Unit Types (Bladestorm: Nightmare)

The following is a list of playable unit types found exclusively in Bladestorm: Nightmare. Also includes changes or adjustments to existing units from the base game.

Knives

 * Pages: 4
 * Max Troops: 30
 * Strong Against: Longspears, Halberds, Bows, Guns, Magic, Griffons
 * Weak Against: Swords, Spears, Horses, Camels, Elephants, Engineers

Squads

 * Swordsman (Knife)
 * Moon Seekers - Iamarl

Rapiers

 * Pages: 4
 * Max Troops: 30
 * Strong Against: Halberds, Axes, Clubs, Bows, Magic
 * Weak Against: Swords, Spears, Horses, Camels, Elephants, Engineers

Rapier & Shield

 * Obtain Method: Found in Level 2 fame battles.
 * Game Description: Extremely effective against armored enemies. Strong defenses. Low attack strength and minimal reach.

Action Skills

 * Tap undefined: Charm
 * Level 2: 250 SP
 * Level 3: 500 SP


 * Hold : Shield Defense
 * Level 2: 150 SP
 * Level 3: 300 SP


 * Tap : Mail Breaker
 * Level 2: 300 SP
 * Level 3: 600 SP

Initial Equipment

 * Rusty Shield
 * Fleuret

Squads

 * Master Fencer (Ability Guard) - Marie

Skeleton Rapier

 * Obtain Method: Complete Nightmare Scenario "Previously in Brittany".
 * Game Description: Troops resurrect after being destroyed. Offense oriented. Performs straight-line attacks from a distance.

Action Skills

 * Tap undefined: Flash
 * Level 2: 250 SP
 * Level 3: 500 SP


 * Tap : Mighty Arm
 * Level 2: 150 SP
 * Level 3: 300 SP


 * Tap : Mail Breaker
 * Level 2: 300 SP
 * Level 3: 600 SP

Initial Equipment

 * Tuck

Squads

 * Skeleton Rapier
 * Skeleton Elite Rapier (Ability Guard)

Swords

 * Pages: 9
 * Max Troops: 50
 * Strong Against: Knives, Rapiers, Magic, Ghosts
 * Weak Against: Spears, Horses, Halberds, Camels, Elephants, Engineers, Griffons, Giants

Sword & Shield

 * Obtain Method: Found in Level 1 fame battles.
 * Game Description: Uses shields against attacks from mounted troops and archers. Strong defenses. Lacks attack variety.

Action Skills

 * Tap undefined: Shield Attack
 * Level 2: 250 SP
 * Level 3: 500 SP


 * Hold : Shield Defense
 * Level 2: 150 SP
 * Level 3: 300 SP


 * Tap : Heavy Strike
 * Level 2: 300 SP
 * Level 3: 600 SP

Initial Equipment

 * Rusty Shield
 * Ol Alem

Squads

 * Iron Heart - Magnus

Two Handed Sword

 * Obtain Method: Found in Level 2 fame battles.
 * Game Description: Strong offenses. Effective against mounted troops in close combat. Weak against enemies with heavy armor or long reach.

Action Skills

 * Tap undefined: Mount Masher
 * Level 2: 150 SP
 * Level 3: 300 SP


 * Tap : Mighty Arm
 * Level 2: 250 SP
 * Level 3: 500 SP


 * Tap : Sword Wave
 * Level 2: 300 SP
 * Level 3: 600 SP

Initial Equipment

 * Claymore

Squads

 * Battle Master - Hal

Goblin Sword & Shield

 * Obtain Method: Found in Level 1 fame battles.
 * Game Description: Large number of troopers. Defense oriented with limited attacks.

Action Skills

 * Tap undefined: Shield Attack
 * Level 2: 250 SP
 * Level 3: 500 SP


 * Hold : Shield Defense
 * Level 2: 150 SP
 * Level 3: 300 SP


 * Tap : Heavy Strike
 * Level 2: 300 SP
 * Level 3: 600 SP

Initial Equipment

 * Rusty Shield
 * Ol Alem

Squads

 * Goblins

Spears

 * Pages: 6
 * Max Troops: 30
 * Strong Against: Knives, Rapiers, Swords, Magic, Dragons
 * Weak Against: Horses, Halberds, Axes, Camels, Elephants, Engineers, Ghosts, Griffons

Longspears

 * Pages: 3
 * Max Troops: 30
 * Strong Against: Horses, Horsebows, Camels, Elephants, Magic, Griffons
 * Weak Against: Knives, Halberds, Axes, Engineers, Ghosts

Horses

 * Pages: 5
 * Max Troops: 20
 * Strong Against: Knives, Rapiers, Swords, Spears, Axes, Engineers, Griffons
 * Weak Against: Longspears, Clubs, Bows, Horsebows, Camels, Guns, Magic, Ghosts

Support Skills

 * * Requires Level 8 Research to be unlocked.

Sword

 * Obtain Method: Initially available.
 * Game Description: Extremely effective in melee battle. Vulnerable against long-range attacks or counter attacks.

Action Skills

 * Tap undefined: Ride-by Slash
 * Level 2: 250 SP
 * Level 3: 500 SP


 * Tap : Protection
 * Level 2: 150 SP
 * Level 3: 300 SP


 * Hold : Charge
 * Level 2: 300 SP
 * Level 3: 600 SP

Initial Equipment

 * Ol Alem

Squads

 * Pale Rider - Gilles de Rais

Halberds

 * Pages: 3
 * Max Troops: 30
 * Strong Against: Swords, Spears, Longspears, Clubs, Magic, Ghosts
 * Weak Against: Knives, Rapiers, Bows, Horsebows, Elephants, Engineers, Griffons, Giants

Support Skills

 * * Requires Level 7 Research to be unlocked.
 * ** Requires Level 3 Research to be unlocked.

Halberd

 * Obtain Method: Found in Level 1 fame battles.
 * Game Description: Long reach. Works well with other squad types. Powerful attack strength, but slow attack speed.

Action Skills

 * Tap undefined: Scythe
 * Level 2: 300 SP
 * Level 3: 600 SP


 * Tap : Mighty Arm
 * Level 2: 250 SP
 * Level 3: 500 SP


 * Tap : Leg Breaker
 * Level 2: 250 SP
 * Level 3: 500 SP

Initial Equipment

 * Glaive

Squads

 * Blazing Wrath - La Hire

Axes

 * Pages: 4
 * Max Troops: 30
 * Strong Against: Spears, Longspears, Chariots, Magic, Ghosts
 * Weak Against: Rapiers, Horses, Elephants, Engineers, Griffons

Goblin Axe

 * Obtain Method:
 * Game Description: Large number of troopers. Can throw axes, but their defense is low.

Action Skills

 * Tap undefined: Wild Chop
 * Level 2: 300 SP
 * Level 3: 600 SP


 * Tap : Sprint
 * Level 2: 200 SP
 * Level 3: 400 SP


 * Tap : Axe Throw (Ammo: 16~30)
 * Level 2: 200 SP
 * Level 3: 400 SP

Initial Equipment

 * Hand Axe

Squads

 * Goblin Axe
 * Goblin Heavy Axe

Clubs

 * Pages: 5
 * Max Troops: 30
 * Strong Against: Horses, Axes, Chariots, Magic, Ghosts, Griffons
 * Weak Against: Rapiers, Halberds, Elephants, Engineers

Bows

 * Pages: 6
 * Max Troops: 30
 * Strong Against: Horses, Halberds, Camels, Elephants, Engineers, Giants, Dragons
 * Weak Against: Knives, Rapiers, Chariots, Magic, Ghosts

Skeleton Bowman

 * Obtain Method: Complete Nightmare Scenario "Alliance at Aquitaine".
 * Game Description: Troops resurrect after being destroyed. Orthodox troop type.

Action Skills

 * Target/Tap undefined: Serpent's Sting (Ammo: 33~60)
 * Level 2: 300 SP
 * Level 3: 600 SP


 * Tap : Protection
 * Level 2: 150 SP
 * Level 3: 300 SP


 * Target/Tap : Pinpoint (Ammo: 33~60)
 * Level 2: 250 SP
 * Level 3: 500 SP

Initial Equipment

 * Self Bow

Squads

 * Skeletons

Horsebows

 * Pages: 2
 * Max Troops: 20
 * Strong Against: Horses, Halberds, Camels, Elephants, Guns, Engineers, Giants
 * Weak Against: Longspears, Chariots, Magic, Ghosts, Griffons

Bow

 * Obtain Method: Found in Level 2 fame battles.
 * Game Description: Extremely effective against enemies with limited reach such as infantry units. Moving attack. Ineffective against shields.

Action Skills

 * Tap undefined: Accelerate
 * Level 2: 200 SP
 * Level 3: 400 SP


 * Target/Tap : Strafing Arrows (Ammo: 27~50)
 * Level 2: 250 SP
 * Level 3: 500 SP


 * Target/Tap : Pinpoint (Ammo: 27~50)
 * Level 2: 250 SP
 * Level 3: 500 SP

Initial Equipment

 * Self Bow

Squads

 * Blue Wolf Mounted Bowman (Mobility Guard) - Naran

Camels

 * Pages: 2
 * Max Troops: 20
 * Strong Against: Knives, Rapiers, Swords, Spears, Horses, Engineers, Griffons
 * Weak Against: Longspears, Bows, Horsebows, Guns, Magic, Ghosts

Elephants

 * Pages: 2
 * Max Troops: 5
 * Strong Against: Knives, Rapiers, Swords, Spears, Halberds, Axes, Clubs, Engineers, Ghosts
 * Weak Against: Longspears, Bows, Horsebows, Guns, Magic

Chariots

 * Pages: 2
 * Max Troops: 1
 * Strong Against: Bows, Horsebows, Engineers
 * Weak Against: Axes, Clubs, Guns, Magic, Griffons

Guns

 * Pages: 3
 * Max Troops: 20
 * Strong Against: Horses, Camels, Elephants, Chariots, Engineers, Griffons
 * Weak Against: Knives, Horsebows, Magic, Ghosts

Magic

 * Pages: 3
 * Max Troops: 20
 * Strong Against: Horses, Bows, Horsebows, Camels, Elephants, Chariots, Guns
 * Weak Against: Knives, Rapiers, Swords, Spears, Longspears, Halberds, Axes, Clubs, Engineers, Ghosts

Alchemy

 * Obtain Method: Found in Level 4 fame battles.
 * Game Description: High attack strength. Effective against distant enemies. No defenses. Extremely weak against attack.

