King Rhino

Lone Horn Buffalo (独角兕, onyomi: Dokkaku Ji) is a secondary antagonist in Saiyuki: Journey West. He is one of King Taurus's lieutenants.

Role in Game
Taurus took over China and gave the land to Rhinon. Rhinon is proud of his job and with his followers, he scares travelers who want to cross Mire River. He takes their weapons and treasures and plans to give them to Taurus. During one of his typical robberies, he tries to kidnap Sanzo. Beaten and humiliated, he retreats back to his master's hideout to report his failure. Rhinon reports the monk's intended journey westward, the monsters scheme to capture the main party.

Rhinon makes a brief appearance after Tigra's defeat. The Were is searching for something and pokes through Tigra's getaway for it. His startled meeting with Sanzo's party distracts them long enough for Tigra to escape. Rhinon's association with the monster is enough proof for the monk's friends to see the connection between the two Weres and Taurus.

The Weres go back to Storm Mountain to set a final trap for the monk's group. Rhinon, after failing to defeat the monk for the second time, flees from Sanzo's group and remains inactive for the rest of the story.

Personality
Rhinon is gruff and arrogant, believing that his strength is enough to pave through his troubles. He wants to keep Taurus happy and build a reputation better than other Weres. Like the other minions, he turns into a quivering coward when faced with his boss's temper.

Fighting Style
Rhinon is a powerful fighter who can deal significant damage to a party member in their first battle. He uses a spear to attack from a distance of at least three squares with great accuracy. If the party stays far away from him, he will use a group spell to weaken their attacks. However, he can only use this spell once due to limited magic points. Therefore, Rhinon's best strategy is to try to get close to the party members as much as possible. If the player remembers his abilities, Rhinon will not be much of a threat in their second battle.