Unit Types (Bladestorm)

The following is a list of playable unit types found in Bladestorm: The Hundred Years' War. These troops can be led in battle anytime so long as players possess the appropriate books for each one. Every type of unit is strong, neutral, or weak against other types. For instance, most cavalry troops are effective against melee squads but have trouble fighting ranged units. The only exceptions to this rule are controllable siege weapons like cannons.

Knives

 * Pages: 4
 * Max Troops: 30
 * Strong Against: Longspears, Halberds, Bows, Explosives, Magic
 * Weak Against: Swords, Spears, Horses, Camels, Elephants, Engineers

Support Skills

 * * Requires Level 4 Research to be unlocked.

Knife

 * Obtain Method: Found in Level 1 fame battles.
 * Game Description: Excellent mobility and speedy attacks. Short reach and weak defense.

The most basic knife unit players can lead, these troops excel at attacking foes from the rear and can poison them to mitigate counterattacks. Their fast hits help allow them to gain combos more easily. An experienced knife squad can hold their own against rapiers and axes, but they are unable to last long against swords and spears. Players should mostly use them to repel clear out bows, rapiers, and halberds.

Action Skills

 * Tap undefined: Viper's Bite
 * Level 2: 250 SP
 * Level 3: 500 SP


 * Tap : Uppercut
 * Level 2: 300 SP
 * Level 3: 600 SP


 * Tap : Knife Throw (Ammo: 22~40)
 * Level 2: 150 SP
 * Level 3: 300 SP

Initial Equipment

 * Dagger

Squads

 * Knife (Light Armor) - Andy, Auguste
 * Scout (Light Armor)

Double Knives

 * Obtain Method: Found in Level 2 fame battles.
 * Game Description: High mobility and agility, ideally suited to sneak raids. Short reach and weak defense.

This knife class is a more rare but offensive squad in that they specialize in surprising foes with swift assaults. Like most lightweight units, they can use the Sprint ability which doubles their speed for a short amount of time. Revolution and Knife Throw can be used in-between their fast attacks for combo variation. Unfortunately, dual knives suffer from weak defenses and cannot withstand too much hits from types that have an advantage over them.

Action Skills

 * Tap undefined: Revolution
 * Level 2: 300 SP
 * Level 3: 600 SP


 * Tap : Sprint
 * Level 2: 200 SP
 * Level 3: 400 SP


 * Tap : Knife Throw (Ammo: 22~40)
 * Level 2: 200 SP
 * Level 3: 400 SP

Initial Equipment

 * Dagger
 * Ol Alem

Squads

 * Assassin (Light Armor) - Iamarl, A'isha, Ibrāhim, Lujain, Rami, Recep, Uday
 * Rogue Ninja (Light Armor; Avoid All Status Problems) - Harunobu, Ujikiyo

Chakram

 * Obtain Method: Found in Level 3 fame battles.
 * Game Description: Weapon with a unique attack style. Short reach and weak defense.

Chakram units are ranged infantry squads that put more emphasis on indirect attacks than melee combat. When fully upgraded, the Chakram skill can devastate foes as well as poison them. Also, their ammo supply is more abundant especially when the player's Inventory skill for knives is at a high level. They are also one of two types of units that can drain health from enemies. This class should be handled with care like all knife troops since they cannot withstand too much damage.

Action Skills

 * Tap undefined: Kick
 * Level 2: 150 SP
 * Level 3: 300 SP


 * Tap : Soul Eater
 * Level 2: 300 SP
 * Level 3: 600 SP


 * Target/Tap : Chakram (Ammo: 27~50)
 * Level 2: 250 SP
 * Level 3: 500 SP

Initial Equipment

 * Metal Ring

Squads

 * Chakram (Normal Armor; Mind Guard) - Ashoka, Mohan, Nalendra, Vikram

Rapiers

 * Pages: 4
 * Max Troops: 30
 * Strong Against: Halberds, Axes, Clubs, Bows, Magic
 * Weak Against: Swords, Spears, Horses, Camels, Elephants, Engineers

Support Skills

 * * Requires Level 5 Research to be unlocked.

Rapier & Shield

 * Obtain Method: Found in Level 2 fame battles.
 * Game Description: Extremely effective against armored enemies. Strong defenses. Low attack strength and minimal reach.

This class is the most commonly seen among rapier units. What these troops lack in raw power and defense, they more than make up for in speed. Often seen in villages and minor forts, rapier and shields help neutralize the threat posed by halberds, axes, and clubs with their armor-piercing attacks. They also work well in raiding fortified cities and large castles. Aside from their quick but awkward hits, their staple Charm skill makes them a threat to most male units. Note that they and other lady guard-type units are immune to the charm effect themselves.

Action Skills

 * Tap undefined: Charm
 * Level 2: 250 SP
 * Level 3: 500 SP


 * Hold : Shield Defense
 * Level 2: 150 SP
 * Level 3: 300 SP


 * Tap : Mail Breaker
 * Level 2: 300 SP
 * Level 3: 600 SP

Initial Equipment

 * Rusty Shield
 * Fleuret

Squads

 * Lady Fencer (Normal Armor; Ability Guard) - Marie, Girl, Adeline, Audrey, Cherie, Miranda, Rosalie

Two Handed Rapier

 * Obtain Method: Found in Level 2 fame battles.
 * Game Description: Extremely effective against armored enemies. Strong defenses. Performs straight-line attacks from a distance.

Consisting of male soldiers wielding two-handed rapiers, these troops combine speed, precision, and strength to eliminate support units as well as other neutral types. Flash, when paired with Mighty Arm, lets them devastate multiple foes in front of them. Their greatest defense is actually their swift offense which eliminates the need of them having a defensive skill so long as they are appropriately leveled. They excel most at defeating bow-wielding officers within a very short amount of time.

Action Skills

 * Tap undefined: Flash
 * Level 2: 250 SP
 * Level 3: 500 SP


 * Tap : Mighty Arm
 * Level 2: 150 SP
 * Level 3: 300 SP


 * Tap : Mail Breaker
 * Level 2: 300 SP
 * Level 3: 600 SP

Initial Equipment

 * Tuck

Squads

 * Rapier - Karsten, Rosa, Suzanne
 * Elite Rapier (Heavy Armor)

Double Rapiers

 * Obtain Method: Found in Level 3 fame battles.
 * Game Description: Extremely effective against armored enemies. Performs combination attacks against multiple enemies.

This variation of the rapier class exchanges shields for an extra blade. They are more combo-oriented in battle, often racking up hits over evading enemy attacks. While these units can also use Charm, they can master it with less skill points. While these units work just as well as rapiers and shields, the lack of any defensive skills renders them helpless against sword-wielding units.

Action Skills

 * Tap undefined: Combination Slash
 * Level 2: 250 SP
 * Level 3: 500 SP


 * Tap : Charm
 * Level 2: 150 SP
 * Level 3: 300 SP


 * Tap : Mail Breaker
 * Level 2: 300 SP
 * Level 3: 600 SP

Initial Equipment

 * Dagger
 * Fleuret

Squads

 * Dual Fencer (Normal Armor; Ability Guard) - Emma, Julia

Swords

 * Pages: 7
 * Max Troops: 30
 * Strong Against: Knives, Rapiers, Magic
 * Weak Against: Spears, Horses, Halberds, Camels, Elephants, Engineers

Support Skills

 * * Requires Level 3 Research to be unlocked.

Sword

 * Obtain Method: Initially available.
 * Game Description: A balanced, orthodox squad type. Weak against enemies with high mobility and long reach.

A strong but average squad, sword units are one of the more common troops encountered on the battlefield. They are often stationed near stone fortresses and are easily hired at the tavern. This class mobilizes at a moderate pace and work best in greater numbers. Also, their ability to use Tackle and Mighty Arm help compensate for their lack of defense. Note that swords is the protagonist's default class when not leading a squad.

Action Skills

 * Tap undefined: Tackle
 * Level 2: 150 SP
 * Level 3: 300 SP


 * Tap : Mighty Arm
 * Level 2: 250 SP
 * Level 3: 500 SP


 * Tap : Heavy Strike
 * Level 2: 300 SP
 * Level 3: 600 SP

Initial Equipment

 * Ol Alem

Squads

 * Sword (Normal Armor)
 * Viking Sword (Ability Guard) - Freyja, Ingrid, Thor
 * Man-at-Arms (Heavy Armor; Effect Guard) - Deborah, Marcel, Sophia, Sylvie, Wilfred
 * Sword Master * - Jean


 * * NPC-only squad.

Sword & Shield

 * Obtain Method: Found in Level 1 fame battles.
 * Game Description: Uses shields against attacks from mounted troops and archers. Strong defenses. Lacks attack variety.

This version of the sword class uses shields to deflect hits and stun enemies with them. Their skills are useful in delaying the enemy army's advance while awaiting for nearby troops to assist. Aside from tapping R1 to attack, their main source of damage output is Heavy Strike. In spite of their good defensive traits, they are somewhat slower than most infantry units and have difficulty facing cavalry troops.

