Dynasty Warriors 8/Weapon Movesets


 * This page is for the weapons introduced in Shin Sangoku Musou 7. For weapon movesets introduced in the other games, please see the Movesets category.

Weapons

 * See also: Shin Sangoku Musou 7/Weapons


 * General's Sword - Cao Cao's new EX Weapon. Has attacks that temporarily create clones, that continue to attack while the user starts attaking again.
 * Rod and Bow - Xiahou Yuan's new EX Weapon. Dual weapons; a bow, and a rod that changes into a large arrow.
 * Double-Edged Sword - Cao Pi's first weapon of choice in the series. His EX Weapon.
 * Nine Rings Blade - Sun Jian's new EX Weapon. The rings attached to the back of the blade emit sound waves that damage enemies.
 * Swallow Swords - Lu Xun's new EX Weapon. Twin swords that create a clone during charge attacks. The clone automatically takes one of the user's swords, resulting in both wielding one sword simultaneously.
 * Sanjiegun - Ling Tong's weapon from Dynasty Warriors 6: Special. His EX Weapon.
 * Double-Edged Trident - Jiang Wei's weapon from Shin Sangoku Musou Multi Raid 2. His EX Weapon. Employs charge attacks that launch the user up in the air to perform aerial combos.
 * Flabellum - Pang Tong's new EX weapon. Generates whirlwinds that respond differently upon being activated by each individual charge attack.
 * Horsehair Whip - Sima Yi's new EX Weapon. Uses dark magic to create gravity fields that hold and trap enemies within them.
 * Striking Sword - Sima Zhao's new EX Weapon. Generates static shockwaves that can be redirected with other attacks.
 * Short Iron Rod - Zhuge Dan's new EX Weapon. Performs parries which connect into grappling and other throwing moves.
 * Stretch Rapier - Yuan Shao's new EX Weapon. Thrusting attacks cause the blade's length to elongate, further increasing its range of attack.
 * Paper Talismans - Zuo Ci's first weapon of choice in the series. His EX Weapon.
 * Wheeled Halberd - Li Dian's EX Weapon. Sets up traps while attacking.
 * Dual Hookblades - Yue Jin's EX Weapon. Pulls enemies closer while blowing fallen foes away.
 * Rake - Lu Su's EX Weapon. Utilizes acrobatic grappling attacks to slam enemies unto one another, and uses the rake's teeth to knock up chunks of the surrounding terrain into them for further damage. Attacks change depending on evironment.
 * Wide Snake Sword - Zhang Bao's EX Weapon. A wide arm blade attached to a chain, giving it secondary properties of a flail.
 * Dual Wing Blades - Guan Xing's EX Weapon. Blades that enable the user to twirl around or glide in the air.
 * Double-Ended Mace - Guan Yinping's EX Weapon.
 * Twin Throwing Axes - Jia Chong's EX Weapon.
 * Wired Gauntlets - Sima Yi's weapon from Dynasty Warriors 6. Zhang Chunhua's EX Weapon.
 * Throwing Spear - Wen Yang's EX Weapon. Offers both melee and long-range methods of attack.

Ground Moveset

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 * , undefined: Causes shadow to send nearby opponents airborne via rising slash.
 * ,, undefined: Sends forth a shadow image to attack.
 * ,, , undefined: Summons shadow image to slash three times in a zigzag formation.
 * ,, , , undefined: Launches enemies upward and sends out shadow image to slash them in mid-air.
 * ,, , , , undefined: Drags enemies forward with four round slashes inflicted by shadow image.
 * ,, , , , : Performs an attack consisting of a vertical swing, two spinning slashes, a powerful jab, a horizontal swipe, and a frontal slash to the right.


 * Dashing : Swings to the left before twirling in time for another swing.
 * , : Does a round slash downward.
 * , undefined: Performs a spinning slash that knocks nearby foes up into the air.


 * Switch Attack: Causes shadow image to perform regular attack string.
 * Storm Rush: User's shadow rushes in and does rapid slashes repeatedly.
 * Variable Counter: Quickly steps back before sending shadow to repel assailant.

Horse Moveset

 * undefined: Sends two shadows on both sides to dash forward, knocking away nearby enemies.
 * ,, , , , : Slices back and forth several times.

Ground Moveset

 * undefined: Fires rod with bow.
 * , undefined: A two-button input attack. Launches target into the air before firing rod upward.
 * ,, undefined: Fires multiple shots in a row.
 * ,, , undefined: Shoots rod with enough force to knock away surrounding enemies.
 * ,, , , undefined: Slams the ground with enough force to launch enemies up high before firing a wind-powered shot forward.
 * ,, , , , undefined: Back flips into the air and launches two shots. The first shot is a piercing aim while the second one is accompanied by a gust of wind.
 * ,, , , , : Swings weapon several times before smashing the ground at the end of the attack.


