Xu Zhu/Movesets

Movesets
Dynasty Warriors=


 * Combo Attacks
 * Cannonball (連轟跳鎚; lit. "Chain Boom Leaping Hammer"):  ⸨🡹 + ⸩: Unleashes a round swing followed by an overhead slam and a raised strike.
 * Cannonball Dive (連轟砲; lit. "Chain Boom Cannon"): undefined undefined: Does a round swing followed by a thrust done upward and another directed to the opponent's midsection.
 * Toe Smasher (連轟散砲; lit. "Chain Boom Scatter Cannon"): undefined undefined undefined: Extends Cannonball Dive by adding a thrust directed to the opponent's feet.
 * Iron Fist (連轟墜; lit. "Chain Boom Crash"): undefined : Thrusts club forward, then swings to the right before unleashing an overhead strike.
 * Below the Belt (連轟散彈; lit. "Chain Boom Scatter Bullet"): undefined undefined undefined: Similar to Toe Smasher, but eschews the round swing to simplify the combo.
 * Overhand Bash (連轟彈; lit. "Chain Boom Bullet"): ⸨🡾 + undefined⸩ undefined: Chains Mid Smash together with Low Smash.
 * Thunder Smash (連轟掃打; lit. "Chain Boom Brushing Hit"): ⸨🡻 + ⸩ undefined: Chains Low Smash together with Low Thrust.
 * Passionate Destroyer (鼎碎; lit. "Ding Break"): 🡺 + : Bops opponent with an arcing strike.
 * Charging Bear (鳩尾襲; lit. "Dove Tail Assault"): 🡺 ⸨🡺 + undefined⸩: Rams club sideways at opponent, causing them to keel over.
 * Bear Hug (背骨追; lit. "Spine Chase"): 🡺 ⸨🡺 + undefined⸩ ⸨ + undefined⸩: Extends Charging Bear with Hammer Lift.
 * Ferocious Bear (奔流追; lit. "Torrent Chase"): 🡺 ⸨🡺 + undefined⸩ ⸨ + undefined⸩ ⸨🡻 🡿 🡸 ⸩: Extends Bear Hug by keeping foe in place and batting them away with a fierce swing.
 * Thunder Axis Spin (連轟崩流打; lit. "Chain Boom Crumbling Flow Hit"): 🡸 + ⸨🡺 + ⸩ ⸨🡸 + ⸩: Swings horizontally back and forth, then finishes the combo with a round batting strike.
 * Thunder Axis Sweep (連轟回轉腰碎; lit. "Chain Boom Revolving Shift Waist Break"): 🡸 + ⸨🡺 + ⸩ ⸨🡻 🡾 🡺 ⸩  : Extends Thunder Axis Spin with Body Buster.
 * Earth Strike (連轟回轉腰脛碎; lit. "Chain Boom Revolving Shift Waist Shin Break"): 🡸 + ⸨🡺 + ⸩ ⸨🡻 🡾 🡺 ⸩  ⸨🡻 + ⸩: Extends Thunder Axis Spin with Super Pogo.
 * Spine Breaker - Forward (激震連鎚; lit. "Raging Quake Chain Hammer"): 🡹 + ⸨🡺 + undefined⸩: Extends Pogo with another club-riding stomp done forward.
 * Spine Breaker - Back (激震連鎚; lit. "Raging Quake Chain Hammer"): 🡹 + ⸨🡸 + undefined⸩: Extends Pogo with another club-riding stomp done backward.
 * Spine Breaker - Fixed (激震連鎚; lit. "Raging Quake Chain Hammer"): 🡹 + ⸨🡹 + undefined⸩ or 🡹 + undefined ⸨Any Direction + undefined⸩: Extends Pogo with another club-riding stomp on the same spot.
 * Earth Breaker (烈震鎚; lit. "Violent Quake Hammer"): 🡻 🡾 🡺 : Hops forward and slams the ground while crouching.
 * Skull Buster (烈震跳鎚; lit. "Violent Quake Leaping Hammer"): 🡻 🡾 🡺 ⸨🡹 + ⸩: Extends Earth Breaker with an upward strike.
 * Batter Up (奔流打; lit. "Torrent Hit"): 🡻 🡿 🡸 : Performs a batting strike that knocks the opponent away.
 * Body Buster (轟連頭碎; lit. Booming Chain Head Break"): 🡸 🡿 🡻 🡾 🡺  : Performs three spin strikes while moving towards foe.
 * Wrecking Ball (轟連頭腰碎; lit. "Booming Chain Head Waist Break"): 🡸 🡿 🡻 🡾 🡺  ⸨🡻 + ⸩  : Similar to Body Buster, but causes Xu Zhu to lower the club at mid level while spinning continuously.
 * Super Pogo (轟連頭腰脛碎; lit. "Booming Chain Head Waist Shin Break"): 🡸 🡿 🡻 🡾 🡺  ⸨🡻 + ⸩  ⸨🡻 + ⸩: Similar to Body Buster, but causes each spin to go lower in elevation until Xu Zhu passes out from exhaustion.


