Tetra

Tetra (テトラ, Tetora) is a character first introduced in The Wind Waker. She is a descendant of the Hyrule Royal Family in an era where they have been thought to have disappeared.

Role in Games
TBA

Personality
Tetra is known for her sarcastic and frank personality. Having been recently made captain of her own crew of pirates, Tetra is headstrong and doesn't back down from a challenge. Despite being a pirate, she has a straight moral compass and will not rob from those less fortunate than her, using her crew to protect those in need while putting on an act of pirate brutality to maintain her image.

Quotes
''See also: Tetra/Quotes

Cutlass

 * X: Tetra fires a shot that creates a moderately large puddle of boiling water. Normal enemies and enemy captains that either get caught in the initial shot or walk into the puddle will be forced to crumple to the ground.
 * Y, X: Tetra quickly fires a shot that causes a small geyser to erupt from the ground, which launches enemies into the air and inflicts the Water status effect.
 * Y, Y, X: Tetra leaps forward and performs a spinning slash. Afterwards, she performs a water-infused horizontal slash to the right.
 * Y, Y, Y, X: Tetra dashes forward while swinging her cutlass furiously before performing a water-imbued leftwards horizontal slash.
 * Y, Y, Y, Y, X: Tetra jumps into the air and fires a wide spray of watery bullets towards the ground that burst into small geysers upon impact. Afterwards, she performs a horizontal, water-infused slash to the left as she lands. The water-infused slash can break through the guard of a defending enemy.
 * Y, Y, Y, Y, Y, X: Tetra fires 3 geyser-making shots in front of her that create a glowing triangle of light on the ground: the first shot is fired to her left, the next is aimed to her right and the last one is shot directly in front of her. Each of the shots launch enemies towards the center of the triangle. Afterwards, the triangle of light erupts into a burst of light that heavily damages and applies the Water status to anything caught in its area of effect. Tetra cannot dash-cancel this attack, but an attack can knock her out of its animation. The final hit from this attack deals significant damage to Weak Point Gauges.
 * Y, Y, Y, Y, Y, Y, Y: Tetra performs a quick downwards slash, then performs an upwards diagonal slash. She then fires 3 bubbles from her gun before slashing diagonally downwards, tossing her cutlass into the air and performing a clockwise spinning slash. Finally, Tetra fires off 4 more bubbles and tosses her pistol into the air before performing 3 more horizontal slashes, with the first 2 slashes partially striking her pistol and causing it to fire another water shot for each slash. The bubbles that Tetra fires when using this string drift upwards and don't travel far, but the 2 shots from the final portion of this attack travel a pretty large distance.


 * A: Tetra fires a powerful burst of water from her pistol, then performs a pair of diagonal slashes to create an X made of water in midair. She then fires a final burst of water at the suspended slashes, causing them to launch forward and create a large burst of water.


 * Focus Spirit + A: Tetra creates a suspended bubble of water in the air before quickly performing a series of trickshots to add more water to it. Afterwards, she pulls out a bow and nocks a Light Arrow to it before shooting it at the bubble, causing it to violently rupture into a huge burst of water.
 * Focus Spirit Finisher: Tetra takes the small shard of the Triforce of Wisdom that she carries and slowly fuses it with the remainder of said Triforce. When the two pieces connect, they generate a huge burst of energy that spins Tetra around and blows her foes away.


 * Weak Point Smash: Tetra performs an upwards vertical slash that knocks her target into the air. She follows up by shooting them 3 times to keep her foe airborne before performing a horizontal, water-infused slash to blow her enemies away.

Tetra's moves are mostly fast and deadly. Most of her combos either strike a large area in front of her or attack the area around her, and the majority of them hit multiple times; in addition to this, all of her combos but C6 come out and are executed quickly, making her especially great for crowd control. Her C1 is a little slow to come out, but it allows her to knock down and temporarily disable enemy captains, which lets her follow up with a combo of her choice if she's fast enough. C6 is devastating and deals huge damage to captains and Giant Boss Weak Point Gauges alike. Tetra's main downsides, however, are that her strongest Giant Boss-killing move is her C6, which cannot be dash-cancelled and takes a while to use, that her C1 comes out semi-slowly, sometimes doesn't keep an enemy knocked down for long enough for Tetra to use her stronger combos without them blocking and doesn't work well against Giant Bosses, and that her Special Attack isn't the greatest for dealing with Giant Boss Weak Point Gauges.
 * Fighting Style:

Badge Materials

 * See also: Hyrule Warriors/Badges

Attack Badges=
 * -|Defense Badges=
 * -|Assist Badges=