Action Skills

 * Tap undefined: Shield Attack
 * Level 2: 250 SP
 * Level 3: 500 SP


 * Hold : Shield Defense
 * Level 2: 150 SP
 * Level 3: 300 SP


 * Tap : Heavy Strike
 * Level 2: 300 SP
 * Level 3: 600 SP

Initial Equipment

 * Rusty Shield
 * Ol Alem

Squads

 * Sword & Shield - (Normal Armor) Henry Percy, Magnus, Alan, Alphonse, Éric, Felix, Gérard, Irvine, Ricard, Vince
 * Elite Sword & Shield (Normal Armor) - John Hawkwood

Two Handed Sword

 * Obtain Method: Found in Level 2 fame battles.
 * Game Description: Strong offenses. Effective against mounted troops in close combat. Weak against enemies with heavy armor or long reach.

Two-handed swords sacrifice defense for pure offense. One of their key features is Sword Wave, a skill that can destroy swarms of troops with ease. Mount Masher allows them to heavily damage cavalry units when used at the right moment. Their Mighty Arm skill is also handy when extra power is needed. A good way to approach enemy squads with these units is to utilize Mighty Arm firsthand before following up with Sword Wave. They are also great at raiding villages and smaller fortresses filled with less armored troops.

Action Skills

 * Tap undefined: Mount Masher
 * Level 2: 150 SP
 * Level 3: 300 SP


 * Tap : Mighty Arm
 * Level 2: 250 SP
 * Level 3: 500 SP


 * Tap : Sword Wave
 * Level 2: 300 SP
 * Level 3: 600 SP

Initial Equipment

 * Claymore

Squads

 * Greatsword (Normal Armor) - Hal, Christian, Clyde, Octavien, Roland
 * Lansknecht (Normal Armor)
 * Executioner (Armor Property)

Two Handed Exotic Sword

 * Obtain Method: Found in Level 3 fame battles.
 * Game Description: Attack strength powerful enough to cut through armor. Weak against quick enemies or those with long reach.

These exotic swordsmen are essentially a defensive counterpart of regular two-handed sword users. Instead of Mighty Arm, they have Focus to raise their defensive capabilities temporarily. Their two other skills can inflict heavy damage especially when used within a large crowd of enemy soldiers.

Action Skills

 * Tap undefined: Bolt Cutter
 * Level 2: 250 SP
 * Level 3: 500 SP


 * Tap : Focus
 * Level 2: 150 SP
 * Level 3: 300 SP


 * Tap : Sky Slicer
 * Level 2: 300 SP
 * Level 3: 600 SP

Initial Equipment

 * Karabela

Squads

 * Tuareg (Normal Armor; Mind Guard) - Ghazi, Maḥmūd, Noor, Zafar, Zuhura
 * Samurai (Heavy Armor; Avoid Direct Attacks) - Chiyo, Kaneie, Kosanta, Mitsuteru, Sayuri, Tokichiro

Double Swords

 * Obtain Method: Found in Level 2 fame battles.
 * Game Description: Offensively oriented. Effective against infantry. Weak against mobile enemies or those with long reach.

Almost as fast as dagger-wielding units, these troops have the advantage of overtaking slower opponents and moving on to the next target. While lacking any defensive moves, Arm Crush helps mitigate any potential damage they might receive. Players should make generous use of their special attacks when surrounded by ranks of enemy troops. These units also work well against neutral-affinity generals.

Action Skills

 * Tap undefined: Arm Crush
 * Level 2: 150 SP
 * Level 3: 300 SP


 * Tap : Triple Strike
 * Level 2: 250 SP
 * Level 3: 500 SP


 * Tap : Revolution
 * Level 2: 300 SP
 * Level 3: 600 SP

Initial Equipment

 * Dagger
 * Ol Alem

Squads

 * Dual Sword (Heavy Armor) - Karen
 * Ninja (Light Armor; Avoid All Status Problems)

Scythe & Shield

 * Obtain Method: Found in Level 4 fame battles.
 * Game Description: Effective against infantry. Long reach and unique attack style. Ineffective against heavy armor and nimble enemies.

Sickle and shield units are one of the more exotic types of sword classes the game has to offer. Two of their skills help prolong their survival in battle while another enables them to break enemy defenses with ease. Proper usage of this unit is necessary since they cannot last as long when up against a stronger squad. The tome for sickle and shield is usually found in later chapters.

Action Skills

 * Tap undefined: Soul Reap
 * Level 2: 250 SP
 * Level 3: 500 SP


 * Hold : Shield Defense
 * Level 2: 150 SP
 * Level 3: 300 SP


 * Tap : Reaper Slash
 * Level 2: 300 SP
 * Level 3: 600 SP

Initial Equipment

 * Rusty Shield
 * Sickle

Squads

 * Abyssinian (Normal Armor; Effect Guard) - Kwame, Makhosetive, Salif, Youra
 * Rajaputra (Normal Armor; Mind Guard) - Shakti, Krishuna, Narain, Tilak, Yashpal

Spears

 * Pages: 5
 * Max Troops: 30
 * Strong Against: Knives, Rapiers, Swords, Magic
 * Weak Against: Horses, Halberds, Axes, Camels, Elephants, Engineers

Support Skills

 * * Requires Level 5 Research to be unlocked.
 * ** Requires Level 9 Research to be unlocked.

Spear

 * Obtain Method: Found in Level 1 fame battles.
 * Game Description: Effective with straight-line attacks from range. Weak when attacked from the side.

Spears are acquired early on, and are a well-rounded melee unit. As all base captains are sword and shield units, spears have a natural advantage in capturing villages and early castles. Javelin deals ranged damage which helps negate their weakness against cavalry units. Paired with Mighty Arm, their offensive attacks can also damage axes and halberds to moderate effect. However, spears still require help from other units, expensive pennons, or an extreme level advantage to capture cities populated by cavalry, heavy axes, heavy clubs, and poleswords.

Action Skills

 * Tap undefined: Triple Thrust
 * Level 2: 300 SP
 * Level 3: 600 SP


 * Tap : Mighty Arm
 * Level 2: 250 SP
 * Level 3: 500 SP


 * Tap : Javelin (Ammo: 16~30)
 * Level 2: 150 SP
 * Level 3: 300 SP

Initial Equipment

 * Spear

Squads

 * Spear (Light Armor) - Leon, Roger
 * Berserker Spear (Light Armor; Ability Guard) - Kurt, Tuulikki
 * Roman Spear (Heavy Armor) - Antonio, Carlo, Giovanni, Ugo, Vittorio

Spear & Shield

 * Obtain Method: Found in Level 1 fame battles.
 * Game Description: Effective with straight-line attacks from range. Strong shield defenses. Lacks attack variety.

A slower but more resilient version of spears. Like most shield-bearing troops, these units can easily bear the brunt of most assaults on the frontlines while countering back with Shield Attack and Quick Thrust. When making use of this squad, it may be best to have them wait for their intended targets due to their slow mobility.

Action Skills

 * Tap undefined: Shield Attack
 * Level 2: 250 SP
 * Level 3: 500 SP


 * Hold : Shield Defense
 * Level 2: 150 SP
 * Level 3: 300 SP


 * Tap : Quick Thrust
 * Level 2: 300 SP
 * Level 3: 600 SP

Initial Equipment

 * Rusty Shield
 * Spear

Squads

 * Spear & Shield (Heavy Armor) - Marc, William
 * Elite Spear & Shield (Heavy Armor) - Leonhard, Vreni
 * Spear Guardian * - John Talbot, Edmond, Elmer, Hubert, Jacob, Pierre, Samuel


 * * NPC-only squad.

Spear & Great Shield

 * Obtain Method: Found in Level 3 fame battles.
 * Game Description: Carries large shields for blocking attacks from mounted troops. Low attack strength and weak against mobile and heavily armored enemies.

In contrast to their lighter counterparts, spear and great shield units specialize in dealing with cavalry units despite their type disadvantage. Their Scutum Shield ability grants full protection against sudden charges for a few seconds, giving them enough time to counter with more offensive skills. A good way to defeat incoming mounts with these troops is to have them raise their shields during a charge attack, slow the targets down with Leg Breaker, and activate Beast Buster.

Action Skills

 * Tap undefined: Leg Breaker
 * Level 2: 250 SP
 * Level 3: 500 SP


 * Hold : Scutum Shield
 * Level 2: 200 SP
 * Level 3: 400 SP


 * Tap : Beast Buster
 * Level 2: 250 SP
 * Level 3: 500 SP

Initial Equipment

 * Tower Shield
 * Spear

Squads

 * Heavy Spear & Shield
 * Phalanx (Heavy Armor) - Ferdinand, Gulielmo, Lorenzo

Adaga

 * Obtain Method: Given in tavern during Level 4 fame, after defeating every type of unit and handing over Notes on Fighting to the skill-loving strategist.
 * Game Description: Wields a special weapon created from the joining of a spear and shield. Ineffective against heavy armor or long reach.

A rare variation of spear-type troops, these are mostly available by chance in the tavern after obtaining the necessary tome for their usage. Adagas specialize in using shields conjoined with four spear tips at each side. Their ability to freeze or envenom enemy troops makes them an invaluable asset in almost any kind of situation. They can easily slaughter bases full of sword and rapiers while being able to hold off halberds momentarily at higher levels.