 * Dashing : Pounds weapon into the ground.
 * , : Strikes at enemies downward while in the air.
 * , undefined: Fires at the opponent below, launching them into the air.


 * Switch Attack: Lifts nearby foes into the air by tackling them.
 * Storm Rush: Strikes at enemy several times before firing a powerful shot.
 * Variable Counter: Parries attack before unleashing a two-hit strike on the enemy.

Horse Moveset

 * undefined: Swings rod on the right before firing it at enemies on the other side.
 * ,, , , , : Does a series of strikes from left to right multiple times.

Ground Moveset

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 * Dashing :
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 * , undefined: Sends down short-length energy waves five times in a row while in mid-air.


 * Switch Attack: Hurls weapon forward like a boomerang.
 * Storm Rush:
 * Variable Counter:

Horse Moveset

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Ground Moveset

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 * Switch Attack:
 * Storm Rush:
 * Variable Counter:

Horse Moveset

 * undefined: Clangs the back of the blade with the user's free hand, sending out a radial shockwave.
 * ,, , , , : Does several slashes to the right side.

Ground Moveset

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Horse Moveset

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Ground Moveset

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Horse Moveset

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Ground Moveset

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Horse Moveset

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Ground Moveset

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 * Switch Attack: Slams weapon in front to unleash a tornado.
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Horse Moveset

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Ground Moveset

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 * , undefined: Sweeps enemies up into the air.
 * ,, undefined: Uses gravity to pull in nearby foes and stun them momentarily.
 * ,, , undefined: Summons a small gravity field that knocks away surrounding enemies.
 * ,, , , undefined: Launches opponents upward via gravity field.
 * ,, , , , undefined: Sends out two gravitational orbs that draw in a large cluster of foes at mid-range before blowing them away.
 * ,, , , , : Swings weapon several times, releasing short slash waves forward.


 * Dashing : Sends a small jet of wind forward.
 * , : Slashes downward on the enemy.
 * , undefined: Shoots down a beam of light that launches enemies up in the air.


 * Switch Attack: Conjures a stationary whirlwind that blows away nearby enemies.
 * Storm Rush: Flails weapon around, attacking the target within a violent gale.
 * Variable Counter: Parries an attack before swatting assailant away.

Horse Moveset

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 * ,, , , , : Sends out short-range slash waves on the right.

Ground Moveset

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 * Dashing : Hops forward and slashes horizontally.
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 * Switch Attack:
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 * Variable Counter:

Horse Moveset

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Ground Moveset

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 * , undefined: Launches enemies up in the air momentarily.
 * ,, undefined: Twists target's arm from behind and smacks them in the head.
 * ,, , undefined: Twirls opponent by force and rams them at the abdomen before knocking them away via short-ranged energy wave.
 * ,, , , undefined: Jabs an opponent and lifts them up into the air before causing the ground to crack with ripples of light underneath, damaging other enemies close by.
 * ,, , , , undefined: Smacks opponent high up into the air. The user then grabs the falling victim and slams them unto the ground with enough impact to knock nearby enemies away.
 * ,, , , , : Does a series of powerful strikes followed by a back throw at the end of the combo if an enemy remains nearby. Elements also apply on the additional throw.


 * Dashing : Launches a quick swing forward.
 * , : Smacks weapon at a downward angle while jumping.
 * , undefined: Raises leg upward while in mid-air, stomping on nearby foes twice if it connects. Has a small hitbox range.


 * Switch Attack: Grabs an opponent at close-range and slams them unto the floor.
 * Storm Rush: Swings weapon several times while being surrounded within a fierce current of air.
 * Variable Counter: Steps back before initiating a strike that sends the assailant flying.

Horse Moveset

 * undefined: Inflicts a damaging swing to the right followed by a quick hit to the left.
 * ,, , , , : Swings weapon on the right several times.

Ground Moveset

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Horse Moveset

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Ground Moveset

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Horse Moveset

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Ground Moveset

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 * Switch Attack:
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Horse Moveset

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Ground Moveset

 * undefined: User drags both hookswords to the left and grinds them across the ground before diagonally swinging them at an upper right angle.
 * , undefined: Grabs the nearest enemy before ramming unto more foes, sending them all airborne via knee kick.
 * ,, undefined: Hooks unto nearby opponents and tosses them aside. By tapping repeatedly, the user zips slashes multiple times while zipping at a zigzag formation.
 * ,, , undefined: Performs a round slash while skidding downward.
 * ,, , , undefined: Throws enemies high up into the air by dragging both swords unto the ground at high speed.
 * ,, , , , undefined: Flings one hooksword into the air and uses the other to latch onto it, causing the user to do a circular slash that sends enemies flying away.
 * ,, , , , : Swings from left to right before slashing at an overhead arc while hopping down, continuing the assault with an upward strike followed by a strong smack from the hilt and a horizontal swipe.


