Dynasty Warriors 8/Weapon Movesets


 * This page is for the weapons introduced in Dynasty Warriors 8. For weapon movesets introduced in the other games, please see the Movesets category.

Weapons

 * See also: Dynasty Warriors 8/Weapons


 * General's Sword - Cao Cao's new EX Weapon.
 * Bow and Rod - Xiahou Yuan's new EX Weapon. Dual weapons; a bow, and a rod that changes into a large arrow.
 * Dual Blade - Cao Pi's first weapon of choice in the series. His EX Weapon.
 * Nine Rings Blade - Sun Jian's new EX Weapon.
 * Swallow Swords - Lu Xun's new EX Weapon.
 * Sanjiegun - Ling Tong's weapon from Dynasty Warriors 6: Special. His EX Weapon.
 * Double-Edged Trident - Jiang Wei's weapon from Shin Sangoku Musou Multi Raid 2. His EX Weapon.
 * Flabellum - Pang Tong's new EX weapon.
 * Horsehair Whip - Sima Yi's new EX Weapon.
 * Striking Sword - Sima Zhao's new EX Weapon.
 * Short Iron Rod - Zhuge Dan's new EX Weapon.
 * Stretch Rapier - Yuan Shao's new EX Weapon.
 * Paper Talismans - Zuo Ci's first weapon of choice in the series. His EX Weapon.
 * Wheeled Halberd - Li Dian's EX Weapon.
 * Dual Hookblades - Yue Jin's EX Weapon.
 * Rake - Lu Su's EX Weapon.
 * Flail Sword - Zhang Bao's EX Weapon.
 * Wingblades - Guan Xing's EX Weapon.
 * Dual-Headed Mace - Guan Yinping's EX Weapon.
 * Throwing Axes - Jia Chong's EX Weapon.
 * Wired Gloves - Sima Yi's weapon from Dynasty Warriors 6. Zhang Chunhua's EX Weapon.
 * Javelin - Wen Yang's EX Weapon.

Ground Moveset

 * undefined: Generates a minor shockwave.
 * , undefined: Causes shadow to send nearby opponents airborne via rising slash.
 * ,, undefined: Sends forth a shadow image to attack.
 * ,, , undefined: Summons shadow image to slash three times in a zigzag formation.
 * ,, , , undefined: Launches enemies upward and sends out shadow image to slash them in mid-air.
 * ,, , , , undefined: Drags enemies forward with four round slashes inflicted by shadow image.
 * ,, , , , : Performs an attack consisting of a vertical swing, two spinning slashes, a powerful jab, a horizontal swipe, and a frontal slash to the right.


 * Dashing : Swings to the left before twirling in time for another swing.
 * , : Does a round slash downward.
 * , undefined: Performs a spinning slash that knocks nearby foes up into the air.
 * Shadow Sprint: Dashes forward and swings sword horizontally.


 * Switch Attack: Causes shadow image to perform regular attack string.
 * Attack Feature(s): Pressing undefined again after generating a clone during a charge attack will cause it to explode, adding more damage.
 * Storm Rush: User's shadow rushes in and does rapid slashes repeatedly.
 * Variable Counter: Quickly steps back before sending shadow to repel assailant.

Horse Moveset

 * undefined: Sends two shadows on both sides to dash forward, knocking away nearby enemies.
 * ,, , , , : Slices back and forth several times.

Ground Moveset

 * undefined: Fires rod with bow.
 * , undefined: A two-button input attack. Launches target into the air before firing rod upward.
 * ,, undefined: Fires multiple shots in a row.
 * ,, , undefined: Shoots rod with enough force to knock away surrounding enemies.
 * ,, , , undefined: Slams the ground with enough force to launch enemies up high before firing a wind-powered shot forward.
 * ,, , , , undefined: Back flips into the air and launches two shots. The first shot is a piercing aim while the second one is accompanied by a gust of wind.
 * ,, , , , : Swings weapon several times before smashing the ground at the end of the attack.


 * Dashing : Pounds weapon into the ground.
 * , : Strikes at enemies downward while in the air.
 * , undefined: Fires at the opponent below, launching them into the air.


