Dynasty Warriors: Unleashed

Dynasty Warriors: Unleashed (Hangul: 진·삼국무쌍: 언리쉬드, Mandarin: 真三國無雙·斬, Japanese: 真・三國無双 斬) is a mobile game adaptation of Dynasty Warriors 8: Xtreme Legends. It was originally referred to as Project: Dynasty Warriors.

The beta was first announced on December 30, 2016 and registration lasted until January 11, 2017. Beta testing for the Android began on January 12 and lasted until January 16, 10:00 (UTC-5). Registered participants could choose between Zhao Yun, Diaochan, Zhou Tai, Xu Shu, Daqiao, or Zhang Jiao as their first officer. Registered players received $29.99 worth of bonus items for the game's launch.

As of January 26, 2018, the app has exceeded ten million downloads.

The Korean version of the game is narrated by Bak Il.

Gameplay
Players are tasked with creating a trio of characters to deploy in missions. Multiple teams may be organized to take advantage of the title's various modes such as Campaign or Conquest. While team combinations are left to the player's own discretion, a balanced party is recommended for clearing the earlier parts of the game.

Participating in battles and certain challenges consumes action points which are restored with meat buns or by waiting in real time. By successfully clearing a mission, the player and their team gain experience for leveling up. Higher lordship levels are needed to unlock new gameplay content and other bonuses. Players gain more stock points for energy each time they attain a certain level.

Items and officers can be bought at the market with coins or ingots earned by the player, though limited free draws are available everyday. Note that the results of each purchase are varied and often require in-game transactions. In addition to money and valor, fame is also earned if the player joins a guild.

Combat controls are done by flicking the touchscreen; the in-game joystick allows players to move anywhere while the skill icons activate different combos and maneuvers. Touching an inactive character's portrait will have them launch a switch attack a la Warriors Orochi 3, though a cooldown time is imposed before the previous officer can be used again.

When facing enemy officers or elite units, the player must breach their defenses first by depleting their shield gauge completely with repeated hits. Doing so renders the target more vulnerable to damage and debuff effects, though the gauge will replenish itself over time, pressuring players to make quick work of their foes before they can resist attacks again.

Similar to Dynasty Warriors: Strikeforce, officers have an elemental attribute they are weak or strong against (water, fire, and wood). This mechanic becomes more relevant in difficult missions and may force players to swap team members accordingly.

Other battle features include a camera angle button (which zooms the screen in three different ways) and an auto-battle function. Players and guild members can interact with one another by using the main menu's chat room system. Currently, the game has eleven different language packs.

Campaign
Story-driven scenarios divided into several sub-missions with different objectives; clearing one unlocks the next. Missions with multiple tasks will have the player's destination be indicated by a compass arrow. While battles are timed, failure only occurs if the whole team or an important ally is defeated.

Each mission has optional goals that yield stage stars if achieved. Their completion unlocks valuable prizes determined by the scenario's difficulty level (normal, hard, and elite). 10 stars earn meager prizes, 20 produce decent ones, and 30 offer the best.

Before engaging in battle, players may opt to select another person's character as an assisting member. Once the mission ends, a friend request will be sent to the character's owner. Friends have the privilege of exchanging gifts and battle points with one another daily. Campaign stages offer unique rewards after being cleared once. Normal rewards, on the other hand, are randomized.

Later updates include a battle loop feature that allows the computer to finish a stage for the player, though their success depends on the team's overall strength. Retaining manual control is possible if the AI is stuck or has trouble facing difficult opponents on their own.

Challenges
Unique time-based challenges that provide players the opportunity to acquire resources and other rewards.

Daily Trials
Solo challenges with their own distinct rules, they can only be done once a day. The recommended elemental affinity for each one changes routinely. Players who achieve an "S" grade are permitted to play the next difficulty tier for better prizes.

Siege=
 * Element: 1 Element
 * Rewards: Jades (Beta), Carat Gems
 * Objective: Protect the siege ram as it destroys the gates of Luoyang. Incoming enemies will periodically attack in droves, forcing players to remain on the defensive while the ram is in its charging phase. Defeating captains will speed up the ram's charging phase.


