Sacred Treasures

Sacred Treasures (神器, Jingi) are artifacts of varying origin that allow the player to perform magic commands in Warriors Orochi 4. Replacing the Type Action mechanic from previous titles, these commands are divided into three power tiers, and are known as God Spells (神術, Shinjutsu).


 * Normal Magic - Basic magical attack. Hold R1 and press to activate. Consumes a small portion of the player's magic gauge. The most standard animation for this often involves the user floating in midair for the duration, and for some spells, can also be used while moving.
 * Charge Magic - Advanced magical attack. Hold R1 and press undefined to activate. Fully consumes the player's magic gauge. Often a more powerful delayed attack that can be directed and/or delayed, especially with a targeting reticle of sorts.
 * Unique Magic - Powerful magic attack unique to each character. Hold R1 and press to activate. Consumes the player's magic and Musou gauges.

Characters entering deification are granted a powerful secondary unique magic (replacing their first) and has infinite magic gauge for the duration. For Zeus, Athena, Perseus, Ares, and Odin, their personal weapons double as Sacred Treasures which give them unique God Spells from the rest of the cast.

All God Spells when activated, provide brief invincibility frames for their animations. However, both charge and unique spells will both reset and cancel out the combo-hit counter.

Caduceus
The Caduceus (ケーリュケイオン, Kēryukeion; lit. Kerykeion) is the staff of the Greek god Hermes with two serpents circling around it, with the latter term meaning "Herald's Staff"; often known as a symbol of medicine.

Releases several electric spheres that travel down in an arc, bursting into lightning bolts upon hitting the ground.
 * Normal Magic

The user warps Caduceus to a specific location and causes it to emit a beam of golden light that triggers an explosive force.
 * Charge Magic

α Caduceus

 * Normal Magic

Levitates in midair to point Caduceus in front, making the user fire continuous balls of lightning forward in an arc. Can be aimed left or right at the desired trajectory while firing via a zoomed-in lock-on view.
 * Charge Magic


 * Unique Magic
 * Xiahou Yuan -
 * Xun Yu -
 * Zhao Yun - Zhao Yun creates a golden magic circle in which he hurls Caduceus at, creating jets of blue flames that drag affected foes away. His deification form calls upon the power of the sun to release volatile beams of light to scatter surrounding enemies.
 * Liu Bei - Using Caduceus to empower his swords with water-like energy, Liu Bei launches a series of quick slashes that send out violent splashing beam waves towards the opponent, with the final strike emitting a much larger wave.
 * Zhang Jiao - Upon gaining enlightenment, Zhang Jiao conjures a pillar of light that slowly dissipates, leaving behind a grounded explosion in its wake.
 * Zuo Ci - Conjures a tornado that continuously shreds enemies in mid-air, then summons two phantom serpents to rise upward.
 * Hideyoshi Toyotomi - Hideyoshi momentarily stuns surrounding opponents by calling upon Caduceus, then strikes them down with gold coins popping out with each swing. More coins erupt as Hideyoshi lets out a burst of energy while doing a somersault.
 * Ieyasu Tokugawa - After combining his weapon with Caduceus, Ieyasu fires an explosive cannonball that travels in a wide arc.
 * Takakage Kobayakawa - Conjures a large watery cyclone to devastate surrounding enemies.
 * Koshōshō - Koshōshō uses Caduceus to perform a spinning pole dance that generates a petal whirlwind around the area.
 * Naomasa Ii - Naomasa sends enemies flying by throwing Caduceus like a javelin. The Sacred Treasure converts into five different colored lights which detonate like smoke bombs, flinging affected targets further away.

Trident
The Trident (トライデント, Toraidento) is a three-pronged spear that is the famed signature weapon of the Greek/Roman sea god, Poseidon/Neptune, and derived from the French word for "Three Teeth".

Conjures a tidal wave to ride on, damaging enemies within the user's path.
 * Normal Magic

Launches forward multiple geysers in a row, and grants a continuously damaging of water around the user for a set duration.
 * Charge Magic

α Trident

 * Normal Magic


 * Charge Magic


 * Unique Magic
 * Xiahou Dun -
 * Cao Pi - Creates multiple ice glaciers by twirling the Trident in a figure eight motion repeatedly, ending the assault with a shattering thrust. When Cao Pi is in his deification form, he summons a massive tidal wave to wash surrounding foes away from him.
 * Zhenji - Zhenji causes several ice bergs to materialize in front of her, then causes to break into fragments with a single heel stomp.
 * Huang Gai -
 * Zhu Ran -
 * Guan Yu - While twirling the Trident in an overhead fashion, Guan Yu manipulates the Sacred Treasure's power to create a watery dragon that accompanies his every turn. He ends the spinning manuever with a rising slash from both sides before hitting the ground and causing the dragon to follow suit.
 * Guan Ping -
 * Xingcai - Xingcai covers herself in an aquatic barrier and thrusts forward to conjure a massive geyser from the ground.
 * Wen Yang - Calls Trident into his right hand, then tosses it forward with water bursts trailing it. Dubbed as Jingi: Suiryūsō (神技・水龍槍, "God Art: Water Dragon Spear") in the Japanese script.
 * Keiji Maeda - Launches a series of hard strikes that cause geysers to come out from the ground. Keiji ends the barrage with a powerful whirlwind that briefly juggles targets before knocking them away.
 * Tadakatsu Honda - Tadakatsu stuns enemies with a powerful war cry before striking them down from the air with the Trident in hand. The impact creates ice glaciers that shatter around the vicinity.
 * Kai - After stabbing the Trident into the ground, Kai strikes it to release several jets of water in multiple directions.
 * Joan of Arc

Brísingamen
The Brísingamen (ブリージンガメン, Burījingamen) is a torc-styled necklace of the Norse goddess Freyja, meaning "Gleaming Torc".