 * Switch Attack: Lifts nearby foes into the air by tackling them.
 * Storm Rush: Strikes at enemy several times before firing a powerful shot.
 * Variable Counter: Parries attack before unleashing a two-hit strike on the enemy.

Horse Moveset

 * undefined: Swings rod on the right before firing it at enemies on the other side.
 * ,, , , , : Does a series of strikes from left to right multiple times.

Ground Moveset

 * undefined: Does a short stab after twirling weapon momentarily.
 * , undefined: Lifts enemy upward via rising swing.
 * ,, undefined: Detaches both swords and swings them back and forth multiple times while moving at a quick pace.
 * ,, , undefined: Performs a quick spinning slash.
 * ,, , , undefined: Detaches both swords and stabs them unto the earth, causing cracks to erupt.
 * ,, , , , undefined: Spins around with both swords in each hand, causing a shockwave to erupt around the user.
 * ,, , , , : Does a routine of frontal slashes with weapon kept attached.


 * Dashing : Swings horizontally while hopping forward.
 * , : Performs a half-circular slash while in the air.
 * , undefined: Sends down short-length energy waves five times in a row while in mid-air.
 * Dive: Quickly spins back to avoid incoming attack.


 * Switch Attack: Hurls weapon forward like a boomerang.
 * Storm Rush: Strikes at the target several times before separating both swords in time for the finishing blow.
 * Variable Counter: Dodges incoming attack and counters with a leaping slash with both swords unattached.

Horse Moveset

 * undefined: Detaches both swords before swinging them at both sides.
 * ,, , , , : Slashes weapon on the right side multiple times.

Ground Moveset

 * undefined: Releases a sound wave by stabbing the earth. Stuns nearby foes for a few seconds.
 * , undefined: Launches enemies up into the air with an upward slash before sending them even higher via sound wave.
 * ,, undefined: Latches unto the nearest foe and slashes them multiple times. Afterwards the user emits a sound wave that dizzies all surrounding opponents including the target.
 * ,, , undefined: Knocks opponents away by turning around and thrusting sword from behind.
 * ,, , , undefined: Conjures a sound orb that hits multiple times before exploding into a wide shockwave.
 * ,, , , , undefined: Releases six orbs of sound in a fan formation towards the front arc, with each one sending out shockwaves after exploding upon impact.
 * ,, , , , : Swings weapon at different angles before ramming forward and stabbing the ground to produce a minor tremor. The first five hits emit sound waves orbs when used against opponents, providing additional attack range in the process.


 * Dashing : Violently slams the ground.
 * , : Does a downward circular slash while leaping in the air.
 * , undefined: Stabs weapon unto the ground with enough impact to knock nearby enemies off their feet.
 * Shadow Sprint: Sprints forward and slashes horizontally to the right.


 * Switch Attack: Thrusts sword unto the earth and jumps from it to create a large shockwave.
 * Storm Rush: Does several slow swings that unleash multiple slash waves, ending the attack with a slam on the floor.
 * Variable Counter: Steps back before unleashing a horizontal slash that knocks the attacker away.

Horse Moveset

 * undefined: Clangs the back of the blade with the user's free hand, sending out a radial shockwave.
 * ,, , , , : Does several slashes to the right side.

Ground Moveset

 * undefined: Crouches down and unleashes a shadow image dashing forward within a considerable distance.
 * , undefined: Sends enemies airborne while shadow leaps up in time to knock them down.
 * ,, undefined: Slashes sideways multiple times before doing a leaping roundhouse kick. Attack is done in tandem with shadow image.
 * ,, , undefined: Slices horizontally while dashing to the right. The user's shadow does the same at the opposite direction.
 * ,, , , undefined: Causes shadow to move forward slashing enemies along the way while the user rolls jumps at the same direction to unleash a mobile shockwave.
 * ,, , , , undefined: Launches opponents momentarily via horizontal slash before knocking them away with a leaping angular swipe.
 * ,, , , , : Performs a series of sword swings with the user's shadow mirroring each motion. The attack ends with a low diving strike.


