Dynasty Warriors 6/Weapon Movesets

Cloned Moveset refers to the attacks that are used by several characters in Dynasty Warriors 6. It is seen as a fault by players who are looking for unique movesets. In Dynasty Warriors 6: Special, six characters' movesets were changed. Technically, Sun Shang Xiang and Sun Ce have unique movesets in this game.

Cloned Warriors

 * Bow: Yue Ying and Sun Shang Xiang
 * Whip: Zhen Ji and Diao Chan
 * Mace: Wei Yan, Huang Gai, Dong Zhou, and Xu Zhu
 * Staff: Pang Tong and Zhang Jiao
 * Spear: Ma Chao, Sun Ce, Zhang He, and Taishi Ci
 * Polearm: Guan Ping, Lu Meng, Ling Tong, Xu Huang, and Cao Ren
 * Sword: Sun Quan, Yuan Shao, and Cao Pi
 * Dao: Huang Zhong, Zhou Tai, and Xiahou Yuan

Changes made in Dynasty Warriors 6: Special

 * Bow: Sun Shang Xiang
 * Yue Ying has been given a bladed crossbow.


 * Spear: Sun Ce
 * Ma Chao has been given a great sword.
 * Zhang He has been given claws.
 * Taishi Ci has been given dual rods.


 * Polearm: Guan Ping, Lu Meng, Xu Huang, and Cao Ren
 * Ling Tong has been given a triple-sectioned staff.


 * Sword: Sun Quan and Yuan Shao
 * Cao Pi has been given a longsword.

Bow
Archers have attacks with the longest range and good ground control. The majority of their attacks are stationary and covers the range of vision in front of them. As long as the player can judge distances well, they will likely win most of their battles against generals and crowds. The held charge attack is especially useful for clearing close ranged enemies and obstacles since it is quick and multi-hitting. The general style, however, has a weak deadlock attack and somewhat inconvenient grapples. They are usually used to gain more ground for the archer. They also do not posses many anti-air attacks and have difficult to use mounted attacks.

The Musou attack has the archer continuously fire strings of arrows that are able to phase through enemies and ends with the archer kneeling after a spinning split kick. Sun Shang Xiang is additionally surrounded by a short flurry of overhead arrows. Yue Ying has a beam of light aimed at her to ward off enemies. It is relatively easy to get to the Infinite Renbu level of the Renbu gauge. During a Musou attack, the strings of arrows phase through enemies, but the arrows also juggle them in the air, which makes for a high combo meter.

Mace
Characters wielding maces are powerful close-ranged fighters. Lacking speed and range, they work best by constantly pressuring their enemies. They have mighty grapples and power guards and their attacks cover most of their defenses. Charge attacks double as a solid anti-air and officer killer. Their running charge attack is a hard-to-aim rolling attack that is good for minor crowd control. To emphasize their assets, all characters with this moveset have the Swift Attack special, which boosts attack and grants Infinite Renbu. Though useful for solo encounters, they have difficulty retaining Renbu at a constant rate and may lose to enemies with a longer reach.

Staff
Staff fighters are akin to "mage" characters. Akin to Zhuge Liang, their moveset emphasizes sorcery and has fanciful levitating grapples. Their moveset is an eccentric mix of short to mid ranged attacks, allowing players to comfortably adapt to most situations. Their charge attack chain is good crowd control and their held charge is good for dueling officers. Similar to the mace characters, however, they lack speed and range during their normal attacks. Veteran players may handle this class the best.

Their Musou attack consists of several whacks of their staff before conjuring several blasts of magic. Zhang Jiao summons fire while Pang Tong possesses wind element attacks.