Unit Types (Bladestorm)

The following is a list of units found in Bladestorm: The Hundred Years' War. These troops can be led in battle so long as players have the appropriate books for each one. Aside from having different abilities, every unit is effective or vulnerable against certain types.

Skills

 * Viper's Blade - Point-type damage
 * Lvl 1: Thrust attack with poison blade. Chance of poisoning enemy.
 * Lvl 2: Increased damage and range.
 * Lvl 3: Increased chance of poisoning enemy.


 * Uppercut - Edge-type damage
 * Lvl 1: Upward slashing attack to force enemies back.
 * Lvl 2: Increased damage and range.
 * Lvl 3: Increased damage. Chance of setting enemy on fire.


 * Knife Throw - Ranged-type damage
 * Lvl 1: Throw weapon to inflict damage upon distant enemies.
 * Lvl 2: Increased damage.
 * Lvl 3: Increased damage. Chance of poisoning enemy.

Skills

 * Tackle
 * Lvl 1: Tackle enemy and knock them over.
 * Lvl 2: Increased damage. Enables quicker refilling of the Action Gauge.
 * Lvl 3: Increased damage. Enables quicker refilling of the Action Gauge.


 * Mighty arm
 * Lvl 1: Increases all allied troops' attack strength for a limited time.
 * Lvl 2: Time extension.
 * Lvl 3: Time extension.


 * Heavy Strike - Edge-type damage
 * Lvl 1: Unleash a powerful strike.
 * Lvl 2: Increased damage and range.
 * Lvl 3: Increased damage. Chance of setting enemy on fire.

Skills

 * Shield Attack - Blunt-type damage
 * Lvl 1: Strike enemy with shield. Stuns enemy.
 * Lvl 2: Increased damage and range.
 * Lvl 3: Efffect of attack lasts longer.


 * Shield Defense
 * Lvl 1: Protect yourself with a shield. Sustained type order.
 * Lvl 2: Allows movement during execution of this order.
 * Lvl 3: Defends thrusts from horsemen.


 * Heavy Strike - Edge-type damage
 * Lvl 1: Unleash a powerful strike.
 * Lvl 2: Increased damage and range.
 * Lvl 3: Increased damage. Chance of setting enemy on fire.

Skills

 * Mount masher - Blunt-type damage
 * Lvl 1: Attack horses or other animals. Inflicts major damage on mounted enemies.
 * Lvl 2: Increased damage.
 * Lvl 3: Increased damage.


 * Mighty arm
 * Lvl 1: Increases all allied troops' attack strength for a limited time.
 * Lvl 2: Time extension.
 * Lvl 3: Time extension.


 * Sword wave - Magic-type damage
 * Lvl 1: Create a shockwave by a rapid wave of the sword. Damages distant enemies.
 * Lvl 2: Increased damage. Enables quicker refilling of the Action Gauge.
 * Lvl 3: Stuns enemy. Enables quicker refilling of the Action Gauge.

Squads

 * Greatsword - Strong offenses. Effective against mounted troops in close combat. Weak against enemies with heavy armor or long reach.

Skills

 * Triple thrust - Point-type damage
 * Lvl 1: Triple thrust attack. Stuns enemies.
 * Lvl 2: Increased damage and range.
 * Lvl 3: Effects of attack last longer.


 * Mighty arm
 * Lvl 1: Increases all allied troops' attack strength for a limited time.
 * Lvl 2: Time extension.
 * Lvl 3: Time extension.


 * Javelin - Ranged-type damage
 * Lvl 1: Throw spear to damage distant enemy.
 * Lvl 2: Increased damage.
 * Lvl 3: Increased damage. Chance of poisoning enemy.

Squads

 * Berserker Spear - Effective with straight-line attacks from range. Weak when attack from the sides.

Skills

 * Ride-by slash - Edge-type damage
 * Lvl 1: Sword attack from on horseback. Effective against infantry.
 * Lvl 2: Increased damage.
 * Lvl 3: Increased damage.


 * Protection
 * Lvl 1: Increases all allied troops' defensive abilities for a limited time.
 * Lvl 2: Time extension.
 * Lvl 3: Time extension.


 * Charge - Edge-type damage
 * Lvl 1: Charge your mount through enemy lines. Sustained order.
 * Lvl 2: Sustain time extension.
 * Lvl 3: Sustain time extension.

Skills

 * Accelerate
 * Lvl 1: Use momentum to blow back nearby enemies. Use to escape when surrounded.
 * Lvl 2: Increased damage. Enables quicker refilling of the Action Gauge.
 * Lvl 3: Stuns Enables quicker refilling of the Action Gauge.


