Dynasty Warriors 8/Weapon Movesets


 * This page is for the weapons introduced in Shin Sangoku Musou 7. For weapon movesets introduced in the other games, please see the Movesets category.

Weapons

 * See also: Shin Sangoku Musou 7/Weapons


 * General's Sword - Cao Cao's new EX Weapon. Has attacks that temporarily create clones, that continue to attack while the user starts attaking again.
 * Rod and Bow - Xiahou Yuan's new EX Weapon. Dual weapons; a bow, and a rod that changes into a large arrow.
 * Double-Edged Sword - Cao Pi's first weapon of choice in the series. His EX Weapon.
 * Nine Rings Blade - Sun Jian's new EX Weapon. The rings attached to the back of the blade emit sound waves that damage enemies.
 * Swallow Swords - Lu Xun's new EX Weapon. Twin swords that create a clone during charge attacks. The clone automatically takes one of the user's swords, resulting in both wielding one sword simultaneously.
 * Sanjiegun - Ling Tong's weapon from Dynasty Warriors 6: Special. His EX Weapon.
 * Double-Edged Trident - Jiang Wei's weapon from Shin Sangoku Musou Multi Raid 2. His EX Weapon. Employs charge attacks that launch the user up in the air to perform aerial combos.
 * Flabellum - Pang Tong's new EX weapon. Generates whirlwinds that respond differently upon being activated by each individual charge attack.
 * Horsehair Whip - Sima Yi's new EX Weapon. Uses dark magic to create gravity fields that hold and trap enemies within them.
 * Striking Sword - Sima Zhao's new EX Weapon. Generates static shockwaves that can be redirected with other attacks.
 * Short Iron Rod - Zhuge Dan's new EX Weapon. Performs parries which connect into grappling and other throwing moves.
 * Stretch Rapier - Yuan Shao's new EX Weapon. Thrusting attacks cause the blade's length to elongate, further increasing its range of attack.
 * Paper Talismans - Zuo Ci's first weapon of choice in the series. His EX Weapon.
 * Wheeled Halberd - Li Dian's EX Weapon. Sets up traps while attacking.
 * Dual Hookblades - Yue Jin's EX Weapon. Pulls enemies closer while blowing fallen foes away.
 * Rake - Lu Su's EX Weapon. Utilizes acrobatic grappling attacks to slam enemies unto one another, and uses the rake's teeth to knock up chunks of the surrounding terrain into them for further damage. Attacks change depending on evironment.
 * Wide Snake Sword - Zhang Bao's EX Weapon. A wide arm blade attached to a chain, giving it secondary properties of a flail.
 * Dual Wing Blades - Guan Xing's EX Weapon. Blades that enable the user to twirl around or glide in the air.
 * Double-Ended Mace - Guan Yinping's EX Weapon.
 * Twin Throwing Axes - Jia Chong's EX Weapon.
 * Wired Gauntlets - Sima Yi's weapon from Dynasty Warriors 6. Zhang Chunhua's EX Weapon.
 * Throwing Spear - Wen Yang's EX Weapon. Offers both melee and long-range methods of attack.

Ground Moveset

 * undefined: Generates a minor shockwave.
 * , undefined: Causes shadow to send nearby opponents airborne via rising slash.
 * ,, undefined: Sends forth a shadow image to attack.
 * ,, , undefined: Summons shadow image to slash three times in a zigzag formation.
 * ,, , , undefined: Launches enemies upward and sends out shadow image to slash them in mid-air.
 * ,, , , , undefined: Drags enemies forward with four round slashes inflicted by shadow image.
 * ,, , , , : Performs an attack consisting of a vertical swing, two spinning slashes, a powerful jab, a horizontal swipe, and a frontal slash to the right.


 * Dashing : Swings to the left before twirling in time for another swing.
 * , : Does a round slash downward.
 * , undefined: Performs a spinning slash that knocks nearby foes up into the air.


 * Switch Attack: Causes shadow image to perform regular attack string.
 * Storm Rush: User's shadow rushes in and does rapid slashes repeatedly.
 * Variable Counter: Quickly steps back before sending shadow to repel assailant.

Horse Moveset

 * undefined: Sends two shadows on both sides to dash forward, knocking away nearby enemies.
 * ,, , , , : Slices back and forth several times.

