Dynasty Warriors 6/Weapon Movesets

Cloned Moveset refers to the attacks that are used by several characters in Dynasty Warriors 6. It is seen as a fault by players who are looking for unique movesets. In Dynasty Warriors 6: Special, six characters' movesets were changed. Technically, Sun Shang Xiang and Sun Ce have unique movesets in this game.

Cloned Warriors

 * Spear: Ma Chao, Sun Ce, Zhang He, and Taishi Ci
 * Polearm: Guan Ping, Lu Meng, Ling Tong, Xu Huang, and Cao Ren
 * Sword: Sun Quan, Yuan Shao, and Cao Pi
 * Dao: Huang Zhong, Zhou Tai, and Xiahou Yuan
 * Mace: Wei Yan, Huang Gai, Dong Zhuo, and Xu Zhu
 * Bow: Yue Ying and Sun Shang Xiang
 * Whip: Zhen Ji and Diao Chan
 * Staff: Pang Tong and Zhang Jiao

Changes made in Dynasty Warriors 6: Special

 * Spear: Sun Ce
 * Ma Chao has been given a great sword.
 * Zhang He has been given claws.
 * Taishi Ci has been given dual rods.


 * Polearm: Guan Ping, Lu Meng, Xu Huang, and Cao Ren
 * Ling Tong has been given a triple-sectioned staff.


 * Sword: Sun Quan and Yuan Shao
 * Cao Pi has been given a longsword.


 * Bow: Sun Shang Xiang
 * Yue Ying has been given a bladed crossbow.

Mace
Characters wielding maces are powerful close-ranged fighters. Lacking speed and range, they work best by constantly pressuring their enemies. They have mighty grapples and power guards and their attacks cover most of their defenses. Charge attacks double as a solid anti-air and officer killer. Their running charge attack is a hard-to-aim rolling attack that is good for minor crowd control. To emphasize their assets, all characters with this moveset have the Swift Attack special, which boosts attack and grants Infinite Renbu. Though useful for solo encounters, they have difficulty retaining Renbu at a constant rate and may lose to enemies with a longer reach.

During their Musou, the mace character whacks their enemies and spins their weapon on their shoulders during the climax. The finale has the character pound the ground or swing his mace like a bat. Huang Gai emits a mini explosion, Wei Yan hurls a wind-based energy wave, and Dong Zhuo and Xu Zhu have a rainbow aura swing.

Bow
Archers have attacks with the longest range and good ground control. The majority of their attacks are stationary and covers the range of vision in front of them. As long as the player can judge distances well, they will likely win most of their battles against generals and crowds. The held charge attack is especially useful for clearing close ranged enemies and obstacles since it is quick and multi-hitting. The general style, however, has a weak deadlock attack and somewhat inconvenient grapples. They are usually used to gain more ground for the archer. They also do not posses many anti-air attacks and have difficult to use mounted attacks.

The Musou attack has the archer continuously fire strings of arrows that are able to phase through enemies and ends with the archer kneeling after a spinning split kick. Sun Shang Xiang is additionally surrounded by a short flurry of overhead arrows. Yue Ying has a beam of light aimed at her to ward off enemies. It is a good juggler and combo dealer.

Whip
Ladies who use the whip have an overall balanced moveset that works well in most encounters. Their attacks cover most of the area around them and have excellent reach. All of their charge attacks help with crowd clearing and dueling officers. Great combo dealers, they can easily reach and maintain higher levels of Renbu. Whip characters, however, need time to perform their attacks and may leave themselves open to quicker attackers. While their evade animation is unique, it has a shorter traveling distance than others and is difficult to use consecutively. Therefore, they are strong mid-ranged fighters who excel in higher level difficulties.

Their Musou has the ladies whip several times and ends with a shockwave while the girls toss their hair. Zhen Ji's shockwave freezes nearby opponents while Diao Chan clears them away from her.

Staff
Staff fighters are akin to "mage" characters. Like Zhuge Liang, their moveset emphasizes sorcery and has fanciful levitating grapples. Their moveset is an eccentric mix of short to mid ranged attacks, allowing players to comfortably adapt to most situations. Their charge attack chain is good crowd control and their held charge is good for dueling officers. Similar to the mace characters, however, they lack speed and range during their normal attacks. Veteran players may handle this class the best.

Their Musou attack consists of several whacks of their staff before conjuring several blasts of magic. Zhang Jiao summons fire while Pang Tong possesses wind element attacks.