 * Musou Attacks
 * Musou Slash Attack: 🡻 🡾 🡺 + : Launches a powerful uppercut swing, a spin slash, and an overhead slam.
 * True Musou Slash Attack: Low Health + 🡻 🡾 🡺 + : Performs a more powerful variation of the Musou Slash combo that includes a rightward swing and a round batting strike.
 * Musou Thrust Attack: 🡻 🡾 🡺 undefined + : Launches an upward thrust and midsection stab followed by a short club ram done sideways.
 * True Musou Thrust Attack: Low Health + 🡻 🡾 🡺 undefined + : Performs a more powerful variation of the Musou Thrust combo that adds another side ram and a club-riding hop traveling at a good distance. Xu Zhu is left lying down in exhaustion after performing the move.


 * Maneuvers
 * Block Slash: : Raises club upward to thwart slash attacks.
 * Block Thrust: : Holds up club diagonally to block thrust attacks. Also nudges Xu Zhu slightly forward.
 * Sidestep: + : Sidesteps away from an incoming attack.
 * Back Away: 🡸 🡸: Quickly backs away from an opponent.
 * Lunge: 🡺 🡺: Quickly lunges at an opponent.

Fighting Style

 * -|Dynasty Warriors 2=

Fighting Style
Due to his immense strength, Xu Zhu carries around powerful, heavy weapons, resulting in stronger attacks that take longer to perform. His main moves involving simple strikes to harm others, although he often uses attacks that pound the ground and knock down all of his surrounding enemies.

However, his weaknesses happen to be his slow running speed and his Musou attack being hard to juggle with despite its high damage output. Players will need to equip him with fast mounts like Red Hare in order to effectively traverse large maps.
 * -|Dynasty Warriors 3=

Fighting Style

 * -|Dynasty Warriors 4=

Dynasty Warriors 4: Empires
Xu Zhu gains an additional skill in this title.


 * Weapon Type: Club
 * Skill - Charge: Strengthens personal troops to attack the enemy main camp.

Dynasty Warriors (PSP)
Xu Zhu gains additional abilities and traits in this title.


 * Ability - Ordinance: Increases the number of supplies acquired when capturing storehouses.
 * Boost - Healing +: Gradually refills the party's life gauge at a fast rate.
 * Skill - Strike ++: Doubles the party's attack power for 30 seconds and restores their Musou gauge.

Dynasty Warriors Advance
Xu Zhu normally fights using the club in this title, though he also capable of performing his moveset with halberds and pikes.

Samurai Warriors: State of War
Xu Zhu gains an additional skill in this title.


 * Sub-Officer Skill - Gluttony: Causes enemy soldiers to drop more recovery items during missions.
 * Charge Attack 1: undefined: Stuns foes with a simple punch.
 * Musou Attack: : The animations are the same as in Dynasty Warriors 4, though it cannot be stopped until the player's Musou gauge is fully depleted. Similar to the Musou attacks employed by the Samurai Warriors cast, a shockwave burst is added at the end of the finisher.
 * Roll: R: Rolls on the ground to evade enemy attacks.