Releases a fiery wave that sets surrounding enemies on fire.
 * Normal Magic

Floats a bit in midair while cupping palms together, charging up a beam of light that is fired from both palms afterwards. Can be aimed left or right at the desired trajectory while firing via a zoomed-in lock-on view.
 * Charge Magic

Hagalaz

 * Normal Magic


 * Charge Magic


 * Unique Magic
 * Guo Jia -
 * Sun Jian -
 * Sun Ce -
 * Sun Quan -
 * Zhuge Liang -
 * Pang Tong -
 * Guan Yinping - Guan Yinping entraps surrounding foes within a flaming tornado that she knocks a few paces back. The tornado continues to juggle its victims momentarily before exploding. When Guan Yinping is in her deification form, she instead uses Brísingamen as a stage to dance on while surrounded by colorful show lights, creating a surge of flames to engulf the area around her.
 * Sima Zhao - Levitates Brísingamen above from him for a bit to form a blue fire orb in his right hand, then via holding it like an artillery cannon to his right side with both hands, fires the orbs off six copies at once in a fanning pattern before flicking his right hand to cool it off (akin to his Alternate Musou).
 * Note: Sima Zhao's Unique God Spell is naturally the strongest in the game in terms of raw power.
 * Diaochan - Diaochan performs a crouching dance that engulfs foes within a fire tornado. As she dances, several butterflies made of fire come floating forward in different directions.
 * Kanetsugu Naoe - Repeatedly strikes nearby foes with flames before launching a burning projectile bearing the hanzi/kanji symbol for "flame" (炎).
 * Toyohisa Shimazu - Toyohisa hurls Brísingamen a short distance away, causing it to spin and juggle foes within a circle of flames. He then strikes the affected target with an overhead swing, producing a fissure trail that sends foes flying from its path.

Gleipnir
The Gleipnir (グレイプニル, Gureipuniru) is a Norse whip meaning "The Open One" made out of six "impossible objects" utilized by the dwarfs as ingredients, and was used to bind the Norse wolf, Fenrir.

Ensnares nearby foes with Gleipnir via making it spin around rapidly in front, briefly juggling them into the air.
 * Normal Magic

Jumps high into the air and launches multiple lash marks aimed at the user's specified target. The assault ends with a more explosive lash summoned via magic circle.
 * Charge Magic

Is Gleipnir
Weaves Is Gleipnir around the caster, damaging and stunning nearby enemies. Creates a temporary barrier that nullifies a single hit of an attack.
 * Normal Magic

Controls Is Gleipnir directly, spinning it into a turbulent ball that moves around the battlefield. Draws in enemies, then explodes with a blast of wind.
 * Charge Magic


 * Unique Magic
 * Cao Ren -
 * Ding Feng -
 * Lianshi - Lianshi unleashes a series of large lash marks, then presses her palm forward to make them move towards opponents.
 * Lu Su -
 * Ma Dai - Ma Dai places Gleipnir on the ground and has it trap surrounding foes within a sphere of black and white ink strokes. He then grabs his brush and bats the sphere a few paces away for good measure.
 * Guan Suo -
 * Xu Shu -
 * Sima Shi -
 * Yukimura Sanada - Yukimura creates a ring of fire that sucks enemies in before knocking them back with a powerful thrust forward. His deification form has Gleipnir merge with his right arm, enabling him to launch a hook punch that leaves behind large lash marks that burn surrounding foes.
 * Oichi - Spins Gleipnir around like a lasso to produce a petal whirlwind that ejects surrounding foes away from Oichi.
 * Shingen Takeda - Shingen uses Gleipnir to spring himself towards a target and lands a punch powerful enough to instantly scatter surrounding foes.
 * Nō - Nō spins at high speed while clawing surrounding foes in a figure eight motion. As she twirls around, thin spears start jutting out of the ground and protrude to different directions once Nō stops spinning.
 * Hisahide Matsunaga - Telekinetically lifts opponents to the air and encases them in a descending web trap that steadily detonates upon landing.

Totsuka-no-Tsurugi
The Totsuka-no-Tsurugi (十束剣, lit. Sword-of-Ten Bundles), also known as the Sword-of-Ten Fists (十拳剣), a common term for any divine Japanese sword of its kind that was handled between various Shintō gods.

Sends out a wide cutting wave-beam of energy forward along with two afterimages following suit, one on each side.
 * Normal Magic

Causes ten copies of Totsuka-no-Tsurugi to rain down on a specified target before engulfing the area with a massive version of said sword planting itself into the ground. Can be aimed via a zoomed-in lock-on view.
 * Charge Magic

Futsu-no-Tsurugi
The Futsu-no-Tsurugi ( 布都剣, lit. Sword-of-Cloth Capital), or known fully as the Futsumitama-no-Tsurugi ( 布都御魂剣, lit. Sword-of-Cloth Capital Govern Soul) is the specific type of Totsuka Sword wielded by the Shintō god, Takemikazuchi.

