Fire Emblem Warriors

Fire Emblem Warriors (ファイアーエムブレム無双, Fire Emblem Musou) is a collaboration title between Omega Force's Warriors IP and Nintendo's Fire Emblem series, making it Koei's fourth major collaboration with a Nintendo franchise. It was first revealed during the Nintendo Switch presentation on January 12, 2017.

Yosuke Hayashi is the producer, Kouya Usuda is director, and Masahiro Higuchi serves as supervisor on behalf of Intelligent Systems. According to Hayashi, Nintendo executives had approached him to do a Fire Emblem Warriors collaboration during the early development phases of Hyrule Warriors Legends. At the time, Hayashi and crew were too engrossed in Zelda to immediately consider it. Shortly after Legends's completion, he asked the same team to work on the Fire Emblem project and selected the ones who are Fire Emblem fans to join development. Hayashi was pleased by the reactions the project's announcement received from developers in the company and fans around the world. He was personally surprised that this project hadn't happened before Zelda.

Unlike Zelda, Fire Emblem's strategy base was a challenge to adapt for the team. Their goal was to include Fire Emblem aesthetic and gameplay traits in a way that would satisfy Intelligent System's criticisms while showcasing their appeal to non-strategy fans. Playable characters were selected based on developer and publisher requests, and by overall popularity with series's fans. As a result, the other hurdle became distinguishing the vast number of sword-wielding characters. Key poses for attack animations eventually drew inspiration from promotional artwork and material for a character's respective title. While there were numerous setbacks, Hayashi believes that every party involved in development was just as excited as the fans for this game and hopes everyone enjoys it.

Players who order the Premium Box edition will receive a visual book, a copy of the game's soundtrack, and postcards featuring the playable cast. The Treasure Box edition includes all the aforementioned items plus a voiced Dragonstone paperweight.

Plot
After the death of their king, the Kingdom of Aytolis was expecting the next heirs, a brother and sister, to take over the throne. However, that all changed when a mysterious portal brought forth monsters within the royal castle. They besieged the kingdom and left it in shambles, forcing the royal family to flee. The two siblings carried with them the Fire Emblem, a relic from their mother Queen Yelena, in hopes of one day eliminating the danger threatening their lands. Along the way, they come across otherworldly heroes who lend their support to restore order.

Gameplay

 * Players can deploy four playable characters and switch between them during battles like in the Samurai Warriors Chronicles games. The Pair-Up mechanic introduced in Awakening also returns, as characters can pair up, switch and separate. When fighting in pairs, it is possible to swap while in the middle of a combo. Although players can only control one character at a time, simple commands may be issued to the other party members through the grid-based map screen.
 * It is possible to delegate orders to NPC allies on the menu screen, similar to the Dynasty Warriors Empires games.
 * Musou attacks are referred to as Warrior Specials in this entry. Characters may also devastate surrounding enemies with an Awakening once the rage meter is filled. If players are fighting with paired characters, they can unleash a Dual Special instead.
 * Battle maps contain various bases like in Hyrule Warriors and the One Piece: Pirate Warriors games, and must be captured to secure spawn points and strongholds.
 * Useful actions include dodge maneuvers, guarding, and a camera target lock-on function.
 * Outside of mounted units where the character and mount are glued to each other and are treated as a single entity, there are no mounts in the game. To help with map traversal, all characters have a sprinting animation that allow them to run at speeds rivaling that of mounts in traditional Warriors titles.
 * Fire Emblem mechanics like the weapon triangle and unit class system are implemented in the game.
 * Known weapon types include swords, Lances, axes, bows, tomes, and dragonstones. Some come with unique attributes for defeating specific units.
 * Attacking enemies of disadvantaged weapon types can allow players to deplete an enemy gauge and trigger Critical Hits, which are Fire Emblem Warriors implementations of the Storm Rush attack function from Dynasty Warriors 8. Aside from dealing heavy damage, it also recovers a portion of the rage meter.
 * Characters that were non-combatant characters in their base classes in the Fire Emblem games (such as Lissa, Elise and Sakura) are be given modified movesets to match up to other classes based on what they promote into.
 * When units level up, they will receive a random stat increase and possibly change class. Permanent stat boosts are possible through the emblem shop system.
 * The Fire Emblem stat system is retained, but adapted to fit Warriors gameplay:
 * HP – Maximum HP
 * Strength – Affects damage dealt for those using swords, axes, lances and bows.
 * Magic – Affects damage dealt for those using tomes and dragonstones.
 * Skill – Affects power of Critical Hits and Warrior Specials.
 * Speed – Affects how long the character can stay in Awakening.
 * Luck – Affects the drop rate of recovery items and also the effectiveness of some chance-triggered skills like Sol and Luna.
 * Defense – Reduces physical damage taken
 * Resistance – Reduces magical damage taken
 * The amount of points gained in each attribute for a given level is fixed in Warriors, as opposed to most other Fire Emblem titles.
 * Flying units gain exclusive access to out-of-reach areas but take more damage from archers.
 * The support mechanic is included, though they are strictly limited to friendship. These are acquired by raising bond levels – as in Fire Emblem, this can be done while characters fight paired up or when they heal each other, but in Warriors, fulfilling requests can also increase bonds.
 * Reaching A+ Support causes a unique support conversation for the pair to play. For the most part, characters' support conversations are with characters that they cannot form supports with, even if they are from the same game (for example, Sakura and Camilla were not able to support in Fates but can do so in Warriors.
 * Reaching A or A+ Support also bestows Essences of the two characters, which can be used for others to learn those characters' unique Crests.
 * History Mode re-enacts previous Fire Emblem battles on a 2D grid map. Each is taken from one of the games represented – for example, the first map, "Invisible Ties", is taken from Awakening, while the second, "The Path is Yours", is taken from Fates.
 * Another Fire Emblem element that is available is the option of selecting Casual or Classic Mode for their gameplay experience. However, instead of the regular Classic Mode "permadeath" option (In regular Fire Emblem Classic Mode, allowing a story character to die means they are lost for the rest of the campaign), the Warriors equivalent excludes wounded characters from participating in battle, though they will still appear in story events.
 * The Camp menu in between battles allows players to improve characters and their equipment in the following ways:
 * The Crest Market, which uses materials to unlock and upgrade the characters in a similar manner to the Badge system in Hyrule Warriors.
 * Included in the Crest Market is class promotion using Master Seals, which unlocks new costumes, heavily upgrades stats and unlocks new Crests.
 * The Smithy, where weapons can be enhanced by fusion or sold. As in Hyrule Warriors, some abilities are locked and require a given number of KOs to unlock, but can be appraised here for a price.
 * The Temple, which is similar to the Apothecary in Hyrule Warriors. Players may also be able to return wounded characters to fighting shape using this option.
 * The Training Ground, which returns from Hyrule Warriors and allows players to spend Gold to train underleveled characters (a character can only be trained to the level of the highest-level character using this method).
 * Much like the Samurai Warriors series, players are given objectives to follow via a voiced navigator, informing them of in-game missions, accomplishments, and failures. The default voice belongs to Anna; however, after beating the games story players can unlock the option to use the voices of the rest of the playable cast.
 * Downloadable content includes costumes, characters, and much more.