Ground Moveset

 * undefined: Fires rod with bow.
 * , undefined: A two-button input attack. Launches target into the air before firing rod upward.
 * ,, undefined: Fires multiple shots in a row.
 * ,, , undefined: Shoots rod with enough force to knock away surrounding enemies.
 * ,, , , undefined: Slams the ground with enough force to launch enemies up high before firing a wind-powered shot forward.
 * ,, , , , undefined: Back flips into the air and launches two shots. The first shot is a piercing aim while the second one is accompanied by a gust of wind.
 * ,, , , , : Swings weapon several times before smashing the ground at the end of the attack.


 * Dashing : Pounds weapon into the ground.
 * , : Strikes at enemies downward while in the air.
 * , undefined: Fires at the opponent below, launching them into the air.


 * Switch Attack: Lifts nearby foes into the air by tackling them.
 * Storm Rush: Strikes at enemy several times before firing a powerful shot.
 * Variable Counter: Parries attack before unleashing a two-hit strike on the enemy.

Horse Moveset

 * undefined: Swings rod on the right before firing it at enemies on the other side.
 * ,, , , , : Does a series of strikes from left to right multiple times.

Ground Moveset

 * undefined: Does a short stab after twirling weapon momentarily.
 * , undefined: Lifts enemy upward via rising swing.
 * ,, undefined: Detaches both swords and swings them back and forth multiple times while moving at a quick pace.
 * ,, , undefined: Performs a quick spinning slash.
 * ,, , , undefined: Detaches both swords and stabs them unto the earth, causing cracks to erupt.
 * ,, , , , undefined: Spins around with both swords in each hand, causing a shockwave to erupt around the user.
 * ,, , , , : Does a routine of frontal slashes with weapon kept attached.


 * Dashing : Swings horizontally while hopping forward.
 * , : Performs a half-circular slash while in the air.
 * , undefined: Sends down short-length energy waves five times in a row while in mid-air.


 * Switch Attack: Hurls weapon forward like a boomerang.
 * Storm Rush: Strikes at the target several times before separating both swords in time for the finishing blow.
 * Variable Counter: Dodges incoming attack and counters with a leaping slash with both swords unattached.

Horse Moveset

 * undefined: Detaches both swords before swinging them at both sides.
 * ,, , , , : Slashes weapon on the right side multiple times.

Ground Moveset

 * undefined: Releases a sound wave by stabbing the earth. Stuns nearby foes for a few seconds.
 * , undefined: Launches enemies up into the air with an upward slash before sending them even higher via sound wave.
 * ,, undefined: Latches unto the nearest foe and slashes them multiple times. Afterwards the user emits a sound wave that dizzies all surrounding opponents including the target.
 * ,, , undefined: Knocks opponents away by turning around and thrusting sword from behind.
 * ,, , , undefined: Conjures a sound orb that hits multiple times before exploding into a wide shockwave.
 * ,, , , , undefined: Releases six orbs of sound in a fan formation towards the front arc, with each one sending out shockwaves after exploding upon impact.
 * ,, , , , : Swings weapon at different angles before ramming forward and stabbing the ground to produce a minor tremor. The first five hits emit sound waves orbs when used against opponents, providing additional attack range in the process.


 * Dashing : Violently slams the ground.
 * , : Does a downward circular slash while leaping in the air.
 * , undefined: Stabs weapon unto the ground with enough impact to knock nearby enemies off their feet.


 * Switch Attack: Thrusts sword unto the earth and jumps from it to create a large shockwave.
 * Storm Rush: Does several slow swings that unleash multiple slash waves, ending the attack with a slam on the floor.
 * Variable Counter: Steps back before unleashing a horizontal slash that knocks the attacker away.

Horse Moveset

 * undefined: Clangs the back of the blade with the user's free hand, sending out a radial shockwave.
 * ,, , , , : Does several slashes to the right side.

Ground Moveset

 * undefined: Crouches down and unleashes a shadow image dashing forward within a considerable distance.
 * , undefined: Sends enemies airborne while shadow leaps up in time to knock them down.
 * ,, undefined: Slashes sideways multiple times before doing a leaping roundhouse kick. Attack is done in tandem with shadow image.
 * ,, , undefined: Slices horizontally while dashing to the right. The user's shadow does the same at the opposite direction.
 * ,, , , undefined: Causes shadow to move forward slashing enemies along the way while the user rolls jumps at the same direction to unleash a mobile shockwave.
 * ,, , , , undefined: Launches opponents momentarily via horizontal slash before knocking them away with a leaping angular swipe.
 * ,, , , , : Performs a series of sword swings with the user's shadow mirroring each motion. The attack ends with a low diving strike.