A barrage of swords falls in front of the caster, damaging anyone in front of them
 * Normal Magic

After aiming to targets for a few seconds, a group of swords in a circular pattern will strike and do massive damage to anyone they target. Used correctly, it can quickly fill the Unity Magic gauge.
 * Charge Magic


 * Unique Magic
 * Nobunaga Oda - After imbuing the Totsuka-no-Tsurugi with dark power and while levitating, Nobunaga launches a circular slash that stuns targets hit while draining away large portions of his targets' life force, adding them to his own health when he clenches his left fist. In his deification form, he thrusts the Sacred Treasure unto the ground, causing darkness to come flooding out that sinks its targets into the ground.
 * Note: Nobunaga's standard Unique God Spell is currently the weakest one of the entire cast, and its damage is greatly dependent on how much total life he absorbs with the attack.
 * Mitsuhide Akechi - Mitsuhide summons shadow effigies of Totsuka-no-Tsurugi to encircle around him before rising up to the air. As he performs a single diagonal slash, the effigies come raining down and burst into sparks of light upon impact.
 * Yoshitsune Minamoto - Yoshitsune performs several angular slashes that leave behind green flames. He follows it up with an upward slicing motion in mid-air before diving to the ground to produce a powerful shockwave. Dubs the attack as Hassō-no-Tachi (八艘太刀, "Long Sword-of-Eight Boats") in the Japanese script.
 * Orochi - Orochi stabs the Totsuka-no-Tsurugi to the ground, causing darkness to erupt and suck in surrounding enemies within a dark sphere. After a few moments, the sphere explodes and sends its victims high up into the air.
 * Himiko - Enhanced by the power of the Totsuka-no-Tsurugi, Himiko directs her four dogū to fire lasers that converge into one explosive sphere of light. Grants her original buff that provides her two extra dogū after using it (akin to her original R1 Type Action).
 * Benkei - Benkei loads his gauntlet with the Totsuka-no-Tsurugi to catapult it into the air, knocking nearby enemies off their feet. The sword then dives to the ground, emitting a violent shockwave that sends any remaining foe flying. Dubbed as Ryūsei-no-Ken (流星の剣, "Sword-of-Meteor") in the Japanese script.
 * Shuten Dōji - After releasing an energy wave to stun foes, Shuten Dōji spits his drink at the Totsuka-no-Tsurugi to empower it with frigid energy. He then swings it at the ground to release an icy geyser.
 * Susano'o - Susano'o conjures a large sphere of mystical energy before unleashing an earth-shattering cross slash using his Ame-no-Murakumo-no-Tsurugi and the Totsuka-no-Tsurugi.
 * Seimei Abe - Seimei emits a burst of light that stuns his opponents, then summons clones of himself to help him create a pillar of light rushing from the ground for further damage.
 * Yinglong - Releases a surge of light unto the earth, causing it to pulsate violently and sweeping enemies off their feet.
 * Trivia: Yinglong is the only Chinese-based figure to use a Japanese-based Sacred Treasure.

Nectar
The Nectar (ネクタル, Nekutaru) is a sacred chalice that houses the power of the goddess Aphrodite. The magical elixir contained within it can perform numerous miracles, including granting immorality even to mortals.

Releases a blue ball of light that suck in nearby foes, leaving them susceptible to regular attacks.
 * Normal Magic

Locks unto enemies surrounding the user and launches light projectiles that send them flying.
 * Charge Magic

Vita - Nectar
Morphs multiple clones of the wielder from Vita - Nectar's elixir. The three doppelgangers will persist for a time, attacking and prioritizing nearby enemy officers before ending their services with an explosion.
 * Normal Magic

Pour liquid into the ground to drown nearby enemies in a tumulting pool.
 * Charge Magic


 * Unique Magic
 * Zhang He - Sends out waves of butterflies to bedaze enemies, then concludes with a bow and a deadly violet shockwave.
 * Cai Wenji - Cai Wenji spins clockwise while pouring the Nectar's contents around her, then strums her harp to make the liquid produce glacial spikes that greatly spread out.
 * Daqiao - Daqiao performs an elegant spin while holding the Nectar forward, causing it to emit powerful whirlwinds that move in a floral pattern.
 * Zhang Fei - A variation of his C1-EX where Zhang Fei gulps down the Nectar to further enhance his strength, enabling him to let out a war cry that instantly knocks nearby enemies back. The move provides him with a temporary boost in attack power akin to the buff given by his aforementioned C1-EX.
 * Deng Ai - Attaches the Nectar onto his revolving crossbow and fires a blue laser beam out of it, which can be directed left or right while firing.
 * Guo Huai - Drinks the Nectar to revitalize himself then creates a tornado around him. Temporarily boosts attack and defense.
 * Zhurong - Zhurong drinks the Nectar and uses its powers to spew flames that generate an explosion in front of her.
 * Okuni - Okuni spins her umbrella vertically while balancing the Nectar on top of it, creating a ferocious petal whirlwind around her. She then tosses the goblet up into the air which then releases multiple balls of pink light to hit nearby enemies.
 * Naotora Ii - Generates a petal whirlwind that lifts surrounding enemies into the air. As the targets slowly fall down, Naotora bows her head in apology before striking them with an upward roundhouse kick. When Naotora is in her deification form, she instead releases the Nectar's life-giving powers to make flowers grow around her, overwhelming foes with them while making a pose that replicates the Birth of Venus.

Mjölnir
The Mjölnir (ミョルニル, Myoruniru) is the iconic warhammer meaning "The Grinder" forged by dwarves for the Norse god of thunder/lightning, Thor.

