Fengshen Yanyi

Fengshen Yanyi (封神演義 Houshin Engi or 愛蔵版 封神演義, Aizouban Houshin Engi) is a game based on the Chinese novel of the same name. The story presents Taigong Wang as the main hero and he takes his first journey away from his home to defeat the evil that plagues the land. This particular title -and its sequel- was not widely distributed internationally. Its action spin-off, however, did reach Western shores as Mystic Heroes. The game plays in a similar manner as the Final Fantasy Tactics series.

The illustrations and character designs were done by Takeshi Okazaki, who is probably best known for his work Elementalors.

Story
Taigong Wang, a newly dubbed mystic, is asked by his mentor to observe the human world's recent calamities. As soon as he descends from the heavens, a fleeing resident gossips about the the once good king turning into a tyrant. Hearing of more devastation, he learns that the king changed ever since he took in a peculiar woman. Monsters invade the city during nights and feast on the unfortunate townsfolk. After he saves a family from being apprehended by the city's serpent guards, he is captured by Hu Ximei. He is roughly brought before King Zhou and is introduced to the villainous Da Ji. Since the king is tired, they decide to lock their new prisoner away before deciding on his painful execution. Escaping with his new comrade, Huang Feihu, Taigong Wang decides to rid the kingdom of Da Ji. He is also given the task of performing a cleansing ritual for the departed by calling out "Fengshen!" (封神, Houshin).

Gameplay
Battles take place on 3D isometric maps; participants in battle are illustrated with 2D sprites that can be usually be seen from four different angles. Their range of movement varies with the character and they march to and fro the field in various square patterns. The order of their actions are determined by their speed rating and each character's order can be checked by the number listed by their portrait (the active member being listed as 1). Action is completely turn based and characters may only perform one action per turn. Should a character lose all of their health, they will die and cannot be revived though any means. Additionally, if Taigong Wang -or the commander for a secondary unit- falls in battle, the game will automatically end in defeat for the player.

One of the factors that separates Fengshen Yanyi from other titles in the genre is the stressed importance of the map's terrain. Hills and ditches, for example, are much harder to climb and progress through than flat land. Common earth moving magic may erect mountains or sink floors to morph the landscape. During most major confrontations, players may also gain access to seals which may manifest bodies of water, earthquakes, and other land alternating effects. Special character types may bypass these effects by flying over obstacles or by burrowing under ground level. Higher level attacks from weapons may also sink the spot where their target is standing. Ideally, manipulating the terrain simplifies travel, helps to avoid traps on the field, may be used to pin enemies, or may protect allies from being attacked. The downside to this battle element is that stone or tiled areas will not be affected by any these aforementioned techniques, making one-on-one battles slightly more difficult to win.

Weapons and sorcery have their own proficiency levels which vary between each character. The spells that a character can use is determined by the equipment they wear; rare treasures (or Paopei) may additionally grant its wearer with powerful and unique sorcery from a certain spell type. Each weapon and magic category has ten levels of proficiency (from 1 to Master, the star icon) and have their individual leveling system. Using weapons and magic more often unlocks more attacks or spells that can be performed. There are eight elements that characters may practice and learn.
 * Swords - excel at close encounters. In later levels, they can be used for powerful attacks against groups. Their ranged attacks are much free-form than other weapons.
 * Spears - mid ranged weapon. Possess powerful attacks that travel in a straight line. Also has a spinning close ranged attack on later levels to deal with multiple foes.
 * Clubs - mid ranged weapon with additional crippling properties. Best used for defensive strategies but are also capable fighters in later levels.
 * Bows - weapon with the longest range of attack. Good for weakening or disabling enemies while defending the user.
 * Earth - spells that shape the ground in some way. Symbolized by a lightning bolt.
 * Healing - restores health and removes status effects. Symbolized by a sun.
 * Illusions - applies a status effect on select enemies (i.e poison, sleep, blindness, etc.). Symbolized by an eye.
 * Chi - boosts allies stats (such as attack, defense, speed, etc.). Symbolized by a yin-yang icon.

