Nobunaga Oda/Movesets

Ground Moveset

 * undefined, (undefined), (undefined), (undefined): Hovers into the air and shoots a dark energy ball to the ground that stuns opponents. The more the button taps, the more powerful it is and the higher Nobunaga levitates to rev it up.
 * , undefined, (undefined), (undefined), (undefined): Launches the enemies in the air with an upward backhanded slash. If the input connects, he will follow them up with an upward slash while turning to his right, then slices them several times (via crisscrossing upward slashes) via an extra higher elevation before slamming them back to the ground with a final downward strike for a clearing quake inflicted by the plummeting target(s). The crisscrossing slashes plus the finisher are both part of the final single input.
 * ,, undefined, (undefined), (undefined), (undefined): Spin-turns to his left for a reaping slash that stuns (singled-handed with his left hand), then twirls around in a leap to smash the ground with his fist causing a darkness geyser that does multiple-hits, and then propels himself forwards spinning like a drill while covered in dark aura. The more the (undefined) is pressed, the further he'll go.
 * ,, , undefined, (undefined), (undefined), (undefined): Cowers a bit sideways to charge a dark aura which is released in a circular shockwave as Nobunaga gestures outward. The more the button is pressed, the wider and more powerful it becomes as Nobunaga delays it; smaller shockwaves emit from Nobunaga that damage nearby foes to prevent interruption.
 * ,, , , , , , : Inward slash, outward slash, left-handed leftward slash, then four interchanging upward-diagonal slashes starting to the right (and switches weapon hand on each input), ending in a turning outward slash.


 * Dashing : Slides via a light-hover into a braking outward slash.
 * , : Slashes with his sword outward to the ground.
 * , undefined: Plants his sword into the ground while standing upright, creating a ground-hitting quake.
 * Glides along the ground slashing his sword from left to right wildly.

Mounted Moveset

 * , undefined: A upward scooping slash to his right.
 * ,, undefined: A downward slash to his right that stuns.
 * ,, , undefined: A quicker-and-mounted version of his C4 that only has a single input.
 * ,, , , , , : Rapidly slashes to his right side.

Samurai Warriors 2
Keeps his mounted moveset excluding his horse Musou, which changes to a horse stampede. His ground moveset was changed slightly due to his attack type (Special).


 * undefined, (undefined), (undefined): Same as before, but only the final input can only be achieved while the highest tier of Special Skill 2 is in effect.
 * , undefined, (undefined), (undefined), (undefined): Same as before, but only the final input can only be achieved while the highest tier of Special Skill 2 is in effect. When not powered-up, the first slash upon Nobunaga reaching the peak (the third undefined input) can inflict a quake-plummeting effect on its own without the original final slash.
 * ,, undefined, (undefined), (undefined): Same as before, but only the final input can only be achieved while the highest tier of Special Skill 2 is in effect. The second input now only does a single hit that stuns on grounded hit or inflicts spiraling-crashing knockback on airborne hit.
 * ,, , undefined, (undefined), (undefined): Same as before, but only the final input can only be achieved while the highest tier of Special Skill 2 is in effect.
 * ,, , , undefined (Xtreme Legends only): Lunging sword-thrust. If he connects, he quickly impales his sword into a foe before retracting it and knocking them away. Activates his R1 + undefined/Special Skill 2 if successful. Unblockable grab/throw, though it has fairly narrow range.
 * Same as before. Level 3 Musou adds random pillars of dark energy that burst out of the ground around him as he dashes.


 * R1: Levitates for a brief moment.
 * R1 + : Gestures and focuses aura into an energy barrier. Slightly reduces damage and makes Nobunaga flinch much less while in effect, but unless charged to maximum via the second button tap it has a painfully-short duration. The barrier's duration is based on raw damage inflicted instead of the amount of hits done to it; when the barrier is depleted, Nobunaga enters a guard break state.
 * R1 + undefined: Runs his hand along his sword, giving him an attack strength, range and attack speed increase per tier momentarily via granting the sword a dark aura. The final extra input also enables the final stages of all charge attack inputs (if they've been unlocked), and extends weapon range slightly. Also has a very short duration, if not charged to maximum via the second button input where Nobunaga runs his hand along his sword in a different fashion.
 * Personal Skill : (Vehemence) Weapon charge achieved by special move strengthened.

