Dian Wei/Movesets

All the movesets for Dian Wei in the Warriors franchise.

Ground Moveset

 * undefined:
 * , undefined: Uppercuts with his axe.
 * ,, undefined:
 * ,, , undefined: Throws axe far away, which acts like a boomerang and comes back to Dian Wei.


 * Continuously swings left and right, ends with a 360° spin.


 * , : Aerial swipe with his axe.


 * R1, : Shoots a normal arrow.
 * R1, undefined: Shoots a paralyzing bolt.
 * R1, : Unleashes a barrage of arrows.


 * L1, : Counterattack.

Ground Moveset
Remains the same with the following additions/changes:
 * ,, , , undefined: A downward slash that can be followed up with another slash by tapping undefined again.
 * ,, , , , undefined: Dian Wei does a vertical launching slash.


 * Dashing : Ramming headbutt.

Horse Moveset

 * undefined: Dian Wei leans to each side, and swing his weapon.
 * ,, , , , : Three attacks to the right side, three to the left.

Dynasty Warriors 4

 * R3: Releases wisps of light that stun enemies within range. Aura may change color in Free Mode to match the user's chosen side.

Ground Moveset
Removes power guards to replace with counterattacks. Remains the same with the following additions/changes:
 * undefined: An unblockable grab that launches foes; Dian Wei then headbutts them away.
 * ,, undefined, (undefined), (undefined), (undefined): Dian Wei repeated chopping motions, ends with a right-to-left swipe which stuns.


 * , undefined: Single-handed slam of his axe on the ground.


 * L1, undefined: Counterattacks with C4.

Horse Moveset

 * Repeating swings to all sides until the Musou gauge empties.

Ground Moveset
Removes bow moveset from previous games. Remains the same with the following additions/changes:
 * undefined: A shout that knocks over enemies with a small blue tremor.
 * ,, , , undefined: Performs a powerful uppercut, summoning an upward burst of lightning and wind.
 * ,, , , , undefined, (undefined): Smashes axe into the ground, creating an earthquake that trips vulnerable enemies.
 * ,, , , , , , , : Three left and right swings, a chop and a turning swing. Two more left and right swings before he throws his axe in front of him.


 * (True): Ends the sequence by pounding the ground with his axe. It creates an explosion on impact and sends those in range skyward.
 * , undefined: Flips in the air, bolts down to the ground, and smashes it with his axe to make a quake.


 * Warriors Orochi
 * ,, R1: Smashes the ground twice with his axe for an explosive effect. Launches foes in range.
 * R1 (counter): A horizontal quick swing. Hits the characters in front of him.


 * Warriors Orochi 2
 * Triple Attack 1: Slashes mightily to hurl a fierce current of air.
 * Triple Attack 2: Unleashes a pillar of wind surrounding the vicinity of the user.
 * Triple Attack 3: Causes a tremor by pounding the ground violently.

Ground Moveset

 * string (Renbu ∞): Spins his ball horizontally around with his right hand three times. Cris-crosses the ball in front of him five times before he transfers the inertia to his right, spinning it to his side in a vertical manner. He then kicks the ball to hit enemies to his front, hopping and turning into the air as it goes. When he's back on his feet, he raises his left hand into the air to spin the ball in a 360 radius around him seven times as he slowly walks forward. He needs a moment to regain his balance before he can repeat the chain.
 * undefined string (Renbu ∞): Charges forward with his shoulder, spins into the air, and smashes his ball into the ground. Higher renbu levels allow him to run a longer distance.
 * undefined (held): Hurls his iron ball loose and swings it four times around him in a 360 radius.
 * Series of swings before he spins in one place to hit his foes. He throws his weapon out of his hands and shouts twice, clearing enemies away from him. He regains his weapon after the animation ends.


 * , : Downwards swing with his chain and ball kept close to him.
 * , undefined: Raises upwards in the air to smash his iron ball on the ground.
 * Dashing : Spins to a stop while swinging his iron ball close to him. Quickly comes to a stop.
 * Dashing undefined: Heaves his iron ball and smashes it on the ground. Needs some time to recover.


 * Grapple attack : Spins around in a circle with his ball close to his arms. If the ball connects, he will follow up by ramming his foe with his left shoulder. He spins to deliver a hopping overhead strike with his weapon, knocking them off their feet.
 * Grapple attack undefined: Flings his ball straight in front of him and lets it land on the ground. If the ball connects, his enemy's feet will be trapped on its spikes. Dian Wei spins around once with them attached before hurling them far in front of him.
 * Deadlock attack: Hops up and unceremoniously bashes his opponent's head with his iron ball.


 * Special attack: Swift Attack: immediately boosts Dian Wei's Renbu gauge up to the Infinite Renbu and grants higher attack and defense power. When used at low, red health, the effects of Swift Attack increase.

Horse Moveset

 * string: series of quick swings to the right. Number of strikes is determined by the Renbu gauge.
 * undefined: Lets his iron ball loose and lets it swing in a vertical circle three times to his right.
 * faster version of the string that ends with a undefined attack.

Dynasty Warriors: Strikeforce
Dian Wei mainly uses the morning star moveset in this title.

Dynasty Warriors 7
Dian Wei is affiliated with the axe in this appearance. When he is equipped with it, he can perform a unique attack exclusive to him. When he performs his musous, he will automatically use the weapon in his attacks.


 * EX Attack: undefined, undefined: Dian Wei roars and is surrounded by flaming aura and knocks back those nearby.
 * Musou 1: : Grabs the nearest opponent, headbutts them a few times and then slashes them away with his axe.
 * Musou 2:, : Throws his axe like a boomerang.

He gains the following additions in Warriors Orochi 3.
 * Warriors Orochi


 * , undefined:


 * R1: