Talk:Weapon Fusion

Warriors Orochi 3: Element Translations

 * 炎/Flame
 * Honō/En (Flame; no difference)
 * 氷/Ice
 * Kōri/Hyō (Ice; no difference)
 * Ratio: Around 80%
 * 雷/Bolt
 * Ikazuchi/Rai (Thunder)
 * Ratio: 6.5% of target's HP
 * 風/Wind
 * Kaze/Fū (Wind; no difference)
 * Ratio: 6.5% of target's HP
 * 斬/Slay
 * Kiri/Zan (Slash/Slay/Behead; no difference)
 * Ratio: 6.5% of target's HP
 * 吸生/Absorption
 * Kyūsei (Sucking Nature)
 * 吸活/Osmosis
 * Kyūkatsu (Sucking Life)
 * 神速/Agility
 * Shinsoku (Godspeed)
 * Ratio: +10 by 1.2
 * 伸長/Reach
 * Shinchō (Extension/Elongation)
 * Ratio: +10 by 1.2
 * 連鎖/Chronos
 * Rensa (Connecting/Catena)
 * 地撃/Brawn
 * Chigeki (Earthly Attack/Strike)
 * Ratio: +10 by 1.2
 * 天撃/Might
 * Tengeki (Heavenly Attack/Strike)
 * Ratio: +10 by 1.2
 * 乱撃/Destruction
 * Rangeki (Random Shooting or Wild Attack/Strike)
 * Ratio: +10 by 1.3
 * 騎撃/Cavalier
 * Kigeki (Riding Attack/Strike)
 * Ratio: +10 by 1.3
 * 極撃/Frenzy
 * Gokugeki/Kyokugeki (Extreme Attack/Strike or Polar Attack/Strike)
 * Ratio: +10 by 1.3
 * 破天/Flak
 * Haten (Crushing/Blasting/Breaking Heaven)
 * Ratio: +10 by 1.2
 * 波撃/Blast
 * Hageki (Wave Attack/Strike)
 * Ratio: +10 by 1.25
 * 勇猛/Courage
 * Yūmō (Daring/Bravery/Valor)
 * Ratio: +10 by 1.2
 * 速攻/Celerity
 * Sokkō (Swift Attack/Speed Offense)
 * 蒐集/Prosperity
 * Shūshū (Collection/Accumulation)
 * 奪取/Providence
 * Dasshu (Usurpation/Dispossession); NOT TO BE MIXED UP WITH "DASH" IN KATAKANA
 * Ratio: +10 = More than half the usual probability
 * 報奨/Guerdon
 * Hōshō (Bonus/Compensation)
 * Ratio: +10 to barely 100
 * 武勲/Wisdom
 * Bukun (Deed of Arms/Martial Deed)
 * 練磨/Diligence
 * Renma (Cultivation)
 * Ratio: Rank x2% increase, 20% at +10
 * 習熟/Industry
 * Shūjuku (Mastery/Proficiency)
 * 調和/Harmony
 * Chōwa (Harmony; no difference)
 * Ratio: +10 by 1.2
 * 炎雷/Flamebolt
 * Enrai (Flamethunder)
 * 氷雷/Icebolt
 * Hyōrai (Icethunder)
 * 炎風/Flamewind
 * Enfū (Flamewind; no difference)
 * 氷風/Icewind
 * Hyōfū (Icewind; no difference)
 * 雷風/Boltwind
 * Raifū (Thunderwind)
 * 炎斬/Flameslay
 * Enzan (Flameslash/Flameslay; no difference?)
 * 氷斬/Iceslay
 * Hyōzan (Iceslash/Iceslay; no difference?)
 * 雷斬/Boltslay
 * Raizan (Thunderslash/Thunderslay)
 * 風斬/Windslay
 * Fūzan (Windslash/Windslay; no difference?)
 * 三極/Tri-Element
 * Sankyoku/Sangoku (Three Extremes/Tri-polar)
 * 空撃/Aerial
 * Kūgeki (Air Attack/Strike)
 * Ratio: +10 by 1.3
 * Note: Aerial can also trigger if the character jumps/ends up airborne during the damage period of a ground-based attack.
 * 恵石/Divination
 * Keiseki (Favoring Stone)
 * 恵桃/Harvest
 * Keitō/Keimomo (Favoring Peach)
 * 恵酒/Merriment
 * Keishu/Keisake (Favoring Sa'ke)
 * 天舞/Brilliance
 * Tenbu (Heaven Dance; same name and effect as the original Tenbu only dubbed as Brilliance instead of Almighty)
 * Applies Flame, Ice, Bolt, Wind and Slay all at once, but only if they are equipped.
 * 誘爆/Echo
 * Yūbaku (Induced Explosion)
 * Does not occur during Musou Attacks, but only at the starting portion as soon as is inputted. Zhou Tai's Musou Attack final hits and Human Nezha's are some of the few exceptions, as it can occur as soon as the "Musou Attack phase" is done and the character is able to free-roam during the hitboxes.
 * Also effected by Blast/Hageki.
 * 旋風/Typhoon
 * Senpū (Whirlwind)
 * Does not occur during Musou Attacks, but only at the starting portion as soon as is inputted.
 * Also effected by Blast/Hageki.
 * 収斂/Confluence
 * Shūren (Astringency)
 * 分身/Multi
 * Bunshin (Clone)
 * 天活/Verity
 * Tenkatsu (Heavenly Life)
 * Ratio: x1.3 (akin to +10 Destruction)
 * 進撃/Aggression
 * Shingeki (Advance)
 * 堅甲/Bastion
 * Kenkō (Strict Armor)
 * 快癒/Alacrity
 * Kai'yu (Recovery/Convalescence)
 * 気炎/Bombast
 * Kien (High Spirits/Big Talking/Ki Flame)
 * 重崩/Potency
 * Jūhō (Heavy Crumbling)
 * 重砕/Precision
 * Jūsai (Heavy Smashing)
 * Critical hit value = x1.4.
 * 猛崩/Dominance
 * Mōhō (Fierce Crumbling)
 * 猛砕/Rigor
 * Mōsai (Fierce Smashing)
 * Critical hit value = x1.4.
 * 調達/Procurement
 * Chōtatsu (Supply/Provision)
 * Literally doubles the default collecting efficiency.
 * 裂風/Storm
 * Reppū (Rending Wind)
 * Pun on the term "Reppū" (烈風; lit. Gale/Violent Wind).
 * Occurs around/below 10% of the time. Does not occur during Musou Attacks.
 * Also effected by Blast/Hageki.
 * 天攻/Wrath
 * Tenkō (Heavenly Offense)
 * Same results as Brilliance/Almighty/Tenbu.
 * 天佑/Grace
 * Ten'yū (Divine Aid/Grace|Providential Help)
 * Same results as Brilliance/Almighty/Tenbu.

--SneaselSawashiro (talk) 07:46, February 15, 2016 (UTC)