Template:DWGS Defense Skills


 * Red Skills
 * Close Quarters: Increases defense against close-range attacks, but weakens it against long-range attacks.
 * Remoteness: Increases defense against long-range attacks, but weakens it against close-range attacks.
 * Swift Foot Ultra: Increases mobility by 2.
 * Double-Edge: Increases strength by 20%, but decreases defense by 20%.
 * Last Stand: Decreases amount of energy used for attack by 1 when health is less than 30%. However, it can never be lower than 1.
 * Musou Master: Increases attack strength of Musou attacks.
 * Leech Blade: Uses 10% of the damage the character inflicts to restore health.
 * Bloodless Might: Increases strength by 25% when health is full.


 * Blue Skills
 * Relentless: Increases the effect of state reductions when the character attacks the enemy by 5%.
 * Relentless Duo: Increases the effect of state reductions when the character attacks the enemy by 10%.
 * Relentless Ultra: Increases the effect of state reductions when the character attacks the enemy by 20%.
 * Stun Effect: Occasionally induces enemies into a stunned state with attacks.
 * Frighten Effect: Occasionally induces enemies into a frightened state with attacks.
 * Burn Effect: Occasionally induces enemies into a burnt state with attacks.
 * Freeze Effect: Occasionally induces enemies into a frozen state with attacks.
 * Shock Effect: Occasionally induces enemies into a shocked state with attacks.
 * Poison Effect: Occasionally induces enemies into a poisoned state with attacks.
 * Strength Pulse: Reduces the strength of enemies within 1 adjacent square by 10%.
 * Defense Pulse: Reduces the defense of enemies within 1 adjacent square by 10%.
 * Dexterity Pulse: Reduces the dexterity of enemies within 1 adjacent square by 10%.
 * Agility Pulse: Reduces the agility of enemies within 1 adjacent square by 10%.
 * Spirit Pulse: Reduces the spirit of enemies within 1 adjacent square by 10%.
 * Linkage: Reduces the mobility of enemies within 1 adjacent square by 1.


 * Green Skills
 * Health Fountain: Restores 10% of health at the start of each turn.
 * Musou Fountain: Restores 10% of the Musou gauge at the start of each turn.
 * Pugnacity: Restores the Musou gauge of the unit and any allied units within 1 adjacent square by 5% at the start of each turn.
 * Pugnacity Duo: Restores the Musou gauge of the unit and any allied units within 1 adjacent square by 10% at the start of each turn.
 * Pugnacity Ultra: Restores the Musou gauge of the unit and any allied units within 1 adjacent square by 15% at the start of each turn.
 * Windstorm: Increases the damage of Synchro attacks.
 * Proficiency: Increases the effective area of items used.
 * Inspiration: Makes it easier to increase morale after defeating an enemy unit.


 * Purple Skills
 * Learner: Increases experience earned by 30%.
 * Learner Duo: Increases experience earned by 50%.
 * Learner Ultra: Increases experience earned by 100%.
 * Perseverance: Enables the character to survive a fatal blow when health is 30% or more.
 * Resilient: Prevents enemies from landing a critical hit on the character.

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