 * Dashing : Does a low horizontal slash while rushing forward.
 * , : Sends down a stream of slash waves that may knock weaker foes away.
 * , undefined: Lands on the ground in time for a spinning attack.
 * Dash: Turns around once with both arms outstretched while in mid-air.


 * Switch Attack: Causes shadow image to run forward and inflict two circular slashes.
 * Storm Rush: Swings both swords gracefully alongside shadow, causing multiple slash marks to appear with each hit. The user finishes the assault with a sudden dash attack.
 * Variable Counter: User evades attack and counters with a repelling slash.

Horse Moveset

 * undefined: Inflicts a powerful slash to the right.
 * ,, , , , : Swings both weapons from left to right several times.

Fighting Style
This moveset creates a clone during charge attacks. The clone automatically takes one of the user's swords, resulting in both wielding one sword simultaneously.

Ground Moveset

 * undefined:The user poses before sending weapon out in a boomerang-like fashion.
 * , undefined: Performs a reverse flip kick followed by an upward hit.
 * ,, undefined:Spins weapon in different directions, ending with a left swing.
 * ,, , undefined: Does a strike to the left, then spins around while swinging the staff before ending with another left hit.
 * ,, , , undefined: When in contact with an opponent, the user grabs the target and flings them away. Otherwise, the attack will simply end with a short palm strike.
 * ,, , , , undefined: Throws weapon up in the air, grabs it again, and performs a wide swing that repels enemies a few distances away.
 * ,, , , , : Swings to the left and right before followed by a roundhouse kick and several twirls before striking diagonally.


 * Dashing :
 * , : Points weapon downward from a diagonal angle while airborne.
 * , undefined: Rolls down and slams weapon with enough impact to knock nearby enemies away.
 * Dash: Rolls in mid-air once.


 * Switch Attack: Flails weapon sideways before slamming it unto the ground to cause a tremor. Attack can be powered-up by holding R1 continuously.
 * Storm Rush: Sends forth violent air currents by swinging continuously before ending the attack with multiple jabs.
 * Variable Counter: Steps back and kicks attacker away.

Horse Moveset

 * undefined: Strikes at both sides one at a time.
 * ,, , , , : Whips weapon to the right continuously.

Ground Moveset

 * undefined: Thrusts forward with weapon pointed at a slanted angle.
 * , undefined: A two-button input attack. The user launches nearby foes into the air with a rising spiral slash and sends them even higher by striking vertically.
 * ,, undefined: Twirls weapon in front to release a fierce jet of wind forward.
 * ,, , undefined: Swings twice while ascending into the air.
 * ,, , , undefined: Sends enemies airborne before jumping up to slash at them.
 * ,, , , , undefined: Hurls weapon forward like a boomerang.
 * ,, , , , : Performs multiple spins and turns, ending the attack with a horizontal swing.


 * Dashing : Slashes at a low angle while slowing down.
 * ,, , : Twirls around in mid-air, throws weapon forward, and slashes at a frontal arc while hovering back.
 * , undefined: Dives unto the ground with weapon to produce a powerful collision.
 * Shadow Sprint: Launches self forward in a cork-screw manner.


 * Switch Attack: Sends forth a mobile shockwave traveling at a straight line.
 * Storm Rush: Thrusts trident up and down several times before launching a leaping spin slash.
 * Variable Counter: Hops back and repels attacker with a double slash maneuver.

Horse Moveset

 * undefined: Twirls weapon sideways from right to left.
 * ,, , , , : Swings weapon back and forth.

Fighting Style
The moveset heavily employs charge attacks that launch the user up in the air to perform aerial combos.

Ground Moveset

 * undefined: Sits in mid-air and waves weapon around, attacking nearby foes with unseen winds.
 * , undefined: Sends a gust of wind forward by swinging weapon upward.
 * ,, undefined: Shoots two tornadoes that close in on each other.
 * ,, , undefined: Creates a power funnel of wind on the ground.
 * ,, , , undefined: Attacks enemy with a funnel of wind before striking upward.
 * ,, , , , undefined: Shoots a wind funnel that quickly turns into a whirlwind, then leaps up in time to replace it with another tornado.
 * ,, , , , : Performs several swings that end with the user rotating weapon around while lying down on the floor.


