Toukiden: The Age of Demons/Weapon Movesets

Toukiden's weapons changes the protagonist's fighting style. Each weapon has a unique moveset and is assigned one of the following attack properties:
 * Slash - Standard balanced type for hacking through demon's defenses. Easy to use and versatile.
 * Crush - Power-based strikes. Tends to have shorter range than other types.
 * Pierce - Technical type for striking specific points.

The demons have designated weaknesses and tolerances against these attack properties. If the player is using a weapon they are weak against, they have a higher chance of dealing critical hits. Demons who are strong against a particular attack type are harder to dismantle than normal.

Protagonists' can equip weapons with elemental properties by forging them at the blacksmith; demons also have respective elemental tolerances and weaknesses.

As the protagonist hits enemies, the weapon icon near the health meter will gradually be highlighted. This area is called the user's weapon gauge. When it is completely filled, the player can press undefined + simultaneously to initiate the weapon's strongest attack. Giant demons will be stunned or dismantled if they are hit by these attacks. Since they take time to build, this attack is recommended to be used only when the player is certain it will hit.

Weapons

 * See also: Toukiden/Weapons


 * Long Sword - Slash
 * Gauntlet - Crush
 * Bow and Arrows - Pierce
 * Kusarigama and Flail - Slash and Crush
 * Twin Blades - Slash and Pierce
 * Spear - Pierce and Crush

Long Sword

 * Quick slashes, up to 4 times.
 * undefined: Does a slow diagonal slash leaving a blue trail behind. Can be charged up three times for additional damage.


 * + : Quick forward spinning slash.


 * Endows the blade with mystical energy. If the player hits a specific body part with this state enabled, it adds a special mark to their body (katanakizu). Damage increases dramatically based on the number of marks present on the target's body part.
 * undefined + :

Fighting Style
Used in close combat. Weak and Strong attacks can be chained one into another. While fighting Bosses with many weak spots the best idea is to endow your blade and hit as many spots as you can.

Gauntlet

 * String: Lands quick punches up to 4 times. The user has a higher chance of inflicting critical hits with this attack when running.
 * undefined: Launches a smashing uppercut. Can be charged up for further damage. Charge effect is also applicable to other strong attacks as well.
 * , undefined: Does a downward dash.
 * ,, undefined: Lands a straight punch.
 * ,, , undefined: Performs a spinning hook punch.


 * + : Guards against attacks. Can be held for a while before the user's stamina empties completely.


 * Unleashes rolling punches, does several smashes back and forth that increase in speed when tapping . Though the user remains stationary while performing this attack, they can slightly alter their positioning for better coverage.
 * undefined + : Does a powerful slam on the ground.

Fighting Style
A weapon used for close-quarters combat, its strong attacks can be charged for further damage.

Bow & Arrows

 * Fires a single arrow forward. Hold the button to release a charged shot; drains stamina when held. Has three charge levels.
 * undefined: Shoots an arrow within an arc, causing the ground to erupt upon landing. Can be held for aiming and a larger impact.
 * undefined, undefined: Fires five arrows to the front. Can be held for aiming.
 * undefined, undefined, undefined: Shoots an arrow in an arc. When it lands, it erupts three bursts of multi-hitting energy. Can be held for aiming.
 * Hold down the button to target multiple enemies on the screen simultaneously. The player can increase the damage and number of targets by moving the camera to highlight enemies. The same target can be highlighted again to fire stronger arrows. Stamina is instantly drained for each new target or circle the player highlights. Release button to fire.


 * + : Archer kneels and charges for an upward shot. Hold down buttons to charge. Fires five arrows on third level. These sealing arrows leave a special mark on a foe. If the player hits these marked foes again with a normal attack, their arrows will do more damage than normal. Damage increases based on the number of seals present on target.


 * undefined + : Shoots a single, powerful arrow. Damage increases if there are sealing arrows on target.

Fighting Style
While players can move their character around whilst charging their shots, their character will be completely vulnerable loading arrows in between each attack. The delay between attacks automatically encourages players to keep their distance at all times. Held shots can be aimed by manually moving the camera, and accuracy is the style's strongest point. Archers can shoot at an exact target without using the game's lock-on feature. This can be advantageous if the player wishes to dismantle a specific body part or to hit areas out of other weapons' normal reach. Aiming is useful for giant demons, but it may cause archers to struggle against common ones.

Since archers are designed to avoid the dangers of close ranged combat, they can double as the safe choice for the party's medic. Wounded party members can run to their safe spot for healing, or the archer can be the one who revives their fallen melee comrades in the fights against giant demons.

Kusarigama & Flail

 * String: Swings part of the chain around to inflict blunt-type damage. Has good speed and range. Can be done up to 5 times (6 if under the effects of aggressive mode).
 * Hold : Throws chain forward. If it hits a target, the user will be pulled towards them. During this time, tap undefined thrice to launch an air combo against the opponent. Can be charged for 3 levels to increase damage output. Users can move around while charging or aim by using the directional pad.
 * undefined: Use kusarigama to slice up enemies, dealing slash-type damage. Can be done thrice. The first part of the attack changes when used while running or chaining it from a regular attack string.


 * + : Does a back hop while throwing flail diagonally downward. Depletes a portion of the user's stamina.


 * Activates aggressive mode, which allows the user to perform additional moves with and undefined attacks while gradually consuming stamina. Pressing  again turns it off.
 * undefined + : Has the user throw the kusarigama towards the opponent. After aiming it with the directional pad, press undefined or to launch it forward. Will be auto-launched if the user does not do anything for a set amount of time.

Fighting Style
A set of weapons with range-attack capabilities. It enables players to extend their strong attacks or chain them from regular hits by pressing to trigger aggressive mode.

Twin Blades

 * undefined:
 * undefined:




 * Spins and bounces around like a top to hit anything within range with both blades. Lasts until the stamina gauge runs out.
 * undefined + :

Spear

 * undefined:
 * undefined:




 * Hops high into the air before plummeting spear back to the earth. User is impervious to injury during its execution.
 * undefined + :