Action Skills

 * Tap undefined: Wind Cutter
 * Level 2: 400 SP
 * Level 3: 800 SP


 * Tap : Lightning Strike
 * Level 2: 400 SP
 * Level 3: 800 SP


 * Tap : Fireball
 * Level 2: 400 SP
 * Level 3: 800 SP

Initial Equipment

 * Wand

Squads

 * Elite Alchemist - Christine de Pizan

Goblin Magic User

 * Obtain Method:
 * Game Description: Large number of troopers. High attack strength, but weak if gotten the jump on.

Action Skills

 * Tap undefined: Wind Cutter
 * Level 2: 400 SP
 * Level 3: 800 SP


 * Tap : Lightning Strike
 * Level 2: 400 SP
 * Level 3: 800 SP


 * Tap : Fireball
 * Level 2: 400 SP
 * Level 3: 800 SP

Initial Equipment

 * Wand

Squads

 * Goblin Magic User

Engineers

 * Pages: 2
 * Max Troops: 20
 * Strong Against: Knives, Rapiers, Swords, Spears, Longspears, Halberds, Axes, Clubs, Magic
 * Weak Against: Horses, Bows, Horsebows, Camels, Elephants, Chariots, Guns, Ghosts, Griffons

Ghosts

 * Pages: 3
 * Max Troops:
 * Strong Against: Spears, Longspears, Horses, Bows, Horsebows, Camels, Guns, Magic, Engineers, Griffons
 * Weak Against: Swords, Halberds, Axes, Clubs, Elephants, Dragons

Death

 * Obtain Method: Clear Nightmare Scenario "A Meeting at Gascony".
 * Game Description: Perform a wide range of magic spells. Weak at close range and have low defense.

Powerful magic users. Excels with ranged assaults over close confrontations.

Action Skills

 * Tap undefined: Frost Gazer
 * Level 2: 300 SP
 * Level 3: 600 SP


 * Tap : Chaos Field
 * Level 2: 300 SP
 * Level 3: 600 SP


 * Tap : Firestorm
 * Level 2: 300 SP
 * Level 3: 600 SP

Squads

 * Death

Griffons

 * Pages: 3
 * Max Troops:
 * Strong Against: Rapiers, Swords, Spears, Halberds, Axes, Horsebows, Chariots, Engineers, Giants
 * Weak Against: Knives, Longspears, Horses, Clubs, Camels, Guns, Ghosts

Griffon

 * Obtain Method: Complete Nightmare Scenario "Previously in Brittany".
 * Game Description: Powerful charges that serve as both attack and defense. Weak against long range and counter attacks and cavalry.

Action Skills

 * Tap undefined: Accelerate
 * Level 2: 250 SP
 * Level 3: 500 SP


 * Tap : Wild Stamp
 * Level 2: 250 SP
 * Level 3: 500 SP


 * Hold : Charge
 * Level 2: 300 SP
 * Level 3: 600 SP

Squads

 * Griffon

Giants
Massive humanoid monsters wielding large maces. Slow but powerful.

Action Skill List
Contains a list of action skills found only in Nightmare. Information on the original skills can be found in the previous unit page.

Support Moves

 * Frost Gazer (Magic) - Cause huge ice pillars to grow on the surrounding ground.
 * Level 2 - Increase ice pillar numbers.
 * Level 3 - Increase ice pillar numbers.


 * Chaos Field (Magic) - Curse a distant location to damage those there. Does not work at close range.
 * Level 2 - Increase damage.
 * Level 3 - Chance to poison enemies.


 * Firestorm (Magic) - Expel a fire tornado to the front. Chance to set the enemy on fire.
 * Level 2 - Increased damage. Enables quicker refilling of the Action Gauge.
 * Level 3 - Increased damage. Enables quicker refilling of the Action Gauge.


 * Accelerate (Magic) - Use wings to accelerate and blow back nearby enemies. Use to escape when surrounded.
 * Level 2 - Increased damage. Enables quicker refilling of the Action Gauge.
 * Level 3 - Chance of stunning enemy. Enables quicker refilling of the Action Gauge.


 * Wild Stamp (Magic) - Create a shockwave using the griffon's stomp. Stuns enemies.
 * Level 2 - Increased damage and range.
 * Level 3 - The enemy remains stunned longer.


 * Charge (Magic) - Attack with the griffon. Sustained type action.
 * Level 2 - Action sustained longer.
 * Level 3 - Action sustained longer.