 * Dashing : Swings at nearby opponents, dizzying them momentarily.
 * , : Swings weapon at a counter-clockwise manner.
 * , undefined: Propels self forward in mid-air, hitting enemies in the way.
 * Dash: Rides on weapon for a brief moment while in the air.


 * Switch Attack: Slams weapon in front to unleash a tornado.
 * Attack Feature(s): The user automatically conjures a whirlwind right after switching into this weapon.
 * Storm Rush: Produces a violent whirlwind by swinging weapon repeatedly followed up with a bat to the right.
 * Variable Counter: Steps back and lifting enemy up via invisible wind.

Horse Moveset

 * undefined: Surrounds the user within a tornado.
 * ,, , , , : Waves weapon from one side to the other multiple times.

Fighting Style
The moveset will generate whirlwinds that react differently upon being activated by each individual charge attack.

Ground Moveset

 * undefined: Conjures a gravity field on the ground.
 * , undefined: Sweeps enemies up into the air.
 * ,, undefined: Uses gravity to pull in nearby foes and stun them momentarily.
 * ,, , undefined: Summons a small gravity field that knocks away surrounding enemies.
 * ,, , , undefined: Launches opponents upward via gravity field.
 * ,, , , , undefined: Sends out two gravitational orbs that draw in a large cluster of foes at mid-range before blowing them away.
 * ,, , , , : Swings weapon several times, releasing short slash waves forward.


 * Dashing : Sends a small jet of wind forward.
 * , : Slashes downward on the enemy.
 * , undefined: Shoots down a beam of light that launches enemies up in the air.
 * Dive: Leaps back against an attack.


 * Switch Attack: Conjures a stationary whirlwind that blows away nearby enemies.
 * Storm Rush: Flails weapon around, attacking the target within a violent gale.
 * Variable Counter: Parries an attack before swatting assailant away.

Horse Moveset

 * undefined: Unleashes a shockwave on the ground traveling at a considerable distance.
 * ,, , , , : Sends out short-range slash waves on the right.

Ground Moveset

 * undefined: Releases a short-ranged energy wave forward.
 * , undefined: Flings enemies upward by releasing a wave of energy into the air.
 * ,, undefined: Leaps unto a nearby foe. If it connects, the user jumps back leaving the target stunned and turns any remaining slash marks into energy waves.
 * ,, , undefined: Does a small swipe that leaves off a slash trail before causing all remaining marks to erupt as energy waves.
 * ,, , , undefined: Swipes weapon multiple times while dashing, leaving several slash trails in the user's wake. The attack ends with the user turning around to perform one final strike, causing all trails to rise upward.
 * ,, , , , undefined: Slashes from behind before turning all slash marks into multiple energy waves.
 * ,, , , , : Performs five different slashes in a criss-cross manner and follows up with swipe to the right. The first five hits produce broad slash marks that last during the attack string and can be converted into energy waves via charge attacks.


 * Dashing : Hops forward and slashes horizontally.
 * , : Swings weapon in a downward arc.
 * , undefined: Sends enemies airborne by slashing at them twice before kicking them down on the ground.
 * Dive: Tumbles back to avoid enemy attacks.


 * Switch Attack: Performs a twirling slash while remaining stationary.
 * Storm Rush: Unleashes multiple swipes at the enemy, ending the attack with a spinning slash motion.
 * Variable Counter: Evades attack before countering with a swift hit.

Horse Moveset

 * undefined: Inflicts two powerful slashes left and right.
 * ,, , , , : Slashes back and forth several times in a row.

