Dynasty Warriors 7/DLC Weapon Movesets


 * This page is for the DLC weapons for Dynasty Warriors 7. For weapon movesets in the other games, please see the Movesets category.

Weapons

 * See also: Dynasty Warriors 7/DLC Weapons


 * Dagger Axe - Yue Ying's first weapon of choice in the series. Her EX Weapon in Dynasty Warriors Next.
 * Bombs - Huang Gai's secondary weapon throughout the series. Dong Zhuo's EX Weapon in Dynasty Warriors Next.
 * Short Pike - A weapon historically used by Dian Wei to fight Lu Bu's army. Han Dang's EX Weapon in Shin Sangoku Musou 7
 * Mace - Xiahou Dun's weapon in Dynasty Warriors 6. Pang De's EX Weapon in Dynasty Warriors Next
 * Great Axe - Xu Huang's first weapon of choice in the series. His EX Weapon in Dynasty Warriors Next.
 * Pugil Stick - Da Qiao's weapon in Shin Sangoku Musou Multi Raid 2. Her EX Weapon in Dynasty Warriors 7: Empires.
 * Spiked Shield - Cao Ren's first weapon of choice in the series. His EX Weapon in Dynasty Warriors 7: Empires
 * Lightning Sword - A sword that summons lightning. Sima Shi's EX Weapon in Dynasty Warriors 7: Empires
 * Arm Blade (Iron Boat) - A small metal skiff. Huang Gai's EX Weapon in Dynasty Warriors 7: Empires.
 * Boomerang - Zhu Rong's first weapon of choice in the series. Her EX Weapon in Dynasty Warriors 7: Empires.
 * Circle Blade - A large circular blade. Ding Feng's EX Weapon in Dynasty Warriors 7: Empires.

Ground Moveset

 * undefined: Stabs the weapon's head forward while spinning the curved blade attached to it to damage enemies and break their guards.
 * , undefined: Throws the nearest enemy upward.
 * ,, undefined: Spins the weapon to the front.
 * ,, , undefined: Hooks up a group of enemies, swings them overhead, and smashes them to the floor. Unblockable.
 * ,, , , undefined: A stab with the butt end of the weapon, then a clockwise swing upward, hooking up and throwing some enemies into the air.
 * ,, , , , undefined: A counterclockwise spinning swing, hooking up some enemies in the progress, then another clockwise swing to throw the enemies out.


 * Dashing : A 360-degree spinning splash forward that ends with an upward slash.
 * , : A downward swipe.
 * , undefined (SSM7):


 * Switch Attack:

Horse Moveset

 * undefined: Pulls and hold the dagger down to the left, grabs enemies along on contact, then swings them up to the right.

Ground Moveset

 * undefined: Smashes the ground and detonates pre-set bombs.
 * , undefined: Throws a bomb upward.
 * ,, undefined: Throws a few bombs into the front, then kicks another into the enemy.
 * ,, , undefined: Throws five bombs in a fan shape into the front arc.
 * ,, , , undefined: Hurls a small, exploding fire ball to the front, then spins and sets five bombs around the user.
 * ,, , , , undefined: Plants a bomb on the nearest enemy, pushes him/her away, then punch the ground to detonate that bomb.
 * ,, , , , : Six alternating left and right bomb throws to the front.


 * Dashing :
 * , : Throws a pair of bombs downward.
 * , undefined (SSM7):


 * Switch Attack:

Horse Moveset

 * undefined:

Ground Moveset

 * undefined: Twirls the weapon overhead, creating a cyclone around the user.
 * , undefined: Sends forward an air wave along the ground.
 * ,, undefined, (undefined) , (undefined) : Spins the weapon to the front, then stabs once. Two more spins can be done each time the undefined button is pressed.
 * ,, , undefined: Tosses weapon forward them rams shoulder into opponents to close the gab between them and the grounded weapon.
 * ,, , , undefined: Smashes the ground in the front, causing a shockwave.
 * ,, , , , undefined: Grabs the nearest enemy/enemies, runs for a short distance holding him/her/them, and slashes him/her upwards with the weapon.


 * Dashing : A full 180 swing of the weapon performed at full force.
 * , : Slashes opponents under them.
 * , undefined (SSM7):


 * EX Attack (Empires only):, undefined, undefined: Stabs weapon unto the ground to produce a shockwave.
 * Musou 1 (Empires only): : Slashes weapon diagonally and leaps up into the air to stab the ground with enough impact to cause tremors.
 * Musou 2 (Empires only): R1 + : Spins weapon around before releasing a massive ground shockwave.


 * Switch Attack:
 * Attack Feature(s) (SSM7): Holding down the undefined while doing charge attacks causes the user to perform three extra moves.

Horse Moveset

 * undefined: Twirls weapon overhead, emits a shockwave.
 * ,, , , , : Six swings to the right side.

