Power

Power (パワー or 力) is a character category introduced in the Warriors Orochi series and visually signified by the color red. Those who belong to this type tend to be powerhouse characters who excel at dealing and soaking up damage.

In the first Warriors Orochi game, their R1 type action has them consume a hefty amount of Musou to unleash "special arts" (必殺技, Hissatsu Waza, lit. Sure-Killing Art). These typically come in the form of overwhelming attacks, aura buffs, or both; they often provide limited invulnerability for the user when executed, and inflict the most amount of damage compared to other type actions. However, notable downsides to special arts include their high Musou cost and inability to activate while performing attack strings. The third title does away with the latter downside while rendering the type actions of many power-type characters more offense-oriented.

Because power-type characters are more dependent on their Musou gauge, it is recommended for players to equip certain abilities to either conserve Musou or replenish it in various ways. They also benefit the most from weapon upgrade skills in the second game.

In the first two installments, executing a Musou Chain with two or more power characters will imbue their attacks with the Multi attribute. This enables them to rack up an insane amount of combo hits especially if the character being played as happens to be a fast attacker.

Characters within this category have an innate Hyper Armor effect that prevents them from being flinched by regular attacks. Unfortunately, this does not protect them from being affected by charge combos, special moves, and Musou attacks. It also does not apply if they happen to be airborne. In the third game, characters with Hyper Armor become vulnerable to flinching if struck while in a stunned or staggered state.

Warriors Orochi 4 grants power-type characters the ability to cancel their attacks into a guard stance by holding L1 until a white flash occurs. This further expands their defensive options while giving them the means to act more flexibly in fights. Their charge attacks also have guard-breaking properties, enabling them to pierce through an enemy officer's defenses.