Dynasty Warriors 7/Weapons

This is a compiled list of weapons found in Dynasty Warriors 7. Each one has its own unique set of stats and seals that sets it apart from the rest. For information on the downloadable weapons, please visit the DLC Weapons page.

In the spirit of Dynasty Warriors: Strikeforce, every character can equip two weapons. The player can decide on whatever weapons they want their character to use as characters are no longer restricted to having a permanent weapon. Weapons and their respective traits are shared amongst the entire cast. Only a character's gender has a deciding factor on which weapons they can use: males cannot equip chain whips while females are unable to wield great swords. A character's Power and Speed stat will also have an effect on what weapons they can use proficiently. Characters do have a preferred weapon of choice, however, and will have a special attack assigned based on their preferences. The special attack is called an "EX Attack". The input for each EX Attack varies on the character and can be specifically viewed with the weapon's action list. All of the weapons can equip a special element that can fall into one of the following five types:
 * Fire - Engulfs enemies in flame, dealing gradual damage
 * Ice - Freezes opponents and their movements
 * Lightning - Stuns foes, deals great physical damage to stronger ones
 * Wind - Breaks through enemies guard, deals great physical damage to stronger foes
 * Slay - Instantly kills weaker enemies, deals great physical damage to stronger foes

Weapons can be changed at any time by pressing R1. A quick switch between the two weapons triggers a special attack called a "Switch Attack". Switch Attacks can be used during normal combos with good timing.

Weapons may additionally have a "Seal", or a special property, which is a passive trait that affects the player in battle. Each weapon comes with a default Seal which will gradually unlock over time as the weapon is used in battle or forged at the blacksmith. Players can customize these traits onto their weapons by using Gold earned from battle and using the allotted slots each weapon provides. The following seals players can equip on their weapons are:
 * Musou +1 (無双+1) - Gain an additional Musou Gauge.
 * Max Health Up (体力増加) - Increases maximum health.
 * Attack Up (攻撃力増加) - Increases attack.
 * Defense Up (防御力増加) - Increases defense.
 * Skill Points Up (獲得武功増加) - Receive more skill points.
 * Combat Resistance (攻撃耐性) - When attacking, become more resilient to enemy attacks.
 * Projectile Resistance (射撃耐性) - Improves defense against arrows and shock waves.
 * Officer Assassin (対武将強化) - Increase Attack and Defense when fighting enemy officers.
 * Elemental Attack Up (属性攻撃強化) - Enhances elemental attacks.
 * Elemental Invulnerability (属性攻撃無効) - Nullifies enemy elemental attacks.
 * Horsemanship (馬術強化) - Knocked off of horses less often.
 * Attack Range Up (攻撃範囲拡大) - Increases attack range.
 * Double Element (二刀属性) - Different elements on two separate weapons will activate at once while attacking.
 * Synergy (究極武芸) - Greatly increases attack when both equipped weapons have the same element.
 * Musou Regen Up (無双自然増加) - Musou Gauge gradually refills, but defense is lowered.
 * Health Regen Up (体力自然回復) - Health gradually refills, but defense is lowered.
 * Seal Master (印獲得促進) - Obtain seals more quickly.
 * Congeniality (交流法) - Strengthen bonds with other officers more quickly.
 * Walking Speed Up  (移動速度上昇) - Increases movement speed.
 * Weapon Master (天稟) - Each weapon has its own seal which will allow players to maximize their proficiency for a particular weapon.

Weapons are normally dropped by enemy officers or purchased from the weapon merchant. However, certain weapons can only be obtained by fulfilling specific conditions, winning special weapon battles in Conquest Mode, or using a character with the Smithing skill to buy them.

The weapon system means that everyone in the game pretty much shares the same actions since characters can swap their current weapon to anything they please. The exceptions to the shared action traits are the unique attacks characters receive with certain weapons and their Musou attacks.