Fighting Style
When controlled by the AI, Xu Zhu's charge attacks will be imbued with the lightning element by default. In Advance, he uses the blast element when fought as an enemy.


 * -|Dynasty Warriors 5=

Dynasty Warriors 5: Xtreme Legends

 * Xtreme Mode Skills
 * Special Ability - Doctor: Calls a doctor to restore a small portion of health. Occurs randomly after every battle.


 * Destiny Mode Skills
 * Favored Action: Defeating Troops
 * Taught Skill Type: Melee

Dynasty Warriors 5: Empires
Xu Zhu gains additional abilities and traits in this title.


 * Weapon Type: Unique
 * Skill - Rally: Boosts own morale by 2 and those of nearby allies by 1.
 * Proposed Policy 1 - Hard March: Enables the player to move to an area not adjacent to their borders. Valid only for 1 turn.
 * Proposed Policy 2 - Slow March: Decreases all enemy units' speed for 2 minutes. Can cancel out the effects of Force March.

Dynasty Warriors: Online
Although Xu Zhu's moveset is available for player avatars to make use of, the actual character can be temporarily controlled by using their corresponding spirit item.


 * Domestic Bonus: +10 to Commerce
 * Battle Bonus: +10 to Damage

Dynasty Warriors Vol. 2
Xu Zhu gains additional abilities and traits in this title.


 * Ability - Recovery ++: Restores the party's life gauge by 200 points.
 * Support Skill 1 - Ranger: Prevents damage when crossing mountains.
 * Support Skill 2 - Vigor: Raises attack power if the player's level is between 1 to 5.
 * Charge Attack 2: undefined: Works similarly to how it did in the base game, but is now made unblockable after being given an inherent light element.


 * Team Combination
 * Benign Loyalty (楽しき主従; lit. "Fun Master and Servant")
 * Required Characters: Xu Zhu, Cao Cao
 * Bonus: +57 Life, +28 Defense


 * Spirited Friends (競い合う友; lit. "Competitive Friends")
 * Required Characters: Dian Wei, Xu Zhu
 * Bonus: +57 Life, +28 Defense

Dynasty Warriors DS: Fighter's Battle

 * Obstacle Effects
 * Obstacle Effect 1 - Stone Barrage: Drops three boulders on the enemy troops throughout the battlefield.
 * Obstacle Effect 2 - Steal Coins: Steals any amount of coins the opponent has. Only available to rare card version.


 * Main Attacks
 * Normal Attack: Lands a quick rotating swing to knock down the player.
 * Strong Attack: Slams club on the ground hard. As Xu Zhu slowly picks up his weapon, he then jumps high into the air and drops down to strike the floor with enough force to produce a wide tremor.

Warriors Orochi

 * Modified Attacks
 * Charge Attack 1: undefined: The bursting stomp effect has less range than it did in the base game, though it now inflicts elemental damage. The sequel removes that trait entirely, but it can be replicated by wielding a weapon with the Almighty skill.
 * Charge Attack 2: undefined: Functions similarly to its base game incarnation, but can break through the enemy's guard.


 * New Attacks
 * Special Attack: R1: Jumps high and slams belly-first on the ground, heavily damaging enemies below. Cannot be guarded against. Consumes 50 Musou points. Much easier to maneuver in the sequel.
 * Hyper Armor: Prevents enemies from interrupting combos with normal attacks.


 * Team Abilities
 * Ability 1 - Karma: Increases the chances of finding better weapons and more items on the battlefield.
 * Ability 2 - Vitality: Increases the team's life.
 * Ability 3 - Power: Increases attack of Power-type characters.
 * Ability 4 - Refill: Gradually regains the team's Musou.

Fighting Style
When controlled by the AI in Dynasty Warriors 5, most of Xu Zhu's charge attacks will be imbued with the fire element by default.


 * -|Dynasty Warriors 6=

Base Game
Xu Zhu is affiliated with the mace in this title. Despite sharing the same moveset with other characters, some of his attacks have different traits or effects.