Action Skills

 * Tap undefined: Cryocrash
 * Level 2: 270 SP
 * Level 3: 540 SP


 * Hold : Shield Defense
 * Level 2: 150 SP
 * Level 3: 300 SP


 * Tap : Twin Thrust
 * Level 2: 280 SP
 * Level 3: 560 SP

Initial Equipment

 * Spear Shield x2

Squads

 * Armored Adaga

Longspears

 * Pages: 3
 * Max Troops: 30
 * Strong Against: Horses, Horsebows, Camels, Elephants, Magic
 * Weak Against: Knives, Halberds, Axes, Engineers

Support Skills

 * * Requires Level 4 Research to be unlocked.

Longspear

 * Obtain Method: Found in Level 2 fame battles.
 * Game Description: Extremely effective against mounted troops. Strong at a distance. Weak in close-quarter combat.

Longspears are mostly useful against cavalry, and barely at that. They lack a standard melee attack, and can only hit units with a Timed Thrust attack or hope enemies walk into their spears during a prolonged pike stance. Pike Thrust, their main source of damage output, is a short-duration skill that skewer foes that run into them. Units will take constant damage if they are past the tips. Formations can be used in melee, but will typically simply be flanked. Horses and camels will typically stop instantly if they ride into the business end of a pike thrust. If the player or soldier is knocked over, that unit cannot resume Pike Thrust until the skill recharges and is used again. Despite being a situational unit, longspears can easily gain levels by confronting hordes of mounted enemies. Even famed generals like Prince Edward and Joan of Arc will fall in seconds when up against a well-executed Pike Thrust.

Action Skills

 * Tap undefined: Timed Thrust
 * Level 2: 300 SP
 * Level 3: 600 SP


 * Tap : Protection
 * Level 2: 150 SP
 * Level 3: 300 SP


 * Hold : Pike Thrust
 * Level 2: 250 SP
 * Level 3: 500 SP

Initial Equipment

 * Longspear

Squads

 * Pike (Normal Armor)
 * Pikenir (Normal Armor)

Longspear & Shield

 * Obtain Method: Bought from the merchant during Level 3 fame.
 * Game Description: Extremely effective against mounted troops. Strong defenses. Lacks attack variety.

A shield-bearing variation of longspears, they exchange Timed Thrust for Shield Attack which is guaranteed to stun the enemy at level 1 instead of having a chance to freeze at level 3. Also trades a passive defense buff for an active Shield defense. If cavalry or enemy columns are charging forward, players may simply shield themselves momentarily before following up with Shield Attack and Pike Thrust. Only slightly better than normal longspears, these units are still awkward to use in melee combat.

Action Skills

 * Tap undefined: Shield Attack
 * Level 2: 300 SP
 * Level 3: 600 SP


 * Hold : Shield Defense
 * Level 2: 150 SP
 * Level 3: 300 SP


 * Hold : Pike Thrust
 * Level 2: 250 SP
 * Level 3: 500 SP

Initial Equipment

 * Kite Shield
 * Longspear

Squads

 * Heavy Pike (Heavy Armor)
 * Elite Heavy Pike (Heavy Armor) - Alois, Fritz, Hella, Martina

Horses

 * Pages: 5
 * Max Troops: 20
 * Strong Against: Knives, Rapiers, Swords, Spears, Axes, Engineers
 * Weak Against: Longspears, Clubs, Bows, Horsebows, Camels, Explosives, Magic

Support Skills

 * * Requires Level 8 Research to be unlocked.

Sword

 * Obtain Method: Initially available.
 * Game Description: Extremely effective in melee battle. Vulnerable against long-range attacks or counter attacks.

Sword horsemen are the first mounted squads available in the game. Their main mode of attack is charging at hordes of enemy troops for a short moment of time. Note that they only draw their swords at a low right angle, something players should take note of in order to skillfully use them. They also do well in melee combat since their hits have a slightly larger range and Protection helps raise their chances of enduring attacks. Naturally, they cannot easily target bows and other disadvantageous types unless overleveled.

Action Skills

 * Tap undefined: Ride-by Slash
 * Level 2: 250 SP
 * Level 3: 500 SP


 * Tap : Protection
 * Level 2: 150 SP
 * Level 3: 300 SP


 * Hold : Charge
 * Level 2: 300 SP
 * Level 3: 600 SP

Initial Equipment

 * Ol Alem

Squads

 * Sword Horseman (Heavy Armor; Mind Guard)
 * Mongol Horseman (Mobility Guard) - Balaar, Batzaya
 * Sword Knight * - John Fastolf, Gilles de Rais, Arthur de Richemont, Camille, Chester, Juste, Luke
 * War Ninja * - Yoshimasa, Akane, Saheiji, Sakura, Saneyori, Yoshishige


 * * NPC-only squad.

Spear

 * Obtain Method: Bought from the merchant during Level 1 fame.
 * Game Description: Specializes in charges and thrown javelin attacks. Weak in melee combat, against ranged attacks and counter attacks.

Probably the more difficult tome of the horses book. The only skill setting them apart from lance or halberd cavalry is Javelin. But because they are mounted units, thrown Javelins tends to fly over most targets' heads at mid-to-melee range. In addition to this, the player does not stop when using Javelin while the rest of the unit does, preventing a full-strength Charge. Nonetheless, these units can still devastate infantry troops when no other horse-type squad is available.

Action Skills

 * Tap undefined: Accelerate
 * Level 2: 250 SP
 * Level 3: 500 SP


 * Tap : Javelin (Ammo: 22~40)
 * Level 2: 150 SP
 * Level 3: 300 SP


 * Hold : Charge
 * Level 2: 300 SP
 * Level 3: 600 SP

Initial Equipment

 * Kite Shield
 * Spear

Squads

 * Spear Horseman (Normal Armor) - Cyrus, Alexis, André, Victor
 * Mamluk (Normal Armor; Mind Guard) - Muawiya, Nádir

Lance

 * Obtain Method: Bought from the merchant during Level 2 fame.
 * Game Description: Specializes in the charge. Weapons provide a piercing attack. Weak in melee combat, against ranged attacks and counter attacks.

The most efficient tome within the horse book, these units use the Charge skill to its fullest potential due to their lances offering more range and power. Guardian's Aura helps protect them from incoming attacks despite the skill's long recovery rate. A high-leveled lance cavalry can easily defeat clubs and longspears with the length of their charged assaults.

Action Skills

 * Tap undefined: Accelerate
 * Level 2: 200 SP
 * Level 3: 400 SP


 * Tap : Guardian's Aura
 * Level 2: 250 SP
 * Level 3: 500 SP


 * Hold : Charge
 * Level 2: 300 SP
 * Level 3: 600 SP

Initial Equipment

 * Kite Shield
 * Neza

Squads

 * Lady Lancer (Normal Armor; Ability Guard) - Philippa, Élisée, Florence, Greta, Lola
 * Knight - Joan of Arc, Captal of Buch, Count of Montfort , Duke of Bedford , Duke of Clarence , Duke of Lancaster , Duke of Norfolk , Duke of Somerset , Earl of Northampton , Earl of Suffolk , Earl of Warwick , Marquess of Salisbury , Count of Armagnac , Count of Auxerre , Count of Blois , Count of Clermont , Count Dunois , Count of Foix , Count of La Marche , Count of Nevers , Count of Valois , Duke of Alençon , Duke of Berry , Duke of Bourbon , Duke of Brittany , Duke of Orléans , Robert , Baudouin
 * Armored Knight (Heavy Armor; Effect Guard) - John Chandos, Brian, Frédéric, Gilbert, Thomas
 * Royal Lancer (Heavy Armor) - King of England, Edward the Black Prince, King of France, Philippe le Bon

Halberd

 * Game Description: Specialize in thrusting attacks. Adept in melee battle. Weak against long-range attacks and counter attacks.

Unlike other cavalry troops, halberd-wielding horsemen have the most amount of attack options. While not charging straight at the enemy, they can either perform quick side slashes or stun troops by accelerating. Their lack of any defensive skills may urge players to use them more cautiously against stronger troops. Because of their average range, halberd cavalry are especially vulnerable against a horde of longspear units.

Action Skills

 * Tap undefined: Accelerate
 * Level 2: 200 SP
 * Level 3: 400 SP


 * Tap : Ride-by Slash
 * Level 2: 250 SP
 * Level 3: 500 SP


 * Hold : Charge
 * Level 2: 300 SP
 * Level 3: 600 SP

Initial Equipment

 * Glaive

Squads

 * Mounted Warrior (Heavy Armor; Avoid Direct Attacks)
 * North China Horseman (Avoid Indirect Attacks) - Bo Wen, Shu Ming, Xiu Qian

Halberds

 * Pages: 2
 * Max Troops: 30
 * Strong Against: Swords, Spears, Longspears, Clubs, Magic
 * Weak Against: Knives, Rapiers, Bows, Horsebows, Elephants, Engineers

Support Skills

 * * Requires Level 7 Research to be unlocked.
 * ** Requires Level 3 Research to be unlocked.

Halberd

 * Obtain Method: Found in Level 1 fame battles.
 * Game Description: Long reach. Works well with other squad types. Powerful attack strength, but slow attack speed.

Halberds are one of the stronger units players gain access to early on. These powerhouse troops can make quick work of other strong infantry types like swords, spears, and clubs. Also, they are one of the few squads that do not have a natural disadvantage against horses and camels. However, they are easily taken down by support units like knives, rapiers, and bows even in high levels. But despite their weaknesses and sluggish mobility, their attack prowess (when used with Mighty Arm) is enough to take most opponents down. Scythe and Leg Breaker provide them with decent coverage and help increase their combo capabilities which in turn result in more experience for leveling up.

