TRINITY: Souls of Zill O'll

TRINITY: Souls of Zill O'll (トリニティ ジルオール ゼロ, TRINITY Zill O'll Zero) is a title that was announced at E3 2009 by Koei. The game is a prequel that takes places before the original game. The producer for the game is the same producer for several Dynasty Warriors titles, Akihiro Suzuki. The character designer is Jun Suemi, who is best known for his artwork in the Wizardry series and other fantasy themed titles.

The game is using a new artistic style dubbed "Tablo" by the developers. The effect is described to be an oil painting in motion and not to be confused with cel-shaded animation.

Story
So far, the story seems to imply to take place in the north-eastern section of the world.

The leader of the country Rostool has challenged the leader of Deingull for the right of the throne. However, Rostool loses the war and Deingull reigns supreme. King Balor, the ruler of Deingull, uses the victory to expand his country's respective boarders. Chancellor Zofor then proclaims a prophesy that King Balor will die by the hands of his own offspring.

Gameplay
It will feature a three character party system and three different classes: warrior, mage and assassin. The player is allowed to only control one character but can freely switch between each of them with a single button to perform a variety of setups and combos. For example, one character can be set to cast a spell and the player can immediately switch to another to defend the magic caster. When the character controlled by the player leads the party into a group of monsters, the two other characters may automatically assist the player's character. Their assistance may help target a monster's weak points automatically. If a character runs out of health, they will temporarily unavailable until they naturally restore themselves back on their feet. However, their attacks will be weakened upon recovery and certain segments of the game allow this occurrence on a limited basis.

All three characters can perform two group attacks: the Trinity Attack or the Trinity Burst. Like the musou feature found in several Warriors games, the party will gradually build a gauge -called a Trinity Gauge- that is adjacent to their characters' face icons. The party can unleash a Trinity Attack, a destructive attack in a wider range than usual, once the gauge is filled. Trinity Attacks can be strengthened as it possesses its own leveling system. Trinity Bursts are stronger attacks unleashed by the entire party, but they are trickier to take effect. It advocates for each character to attack a foe simultaneously. If their timing is correct, they may have a chance to perform a Trinity Burst. This particular technique is made to help the player's fight against harder opponents.

Environments are to be fully interactive which will allow players to destroy it, pick up items on the field and unlock new pathways. For example, the effects cast by a magic spell may remain permanent instead of tracking a single monster. If the player is in a water filled area and casts an ice spell, then the room will freeze as well. Cutting away the field in such a fashion can be used to the player's advantage during battles with monsters.

Players will encounter various mythical creatures such as a cyclopes and gremlins. Progression through the game will be non-linear, allowing the player to take part in numerous side-quests.

Characters

 * Areus - voiced by Takuya Kirimoto
 * Dagda - voiced by Daisuke Gōri
 * Selene - voiced by Misa Watanabe
 * Nemea - voiced by Rikiya Koyama
 * Orphaus - voiced by Hirofumi Nojima
 * Kheryuneia - voiced by Kaya Matsutani
 * Reig - voiced by Kazuya Nakai
 * Xenetes - voiced by Makoto Yasumura