 * Standard Attacks
 * undefined Renbu String 1: Delivers two powerful slams on the ground with each hit leaving behind tremors.
 * undefined Renbu String 2: Similar to the first undefined Renbu string, but adds another ground slam that produces a wider tremor.
 * undefined Renbu String 3: Similar to the second undefined Renbu string, but adds a tremor wider in size than the last one.
 * undefined Renbu String Infinite: Similar to the third undefined Renbu string, but produces a tremor so large and powerful that Xu Zhu is lifted off his feet while producing it.
 * Charge Attack: Holding undefined: Performs a wide swing that generates a radial shockwave after reaching higher Renbu levels.
 * Dash Charge: Dashing + undefined: Attacks foes by rolling forward. Can be prolonged by tapping undefined continuously after reaching second rank.
 * Jump Charge: undefined: Drops down to smash the earth, creating a quaking tremor in the process.


 * Special Attacks
 * Musou Attack: : Does an empowered version of the first to third Renbu string repeatedly. The assault ends with a continuous spin attack while holding mace behind neck and batting enemies away.
 * True Musou Attack: Low Health + : Similar to the regular Musou attack, but adds the fire attribute to each hit.
 * Special Move - Swift Attack: L2: Maximizes the user's Renbu gauge to infinite temporarily and prevents them from being flinched by enemy attacks. Also increases damage output if activated with low health.


 * Officer Skills
 * Evade: Increases movement speed for 30 seconds when knocked down and near death.
 * Ice Resist: Nullifies ice elemental attacks.
 * Thunder Resist: Nullifies lightning elemental attacks.
 * Recovery: Improves the effect of recovery items.
 * Lady Luck: Improves the chances of acquiring better weapons and horses.
 * Bonus Special: Receives one tome for defeating 300 enemies each time.
 * Pouch: Allows character to carry up to 2 tomes while making them appear more frequently.


 * Tome Skills
 * Overawe: Reduces defense of nearby enemies upon activating special move.
 * Annihilate: Greatly increases damage inflicted to soldiers by Swift Attack.
 * Destroy: Increases damage inflicted to objects by Swift Attack.

Dynasty Warriors 6: Empires
Xu Zhu gains additional abilities and traits in this title.


 * Special Move - Brace: Temporarily avoids being stunned by most enemy attacks.
 * Additional Move - True Speed: Allows the user to continuously perform running attacks while receiving a slight boost in attack power and hit speed. Also increases speed of horse if activated while riding. Xu Zhu holds his club in a protective stance as he runs at high speed.
 * True Speed Attack: True Speed + : Does a rapid roll attack twice.
 * True Speed Charge: True Speed + undefined: Slams club horizontally on the ground, producing a powerful tremor.
 * Officer Card - Tiger's Attack (虎痴の爆発力; lit. "Tiger Fool's Explosive Might"): Greatly increases player's attack for the first 5 minutes of battle when invading.

Dynasty Warriors: Strikeforce

 * Enemy-Only Attacks
 * Shockwave Attack: Unleashes a small radial shockwave to repel nearby foes while providing additional breathing room for incoming attacks. Only used in Dynasty Warriors: Strikeforce.


 * Card Combination
 * Iron Men (巨魁の治安; lit. "Chiefs of Security")
 * Required Characters: Dian Wei, Xu Zhu
 * Bonus: +30 to Storehouse

Fighting Style
When controlled by the AI in Strikeforce, Xu Zhu's attacks will be imbued with the water element by default.


 * -|Dynasty Warriors 7=

Base Game

 * Notable Skills
 * Max Health Up +++: Increases maximum health by a very large amount.
 * Attack Range Up: Increases attack range.
 * Club Master: Gains expertise at wielding the club.

