Toukiden: The Age of Demons

Toukiden (討鬼伝) is Koei's collaboration title with Sony Computer Entertainment Japan (SCEJ). It is the newest Omega Force IP to be conceptualized in years. Hisashi Koinuma and SCEJ's president, Hiroshi Kawano, are the general producers of this product, and the game's setting was conceptualized between them. Toukiden's main themes are "Japanese", "history" and "demon slaying" in an original fantasy world.

The producer is Kenichi Ogasawara. The character designer and main illustrator for the game is Hidari.

Kawano was the one who pushed for the game to be on the PS Vita. He specifically wanted a new IP from Koei on the console. Both developers are excited about the cross platform connections for the game, as it requires the SCEJ staff's input for its development. According to Koinuma, the look and feel of the game currently shares no parallels with the Warriors franchises. He thinks Warriors fans will be surprised with this title.

Ogasawara wishes to use his experience working with Nobunaga no Yabou Online and Dynasty Warriors: Strikeforce to visualize a world and system which best fits the game's motifs. He has stated that Toukiden will be "an outstanding IP which demonstrates [the company's] true potential". He is truly grateful for the positive reactions and enthusiasm he has seen online.

A trial version of the game is tentatively scheduled to be available in April.

Plot
The setting is an unknown land which has been protected since ancient times by "mononofu" (a pun of "mononobu" or "warriors"). These warriors have banded together to purge demons and other forces of darkness for one thousand years, thus earning their title as "demon hunters".

Eight years before the main story, time and the heavens distorted and the underworld emerged into the land of man. A great demon rose from its gap and plunged the land into an age of calamity. The mononofu fought tooth and nail against the demon and its army for seven grueling days; they barely succeeded in their mission to save humanity. The great conflict was later called the "Oomagadoki", and the mononofu whom fought in it were appointed to help restore the land's political realm.

The protagonist is a part of the new wave of mononofu who rise to deal with the land's never-ending demonic forces.

Gameplay

 * Players are required to create their own mononofu to progress with the game's story. Similar to Bladestorm: The Hundred Years' War, the protagonist is their silent, customizable avatar for the setting.
 * The main story is a single player experience. The multiplayer modes are collaborative missions which anyone of any expertise can join.
 * Four man teams can be created for hunting expeditions. Players can also join with NPC allies for their parties in the main story mode.
 * When fighting against demons and other beasts, it's encouraged to first target their weak points –such as an arm or a leg. Once these weak points are dismantled, characters can purify them to ruin their target. In select cases, monsters will become stronger if this occurs to a specific body part. Character attributes can only be increased by customizing these body parts to an avatar's equipment.
 * So far, passwords can be exchanged between the two consoles for multi-player wireless experiences. Players can play and swap information between the two hand-held consoles.

Characters
Ogasawara has teased that various Japanese historical figures from Ancient Japan to the Bakumatsu will appear in some way within this title.

Mononofu

 * Ouka
 * Nagi
 * Fugaku