Action Skills

 * Tap undefined: Scythe
 * Level 2: 300 SP
 * Level 3: 600 SP


 * Tap : Mighty Arm
 * Level 2: 250 SP
 * Level 3: 500 SP


 * Tap : Leg Breaker
 * Level 2: 250 SP
 * Level 3: 500 SP

Initial Equipment

 * Glaive

Squads

 * Polesword (Heavy Armor) - La Hire, Didier, Jonathan, Raymond, Stanley
 * Monk (Light Armor; Mind Guard)
 * South China Spear (Normal Armor; Avoid Indirect Attacks) - Tong Fu, Xiao Cheng, Zi Cheng

Axes

 * Pages: 4
 * Max Troops: 30
 * Strong Against: Spears, Longspears, Chariots, Magic
 * Weak Against: Rapiers, Horses, Elephants, Engineers

Support Skills

 * * Requires Level 5 Research to be unlocked.
 * ** Requires Level 2 Research to be unlocked.

Axe

 * Obtain Method: Found in Level 2 fame battles.
 * Game Description: Capable of fast moving attacks and axe-throwing. Limited reach and weak defense.

One of the more basic units available, single axe-wielders mostly rely on speed and numbers to subdue their foes. While not the strongest squad players can make use of, they have little difficulty eliminating spear troops who have a natural advantage to other melee types.

Action Skills

 * Tap undefined: Wild Chop
 * Level 2: 300 SP
 * Level 3: 600 SP


 * Tap : Sprint
 * Level 2: 200 SP
 * Level 3: 400 SP


 * Tap : Axe Throw (Ammo: 16~30)
 * Level 2: 200 SP
 * Level 3: 400 SP

Initial Equipment

 * Hand Axe

Squads

 * Light Axe (Light Armor)
 * Berserker Axe (Ability Guard) - Bo, Elsa

Axe & Great Shield

 * Obtain Method: Bought from the merchant during Level 3 fame.
 * Game Description: Carry large shields useful for blocking charges from mounted troops. Slow-moving and weak against blunt attacks.

This unit is one of the few squads that can wield heavy shields to protect themselves from cavalry. Other than being a defensive unit with good abilities, they lack much variety in their attacks and are mostly used for reinforcing other troops. Their slow speed also hinders them from being too useful in taking over bases.

Action Skills

 * Tap undefined: Skull Splitter
 * Level 2: 250 SP
 * Level 3: 500 SP


 * Hold : Scutum Shield
 * Level 2: 200 SP
 * Level 3: 400 SP


 * Tap : Heavy Strike
 * Level 2: 250 SP
 * Level 3: 500 SP

Initial Equipment

 * Tower Shield
 * Hand Axe

Squads

 * Axe & Shield (Heavy Armor)
 * Viking Axe (Ability Guard) - Artur, Brita, Selma, Sigrid
 * Moran (Normal Armor; Effect Guard) - Abdoulaye, Idossou, Simba, Tshwane

Two Handed Axe

 * Game Description: Strong both offensively and defensively, with a wide variety of attacks. Weak against mobile and fast-moving enemies.

The strongest axe squad in terms of power, they primarily focus on crowd clearing and protecting key areas. Whirlwind and Shockwave are two of their most powerful skills as both can be used to repel enemies or stun them for a while. Due to their lack of advantages against most common types, these troops work best when cooperating with other allied squads. However, they can demolish chariots with one or two hits from their offensive abilities.

Action Skills

 * Tap undefined: Whirlwind
 * Level 2: 250 SP
 * Level 3: 500 SP


 * Tap : Protection
 * Level 2: 150 SP
 * Level 3: 300 SP


 * Tap : Shockwave
 * Level 2: 300 SP
 * Level 3: 600 SP

Initial Equipment

 * Battle Axe

Squads

 * Heavy Axe (Heavy Armor) - Bertrand du Guesclin, Maurice, Melvin
 * Armored Footman
 * Cutthroat (Armor Property)

Clubs

 * Pages: 5
 * Max Troops: 30
 * Strong Against: Horses, Axes, Chariots, Magic
 * Weak Against: Rapiers, Halberds, Elephants, Engineers

Support Skills

 * * Requires Level 4 Research to be unlocked.
 * ** Requires Level 6 Research to be unlocked.

Club

 * Obtain Method: Found in Level 1 fame battles.
 * Game Description: Extremely effective against armored enemies. Fast-moving, but ineffective against all other troop types.

Similar to single axes, these troops move fast and work more efficiently as a group. Despite suffering from a lack of raw power and endurance, they can catch up to most cavalry with Sprint and wear them down with two of their other skills. It should be noted that club units can be easily overwhelmed if deployed to the front lines alone. They are also weak against the faster rapiers and stronger halberds.

Action Skills

 * Tap undefined: Demobilizer
 * Level 2: 250 SP
 * Level 3: 500 SP


 * Tap : Sprint
 * Level 2: 200 SP
 * Level 3: 400 SP


 * Tap : Armor Crusher
 * Level 2: 250 SP
 * Level 3: 500 SP

Initial Equipment

 * Club

Squads

 * Light Mace (Light Armor) - Scott
 * Berserker Mace (Light Armor; Ability Guard) - Gōta, Stina

Club & Shield

 * Obtain Method: Bought from the merchant during Level 1 fame.
 * Game Description: Extremely effective against armored enemies. Uses shields. Lacks attack variety.

One of the more common variations of the club class. Slow movement and short-range attacks are their main drawbacks. However, these troops perform well in terms of defense. In a pinch, they can serve as an offensive squad against other units. Despite their type advantage against cavalry, it may take some time for them to catch up due to their lack of speed.

Action Skills

 * Tap undefined: Shield Attack
 * Level 2: 250 SP
 * Level 3: 500 SP


 * Hold : Shield Defense
 * Level 2: 150 SP
 * Level 3: 300 SP


 * Tap : Armor Crusher
 * Level 2: 300 SP
 * Level 3: 600 SP

Initial Equipment

 * Rusty Shield
 * Club

Squads

 * Mace (Normal Armor; Mind Guard)
 * Viking Mace (Heavy Armor; Ability Guard) - Bjorn, Erik, Siw

Two Handed Club

 * Game Description: Extremely effective against infantry and armored enemies. Strong offenses. Slow-moving.

This squad is the powerhouse class among all club troops. Though slow and sluggish, their high attack power makes them one of the more powerful infantry types. The most common of these troops are heavily armored, allowing them to withstand blunt attacks more easily.

Most of their skills are attributed as magic which not many foes can stand up to early on. When using two-handed clubs against cavalry units, it may be best to brace for their charge attacks or risk stopping them with a well-timed Earthquake attack. These troops are easy prey for rapiers, but the monk variation of this class has a passive skill that protects them from the Charm skill.

Action Skills

 * Tap undefined: Earthquake
 * Level 2: 300 SP
 * Level 3: 600 SP


 * Tap : Cyclone
 * Level 2: 200 SP
 * Level 3: 400 SP


 * Tap : Armor Crusher
 * Level 2: 250 SP
 * Level 3: 500 SP

Initial Equipment

 * War Hammer

Squads

 * Heavy Club (Heavy Armor; Effect Guard) - Richard Beauchamp, Nicolas, Patrick
 * Wild Monk (Light Armor; Mind Guard)
 * Skullcrusher (Normal Armor; Armor Property)

Sling

 * Obtain Method: Bought from the merchant during Level 3 fame.
 * Game Description: Extremely effective against armored enemies. Effective from long range. Weak in close-quarter combat.

Unlike the rest of the other club units, sling-wielding troops mainly use their long-distance attack to damage enemies. But because of a delay in setting up their barrage, players may have to target moving foes a few meters away for best results. Also, they suffer from slow movement and cannot attack indirectly within narrow spaces or from a short distance.

Action Skills

 * Tap undefined: Armor Crusher
 * Level 2: 250 SP
 * Level 3: 500 SP


 * Tap : Tackle
 * Level 2: 150 SP
 * Level 3: 300 SP


 * Target/Tap : Slingshot (Ammo: 22~40)
 * Level 2: 300 SP
 * Level 3: 600 SP

Initial Equipment

 * Sling Stick

Squads

 * Polesling (Light Armor)
 * Elite Polesling - Lara, Vincent

Bows

 * Pages: 6
 * Max Troops: 30
 * Strong Against: Horses, Halberds, Camels, Elephants, Engineers
 * Weak Against: Knives, Rapiers, Chariots, Magic

Shortbow

 * Obtain Method: Initially available.
 * Game Description: Fast-moving, capable of rapid fire. Effective against counters and in melees. Weak defenses. Arrows have short range.

The first bow unit players gain access to. Though this class has the smallest attack range among the rest, it is also the fastest in terms of speed and action recovery. When in zeal, shortbow archers can easily alternate between Pinpoint and Rapid Fire (especially when both attack skills are maxed out completely) until they run out of arrows. Sprint further enhances their ability to mobilize quickly which helps compensate for their shorter coverage.