Ground Moveset

 * undefined: Inflicts a powerful elbow slam.
 * , undefined: Launches enemies up in the air momentarily.
 * ,, undefined: Twists target's arm from behind and smacks them in the head.
 * ,, , undefined: Twirls opponent by force and rams them at the abdomen before knocking them away via short-ranged energy wave.
 * ,, , , undefined: Jabs an opponent and lifts them up into the air before causing the ground to crack with ripples of light underneath, damaging other enemies close by.
 * ,, , , , undefined: Smacks opponent high up into the air. The user then grabs the falling victim and slams them unto the ground with enough impact to knock nearby enemies away.
 * ,, , , , : Does a series of powerful strikes followed by a back throw at the end of the combo if an enemy remains nearby. Elements also apply on the additional throw.


 * Dashing : Launches a quick swing forward.
 * , : Smacks weapon at a downward angle while jumping.
 * , undefined: Raises leg upward while in mid-air, stomping on nearby foes twice if it connects. Has a small hitbox range.
 * Shadow Sprint: Rams forward against enemies at close range.


 * Switch Attack: Grabs an opponent at close-range and slams them unto the floor.
 * Storm Rush: Swings weapon several times while being surrounded within a fierce current of air.
 * Variable Counter: Steps back before initiating a strike that sends the assailant flying.

Horse Moveset

 * undefined: Inflicts a damaging swing to the right followed by a quick hit to the left.
 * ,, , , , : Swings weapon on the right several times.

Ground Moveset

 * undefined: Stabs foe with elongated rapier before pulling it back.
 * , undefined: Crouches down and extends rapier head upward, lifting nearby enemies into the air.
 * ,, undefined: Performs multiple spinning slashes followed by a short thrust in the end.
 * ,, , undefined: Repels surrounding opponents by launching a powerful thrust attack.
 * ,, , , undefined: Jumps up and thrusts downward several times, with the last hit causing the ground to shake.
 * ,, , , , undefined: Stretches rapier head to the front, pulling away all surrounding enemies.
 * ,, , , , : Slashes vertically from left to right and thrusts forward several times.


 * Dashing : Does a circular slash done horizontally.
 * , : Thrusts weapon downward while in mid-air.
 * , undefined: Performs multiple jabs before diving into the ground.
 * Dash: Spins gracefully while leaping.


 * Switch Attack: Shoots a small but powerful gust of wind.
 * Storm Rush: Performs multiple stabs followed by a short thrust while posing.
 * Variable Counter: Dodges attack and counters by extending rapier forward.

Horse Moveset

 * undefined: Slashes to the right side before thrusting to the left.
 * ,, , , , : Jabs weapon on the right repeatedly.

Ground Moveset

 * undefined: Conjures a dark swirling whirlwind in front of the user. Can juggle airborne enemies momentarily.
 * , undefined: Lifts enemies up by engulfing them within a pillar of spinning talismans.
 * ,, undefined: Sends one talisman flying forward before causing it to erupt into a bolt of lightning, stunning enemies close by.
 * ,, , undefined: Causes talismans to spin around the user several times, creating a dark vortex to juggle nearby foes and knock them away.
 * ,, , , undefined: Slashes opponent multiple times before launching them in the air.
 * ,, , , , undefined: A two-button input attack. Slams weapons in front, then triggers a powerful explosion.
 * ,, , , , : Does an ascending round slash, a forward ram, two diagonal strikes to the upper right and lower left, another round slash from behind, and a frontal hit with elemental properties.


 * Dashing : Conjures a gust of wind while stretching arms out.
 * , : Does a round slash downward while in mid-air.
 * , undefined: Fires a small energy ball on the ground to launch enemies up into the air.
 * Dive: Slides back a few distances away while being attacked.


 * Switch Attack: Shoots a laser beam forward.
 * Storm Rush: Causes several geysers to erupt in random spots.
 * Variable Counter: Dashes back before knocking attacker away.

Horse Moveset

 * undefined: Causes talismans to spin around the user clockwise. Does elemental damage.
 * ,, , , , : Does several angular strikes on the right by manipulating talismans.

Ground Moveset

 * undefined: Hurls a spinning disc that travels at a mid-range before going back to the user.
 * , undefined: Lifts a small group of enemies into the air.
 * ,, undefined: Performs a round slash that causes one disc to spin forth on the ground before going back.
 * ,, , undefined: Throws a disc traveling at a circular formation before returning to the user's position. Can be used together with C1.
 * ,, , , undefined: Sends out both discs forward side by side.
 * ,, , , , undefined: Grinds the ground from behind, sending out both discs traveling at opposite directions before colliding.
 * ,, , , , : Swings weapon twice and stabs forward with attached discs spinning momentarily. The second half of the hit sequence consists of several round strikes.