Dynasty Warriors 7: Xtreme Legends

 * Titles
 * Lieutenant General (偏将軍) - Slightly increases Legend Mode rewards.
 * Defense General (典軍校尉) - Slightly increases damage inflicted on enemies when using EX weapons.
 * River General (横江将軍) - Marginally increases attack and defense against officers when using speed-type weapons.
 * Campaign General (討逆将軍) - Marginally absorbs health from enemies when damaging them using speed-type weapons.
 * Front General (前将軍) - Moderately increases defense against projectile and shockwave attacks when using power-type weapons.
 * General Who Pacifies the West (鎮西将軍) - Slightly increases attack and defense against officers when using speed-type weapons.
 * General of the Guards (衛将軍) - Significantly decreases damage taken from enemies when using EX weapons.
 * Commander General (大将軍) - Moderately increases attack and defense against officers when using power-type weapons.

Dynasty Warriors 7: Empires

 * Officer Skills
 * Fame Type: Brave
 * Subordinate Special Command 1 - Search: Searches for a capable free officer and invites them to join. Increases brave fame by 2,000 when used.
 * Subordinate Special Command 2 - Rebel: Start a rebellion together with a sworn sibling or spouse. Increases brave fame by 5,000 and evil fame by 1,500 when used.

Shin Sangoku Musou Online Z
Uses many of the same attacks offered by the pulverizing club moveset albeit with some differences.


 * Modified Attacks
 * Charge Attack 1: Turns to the rear and squats down, then does a hip attack forward to stagger nearby enemies.
 * Charge Attack 3: Similar to what the pulverizing club moveset has access to, but adds a undefined extension in which the user charges forward and launches a hefty strike towards the front.
 * Charge Attack 4: Leaps up high and slams the ground to produce blue radial fissures before jumping to the air again.
 * Charge Attack 5: Sets club down and spins around it while extending left fist outward as it lets out blue sparks. Upon pausing briefly, the user picks up their club again and does a batting swing.
 * Charge Attack 6: Slams club on the ground hard to produce a wide impactful circle.
 * Evolution Attack: Plants club unto the ground and punches at it repeatedly.
 * Musou Attack: Releases an energy burst that burns and dazes foes before performing Xu Zhu's Roly Poly Musou attack from Dynasty Warriors 7.


 * Special Abilities
 * Best Formation 1 - Radial Formation: 1 to 5 Units, Balanced Type
 * Best Formation 2 - Arrow Formation: 5 Units, Offense Type
 * Best Formation 3 - Crane Formation: 3 to 5 Units, Balanced Type
 * Support Skill - Wild Tiger's Break (虎痴の休息): Heals a specified allied unit.
 * Summon Skill - Troop Empowerment: Increases allies' attack and health.

Dynasty Warriors: Overlords

 * Joint War Enemy-Only Attacks
 * Enemy-Only Attack: As a Joint War boss in the Fierce Battle at Mount Rang mission, Xu Zhu will regularly cause fire barrels to appear and cause them to detonate by performing his sumo stomp attack. The ensuing explosion inflicts massive damage, so destroying the larger barrels first should be the player's top priority. Alternatively, performing a Musou attack right before Xu Zhu stomps the ground enables the maneuver to be evaded entirely.


 * Guild Expedition Enemy-Only Attacks
 * Enemy-Only Attack - Rain of Fire Arrows: Summons a rain of fire arrows to constantly track the player's movements and damage them. Sets targets on fire instantly. Used by Xu Zhu in the first tier mission of the Xu Province expedition stage.


 * General Tactics
 * Heroism: Increases red damage in battle by 4%. Effects increase the higher Xu Zhu's star ranking becomes.
 * Mighty Tiger: Increases maximum health in battle by 6%. Effects increase the higher Xu Zhu's star ranking becomes.
 * Matchless Bravery: Recovers 5.5% maximum health upon hitting enemy officers or rival players.


 * Combat Soul Skills
 * Heaven Combat Soul Skill: Recovers 0.2% health each time Xu Zhu receives damage. Bonus increases the higher the combat soul's ranking rises.
 * Earth Combat Soul Skill: Causes Musou attack to bestow a 6 second buff that recovers 1% health per second. Bonus increases the higher the combat soul's ranking rises.
 * Human Combat Soul Skill: Causes sixth charge attack to deal true damage equal to 4% of Xu Zhu's maximum health. Has a cooldown time of 10 seconds. Bonus increases the higher the combat soul's ranking rises.


