Impa

Impa (インパ, Inpa) is a playable character in Hyrule Warriors. One of the mainstay Legend of Zelda characters, she is present in most of the games with different designs and personalities. Regardless of her role or occupation, she is always Princess Zelda's confidant.

Role in Game
Like her past incarnations, Impa is the clan leader of the Sheikah, a group who have secretly served the royal family for generations. She is given the responsibility of looking after Princess Zelda.

Personality
The steadfast Impa cares little for her own well-being in her tireless efforts to protect the royal family.

Quotes

 * "I am Impa of the Sheikah tribe! We are warriors of incomparable strength!"
 * "Don't regret those words. They might be your last!"
 * "I'm sorry. That's all I can say."
 * "Real strength only comes from knowing your weaknesses!"
 * "Capturing that location should help to break our enemy's spirit! Let's keep it up!"
 * "I take no credit. We all played our parts today."
 * "I am honored by your praise..."
 * "While I take pride in defeating 1,000 enemies, I'm more concerned with moving forward!"
 * "Princess, it's dangerous to go alone! Take me!"
 * "Please. Princess Zelda, you must pull back. We can manage the battle from here."
 * "I hope that woman is Princess Zelda..."
 * "Let me be frank... I'm far beyond your fighting ability."
 * "What?! That's impossible!"
 * "Phew! We won. I think the soldiers can rest... They've earned it."
 * "These caves are crawling with monsters. But we have to get through them to find Zelda."
 * "Where did all these monsters come from?"
 * "It seems I have no choice but to wait here until the statues are fully awakened."
 * "I'll dispatch the enemy's leader myself!"
 * "Who is this soldier, anyway?"
 * "Don't let the dragon knight through!"
 * "What is this, hide-and-seek? Grrr..."
 * "The monsters must be originating from a keep, Link, find the source and shut it down!"
 * "We have to stop the falling rocks! Capture the Boulder Keeps in the heart of the mountain!"
 * "So, the beast was just a distraction... Where is Princess Zelda? Is she safe?"
 * "I wonder how he's replenishing his health... Is his base hiding some secret?"
 * "Thanks for your assistance."
 * "We can't get to Princess Zelda with those boulders in the way!"
 * "Link may be too overconfident... I pray he doesn't become reckless..."
 * "I will defeat you... another day."
 * "Impressive! Hyrule is fortunate to have you."

Gameplay
Giant Blade= If Impa ever finds her self in the air, pressing Y while in the air will cause her to perform an upwards drilling attack with her sword. Pressing X will cause her to perform a powerful vertical spinning slash as she descends to the ground. Enemies are knocked back upon hitting the ground.


 * X: Impa dashes quickly forward ramming enemies.
 * Y, X: Impa jumps into the air with an uppercut slash.
 * Y, Y, X: Impa flips and slams the sword in front.
 * Y, Y, Y, X: Impa extends her arm, generating a sphere of water, trapping several enemies before slashing the sphere diagonally upward to the left, causing the sphere to explode.
 * Y, Y, Y, Y, X: Impa jumps into the air and makes damaging rain fall.
 * Y, Y, Y, Y, Y, X: Impa knocks her sword into the air, makes illusionary swords fall onto a symbol, and uses them to slash forward before getting her own sword back.
 * Y, Y, Y, Y, Y, Y, X: Impa performs a powerful vertical spinning slash as she descends to the ground.
 * Y, Y, Y, Y, Y,Y, Y: Performs a series of powerful slashing attacks that deal heavy damage to enemies at close to mid ranged enemies.


 * A: Impa holds her sword (sheathed) in front of herself with her right arm extended forward and her right hand's palm laying atop the Tsuba, held vertically with the scabbard's Kojiri pressed against the ground. Impa does an Oblique Kick against the lower region of the scabbard, causing it to to flip back upwards into the air. The weapon now upside down vertically, she then curls her wrist across to the scabbard's Saya, the ending into a modified Battōjutsu stance. The screen then fades to black as Impa charges up and slashes out the blacked screen with a horizontal slash to the left in reverge-grip. Impa then twirls the sword overhead before sheathing it.


 * Focus Spirit + A: Tosses her sword, while sheathed, into the air. Upon catching it she swings her sword out of its sheath to slash at enemies directly in front of her.
 * Focus Spirit Finisher: Jumps up into the air, charges her sword with energy, then slashes downwards forming a dome of energy around her.


 * Weak Point Smash: Impa slashes the ground just before the enemy, and causes a water geyser to erupt between herself and her foe.

Impa emphasizes precision with her powerful strikes. She is capable of manipulating water to attack foes, changing its form into various weaponry or creating bubbles to suffocate nearby victims. Due to how her combo string is set up, her 6th strike in her standard attack string has her jumping into the air, stopping the button input at this point and pressing X will allow her to use her Air charge attack, giving Impa a Pseudo C7.


 * -|Naginata=
 * X: Twirls her weapon then throws it forward, creating a wall of flame that persists for approximately 6 seconds that damages and knocks away all foes who touch it.
 * Y, X, X, X: Slashes to the upper left, knocking foes into the air. Spins her blade overhead several times, juggling the airborne foes. Throws her blade into the airborne foes, where it explodes and knocks them away.
 * Y, Y, X, X, X: Throws her spinning blade forward where it hovers in place, then leaps forward and grabs it. Plants her blade into the ground, then performs a circular spin kick from it. Leaps into the air and then throws the blade into the ground, causing a shockwave that has knockback.
 * Y, Y, Y, X, X, X: Stabs her blade into the ground, causing four pillars of fire to appear around her. Four flame naginatas appear out of the flaming pillars. Very rapidly, she darts into the air, grabbing each of them one-by-one and throwing them into the ground in the center.
 * Y, Y, Y, Y, X: She splits her blade into two flaming naginatas, slashes once, then throws them forward to the ground where they generate a large, wide explosion.


 * A: Generates a massive glyph on the ground in front of her that draws enemies in. Six giant naginata blades then rise up from the ground and crash inward, destroying all foes trapped within the glyph. The summoned blades match whatever naginata Impa is equipped with.


 * Focus Spirit + A:
 * Focus Spirit Finisher:


 * Weak Point Smash:

In contrast to her giant blade, Impa's naginata is imbued with the element of fire. She can use this weapon to conjure blades from the ground or manipulate fire to burn surrounding enemies.


 * The eye symbol used by the Sheikah manifests itself when Impa causes large blades to rise up within a magic circle.

Weapons
Giant Blade=


 * The first weapon is named after the Giant's Knife.
 * The third weapon is both based on and named after the Biggoron's Sword.
 * -|Naginata=

Badge Materials

 * See also: Hyrule Warriors/Badges

Attack Badges=
 * -|Defense Badges=
 * -|Assist Badges=

Heart Locations
Heart Pieces=
 * -|Heart Containers=

Gallery
Images=