Flings Mjölnir forward towards the ground, emitting an electric burst. Enemies sent airborne by this attack get struck by brief lightning bolts afterwards.
 * Normal Magic

Jumps into the air and conjures a magic circle that calls down lightning to smite foes on a designated spot. Can be aimed via having a target appear on the ground via a zoomed-in lock-on view.
 * Charge Magic

Yr - Mjölnir

 * Normal Magic


 * Charge Magic


 * Unique Magic
 * Pang De -
 * Wei Yan -
 * Zhang Bao -
 * Taishi Ci -
 * Lu Bu - After charging enough electric power, Lu Bu leaps up high and strikes the ground hard. The ensuing impact releases a thunderous blast that momentarily leaves behind a large crater. When under the effects of deification, he enlarges Mjölnir to the point of dwarfing him and swings it down on the earth, producing an electric fissure that easily knocks surrounding opponents to different directions.
 * Chen Gong - Chen Gong summons four soldiers to help him muster enough strength from Mjölnir to drop a giant ball of electricity from above.
 * Yoshihiro Shimazu - Yoshihiro swings Mjölnir once to the left, another to the right, and then launches an overhead slam to the ground causing fissures and streams of energy to violently erupt from the impact.
 * Ginchiyo Tachibana - Ginchiyo summons four purple lightning around her for breathing room, then leaps at a high distance while releasing more bolts of lightning in her wake.
 * Katsuie Shibata - Katsuie triggers a powerful flash of light to daze opponents before lifting them up with an upward swipe. He then throws Mjölnir at his airborne targets for additional damage.
 * Kanbei Kuroda - Kanbei conjures a giant hand that uses Mjölnir to smack multiple enemies below it repeatedly.
 * Hanbei Takenaka - Hanbei merges Mjölnir with his compass, allowing him to mow down hordes of enemies with electrified razors while being propelled forward (akin to his original R1 Type Action/Special Skill). The attack ends with Hanbei slamming his weapon on the ground to release a powerful lightning bolt.

Harpe
The Harpe (ハルパー, Harupā) is a Greek/Roman scythe of power utilized by the titan Cronus/Cronos and the hero Perseus to slay their respective enemies.

Sweeps enemies off their feet by conjuring a brief cyclone.
 * Normal Magic

Summons a tornado that moves according to the user's command before dissipating in one massive gust, launching affected targets high up into the air.
 * Charge Magic

Hades - Harpe
A version of Harpe themed after the Greek god of the Underworld, Hades, AKA Pluto in the Roman scripts.


 * Normal Magic


 * Charge Magic


 * Unique Magic
 * Wang Yi - Wang Yi momentarily twirls the Harpe before launching a vertical leaping spin that sucks in unwitting foes to her range of attack.
 * Li Dian -
 * Lu Lingqi - Emits a violent hurricane by spinning Harpe in an upward manner, sending nearby enemies into the air and flinging them away with a crisscross slash.
 * Kunoichi - Kunoichi uses ninjutsu to spin alongside the Harpe, generating a whirlwind of slashes while moving at any direction.
 * Mitsunari Ishida - Mitsunari creates a fiery slash wave followed by a massive explosion devastating nearby opponents. His deification form has him stop time and zip at different directions repeatedly, leaving behind multiple slash marks that scatter enemies away once the flow of time reverts back to normal.
 * Kotarō Fūma - Kotarō submerges into the ground with Harpe at hand via a dark-red puddle, allowing him to sneak past enemies above him and catch them off-guard by reappearing with a reaping slash motion, unleashing a radial shockwave that inflicts multiple hits. Can move around while submerged to tag various targets with continuous damage before the finisher.
 * Toshiie Maeda - Toshiie throws the Harpe like a boomerang, causing it to spin in place and juggle opponents in front of him. Once it twirls back to his direction, he then brings out both of his spears and hits it with a cross slash; the sudden impact forcefully knocks away remaining foes.
 * Kiyomasa Katō - Manipulates Harpe to ensnare foes within a razor vortex. The twirling weapon returns to Kiyomasa who uses it to fiercely strike the ground before him, causing rocks to scatter and foes to come flying backwards.
 * Ujiyasu Hōjō - Creates a dark vortex by twirling the Harpe in an upward position repeatedly followed by a massive swing.
 * Munenori Yagyū - Munenori sends out a violent gust with the Harpe to stun surrounding enemies, then unsheathes his own blade to perform several fast-hitting slashes against them.
 * Yoshitsugu Ōtani - Yoshitsugu uses Harpe to slash at three frontal directions, leaving residues of blue-colored energy behind. He then launches himself into the air and causes the dormant energy to come rushing upward, damaging any remaining foes unscathed by the previous attack.
 * Achilles -

Lævateinn
The Lævateinn (レーヴァテイン, Rēvatein) is a Norse sword of fire whose name (meaning "damaging twig") is mentioned in the Edda poem called Fjölsvinnsmál (in spite of not appearing in the original manuscript).

Does a prolonged air dash that briefly sets the surrounding area on fire, burning nearby foes along the way.
 * Normal Magic

Summons a large meteor to explode on a specified position, inflicting damage within a massive radius.
 * Charge Magic

