Huang Zhong/Movesets

All the movesets for Huang Zhong in the Warriors franchise.

Ground Moveset

 * undefined: A damaging broad range attack.
 * ,undefined: An upward slash.
 * ,,undefined: Flips and slashes to his front.
 * ,,,undefined: A spinning downward slash.


 * A series of jumping attacks.


 * ,: Swipes the sword in mid-air.


 * R1,: Shoots a normal arrow.
 * R1,undefined: Shoots a paralyzing bolt.
 * R1,: Unleashes a barrage of arrows.


 * L1,: Counterattack.

Ground Moveset
Remains the same with the following additions/changes:
 * ,,,,undefined: Upward hook with his sword; tapping undefined adds a spinning knockdown slash.
 * ,,,,,undefined: Throws two spinning slashes that knock back and sends out a horizontal cutting wave for each slash.
 * ,,,,,: Two diagonal slashes, a stab, two diagonal slashes, and a horizontal swing.


 * Dashing :

Horse Moveset

 * undefined: Huang Zhong leans to each side, and swings his weapon.
 * ,,,,,: Three attacks to the right side, three to the left.

Dynasty Warriors 4
Removes power guards to replace with counterattacks. Huang Zhong now has a few bow attacks incorporated into his moveset.

Ground Moveset

 * undefined, (undefined,undefined,undefined,undefined,undefined): Fires arrows straight ahead to travel long distances. Can lock onto the nearest target and knock back multiple enemies in its path. Five arrows per wave.
 * ,,undefined, (undefined,undefined,undefined): A single arrow per undefined that travel straight ahead at long distances.


 * , undefined: Slams himself onto the ground.


 * R3: Taunt


 * L1, undefined: Dodges attack and stuns opponent.

Horse Moveset

 * Repeating slashes to all sides until the Musou gauge empties.

Ground Moveset
Removes the bow moveset from previous games. Remains the same with the following additions/changes:
 * undefined, (undefined,undefined,undefined,undefined,undefined): Same as before but doesn't travel as far and cannot knock down opponents. Can be spammed with rapid button taps.
 * ,,undefined (undefined,undefined,undefined): Takes out his bow horizontally and shoots four times, the last wave stunning enemies but cannot phase through targets. Five arrows per wave.
 * ,,,,undefined: Huang Zhong leans back and slams his sword on the ground to create a small quake.
 * ,,,,,undefined: Same as before but no longer adds effects to his attacks.


 * (True): Shoots a gun powder arrow to cause an explosion on the ground.


 * , undefined: A giant flip in the air, shooting one wave of arrows. Five arrows in the wave.


 * Warriors Orochi
 * undefined, (undefined,undefined,undefined,undefined,undefined): Same as before but arrow's path is slightly angled.
 * ,,undefined (undefined,undefined,undefined): Same as before but arrows travel slightly further.


 * ,, R1: Hefts himself up in the air with his body spinning upside down. Shoots arrows below him as he turns in the air.
 * R1 (counter): fires a quick set of arrows then performs a backwards moonsault to safety.

Dynasty Warriors 6
He shares his moveset with Xiahou Yuan and Zhou Tai. See Dynasty Warriors 6/Weapon Movesets for more details.
 * Special Attack: Volley: releases waves of arrows surrounding the player to annihilate enemies. Huang Zhong's version does not come with an element upgrade, but it can deal more damage with other skills.

Dynasty Warriors Strikeforce
His mandatory weapon changes to the bow in this appearance.

Dynasty Warriors 7
Huang Zhong is still affiliated with the bow. When he is equipped with it, he can perform a unique attack exclusive to him. When he performs his musous, he will automatically use the weapon in his attacks.


 * EX Attack: ,,,,undefined,undefined: Fires a barrage of arrows forward.
 * Ultra Volley: : Slams his body forward to knock opponents into the air and proceeds to fire a stream of arrows upwards towards them.
 * Arrow Rain:, : Systematically rains a set of arrows in a half circle towards enemies below, somersaults and fires a final spread.

His moveset has been changed in Warriors Orochi 3.
 * Warriors Orochi


 * ,undefined:


 * R1: