Dynasty Warriors 7/Weapons

This is a compiled list of weapons found in Dynasty Warriors 7. Each one has its own unique set of stats and seals that sets it apart from the rest.

In the spirit of Dynasty Warriors: Strikeforce, every character can equip two weapons. The player can decide on whatever weapons they want their character to use as characters are no longer restricted to having a permanent weapon. Weapons and their respective traits are shared amongst the entire cast. Only a character's gender has a deciding factor on which weapons they can use: males can't equip chain whips while females can't equip great swords. A character's Power and Speed stat will also have an effect on what weapons they can use proficiently. Characters do have a preferred weapon of choice, however, and will have a special attack assigned based on their preferences. The special attack is called an "EX Attack". The input for each EX Attack varies on the character and can be specifically viewed with the weapon's action list. All of the weapons can equip a special element that can fall into one of the following five types:
 * Fire: engulfs enemies in flame, dealing gradual damage
 * Ice: freezes opponents and their movements
 * Lightning: stuns foes, deals great physical damage to stronger ones
 * Wind: breaks through enemies guard, deals great physical damage to stronger foes
 * Death: instantly kills weaker enemies, deals great physical damage to stronger foes

Weapons can be changed at any time by pressing R1. A quick switch between the two weapons triggers a special attack called a "Switch Attack". Switch Attacks can be used during normal combos with good timing.

Weapons may additionally have a "Seal", or a special property, which is a passive trait that affects the player in battle. Players can customize these traits onto their weapons by using Gold earned from battle. The following seals players can equip on their weapons are:
 * Musou - gain an additional Musou Gauge
 * Max Health - increases maximum health.
 * Attack Up - increases attack
 * Defense Up - increases defense
 * Skill Point Up - receive more skill points
 * Combat Resistance - when attacking, become more resilient to enemy attacks
 * Projectile Resistance - improves defense against arrows and shock waves
 * Officer Assassin - increase Attack and Defense when fighting enemy officers
 * Elemental Attack Up - enhances elemental attacks
 * Elemental Invulnerability - nullifies enemy elemental attacks
 * Horsemanship - knocked off of horses less often
 * Attack Range Up - increases attack range
 * Double Elements - different elements on two separate weapons will activate at once while attacking
 * Synergy - greatly increases attack when both equipped weapons have the same element
 * Musou Regen Up - Musou Gauge gradually refills, but defense is lowered
 * Health Regen Up - health gradually refills, but defense is lowered
 * Seal Master - obtain seals more quickly
 * Congeniality - strengthen bonds with other officers more quickly
 * Walking Speed Up - increases movement speed
 * Weapon master - each weapon has its own seal which will allow players to maximize their proficiency for a particular weapon

The weapon system means that everyone in the game pretty much shares the same actions since characters can swap their current weapon to anything they please. The exceptions to the shared action traits are the unique attacks characters receive with certain weapons and their musou attacks.