Ω Lævateinn

 * Normal Magic


 * Charge Magic


 * Unique Magic
 * Cao Cao -
 * Lu Xun - Forms an afterimage of himself on his right with both wielding a copy of the sword, then unleashes a fiery cross-shaped slash mark with a twin rush slash that continuously burns the target before exploding. Dubbed as Rekkō Sōenzan (裂光双炎斬, "Rending Light Twin Flame Slash") in the Japanese script.
 * Lu Meng - Naturally procs elements and absorption attributes.
 * Zhou Tai -
 * Han Dang -
 * Guan Xing -
 * Zhang Chunhua - Immobilizes a crowd of enemies within multiple strings and immolates them with a burning round slash.
 * Yuan Shao - Upon leaping into the air and posing flamboyantly, Yuan Shao does multiple downward thrusts that cause small meteors to shower down on the enemy, immediately ending the barrage with a fiery explosion on the ground.
 * Kenshin Uesugi - Kenshin summons a large avatar of himself that inflicts four fiery slashes against surrounding opponents.
 * Sakon Shima - Does a upward diagonal slash to the left before pelting affected foes with raining swords of light.
 * Musashi Miyamoto - Summons two clones of Musashi wielding a copy of Lævateinn on each hand. The clones simultaneously turn leftward swing their weapons forward to create a wide ink-cutting beam (akin to his Musou Attack finisher) that clears away surrounding foes. Grants him a Multi-attribute buff for a set duration when the attack ends.
 * Motochika Chōsokabe - Motochika manipulates Lævateinn to float above him, causing multiple sparks and show lights to cover the area as he strums his shamisen to release countless sound waves. The combination of sound and visual effects is more than enough to overcome nearby foes.
 * Ryu Hayabusa -

Bow of Artemis
The Bow of Artemis (アルテミスの弓, Arutemisu no Yumi) belongs to the Greek Goddess of the Hunt, Artemis.

Sends down arrows of light to pierce through multiple targeted foes, sending them airborne.
 * Normal Magic

Rapidly fires arrows of light from a third-person perspective, ending the barrage with a more potent shot. Although the user remains stationary during the attack, they can turn left or right during the animation.
 * Charge Magic

Moon - Artemis

 * Normal Magic


 * Charge Magic


 * Unique Magic
 * Sun Shangxiang - Sun Shangxiang crouches down and aims an arrow that splits into several shots before converging together to create a wide burst of light.
 * Huang Zhong - Huang Zhong conjures seven golden magic circles that radiate fierce light waves upon the enemy.
 * Yueying - Yueying aims the Bow of Artemis to the sky and fires three arrows that morph into three mechanical hawks dropping bombs in their direction.
 * Jiang Wei - Leaps up to load himself onto the bow while it is enlarged, then kicks himself himself off the bowstring aims into the ground at a shallow diagonal angle to dive with a spear charge. Names the attack as Shinkyū Raikōsen (神弓雷光閃, "God Bow Lightning Flash") in the Japanese script.
 * Xiahou Ba - Loads up his siege spear onto the enlarged bow (thus also requiring his legs to help pull the bowstring), then fires it straight forward while falling to the ground in recoil. Dubs the attack as Hajō: Shinkyūsha (破城: 神弓射, "Crushing Castle: God Bow Shot") in the Japanese script.
 * Hanzō Hattori - Warps into the air and splits into eight clones firing explosive arrows downward.
 * Ina - Ina fires an enchanted arrow that unleashes a torrent of arrows to continuously pelt foes from all sides. She then fires another arrow that ends the barrage with a potent explosion.
 * Gracia - Conjures seven colored crystal arrows that instantly launch the moment Gracia fires.
 * Motonari Mōri - Motonari summons three Bows of Artemis to fire upward simultaneously. Their arrows converge into one large shot descending on the ground with enough force to blow away enemies on screen.
 * Nobuyuki Sanada - Nobuyuki twirls his weapon to create a fiery ripple which he then shoots at, leaving a wave of fire to engulf enemies in front of him.

Dáinsleif
The Dáinsleif (ダーインスレイヴ, Dāinsureivu) is a Norse sword meaning "Dáinn/Dead's legacy", created by the dwarfs for King Hǫgni; it is said that wounds inflicted by this blade will never heal, leading to sure-death anytime it is unsheathed.

Conjures a magic circle that produces three clones of the user to assist them in battle. Clones each count as separate units that can boost the power of a player with the Assembly weapon attribute equipped, and will target enemy units around the user of their own choice.
 * Normal Magic

Targets enemies in a horizontal line regardless of distance. Once locked on, the targets are swept into the air before being knocked away with a single slash to the left.
 * Charge Magic

Cocytus
The Cocytus/Kokytos is a sword that is themed after the river leading to the Greek underworld of the same name.


 * Normal Magic


 * Charge Magic


 * Unique Magic
 * Zhang Liao -
 * Jia Xu -
 * Sima Yi -
 * Zhong Hui -
 * Jia Chong -
 * Kojirō Sasaki - Unsheathes Dáinsleif from the ground and attacks foes with his Special Skill 1-version of his Tsubame Gaeshi (via an acute V-shaped cut, but only from right-to-left instead of left-to-right). A few moments before they fall down, every target is struck by horizontal dark lightning slash marks upon him gesturing. Dubbed as Maken: Tsubame Gaeshi (魔剣・燕返し, "Demon Sword: Swallow Return") in the Japanese script.
 * Muneshige Tachibana - Does a wide horizontal slash that leaves behind a fissure trail brimming with light, then unleashes it forward to sweep away enemies from the rear. Performing this attack also encases Muneshige in a protective barrier.
 * Takatora Tōdō - Produces a multitude of large glaciers followed by several slashes that leave them shattered. Naturally procs elements and absorption attributes.
 * Kagekatsu Uesugi - Kagekatsu stabs Dáinsleif into the ground, cloaking it in flames. He then triggers an explosion followed by several round slashes that leave trails of fire in their wake, ending the attack by conjuring swords of light to pierce the enemies downward.
 * Orochi X - Orochi X covers the Dáinsleif in dark energy and proceeds to eviscerate his opponents with pitch black slash marks that briefly cover the entire screen.