 * Dashing : Swings weapons forward while skidding.
 * , : Raises swords on both sides while leaping.
 * , undefined: Does a spiraling slash in the air before slamming the ground.


 * Switch Attack: Unleashes a slanted air wave in front before slashing horizontally against remaining enemies for good measure.
 * Attack Feature(s): Pressing during a charge attack will cause the user to perform a back flip.
 * Storm Rush: Swings both weapons together back and forth several times.
 * Variable Counter: Drops unto the ground to unleash a counterattack that blows surrounding enemies back.

Horse Moveset

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Horse Moveset

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Ground Moveset

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 * , undefined: Causes large rock to rise from the ground.
 * ,, undefined: Does a pole vault with weapon before landing on the ground.
 * ,, , undefined: Slams the ground and flings rock forward.
 * ,, , , undefined: Pokes the ground while moving, causing rocks to erupt upward.
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Horse Moveset

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Ground Moveset

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Horse Moveset

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Ground Moveset

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Horse Moveset

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Ground Moveset

 * undefined: Strikes weapon on the ground.
 * , undefined: Lifts enemy up into the air.
 * ,, undefined: Twirls weapon in front of the user before striking diagonally. The extended version has the user twirl weapon continuously at a rapid pace.
 * ,, , undefined: Performs a circular swing that knocks surrounding foes away.
 * ,, , , undefined: Twirls weapon upward before sending it airborne, eventually landing with enough force to knock away remaining opponents. The extension of this move causes the user to twirl continuously, causing the swirling current to increase in range.
 * ,, , , , undefined: Does a full radius swing before striking the ground behind at a diagonal angle. The extended version causes the user to spin around like a hurricane.
 * ,, , , , : Performs a series of circular swings, ending the combo with an overhead smash.


 * Dashing : Spins around while dashing.
 * , : Twirls weapon while in mid-air.
 * , undefined: Does an overhead rotating strike.


 * Switch Attack: Does a tumble that causes weapon to collide with the ground, knocking down nearby foes.
 * Attack Feature(s): C3, C5, and C6, all have prolonged animation sequences that function differently from other weapons in past games. Instead of just pressing undefined repeatedly, the player must also rotate the the left analog stick clockwise or counterclockwise to further extend the attack.
 * Storm Rush: Spins several times while flinging weapon at one end.
 * Variable Counter: Tumbles back and flings weapon unto the opponent before catching it back.

Horse Moveset

 * undefined: Slams one end of weapon from left to right.
 * ,, , , , : Spins weapon lopsidedly on the right.

Ground Moveset

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Horse Moveset

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Ground Moveset

 * undefined: Suspends enemy by releasing multiple threads on both sides.
 * , undefined: Launches foes into the air before suspending them with more threads.
 * ,, undefined: Attacks enemies with several threads repeatedly before producing a net of wires forward.
 * ,, , undefined: Sends down five strings to knock away surrounding opponents.
 * ,, , , undefined: Uses threads to send targets airborne while tumbling back.
 * ,, , , , undefined: Releases countless wires four times in a row, ending the barrage by dragging them into different locations.
 * ,, , , , : Sends out multiple threads twice before unleashing a jumping high kick followed by two horizontal slashes and another stream of wires forward.


 * Dashing : Slashes both sides while hopping forward.
 * , : Swats foes away with wire strings while in mid-air.
 * , undefined: Performs a roundhouse kick in in the air before unleashing a wall of wires upon landing.


 * Switch Attack: Performs a melee combo on nearby opponents before entangling them with several wires.
 * Storm Rush: Claws at the enemy repeatedly, sending out multiple slash waves in the process.
 * Variable Counter: Leaps back and unleashes numerous threads that knock the enemy back.

Horse Moveset

 * undefined: Releases several wires on both sides at the same time.
 * ,, , , , : Whips out wires on the right side.

Ground Moveset

 * undefined: Throws spear straight forward.
 * , undefined: Throws spear at the opponent's legs, knocking them upwards.
 * ,, undefined: Swings from left to right before hurling weapon forward.
 * ,, , undefined: Throws spear at a far distance.
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 * ,, , , , undefined: Leaps into the air and tosses spear downward, causing it to impale the ground with a radial shockwave before picking it up.


 * Dashing :
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 * Switch Attack:
 * Storm Rush:
 * Variable Counter:

Horse Moveset

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