 * Dashing : Does a low horizontal slash while rushing forward.
 * , : Sends down a stream of slash waves that may knock weaker foes away.
 * , undefined: Lands on the ground in time for a spinning attack.


 * Switch Attack: Causes shadow image to run forward and inflict two circular slashes.
 * Storm Rush: Swings both swords gracefully alongside shadow, causing multiple slash marks to appear with each hit. The user finishes the assault with a sudden dash attack.
 * Variable Counter: User evades attack and counters with a repelling slash.

Horse Moveset

 * undefined: Inflicts a powerful slash to the right.
 * ,, , , , : Swings both weapons from left to right several times.

Ground Moveset

 * undefined:The user poses before sending weapon out in a boomerang-like fashion.
 * , undefined: Performs a reverse flip kick followed by an upward hit.
 * ,, undefined:Spins weapon in different directions, ending with a left swing.
 * ,, , undefined: Does a strike to the left, then spins around while swinging the staff before ending with another left hit.
 * ,, , , undefined: When in contact with an opponent, the user grabs the target and flings them away. Otherwise, the attack will simply end with a short palm strike.
 * ,, , , , undefined: Throws weapon up in the air, grabs it again, and performs a wide swing that repels enemies a few distances away.
 * ,, , , , : Swings to the left and right before followed by a roundhouse kick and several twirls before striking diagonally.


 * Dashing :
 * , : Points weapon downward from a diagonal angle while airborne.
 * , undefined: Rolls down and slams weapon with enough impact to knock nearby enemies away.


 * Switch Attack: Flails weapon sideways before slamming it unto the ground to cause a tremor. Attack can be powered-up by holding R1 continuously.
 * Storm Rush: Sends forth violent air currents by swinging continuously before ending the attack with multiple jabs.
 * Variable Counter: Steps back and kicks attacker away.

Horse Moveset

 * undefined: Strikes at both sides one at a time.
 * ,, , , , : Whips weapon to the right continuously.

Ground Moveset

 * undefined: Thrusts forward with weapon pointed at a slanted angle.
 * , undefined: A two-button input attack. The user launches nearby foes into the air with a rising spiral slash and sends them even higher by striking vertically.
 * ,, undefined: Twirls weapon in front to release a fierce jet of wind forward.
 * ,, , undefined: Swings twice while ascending into the air.
 * ,, , , undefined: Sends enemies airborne before jumping up to slash at them.
 * ,, , , , undefined: Hurls weapon forward like a boomerang.
 * ,, , , , : Performs multiple spins and turns, ending the attack with a horizontal swing.


 * Dashing : Slashes at a low angle while slowing down.
 * ,, , : Twirls around in mid-air, throws weapon forward, and slashes at a frontal arc while hovering back.
 * , undefined: Dives unto the ground with weapon to produce a powerful collision.


 * Switch Attack: Sends forth a mobile shockwave traveling at a straight line.
 * Storm Rush: Thrusts trident up and down several times before launching a leaping spin slash.
 * Variable Counter: Hops back and repels attacker with a double slash maneuver.

Horse Moveset

 * undefined: Twirls weapon sideways from right to left.
 * ,, , , , : Swings weapon back and forth.

Ground Moveset

 * undefined: Sits in mid-air and waves weapon around, attacking nearby foes with unseen winds.
 * , undefined: Sends a gust of wind forward by swinging weapon upward.
 * ,, undefined: Shoots two tornadoes that close in on each other.
 * ,, , undefined: Creates a power funnel of wind on the ground.
 * ,, , , undefined: Attacks enemy with a funnel of wind before striking upward.
 * ,, , , , undefined: Shoots a wind funnel that quickly turns into a whirlwind, then leaps up in time to replace it with another tornado.
 * ,, , , , : Performs several swings that end with the user rotating weapon around while lying down on the floor.


 * Dashing : Swings at nearby opponents, dizzying them momentarily.
 * , : Swings weapon at a counter-clockwise manner.
 * , undefined: Propels self forward in mid-air, hitting enemies in the way.