 * -|Wooden Ox=
 * Element: All Elements
 * Rewards: Coins
 * Objective: Destroy as many wooden oxen as possible within the time limit. Faster oxen will appear once time is almost over, though the coins they bear are more numerous.


 * -|Kill Inferno=
 * Element: 1 Element
 * Rewards: Weapons (Beta), Legendary Weapon Fragments
 * Objective: Defeat as much enemies as possible within the time limit. A straightforward hack and slash challenge where eliminated foes are gradually replaced with stronger ones. Foes will occasionally drop Musou wines and speed boots.


 * -|Red Cliff=
 * Element: 1 Element
 * Rewards: Experience Pills (Beta), Experience Bottles
 * Objective: Knock all surrounding enemies off the stage's platform. It is recommended to use crowd-clearing moves for this particular challenge. Officers will occasionally arrive to hinder the player's progress.

Boss Fight
Upon clearing missions in Campaign Mode, players might be alerted of a boss character's brief presence in a random city. Confronting them will pit their whole team against the player's in a short brawl. Because these fights do not last long, it may take multiple rounds to completely whittle down the boss's health; note that each round consumes action points. Deploying officers to areas under their faction's jurisdiction will dramatically raise their stats for the whole battle.

Performances for this challenge are ranked by player participation. Whoever deals the most damage is considered one of the top 5. Rewards are received by defeating the boss in time or exchanging them with bravery points earned from previous brawls. Boss battles now reward players with coins for their efforts. It is also possible to intercede a friend's boss battle on their behalf.


 * Rewards
 * 1x Flags (S) - 500,000 Damage Points
 * 1x Flags (S) - 800,000 Damage Points
 * 1x XP Gourd - 1,200,000 Damage Points
 * 1x XP Gourd - 2,000,000 Damage Points
 * 1x 2★ Artifact Chest - 3,200,000 Damage Points
 * 3x 2★ Artifact Chest - 4,800,000 Damage Points
 * 30x Legendary Fragment - 6,400,000 Damage Points
 * 60x Legendary Fragment - 8,000,000 Damage Points
 * 4x 2★ Artifact Chest - 12,000,000 Damage Points
 * 1x 3★ Artifact Chest - 24,000,000 Damage Points

Exploration
Command an officer to explore a discovered territory for treasures. The expedition takes several hours to finish and any character dispatched cannot participate in other missions nor be replaced mid-journey. Rewards are normally found every 5 minutes and the deployed officer acquires experience from the time they spent exploring.

If players wish to accelerate the exploration process, they must spend ingots to do so. The amount required depends on the remaining hours left. New areas are unlocked by gaining more lordship levels.

Ladder of Glory
Introduced in later updates, this challenge pits the player's team against three random officers in a free-for-all match similar to boss battles. However, certain effects will come into play once two opponents have been defeated. Each tier consists of 10 rounds that rise in difficulty; the second tier introduces buffed opponents while the third tier brings in enemies with elemental attributes. When the player loses a round, they will no longer be able to participate until tomorrow.

Skipping tiers is possible by making use of the level pass requires ingots or coins; the overall cost is proportionate to the player's best star count divided by 3 rounded down to the nearest tenth. Up to 50 rounds can be bypassed. If the player chooses to fight, however, they forfeit the right to use the level pass for the entire day.


 * Enemy Effects
 * Attack Up - Increases the surviving opponent's attack power.
 * Entrenchment - Causes the surviving opponent not to flinch against attacks.
 * Spell Immune - Protects the surviving opponent from debuffs.

