Stats (Dynasty Warriors)

Stats or Statistics in the Dynasty Warriors games use a wide variety of items and weapon stats to affect how well a particular character performs in certain areas. This article will help clarify and define what these statistics are for in the Dynasty Warriors series.

What are the Statistics?
The statistics that this article will cover are:
 * Life
 * Musou
 * Defense
 * Attack
 * Speed
 * Horse
 * Bow
 * Fill
 * Charge
 * Luck
 * Power
 * Weight

How do the above listed statistics affect my Character?
Increases in any of the stats obviously make your character more powerful but it isn't always clear how. This section will list the effects of each statistic and help you figure out what would really work best for you and your style of play / preferred General.


 * Life: Weapon and Item bonuses to this statistic increase the life points of your character thereby increasing the amount of damage you can take. This statistic also changes gameplay when it gets low by allowing the character to perform True Musou attacks.


 * This stat is always a good one to have. Not only does it allow you to increase the number of hits you can take but it also increases your health ranges. Normal health bars leave little room for damage once you hit the red, i.e. low life points, however the more health you do have the more life you will still have even after it has reached the red area. The change is proportional to the overall increase in health. For example; A player with high health levels may have a red / critical health section equal to half or 3/4 of a default health value.


 *  Musou:  Weapon and Item bonuses to this statistic increase the Musou Bar of your character allowing for extra musou attacks to be performed by holding down the button until the Musou Bar is drained.


 * Possessing both ups and downs this statistic can be devastating to foes who are in your path once you unleash a full Musou Bar attack however it will also increase the time it takes to re fill your Musou Bar thereby increasing the time in between Musou attacks. Makes a great combination with the Fill statistic.


 *  Defense:  Weapon and Item bonuses to this statistic increase your character's resistance to incoming damage reducing the raw amount of damage taken.


 * Similar to the Life statistic this stat allows your character to take more punishment before collapsing on the ground. Combine this with high amounts of Life points and laugh as foes knock you around with little effect.


 *  Attack:  Weapon and Item bonuses to this statistic increase your character's ability to deal damage to enemies.


 * Never pass up a good attack bonus. This stat will not only increase your ability to survive, due to being able to kill enemy soldiers, lieutenants and generals faster, but it will also decrease the amount of time it takes you to accomplish an objective by allowing you to kill enemy soldiers, lieutenants and generals faster... Did I mention that this will allow you to plow through your enemies faster? Seriously though, this stat will allow you to one hit basic enemy soldiers clearing your combat area of needless clutter and enabling you to quickly take out the annoying archers in the back ground. Moving on.


 *  Speed:  Weapon and Item bonuses to this statistic increase your movement speed on foot. Note: This stat does not increase your weapon speed as that is based off of your weapon's weight value.


 * Good for a couple of reasons this stat is more of a flavor stat and can be used if desired but is by no means a necessity. This stat will allow you to move from place to place more quickly however you will be hard pressed to increase it to the point of being faster than a horse. This stat will give you increased mobility during a fight and allow you to narrowly escape that incoming attack or falling structure... well it will make it easier anyways as both are still doable without this stat.


 *  Horse:  Weapon and Item bonuses to this statistic increase your attack, defense and movement speed while mounted. This applies to all mounts you use and not just the ones you start a level with.


 * Also good for a couple of reasons this stat is also another flavor stat and can be used or ignored based on your own play style. Note: In early games in the Dynasty Warriors series this stat was broken out into two different stats that increased mounted attack OR mounted defense.


 *  Bow:  Weapon and Item bonuses to this statistic increase your attack with arrows and also increases your defense versus incoming arrow attacks.


 * Another flavor stat to be used based on play style. However this stat is still useful and should never be ignored if another option is not available.


 *  Fill:  Weapon and Item bonuses to this statistic increase the rate at which your Musou Bar regenerates. This affects Musou regeneration due to low life, damage dealt and damage received.


 * A great stat to have especially when paired with the Musou stat as this will increase the rate at which you can perform extra long musou attacks. Theoretically speaking this should also increase the number of times your musou attack is available enabling you to use a musou attack to avoid incoming damage more often.


 *  Charge:  Weapon and Item bonuses to this stat increase the attack power of charge attacks, i.e. the attacks performed with either the "Y" button (Xbox Consoles) or the Triangle button (Playstation Consoles).


 * Definitely a good stat to have as charge attacks are crucial to break through enemy blocks and this stat also helps you deal more damage.