 * Skin Skills
 * Suit Skill: Increases maximum health in battle by 4%.
 * Ornament Skill: Increases damage output of normal attacks and charge attacks by 6%.


 * Horse Skills
 * Hidden Crow: Recovers health equal to 20% of attack for 5 seconds when maximum health drops to 20%. Has a cooldown time of 20 seconds.
 * Static Night: Recovers health equal to 30% of attack for 5 seconds when maximum health drops to 20%. Has a cooldown time of 20 seconds.
 * Clustered Gleam: Recovers health equal to 50% of attack for 5 seconds when maximum health drops to 20%. Has a cooldown time of 20 seconds.
 * Ghost Candle: Recovers health equal to 50% of attack for 5 seconds when maximum health drops to 20%. Has a cooldown time of 20 seconds.
 * Shadow Runner: Recovers health equal to 50% of attack for 5 seconds when maximum health drops to 20%. Has a cooldown time of 20 seconds.
 * Purple Sun: Increases damage dealt in battle by 10%.


 * Team Combination
 * Beautry Standard
 * Required Characters: Xu Zhu, Zhang He
 * Bonus: +13,333 Health, +1,058 Attack


 * Great Combination
 * Required Characters: Xu Zhu, Cao Pi
 * Bonus: +10,111 Health, +802 Attack


 * Mourning
 * Required Characters: Dian Wei, Xu Zhu
 * Bonus: +13,333 Health, +1,058 Attack
 * Joint Skill: Xu Zhu can perform a special joint attack with Dian Wei if both men are on the same team. For his part, Xu Zhu leaps up and comes down holding a giant flaming meteor which he heftily tosses on the ground. Together with Dian Wei, the two of them punch the meteor simultaneously while empowered by their respective auras, causing a fiery explosion in the process.


 * National Foundation
 * Required Characters: Xiahou Dun, Xu Zhu
 * Bonus: +13,333 Health, +1,058 Attack
 * Special Skill: Causes normal attacks to generate whirlwind blades that pierce through foes, dealing 60% extra damage while having a 20% chance of lowering speed for 6 seconds.


 * Strip For a Fight
 * Required Characters: Xu Zhu, Ma Chao
 * Bonus: +13,333 Health, +1,058 Attack


 * Fight For What
 * Required Characters: Dian Wei, Xu Zhu, Cao Cao
 * Bonus: +20,000 Health, +1,587 Attack


 * Mainstay of Wei
 * Required Characters: Xiahou Dun, Dian Wei, Xu Zhu, Xiahou Yuan, Zhang Liao
 * Bonus: +33,333 Health, +2,646 Attack

Warriors Orochi 3
Xu Zhu retains his weapon moveset from Dynasty Warriors 7 albeit with some changes and additions.


 * Changed Attacks
 * Charge Attack 4:   undefined: Leaps and stomps twice.
 * Jump Charge: undefined: Smashes the ground to produce a large fissure, damaging enemies close by.


 * Team Abilities
 * Ability 1 - Vitality: Increases life capacity for all team members.
 * Ability 2 - Acclaim: Increases experience obtained for all team members. Only available in Warriors Orochi 3 Ultimate.


 * Team Attacks
 * Triple Rush 1: Performs a batting strike that sends out a mobile shockwave traveling forth on the ground.
 * Triple Rush 2: Lands two hefty swings done back and forth while up in mid-air.
 * Triple Rush 3: Does an overhead striking motion to unleash a massive energy wave down on the earth, scattering enemies along the way.
 * Unique Triple Rush: If Xu Zhu is paired up with Dian Wei and Cao Ren, the three of them will be able to do a unique triple rush attack together. Being the last one to contribute to the assault, he finishes things up by doing a powerful butt drop that causes a massive quake effect.

Fighting Style
In Online Z, his usage of the pulverizing club comes with some unique motions shared with Huang Gai. His Musou attack is as devastating as ever especially when surrounded by many enemies.
 * -|Dynasty Warriors 8=

Dynasty Warriors 8: Xtreme Legends

 * Bodyguard Skills
 * Battle Skill - Allied Charge: Summons a large quantity of friendly troops at the designated location and marches toward the enemy commander.
 * Assistance Skill - Growth: Causes enemies to occasionally drop growth items when defeated.
 * Rouse Skill - Recovery: Restores the health of bodyguards when they are near death.

