Dynasty Warriors Next

Dynasty Warriors Next (真・三國無双 NEXT) is currently scheduled to be a launch title for the PS Vita. It uses characters and visuals from Dynasty Warriors 7: Xtreme Legends as its base.

Both the director (Tomohiko Sho) and producer (Kenichi Ogasawara) have stated that this title has elements they would like to include in future Warriors entries.

Gameplay
Players can perform their character's actions by using the console's buttons and by touching the console's touch screens. They need only tap on a foe to attack them. Players can roam to the battlefield as other Dynasty Warriors titles, using the console's analog stick to move characters and the buttons to attack normally. The special features made for this game are done by touching the screen. The game's system is created in this manner to let the player be directly responsible for their mistakes and actions.

An "Accidental Battle" occurs when the player taps a foe the same time as they attack. This activates a Quick-Time Event sequence which the player needs to overcome by performing a required movement, touch, or sliding sequence. Accidental Battles change depending on the enemy unit.

During battle there is a bar that accumulates as the player attacks called the "Break Gauge". When it is filled, the player can perform a "Direct Break" to pummel their foes with a powerful attack. If the player is damaged by their foes, their Musou Gauge will eventually reach its limit. A Musou Gauge filled to its optimum limit allows players to either perform a Musou or a "Shinsoku Ranbu" (神速乱舞). Shinsoku Ranbu can clear more enemies from the screen than a normal Musou. These techniques can be performed with each character using a variety of methods (e.g. either by tilting the console, touching the screen, or sliding a finger across).

When the player is dueling another officer, the camera will change to focus on their solo match. Players will then need to coordinate their attacks Quick-Time Event style; players will need to quickly react and tap icons that flash over a foe in order to damage them. Victory is obtained if the sequence is successfully completed a certain number of times. When an opponent's health is weakened, the player will unlock a Rush sequence to finish their foe off. It behaves in the same manner as Shinsoku Ranbu.

Other traits for the game include the following:
 * Pressing R whilst attacking creates a "Chain Attack". This function lets players cancel their current strikes to potentially lengthen their character's combos.
 * There will be no life gauge in this game. Players can know when a character is hit when the screen flashes red and by sound effects. Even without a visible lifebar, the developers are confident that players will struggle as they play. It was omitted to follow the trend of Western developed games.
 * So far the playable demo from TGS 2011 suggests characters will be equipped with one weapon and cannot have it swapped.
 * DLC weapons from Dynasty Warriors 7 will be assigned to characters.
 * Bomb - Dong Zhuo
 * Mace - Pang De
 * Players do not need to establish a server with one another in order to communicate with one another. Players who have had established a connection can support another player's progress in their game. This feature is called "Battle Friend Support".
 * Points can be earned to obtain various benefits.

Romance Mode
Allows players to reenact episodes from Romance of the Three Kingdoms. Players can select whatever character they want within this mode. Users who join forces within this mode can swap data with one another as they defeat NPCs in duels and complete stages.

After the cinema for each episode, players can choose to launch strategies based on a selected character's willingness and a required monetary fee. A maximum of four policies can be played per stage, and the same character cannot use two policies at once. Characters who are relevant to the episode's plot will gain an advantage in battle. These can be altered by testing various policies.

Characters can be selected to attack enemy territory. However, they can only invade territory adjacent to their current location on the overworld map. They will be unable to assist characters who are too far away from them. The player can order a maximum of five characters to participate in any given encounter. Like Dynasty Warriors DS: Fighter's Battle, characters are presented as cards the player can collect. Again, a character's overall performance in battle is determined by their relevance to an episode or by policies.

Conquest Mode
As opposed to following a preset narrative, the story mode roughly mirrors Dynasty Warriors DS: Fighter's Battle. China is divided into various factions struggling to conquer one another, and the player controls their own plot of land. The goal is to use a single character to expand their territory, eventually leading to unification.

This mode is a multiplayer friendly one, meaning that players can help one another for completion. Players can participate in the same server simply by being near one another. They can also share their respective save data.

Competition Mode
Four players can fight against one another for unification in one player's name. There is a strict time limit in this mode so victory is a race to the finish. Once a base is conquered by a player, the player who lost the base will be unable to conquer it again.

Mini-Game Mode
Features miscellaneous mini-games. One is a horse racing game. Players can play against one another to see who reaches the goal point first.

When players take a photo of themselves with the console, they can edit it to be a Warriors themed photo and print it. A few photo examples include pasting a person's face onto one of their favored character or placing themselves with a stylized background. This feature is called "Musou Snap". Backgrounds can be edited within this mode.

Related Media
The Tokyo Game Show 2011 trailer briefly mentions that the game will have bonus material with Hyakku-mon nin no Shin Sangoku Musou.