 * Switch Attack: Slams weapon in front to unleash a tornado.
 * Attack Feature(s): The user automatically conjures a whirlwind right after switching into this weapon.
 * Storm Rush: Produces a violent whirlwind by swinging weapon repeatedly followed up with a bat to the right.
 * Variable Counter: Steps back and lifting enemy up via invisible wind.

Horse Moveset

 * undefined: Surrounds the user within a tornado.
 * ,, , , , : Waves weapon from one side to the other multiple times.

Ground Moveset

 * undefined: Conjures a gravity field on the ground.
 * , undefined: Sweeps enemies up into the air.
 * ,, undefined: Uses gravity to pull in nearby foes and stun them momentarily.
 * ,, , undefined: Summons a small gravity field that knocks away surrounding enemies.
 * ,, , , undefined: Launches opponents upward via gravity field.
 * ,, , , , undefined: Sends out two gravitational orbs that draw in a large cluster of foes at mid-range before blowing them away.
 * ,, , , , : Swings weapon several times, releasing short slash waves forward.


 * Dashing : Sends a small jet of wind forward.
 * , : Slashes downward on the enemy.
 * , undefined: Shoots down a beam of light that launches enemies up in the air.


 * Switch Attack: Conjures a stationary whirlwind that blows away nearby enemies.
 * Storm Rush: Flails weapon around, attacking the target within a violent gale.
 * Variable Counter: Parries an attack before swatting assailant away.

Horse Moveset

 * undefined: Unleashes a shockwave on the ground traveling at a considerable distance.
 * ,, , , , : Sends out short-range slash waves on the right.

Ground Moveset

 * undefined: Releases a short-ranged energy wave forward.
 * , undefined: Flings enemies upward by releasing a wave of energy into the air.
 * ,, undefined: Leaps unto a nearby foe. If it connects, the user jumps back leaving the target stunned and turns any remaining slash marks into energy waves.
 * ,, , undefined: Does a small swipe that leaves off a slash trail before causing all remaining marks to erupt as energy waves.
 * ,, , , undefined: Swipes weapon multiple times while dashing, leaving several slash trails in the user's wake. The attack ends with the user turning around to perform one final strike, causing all trails to rise upward.
 * ,, , , , undefined: Slashes from behind before turning all slash marks into multiple energy waves.
 * ,, , , , : Performs five different slashes in a criss-cross manner and follows up with swipe to the right. The first five hits produce broad slash marks that last during the attack string and can be converted into energy waves via charge attacks.


 * Dashing : Hops forward and slashes horizontally.
 * , : Swings weapon in a downward arc.
 * , undefined: Sends enemies airborne by slashing at them twice before kicking them down on the ground.


 * Switch Attack: Performs a twirling slash while remaining stationary.
 * Storm Rush: Unleashes multiple swipes at the enemy, ending the attack with a spinning slash motion.
 * Variable Counter: Evades attack before countering with a swift hit.

Horse Moveset

 * undefined: Inflicts two powerful slashes left and right.
 * ,, , , , : Slashes back and forth several times in a row.

Ground Moveset

 * undefined: Inflicts a powerful elbow slam.
 * , undefined: Launches enemies up in the air momentarily.
 * ,, undefined: Twists target's arm from behind and smacks them in the head.
 * ,, , undefined: Twirls opponent by force and rams them at the abdomen before knocking them away via short-ranged energy wave.
 * ,, , , undefined: Jabs an opponent and lifts them up into the air before causing the ground to crack with ripples of light underneath, damaging other enemies close by.
 * ,, , , , undefined: Smacks opponent high up into the air. The user then grabs the falling victim and slams them unto the ground with enough impact to knock nearby enemies away.
 * ,, , , , : Does a series of powerful strikes followed by a back throw at the end of the combo if an enemy remains nearby. Elements also apply on the additional throw.


 * Dashing : Launches a quick swing forward.
 * , : Smacks weapon at a downward angle while jumping.
 * , undefined: Raises leg upward while in mid-air, stomping on nearby foes twice if it connects. Has a small hitbox range.


 * Switch Attack: Grabs an opponent at close-range and slams them unto the floor.
 * Storm Rush: Swings weapon several times while being surrounded within a fierce current of air.
 * Variable Counter: Steps back before initiating a strike that sends the assailant flying.

