Sima Yi/Movesets

All the movesets for Sima Yi in the Warriors franchise.

Ground Moveset

 * undefined:
 * , undefined: Puts fingers to forehead with another hand facing his fan, causing the fan to levitate into the air to launch foes.
 * ,, undefined:
 * ,, , undefined: Hops back and causes his fan to rapidly vibrate.


 * A rapid succession of purple lasers. The final laser shoots five additional lasers.


 * , : Jump, then sends his fan downwards.


 * R1, : Shoots a normal arrow.
 * R1, undefined: Shoots a paralyzing bolt.
 * R1, : Unleashes a barrage of arrows.


 * L1, : Counterattack.

Ground Moveset
Remains the same with the following additions/changes:
 * ,, , , undefined: Fires an elemental shot, jumps up and follows up with a downward strike.
 * ,, , , , undefined, (undefined), (undefined), (undefined): Fires purple beams of energy in different directions which knockback and stun.


 * Dashing : A levitating dash with the fan zipping in front Sima Yi.

Horse Moveset

 * undefined: Sima Yi leans to each side, and strikes.
 * ,, , , , : Three attacks to the right side, three to the left.

Dynasty Warriors 4

 * R3: Surrounds the user with glyphs of purple light to stun enemies within range. Aura may change color in Free Mode to match the user's chosen side.

Ground Moveset
Removes power guards to replace with counterattacks. Remains the same with the following additions/changes:
 * undefined: An elemental shot, if a Poison Orb is equipped three shots are fired at once.
 * ,, undefined, (undefined), (undefined), (undefined): Fires a single, purple beam of energy. Stuns.
 * ,, , , , undefined, (undefined), (undefined), (undefined): Same as before but allows players to lock onto targets.


 * , undefined: Fires an exploding beam.


 * L1, undefined: Counterattacks with C4.

Horse Moveset

 * Repeating swings to all sides until the Musou gauge empties.

Fighting Style
In the fourth and fifth titles, Sima Yi has very short range for his attacks. To make up for his lack of range are his C3, C6 and Musou but his C6 tends to leave him vulnerable. He does not have a good attack stat and can be difficult to use for crowd control efficiently but his dash attack can be useful as it allows players to weave in and out of large groups. Sima Yi's jumping charge in Dynasty Warriors 4 is fairly weak but is not easy to block.

Ground Moveset
Removes bow moveset from previous games. Remains the same with the following additions/changes:
 * undefined: Sends out a single ice orb which later explodes.
 * ,, , undefined: Hops back with his fingers to his forehead and another hand facing the fan, causing the fan to rapidly vibrate, then glides forward with the fan still vibrating.
 * ,, , , undefined: Curves arm over an arc, producing a large purple ball to appear.
 * ,, , , , undefined, (undefined), (undefined), (undefined): Same as before but no longer knockback.


 * (True): He creates a yin-yang shockwave around himself and levitates himself off the ground to activate it.
 * , undefined: Sima Yi jumps, then slams into the ground with his fan creating a shockwave.


 * Warriors Orochi
 * , : An airdash that makes him temporarily invincible. Sima Yi twirls himself in the air for his dash.
 * R1: Using some musou, he casts a spell and lets loose a hailstorm around him.
 * direction + R1: Hurls a block of ice forward.


 * In Warriors Orochi 2, his secondary special changes to a quick blast of energy in front of him.


 * Warriors Orochi 2
 * Triple Attack 1: Sends out a fierce gust of air traveling forward.
 * Triple Attack 2: Conjures a massive column of wind surrounding the area.
 * Triple Attack 3: Causes strong winds to come up from the ground while levitating.