Ground Moveset

 * undefined: An overhead smash
 * , undefined: Knocks an enemy upward.
 * ,, undefined, (undefined) , (undefined) : Stabs forward with the butt end of the weapon, then a right-to-left swing. Two more stabs can be performed with eachundefinedpressed.
 * ,, , undefined: A stronger counerclockwise swing.
 * ,, , , undefined: A small hop followed by an overhead smash stronger than C1.
 * ,, , , , undefined: Swings counterclock wise to send forward a vertical whirlwind, then jabs forward and creates a horizontal one.
 * ,, , , , : Two counterclockwise swings, followed by a clockwise swing, then repeat.


 * Dashing : A left-to-right swing.
 * , undefined (SSM7):
 * , undefined (SSM7):


 * Switch Attack:

Horse Moveset

 * undefined: An anticipated swing to the right, then to the left.
 * ,, , , , : Six swings to the right side.

Ground Moveset

 * undefined: Lunging charge with axe protecting user's torso.
 * , undefined: Hooks up some enemies in the front and throws them into the midair.
 * ,, undefined: An overhead swing that ends in a ground smash.
 * ,, , undefined: 360 spinning slash.
 * ,, , , undefined: Spins like a top twice and lands with a a ground smash.
 * ,, , , , undefined: 360 swing before throwing captured opponent upwards.
 * ,,,,,: Overhead swing before user holds axe low and spins two times. Follows with a diagonal and horizontal swings. Ends with a final ground slash. If enemies are struck, they will be pierced by the axe's blade and thrown at the end of the sequence.


 * Dashing : Anticipated slash at enemy's midsection.
 * , : Downwards swing.
 * , undefined (SSM7):


 * Switch Attack: Swings axe once to build inertia for a heavy diagonal swing.

Horse Moveset

 * undefined: An anticipated swing to the right, then left.
 * ,, , , , : Six swings to the right.

Ground Moveset

 * undefined: Causes a weak explosion of energy on the ground while jumping backwards in the air.
 * , undefined: Emits a short-ranged wave of energy to the front.
 * ,, undefined, (undefined) : Shoots several small balls of energy to the front, followed by an explosion dazing the enemies. Pressing undefined a second time causes the user to jump back during the magical explosion.
 * ,, , undefined: Shoots multiple balls of energy in a semi-circular form in front of her.
 * ,, , , undefined, (undefined) : Spins around creating a whirlwind around the user. Pressing undefined a second time creates a second whirlwind.
 * ,, , , , undefined: Jumps up into the air and spins, shooting off multiple balls while spinning.


 * Dashing : Does a somersault while firing a short-ranged wave of energy to the front.
 * , : Shoots two balls of energy towards the ground while floating in midair and dashes on the ground afterwards.
 * , undefined (SSM7):


 * Switch Attack: Creates a magical seal which dashes enemies away.

Horse Moveset

 * undefined:

Fighting Style
This is an excllent long ranged moveset, capable of clearing crowds easily with its C6. However it is a fairly weak moveset for dueling and fighting officers and users are recommended to use secondary weapon to counterbalance this. Most of its charge attacks launch the user into the air, which would easily allow the user to continue their combo by pressing quickly as soon as their in the air.

Ground Moveset

 * undefined: Stabs the ground with one of the shield's spikes, then suddenly pulls it out, emitting a ring of small magma-like eruptions around the user, breaking enemy guards.
 * , undefined: Uses only the blade to lift enemies in front of him upwards.
 * ,, undefined: Shoots several blade-like objects five times towards the enemies in front of him.
 * ,, , undefined:
 * ,, , , undefined: Jumps and stomps on the ground emitting a small shockwave.
 * ,, , , , undefined:


 * Dashing :
 * , : Performs a front flip and slams shield into the ground, causing small shock wave upon impact with the ground.
 * , undefined (SSM7):


 * Switch Attack: Switches immediately without an extra attack.

Horse Moveset

 * undefined:

Ground Moveset

 * undefined: A powerful forward thrust.
 * , undefined: A forward thrust, followed by a diagonal slash knocking enemies into the air.
 * ,, undefined: Jabs enemies with right elbow, forming a grapple. Then stabs enemy three times in a row quickly, followed by the user jumping and performing a spinning slash.
 * ,, , undefined: Jumps up into the air and performs five slashes, each one at a different angle. Every slash performed propels the user forward while in the air.
 * ,, , , undefined: Performs a diagonal spinning slash, capable of knocking groups of enemies up into the air.
 * ,, , , , undefined: Powerful 360 horizontal slash, followed by slamming the blade into the ground and creating a dome of pure electrical energy. Enemies caught in it will be launched into the air and then left dangling in the air. Enemies not launched into the air will stand there paralyzed and unable to move for a short time until they are either attacked, or too much time passes.


 * Dashing : Slide's tip of blade along the ground before bringing it up in a vertical slash, knocks opponents into the air.
 * , : Swings blade under the user at a vertical angle.
 * , undefined (SSM7):


 * Switch Attack: 360 spinning attack.

Horse Moveset

 * undefined:

Ground Moveset

 * undefined: Surfs on the boat for a short time period.
 * , undefined: Uses the boat to uppercut.
 * ,, undefined: Surfs on the boat for a medium period of time.
 * ,, , undefined: Surfs on the boat, quickly alternating between swerving left and right.
 * ,, , , undefined: Surfs on a giant tsunami.
 * ,, , , , undefined: Same as above but for a longer period of time.