Dynasty Warriors 8: Empires

 * Ways of Life Skills
 * Ways of Life - Close Advisor: Benevolent Type, +1 to Virtue, 3,000 Employment Cost
 * Fixed Strategy - Complete Repair: Greatly repairs damages sustained by an owned territory.
 * Stratagem Card 1 - Thunder Strike: Unleashes a lightning bolt to shock enemies. Becomes more effective during rain, storms, snow, and blizzards.
 * Stratagem Card 2 - Battle Magic: Increases attack for 20 seconds.
 * Stratagem Card 3 - Coercion: Negates any stratagem effect used by enemies while stunning them momentarily.
 * Stratagem Card 4 - Advance: Increases the speed of the user and their nearby allies for 40 seconds.
 * Stratagem Card 5 - Wing Formation: Increases defense of all allied units for 90 seconds. Requires an allied unit to temporarily withdraw for card to take effect.
 * Awarded Stratagem Card - Repair All: Increases durability of allied bases to 300 and their maximum durability to 200. Requires 2 allied units to temporarily withdraw for card to take effect.

Dynasty Warriors: Godseekers

 * Type Ability
 * Frontal Defense: Halves damage caused by melee attacks taken from the front.


 * Normal Attacks
 * It's Outta Here (とばすぞお; lit. "Fly Away"): Hits multiple foes. Has a chance of fainting enemies.
 * Get Ready (たたくぞお; lit. "I'll Clobber You"): Hits multiple foes. Has a chance of fainting enemies.


 * EX Attacks
 * Look Out EX (ぶつかるぞお; lit. "Watch Out"): Hits multiple foes. Has a chance of fainting enemies. Lowers enemy's speed by 10%.
 * Here it Comes EX (まわすぞお; lit. "Turn Around"): Hits multiple foes. Has a chance of frightening enemies.


 * Musou Attacks
 * Roly Poly (ころがるぞお; lit. "Let's Roll"): Hits multiple foes. Lowers enemy's speed by 10%.
 * Rage Spike (おこったぞお; lit. "I'm Angry"): Hits multiple foes. Has a chance of fainting enemies.
 * Unbeatable (まけねぇぞう; lit. "I Won't Lose"): Hits multiple foes. Has a chance of fainting enemies.

Dynasty Warriors: Unleashed

 * Team Attacks
 * Triple Attack 1: Performs a shortened version of Earthly Mace to contribute to the combo.
 * Triple Attack 2: Performs switch attack to contribute to the combo.


 * Global Server-Exclusive Passive Skills
 * Primary Skill - Genki Consumer: Increases defense for all officers by 10%.
 * Secondary Skill: Increases shield damage of repel-type officers by 15%.
 * Tertiary Skill: Increases max health points of Wei officers by 30%.


 * Japanese Server-Exclusive Passive Skills
 * Primary Skill: Recovers 0.3% of health per second. Activates after filling up one Musou bar.
 * Secondary Skill: Decreases damage taken by 40%. Activates after filling up two Musou bars.


 * Team Combination
 * Bodyguards (覇道の親衛隊; "Bodyguards of the Path to Conquest")
 * Required Characters: Dian Wei, Xu Zhu
 * Bonus: Defense +3.5%, Shield Damage +5%


 * Loyal Males (一騎打ちの雄; "Single Combat Men")
 * Required Characters: Xu Zhu, Zhang Fei
 * Bonus: Critical Damage +4.5%, Shield Damage +5%


 * Tongguan Battle (潼関の激聞; "Extreme Battle of Tong Gate")
 * Required Characters: Xu Zhu, Ma Chao
 * Bonus: Attack Speed +5%, Shield Damage +4.5%