Traveling on the overworld map is limited to story scenarios only and there are no random encounters. Instead, the players can train while their army is resting in various bases. These rest stops supply a shop and an open training area for the party. The monsters the player faces while they're training is an average of the army's levels; it will have a steeper curve if many characters have mismatched levels. They can choose to fight battles with easy, medium, or hard difficulty. Unlike normal battles, characters that are defeated during training only lose their chance to gain experience and may live to fight again. Each time the player stops at a base, they are also given a chance to duel with one of the characters' mentors. Duels are solo matches and are generally much more difficult. While no experience is gained if the player wins, they are rewarded with rare and powerful treasures for their party. Losing these matches doesn't punish the player in any way, but they will need to wait for another base before they can issue a rematch.

Characters
For players who may have the played game, the Japanese pronunciation and the Chinese/Japanese characters of their names will also be included.

Main Party

 * Taigong Wang - Taikoubo (太公望)
 * Huang Feihu - Kouhiko (黄飛虎)
 * Yang Jian - Yousen (楊セン)
 * Huang Tianxiang - Koutensho (黄天祥)
 * Li Jing - Lisei (李靖)
 * Ne Zha - Nata (哪咤)
 * Su Hu - Sogo (蘇護)
 * Zheng Lun - Teirin (鄭倫)
 * Wei Hu - Igo (韋護)
 * Huang Tianhua - Koutenka (黄天化)
 * Lei Zhenzi - Raishinshi (雷震子)
 * Deng Chanyu - Tousengyoku (鄧嬋玉)
 * Wu Ji - Bikitsu (武吉)
 * Tu Xing Sun - Doukoson (土行孫)
 * Long Xu Hu - Ryushuko (竜鬚虎)
 * Yang Ren - Younin (楊任)
 * Long Ji Gongzhu - Ryukizukoshu (竜吉公主)
 * Chong Heihu - Suokokuko (崇黒虎)
 * Jin Zha - Kinta (金咤)
 * Mu Zha - Mokuta (木咤)
 * Zhao Gongming - Choukoumei (趙公明)

Shang Dynasty

 * King Zhou - Chuuou (紂王)
 * Da Ji - Dakki (妲己)
 * Hu Ximei - Kokibi (胡喜媚)
 * Wang Guiren - Oukijin (王貴人)
 * Wen Zhong - Bunchuu (聞仲)
 * Lu Xiong - Roiu (鲁雄)
 * Deng Jiugong - Doukyugo (鄧九公)
 * Zhang Guifang - Choukeihou (張桂芳)
 * Wu Wenhua - Ubunka (鄔文化)
 * Ma Yuan - Bagen (馬元)
 * Chen Tong - Chintou (陳桐)
 * Xin Huan - Shigan (辛環)
 * Deng Zhong - Touchuu (鄧忠)
 * Zhang Jie - Chousetsu (張節)
 * Tao Rong - Touei (陶栄)
 * Yu Hua - Yoka (余化)
 * Peng Zun - Houjun (彭遵)
 * Wang Bao - Ouhyo (王豹)
 * Luo Xuan - Razan (羅宣)
 * Liu Huan - Ryugan (劉環)
 * Chong Houhu - Sukouko (崇侯虎)
 * Tongtian Jiaozhu - Tsuten Kyoshu (通天教主)
 * Fei Zhong - Hichuu (費仲)

Others

 * Ji Fa - Kihatsu (姫発)
 * Zhuo Gong - Shukoutan (周公旦)
 * Yun Xiao - Unsho (雲霄)
 * Bi Xiao - Heikisho (碧霄)
 * Qiong Xiao - Keishou (瓊霄)
 * Yuanshi Tianzun - Genshintenden (元始天尊)
 * Baihe Tongzi - Hakkakudouji (白鶴童子)
 * Shen Gongbao - Shinkouhyo (申公豹)
 * Randeng Daoren - Nentoudoujin (燃灯道人)
 * Taiyi Zhenren - Taiitsusujin (太乙真人)
 * Yuding Zhenren - Kyokuteishinjin (玉鼎真人)
 * Daoxing Tianzun - Doukoutenson (道行天尊)
 * Daode Zhenjun - Doutokushinkun (道徳真君)
 * Yun Zhongzi - Unchuushi (雲中子)
 * Wenshu Tianzun - Monjutenson (文殊天尊)
 * Puxian Zhenren - Fugenshinjin (普賢真人)
 * Gaojue and Gaoming - Koukaku (高覚) and Koumei (高明)

Related Media
A drama CD series was produced along with a three volume light novel series.