Gullinbursti
Gullinbursti (グリンブルステイ, Gurinburusutei) is a Norse boar whose name means "Golden Mane/Bristles"; the mount of Norse god Freyr.

Summons Gullinbursti to conjure homing fireballs at the enemy.
 * Normal Magic

Summons Gullinbursti to charge fiercely for several seconds, leaving trails of fire behind.
 * Charge Magic

Slidrugtanne
Briefly transform into Slidrugtanne and rush forward.
 * Normal Magic

Summons clones of Slidrugtanne to repeatedly strike enemies in front of the caster. The more triangle button presses, the more clones summoned.
 * Charge Magic


 * Unique Magic
 * Gan Ning -
 * Xiaoqiao - Xiaoqiao playfully sits on Gullinbursti like a bull rider, causing it to stomp the ground several times in a row.
 * Ma Chao - Ma Chao summons Gullinbursti as a mount to rush through hordes of enemies while swinging his spear back and forth, stepping off with a quick strike to the ground once the ride is over.
 * Liu Shan -
 * Fa Zheng - Calls on Gullinbursti to charge through nearby foes matador-style three times in a row.
 * Nene - Nene coaxes Gullinbursti to grow in size and dash across the enemies in front of her. Can be combined with her C5 buff to proc afterimages of it, making it inflict more overall damage.
 * Trivia: Summoning Nene clones with her C5 will also summon Slidrugtanne clones on normal magic. As opposed to Nene herself, Nene's clones will rodeo ride the clones of Slidrugtanne.
 * Aya - Entraps enemies in giant glacial spikes before summoning Gullinbursti to bust them down.
 * Masanori Fukushima - Masanori jumps on Gullinbursti and commands it to stomp the ground and produce a powerful shockwave.
 * Lady Hayakawa - Summons three copies of Gullinbursti to ram enemies in tandem.

Cerberus
The Cerberus (ケルベロス, Keruberosu) is a three-way flail with dog heads; modeled after the Greek three-headed "Hound of Hades".

Unleashes a trail of ice that freezes foes in its path.
 * Normal Magic

Locks unto visible enemies and pelts them with homing ice spheres.
 * Charge Magic

Nemea's Lion
Nemea's Lion looks similar to Cerberus, but its heads are black with golden details, teeth and chains.

The heads fire three ice boulders that will hit anyone in a straight line. Occasionally, spiky icicles will form when they hit something, freezing anyone in the area.
 * Normal Magic

After a short windup, the heads fire three ice beams for 5 seconds, freezing anyone in their path and severely damaging anyone struck by the beams. Extremely powerful, and can quickly fill the Unity Magic bar.
 * Charge Magic


 * Unique Magic
 * Dian Wei - Slams Cerberus on the ground, having the three heads bite anyone in front of him. He later sets them free by swinging his axe, after which the heads charge forward, hitting any foe in their path before dissapearing.
 * Xu Zhu - Swings Cerberus downwards, slamming them on the ground and breaking the chains. Cerberus' heads grow several times their normal size, and roll forward. Xu Zhu rolls alongside the heads.
 * Yu Jin - The summoned heads look toward Yu Jin and bark at him. He then orders them to charge forward, which they do without hesitation.
 * Zhuge Dan - The heads charge forward and start spinning, striking anyone in their attack radius. The heads return to Zhuge Dan, who pats one of them before they disappear.
 * Dong Zhuo - Knocks enemies off their feet with a moving Cerberus head, then calls out an even larger one to charge forth.
 * Meng Huo - Meng Huo lets out a fierce cry that causes all three Cerberus heads to fire dark flames in front of the enemy.
 * Goemon Ishikawa - Goemon gets dragged around by Cerberus as all three of its heads move forward biting anything within its path before generating a large radial shockwave.
 * Magoichi Saika - All three Cerberus heads release a sound wave to daze foes before Magoichi sends them flying with a volley of bullets from left to right.
 * Yoshimoto Imagawa - Kicks Cerberus into the air repeatedly. The first kick sends enemies airborne, the second kick causes Cerberus to produce a tall glacier, and the last kick leaves behind multiple glaciers on another spot.

Talaria
The Talaria (タラリア, Tararia) are a pair of winged footwear meaning "Of The Ankles" used as the symbol of the Greek/Roman messenger god, Hermes/Mercury; known to make any who wear these run as swift as any bird.

Stomps at enemies while leaping in the air. User can remain airborne indefinitely until they stomp the ground.
 * Normal Magic

Levitates up into the air for a bit, ready to swoop down slightly for a high-speed diving kick forward. Carries targets forward, though somewhat ineffective against immovable units.
 * Charge Magic

Lumen Talaria
A version of the Talaria themed with the essence of a luminous flux.

Rushes forward at high speed per input, akin to a Hyper Attack input.
 * Normal Magic

Floats in midair for a bit, ready to dive down for a heel drop that unleashes a guard breaking-shockwave from the landing point. Can be aimed via having a target appear on the ground via a zoomed-in lock-on view.
 * Charge Magic
 * Unique Magic
 * Xu Huang -
 * Yue Jin -
 * Zhou Yu -
 * Ling Tong -
 * Bao Sanniang - Bao Sanniang launches a barrage of sharp cat scratches while skidding forward from left to right.
 * Wang Yuanji - Wang Yuanji throws countless knives in different directions while skidding wildly back and forth. The attack ends with her launching a downward somersault kick.
 * Masamune Date - Masamune tumbles into the air, attacking enemies with strong winds before propelling himself higher with a leaping spin. He then fires multiple bullets repeatedly, triggering an explosion on the ground before landing.
 * Ranmaru Mori - Ranmaru uses Talaria to zip across the enemy lines at high speed, with each strike accelerating even more until the wielder splits into four clones that launch a coordinated assault to the center.
 * Nagamasa Azai - Using Talaria's powers, Nagamasa moves himself at high speed to thrust at multiple foes from different directions with the final hit sending them a few distances back.
 * Kojūrō Katakura - Kojūrō uses Talaria to effortlessly dash forward while hacking at enemies back and forth using a laser blade.

