Princess Ruto

Princess Ruto (ルト姫, Ruto-hime) is a playable character in Hyrule Warriors. Players can unlock her in the game's Adventure Mode. She originated from Ocarina of Time.

Role in Game
When Impa and Sheik entered the Era of The Hero of Time, a fairy named Navi says that the Gorons kidnapped the Zora Princess Ruto. After rescuing her, she will tell the player that in order to get into the Water Temple is to open the floodgates. Afterwards, she will retreated into the temple to find the Mirror of Truth. But when she does, Wizzro (disguised as Zelda) imprisoned her in the Central Chamber of the temple.

After Lake Hylia, Ruto will only appear if Darunia is playable. If played as Darunia, Ruto will activate the Statue of Waves and Flames in The Temple of The Sacred Sword.

After defeating Cia, Ruto and Darunia will go back to their time. Lana recalls them in Gerudo Desert to aid the Hyrulean Forces against Ganondorf.

In the final battle, if the player chooses Darunia, Ruto will take his place in defeating the southern Argorok, and stalling Ganondorf for the player to reclaim the Castle Keep. Similarily, if the player chooses Shiek or Zelda in the final battle, Ruto will take Princess Zelda's place as the leader in that battle.

Personality
Princess Ruto is a tomboyish, proud, but kind individual, sweet, loving princess of the Zoras. She is rather shy to those whom she trusts. She will do things herself, even if it means risking her life for the welfare of the Zora.

Quotes
See also: Princess Ruto/Quotes

Gameplay
Ruto uses a Wave Meter that is located underneath her special attack gauge. Ruto's charge attacks will fill varying amounts of the Wave Meter depending on the combo. When it's completely filled, the scales on her arms will glow blue.


 * X: If her Wave Meter is full or even partially full, Ruto will stand in place and fire off medium-sized, long-ranged waves of water like a turret until her Wave Meter drains. Each wave consumes about 1/3 of the Wave Meter. Ruto remains stationary and can be pivoted around during this attack, allowing players to fire waves in different directions. Once the Wave Meter is drained, Ruto sends forth a large wave that swamps any enemies that are unfortunate enough to be in front of her. If Ruto's Wave Meter is completely empty before activating this attack, she will simply stand in place before exiting her attack stance.
 * Y, X: Ruto dives into a puddle of water in front of her, then bursts out of another one a few meters in front, dealing knockback. Fills 30% of the Wave Meter.
 * Y, Y, X: Ruto dives into a puddle of water, then swims forward, with the puddle following her path and hitting any enemies that stand in her way. She then pops out of the water, knocking back any nearby enemies. The direction she swims in can be manipulated with the control stick. Fills 25% of her Wave Meter.
 * Y, Y, Y, X: Ruto ensnares her surrounding foes in a large bubble centered on her. She then swims around in it while damaging them, and finishes by causing the bubble to burst, which blows her foes away. This attack inflicts the Water status on enemies. Fills 50% of her Wave Meter.
 * Y, Y, Y, Y, X: Ruto dives into a puddle, and leaps between different puddles four times, before leaping out of a larger puddle in the center with a burst of water. Inflicts Water status. Fills 40% of her Wave Meter.
 * Y, Y, Y, Y, Y, X: Ruto dives underwater, then summons a massive wave that travels forward and swamps any enemies in front of her while Ruto continues to swim amongst the wave. Inflicts Water status. Fills 50% of her Wave Meter.
 * Y, Y, Y, Y, Y, Y, Y: Ruto swipes to the right, then to the right again, then swipes to the left, then right. She then does a spin which sends water out around her in a circle. She then summons 6 orbs of water as she rises into the air, then throws the orbs forward onto the ground in front of her, causing them to explode in a horizontal line in front of her. She then dives into a pool of water, only to splash out of it a few seconds later, knocking back enemies.


 * A: Ruto extends her left arm and winks before diving underwater and rapidly swimming in a clockwise, circular path along the ground, which generates a maelstrom that sucks in and traps nearby enemies. After swimming seven laps she dives underwater, disappearing momentarily before leaping out of the water, which creates a waterspout to knock her enemies into the air.


 * Focus Spirit + A: Ruto twirls around 360° clockwise as she leaps into the air and fires multiple fish-shaped water projectiles towards the ground at an angle.
 * Focus Spirit Finisher: Ruto slams the ground to create a large shockwave.


 * Weak Point Smash: Ruto ensnares enemies in a large bubble of water, then summons a waterspout to finish them off.

Fighting Style
Princess Ruto's Zora Scale provides her with mastery over water, with her attacks making use of her swift mobility in water along with aquatic arrays and projectiles. She can summon pools of water almost anywhere, including the ground, allowing her to dive in and swim through it, effectively letting her "swim" through solid ground and earth. Many of these attacks are very wide ranged and powerful hitting, while also allowing her to re-position herself on the battlefield, allowing her to be slippery and untouchable while plowing through fields of enemies. However, without Hasty Attacks, the first few attacks of Ruto's light string can be partially slow, which makes it harder to use her combos against faster enemies.

Badge Materials

 * See also: Hyrule Warriors/Badges

Attack Badges=
 * -|Defense Badges=
 * -|Assist Badges=

heart locations between HW and LEgends have changed places, and the games always tell you where they are for each character, so these arent really needed.