Horse Moveset

 * undefined: Inflicts a damaging swing to the right followed by a quick hit to the left.
 * ,, , , , : Swings weapon on the right several times.

Ground Moveset

 * undefined: Stabs foe with elongated rapier before pulling it back.
 * , undefined: Crouches down and extends rapier head upward, lifting nearby enemies into the air.
 * ,, undefined: Performs multiple spinning slashes followed by a short thrust in the end.
 * ,, , undefined: Repels surrounding opponents by launching a powerful thrust attack.
 * ,, , , undefined: Jumps up and thrusts downward several times, with the last hit causing the ground to shake.
 * ,, , , , undefined: Stretches rapier head to the front, pulling away all surrounding enemies.
 * ,, , , , : Slashes vertically from left to right and thrusts forward several times.


 * Dashing : Does a circular slash done horizontally.
 * , : Thrusts weapon downward while in mid-air.
 * , undefined: Performs multiple jabs before diving into the ground.


 * Switch Attack: Shoots a small but powerful gust of wind.
 * Storm Rush: Performs multiple stabs followed by a short thrust while posing.
 * Variable Counter: Dodges attack and counters by extending rapier forward.

Horse Moveset

 * undefined: Slashes to the right side before thrusting to the left.
 * ,, , , , : Jabs weapon on the right repeatedly.

Ground Moveset

 * undefined:
 * , undefined:
 * ,, undefined:
 * ,, , undefined:
 * ,, , , undefined:
 * ,, , , , undefined:


 * Dashing :
 * , undefined:
 * , undefined:


 * Switch Attack:
 * Storm Rush:
 * Variable Counter:

Horse Moveset

 * undefined:

Ground Moveset

 * undefined:
 * , undefined:
 * ,, undefined:
 * ,, , undefined: A two-button input attack. The first swing throws out one disc while the second hurls away the other.
 * ,, , , undefined:
 * ,, , , , undefined:


 * Dashing :
 * , undefined:
 * , undefined:


 * Switch Attack:
 * Storm Rush:
 * Variable Counter:

Horse Moveset

 * undefined:

Ground Moveset

 * undefined: User drags both hookswords to the left and grinds them across the ground before diagonally swinging them at an upper right angle.
 * , undefined: Grabs the nearest enemy before ramming unto more foes, sending them all airborne via knee kick.
 * ,, undefined: Hooks unto nearby opponents and tosses them aside. By tapping repeatedly, the user zips slashes multiple times while zipping at a zigzag formation.
 * ,, , undefined: Performs a round slash while skidding downward.
 * ,, , , undefined: Throws enemies high up into the air by dragging both swords unto the ground at high speed.
 * ,, , , , undefined: Flings one hooksword into the air and uses the other to latch onto it, causing the user to do a circular slash that sends enemies flying away.
 * ,, , , , : Swings from left to right before slashing at an overhead arc while hopping down, continuing the assault with an upward strike followed by a strong smack from the hilt and a horizontal swipe.


 * Dashing : Swings weapons forward while skidding.
 * , : Raises swords on both sides while leaping.
 * , undefined: Does a spiraling slash in the air before slamming the ground.


 * Switch Attack: Unleashes a slanted air wave in front before slashing horizontally against remaining enemies for good measure.
 * Attack Feature(s): Pressing during a charge attack will cause the user to perform a back flip.
 * Storm Rush: Swings both weapons together back and forth several times.
 * Variable Counter: Drops unto the ground to unleash a counterattack that blows surrounding enemies back.

Horse Moveset

 * undefined: Swings both weapons from left to right.
 * ,, , , , : Swipes at each side one at a time.