Taijitu
The Taijitu (太極図, Taikyokuzu; lit. Great Pole Chart) is a mirror containing the yin-yang symbol diagram that represents both monist and dualist beliefs in Chinese philosophy.

Shoots forth a yin-yang symbol mote. Once it hits an enemy target, the user teleports the mote while emitting a yin-yang circle below them that inflicts damage.
 * Normal Magic

Summons a magic yin-yang circle that can be guided that leaves behind three large yin-yang symbol motes in its wake. As the symbols quickly detonate, the user is warped to the circle's location.
 * Charge Magic

Vortex Taijitu
Teleports all enemies nearby to the front of the caster and ejects them into the air.
 * Normal Magic

Charges a powerful teal beam through Vortex Taijitu, greatly damaging enemies with lightning energy.
 * Charge Magic


 * Unique Magic
 * Taigong Wang - Taigong Wang flings his elongated rod that releases a shockwave that knocks away surrounding enemies while flinging his rod again the other direction which plants six yin-yang bombs in front of him a set distance.
 * Fu Xi - Augmenting his sword with the Taijitu, Fu Xi strikes the earth with his blade to unleash a vertical cutting wave of energy in front alongside a radial shockwave. Dubs the attack as Sengi: Resshinzan (戦技: 烈震斬, "War Art: Violent Quake Slash") in the Japanese script.
 * Nuwa - Encases the surrounding area within an icy force field that shatters with one slice, sending foes around her flying.
 * Sanzang - Sanzang uses the Taijitu to momentarily halt her opponents' movements before entrapping them in an aerial dance that generates a powerful whirlwind.
 * Kaguya - Kaguya cloisters herself within a giant bamboo tree that breaks open with powerful light that severely damages surrounding foes. References her origin from her myths.
 * Trivia: Kaguya is the only Japanese-based figure to use a Chinese-based Sacred Treasure.
 * Nezha (Cyborg) - Nezha surrounds himself within a sphere of pure energy, immediately leaping himself up and striking the ground to release a wide-range shockwave.
 * Shennong - Shennong turns his whip into a cattail that grows in size and swings it in a circular motion, causing vegetation to violently sprout around the vicinity.
 * Nezha (Human) - Nezha jumps high into the air and launches a fiery dive that sends large groups of enemies airborne.

Purging Pestle
The Purging Pestle (降魔杵, Gōmasho; lit. Demon Conjuring Pestle) is a pestle of Tibetan Buddhist origins tied closely to demonic power.

Slams the pestle onto the ground to create a violent earthquake.
 * Normal Magic

Throws the pestle in an arc to produce an explosive effect that sends enemies flying.
 * Charge Magic

Golden Pestle
A pestle that resembles its original golden-metallic form.

Slams the pestle onto the ground, creating a long vertical pillar of dark energy that blasts enemies back far.
 * Normal Magic

Throws the pestle in front of the user, creating a malevolent reality shattering portal that sucks enemies in before exploding.
 * Charge Magic


 * Unique Magic
 * Da Ji - Da Ji conjures a pillar of light from the ground to send foes airborne, then uses the Demonic Pestle like a bat to fling them away before laughing.
 * Kiyomori Taira - As Kiyomori's prayer beads encircle the Demonic Pestle, he telekinetically wields it to swipe at his foes twice before slamming it down to produce a powerful tremor.
 * Sun Wukong - After doing a short backflip, Wukong tumbles towards his foes while enlarging himself. With two clones mimicking his actions and size (standing apart from one another in a triangular formation), they perform a joint-deafening chest beating (much like his original R1 + Combination Art), sucking targets into the center before smashing the pestle on the ground for a joint quake. The clones briefly continue to follow Wukong via a temporary Multi-attribute buff once the attack ends. Calls the attack Sanda Mettsui (三打滅縋, "Tri-Hitting Perish Cling") in the Japanese script.
 * Dodomeki - Dodomeki uses his elongated arm to swing the Demonic Pestle in a clockwise formation before slamming it unto the earth.
 * Gyūki - Using the Demonic Pestle's powers to grow in epic proportions, Gyūki does a body slam that sends rocks flying at all directions.
 * Tamamo - Tamamo empowers herself with enchanted Greek runes to telekinetically batter foes with the Demonic Pestle before slamming it on the ground to release a shockwave.
 * Kyūbi - Kyūbi tosses the pestle forward and causes it to emit a violent maelstrom to juggle enemies in front of her repeatedly.
 * Hundun - Hundun leaps upward and strikes the ground with pestle in hand, creating a powerful tremor that sends enemies flying. While in mid-air, he attacks his victims with multiple slices before slamming them downward with an overhead swing. The attack ends with Hundun summoning the pestle once more to engulf the area while also enabling him to fly, akin to his original grounded R1 Type Action.
 * Diamondback - Diamondback twirls the Demonic Pestle into the air, neglecting to run for cover as it grows in size and lands on him, crushing him flat along with all other targets being knocked back.

