Dynasty Warriors: Online/Crafting

Crafting is a unique mechanic used for creating or modifying various items in Dynasty Warriors: Online. It mostly requires ores, raw materials, and the right crafting furniture to work. The player's technology skill determines whether or not their crafting attempts succeed; the higher it is, the more successful it will be.

Should any attempt to craft fail, only the player's ores will be lost during the process, though some raw materials may disappear as well.

Crafting Experience Table
The player has separate levels for each type of crafting, though they all share the same value pattern.

Crafting Tools
Furniture used for crafting can be purchased and added to the player's home for a one-time significant sum of gold; this is offset by the benefit of crafting for free. Alternatively, communal tools are available in town and can craft items of any level, though their success rates are much lower and require a smaller fee per attempt.

Types of Crafting
{{#tag:tabber| Weapon Crafting= Crafting or repairing weapons can be done by adding a forge to the player's quarters or going to a communal forge; the former method is encouraged since it enables the use of superior forges with no fee required. By crafting, it is possible to imbue a weapon with chi or elements to further enhance their potency, but this is only accomplished with items gained in quests: Orbs enable weapons to inflict elemental properties (fire, ice, wind, lightning, and vorpal) while gems add chi to provide stat boosts with varying priorities (attack, defense, balance). It is also possible to raise a weapon's level through grinding, though it takes a fully used weapon to make it work.

Elemental Properties= Attaching elemental properties to a weapon requires a second tier orb and some ore. The higher the weapon's tier level, the less likely it is for players to imbue them with elements. Adding another element on an imbued weapon will overwrite its current element, so caution is advised when doing this. It should be noted that using orbs or entering an allied base filled with urns will nullify a weapon's innate element.

Weapons have up to 5 levels of an element that stacks its effect by 6% per level, resulting in a 30% elemental activation for players unequipped with orbs. This boost can be useful when utilizing elemental attacks with a random chance of occurring (like ice and lightning). Elemental weapons lose durability points after every battle; if these points run out before being repaired at the blacksmith, the weapon will lose one elemental level. Sometimes, imbuing an element onto a weapon will fill a portion of its blue gauge, raising elemental activation by a slight amount.

Craft & Repair Cost
Grinding increases a weapon's own level, allowing it to evolve and gain more stat bonuses. This requires the target weapon to be unequipped, used 255 times, and its upgraded form be already usable by the player if their rank is high enough. Once a weapon has been grinded, the weapon's usage count will be depleted. Sometimes, grinding will fill a weapon stat's temper gauge, increasing their effectiveness by a miniscule amount.
 * -|Grinding=

Craft Cost
Chi imbuing makes use of special gemstones to enhance the base stats of any weapon. Note that a weapon can only be modified up to 3 times in a row. A superior forge is required for this type of crafting. Once a weapon has been imbued, it can no longer be temper repaired and will receive a backdrop border around it. There are three different types of chi: attack, average, and defense. Each type has a corresponding gemstone that will override one another.
 * -|Chi Imbuing=


 * Pointed Crystal - Adds attack-oriented chi bonuses.
 * Lapis Lazuli Stone - Adds balance-oriented chi bonuses.
 * Rain Drop - Adds defense-oriented chi bonuses.

If the player is fortunate, they may receive a +1 increase for their movement speed while chi imbuing. The chances of this occurring are approximately 5%, though it can happen on all 3 levels.

Chi Imbuing Cost
Introduced in the 3rd Impact update of Online Z, reinforced synthesis allows the player to upgrade their weapon's power by fusing them with unneeded weapons and ores. A synthesized weapon's strength is reflected by their synthesis level which caps at 100. It should be noted that combining similar weapon types together yields more experience than simply merging two different ones. Also, certain weapon types have been time-locked from this function for game-balancing purposes; they will eventually be synthesizable during certain updates.
 * -|Reinforced Synthesis=

Synthesis Level Table


Gear Crafting= Crafting new gear or modifying existing ones requires a loom, several different materials, and even dyes. Although crafting is necessary to enhance the innate defenses provided by protective gears, their durability can get worn out through repeated combat if not maintained via repairs.

Elemental Properties= Similar to weapons, players can attach elemental properties to gear other than capes. They require the usage of ores (the amount of which changes depending on elemental level) and wards that contain the essence of a particular element. This provides the equipment with some level of elemental resistance.

Just like weapons, gear parts have up to 5 bonus levels for a single element. Note that elemental gear lose durability points after every battle; if durability runs out before it can be fixed, the equipped gear will lose one level of elemental protection. At times, imbuing an element onto a gear will fill a portion of its blue gauge, further enhancing elemental resistance by 0.5% per level increase.

Dyeing enables the player to change the color of their gear by applying different types of dye. Although this feature requires high technology and gear crafting level to succeed, its function is purely for cosmetic purposes.
 * -|Dyeing=

Sewing is instrumental in creating unique gear from raw materials. This requires a high-quality loom as well as higher proficiency in technology and crafting. It mainly uses dyed fabrics created from blank fabrics and different types of colored dyes. While blank fabrics are regular item drops, dyes are crafted from fusing two harvested products together. Base gear that has been dyed cannot be used for sewing nor can sewed gear be dyed at all.
 * Powdered Dye - The most common form of dye. Found as item drops.
 * Liquid Dye - A rare type of dye. Acquired from high-leveled quests.
 * Concentrated Dye - A type of dye sometimes obtained from failed attempts at dyeing.
 * -|Sewing=

Basic Sewing
Gear sewed with cloths, ores, and base gear equipment.

Special Sewing
Gear sewed with rare cloths and ores. Does not require base gear. Results vary based on the player's gender.

Celestial Sewing
Gear inspired by the Four Sacred Beasts. Starts out with level 5 elemental resistance matching that of the Sacred Beast the equipment is based on.

Garden Sewing
Gear made from cloth and high-quality garden products.



Item Crafting= Crafting items involves the creation of new or high-quality items. It requires the use of an alchemy pot and the right recipe. Recipes are obtained by raising one's own crafting level, making use of a superior cauldron, or receiving them from quests. The creation of items is often necessary for other types of crafting.

Basic Items= }}
 * -|Support Items=
 * -|Town Items=
 * -|Raw Items=
 * -|Ore Items=
 * -|Unused Items=
 * -|Artifacts=
 * -|Miscellaneous=
 * -|Ancient Coins=
 * -|Recipes=