Xu Zhu/Movesets

All the movesets for Xu Zhu in the Warriors franchise.

Ground Moveset

 * undefined:
 * , undefined: Knocks enemies in the air by bringing his club up from the left.
 * ,, undefined:
 * ,, , undefined: Massive swing with his weapon.


 * Swings around in circles with an outstretched club.


 * , : Drives the point of his club into the ground.


 * R1, : Shoots a normal arrow.
 * R1, undefined: Shoots a paralyzing bolt.
 * R1, : Unleashes a barrage of arrows.


 * L1, : Counterattack.

Ground Moveset
Remains the same with the following additions/changes:
 * ,, , , undefined: An upward lifting swing. Tapping undefined again would make Xu Zhu bat the foe away in midair.
 * ,, , , , undefined, (undefined), (undefined): Puts club to chest and hops to knock enemies into the air, ended with a butt slam that produces a quake.


 * Dashing : Curls into a ball and rolls himself forward.

Horse Moveset

 * undefined: Xu Zhu leans to each side, and swings his weapon.
 * ,, , , , : Three attacks to the right side, three to the left.

Dynasty Warriors 4

 * R3: Releases wisps of light that stun enemies within range. Aura may change color in Free Mode to match the user's chosen side.

Ground Moveset
Removes power guards to replace with counterattacks. Remains the same with the following additions/changes:
 * undefined: Xu Zhu grabs and tosses his nearest foes and then prepares to bat them away as they fall.
 * ,, undefined, (undefined), (undefined), (undefined): A series of overhead smashes.


 * , undefined: Slams his club onto the ground.


 * L1, undefined: Counterattacks with C4.

Horse Moveset

 * Repeating swings to all sides until the Musou gauge empties.

Ground Moveset
Removes bow moveset from previous games. Remains the same with the following additions/changes:
 * undefined: A stomp that knock over enemies with a blue tremor.
 * ,, , , undefined: Smashes the ground with his club, creating a massive ground flash from the earth.


 * (True): Ends a powerful swing; Xu Zhu collapses to the ground as if he was knocked down.
 * , : Aerial swipe.
 * , undefined: Xu Zhu curls up into a ball and crashes into the ground twice.


 * Warriors Orochi
 * R1: Jumps into midair and slams belly-first into the ground.


 * Warriors Orochi 2
 * Triple Attack 1: Swings weapon with enough force to produce a strong gust of wind.
 * Triple Attack 2: Produces a strong pillar of air by slamming the ground once.
 * Triple Attack 3: Violently stomps the floor to cause a minor quake.

Dynasty Warriors 6

 * He shares his attacks with Dong Zhuo, Wei Yan, and Huang Gai. See Dynasty Warriors 6/Weapon Movesets for more details.


 * Special attack: Swift Attack: immediately boosts Xu Zhu's Renbu gauge up to the Infinite Renbu and grants higher attack and defense power. When used at low, red health, the effects of Swift Attack increase.

Dynasty Warriors: Strikeforce
Xu Zhu mainly uses the cudgel moveset in this title.

Dynasty Warriors 7
Xu Zhu is affiliated with the club in this appearance. When he is equipped with it, he can perform a unique attack exclusive to him. Upon performing his Musou techniques, he will automatically use the weapon in his attacks.


 * EX Attack:, , undefined, undefined: Charges forward, slams himself into the nearest opponent and slaps them away.
 * Musou - Roly Poly (ころがるぞお): : Roly Poly: Rolls forward along the ground and gets up knocks away any nearby enemies with a blast of air when he finishes.
 * Alternate Musou - Rage Spike (おこったぞお): R1 + : Rage Spike: Tosses the nearest opponent into the air three times before slamming them down into the ground.

His moveset has been changed in Warriors Orochi 3.
 * Warriors Orochi


 * ,, , undefined:


 * , undefined:


 * R1: Knocks back enemy with powerful slaps.

Dynasty Warriors 8
Xu Zhu keeps the same moveset from the last expansion title, but also gains additional attacks to his repertoire of techniques.


 * Aerial Musou - (まけねぇぞう):, : Does a body slam from a height, causing immense damage to foes caught within the attack.
 * Awakening Musou: Bashes the ground multiple times while leaping. At the end of the move, the user launches one final stomp that releases a sudden burst of energy. By accumulating enough hits, the user starts bouncing weapon by punching foes repeatedly for balance before grabbing it back in preparation for a rear slam.