 * Dashing : Swings weapon at the center from left to right.
 * , : Swats at nearby enemies below while in the air.
 * , undefined: Drops down and stabs the earth.


 * Switch Attack: Stabs weapon's lower shaft unto the ground, causing the area around the user to tremble.
 * Attack Feature(s): If two discs collide with one another, both will burst into countless discs and cover a wide portion of the user's frontal range.
 * Storm Rush: Swings weapon around with enough strength to produce a violent whirlwind surrounding the user.
 * Variable Counter: Backs away before doing an overhead strike.

Horse Moveset

 * undefined: Throws a disc on user's right side.
 * ,, , , , : Swings weapon at the left several times in a row.

Ground Moveset

 * undefined: User drags both hookswords to the left and grinds them across the ground before diagonally swinging them at an upper right angle.
 * , undefined: Grabs the nearest enemy before ramming unto more foes, sending them all airborne via knee kick.
 * ,, undefined: Hooks unto nearby opponents and tosses them aside. By tapping repeatedly, the user zips slashes multiple times while zipping at a zigzag formation.
 * ,, , undefined: Performs a round slash while skidding downward.
 * ,, , , undefined: Throws enemies high up into the air by dragging both swords unto the ground at high speed.
 * ,, , , , undefined: Flings one hooksword into the air and uses the other to latch onto it, causing the user to do a circular slash that sends enemies flying away.
 * ,, , , , : Swings from left to right before slashing at an overhead arc while hopping down, continuing the assault with an upward strike followed by a strong smack from the hilt and a horizontal swipe.


 * Dashing : Swings weapons forward while skidding.
 * , : Raises swords on both sides while leaping.
 * , undefined: Does a spiraling slash in the air before slamming the ground.
 * Dash: Rolls forward while jumping in the air.


 * Switch Attack: Unleashes a slanted air wave in front before slashing horizontally against remaining enemies for good measure.
 * Attack Feature(s): Pressing during a charge attack will cause the user to perform a back flip. Attacks may also hit fallen enemies.
 * Storm Rush: Swings both weapons together back and forth several times.
 * Variable Counter: Drops unto the ground to unleash a counterattack that blows surrounding enemies back.

Horse Moveset

 * undefined: Swings both weapons from left to right.
 * ,, , , , : Swipes at each side one at a time.

Ground Moveset

 * undefined: Stuns enemies by striking the earth.
 * , undefined: Causes a large rock to rise from the ground.
 * ,, undefined: Does a pole vault with weapon before landing on the ground.
 * ,, , undefined: Slams the ground and flings a rock forward.
 * ,, , , undefined: Pokes the ground while moving, causing three rocks to erupt upward one at a time.
 * ,, , , , undefined: Strikes the earth and sends three rocks flying at different directions.
 * ,, , , , : Launch a series of round swings done at various angles.


 * Dashing : Swings weapon diagonally.
 * , : Performs an overhead swing while in mid-air.
 * , undefined: Stomps the ground to send foes flying.


 * Switch Attack: Causes the ground to erupt with a trail of dirt eruptions.
 * Attack Feature(s): The effects of C2, C4, C5, and C6 vary depending on what terrain the user is standing on. On soil and snow, the user will send out clumps of dirt forward. When on roads and other man-made structures, each charge attack will launch rocks thrown in a narrow arc. If on wooden floors and ships, several pieces of lumber will be thrown. There are times when large spiked fragments may be hurled instead, but the chances of this ever happening are rare.
 * Storm Rush: Slams the earth several times, ending the assault by flipping in the air and throwing dirt on the target.
 * Variable Counter: Steps back and plows the ground before pulling it back up.

Horse Moveset

 * undefined: Performs a hefty swing from right to left.
 * ,, , , , : Inflicts circular swings on the right side multiple times.

