Dynasty Warriors: Online/Weapons

Weapons in the game are obtained by clearing battles or purchasing them in cities. A majority of them come from Dynasty Warriors 5 with some of the more recent additions taken from the seventh and eighth installments. The Online Z expansion adds the weapon switching mechanic found in later titles of the series.

Weapon customization involves setting up different emblems to alter charge attacks, modifying base stats through repeated use, and tempering weapons to define what type of buff effect the player activates by hoarding flasks from enemies. Because weapons lose durability points per battle, it is wise to repair them at a forge or blacksmith before heading to another mission; the amount of gems and gold needed for repairing depends on the weapon's current level.

Any weapon the player collects will be stored in their quarters, particularly the armory; an armory can hold up to 4 different weapons at a time and only a total of 6 armories may be placed at the start. To add more, the player must expand their quarters through the antiques dealer.
 * Normal Quarters - 6 armories max
 * 1st Expanded Quarters - 10 armories max
 * 2nd Expanded Quarters - 14 armories max
 * 3rd Expanded Quarters - 18 armories max

Weapon Levels
Divided into 7 tier levels, weapons can only be equipped or crafted if the player has the required rank to do so. Weapon levels higher than third tier are only available by paying the blacksmith enough gold to unlock them.

Base Stats
Using a particular weapon not only provides players with different movesets and elemental properties, but also influences their base stats.


 * Attack (ATT) - Indicates the player's damage output against living enemies.
 * Damage (DMG) - Indicates the player's damage output against objects and siege weapons.
 * Defense (DEF) - Indicates the player's defense against attacks.
 * Life (LIF) - Indicates the player's maximum life gauge.
 * Musou (MUS) - Indicates the player's maximum Musou gauge and refill rate.
 * Speed (SPD) - Indicates how fast the player moves.
 * Jump (JMP) - Indicates how high the player jumps.
 * Intro Date - Indicates when a specific weapon was introduced in the game.

Advanced+ Skills
Each weapon holds a unique skill that can aid players or hinder enemies in battle. These are activated by maximizing the player's flask wheel slot to 7. Effects typically last for 30 seconds in one use.

Weapon List
A~E=

Eastern Sword

 * -|F~L=

Long Fork

 * -|M~S=

Sword & Hook

 * -|T~Z=