Dynasty Warriors 6

Dynasty Warriors 6 (Shin Sangokumusou 5 in Japan) is the sixth title in Koei's Dynasty Warriors game series. It was released in Japan in November 2007 and in North America in February 2008 and was released in Europe on March 2008.

Gameplay Elements
As the game has been built from the bottom up by KOEI, many new features are introduced in the game, while some have been removed.
 * A new system takes place of the old attack chains, called Renbu. In previous ports, the number of attacks available to use were affected by the level and quality of the wielded weapon. The more powerful weapons would allow more attacks. However, in this game, a meter called the Renbu Gauge fills, as the player's character builds up more combos. The higher-leveled gauge you have, which ranges from One, to Two, to Three, to Infinite, the more attacks you can use. In addition, the higher the gauge, the longer range the character's weapon has, as well as power. If the player does not attack for a period, or takes heavy damage, the Renbu Gauge will decrease. The new Renbu system allows character, even at Gauge level 1 to execute infinite attack strings. Without unlocking Renbu Level 3 and Infinite, however, character can only access up to Level 2, except when he/she receives a Renbu Earring, which provides thirty seconds of Infinite Renbu.
 * Dynasty Warriors 6 also sports a Skill Tree, unique to all characters. Each branch is attained by gaining a level, and, by level 50, the skill tree should be complete. In it, players can unlock many items, ranging from stat-boosting, or added-on skills. Also available is a special ability which allows wild animals to refrain from attacking, and movement-quickening skills, such as swimming and running.
 * Dueling returns from Dynasty Warriors 4, though it differs from the previous one. There is a chance where an opposing officer will challenge the player into a duel, then surrounding officers and foot soldiers will form a circle around the two duelists. When the player gets too close to the enemy's side, a foot soldier will attack the player to get them back inside the duel, as the same goes for the dueling enemy. Officers from either side can join the fray, and theduel can be ended by either duelist exiting the circle formation. Any officer defeated during the duel will immediately drop 200 EXP points.

Characters
All characters from the previous port, Dynasty Warriors 5 appear, save for Pang De, Xing Cai Jiang Wei, ,Da Qiao, Zhu Rong, Meng Huo, Zuo Ci, who were cut for an unknown reason. These characters have no mention in the entire game, though Xing Cai is referred to "the daughter of Zhang Fei" in Lu Bu's Musou mode, and Da Qiao in Xiao Qiao's biography.

This makes it so a total of forty-one characters appear in the game. Only seventeen characters are actually given Musou modes. Characters without Musou modes are clones in terms of movesets, save for Xiao Qiao, who retains her fan moveset. However, Sun Shang Xiang and Diao Chan share movesets with Yue Ying, and Zhen Ji, respectively.

Characters have been given thorough makeovers to their models and weapons, for some. For example, Liu Bei has been given two longswords in contrast to his old, single broadsword, Wei Yan and Xiahou Dun both have been given clubs, in contrast to their double voulge and scimitar. Unique skill trees have been given to all characters, compromising their stats, special attacks, in-battle interaction, and movement.

Upon release of the Playstation 2 version of the game, Koei stated there will be key differences between the console versions. This includes new Musou Modes and movesets for Yue Ying, Ma Chao, Ling Tong, Taishi Ci, Cao Pi, and Zhang He. Five new stages are added, with ten new scenarios.

Characters given Musou modes are:
 * Wu: Sun Jian, Sun Shang Xiang, Zhou Yu, Gan Ning, Lu Xun
 * Shu: Liu Bei, Guan Yu, Zhang Fei, Zhuge Liang, Zhao Yun,
 * Wei: Cao Cao, Xiahou Dun, Zhang Liao, Dian Wei, Sima Yi
 * Other: Lu Bu, Diao Chan

= See Also =
 * List of Dynasty Warriors Games