Samurai Warriors Chronicles

Sengoku Musou Chronicle (戦国無双クロニクル) is the second title of the Samurai Warriors series to be exclusively made for a hand-held console and Koei's flagship title for the new Nintendo system. It was tentatively called Sengoku Musou 3D before its formal announcement at the Nintendo Conference 2010.

A teaser report at the Seiyuu Ougi 2010 Aki event has revealed that vocal recordings for the characters have concluded at this stage of development. The entire cast from Samurai Warriors 3 and its expansion will also appear in this title.

Gameplay

 * Players are required to create their own personal character to enter the battlefield in this game. Various customizations can be made to their male or female characters of choice. Unique attributes and equipment can also be decided based on the character's gender. Once created, they can choose to serve any character within the Samurai Warriors series in the main Musou Enbu Mode.
 * It's possible for the player to switch between four characters in battle, an option so far demonstrated through the touch screen. Since characters continue to act individually from one other, this can be done regardless of the character's location on the map. The concept is spiritually closer to the switching methods featured in TRINITY: Souls of Zill O'll (two characters acting on their AI, one character controlled by player) rather than the Warriors Orochi series (three characters moving as one unit, one leads while inactive partners may assist).
 * Like Mission Mode in Dynasty Warriors: Gundam 2, relationships between the player's characters and the Samurai Warriors cast can be formed. Special quotes reflecting the level of trust between them can appear during battle. In a style that closely resembles Neoromance titles, the player may experience a cutaway in times of leisure to chat with a Samurai Warriors character. During these sequences, the player can then choose one of two options that may either boost or drop their friendship rating with them.
 * Enemy morale is an important factor for determining the difficulty of a stage than before. The idea of decreasing it though specific missions and defeating key officers remains the same as previous titles. Choosing to decrease morale is still completely optional and left to the player's discretion.
 * Multiplayer options have been hinted but no details are known yet.