Xiaotian
Xiaotian (啸天犬, Xiaotianquan; lit. Howling Celestial Dog) is Yang Jian's canine companion from the Mystic World. It is exclusive to Warriors Orochi 4 Ultimate.


 * Normal Magic


 * Charge Magic

Garm

 * Normal Magic


 * Charge Magic


 * Unique Magic

World Tree Bident
A Sacred Treasure exclusive to Warriors Orochi 4 Ultimate.


 * Normal Magic


 * Charge Magic

Tonelico Bident

 * Normal Magic


 * Charge Magic


 * Unique Magic

Keraunos
A divine staff wielded by Zeus. It can create lightning bolts capable of destroying the universe itself; themed after the Greek king, Ptolemy Keraunos.


 * Normal Magic


 * Charge Magic

Keraunos EX
Call forth lightning and draw in surrounding enemies.
 * Normal Magic

Ascend into the air and throw down giant bolts of lightning that creates shockwaves several times. Zeus lands alongside the thunderbolt on the final strike.
 * Charge Magic

Generates a massive ball of electrical energy, then detonates it with Zeus's powerful punch.
 * Unique Magic

Aegis
Athena's majestic shield, named after the ambiguous attribute carried either by Athena or Zeus. It emits rays of light that can turn any living being into stone, due to the head of the late Gorgon, Medusa, being placed upon it.

The user opens Aegis by pressing their hands on its back side, unleashing golden spikes that shatter any petrified foe in front of them. Similar to the ones Athena summons at the end of her full Normal Attack combo, only consuming Magic to do so at any time instead.
 * Normal Magic


 * Charge Magic

The Aegis opens with crimson light and its outer parts spin, summoning a pillar that petrifies anyone in its gaze. After a few seconds, the user presses both hands on the Aegis, turning its light golden, and shattering any foe near it.

Aegis EX
Physically identical to Aegis. An alternate variant only Athena can use. Deploy Aegis as wings and fly quickly across the battlefield, shattering all petrified enemies along the way.
 * Normal Magic

Summons a snub cuboctahedron prism above Athena that reflects the light emitted by Aegis to petrify or shatter enemies over a greater distance in the form of golden or crimson pillars of light. It works with her Musou, Normal Magic, Unique Magic, Charge Attacks, attacks on horseback, and her Normal Attack combo's finisher.
 * Charge Magic

Expands Aegis greatly, petrifying all enemies within view, then sends Aegis forward, shattering every enemy petrified. Travels a very long distance.
 * Unique Magic

Typhon
A soul-stirring spear possessed by Ares, themed after the serpentine giant of Greek mythology of the same name (who was also an enemy of Zeus). It morphs into twin dragons that belch billowing sheets of fire.

Ares rides one of his Typhons, giving him increased mobility. The Typhon can shoot fireballs in a concentrated pattern with the attack buttons. Ares can jump off Typhon anytime, ending the attack early. He cannot regenerate Magic while he's riding Typhon.
 * Normal Magic


 * Charge Magic

Ares aims both his Typhons forward like pistols, and fires a barrage of fireballs in a straight line. Ares can turn left and right to aim the fireballs.

Typhon EX
Typhon instantly breathes lightning, shocking enemies in a straight line.
 * Normal Magic

Charges Typhon for different attacks. Hurls fireballs across a wide arc at low charge. Heaves a giant fireball that causes a large explosion at medium charge. Discharges a flaming ray in a straight line at maximum charge.
 * Charge Magic

Shoots Ares out from Typhon, creating a powerful blast of fire.
 * Unique Magic

Gungnir
A calamitous spear wielded by Odin, literally meaning "Swaying One". Its destructive power increases as it absorbs magic from its surroundings, and is also fabled to never miss its target when thrown.

Brings all visible enemies to a halt via stopping time. The remaining effect duration is indicated by the countdown of Gungnir's shards behind Odin.
 * Normal Magic

Fire Gungnir with free control. Continuously shoots out Gungnir's shards until the spear collides and explodes at a point of impact.
 * Charge Magic

Gungnir EX
Physically identical to Gungnir. Only Odin can use it. Curiously weaker than the base version.

Summons a hail of metal blades, damaging any enemy beneath them.
 * Normal Magic

Gungnir dissapears, before a pillar of light appears before Odin. Normal attacks will have Gungnir stab nearby foes at incredible speeds, while Charge attacks will have the spear smash downwards and explode, blasting several foes. after a few seconds, Gungnir will do a Charge attack automatically, ending the spell.
 * Charge Magic

Causes Gungnir to descend as a drill, damaging nearby enemies multiple times. Like Odin's charged attacks, it can be charged up to two more levels of damage, enlarging Gungnir and its area of effect. Fully charged, the energy will be a dark red.
 * Unique Magic

Mistilteinn
Perseus's mystical branch, being the bane of the late Aesir god, Baldur. It is capable of growing strangely morphing vines that can seek out the enemy.

Binds all nearby enemies, causing them to waver and fall to the ground. Wreathed enemies restores health.
 * Normal Magic

Conjures narrow beams of light. Delaying the cast decreases the beam's size and range, but greatly increases damage and number of hits at the expense of requiring a more precise targeting.
 * Charge Magic

Mistilteinn EX
Swiftly rushes forward for a prolonged duration, causing branches to erupt and fetter enemies along the side.
 * Normal Magic

Targets a narrow band of enemies to bind, then follows with summoning a colossal root to damage and thrust all nearby enemies into the air.
 * Charge Magic

Entwines all nearby enemies, paralyzing them for a moment then releasing them with the thrashing of the stems.
 * Unique Magic

Gallery
Sacred Treasures=