Loses his Level 3 Musou and does not regain his C5 in the sequel. Gains a C1-EX-Special and an Extra Counter. All of his charge attacks have all three-staged inputs by default.
 * Warriors Orochi
 * R1: Sends out a dark energy ball that slowly moves forward; akin to his C1 only in a completely different fashion. The ball detonates whenever a C2 or a C3 is performed.


 * If C2 is used, a lingering vortex appears that launches and damages enemies. Notably, there is a glitch where, if paired with Multi, the vortex will also be affected and will hit enemies trapped rapidly instead.
 * If C3 is used, the ball disperses into a shockwave that stuns nearby enemies.
 * R1 (Counter): Hops with a minor upward knee attack that causes a dark shockwave to emit.


 * Warriors Orochi 2
 * Triple Attack 1: Causes ferocious gales to rise up from the ground.
 * Triple Attack 2: Slams the ground with fist to generate a strong pillar of wind.
 * Triple Attack 3: Sends out a ground shockwave moving quickly.

Samurai Warriors 3
Keeps relatively the same moveset as previous entry with the following changes.


 * R1: Same as his R1 + undefined, where that specific input now temporarily increases his attack range and speed for a set duration. The buffs gained are lost if Nobunaga is knocked down.
 * R1 +, : Same as his R1 + undefined, where the first extra input grants an attack power buff for an extra amount of time that can still be lost from being knocked down unlike a standard attack x2 battlefield item drop (and is indicated with dark energy coils around his sword). Maximum input version grants him extra charge attack inputs with energy feather molts around the sword, and increases the buff duration by another extra.
 * R1 + undefined, (undefined): Same as his R1 +, only the strength of the barrier is notably increased on the second undefined tap compared to the prior installment. However, the barrier will break if Nobunaga is exposed to any form of guard break that is not a bullet, and unblockable attacks can still bypass it. undefined must be tapped before the first Special Skill activates.
 * (Ultimate/Kaiden): Nobunaga stabs his sword into the ground, and a shockwave of darkness erupts from the tip. Used as his True Musou Attack in Warriors Orochi 3.
 * Spirit Cancel: Dashes forward as he is flying to rush into targets headfirst.

Character type changed from Technique to Wonder. Loses the ability to sidestep, but retains the ability to use Spirit Charge, to critically hit and regains his C5 along with a new Type Action. All charge attacks function more akin to their versions as of Samurai Warriors 2.
 * Warriors Orochi 3
 * undefined, (undefined), (undefined): Same as before, though only the final-buffed input can activate weapon elements.
 * , undefined, (undefined), (undefined), (undefined): Same as before, though only the final-buffed input can activate weapon elements.
 * ,, undefined, (undefined), (undefined): Same as before, though only the final-buffed input can activate weapon elements.
 * ,, , undefined, (undefined), (undefined): Same as before, though only the final-buffed input can activate weapon elements.
 * R1: Levitates for a while and gestures out his sword, which creates a barrier that temporarily protects the user from harm and strengthens weapon in the process to give him extra charge attack inputs. An amalgamation of both of Nobunaga's Special Skills from the Samurai Warriors series. Cannot be cancelled into from his final C3 input, and slightly puts him in an airborne state during recovery.
 * , R1 (Ultimate only): Slowly runs his hand along his sword as he hovers, then slashes downward which unleashes a surge of dark energy via a cutting wave very steep to the ground. Upon hitting the ground, the wave splits into a six-way purple vertical air wave spread, which also powers up Nobunaga's weapon with the charge attack buff. Can be cancelled into upon connecting with his C5, from his jumping charge landing or quickly during the recovery of his grounded R1. The waves themselves can interact with destructible-objects as physical attacks.