Action Skills

 * Target/Tap undefined: Rapid Fire (Ammo: 33~60)
 * Level 2: 250 SP
 * Level 3: 500 SP


 * Tap : Sprint
 * Level 2: 200 SP
 * Level 3: 400 SP


 * Target/Tap : Pinpoint (Ammo: 33~60)
 * Level 2: 250 SP
 * Level 3: 500 SP

Initial Equipment

 * Beginner's Bow

Squads

 * Shortbow (Light Armor)
 * Elite Shortbowman
 * Mongol Shortbow (Light Armor; Mobility Guard) - Purebdorg, Tino
 * Master Archer * - Georges


 * * NPC-only squad.

Bow

 * Obtain Method: Bought from the merchant during Level 1 fame.
 * Game Description: An orthodox squad type. Well-balanced. Effective in melee battle or against counters.

Being the most commonly seen bow users, their repertoire of attacks enable them to provide back-up support without sustaining too much damage. Serpent's Sting helps prevent enemy troops from attacking while Protection further enhances defense for a few seconds depending on the skill's current level. In a way, bows are considered the most versatile in that they can shoot from a longer distance than shortbows while having a better recovery rate than longbows.

Action Skills

 * Target/Tap undefined: Serpent's Sting (Ammo: 33~60)
 * Level 2: 300 SP
 * Level 3: 600 SP


 * Tap : Protection
 * Level 2: 150 SP
 * Level 3: 300 SP


 * Target/Tap : Pinpoint (Ammo: 33~60)
 * Level 2: 250 SP
 * Level 3: 500 SP

Initial Equipment

 * Self Bow

Squads

 * Bowman (Light Armor) - Daniel, Denis
 * Elite Bowman (Light Armor)
 * Lady Archer (Light Armor; Ability Guard) - Chloé, Erica

Longbow

 * Game Description: Can accurately fire arrows at distant enemies. Extremely weak in close-quarter combat.

As the only bow-type unit with an overhead attack skill, longbows have the luxury of firing their arrows within a safe distance so long as their field of range is not blocked. Though they work extremely well in open spaces, their effectiveness as a squad is lessened when inside narrow bases.

Distant Target allows them to shoot at a wide arc so long as the enemies below remain on target. This skill can be used to cause panic within the enemy ranks, giving players more time to follow up with another volley or two. Longbows are abundant during the English army's first major battle against the French.

Action Skills

 * Target/Tap undefined: Distant Target (Ammo: 33~60)
 * Level 2: 300 SP
 * Level 3: 600 SP


 * Tap : Protection
 * Level 2: 150 SP
 * Level 3: 300 SP


 * Target/Tap : Pinpoint (Ammo: 33~60)
 * Level 2: 250 SP
 * Level 3: 500 SP

Initial Equipment

 * Longbow

Squads

 * Longbowman (Light Armor) - Branwyn, Mathew
 * Elite Longbowman (Light Armor)
 * Warrior Bowman (Normal Armor; Avoid Direct Attacks) - Kasumi, Masatsugu, Narimasa, Shizuka, Sutemaru, Yohei

Crossbow

 * Obtain Method: Bought from the merchant during Level 1 fame.
 * Game Description: High attack strength. Able to penetrate even heavy armor. Long load times. Unable to fire rapidly.

Compared to bows, crossbows are geared more towards offense and damage output. Dead Shot amplifies the power of their shots while Pierce Armor allows them to mow down armored units. This makes them perfect candidates for taking down fortified cities due to the numerous amount of poleswords and lady lancers stationed within. On the other hand, all crossbow units suffer from longer delay in their attacks and are not as fast as their bow counterparts.

Action Skills

 * Target/Tap undefined: Random Fire (Ammo: 33~60)
 * Level 2: 200 SP
 * Level 3: 400 SP


 * Tap : Dead Shot
 * Level 2: 250 SP
 * Level 3: 500 SP


 * Target/Tap : Pierce Armor (Ammo: 33~60)
 * Level 2: 250 SP
 * Level 3: 500 SP

Initial Equipment

 * Gastraphetes

Squads

 * Crossbow (Normal Armor) - Fernand, Gordon
 * Mongol Crossbow (Mobility Guard) - Zorig

Heavy Crossbow

 * Obtain Method: Bought from the merchant during Level 2 fame.
 * Game Description: Extremely high attack strength; effective against heavy armor and knights. Unable to fire rapidly.

A heavier variation of the crossbow, these units are stronger than their regular counterparts in terms of sheer power. Their specialty lies in exterminating cavalry troops and heavy armored soldiers with two skills that inflict heavy damage on both unit types. An excellent unit to use when confronting knights. The only drawbacks in leading heavy crossbows are their long action recovery and limited bolt supply. Inexperienced users may end up wasting hits if unaccustomed to first person range attacks. It is highly recommended to have these units stay near a base or be disengaged from the player's character to refill their ammo. Since most of the strongest unique generals are cavalry-type units, heavy crossbows are the most likely to level up in battle.

Action Skills

 * Target/Tap undefined: Beast Slayer (Ammo: 22~40)
 * Level 2: 200 SP
 * Level 3: 400 SP


 * Tap : Dead Shot
 * Level 2: 250 SP
 * Level 3: 500 SP


 * Target/Tap : Pierce Armor (Ammo: 22~40)
 * Level 2: 250 SP
 * Level 3: 500 SP

Initial Equipment

 * Cranquin Crossbow

Squads

 * Heavy Crossbow
 * Elite Heavy Crossbow - Albert, Cornelia
 * Chinese Archer * - You Ji, Yuan Hui, Zi An


 * * NPC-only squad.

Horsebows

 * Pages: 2
 * Max Troops: 20
 * Strong Against: Horses, Halberds, Camels, Elephants, Explosives, Engineers
 * Weak Against: Longspears, Chariots, Magic

Bow

 * Obtain Method: Found in Level 2 fame battles.
 * Game Description: Extremely effective against enemies with limited reach such as infantry units. Moving attack. Ineffective against shields.

As a horse cavalry that is able to invest in the Movement support skill, horsebows are the second fastest units in the game. They have two primary attack methods available. Players can stop a distance away from the enemy and use Pinpoint to snipe, or they can circle around the opposing force while attacking with Strafing Shot which has a chance of freezing targets when leveled up. Beginners may have a hard time leveling this unit without confronting a swarm of enemies. Therefore, it may be best to prioritize on raising Leadership and Research to increase their leveling opportunities.

Action Skills

 * Tap undefined: Accelerate
 * Level 2: 200 SP
 * Level 3: 400 SP


 * Target/Tap : Strafing Arrows (Ammo: 27~50)
 * Level 2: 250 SP
 * Level 3: 500 SP


 * Target/Tap : Pinpoint (Ammo: 27~50)
 * Level 2: 250 SP
 * Level 3: 500 SP

Initial Equipment

 * Self Bow

Squads

 * Mongol Mounted Bowman (Normal Armor; Mobility Guard) - Naran, Arslan
 * Mounted Bowman (Normal Armor; Avoid Direct Attacks) - Akitsu, Bold, Hikoichi, Kasuke, Tokisada, Yuki

Camels

 * Pages: 2
 * Max Troops: 20
 * Strong Against: Knives, Rapiers, Swords, Spears, Horses, Engineers
 * Weak Against: Longspears, Bows, Horsebows, Explosives, Magic

Support Skills

 * * Requires Level 5 Research to be unlocked.

Scimitar

 * Obtain Method: Found in Level 3 fame battles.
 * Game Description: Extremely effective against horsemen. Weak against long-range attacks and counter attacks.

Camels are extremely effective sword cavalry. They have few disadvantages compared to other normal mounted troops: slower speed, rarer on the battlefield, and the loss of a type advantage over axes for neutral coverage. However, they are not weak against clubs and also work effectively against horses. They have no disadvantages against any of the common village, castle, or city defense troops, making them excellent for capturing any type of base. In addition, they level much faster than normal horse units. Their rarity is offset by the fact that they can be mastered at a lower level, and can always be recruited in the tavern.

Action Skills

 * Tap undefined: Beast Buster
 * Level 2: 250 SP
 * Level 3: 500 SP


 * Tap : Guardian's Aura
 * Level 2: 250 SP
 * Level 3: 500 SP


 * Hold : Charge
 * Level 2: 300 SP
 * Level 3: 600 SP

Initial Equipment

 * Cutlass

Squads

 * Camel (Light Armor) - Abu, Fatimah, Ibun
 * Heavy Camel (Heavy Armor; Mind Guard) - Harun, Ilhan, Khadija

Elephants

 * Pages: 2
 * Max Troops: 5
 * Strong Against: Knives, Rapiers, Swords, Spears, Halberds, Axes, Clubs, Engineers
 * Weak Against: Longspears, Bows, Horsebows, Explosives, Magic

Support Skills

 * * Requires Level 3 Research to be unlocked.
 * ** Requires Level 8 Research to be unlocked.

Elephant

 * Obtain Method: Found in Level 4 fame battles.
 * Game Description: High defensive strength. Extremely effective in melee combat. Weak against long-range or counter attacks.

Compared to horses and camels, the girth and weight of elephants make them rather bulky in terms of mobility. This is especially true when leading a team of 5 elephants. Their pure strength and attack coverage, however, guarantees that they will always devastate a base full of melee units. The only troops elephant riders should be wary of are bows, magicians, and longspears. There is also a non-recruitable variation known as the war elephant which remains single but has four archers on top to compensate.