 * Trusted Fellow (曹操と忠義の虎; "Cao Cao and the Loyal Tiger")
 * Required Characters: Cao Cao, Xu Zhu
 * Bonus: Skill Cooldown -4%, Shield Damage +5%


 * Fearless Heroes (壮烈なる武; "Spectacular Military")
 * Required Characters: Dian Wei, Zhang Liao, Xu Zhu
 * Bonus: Attack Speed +4%, Defense +4%, Shield Damage +4.5% (+9% in the Japanese server)


 * National Heroes (胆気の武; "Courageous Officers")
 * Required Characters: Xu Zhu, Zhou Tai, Zhao Yun
 * Bonus: Critical Chance +4%, Shield Damage +4.5% (+9% in the Japanese server), Attack Speed +4%
 * Team Attack: Xu Zhu will be able to perform a triple attack if he happens to be partnered with Zhou Tai and Zhao Yun. He is the second to act during the whole combo. Only applies to the global server.


 * Team Green Cape (緑抱隊; "Green Plains Squad")
 * Required Characters: Xu Zhu, Xu Huang, Zhang He
 * Bonus: Critical Chance +4.5%, Shield Damage +4.5% (+9% in the Japanese server), Max Health +3%
 * Team Attack: Xu Zhu will be able to perform a triple attack if he happens to be partnered with Xu Huang and Zhang He. He is the first to act during the whole combo. Only applies to the global server.

Warriors Orochi 4

 * Team Combination
 * Bodyguards (君主の守人; lit. "Guardians of Rulers"): Deploying Xu Zhu together with Dian Wei, Zhou Tai, Xingcai, and Ranmaru Mori will provide their team with a Tear of the Gods at the beginning of battle.

Fighting Style

 * -|Dynasty Warriors 9=

Dynasty Warriors 9: Empires

 * Officer Skills
 * Secret Plan - Eat Up (腹ごしらえだあ; lit. "Let's Have Food"): Restores a moderate portion of own health and fills Musou gauge by a moderate amount.
 * Military Unit: Infantry
 * Title: Tiger Officer (虎将)
 * Unique Political Ploy - Grand Banquet: Holds a banquet to increase friendship with all officers by 10.
 * Reputation Bonus: Brave +25%, Commanding +80%, Ingenious +50%, Benevolent +80%, Evil -50%

Normal Version Attacks

 * Class Type: Defense

Mystic Version Attacks

 * Class Type: Attack

Abyss Version Attacks

 * Class Type: Speed

Dynasty Warriors 3 Version Attacks

 * Class Type: Special

Other Skills

 * Memory Abilities
 * Tiger Fool's Moderate Diet (虎痴の腹八分目)
 * Characters: Xu Zhu
 * Rank: N
 * Bonus: +197 Health


 * Vegetable Garden in the Sun (陽だまりの菜園)
 * Characters: Dian Wei, Xu Zhu
 * Rank: SSR
 * Bonus: +257 Attack, +257 Musou, +257 Willpower
 * Skill - Recover (快復): Recovers 10 Musou points every 4 seconds.


 * Innocent Warrior - Dynasty Warriors 7 (純真の武 『6』)
 * Characters: Xu Zhu
 * Rank: UR
 * Bonus: +1,691 Health, +1,691 Defense
 * Skill 1 - Restore (全快): Recovers 10 health and Musou points every 4 seconds.
 * Skill 2 - Rampage (乱撃): Increases Musou attack damage by 18%.


 * Team Combination
 * Death Battle of Tong Gate (潼関の死闘)
 * Required Characters: Xu Zhu, Ma Chao
 * Bonus: +100 Defense, +50 Willpower


 * Defenders of the Path to Conquest (覇道の守護者)
 * Required Characters: Dian Wei, Xu Zhu
 * Bonus: +100 Defense, +50 Health


 * Gentle Yet Monstrously Strong (優しき怪力)
 * Required Characters: Xu Zhu, Guan Yinping
 * Bonus: +50 Attack, +100 Health


 * Glutton (健啖家)
 * Required Characters: Xu Zhu, Sima Shi, Deng Ai
 * Bonus: +100 Attack, +50 Defense, +50 Willpower