Ground Moveset

 * undefined: Stuns foe by stabbing forward.
 * , undefined: A two-button input attack. The user does a palm strike on the closest target and launches them into the air via chain before doing an upward thrust.
 * ,, undefined: Flails chain around multiple times and thrusts it unto the earth.
 * ,, , undefined: Does a powerful thrust that knocks opponents away.
 * ,, , , undefined: Entwines target with chain and leaps up to swat them high into the air.
 * ,, , , , undefined: Stomps the ground once, thrusts weapon at various directions, and unleashes a slash from lower left to upper right.
 * ,, , , , : Launches multiple diagonal slashes. Chain extension is activated by alternately using charge attacks.


 * Dashing : Attacks enemy by releasing chain.
 * , : Whips out chain while in mid-air.
 * , undefined: Pounds the ground to produce a minor tremor.
 * Dive: Rolls a few distances back.


 * Switch Attack: Does a hard thrust to repel nearby opponents.
 * Attack Feature(s): Every charge attack (except air charge) used will automatically close the weapon's chain, limiting its attack range unless the user successfully performs C2, C3, and C5.
 * Storm Rush: Whips the target multiple times before stabbing them in the end.
 * Variable Counter: Steps back and slams weapon unto the attacker.

Horse Moveset

 * undefined: Swiftly lashes out chain from left to right.
 * ,, , , , : Flails weapon back and forth on each side.

Ground Moveset

 * undefined: Swings both weapons crosswise to stun enemies.
 * , undefined: Launches foes into the air via somersault.
 * ,, undefined: Waves blade in front several times before doing a short spin slash.
 * ,, , undefined: Darts around in a zigzag formation to clear away enemy crowds.
 * ,, , , undefined: Glides around in a circular motion, catching opponents close by. The user then flies upward and hits airborne targets with a quick spin.
 * ,, , , , undefined: Launches self into flight, traveling forward at a spiral-like formation.
 * ,, , , , : Does two frontal stabs followed by three swipes at different angles and a cross slash.


 * Dashing : Does a diagonal cross slash.
 * , : Performs a quick slicing spin while leaping in the air.
 * , undefined: Flips in the air and strikes the ground.
 * Dash: Does a quick roll in mid-air.


 * Switch Attack: Spins sideways in mid-air to unleash a small traveling shockwave.
 * Storm Rush: Thrusts both weapons one at a time, leading the user to launch a cannonball maneuver and collide with more enemies along the way.
 * Variable Counter: Leaps back before diving unto the attacker with both weapons outstretched.

Horse Moveset

 * undefined: Swings blades downward on both sides.
 * ,, , , , : Swipes from right to left continuously.

Ground Moveset

 * undefined: Strikes weapon on the ground.
 * , undefined: Lifts enemy up into the air.
 * ,, undefined: Twirls weapon in front of the user before striking diagonally. The extended version has the user twirl weapon continuously at a rapid pace.
 * ,, , undefined: Performs a circular swing that knocks surrounding foes away.
 * ,, , , undefined: Twirls weapon upward before sending it airborne, eventually landing with enough force to knock away remaining opponents. The extension of this move causes the user to twirl continuously, causing the swirling current to increase in range.
 * ,, , , , undefined: Does a full radius swing before striking the ground behind at a diagonal angle. The extended version causes the user to spin around like a hurricane.
 * ,, , , , : Performs a series of circular swings, ending the combo with an overhead smash.


 * Dashing : Spins around while dashing.
 * , : Twirls weapon while in mid-air.
 * , undefined: Does an overhead rotating strike.


 * Switch Attack: Does a tumble that causes weapon to collide with the ground, knocking down nearby foes.
 * Attack Feature(s): C3, C5, and C6, all have prolonged animation sequences that function differently from other weapons in past games. Instead of just pressing undefined repeatedly, the player must rotate the the left analog stick clockwise or counterclockwise to further extend the attack. The charge extensions can also be done with the directional pad.
 * Storm Rush: Spins several times while flinging weapon at one end.
 * Variable Counter: Tumbles back and flings weapon unto the opponent before catching it back.