Ground Moveset

 * string (Renbu ∞): Steps to the right and left, slapping horizontally with his wires. Lowers himself to thrust his wires forward before spinning into four overhead slaps of his wires. Whips his wires to the front three times and spins to have his all of his wires extend, hitting foes to his sides twice. Ends the cycle by waving his right-handed claw in front of him as he slowly walks forward, sending seven diagonal airwaves forward.
 * undefined string (Renbu ∞): Stabs with one set of wires forward. Hooks again with the same set and follows with his other claw's wires. Creates a small explosion from his threads before emitting a large freezing shockwave around him.
 * undefined (held): Spins around twice, letting both of his claws unleash their iron wires as he pivots. Spins miniature ice balls forward on higher Renbu levels.
 * Series of wire slaps depending on Renbu level. During the finale, he unleashes all of his wires in the area in front of him, stunning foes. He then poses, which unleashes a freezing shockwave around him.


 * , : Momentarily ducks his head and swipes once with both hands, letting loose wires from all of his fingertips.
 * , undefined: Hovers slightly in the air. Lands and smacks the ground with one set of wires.
 * Dashing : Swings his right claws with the wires slapping foes in its path.
 * Dashing undefined: Comes to a stop with both arms outstretched. Wires from both of his claws hit both of his sides.


 * Grapple attack : Unleashes wires forward with his right hand. If it connects, he uses the strings to latch onto his foe and drags them closer. As they draw nearer, he stabs them with his right-handed claws. He stays there for a moment before he discards them from his weapon by pushing their shoulder aside.
 * Grapple attack undefined: Has his hands snap over his chest, letting the wires from both hands hit forward. If it connects, he extends his threads and spins his foe within them by waving his arms. His foe spins for a few more moments before he decides to cut the strings loose.
 * Deadlock attack: Latches wires into an opponent, lifts them into the air, and smashes them to the ground.


 * Special attack: Rockfall: lets loose giant boulders of land on the enemy and, when used near a cliff or an area with elevation differences, the rocks fall down and slide on the ground.

Horse Moveset

 * string: Uses his right-handed claw to slap its wires into foes. Number of strikes varies on Renbu levels.
 * undefined: Unleashes both sets of wires at once, reaching from both sides of his saddle to stick momentarily to the ground.
 * faster version of the string that ends with a undefined attack.

Fighting Style
In Dynasty Warriors 6, Sima Yi's weapon of choice are gloves that protrude long and thin wires from his fingertips. Despite the claws' small and fragile appearance, the wires that protrude from them have good range. He gains a good amount of crowd control attacks, especially during higher Renbu levels, and relies considerably less on magic than before. In some ways, he resembles a long range character, as his attack efficiency is somewhat weakened while he is close to his opponent. However, this setback can be bypassed if the player has mastered when to properly evade.

Dynasty Warriors: Strikeforce
Sima Yi mainly uses the wired gauntlet moveset in this title.

Dynasty Warriors 7
Sima Yi is affiliated with the war fan in this appearance. When he is equipped with it, he can perform a unique attack exclusive to him. Upon performing his Musou techniques, he will automatically use the weapon in his attacks.


 * EX Attack:, , undefined, undefined: Summons five waves of lightning which will radiate from Sima Yi.
 * Musou - Spider Web (陥穽糸): : Paralyzes the opponents in front of Sima Yi and finishes with an explosion to knock them back.
 * Alternate Musou - Flash Snare (拘束糸):, : Throws ice threads down onto his opponents.

His moveset has been changed in Warriors Orochi 3.
 * Warriors Orochi
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 * ,, , undefined:
 * ,, , , undefined:
 * ,, , , , undefined:


 * , : Waves his fan and creates a short gust of wind damaging enemies below him.


 * R1: Shoots several beams of light from a height.

Dynasty Warriors 8
Sima Yi is affiliated with the horsehair whisk in this appearance. When he is equipped with it, he can perform a unique attack exclusive to him. Upon performing his Musou techniques, he will automatically use the weapon in his attacks.


 * Alternate Musou - (重減陣): R1 + : Conjures a field of dark energy waves that pull in nearby enemies.
 * Awakening Musou: Swats weapon multiple times while being surrounded by a large whirlwind. At the end of the attack, the user slowly lifts the enemy up before throwing them back via burst of energy. The extension has the user hover in the air with the whirlwind now coated in electrical surges, adding a few frontal hits near the end.