrows consecutively while in mid-air.
 * undefined String: Fires a three-way spread followed by a vertical multi-arrow attack and a powered-up shot right at the end.
 * Down + undefined: Shoots an arrow that explodes upon hitting the ground.
 * Musou: Tumbles around in the air while firing a volley of arrows in all directions, saving a single shot for last at the end of the attack.

Ground Moveset

 * String: Slashes enemies in front of the user.
 * undefined String: Shoots a single arrow forward.
 * R + undefined: Does a somersault kick followed by a shockwave attack upon landing.
 * Holding undefined: Shoots out a charged arrow. Can also target multiple foes at mid-range.
 * Dashing undefined: Slashes horizontally while dashing.
 * Overdrive Attack (Screw Lock): Grabs unto nearby enemy and shoots a volley of arrows in all directions before letting go.
 * Musou: Performs a short cartwheel motion before launching several arrows everywhere in a somersault formation followed by a shockwave at the end of the attack.

Air Moveset

 * String: Shoots several arrows forward in mid-air. While in fury form, the user's arrows become energy blasts instead.
 * undefined String: Fires multiple arrows before launching a downward shot followed by a three-way arrow attack.
 * Down + undefined: Spins downward while shooting explosive arrows on the ground.
 * Musou: Shoots multiple arrows before releasing a single powerful shot.

Ground Moveset

 * String: Sends out multiple gusts of air with each swing. Releases lasers instead when used in fury form.
 * undefined String: Shoots a single laser forward followed by two and three more.
 * R + undefined: Leaps up while launching a gust of air upward, turning into a whirlwind upon coming into contact with any foe.
 * Holding undefined: Conjures a massive whirlwind within the area, protecting the user and damaging nearby foes. Can also be used while in mid-air.
 * Dashing undefined: Levitate forward while causing fan to spin around telekinetically.
 * Overdrive Attack (Judgment): Swings at enemies with a long maneuverable laser.
 * Musou: Shoots out multiple laser beams in a row. Also locks in on a single target.

Air Moveset

 * String: Releases several gusts while in the air. Sends out lasers instead during fury form.
 * undefined String: Shoots out a single laser forward followed by two and three more.
 * Down + undefined: Casts a strong gust downward, turning into a whirlwind upon touching anything.
 * Musou: Shoots out multiple laser beams during mid-air combat. Also locks in on a single target.

Ground Moveset

 * String: Releases small waves of energy forward while swinging continuously. The last two hits send out two energy waves consecutively instead of simultaneously.
 * undefined String: Fires three detonating fireballs in a row.
 * R + undefined: Shoots explosive fireball while dashing backwards.
 * Holding undefined: Launches several fireballs that explode after traveling momentarily. Up to five can be conjured at a time. Also creates a radial shockwave when used in fury form.
 * Dashing undefined: Attacks foes with an upward spinning slash.
 * Overdrive Attack (Dark Trap): Conjures a single explosive fireball, damaging foes within the attack's radius. Summons three fireballs in a row instead of just one while in fury form.
 * Musou: Creates a large fireball that bursts into a massive exposion.

Air Moveset

 * String: Shoots several small energy waves while in mid-air.
 * undefined String: Hurls a large wave of energy followed by a cross slash and a stream of fireballs sent downward.
 * Down + undefined: Slams the floor to create both shockwave and energy wave.
 * Musou: Conjures a large fireball that explodes momentarily.

Ground Moveset

 * String: Shoots a single fireball with each swing.
 * undefined String: Hurls a large fireball forward before conjuring a whirlwind followed by a giant pillar of magic energy.
 * R + undefined: Produces large jets of flames, damaging nearby opponents.
 * Holding undefined: Shoots several homing flames in a fan formation. The longer the charge time, the more intense the flames become. Can also be used while in mid-air.
 * Dashing undefined: Rushes forward while riding on weapon.
 * Overdrive Attack (Magic Storm): Creates a large storm of wind while levitating on the ground.
 * Musou: Summons a movable pillar of light before creating a more massive pillar in the end.

Air Moveset

 * String: Shoots a single fireball in the air with each thrust.
 * undefined String: Causes weapon to spin around the user via telekinesis which then surrounds itself in pure energy for another turn. The last hit sequence has the user shoot a large fireball afterwards.
 * Down + undefined: Shoots a large fireball on the ground while levitating.
 * Musou: Conjures a movable pillar of light in mid-air before creating a more massive one near the end of the attack.

Ground Moveset

 * String: Hurls a series of small gusts flying forward.
 * undefined String: The first hit conjures a large whirlwind surrounding the user while the last two cause smaller whirlwinds to fly up rapidly.
 * R + undefined: Spins around like a top, producing whirlwinds to launch enemies up in the air.
 * Holding undefined: Sends a massive tornado forward. Can also be used in aerial combat.
 * Dashing undefined: Rushes enemies down while holding weapon on both sides.
 * Overdrive Attack (Twin Flower): Attacks enemies while spinning, hurling a giant tornado towards them.
 * Musou: Tosses weapons in a circular manner several times before generating a radial shockwave.

Air Moveset

 * String: Spins around while shooting out small gusts of air.
 * undefined String: Sends out a whirlwind in front of the user before initiating a mid-air somersault attack. The last hit causes weapon to be thrown outward, thereby extending the somersault's range.
 * Down + undefined: Performs an upside-down helicopter attack, damaging enemies nearby.
 * Musou: Tosses weapons in a circular fashion, ending the attack with a shockwave effect.

Ground Moveset

 * String: Lugs weapon around, inflicting strikes and tremors on nearby opponents.
 * undefined String: Picks up a gigantic mushroom and uses it as a makeshift weapon before releasing spores via breakdance.
 * R + undefined: Grabs nearby foes and bats them away.
 * Holding undefined: Brings out a palm tree and turns it around, causing small projectiles to come shooting down. Tapping continuously also causes user to leap forward while surrounded in energy.
 * Dashing undefined: Dashes forward while tumbling in the air.
 * Overdrive Attack (Wild Bite): Spews out spores while carrying giant mushroom.
 * Musou: Uses palm tree to violently smack nearby foes before throwing it away. The attack ends with a large shockwave generated by pounding the floor.

Air Moveset

 * String: Turns around and swings weapon multiple times in the air.
 * undefined String: Strikes twice with giant mushroom before initiating a mid-air tackle.
 * Down + undefined: Produces a shockwave by pounding the ground with weapon at hand.
 * Musou: Hurls multiple projectiles in front of the user before tossing a palm tree forward like a boomerang.