Sheik

Sheik (シーク, Shiiku) is a playable character in Hyrule Warriors. She originated from Ocarina of Time.

Role in Game
Sheik is a mysterious youth who seems to have influence with the Hyrule royal family.

Personality
Secretive by nature, Sheik utters cryptic prophecies and riddles.

Quotes

 * "We'll lose this fight if we sit here and do nothing."
 * "We must hurry. Quick, before the darkness swallows us..."
 * "We are victorious."
 * "The goddess will smile in our victory."
 * "Why is that plant spewing poison into the surrounding area?"
 * "Care to hear a little melody I wrote for wiping out evil spirits...?"
 * "Link, Impa, well done! If we combine our efforts, Hyrule may yet survive!"
 * "I always thought the Gorons were gentle people..."

Harp
Each charge attack performed uses a different element, causing an elemental note to appear on screen under the Special Bar. Pressing X will change its effect based on the note present. Whichever combo was used most recently is one way to affect which charge attack is performed.


 * X (Standard): Creates a ring of neutral rainbow energy that slightly damages enemies.
 * X (Water): Creates a barrier of water around Shiek that blocks attacks from all sides. It does not wear off over time; it can only be removed by absorbing a certain amount of damage, breaking the shield. (Follows Y, X combo)
 * X (Fire): Sets a glowing red magic trap onto the ground. After a couple of seconds, a massive fire pillar shoots up from the ground where the rune used to be. (Follows Y, Y, X combo)
 * X (Lightning): Creates a temporary whirlwind around Shiek, damaging enemies if they touch it while she moves. (Follows Y, Y, Y, X combo)
 * X (Darkness): Creates a vortex of darkness on the ground that sucks enemies in and continuously damages then. (Follows Y, Y, Y, Y, X combo)
 * X (Light): Creates a massive glowing platform of energy on the ground that, as long as Shiek stand on it,, recovers her Special bar. Slightly stuns enemies when initially formed. (Follows Y, Y, Y, Y, Y, X combo)


 * Y, X: Creates a water spout that travels along the ground. Juggles enemies in the air while slowly moving forward.
 * Y, Y, X: Summons a huge flaming rock to fall from the sky.
 * Y, Y, Y, X: Creates a massive gust of electrified wind to form directly in front of her
 * Y, Y, Y, Y, X: Teleports out of sight, then appears in the air and performs a spiraling shadow slash to the ground, damaging enemies below her.
 * Y, Y, Y, Y, Y, X: Strikes a pose while forming a ring of holy energy around her body to damage enemies.
 * Y, Y, Y, Y, Y, Y: Performs a series of slashes with her knives, as well as acrobatic kicks, before tossing her knives in front of her, then performing a powerful jumping slash forward to end the combo.


 * A: Levitates in the air slightly and plays her harp. Damages enemies in a wide radius around her.


 * Focus Spirit + A: Plays a series of notes, causing trees to sprout out of the ground to damage enemies in front of her.
 * Focus Spirit Finisher: Tosses her knives into the air, causing them to rain down all around her.


 * Weak Point Smash: Performs a series of quick rapid slashes before playing her harp causing a magical explosion.

Fighting Style
Despite her weapon being labeled as an electric-style weapon, all her attacks outside of charges are neutral elemental. She is capable of using all the game's elements with her charge attacks, making her one of the more useful characters in the game, as she can meet all elemental stage requirements that are listed in the stage select screen. Her water barrier is very effective at blocking attacks from all enemies, including strong enemy units and boss monsters. It is advised that the player always have the shield active when fighting, so that Shiek is able to play her harp in large groups of enemies without worrying about being interrupted from attacks. The water barrier is also very effective against Gibdo and Redead Knight enemies, as it will completely nullify their ability to immobilize her. The attacks that cause the immobilization do not actually deal any damage, either, so the barrier will not weaken to those attacks. Other attacks must still be avoided to maintain the barrier.

The songs played on her harp for her C1 elemental attacks are melodies from Ocarina of Time: Bolero of Fire, Serenade of Water, Nocturne of Shadow, Prelude of Light, and Song of Storms. Her Focus Spirit Cancel Musou attack has her play Saria's Song, which is also a melody from Ocarina of Time.

Sheik's usage of knives and various kicking strikes are references to her "Needle Storm" technique and hand-to-hand combat style in the Super Smash Bros. series.

Badge Materials

 * See also: Hyrule Warriors/Badges

Attack Badges=
 * -|Defense Badges=
 * -|Assist Badges=

Heart Locations
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 * -|Heart Containers=

Gallery
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