Ground Moveset

 * undefined:
 * , undefined: Causes large rock to rise from the ground.
 * ,, undefined: Does a pole vault with weapon before landing on the ground.
 * ,, , undefined: Slams the ground and flings rock forward.
 * ,, , , undefined: Pokes the ground while moving, causing rocks to erupt upward.
 * ,, , , , undefined:


 * Dashing :
 * , undefined:
 * , undefined:


 * Switch Attack:
 * Storm Rush:
 * Variable Counter:

Horse Moveset

 * undefined:

Ground Moveset

 * undefined:
 * , undefined:
 * ,, undefined:
 * ,, , undefined:
 * ,, , , undefined:
 * ,, , , , undefined:


 * Dashing :
 * , undefined:
 * , undefined:


 * Switch Attack:
 * Storm Rush:
 * Variable Counter:

Horse Moveset

 * undefined:

Ground Moveset

 * undefined:
 * , undefined:
 * ,, undefined:
 * ,, , undefined:
 * ,, , , undefined:
 * ,, , , , undefined:


 * Dashing :
 * , undefined:
 * , undefined:


 * Switch Attack:
 * Storm Rush:
 * Variable Counter:

Horse Moveset

 * undefined:

Ground Moveset

 * undefined: Strikes weapon on the ground.
 * , undefined: Lifts enemy up into the air.
 * ,, undefined: Twirls weapon in front of the user before striking diagonally. The extended version has the user twirl weapon continuously at a rapid pace.
 * ,, , undefined: Performs a circular swing that knocks surrounding foes away.
 * ,, , , undefined: Twirls weapon upward before sending it airborne, eventually landing with enough force to knock away remaining opponents. The extension of this move causes the user to twirl continuously, causing the swirling current to increase in range.
 * ,, , , , undefined: Does a full radius swing before striking the ground behind at a diagonal angle. The extended version causes the user to spin around like a hurricane.
 * ,, , , , : Performs a series of circular swings, ending the combo with an overhead smash.


 * Dashing : Spins around while dashing.
 * , : Twirls weapon while in mid-air.
 * , undefined: Does an overhead rotating strike.


 * Switch Attack: Does a tumble that causes weapon to collide with the ground, knocking down nearby foes.
 * Attack Feature(s): C3, C5, and C6, all have prolonged animation sequences that function differently from other weapons in past games. Instead of just pressing undefined repeatedly, the player must also rotate the the left analog stick clockwise or counterclockwise to further extend the attack.
 * Storm Rush: Spins several times while flinging weapon at one end.
 * Variable Counter: Tumbles back and flings weapon unto the opponent before catching it back.

Horse Moveset

 * undefined: Slams one end of weapon from left to right.
 * ,, , , , : Spins weapon lopsidedly on the right.

Ground Moveset

 * undefined:
 * , undefined:
 * ,, undefined:
 * ,, , undefined:
 * ,, , , undefined:
 * ,, , , , undefined:


 * Dashing :
 * , undefined:
 * , undefined:


 * Switch Attack:
 * Storm Rush:
 * Variable Counter:

Horse Moveset

 * undefined:

Ground Moveset

 * undefined: Suspends enemy by releasing multiple threads on both sides.
 * , undefined: Launches foes into the air before suspending them with more threads.
 * ,, undefined: Attacks enemies with several threads repeatedly before producing a net of wires forward.
 * ,, , undefined: Sends down five strings to knock away surrounding opponents.
 * ,, , , undefined: Uses threads to send targets airborne while tumbling back.
 * ,, , , , undefined: Releases countless wires four times in a row, ending the barrage by dragging them into different locations.
 * ,, , , , : Sends out multiple threads twice before unleashing a jumping high kick followed by two horizontal slashes and another stream of wires forward.


 * Dashing : Slashes both sides while hopping forward.
 * , : Swats foes away with wire strings while in mid-air.
 * , undefined: Performs a roundhouse kick in in the air before unleashing a wall of wires upon landing.


 * Switch Attack: Performs a melee combo on nearby opponents before entangling them with several wires.
 * Storm Rush: Claws at the enemy repeatedly, sending out multiple slash waves in the process.
 * Variable Counter: Leaps back and unleashes numerous threads that knock the enemy back.

Horse Moveset

 * undefined: Releases several wires on both sides at the same time.
 * ,, , , , : Whips out wires on the right side.

Ground Moveset

 * undefined: Throws spear straight forward.
 * , undefined: Throws spear at the opponent's legs, knocking them upwards.
 * ,, undefined: Swings from left to right before hurling weapon forward.
 * ,, , undefined: Throws spear at a far distance.
 * ,, , , undefined:
 * ,, , , , undefined: Leaps into the air and tosses spear downward, causing it to impale the ground with a radial shockwave before picking it up.


 * Dashing :
 * , undefined:
 * , undefined:


 * Switch Attack:
 * Storm Rush:
 * Variable Counter:

Horse Moveset

 * undefined: