Zuo Ci/Movesets

Movesets
Dynasty Warriors 5=

Dynasty Warriors 5: Xtreme Legends

 * Xtreme Mode Skills
 * Special Ability 1 - Token Power-Up: Gives the player a Musou Token while causing sub-officers to enter Musou Rage. Occurs randomly.
 * Special Ability 2 - Doctor: Calls a doctor to restore a small portion of health. Occurs randomly after every battle.
 * Special Ability 3 - Revolt: Stages a revolt against the party. Occurs if the defecting character is thoroughly dissatisfied with the player's actions.

Dynasty Warriors 5: Empires
Zuo Ci gains additional abilities and traits in this title.


 * Weapon Type: Unique
 * Skill - Fire: Sets an enemy base on fire, weakening the troops guarding it.
 * Proposed Policy - Sorcerers: Employs a sorcerer unit and takes them into battle with the player's forces. Valid only for 1 turn.

Dynasty Warriors: Online
Although Zuo Ci's moveset is available for player avatars to make use of, the actual character can be temporarily controlled by using their corresponding spirit item.

Dynasty Warriors Vol. 2
Zuo Ci gains additional abilities and traits in this title.


 * Ability - Revive +: Revives all of the player's defeated officers with full life. Also restores the player's life gauge.
 * Support Skill 1 - Elude: Restores 50 life points by successfully parrying an attack.
 * Support Skill 2 - Rage: Causes the Musou Rage gauge to refill at a faster rate.


 * Team Combination
 * Illusionist Trio (妖しの術士; lit. "Mystical Sorcerers")
 * Required Characters: Pang Tong, Zhang Jiao, Zuo Ci
 * Bonus: +50 Growth

Warriors Orochi

 * Modified Attacks
 * Charge Attack 1: undefined: This move can only conjure an ice orb now. In the sequel, it becomes a fire orb instead.
 * Charge Attack 4:   undefined: Functions similarly to its base game incarnation, but can no longer inflict elemental damage. This is rectified in the sequel.
 * Charge Attack 6:     undefined: Functions similarly to its base game incarnation, though the second input attack has been changed into a fiery explosion.
 * Jump Charge: undefined: Instead of gliding down with flames surrounding Zuo Ci, he hurls five energy waves flying at random directions. The sequel has him release three shadow spheres instead.


 * New Attacks
 * Special Attack 1: R1: Sends out five shadow spheres traveling in a fan arc. Enemies struck by them will be made more vulnerable to incoming attacks for 30 seconds. Does not consume Musou. In the original version, this attack suffered from a bug which made it affect both allies and horses as well.
 * Special Attack 2: Direction + R1: Zuo Ci unleashes a surge of mystical energy while sticking the talismans near his forehead. It bestows him with a buff that heightens his attack power and hit speed. Tapping immediately will have him rear back before delivering a fierce punch infused with enough power to send foes flying. Does not consume Musou. The sequel nerfs this move by making it slower in execution and lessening its damage output.
 * Aerial Thrust: : Zuo Ci spins forward in mid-air, enabling him to jump cancel attacks or travel further.


 * Team Abilities
 * Ability 1 - Acclaim: Increases experience points gained.
 * Ability 2 - Potence: Increases the team's attack.
 * Ability 3 - Focus: Increases the team's Musou.
 * Ability 4 - Technique: Increases attack of Technique-type characters.

Warriors Orochi 3
Zuo Ci retains his weapon moveset from Dynasty Warriors 5 albeit with some changes and additions.


 * Changed Attacks
 * Charge Attack 1: undefined: Sends out a fire orb, though it can now pass through walls.
 * Musou Attack: : While this move retains the same animation as before, it can no longer be prolonged by holding like before.
 * Jump Charge: undefined: Though the animation for this move remains unchanged, it now produces three wind orbs that can interact with destructible objects.


 * Team Abilities
 * Ability 1 - Regeneration: Accelerates Musou recovery while inactive.
 * Ability 2 - Impulse: Increases speed for all team members. Only available in Warriors Orochi 3 Ultimate.


 * Team Attacks
 * Triple Rush 1: Produces a mobile shockwave traveling forth by aligning each talisman card together to form a chained link.
 * Triple Rush 2: Causes talisman cards to rapidly revolve around Zuo Ci continuously.
 * Triple Rush 3: Manipulates all five talisman cards to encircle in front of Zuo Ci to send down a massive energy wave.
 * Unique Triple Rush: If Zuo Ci is partnered with Kanetsugu Naoe and Seimei Abe, he will be able to perform a unique triple rush attack alongside them. For his part, Zuo Ci creates a large yin yang field to juggle foes for a bit.