Story Mode
The main campaign of the game, which covers twenty-two chapters. Every chapter after the first contains two of Anna's Mementos.

History Mode
A game mode which recreates famous chapters from the Fire Emblem series. In a similar manner to Hyrule Warriors' Adventure Mode these stages have different challenges and restrictions. Each battle is marked by a enemy sprite on the map, with a level number attached, warning how strong the foes will be. Battles in this mode are ranked, with S being the highest and sometimes granting unique rewards for achieving said rank. Speaking of rewards, these maps contain more of Anna's Mementos, special weapon skills, and a couple of hidden characters. Five maps are included in the vanilla title with more to come in the DLC.

Convoy
A menu where players can manage their weapons, items, costumes, and support levels. This screen can be accessed in the battle preparation screen.

Camp
This is where Crests are forged, weapons are strengthened or sold, temporary boosts are purchased from a temple, and bonus xp can be purchased. This mode can only be accessed outside of any individual battle.

Extras
Badges (replacing the medals achievement system from Hyrule Warriors) can be found here. Unlocked music tracks, audio clips, and illustrations are also found here. Previous Support conversations can be accessed here as well. Amiibos are scanned in this mode for their rewards.

Characters
The title mostly features characters from Shadow Dragon, Awakening, and Fates, who are primarily important to the game's main storyline.
 * See also Class Types (Fire Emblem Warriors)

Fire Emblem: Warriors

 * Rowan
 * Lianna
 * Anna
 * Darios (UNPC)
 * Yelena (UNPC)
 * Oskar (UNPC)
 * Velezark (UNPC Final Boss)

Fire Emblem: Shadow Dragon

 * Marth
 * Caeda
 * Tiki
 * Navarre (UNPC/DLC)
 * Minerva (DLC)
 * Linde (DLC)
 * Gharnef (UNPC)

Fire Emblem: Awakening

 * Chrom
 * Lissa
 * Frederick
 * Robin
 * Lucina
 * Cordelia
 * Owain (UNPC/DLC)
 * Tharja (DLC)
 * Olivia (DLC)
 * Validar (UNPC)

Fire Emblem: Fates

 * Corrin
 * Ryoma
 * Xander
 * Hinoka
 * Camilla
 * Takumi
 * Leo
 * Elise
 * Sakura
 * Azura (DLC)
 * Niles (UNPC/DLC)
 * Oboro (UNPC/DLC)
 * Iago (UNPC)

Other

 * Lyndis (Fire Emblem: The Blazing Blade)
 * Celica (Fire Emblem Echoes: Shadows of Valentia)

Stages
The stages found in this game are new to the series, but draw inspiration from locations in the Fire Emblem franchise.


 * Aytolis Castle
 * Aytolis City
 * Kingswood
 * Dragon Valley
 * Desert Arena – inspired by Regna Ferox, including Arena Ferox (Awakening)
 * Desolate Gorge
 * Castle Sol – inspired by Castle Shirasagi, Hoshido (Fates)
 * Ebony Volcano
 * Dusk Castle – inspired by Castle Krakenburg, Windmire, Nohr (Fates)
 * Great Plain
 * Fortified Citadel
 * The World Tree
 * The Interspace

Badges
Badges are similar to the medals of Hyrule Warriors, serving as internal achievement tracker for the game.

Bronze Medals=
 * -|Silver Medals=
 * -|Gold Medals=

Related Media
Fire Emblem Direct showcased the game on January 18. Compatible amiibo for this title include Chrom and Tiki.

Yuuma and Maaya Uchida hosted a livestream of them playing Nintendo Switch games together; Fire Emblem Warriors was among the titles included in the video.

Trivia

 * This is the first Fire Emblem game to not have playable Armor Knights and Lance Cavaliers despite an early interview suggesting otherwise.