Template:DWAPR Moveset


 * Base Attacks
 * Normal Attack: Performs unique flow attack string from the base game using the . Available by default.
 * Aerial Attack: Performs aerial flow attack string from the base game.
 * Repel Attack: Performs knock-down trigger attack from the base game to repel foes.
 * Launch Attack: Performs launch trigger attack from the base game to lift foes into the air. Can be followed up with aerial flow hit string activated by repeatedly tapping the normal attack icon.
 * Stun Attack: Performs stun trigger attack from the base game to daze foes momentarily. Can be followed up with stun flow hit string activated by repeatedly tapping the normal attack icon.
 * Guard Break Attack: Performs guard break attack from the base game to break the enemy's guard. Can be followed up with down flow hit string activated by repeatedly tapping the normal attack icon.
 * Chain Attack: Performs down flow attack from the base game to repeatedly strike at foes. Does heavy damage, but cannot deplete the target's spirit. This move is mostly available to attack-type versions of.
 * Endurance Attack: Performs separating attack from the base game while generating a protective aura that temporarily boosts defense. This move is mostly available to defense-type versions of.
 * Sneak Attack: Performs dash attack from the base game to inflict heavy damage on the opponent's spirit. This move is mostly available to speed-type versions of.
 * Missile Attack: Leaps into the air and fires a projectile that turns into a large tornado upon hitting the ground. Does decent damage from a distance, but cannot deplete the target's spirit. This move is mostly available to snipe-type versions of.
 * Recover Attack: Performs separating attack from the base game while generating a healing circle that gradually restores health. Has no elemental variations with each upgraded version. This move is mostly available to special-type versions of.


 * Special Attacks
 * Unique Attack 1 - : Performs special technique from the base game. Available by default.
 * Unique Attack 2 - : Performs unique trigger from the base game using the . Initially available for UR rank versions of its user, this move can be learned upon reaching level 170.
 * Musou Attack: Performs Musou attack from base game minus the looping animation. Consumes one full Musou gauge.
 * Aerial Musou Attack: Performs aerial Musou attack from base game. Consumes one full Musou gauge.
 * Super Musou Attack: Performs full Musou attack from base game. Consumes two full Musou gauges.


 * Auxiliary Attacks
 * Counter Attack: Performs counter attack from the base game by tapping the orange counter icon near the opponent once it pops up.
 * Finishing Attack: Performs finishing attack from the base game by tapping the golden finisher icon that appears once the opponent's spirit has been fully depleted.
 * Normal Evasion: Does a normal evasion maneuver on the ground to avoid enemy attacks. Can only be performed by attack-type and special-type versions of.
 * Swift Evasion: Hovers in the air to avoid enemy attacks in an instant. Can only be performed by speed-type and snipe-type versions of.
 * Piercing Evasion: Charges forth while hunched to avoid enemy attacks while dealing chip damage to foes blocking the way. Can only be performed by defense-type versions of.

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