Stats (Dynasty Warriors)

Stats or Statistics in the Dynasty Warriors games use a wide variety of items and weapon abilities to affect how well a particular character performs in certain areas. This article will help clarify and define what these statistics are for in the Dynasty Warriors series.

Stats
Increases in any of the stats obviously make your character more powerful but it isn't always clear how. This section will list the effects of each statistic and help you figure out what would really work best for you and your style of play / preferred General.

Life
Weapon and Item bonuses to this statistic increase the life points of your character thereby increasing the amount of damage you can take. This statistic also changes gameplay when it gets low by allowing the character to perform True Musou attacks. This Stat ranges from 5-20 on items and 1-20 on weapon abilities.

This stat is always a good one to have. Not only does it allow you to increase the number of hits you can take but it also increases your health ranges. Normal health bars leave little room for damage once you hit the red, i.e. low life points, however the more health you do have the more life you will still have even after it has reached the red area. The change is proportional to the overall increase in health. For example; A player with high health levels may have a red / critical health section equal to half or 3/4 of a default health value.

Musou
Weapon and Item bonuses to this statistic increase the Musou Bar of your character allowing for extra musou attacks to be performed by holding down the button until the Musou Bar is drained. This Stat ranges from 5-20 on items and 1-20 on weapon abilities.

Possessing both ups and downs this statistic can be devastating to foes who are in your path once you unleash a full Musou Bar attack however it will also increase the time it takes to re fill your Musou Bar thereby increasing the time in between Musou attacks. Makes a great combination with the Fill statistic.

Defense
Weapon and Item bonuses to this statistic increase your character's resistance to incoming damage reducing the raw amount of damage taken. This Stat ranges from 5-20 on items and 1-20 on weapon abilities.

Similar to the Life statistic this stat allows your character to take more punishment before collapsing on the ground. Combine this with high amounts of Life points and laugh as foes knock you around with little effect.

Attack
Weapon and Item bonuses to this statistic increase your character's ability to deal damage to enemies. This Stat ranges from 5-20 on items and 1-20 on weapon abilities.

Never pass up a good attack bonus. This stat will not only increase your ability to survive, due to being able to kill enemy soldiers, lieutenants and generals faster, but it will also decrease the amount of time it takes you to accomplish an objective by allowing you to kill enemy soldiers, lieutenants and generals faster... Did I mention that this will allow you to plow through your enemies faster? Seriously though, this stat will allow you to one hit basic enemy soldiers clearing your combat area of needless clutter and enabling you to quickly take out the annoying archers in the back ground. Moving on.

Speed
Weapon and Item bonuses to this statistic increase your movement speed on foot. Note: This stat does not increase your weapon speed as that is based off of your weapon's weight value. This Stat ranges from 5-20 on items and 1-20 on weapon abilities.

Good for a couple of reasons this stat is more of a flavor stat and can be used if desired but is by no means a necessity. This stat will allow you to move from place to place more quickly however you will be hard pressed to increase it to the point of being faster than a horse. This stat will give you increased mobility during a fight and allow you to narrowly escape that incoming attack or falling structure... well it will make it easier anyways as both are still doable without this stat.

Horse
Weapon and Item bonuses to this statistic increase your attack and defense while mounted. This applies to all mounts you use during that particular battle and not just the ones you start a level with. This Stat ranges from 5-20 on items and 1-20 on weapon abilities.

Also good for a couple of reasons this stat is also another flavor stat and can be used or ignored based on your own play style. Note: In early games in the Dynasty Warriors series this stat was broken out into two different stats that increased mounted attack OR mounted defense.

Bow
Weapon and Item bonuses to this statistic increase your attack with arrows and also increases your defense versus incoming arrow attacks. This Stat ranges from 5-20 on items and 1-20 on weapon abilities.

Another flavor stat to be used based on play style. However this stat is still useful and should never be ignored if another option is not available.

Fill
Weapon and Item bonuses to this statistic increase the rate at which your Musou Bar regenerates. This affects Musou regeneration due to low life, damage dealt and damage received. This Stat ranges from 5-20 on items and 1-20 on weapon abilities.

A great stat to have especially when paired with the Musou stat as this will increase the rate at which you can perform extra long musou attacks. Theoretically speaking this should also increase the number of times your musou attack is available enabling you to use a musou attack to avoid incoming damage more often.

Charge
Weapon and Item bonuses to this stat increase the attack power of charge attacks, i.e. the attacks performed with either the "Y" button (Xbox Consoles) or the Triangle button (Playstation Consoles). This Stat ranges from 5-20 on items and 1-20 on weapon abilities.

Definitely a good stat to have as charge attacks are crucial to break through enemy blocks and this stat also helps you deal more damage.

Luck
Weapon and Item bonuses to this stat increase the chance for basic enemies to drop items, increases the chance of higher level items being dropped by generals, majors and guard captains, increases the chance of higher level weapon attributes being obtained at the end of a battle and increases the chance of orbs to successfully trigger, ie Ice Orbs will have a higher chance of actually freezing oponents the higher your luck stat is. This Stat ranges from 5-20 on items and 1-20 on weapon abilities.

Generally ambiguous this stat can greatly sway the course of battle but is not always reliable as you may not get what you need when you need it. However when push comes to shove this is a good stat to have as some chance of getting what you need is generally better than no chance of doing so.

Power
Weapon bonuses to this stat increase the damage capabilities of your weapon and increase your chances of winning a weapon clash with another general. This Stat ranges from 1-40.

Though not overly necessary to have high weapon power it is definetely a good one to pick up if you find a better one. This stat doesn't replace other weapon abilities and can only be improved by having your Sword, Spear and Weapon Smiths maxed out, increased to 400, in Empire Mode. Luck increases the chance of getting a good weapon power modifier after a battle.

Weight
Weapon modifiers to this stat alter the attack speed and damage modifier for your weapon. Light weight weapons attack incredibly fast but are limited in damage and only inflict 75% of normal damage. Medium weight weapons have average weapon speed and average damage inflicting 100% of normal damage. Heavy weight weapons are slow to swing but have higher than average damage out put by inflicting 125% of normal weapon damage.

Another difference between the different weights is the ability of chain attacks to continue in spite of incoming damage. Light weight weapons are easily interupted as any amount of damage will end an attack chain. Medium weight weapons are average on the scale and require an average amount of damage to interrupt. Heavy weight weapons require a charge attack or musou attack to interupt.

Weight is a flavor stat and as it has its own slot specific to weapon weight can be adjusted and changed as desired. This stat doesn't replace other weapon abilities and can only be altered by having your Sword, Spear and Weapon Smiths maxed out, increased to 400, in Empire Mode and then acquiring one after a battle. There is no way to guarantee you will get what you want however Luck increases the chance of getting one to appear.

Characters under the effects of a musou token will have weapon speed increased to faster than the speed of light weight weapons making it so that heavy weapons benefit more from the speed increase of musou tokens. However most of game play will not be spent under the effects of a musou token so keep that in mind as well when selecting your speed of choice.

Evolution
Evolution attacks are additional attacks added onto the end of a basic attack chain when a general has a full musou bar and the [EVO] weapon ability. So instead of the 6 attack chain Evolution attacks will increase it anywhere from 1-4 for a total chain of 7-10 attacks.

Either a weapon has evolution attacks, indicated by the [EVO] next to the weapon's weight, or it does not. Evolution attacks are only available for level 3 and 4 weapons and are already present on all level 4 weaponry. Evolution attacks can be added to level 3 weapons when you find the weapon ability after a battle. This weapon ability will only be available as an aquirable ability once all of your smith's are maxed out to 400.