Action Skills

 * Tap undefined: Accelerate
 * Level 2: 250 SP
 * Level 3: 500 SP


 * Tap : Dead Shot
 * Level 2: 250 SP
 * Level 3: 500 SP


 * Tap : Trample
 * Level 2: 300 SP
 * Level 3: 600 SP

Squads

 * Heavy Elephant (Heavy Armor; Mind Guard)
 * War Elephant (Normal Armor)

Chariots

 * Pages: 2
 * Max Troops: 1
 * Strong Against: Bows, Horsebows, Engineers
 * Weak Against: Axes, Clubs, Explosives, Magic

Support Skills

 * * Requires Level 3 Research to be unlocked.

Chariot

 * Obtain Method: Found in Level 4 fame battles.
 * Game Description: Strong defensively. High mobility. Effective with charges or on melee combat. Fewer troops in a squad.

Consisting of three riders including the player, chariots are cavalry units that travel much faster than most horse-riding troops. The majority of their attacks are charges that can potentially stun or knock down enemies. They are the only mounted troops that have a type advantage over bows and horsebows. Having neutral coverage over most melee types (except for clubs and axes) makes them great for crowd clearing. Players may find it difficult at first to handle chariots due to their steering movements from front to back.

Action Skills

 * Tap undefined: Accelerate
 * Level 2: 250 SP
 * Level 3: 500 SP


 * Tap : Javelin (Ammo: 33~60)
 * Level 2: 200 SP
 * Level 3: 400 SP


 * Hold : Charge
 * Level 2: 300 SP
 * Level 3: 600 SP

Initial Equipment

 * Spear

Squads

 * Charioteer (Heavy Armor)

Explosives

 * Pages: 3
 * Max Troops: 20
 * Strong Against: Horses, Camels, Elephants, Chariots, Engineers
 * Weak Against: Knives, Horsebows, Magic

Support Skills

 * * Requires Level 7 Research to be unlocked.

Rifle

 * Obtain Method: Given by Christine de Pizan after finishing all three of her requests and winning the battle of Vannes.
 * Game Description: Extremely effective against enemies in range. High attack strength. Able to fire consecutively. Weak defensively.

Rifles are powerful ranged units level very quickly. Their projectiles travel very quickly in a straight line. They have no arc, and pass through several units before stopping. On level terrain such as bridges, or if lined up correctly on a hill, a single sniper volley can pass through an entire enemy column, devastating any within range.

Sniper is a first person targeting skill, allowing the user to target archers on castle walls, as well as enemies that are out of targeting range. Blast is an overhead auto-targeting skill, allowing each trooper to fire in a different direction as well as lowering defense temporarily. These units, however, are extremely fragile in close quarters, and even underleveled enemy units can kill them in a few hits. Despite having trouble facing faster opponents, their piercing attacks can severely damage even knife-wielding units.

Action Skills

 * Target/Tap undefined: Blast (Ammo: 16~30)
 * Level 2: 200 SP
 * Level 3: 400 SP


 * Tap : Dead Shot
 * Level 2: 250 SP
 * Level 3: 500 SP


 * Target/Tap : Sniper (Ammo: 16~30)
 * Level 2: 300 SP
 * Level 3: 600 SP

Initial Equipment

 * Hand Culverin

Squads

 * Fusileer (Normal Armor)
 * Yeniceri (Light Armor) - Almas, Bahir, Fahd, Salah, Yasmin
 * Elite Fusileer * - Diane


 * * NPC-only squad.

Impact

 * Obtain Method: Found in Level 3 fame battles and above.
 * Game Description: Able to launch destructive explosive attacks against distant enemies. Weak defensively and in close-quarter combat.

Unlike rifles who fire bullets within a straight line, hand cannon units shoot explosive rounds in an arc. The shots fired by Impact troops explode when they connect with enemy units or the environment. Hand cannons are the only ranged units in the game to have three target/tap skills, making them capable of constant firing with little cooldown between volleys.

Impact is also the only unit type recruitable in the tavern that can damage fortified walls and city doors. However, players need to be careful of nearby obstacles and units, particularly on hills or non-level terrain. Allies, including the player or his troops, will take damage if they are caught within the splash radius. They also have the least amount of ammunition supply compared to other explosives users. Therefore, constant conservation is a necessity when leading these troops into battle. Another way to enhance their performance is to station them near a base for constant ammo refilling.

Action Skills

 * Target/Tap undefined: Long Shot (Ammo: 11~20)
 * Level 2: 300 SP
 * Level 3: 600 SP


 * Target/Tap : Spray Shot (Ammo: 11~20)
 * Level 2: 300 SP
 * Level 3: 600 SP


 * Target/Tap : Cannon Blast (Ammo: 11~20)
 * Level 2: 300 SP
 * Level 3: 600 SP

Initial Equipment

 * Tannenberg Gun

Squads

 * Hand Cannon (Normal Armor)
 * Dragoon (Heavy Armor) - Bruno, Else, Ernest

Fire Spear

 * Obtain Method: Given in tavern during Level 4 fame, after leading every type of unit and handing over Notes on Leading to the leadership-loving strategist.
 * Game Description: Effective when using flame-thrower and stealth attacks. Weak in close-quarter combat situations.

Fire spears are the only gun-type troops who have an R1 melee attack. And, as the only units explosives-wielding troops are weak to (knives, horsebows, and magic) tend to be rare or have low defenses, fire spears make ideal melee infantry. Their Flamethrower skill is a multi-hit attack that severely harms nearby opponents while setting them on fire for additional damage. Hurricane serves as an alternate form of attack when facing opposing squads up close, and can be used to cancel Flamethrower's second projection. Note that a glitch preventing troops (other than the player) from using R1 attacks may occur after performing Flamethrower. This can be fixed by using Hurricane.

Fires spears are also the only unit type in the game to have access to both Sprint and Spirit support skills. When both are maxed, the Sprint effect wears off only seconds before it is ready for use again. This result, combined with the fact that their natural running speed is on par with most double-knife units, makes them the most mobile foot soldier players can take control of.

Action Skills

 * Tap undefined: Hurricane
 * Level 2: 250 SP
 * Level 3: 500 SP


 * Tap : Sprint
 * Level 2: 200 SP
 * Level 3: 400 SP


 * Tap : Flamethrower (Ammo: 16~30)
 * Level 2: 300 SP
 * Level 3: 600 SP

Initial Equipment

 * Flame Staff

Squads

 * Mongol Firespear (Mobility Guard) - Bayar

Magic

 * Pages: 2
 * Max Troops: 20
 * Strong Against: Horses, Bows, Horsebows, Camels, Elephants, Chariots, Explosives
 * Weak Against: Knives, Rapiers, Swords, Spears, Longspears, Halberds, Axes, Clubs, Engineers

Support Skills

 * * Requires Level 3 Research to be unlocked.

Alchemy

 * Obtain Method: Found in Level 4 fame battles.
 * Game Description: High attack strength. Effective against distant enemies. No defenses. Extremely weak against attack.

When used in the hands of an efficient player, magicians have the potential of causing the most amount of damage in the game. These units primarily excel at defeating cavalry and ranged units from a considerable distance with spells. Unfortunately, they are also easy prey for melee squads like knives and rapiers who can easily outrun them due to their sluggish movement. Therefore, magicians are mostly at their best when defending bases or supporting the front lines.

The only time magicians should ever fight at close-range is when they are under a prolonged state of zeal. Their normal R1 attack consists of shooting ice orbs that have a chance of freezing targets, rendering them vulnerable to more potent spells. Lightning Strike is their most distant form of offense whereas Wind Cutter increases their chances of leveling up by racking up combo hits within seconds. Fireball is a great way for them to knock down approaching foes.

When training these units, it is best to reserve enough skill points for Research, Leadership, and Spirit. The key in making magicians more effective is to shorten the recovery rate of their skills by increasing their levels as well as the Spirit skill. The Attack skill may also be considered when participating in higher-leveled battles.

Action Skills

 * Tap undefined: Wind Cutter
 * Level 2: 400 SP
 * Level 3: 800 SP


 * Tap : Lightning Strike
 * Level 2: 400 SP
 * Level 3: 800 SP


 * Tap : Fireball
 * Level 2: 400 SP
 * Level 3: 800 SP

Initial Equipment

 * Wand

Squads

 * Magician (Light Armor) - Christine de Pizan

Engineers

 * Pages: 2
 * Max Troops: 20
 * Strong Against: Knives, Rapiers, Swords, Spears, Longspears, Halberds, Axes, Clubs, Magic
 * Weak Against: Horses, Bows, Horsebows, Camels, Elephants, Chariots, Explosives

Support Skills

 * * Requires Level 4 Research to be unlocked.

Engineers

 * Obtain Method: Given by the Avatar of War after meeting Silver Sword, Silver Bow, and Silver Spear by raising the sword, spear, and bow books each to 100%. Additionally, the player must raise all other available books to 70% or above.
 * Game Description: Attacks with traps. Unable to respond to sudden attacks. Weak defensively.

Engineers are special infantry units that make use of traps to destroy enemy squads. While lacking an R1 attack of their own, the explosives they have can devastate any unit within a considerable radius. Caution is highly advised when handling engineer troops since their bombs and mines can affect allied units as well as themselves. Only during zeal can they freely use explosives without suffering the consequences of destroying each other.