Horse Moveset

 * undefined: Slams one end of weapon from left to right.
 * ,, , , , : Spins weapon lopsidedly on the right.

Ground Moveset

 * undefined: Flings an axe within a straight line before going back to the user.
 * , undefined: Causes both axes to orbit in the air while the user tumbles back and catches them. Also hits enemies from behind.
 * ,, undefined: Tosses one spinning axe three times before hurling both in the same direction together.
 * ,, , undefined: Sends both axes outward, circling in opposite directions from one another before going back to the user.
 * ,, , , undefined: Hurls both axes to drag enemies closer and send them up into the air.
 * ,, , , , undefined: Levitates both axes and sends them out in tandem while releasing two more along the way.
 * ,, , , , : During the first four hit sequences, the user sends out one axe at a time traveling at a short distance before returning back. The last two hits have the user launch both axes forward simultaneously.


 * Dashing : Sends both axes forward spinning in circles.
 * , : Throws a spinning axe downward.
 * , undefined: Hurls both axes at a distance traveling in boomerang fashion.
 * Dash: Rolls forward while leaping in mid-air.


 * Switch Attack: Tosses both axes at the same trajectory, causing them to collide together and lift up enemies at the front.
 * Storm Rush: Slices enemies several times, causing air currents to accompany each swing.
 * Variable Counter: Backs up with both arms outstretched and throws axes in front of the attacker.

Horse Moveset

 * undefined: Hurls both axes at opposite directions before catching them.
 * ,, , , , : Flings axes on the left side continuously.

Ground Moveset

 * undefined: Suspends enemy by releasing multiple threads on both sides.
 * , undefined: Launches foes into the air before suspending them with more threads.
 * ,, undefined: Attacks enemies with several threads repeatedly before producing a net of wires forward.
 * ,, , undefined: Sends down five strings to knock away surrounding opponents.
 * ,, , , undefined: Uses threads to send targets airborne while tumbling back.
 * ,, , , , undefined: Releases countless wires four times in a row, ending the barrage by dragging them into different locations.
 * ,, , , , : Sends out multiple threads twice before unleashing a jumping high kick followed by two horizontal slashes and another stream of wires forward.


 * Dashing : Slashes both sides while hopping forward.
 * , : Swats foes away with wire strings while in mid-air.
 * , undefined: Performs a roundhouse kick in in the air before unleashing a wall of wires upon landing.
 * Dash: Rolls in the air once.


 * Switch Attack: Performs a melee combo on nearby opponents before entangling them with several wires.
 * Storm Rush: Claws at the enemy repeatedly, sending out multiple slash waves in the process.
 * Variable Counter: Leaps back and unleashes numerous threads that knock the enemy back.

Horse Moveset

 * undefined: Releases several wires on both sides at the same time.
 * ,, , , , : Whips out wires on the right side.

Ground Moveset

 * undefined: Throws spear straight forward.
 * , undefined: Tosses spear at the opponent's legs, knocking them upwards.
 * ,, undefined: Swings from left to right before hurling weapon forward.
 * ,, , undefined: Hurls spear at a far distance.
 * ,, , , undefined: Performs an upper slicing motion and tosses spear to send opponents airborne.
 * ,, , , , undefined: Leaps into the air and tosses spear downward, causing it to impale the ground with a radial shockwave before picking it up.
 * ,, , , , : Swings at the upper right and down, stabs forward and below, then spins around slashing twice.


 * Dashing : Does a short thrust while slowing down.
 * , : Does a round swing while in the air.
 * , undefined: Dives downward and lifts nearby foes up by stabbing the ground with weapon.
 * Shadow Sprint: Skids forward, piercing through hordes of enemies.


 * Switch Attack: Aims spear before throwing it at a far distance.
 * Storm Rush: Creates several currents of air by swinging back and forth, ending the barrage by tossing spear at a considerable distance.
 * Variable Counter: Steps back and throws spear directly at the opponent.

Horse Moveset

 * undefined: Twirls weapon before stabbing downward from right to left.
 * ,, , , , : Swings at the right side several times in a row.