 * Dashing : Grabs the boat and spirals forward in midair with it
 * , : Surfs for a short time upon hitting the ground.
 * , undefined (SSM7):


 * Switch Attack:

Horse Moveset

 * undefined:

Ground Moveset

 * undefined: Round-House Kicks done with both legs, first the left then the right.
 * , undefined: Tosses boomerang up into the air vertically.
 * ,, undefined, (undefined) , (undefined) , (undefined) , (undefined) : Throws boomerang in front of the user before spinning at an arc and returning. Pressing the undefined again can make the user throw it again. can be thrown up to 5 times.
 * ,, , undefined: Throws Boomerang and it performs a 360 spin in front of user, and slightly behind them.
 * ,, , , undefined: Throws Boomerang and it performs a 360 spin in front of user. Spins multiple times and travels upwards knocking enemies to go up into the air.
 * ,, , , , undefined: Spins in place with Boomerang outstretched to damage any enemies close enough. then tosses boomerang forward. Force created from the constant spinning creates a mini tornado that picks up enemies and damages them as it travels along the ground a short distance from the user.


 * , undefined, : Pressing Square after a charge attack has connected will cause the user to toss the weapon to the side causing slight damage, then perform a flury of kicks with the left leg. fallowed by a horizontal chop with their hand.


 * Dashing : powerful 180 horizontal slice with the weapon swung at full force.
 * , : Swings at enemies under user.
 * , undefined (SSM7):


 * Switch Attack: Throws Boomerang forward with full force.

Horse Moveset

 * undefined: Throws boomerang and it performs a 360 spin around the horse.

Ground Moveset

 * undefined: Holds weapon in front of user, tosses up and it lands on the ground with a powerful thud.
 * undefined, (undefined) : Holds weapon in front of user and begins spinning while surrounded by a deep crimson aura. tosses it up as it spins, and it lands on the ground and stays in place juggling enemies as it spins.
 * , undefined: Spins weapon in hands behind user then swings up under-arm style to knock enemies into the air.
 * , undefined, (undefined) : Spins weapon in hands behind user then swings up under-arm style, the weapon begins spinning and when it lands on the ground it moves forward away from the user and juggles enemies in the air for a few seconds before returning to the user.
 * ,, undefined: Holds weapon to body and then does a 360 spin, and rams the body of the circle blade into enemies.
 * ,, undefined, (undefined) : Holds weapon to body and then does a 360 spin, starts spinning the weapon on the users arm and then after the 360 spin ends they ram their arm forward while holding it out as the weapon spins on their arm, juggling enemies in the process.
 * ,, , undefined: Swings weapon on arm while pulling their arm up, knocking enemies up into the air. Due to the arc in which this is performed user falls back slightly, weapon slamming into the ground behind them as they stumble.
 * ,, , undefined, (undefined) : Swings weapon on arm while pulling their arm up, knocking enemies up into the air. As the weapon is tossed into the air it begins spinning. When it lands on the ground the user thrusts the weapon forward while it spinning propelling both them selves and the weapon forward, mowing down enemies in the process.
 * ,, , , undefined: Swings weapon upwards into the air, it then lands on the ground with the user standing in the center of the ring, making a martial arts style pose.
 * ,, , , undefined, (undefined) : Swings weapon upwards into the air, it then begins spinning and continues spinning as it lands on the ground in front of the user juggling enemies caught in it. User then performs an upper-cut on the weapon knocking it into the air, along with any enemies that are being juggled by it.
 * ,, , , , undefined: Tosses it up into the air, grabs it as it falls and then performs a 360 spin and then slams the weapon into the ground in front of them.
 * ,, , , , undefined, (undefined) : Tosses it up into the air, it starts to spin while in the air. As it falls the user performs a round house kick to catch the weapon. Once caught on the users foot, the force of the kick propels the weapon to circle around the wielder three times while it spins. It starts out close to the user, and as it circles them it goes further out. Decimating all enemies around the user.


 * Dashing : Performs a 360 spin as they slow down from running.
 * , : Holds weapon over head then slams the entire weapon into the ground.
 * , undefined (SSM7):


 * Switch Attack: Performs four 360 spinning attacks before throwing it forward.
 * Special Effects: While performing a charge attack, pressing undefined while the weapon briefly flashes with a red aura will result in an alternate, more powerful, charge attack.

Horse Moveset

 * undefined: User throws the weapon towards the ground. It spins as it is thrown, causing it to move along side the horse as it runs, knocking away all enemies caught int.
 * ,, , , , : Swings weapon to their right, then to their left, and repeats.

Fighting Style
Due to how complex the Circle Blade is, only those who think they can keep calm and pay attention while playing can use the weapon effectively. Players who are used to constantly mashing buttons repeatedly will find it very hard to use this weapon properly. The red aura will only appear around the weapon if you press the undefined button once to initiate the desired charge attack. Pressing it repeatedly will prevent the red aura from showing up.