 * Javelin - Ranged-type damage
 * Lvl 1: Throw spear to damage distant enemy.
 * Lvl 2: Increased damage.
 * Lvl 3: Increased damage. Chance of poisoning enemy.


 * Charge - Edge-type damage
 * Lvl 1: Charge your mount through enemy lines. Sustained order.
 * Lvl 2: Sustain time extension.
 * Lvl 3: Sustain time extension.

Squads

 * Spear Horseman - Specializes in charges and thrown javelin attacks.Weak in melee combat, against ranged attacks and counter attacks.

Skills

 * Scythe - Edge-type damage
 * Lvl 1: Scythe down enemies in a wide range. Effective against infantry.
 * Lvl 2: Increased damage.
 * Lvl 3: Increased damage.


 * Mighty arm
 * Lvl 1: Increases all allied troops' attack strength for a limited time.
 * Lvl 2: Time extension.
 * Lvl 3: Time extension.


 * Leg Breaker - Blunt-type damage
 * Lvl 1: Attack enemy's legs. Lower enemy mobility for a limited time.
 * Lvl 2: Increased damage and time extension.
 * Lvl 3: Increased damage and time extension.

Club
Extremely effective against armored enemies. Fast-moving, but ineffective against all other troop types.

Skills

 * Demobilizer - Blunt-type damage
 * Lvl 1: Powerful blow to reduce enemy mobility for a limited time.
 * Lvl 2: Increased damage and time extension.
 * Lvl 3: Increased damage and time extension.


 * Sprint
 * Lvl 1: Increased mobility of all troops in squad for a limited time.
 * Lvl 2: Time extension.
 * Lvl 3: Time extension.


 * Armor crusher - Blunt-type damage
 * Lvl 1: Blow that causes heavy damage despite armor. Effective against heavily armored troops.
 * Lvl 2: Increased damage.
 * Lvl 3: Increased damage.

Squads

 * Berserker Mace
 * Light Mace

Skills

 * Shield Attack - Blunt-type damage
 * Lvl 1: Strike enemy with shield. Stuns enemy.
 * Lvl 2: Increased damage and range.
 * Lvl 3: Efffect of attack lasts longer.


 * Shield Defense
 * Lvl 1: Protect yourself with a shield. Sustained type order.
 * Lvl 2: Allows movement during execution of this order.
 * Lvl 3: Defends thrusts from horsemen.


 * Armor crusher - Blunt-type damage
 * Lvl 1: Blow that causes heavy damage despite armor. Effective against heavily armored troops.
 * Lvl 2: Increased damage.
 * Lvl 3: Increased damage.

Skills

 * Rapid fire - Ranged-type damage
 * Lvl 1: Fire arrow quickly at nearby enemy. can release arrows almost continuously. Range type action.
 * Lvl 2: Increased damage.
 * Lvl 3: Increased damage. Stuns enemy.


 * Sprint
 * Lvl 1: Increased mobility of all troops in squad for a limited time.
 * Lvl 2: Time extension.
 * Lvl 3: Time extension.


 * Pinpoint - Ranged-type damage
 * Lvl 1: Aim and release arrow. Small interval until next arrow can be fired. Range type action.
 * Lvl 2: Increased damage.
 * Lvl 3: Increased damage. Chance of setting enemy on fire.

Skills

 * Serpent's sting - Ranged-type damage
 * Lvl 1: Poison arrow attack against nearby enemies. Chance of poisoning enemy. Range type action.
 * Lvl 2: Increased damage.
 * Lvl 3: Increased chance of poisoning enemy.


 * Protection
 * Lvl 1: Increases all allied troops' defensive abilities for a limited time.
 * Lvl 2: Time extension.
 * Lvl 3: Time extension.


 * Pinpoint - Ranged-type damage
 * Lvl 1: Aim and release arrow. Small interval until next arrow can be fired. Range type action.
 * Lvl 2: Increased damage.
 * Lvl 3: Increased damage. Chance of setting enemy on fire.

Squads

 * Bowman - An orthodox squad type. Well-balanced. Effective in melee battle or against counters.

Skills

 * Random fire - Ranged-type damage
 * Lvl 1: Fire arrow at nearby enemies. Range type action.
 * Lvl 2: Increased damage.
 * Lvl 3: Increased damage. Stuns enemy.


 * Dead shot
 * Lvl 1: Increase Squad attack strength for limited time.
 * Lvl 2: Time extension.
 * Lvl 3: Time extension.


 * Pierce armor - Ranged-type damage
 * Lvl 1: Powerful arrow to pierce armor. Effective against heavily armored troops.
 * Lvl 2: Increased damage.
 * Lvl 3: Increased damage.

Squads

 * Crossbow - High attack strength. Able to penetrate even heavy armor. Long load times. Unable to fire rapidly.