Collecting stars is essential in order to obtain the mode's various prizes.
 * Rewards
 * 30 Stars - 3 God's Touch Sacred Spring
 * 60 Stars - 5 God's Touch Sacred Spring
 * 90 Stars - 5 God's Touch Sacred Spring, 3 Casting Sacred Spring
 * 120 Stars - 5 God's Touch Sacred Spring, 5 Casting Sacred Spring
 * 135 Stars - 5 God's Touch Sacred Spring, 5 Casting Sacred Spring, 3 Grind Sacred Spring
 * 150 Stars - 10 God's Touch Sacred Spring, 5 Casting Sacred Spring, 3 Grind Sacred Spring, 1 Celestial Stone
 * 180 Stars - 15 God's Touch Sacred Spring, 8 Casting Sacred Spring, 5 Grind Sacred Spring, 2 Celestial Stone


 * Star Requirements
 * Complete the stage.
 * Ensure that all officers survive.
 * Clear stage within one minute.

Rewards obtained by clearing each round.
 * Tier Rewards
 * Tier 1 Reward - 2 Legendary Fragments, 400 Coins
 * Tier 2 Reward - 2 Legendary Fragments, 400 Coins
 * Tier 3 Reward - 3 Legendary Fragments, 600 Coins
 * Tier 4 Reward - 3 Legendary Fragments, 800 Coins
 * Tier 5 Reward -
 * Tier 6 Reward -

Battlefield
Consists of various PvP gameplay modes.

Raid
In this mode, players are given the chance of acquiring rare items by stealing treasure fragments from each other and piecing them together. Each attempt costs raid points and is more likely to succeed against weaker teams; if the player is unable to find a preferable opponent, they may choose to refresh the target list as many times as possible. Alternatively, quintuple raids can be done to even the odds.

Although the player has up to 20 raid points to spend, the amount can be restored by 5 points for 20 ingots. Note that more valuable fragments are discovered by raiding low-tier items several times. XP Flasks consist of 3 fragments, XP Gourds have 5, and XP Cauldrons require 6.

Since the player is just as vulnerable to raids, they may opt to protect their stash with shields which last for a few hours depending on the type purchased. However, should the user invade an occupied spot, the shield's effects will immediately stop.

War Supply
The purpose of this mode is to occupy various mining spots for one hour and extract the resources they contain. One dig is worth 6 battle points. Vacant spots tend to be rather sparse, so players are forced to fight each other for them. The amount of resources gathered is determined by the number of officers involved.

If players cease mining or lose their supply source, they will still retain any resources earned at the time. The bonus percentage itself is easily fulfilled by spending battle points.

Mines and caches are classified by size and resource type. The number of spots the player can occupy increases as their lordship level rises. Larger areas yield resources of higher quantity or quality, though they appear less often than normal spots.

Arena
The arena is where players can test their might against one another through tag team matches. The goal is to defeat the opponent's team before the time limit ends. Winning enables competitors to rise in rank and receive rewards based on their current performance. The player's wins and losses are recorded in the battle log for bragging rights.

Player ranks and their corresponding rewards are automatically distributed right after 10 PM.
 * Ranking 10001 - 50 Points, 1,200 Coins
 * Ranking 5001~10000 - 50 Points, 1,860 Coins

Skirmish
A competitive mode where up to four players queue to participate in real-time battles and earn a place in the competitive leagues. The player with the highest kill count receives the most points. Accumulated points are finalized every week for the weekly score award which affects a competitor's chances of moving on to subsequent ranks; it is possible to regress back to previous leagues if the player is inactive or lacks enough points to qualify for their present position.

In skirmish battles, the player automatically earns 50 points for lasting until the battle ends. Defeated teams are revived every 10 seconds or instantaneously for 10 ingots. The latest update divides skirmishes into two types: one with two players and another between four. The two-player skirmishes provide bonuses based on the player's winning streak. The higher their winning streak is, the more rewards they gain.

Google Achievements
Achievements that yield experience points for the user's Play Games profile. Each one is worth 1,000 experience points.

Related Media
The Taiwanese Facebook hosted a cosplay contest for this game March 22~April 12, 2017. Winning participants were given a chance to win prize money and other gifts that could be used for the game.

This was one of the titles presented at Nexon Developers Conference 2017.