Fighting Style
Available after unlocking every character in the game, Zuo Ci is considered the strongest character in terms of moveset and stats. He mainly uses a deck of talisman cards to harness elemental magic to his will. As a result, he is a very effective crowd clearer and officer slayer. His most notable attacks are his third to sixth charge attacks. For some players, conjuring fire or ice spheres with his first charge can give Zuo Ci some room to initiate one of his other charge attacks.

Despite his advantages, he can be easily interrupted by enemies within massive crowds, so giving him a light weapon can help mitigate that. Alternatively, players may opt to equip him with a heavy weapon in Xtreme Legends due to the weight type's anti-flinching properties. His normal Musou attack is almost as good as his True Musou, meaning he won't have much use for the Way of the Musou even in harder battles.

When controlled by the AI in Dynasty Warriors 5, most of Zuo Ci's charge attacks will be imbued with the light element by default.

He retains much of the same quirks from the base game in the Warriors Orochi series, though these can be fixed with the right combination of weapon attributes and team abilities. Due to being a speed-type character in the first two games, he can easily execute multiple combos while canceling them at any time. His special attacks should be employed liberally as they do not consume Musou.

The next two sequels nerf him considerably for balancing purposes, though he is still a formidable character when played right.
 * -|Dynasty Warriors 8=

Dynasty Warriors 8: Xtreme Legends

 * Bodyguard Skills
 * Battle Skill - Emergency Support: Causes items to appear upon approaching the user.
 * Assistance Skill - Growth: Causes enemies to occasionally drop growth items when defeated.
 * Rouse Skill - Assault: Increases the attack power of bodyguards when they are near death.

Dynasty Warriors 8: Empires

 * Ways of Life Skills
 * Ways of Life - Immortal: Benevolent Type, +1 to Virtue, 3,000 Employment Cost
 * Fixed Strategy - Rumours: Spreads rumors to sow discontent in territories owned by other factions.
 * Stratagem Card 1 - Thunder Strike: Unleashes a lightning bolt to shock enemies. Becomes more effective during rain, storms, snow, and blizzards.
 * Stratagem Card 2 - Darkness: Unleashes a wave of dark projectiles forward to damage enemies.
 * Stratagem Card 3 - Rumors: Lures in one enemy unit by spreading false information. Has a chance of failing and does not work on enemy commanders or units with special status.
 * Stratagem Card 4 - Taunt: Taunts an enemy unit into coming after the user for 15 seconds. Has a chance of failing and does not work on enemy commanders or units with special status.
 * Stratagem Card 5 - Thunderstorm: Causes a lightning storm across the entire battlefield to damage all enemies for 60 seconds. Becomes more effective during rain, storms, snows, and blizzards. Requires 3 allied units to temporarily withdraw for card to take effect.
 * Awarded Stratagem Card - Temper: Fills up 2 Musou bars.

Fighting Style

 * -|Dynasty Warriors 9=

Dynasty Warriors 9: Empires

 * Officer Skills
 * Secret Plan - Wrath of the Immortals (神仙の裁き; lit. "Immortal Being's Judgment"): Unleashes a powerful lightning attack with each activation increasing its strength.
 * Military Unit: Infantry
 * Title: Lone Immortal (孤高の神仙)
 * Unique Political Ploy - Wall Destroyed: Damages areas owned by another faction while decreasing their defense level by 15.
 * Reputation Bonus: Commanding +25%, Ingenious +80%, Eloquent +50%, Benevolent +80%, Evil -50%

Normal Version Attacks

 * Class Type: Snipe

Mystic Version Attacks

 * Class Type: Special

Abyss Version Attacks

 * Class Type: Defense

Other Skills

 * Memory Abilities
 * Mystic's Roar of Thunder (神仙、雷鳴の一喝)
 * Characters: Zuo Ci
 * Rank: R
 * Bonus: +205 Health
 * Skill - Anti-Beast (防獣): Reduces damage from animals by 7%.


 * Team Combination
 * Aiming For a World of Benevolence (仁の世を目指して)
 * Required Characters: Liu Bei, Zuo Ci
 * Bonus: +100 Defense, +50 Health


 * Illusionary Sorcerers (幻惑の術士)
 * Required Characters: Zhang Jiao, Zuo Ci
 * Bonus: +50 Attack, +100 Health


 * Opinions on Moustaches (口ひげに一家言)
 * Required Characters: Yuan Shao, Zuo Ci, Yuan Shu
 * Bonus: +50 Attack, +100 Health, +50 Musou