These units work best against melee units like swords and spears whereas cavalry and snipers can easily eliminate them. They do, on the other hand, have access to the Caltrop skill which serves to hinder the mobility of mounted troops for a short period of time. Players will constantly be luring foes, throwing bombs with precision, and resorting to hit-and-run tactics in order to fully master this class.

Action Skills

 * Tap undefined: Caltrops
 * Level 2: 300 SP
 * Level 3: 600 SP


 * Tap : Mine (Ammo: 22~40)
 * Level 2: 300 SP
 * Level 3: 600 SP


 * Tap : Bomb (Ammo: 22~40)
 * Level 2: 300 SP
 * Level 3: 600 SP

Squads

 * Engineer

Miscellaneous Units
The following units below have no support skills, no advantages or disadvantages against other types, cannot be leveled or recruited by the player, and only have one active skill with no default R1 attack. They are also vulnerable against enemy attacks if not protected.

Cannon
Cannons move slowly, even when controlled by the player. Heavy Fire deals powerful area-of-effect damage to a target zone near or far with 99 ammo, but it also harms friendly units within range. Additionally, the cannonball itself deals damage in transit to the target zone. It can be difficult to aim at very distant targets since the camera stays with the unit. Can be used to deal damage and break down city walls allowing for players to access city interiors from an unguarded location, although a single shot will also knock down closed gates.

Catapult
Similar to the cannon, but fires boulders instead of cannonballs. Can be used to quickly destroy fortified walls. Not as slow or fragile as cannons, but much bulkier to move around with.

Trebuchet
A stationary catapult designed to protect fortified areas from invading armies. It cannot be controlled by the player.

Ram
Cannot be controlled by the player. Rams move slowly and are unable to defend themselves. They line up with city gates, then attack them for several seconds. They disappear once the gate has been opened.

Tower
Tall wooden towers on wheels with a small bow unit at the top. They do not directly damage city walls or gates, but can harm units on either side of them. Can be defeated by attacking the base or using a first person ranged skill to attack the bow units on top of the tower directly. Once the tower successfully attaches itself to a castle wall, it releases a ramp to create an infiltration route within the secured area. Like other siege weapons, the player cannot take control over it.

Trumpeteer
A non-controllable unit without any form of attack. Instead, they mostly rely on other troops for protection while playing songs that cause the action gauges of nearby allies to refill at a faster rate. An excellent source of support for ranged infantry troops. These units also share the same appearance as lansknechts.

Base Commander
Base commanders are sword and shield units in charge of defending a base. Taking on the appearance of generic officers for both sides, they only appear if an opposing general reaches the center of the base or if all base points have been depleted.

Support Skill List

 * Attack - Increases the amount of damage inflicted on the enemy.
 * Defense - Decreases the amount of damage taken from enemy attacks.
 * Spirit - Refills the action gauge quicker.
 * Endurance - Enables player's troops to withstand enemy attacks.
 * Movement - Increases the movement speed of player's squad.
 * Inventory - Increases the number of arrows, bolts, etc., the player can carry.
 * Leadership - Increases the number of troops available in a squad upon recruiting at the tavern.
 * Research - Enables greater acquisition of skill points when proficiency levels increase. Also unlocks new support skills for each book.

Direct Attacks

 * Tackle - Tackle enemy and knock them over.
 * Level 2 - Increased damage. Enables quicker refilling of the action gauge.
 * Level 3 - Increased damage. Enables quicker refilling of the action gauge.


 * Kick - Quickly executed kick attack. Stuns enemy.
 * Level 2 - Increased damage and range.
 * Level 3 - Effects of attack last longer


 * Cryocrash - Perform special body-slam on enemy. Chance of freezing enemy.
 * Level 2 - Increased damage and range.
 * Level 3 - Increased chance of freezing enemy.


 * Accelerate - Use momentum to blow back nearby enemies. Use to escape when surrounded.
 * Level 2 - Increased damage. Enables quicker refilling of the action gauge.
 * Level 3 - Stuns enemy. Enables quicker refilling of the action gauge.


 * Uppercut (Edge) - Upward slashing attack to force enemies back.
 * Level 2 - Increased damage and range.
 * Level 3 - Increased damage. Chance of setting enemy on fire.


 * Revolution (Edge) - Circular spin attack that forces back enemies in a wide range.
 * Level 2 - Increased damage and range.
 * Level 3 - Increased damage. Chance of freezing enemy.


 * Scythe (Edge) - Scythe down enemies in a wide range. Effective against infantry.
 * Level 2 - Increased damage.
 * Level 3 - Increased damage.


 * Ride-by Slash (Edge) - Sword attack from on horseback. Effective against infantry.
 * Level 2 - Increased damage.
 * Level 3 - Increased damage.


 * Arm Crush (Edge) - Attack enemy's weapon-arm to lower attack strength for a limited time.
 * Level 2 - Increased damage and time extension.
 * Level 3 - Increased damage and time extension.


 * Triple Strike (Edge) - Triple attack from two swords. Stuns enemy.
 * Level 2 - Increased damage and range.
 * Level 3 - Effects of attack last longer.


 * Combination Slash (Edge) - Swift two-handed attack. Stuns enemy.
 * Level 2 - Increased damage and range.
 * Level 3 - Effects of attack last longer.


 * Bolt Cutter (Edge) - Blow powerful enough to cut through iron. Damages heavily armored troops.
 * Level 2 - Increased damage.
 * Level 3 - Increased damage.


 * Soul Reap (Edge) - Recover HP by inflicting damage on the enemy.
 * Level 2 - Increased damage and effect.
 * Level 3 - Increased damage and effect.


 * Soul Eater (Edge) - Recover HP by inflicting damage on the enemy.
 * Level 2 - Increased effect and range.
 * Level 3 - Increased effect and range.


 * Reaper Slash (Edge) - Unorthodox attack which cannot be blocked by a shield.
 * Level 2 - Increased damage and range.
 * Level 3 - Increased damage.


 * Heavy Strike (Edge/Blunt) - Unleash a powerful strike.
 * Level 2 - Increased damage and range.
 * Level 3 - Increased damage. Chance of setting enemy on fire.


 * Beast Buster (Edge/Point) - Attack horses or other animals. Inflicts major damage on mounted enemies.
 * Level 2 - Increased damage.
 * Level 3 - Increased damage.


 * Charge (Edge/Point) - Charge your mount through enemy lines. Sustained order.
 * Level 2 - Sustain time extension.
 * Level 3 - Sustain time extension.


 * Shield Attack (Blunt) - Strike enemy with shield. Stuns enemy.
 * Level 2 - Increased damage and range.
 * Level 3 - Effects of attack last longer.


 * Mount Masher (Blunt) - Attack horses or other animals. Inflicts major damage on mounted enemies.
 * Level 2 - Increased damage.
 * Level 3 - Increased damage.


 * Armor Crusher (Blunt) - Blow that causes damage despite armor. Effective against heavily armored troops.
 * Level 2 - Increased damage.
 * Level 3 - Increased damage.


 * Wild Chop (Blunt) - Frenzied axe attack to lower enemy defense for a limited time.
 * Level 2 - Increased damage and time extension.
 * Level 3 - Increased damage and time extension.


 * Leg Breaker (Blunt) - Attacks enemy's legs. Lower enemy mobility for a limited time.
 * Level 2 - Increased damage and time extension.
 * Level 3 - Increased damage and time extension.


 * Demobilizer (Blunt) - Powerful blow to reduce enemy mobility for a limited time.
 * Level 2 - Increased damage and time extension.
 * Level 3 - Increased damage and time extension.


 * Skull Splitter (Blunt) - Axe attack to the head. Stuns enemy.
 * Level 2 - Increased damage and range.
 * Level 3 - Effects of attack last longer.


 * Whirlwind (Blunt) - Whirling axe effect. Blows enemies back in wide range.
 * Level 2 - Increased damage and range.
 * Level 3 - Increased damage. Chance of freezing enemy.


 * Viper's Bite (Point) - Thrust attack with poison-tipped blade. Chance of poisoning enemy.
 * Level 2 - Increased damage and range.
 * Level 3 - Increased chance of poisoning enemy.


 * Mail Breaker (Point) - Penetrate armor with a powerful thrust. Effective against heavily armored troops.
 * Level 2 - Increased damage.
 * Level 3 - Increased damage.


 * Triple Thrust (Point) - Triple thrust attack. Stuns enemy.
 * Level 2 - Increased damage and range.
 * Level 3 - Effects of attack last longer


 * Pike Thrust (Point) - Thrust long spear to damage enemy. Effective against horsemen. Sustained order.
 * Level 2 - Increased damage.
 * Level 3 - Increased damage.


 * Timed Thrust (Point) - Thrust attack when the enemy comes in range.
 * Level 2 - Increased damage and range.
 * Level 3 - Increased damage. Chance of freezing enemy.


 * Hurricane (Point) - Create gust of wind with short sharp stabs to blow enemy back.
 * Level 2 - Increased damage and range.
 * Level 3 - Increased damage. Chance of freezing enemy.


