Talk:Weapon Fusion

Warriors Orochi 3: Element Translations

 * 炎/Flame
 * Honō/En (Flame; no difference)
 * 氷/Ice
 * Kōri/Hyō (Ice; no difference)
 * Ratio: Around 80%
 * 雷/Bolt
 * Ikazuchi/Rai (Thunder)
 * Ratio: 6.5% of target's HP
 * 風/Wind
 * Kaze/Fū (Wind; no difference)
 * Ratio: 6.5% of target's HP
 * 斬/Slay
 * Kiri/Zan (Slash/Slay/Behead; no difference)
 * Ratio: 6.5% of target's HP
 * 吸生/Absorption
 * Kyūsei (Sucking Nature)
 * 吸活/Osmosis
 * Kyūkatsu (Sucking Life)
 * 神速/Agility
 * Shinsoku (Godspeed)
 * Ratio: +10 by 1.2
 * 伸長/Reach
 * Shinchō (Extension/Elongation)
 * Ratio: +10 by 1.2
 * 連鎖/Chronos
 * Rensa (Connecting/Catena)
 * 地撃/Brawn
 * Chigeki (Earthly Attack/Strike)
 * Ratio: +10 by 1.2
 * 天撃/Might
 * Tengeki (Heavenly Attack/Strike)
 * Ratio: +10 by 1.2
 * 乱撃/Destruction
 * Rangeki (Random Shooting|Wild Attack/Strike)
 * Ratio: +10 by 1.3
 * 騎撃/Cavalier
 * Kigeki (Riding Attack/Strike)
 * Ratio: +10 by 1.3
 * 極撃/Frenzy
 * Gokugeki/Kyokugeki (Extreme Attack/Strike|Polar Attack/Strike)
 * Ratio: +10 by 1.3
 * 破天/Flak
 * Haten (Crushing/Blasting/Breaking Heaven)
 * Ratio: +10 by 1.2
 * 波撃/Blast
 * Hageki (Wave Attack/Strike)
 * Ratio: +10 by 1.25
 * 勇猛/Courage
 * Yūmō (Daring/Bravery/Valor)
 * Ratio: +10 by 1.2
 * 速攻/Celerity
 * Sokkō (Swift Attack/Speed Offense)
 * 蒐集/Prosperity
 * Shūshū (Collection/Accumulation)
 * 奪取/Providence
 * Dasshu (Usurpation/Dispossession); NOT TO BE MIXED UP WITH "DASH" IN KATAKANA
 * Ratio: +10 = More than half the usual probability
 * 報奨/Guerdon
 * Hōshō (Bonus/Compensation)
 * Ratio: +10 to barely 100
 * 武勲/Wisdom
 * Bukun (Deed of Arms/Martial Deed)
 * 練磨/Diligence
 * Renma (Cultivation)
 * Ratio: Rank x2% increase, 20% at +10
 * 習熟/Industry
 * Shūjuku (Mastery/Proficiency)
 * 調和/Harmony
 * Chōwa (Harmony; no difference)
 * Ratio: +10 by 1.2
 * 炎雷/Flamebolt
 * Enrai (Flamethunder)
 * 氷雷/Icebolt
 * Hyōrai (Icethunder)
 * 炎風/Flamewind
 * Enfū (Flamewind; no difference)
 * 氷風/Icewind
 * Hyōfū (Icewind; no difference)
 * 雷風/Boltwind
 * Raifū (Thunderwind)
 * 炎斬/Flameslay
 * Enzan (Flameslash/Flameslay; no difference?)
 * 氷斬/Iceslay
 * Hyōzan (Iceslash/Iceslay; no difference?)
 * 雷斬/Boltslay
 * Raizan (Thunderslash/Thunderslay)
 * 風斬/Windslay
 * Fūzan (Windslash/Windslay; no difference?)
 * 三極/Tri-Element
 * Sankyoku/Sangoku (Three Extremes/Tri-polar)
 * 空撃/Aerial
 * Kūgeki (Air Attack/Strike)
 * Ratio: +10 by 1.3
 * Note: Aerial can also trigger if the character jumps/ends up airborne during the damage period of a ground-based attack.
 * 恵石/Divination
 * Keiseki (Favoring Stone)
 * 恵桃/Harvest
 * Keitō/Keimomo (Favoring Peach)
 * 恵酒/Merriment
 * Keishu/Keisake (Favoring Sa'ke)
 * 天舞/Brilliance
 * Tenbu (Heaven Dance; same name and effect as the original Tenbu only dubbed as Brilliance instead of Almighty)
 * Applies Flame, Ice, Bolt, Wind and Slay all at once.
 * 誘爆/Echo
 * Yūbaku (Induced Explosion)
 * 旋風/Typhoon
 * Senpū (Whirlwind)
 * 収斂/Confluence
 * Shūren (Astringency)
 * 分身/Multi
 * Bunshin (Clone)
 * 天活/Verity
 * Tenkatsu (Heavenly Life)
 * Ratio: x1.3 (akin to +10 Destruction)
 * 進撃/Aggression
 * Shingeki (Advance)
 * 堅甲/Bastion
 * Kenkō (Strict Armor)
 * 快癒/Alacrity
 * Kaiyu (Recovery/Convalescence)
 * 気炎/Bombast
 * Kien (High Spirits/Big Talking/Ki Flame)
 * 重崩/Potency
 * Jūhō (Heavy Crumbling)
 * 重砕/Precision
 * Jūsai (Heavy Smashing)
 * Critical hit value = x1.4.
 * 猛崩/Dominance
 * Mōhō (Fierce Crumbling)
 * 猛砕/Rigor
 * Mōsai (Fierce Smashing)
 * 調達/Procurement
 * Chōtatsu (Supply/Provision)
 * Literally doubles the default collecting efficiency.
 * 烈風/Storm
 * Reppū (Gale)
 * Occurs around/below 10% of the time.
 * 天攻/Wrath
 * Tenkō (Heavenly Offense)
 * Same results as Brilliance/Almighty/Tenbu.
 * 天佑/Grace
 * Ten'yū (Divine Aid/Grace|Providential Help)
 * Same results as Brilliance/Almighty/Tenbu.

--SneaselSawashiro (talk) 07:46, February 15, 2016 (UTC)