Samurai Warriors 4
Mighty strike is the same as Deadlock attack. Moveset remains the same with the following changes.


 * , undefined, (undefined), (undefined), (undefined): Same as before, but the maximum R1 +  buff also allows Nobunaga to use all inputs without needing to have the first input connect onto a target.
 * ,, , , undefined, (undefined): Stab forward in a sliding thrust akin to his old C5 (which is no longer a grab) that can break guards, then via the second input slashes outward in a step and points his sword forward to fire three dark cutting waves in a spread. Powers him up with his maximum level R1 + buff if the finishing blow is not interrupted.
 * Finisher changes to him flinging up darkness from his hands, which splits up into conjured bolts of dark energy to rain down onto foes.
 * (Ultimate/Kaidan): Same as before.
 * Rage Attack/Musou Gokui effect: Activates Ultimate/Kaidan Musou if is used. Performs ending pose for previous  if the effect ends without activating Ultimate/Kaidan Musou.
 * Awakened Skill effect (4-II only):
 * R1 (4-II only): Same as before, only with all versions of the buff, skill levels no longer determine the duration.
 * In Spirit of Sanada, a foamy aura is now added as a proper visual indicator for this buff to be active.
 * R1 + undefined, (undefined): Same as before, only the barrier's duration cannot be refreshed by inputting the command if one is already active.

Hyper Moveset

 * undefined: Slides forward quickly as he reaps forward back and forth with his sword in advancing lunges, with each odd-numbered input swinging inward, and each even-numbered input swinging outward.
 * undefined, : A one-handed outward slash upward that launches, akin to a single-handed version of his C2 first input. Can be interrupted into normal attacks.
 * undefined, undefined, : Glides for a bit to perform three slashes in a row; an inward slash, outward slash, then a spinning inward slash which covers some distance.
 * undefined, undefined, undefined, : Same as his Hyper S2.
 * undefined, undefined, undefined, undefined, : Same as his Hyper S3.
 * undefined, undefined, undefined, undefined, undefined, : Levitates into the air to fire a single dark orb downward which unleashes a shockwave. Akin to his original C1 attack.
 * undefined, undefined, undefined, undefined, undefined, undefined: Ends his Hyper Attack string with a turning outward slash to the right.

Samurai Warriors
Nobunaga wields a two-edged straight sword imbued with dark energy and has the power to hurl a dark "force" blast at his foes. His combative technique is useful in both crowds and one-on-one combat as it is very forward and direct with few relative openings - those only generally seen when he does in fact, power up his 'force' moves. His Musou attack is one of the hardest to control in all of the games because it is the fastest and the angle at which he turns makes it harder to hit enemies. His technique also effectively shows him 'gliding' and levitating in various strikes, further emphasizing his 'magical' properties.

Warriors Orochi
In Warriors Orochi, Nobunaga's moveset is still the same as the one he had in Samurai Warriors 2. However, Warriors Orochi does not include the Special Skills from the Samurai Warriors series, thus not allowing Nobunaga to "power up" his moves but his final C1, C2, C3 and C4 move stages are readily available one a certain level is reached, thus placing him on the "Charge" moveset while the movelist in the game only shows 2 buttons instead of 3. With this, Nobunaga is a balanced character who can clear crowds easily with his C1, C3 and C4 moves while maintaining good one-on-one combat through normal moves or C2. As he is a Technique-type character, he can strengthen his charge attack moves for more varied hitboxes on top of making use of his C1-EX-SP's unique properties to control space and/or proc solid damage at opportune moments.

In Warriors Orochi 3 however, he reverts back to being more akin to his older-self due to his Type Action reverting to a combination of his original Special Skills. His new midair Type Action in the Ultimate expansion is a new tool that does massive damage when fired point-blank due to the clustering of projectiles, allowing him to take out enemy generals on higher difficulties with ease, as well as generate combo into dense crowds with a Spirit Charge via the Echo attribute. However, only the powered-up final inputs of his charge attacks activate sustaining attributes apart from his normal attack string's final input.