 * Flash (Magic) - Lightning thrust to reduce enemy's attack strength for a limited time.
 * Level 2 - Increased damage and time extension.
 * Level 3 - Increased damage and time extension.


 * Sword Wave (Magic) - Create a shockwave by a rapid wave of the sword. Damages distant enemies.
 * Level 2 - Increased damage. Enables quicker refilling of the action gauge.
 * Level 3 - Stuns enemy. Enables quicker refilling of the action gauge.


 * Sky Slicer (Magic) - Cut the sky to send shockwaves. Damages distant enemies
 * Level 2 - Increased damage. Enables quicker refilling of the action gauge.
 * Level 3 - Stuns enemy. Enables quicker refilling of the action gauge.


 * Quick Thrust (Magic) - Quick, powerful thrust.
 * Level 2 - Increased damage and range.
 * Level 3 - Increased damage. Chance of setting enemy on fire.


 * Twin Thrust (Magic) - Powerful thrust with adaga in both hands.
 * Level 2 - Increased damage and range.
 * Level 3 - Increased damage. Chance of poisoning enemy.


 * Shockwave (Magic) - Drive axe into ground to create a shockwave. Stuns enemy.
 * Level 2 - Increased damage and range.
 * Level 3 - Effects of attack last longer.


 * Earthquake (Magic) - Drive hammer into ground to create a shockwave. Stuns enemy.
 * Level 2 - Increased damage and range.
 * Level 3 - Effects of attack last longer.


 * Cyclone (Magic) - Rotate weapon to mow down enemies in a wide range. Stuns enemy.
 * Level 2 - Increased damage and range.
 * Level 3 - Effects of attack last longer.


 * Trample (Magic) - Cause elephants to stomp, sending a shockwave. Stuns enemy.
 * Level 2 - Increased damage and range.
 * Level 3 - Effects of attack last longer.

Indirect Attacks

 * Javelin - Throw Spear to damage distant enemy.
 * Level 2 - Increased damage.
 * Level 3 - Increased damage. Chance of poisoning enemy.


 * Caltrops (Point) - Sprinkle caltrops to slow enemy progress. Stuns enemy. Very effective against horsemen.
 * Level 2 - Increased damage. Enables quicker refilling of the action gauge.
 * Level 3 - Increased damage. Enables quicker refilling of the action gauge.


 * Knife Throw (Ranged) - Throw weapon to inflict damage upon distant enemies.
 * Level 2 - Increased damage.
 * Level 3 - Increased damage. Chance of poisoning enemy.


 * Chakram (Ranged) - Throw chakram to inflict damage upon distant enemy.
 * Level 2 - Increased damage.
 * Level 3 - Increased damage. Chance of poisoning enemy.


 * Axe Throw (Ranged) - Throw axe to damage distant enemies.
 * Level 2 - Increased damage.
 * Level 3 - Increased damage. Chance of setting enemy on fire.


 * Pinpoint (Ranged) - Aim and release arrow. Small interval until next arrow can be fired. Range type action.
 * Level 2 - Increased damage.
 * Level 3 - Increased damage. Chance of setting enemy on fire.


 * Rapid Fire (Ranged) - Fire arrows quickly at nearby enemy. Can release arrows almost continuously. Range type action.
 * Level 2 - Increased damage.
 * Level 3 - Increased damage. Stuns enemy.


 * Serpent's Sting (Ranged) - Poison arrow attack against nearby enemies. Chance of poisoning enemy. Range type action.
 * Level 2 - Increased damage.
 * Level 3 - Increased chance of poisoning enemy.


 * Distant Target (Ranged) - Aim and release arrow. Able to target distant enemies. Range type action.
 * Level 2 - Increased damage. Enables quicker refilling of the action gauge.
 * Level 3 - Chance of setting enemy on fire. Enables quicker refilling of the action gauge.


 * Random Fire (Ranged) - Fire arrows at nearby enemies. Range type action.
 * Level 2 - Increased damage.
 * Level 3 - Increased damage. Stuns enemy.


 * Pierce Armor (Ranged) - Powerful arrow to pierce armor. Effective against heavily armored troops.
 * Level 2 - Increased damage.
 * Level 3 - Increased damage.


 * Beast Slayer (Ranged) - Aim and release special arrows. Does extra damage to horsemen. Range type action.
 * Level 2 - Increased damage.
 * Level 3 - Increased damage.


 * Strafing Arrows (Ranged) - Fire arrows against nearby enemy while riding horse. Moving attack. Range type action.
 * Level 2 - Increased damage.
 * Level 3 - Increased damage. Chance of freezing enemy.


 * Slingshot (Impact) - Sling stone to damage distant enemy.
 * Level 2 - Increased damage.
 * Level 3 - Increased damage. Chance of setting enemy on fire.


 * Blast (Impact) - Shoot firearm at nearby enemies. Lower enemy defense for a limited time. Range type action.
 * Level 2 - Increased damage and time extension.
 * Level 3 - Increased damage and time extension.


 * Sniper (Impact) - Aim and fire a gun. Chance of setting enemy on fire. Range type action.
 * Level 2 - Increased damage.
 * Level 3 - Increased chance of setting enemy on fire.


 * Long Shot (Impact) - Aim and fire a cannon. Effective against distant enemies. Range type action.
 * Level 2 - Increased damage. Enables quicker refilling of the action gauge.
 * Level 3 - Chance of setting enemy on fire. Enables quicker refilling of the action gauge.


 * Spray Shot (Impact) - Aim and fire a cannon filled with scattershot. Attack effective over a wide range. Range type action.
 * Level 2 - Increased damage. Enables quicker refilling of the action gauge.
 * Level 3 - Increased damage. Enables quicker refilling of the action gauge.


 * Cannon Blast (Impact) - Aim and fire a cannon. Range type action.
 * Level 2 - Increased damage.
 * Level 3 - Increased damage and chance of setting enemy on fire.


 * Flamethrower (Impact) - Flame attack with fire spear. Chance of setting enemy on fire.
 * Level 2 - Sustain time extension
 * Level 3 - Increased range and sustain time.


 * Mine (Impact) - Set mine to impede enemy. Chance of stunning enemy.
 * Level 2 - Increased damage. Enables quicker refilling of the action gauge.
 * Level 3 - Increased damage. Enables quicker refilling of the action gauge.


 * Bomb (Impact) - Throw bombs at enemies. Chance of setting enemy on fire.
 * Level 2 - Increased damage. Enables quicker refilling of the action gauge.
 * Level 3 - Increased damage. Enables quicker refilling of the action gauge.


 * Wind Cutter (Magic) - Surround enemy with cutting winds. Inflicts consecutive damage.
 * Level 2 - Increased damage. Enables quicker refilling of the action gauge.
 * Level 3 - Increased damage. Enables quicker refilling of the action gauge.


 * Lightning Strike (Magic) - Call lightning to attack enemies from above. Stuns enemy.
 * Level 2 - Increased damage. Enables quicker refilling of the action gauge.
 * Level 3 - Increased damage. Enables quicker refilling of the action gauge.


 * Fireball (Magic) - Release fireball. Chance of setting enemy on fire.
 * Level 2 - Increased damage. Enables quicker refilling of the action gauge.
 * Level 3 - Increased damage. Enables quicker refilling of the action gauge.

Support Moves

 * Mighty Arm - Increases all allied troops' attack strength for a limited time.
 * Level 2 - Time extension.
 * Level 3 - Time extension.


 * Dead Shot - Increase squad attack strength for limited time.
 * Level 2 - Time extension.
 * Level 3 - Time extension.


 * Focus - Focus the mind to increase defense. For a time, squad defense increases.
 * Level 2 - Time extension.
 * Level 3 - Time extension.


 * Protection - Increases all allied troops' defense abilities for a limited time.
 * Level 2 - Time extension.
 * Level 3 - Time extension.


 * Sprint - Increase mobility of all troops in squad for a limited time.
 * Level 2 - Time extension.
 * Level 3 - Time extension.


 * Guardian's Aura - Enables allied soldiers to withstand any attack for one time only.
 * Level 2 - Enables quicker refilling of the action gauge.
 * Level 3 - Enables quicker refilling of the action gauge.


 * Shield Defense - Protect yourself with a shield. Sustained type order.
 * Level 2 - Allows movement during execution of this order.
 * Level 3 - Defends thrusts from horsemen.


 * Scutum Shield - Defend with scutum. Effective against charges by mounted troops. Sustained type order.
 * Level 2 - Sustain time extension.
 * Level 3 - Sustain time extension. Allows movement while performing this action.


 * Charm - Confuse the enemy into attacking its own ally.
 * Level 2 - The enemy remains charmed longer.
 * Level 3 - The enemy remains charmed longer.

Passive Trait List

 * Ability Guard - Protects squad from effects that temporarily weaken stats.
 * Effect Guard - Protects squad from harmful effects like fire or poison.
 * Mobility Guard - Protects squad from immobilizing effects.
 * Mind Guard - Protects squad from mental effects such as charm and panic.
 * Avoid All Status Problems - Protects squad from all kinds of status ailments.
 * Armor Property - Classifies squad as armored, allowing them to take less damage from regular attacks while being vulnerable to armor-piercing skills.
 * Avoid Direct Attacks - Has a high chance of avoiding melee attacks.
 * Avoid Indirect Attacks - Has a high chance of avoiding ranged attacks.