Shin Sangoku Musou Blast

Shin Sangoku Musou Blast (真・三國無双ブラスト) is the third social game adaptation of the Dynasty Warriors series. It is free-to-play with micro-transactions available for orbs, which are used for the roulette for rare cards and other paid content. Music and sound effects are based on previous installments while visuals for the playable characters are from Dynasty Warriors 8: Empires.

Gameplay
Before beginning the game, players must choose between four characters as their initial avatar: Zhang Liao, Zhao Yun, Guan Yinping, or Zhu Ran. Xiahouji serves as the player's navigator outside of battle while Shuijing helps cover the combat aspects of the game.

The player is required to form a deck to complete various battles on a map. Team customization is limited to one slot for playable officers and three for supporting characters. Each battle depletes energy from the player avatar's energy gauge in order to start. An option of six random players can be chosen as partners and their support abilities can be set to healing or status buffs.

There are four battle types offered, each with their own set of scenarios. Update 1.1.4 adds new difficulty settings for the first two.
 * Battle Chapters (激闘篇) - Focuses on major battles from the main titles (e.g. Battle of Hulao Gate). Narratives are kept short and simple.
 * Legends (列伝) - Features character-exclusive stories. Obtaining a playable officer unlocks their particular scenario.
 * Special Chapters (篇特篇) - Time-limited battles that routinely change. Costs high amounts of energy, but yields numerous rewards and awakens maxed-out characters.
 * Arena (闘技場) - Consists of solo challenges offering unique rewards. Extra rounds are permitted by spending orbs.
 * Team Brawl (対人軍団戦) - Allows players to battle each other's team for points used in obtaining gold coins. The amount of points earned are determined by the opponent's rank and average team level. Participation is limited to 3 matches per day.
 * 1,000-Li March (対人千里行) - Features a gauntlet of 10 rounds where equipment cards can be acquired. The difficulty level spikes as the player progresses while self-healing effects are nullified. Participation is limited once per day.
 * Extreme Battle (極限戦) - Challenges players to defeat as many enemies as they can under 5 minutes to obtain Shuijing cards. The amount of cards received is based on the player's own KO tally. Participation is limited once per day.

Battles themselves resemble Dynasty Warriors DS: Fighter's Battle: the player's main objective is to use their team to defend their headquarters. Maps with diverging paths may allow players to reach their destination faster or challenge optional missions for bonuses. Players should watch their main camp's life gauge closely; the camp's own destruction prematurely ends the battle in failure unless the player has enough lives. Generic officers wield weapons used by the playable cast. Obstacles, hazardous weather conditions, and siege weapons are present in certain battles to inhibit players and enemies alike.

Touch the screen to attack foes or lock on to any opposing general. Charge Attacks are performed by tapping the golden icon on the lower right side. Time the Charge Attack to the moment the player's character shines to unleash a stronger attack, or "Charge Blast"; it also has an innate effect of drawing in nearby enemies. New Charge Attacks can be learned via awakening, enabling players to chain both Charge Blasts with one another provided that the other icon is tapped at the precise moment the first attack ends.

A character's special ability or Musou can be unleashed by touching their portrait once it glows; every ability has its own cooldown counter. The player can choose to unleash "Geki Musou Ranbu", a powerful team Musou that has the player character and another support character use their Musou in unison within close proximity to one another. Geki Musou Ranbu is a once-per-battle attack.

Later updates include a ranking system which hands out weekly rewards to players based on their overall performance in battle. The amount of points gained after winning is proportionate to the stage's own difficulty level. Those who can afford to fight more battles have a higher chance of obtaining better prizes.

Battle Rewards=
 * -|Team Brawl Rewards=
 * -|Extreme Battle Rewards=

As of October 27th, 2014, players can purchase expendable items in the menu using meat buns and orbs as payment.

Players can earn new character cards in battle or through the gacha roulette. Using tickets to earn them may yield super rare cards instead. They can be strengthened by sacrificing other cards; doing so unlocks their special abilities after fulfilling the unlock requirements. Cards are restricted by capacity points based on their rarity.

Related Media
Pre-registration was made available throughout July. Players who did it received serial codes for Xushi and Sun Yi; my GAMECITY members additionally received Shuijing. Visit the Koei-Tecmo booth at Tokyo Game Show 2014 to receive a Wei Xiahouji serial code.

A character popularity poll for the Blast characters was held from September 22nd to October 1st. The nominee with the most votes gained a SR rank card.

October 14, 2014 featured a collaboration event with Quiz Battle Toukiden where players could acquire an SR card of Horou via gacha roulette. Likewise, a similar campaign is being held in January 29, 2015 to promote Bladestorm: Nightmare; SR cards of Joan and her evil counterpart are made available via gacha and serial codes respectively.

Registered players of DeNA's Sangokushi Royale can participate in a series of BLAST themed collaborations campaigns early-to-mid February 2015.